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Messages - The Chef

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31
Video Game Chat / Re: Garfémon
« on: September 30, 2016, 03:42:02 PM »
Garfield being a meme for no apparent reason is very popular. ¯\_(ツ)_/¯

32
Mario Chat / Re: Taiwanese Atari Donkey Kong
« on: September 30, 2016, 03:40:49 PM »
Obviously being able to throw the hammer, climb up a ladder, then catch the hammer again in Donkey Kong for Game Boy was inspired by this box art.

33
Mario Chat / Re: 1996 Super Mario 64 interview
« on: September 30, 2016, 03:40:13 PM »
You sure you're not mixing it up with the run + Z + B sliding kick move? :D

34
General Chat / Re: New/Returning Members Post Here!
« on: September 29, 2016, 04:15:04 PM »
I see you also shaved your beard.

35
Mario Chat / Re: 1996 Super Mario 64 interview
« on: September 25, 2016, 02:11:35 PM »
I'm guessing Nintendo allowed Interplay to use that same Mario head.

36
Mario Chat / Re: Paper Mario: Splatoon
« on: September 17, 2016, 04:20:17 PM »
I kinda hoped they'd do something crazy with them like the big mech suits in Yoshi's Safari. This looks a little closer to that than anything the NSMBs did, at any rate.

Given that 3D World gave us a whole swarth of new bosses, there's a good chance the next "main" Mario game will do the same, right?

37
Mario Chat / Re: Paper Mario: Splatoon
« on: August 20, 2016, 04:23:46 AM »
The main difference is that the Koopa Bros. were an obvious TMNT spoof, the Axem Rangers were a general/mostly 90s Super Sentai spoof, while Rescue V up there are a dead-on parody of the original Himitsu Sentai Goranger, right down to the grainy film stock and 70s music. This I like.

38
General Chat / Re: New/Returning Members Post Here!
« on: August 12, 2016, 07:03:31 PM »
You got your wish about ten years ago.

And you didn't even have to ask Konami!

39
General Chat / Re: New/Returning Members Post Here!
« on: August 12, 2016, 03:27:58 PM »
Are pachislot machines a valid destination?

40
Video Game Chat / Re: More Media Adaptations for Nintendo IPs?
« on: July 19, 2016, 05:03:53 PM »
If the world operated according to 4 Game Freak's logic, Tetris would never be ubiquitous.

41
Mario Chat / Re: Is Shigeru Miyamoto Good for Nintendo?
« on: July 19, 2016, 05:02:18 PM »
But aren't both Paper Mario and Mario & Luigi Zelda-style, turn-based battles aside?

42
I'm kind of annoyed that we didn't get those controllers ten years ago when the Wii, and by extension the Virtual Console itself launched.

43
Video Game Chat / Re: More Media Adaptations for Nintendo IPs?
« on: July 18, 2016, 04:43:56 PM »
Those people picked the wrong form of entertainment to be a fan of.

44
Mario Chat / Re: Is Shigeru Miyamoto Good for Nintendo?
« on: July 17, 2016, 04:12:09 PM »
At the very least, make it more sense. It doesn't have to be the most important thing in the game. It just have to be, at least, justified.

Question the first: Why?

Question the second: When did Sean Malstrom become an authority on absolutely every child who ever played Mario in the 80s?

Question the third: Why are you trying this hard to be Sean Malstrom?

45
Mario Chat / Re: Is Shigeru Miyamoto Good for Nintendo?
« on: July 17, 2016, 03:38:21 PM »
I love how everybody who begs for that to "come back" always fails to realize it was never actually used for any significant purpose in any Mario games proper, and removing it affected absolutely nothing in the long run.

Edit: Also gotta point the futility of asking for Mario to have a "story structure" of any sort.

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