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Messages - The Chef

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76
Mario Chat / Re: Creeping Graphical Sameyness
« on: February 24, 2016, 07:12:30 AM »
I don't think it's that. I'm sure there's a reason behind their decision to have every outside team follow the exact same style guidelines, but nobody seems to know exactly what that reason is, and nobody's thought to ask about it during any interviews with the likes of Miyamoto, Tezuka, or someone else who is working or has worked on a Mario game.

I figured maybe the reason previous games all looked wildly different is because Nintendo didn't really have any style guidelines, and only recently did they decide to come up with some.

But that's just a hunch, and the real reason could easily be something wildly different.

77
Forum Games / Re: The Add-One-Word Story Returns
« on: February 24, 2016, 12:03:22 AM »
made

78
Mario Chat / Re: Mario & Luigi & Paper
« on: February 11, 2016, 08:53:14 PM »
I thought it was more that the curse allows Mario to turn himself into paper. Like if in a regular Mario game, Mario got a power-up that turned him into "Paper Airplane Mario" or something along those lines.

79
Mario Chat / Re: Koopaling name origins confirmed
« on: January 12, 2016, 04:48:20 PM »
There is precisely one book on that page titled "How to Win at Super Mario Bros. Games". It is the same one that Boo linked to a few posts ago. There is another book entitled "Conquering Super Mario Bros." by an entirely different author named Steven Schwartz. The only other books by Jeff Rovin on there are various "How to Win at Nintendo Games" titles. What exactly am I supposed to be seeing?

80
Mario Chat / Re: Koopaling name origins confirmed
« on: January 11, 2016, 06:08:09 PM »
There isn't. Jeff Rovin has, however, written a series of "How to Win at ___________" books covering various NES games along with one for SNES and one for Game Boy.

81
Mario Chat / Re: Koopaling name origins confirmed
« on: January 11, 2016, 03:51:18 PM »
Boo pointed out a completely different book there.

...Isn't that exactly what I just said? He mentioned one book, then linked to a completely different book with a near-identical title. The former book is a NoA's localization of a guide to SMB guide by Tokuma Shoten published in 1985, so I know it couldn't have possibly mentioned the Koopalings. The latter book seems to be an unofficial guide to all three SMBs by an author named Jeff Rovin. If you do indeed have this book, could you confirm if it says anything about the Koopalings' names or SMB2 being a retool of Dokidoki Panic as Boo pointed out?

82
Mario Chat / Re: Koopaling name origins confirmed
« on: January 03, 2016, 05:34:21 PM »
That's not How to Win at Super Mario Bros. though, the book covered here is. So no, you weren't correct.

The "publication" you're thinking of is probably either an issue of Nintendo Power, Mario Mania, or NoA's Super Mario All-Stars guide. If not, then I have no idea where the whole "the Koopalings are based on the dev team" factoid came from.

83
Mario Chat / Re: Koopaling name origins confirmed
« on: January 03, 2016, 06:35:07 AM »
...Er, isn't How to Win at Super Mario Bros. a guide to Mario 1, and wasn't it published a few years before Mario 3 was ever released?

84
Mario Chat / Re: Koopaling name origins confirmed
« on: December 30, 2015, 08:11:15 PM »
I'm kinda sad he didn't delve into exactly why he picked Wendy O. Williams for the one girl Koopaling's namesake. I'm legitimately intrigued to know what led him to think adding a reference to her in a popular kids' game would be a good idea. :p

85
Mario Chat / Re: Creeping Graphical Sameyness
« on: December 18, 2015, 06:28:54 PM »
While you're definitely right about the trend evident in that particular game, I have some additional information that I'd like to clarify.

Firstly, it is important to remember that Boss Bass is named Kyodai Pukupuku (巨大プクプク) in Japan.

The enemy you see there is actually not Boss Bass, but a similar one named Bakubaku (バクバク) in Japan and "Bubba" by Nintendo Power.

"Bubba" would indeed later be redesigned to look like a carbon copy of Boss Bass in SM64DS, making his redundancy all the more evident. However, he'd later reappear in New Super Mario Bros. where they gave him a more distinct purple color. Granted, it's not as distinct as the yellow fish with glasses but at least he doesn't look like a generic Cheep-Cheep anymore. Nintendo Power must've thought he was a new enemy or something, because they ended up renaming him "Cheep-Chomp" in this game.

Speaking of Cheep-Cheeps, their appearances on the N64 is the most unique they've ever looked, being yellow with bright orange fins and goggles (like a Blurp). They looked unique enough that Nintendo Power apparently thought they were a new enemy entirely and named them "Bub". It took until Mario Party 3 for NoA to get their name right. Naturally, in SM64DS they appear with their bog standard red-with-white fins design, which is kind of a bummer.

86
Video Game Chat / Re: Super Smash Bros. 4 Wii U and 3DS
« on: December 16, 2015, 06:26:29 PM »
Lucina not being there would've definitely eliminated some of the sting.

87
Video Game Chat / Re: Super Smash Bros. 4 Wii U and 3DS
« on: December 15, 2015, 08:44:36 PM »
But at least it isn't... K. Rool

*sigh*

88
Video Game Chat / Re: Super Smash Bros. 4 Wii U and 3DS
« on: December 15, 2015, 05:25:28 PM »
I'm a-ok with Bayonetta. It's Corrin who kinda bugs me. When exactly did Fire Emblem become the new Pokémon...?

89
Video Game Chat / Re: Super Smash Bros. 4 Wii U and 3DS
« on: December 14, 2015, 09:48:28 PM »
Maybe they'll explain it all in the video proper?

90
Video Game Chat / Re: Super Smash Bros. 4 Wii U and 3DS
« on: December 13, 2015, 06:51:46 PM »
They're probably gonna announce who won the ballot, and then develop the winners...?

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