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Messages - CrossEyed7

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1
Forum Games / Re: You support, you lose
« on: July 21, 2014, 08:56:50 PM »
PCs can be used for acts of terror, though. The CyberMatrix won't.

2
Forum Games / Re: You support, you lose
« on: July 21, 2014, 04:57:41 PM »
It's the third time he's tried to do it. The first time, he asked for $2,500, and ended up with $363 from 33 backers. That time, he did have some really important FAQs:

Quote from: schaun bishop
i am worried that if i get hit by disintebeam, i will die. is this true?
absolutely not. in the battlegrounds of the main cyberterminal, when you're dazed, being hit by the disintebeam or hurtmore beam will only defeat you. there's no death in cyberspace. i will not allow it.


i am afraid that the cybermatrix might keep users in cyberspace if the console turns off or something bad happens. is this true?
no. when the console turns off, it only enters standby mode to prevent this from happening.


i am afraid the quantum turbine engines will explode when the console overheats. is that true?
no. the console comes integrated with an advanced technological intercooler to keep all interiors cool. no problems will arise.


can the ai back themselves up through media if there's an overflow of the galaxy ports?
yes. only if there's an overflow. however, it is very unlikely that it'll do so.


i am concerned about the console's galaxy ports failing and that i may be locked inside cyberspace. how can i get out?
it is very unlikely that you'll be locked in. the console's powerportal and powerbooth and other powerpod items will work independently allowing you to exit back home.

just say this:
computer, port me back to my home address.

you'll automatically be ported back home, where you'll be safe.

If you pledged $1,500 on that first one, he would send you your own CyberMatrix 100, in 15 years and 4 months when it's completed (estimated delivery date: December 2019).

So when that didn't work, he tried again, only this time he asked for $25,000. Makes sense.

Quote from: schaun bishop
the reason for the relaunch is because my didn't succeed. this time, i increased my project goal from $2,500 to $25,000. the reason for that is because my pre-project failed. plus, i'm not gonna be adding a video this time. the pictures will do most of the talking.

is that ok?

He also made some important clarifications in the comments:

Quote from: schaun bishop
  • remember, all parts of the console work independently, allowing you to exit regardless of a power outage.
  • also remember, like a video game when you get through the gui and get to gameplay, a cybergame has a cyberterminal and once you enter the main game portal, you'll be in-game. so don't worry about being locked in. the portal runs on independent plasma energy, allowing users to enter the cyberterminal and gamefield as you would a video game's gui and gameplay.
  • for people who are concerned about my console being used as an act of terror, it won't.
  • for those who are physically disabled, i will include a cyberportal made disability access.
  • once you enter cyberspace, your avatar will apply to your lifeform, so there's no need for wheelchairs.

In those comments, one of the backers said "Dude, why do you ask for so much money? If you wanted 500$, I bet you'd get it in no time." So this time he asked for $500.

3
Forum Games / Re: Let's count to a million FOR REAL
« on: July 21, 2014, 06:06:14 AM »
H.R.2502 — 113th Congress (2013-2014)

[Congressional Bills 113th Congress]
[From the U.S. Government Printing Office]
[H.R. 2502 Introduced in House (IH)]

113th CONGRESS
  1st Session
                                H. R. 2502

To amend the Internal Revenue Code of 1986 to extend the energy credit
                for certain property under construction.


_______________________________________________________________________


                    IN THE HOUSE OF REPRESENTATIVES

                             June 25, 2013

  Mr. Thompson of California introduced the following bill; which was
              referred to the Committee on Ways and Means

_______________________________________________________________________

                                 A BILL


 
To amend the Internal Revenue Code of 1986 to extend the energy credit
                for certain property under construction.

    Be it enacted by the Senate and House of Representatives of the
United States of America in Congress assembled,

SECTION 1. SHORT TITLE.

    This Act may be cited as the ``Renewable Energy Parity Act of
2013''.

SEC. 2. EXTENSION OF ENERGY CREDIT FOR CERTAIN PROPERTY UNDER
              CONSTRUCTION.

    (a) Solar Energy Property.--Paragraphs (2)(A)(i)(II) and (3)(A)(ii)
of section 48(a) of the Internal Revenue Code of 1986 are each amended
by striking ``periods ending'' and inserting ``property the
construction of which begins''.
    (b) Qualified Fuel Cell Property.--Section 48(c)(1)(D) of such Code
is amended by striking ``for any period after December 31, 2016'' and
inserting ``the construction of which does not begin before January 1,
2017''.
    (c) Qualified Microturbine Property.--Section 48(c)(2)(D) of such
Code is amended by striking ``for any period after December 31, 2016''
and inserting ``the construction of which does not begin before January
1, 2017''.
    (d) Combined Heat and Power System Property.--Section
48(c)(3)(A)(iv) of such Code is amended by striking ``which is placed
in service'' and inserting ``construction of which begins''.
    (e) Qualified Small Wind Energy Property.--Section 48(c)(4)(C) of
such Code is amended by striking ``for any period after December 31,
2016'' and inserting ``the construction of which does not begin before
January 1, 2017''.
    (f) Thermal Energy Property.--Section 48(a)(3)(A)(vii) of such Code
is amended by striking ``periods ending'' and inserting ``property the
construction of which begins''.
    (g) Effective Date.--The amendments made by this section shall take
effect on the date of the enactment of this Act.
                                 <all>

4
Video Game Chat / Re: Super Smash Bros. 4 Wii U and 3DS
« on: July 21, 2014, 06:02:34 AM »
I hope Robin has some of their alternate hairstyles. Hair colors will probably be in, at least. I want to make my Robins look like my Robins in the game (different heights probably aren't happening, but both my male and female Robin were normal height anyway).

5
Forum Games / Re: Let's count to a million FOR REAL
« on: July 20, 2014, 09:32:54 PM »

6
Forum Games / Re: Let's count to a million FOR REAL
« on: July 20, 2014, 09:23:53 PM »

7
Video Game Chat / Re: Stupid Xbox fanboys...
« on: July 20, 2014, 12:46:07 PM »


8
Video Game Chat / Re: Father's Day: 52 games/year Challenge
« on: July 20, 2014, 12:31:23 PM »
Game 4:



Super Mario World was probably one of my first games, so it can be a little tough to get perspective on it. Its controls feel the most right of all the Mario games (though there's nothing wrong with SMB3's controls either, other than having to repeatedly tap B to float). However, it does kinda seem like it was rushed to make the SNES launch. With SMB3, they definitely went all out; with SMW, they improved on SMB3, but it could have been a lot more. Part of that's probably from a more rushed development time, but part of it is also from being a game at the beginning of a console's life versus one at the end of one. Still, it has a lot going for it. One of my favorite aspects of it is that it's the only Mario sidescroller that aims to make a whole coherent world that stays within its limited range -- there's no desert world, fire world, or ice world (though there are a couple of ice levels), because there wasn't a place for them, and there doesn't always need to be a place for every kind of thing in every game.

I don't think I can call it the best Mario game, but it's really good.

Incidentally, I beat it in 17 minutes in this run. Definitely not world-record caliber, and not even my personal best (I once beat it in ~16 minutes on the Wii).

9
Video Game Chat / Re: Super Smash Bros. 4 Wii U and 3DS
« on: July 14, 2014, 04:54:42 PM »
I'm still hoping Ms. Pac-Man is an alternate skin.

10
Forum Games / Re: What's on your Paste?
« on: July 14, 2014, 04:34:32 PM »

11
Video Game Chat / Re: Father's Day: 52 games/year Challenge
« on: July 12, 2014, 10:28:52 AM »
Game 3:



I don't know that I ever fully realized how short Super Mario Land is. With this run, which was pretty much all in one sitting, I took my time and died four or five times, and it still took less than 30 minutes. When I first got it back in 1993, I was terrible at it, and only ever beat it with Game Genie (Walk Through All walls, Infinite Lives, Always Big Mario. Always those three. Experimented with Always Have Powerball a couple times, but didn't feel it was as useful as Always Big.). There are still some places in the game that I don't know how you're supposed to get to without walking through walls.

Anyway, the game's length does make sense for a handheld game with no battery save, no passwords, and no built-in rechargeable battery or included AC adapter on the console. And now that it's a game you can download for under $5, it fits pretty nicely in the category of video game candy.

It's got a lot of unique stuff to offer. Where Super Mario Bros. had eight worlds that looked pretty much the same and even had several duplicate levels, each of Land's twelve levels looks and feels unique, as do its five bosses (even the three side-scrolling shooter bosses feel distinct). Also, I've always had an easier time with the physics of SML than the original SMB (though ideally I'd prefer SMW, or maybe SMB3 but without having to keep tapping B to float down with the raccoon tail). And the music is really nice too.

It kinda gets overlooked now, but I think it fully deserves a place next to the SMBs.

12
Video Game Chat / Re: Father's Day: 52 games/year Challenge
« on: July 12, 2014, 12:12:10 AM »
Game 2: Completed all puzzles in Picross e4, including the bonus puzzles unlocked by having save data from the first three Picross-e games.




The Picross-e games are all really nice, and e4 is the best. It's the first one to finally have puzzles bigger than 15x15 (only up to 20x15, and only a few, but still). My personal favorite feature, though, (which was actually first added in e3, now that I check) is the ability to use Free rules on every puzzle. In Normal rules, putting a mark on an incorrect square gets immediately marked as incorrect and gets you a time penalty. In Free rules, you don't know if you're right until you finish. I like that better both for the increased challenge and because I have times when my hand slips or I'm not paying attention for a second and mark a square I didn't mean to, and in Free rules, I can just fix that myself instead of getting a couple minutes added to my time. So anyway, yeah, if you like Picross but only enough to buy one game of it, e4 is probably the best choice (though if Mario's Super Picross is ever available on the Wii U VC in your region, that might be even better).

13
Mario Chat / Re: Is Birdo a boy or girl?
« on: July 09, 2014, 08:06:03 PM »
The entire Mario franchise has just been a jilted Miyamoto trying to make his own Popeye.

14
Video Game Chat / Re: Father's Day: 52 games/year Challenge
« on: July 06, 2014, 07:29:46 PM »
Finally beat a game! Shovel Knight, after 6 1/2 hours:



Stats:





I was a Kickstarter backer, so I've been looking forward to it (and telling other people to look forward to it) for a while, and it really did live up to the hype for me. Music is perfect. I'm not usually a huge fan of NES-ish graphics, but these are great (granted, they did take some liberties -- adding four colors to the palette, ignoring sprite flicker, using big sprites that would have had to be background graphics on the NES, and using a lot of parallax scrolling). Shovel-pogoing is really fun. I'd really like to see them go through with making a SNES-style sequel next.

Minor gripes: Shovel-pogo seemed a bit too easily triggered sometimes (that may just be an issue with the GamePad's D-pad). When I first started, it took me a little while to get the hang of the game's visual vocabulary for whether a pit was bottomless or not. ...Can't think of any others right now.

Now I need to go burn through some short games.

15
Mario Chat / Re: Is Birdo a boy or girl?
« on: July 05, 2014, 03:12:41 PM »
The exact quote was from this Game Informer interview in 2012:

Quote
Time and again, Bowser kidnaps Peach. Why do Mario and Peach still race go-karts and play tennis with him?

SM: If you're familiar with things like Popeye and some of the old comic characters, you would oftentimes see this cast of characters that takes on different roles depending on the comic or cartoon. They might be businessman in one [cartoon] or a pirate in another. Depending on the story that was being told, they would change roles. So, to a certain degree, I look at our characters in a similar way and feel that they can take on different roles in different games. It's more like they're one big family, or maybe a troupe of actors.

This was the same interview that told us Mario and Luigi don't have a last name, the Koopalings aren't Bowser's children in "our current story", Mario's hair is naturally brown, and Dr. Mario "was maybe, in some way, not necessarily legitimate."

And with the character-species thing, it's kind of like Pokémon. Cubone is a Pokémon who wears his dead mother's skull. You can catch a Cubone. You can catch multiple Cubone. You can put a female Cubone in the daycare with another Pokémon and she will lay an egg and Cubone will hatch out of the egg, already wearing the skull of his dead mother. You can even have Cubone who are each other's full siblings, each of them wearing their dead mother's skull, and have them in a party along with their mother. (Granted, part of the reason Cubone is so bad about this is because breeding wasn't invented until Gen 2, but still)

Welcome to the fora, by the way!

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