If you're reading this and it's your life dream to make a film adaptation of a video game, stop. Do not do it. Make your film script but just be inspired by whatever it was you were uncreative enough to steal. And that gives you so much more freedom to do things besides shove your fanon into other people's faces, other people who probably have their own fanon that yours [dukar]s all over. Turn it into an original scenario, replace all the characters with your own. It's probably already distanced enough from what you were going to do an adaptation of anyway. Make an adaptation and you will inevitably alienate people who don't know the source material, while disappointing people who do. So make something else and design it to be watched, where everything in it is there to make it a better movie. Such that turning it into a video game would be a travesty.
Quoting this for prosperity.
Also because it kind of applies to adaptations and fantard [dukar] in general, not just video games. I got hit with this revelation a long time ago and I continue to be amazed at fellow grown-ass creatives (sometimes people upwards of ten years older than me, as Bob Chipman up there has demonstrated!) who somehow still haven't figured it out.