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Messages - CrossEyed7

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271
Video Game Chat / Re: Super Smash Bros. 4 Wii U and 3DS
« on: August 25, 2014, 05:08:11 PM »
I liked Pichu.

http://imgur.com/a/PzeCw

(Content Warning: Somewhat pervy pictures of human and non-human female trophies (supporting the story that this is the ESRB video), spoilers for StreetPass Plaza: Monster Manor and Kid Icarus Uprising.)

Pittoo and Wario are confirmed now.



All-Star mode seems to be locked in this picture, which may imply that not all characters were unlocked in the save file used to make the video. The leaker has apparently said they can't confirm whether or not that character select screen shows the full roster. (I would think the ESRB would want to see all the characters, but maybe not? The ESRB is definitely a lot looser than European rating groups where they have to play through the entire game themselves first; ESRB just asks for a video of highlights of the most objectionable stuff.) But it might not mean anything; the footage is all edited together anyway, and also there might be different conditions for unlocking All-Star this time.

There would be room for five more characters on that screen, assuming that Mii Fighters are under the wrench icon (this would make sense, especially considering we never got a "Mii Fighter Faces Off!" newcomer splash screen; Mii isn't a fighter, it's a customization mode).

That original list of DLC characters (Wolf, Snake, Lucas, Ice Climbers, Chorus Men) was confirmed to be made up. There were a couple of leaks before this one that listed Bowser Jr., Shulk, and Duck Hunt Dog along with Dixie, Ridley, Mewtwo, Chorus Men, and Mach Rider, and there's also a rumor about Impa now. (Chorus Men are looking least likely at the moment, taking it down to those five) Also rumors that every character has 8 colors/costumes, and Bowser Jr.'s other seven costumes are the Koopalings. Ice Climbers are looking really doubtful.

If the 48 characters on that CSS are it, I'd be happy. That's already a really good roster. But I'm really hoping for Dixie, Ridley, Impa, and Mach Rider. They make sense -- Dixie and Impa have been in lots of games in their serieses, including recent ones, Ridley should have already been in, Mach Rider has gotten a decent amount of acknowledgement in past Smashes, and would also help make up for losing Ice Climbers. Dixie and Impa could be modified clones of Diddy and Sheik, and together with Mach Rider (Snake clone? Wario clone? Would she be on her bike the whole time, or would they make up an on-foot moveset for her like they did with Captain Falcon?), the three of them would go a long way toward tipping the gender balance of the roster. As for Ridley, we've been left with just enough room for hope for months now. I don't think Sakurai would do that all the way up to less than three weeks before release if he wasn't in. The closest he's done to that was the Greninja trailer where he kinda looked like Mewtwo at first, and that only left us hanging for a few seconds, with the reveal being "You thought that character was playable... but instead it's this cool new one!" With Ridley, it would be months of buildup for a reveal of "You thought that character might be playable... Nope!" They've always been very clear about when a character's not playable, but with Ridley, all we've gotten are two times where he was indirectly implied not to be, without even using his name (and the animation on that Ridley shadow always looked more like a player-controlled character than a preprogrammed boss character to me anyway).

272
Video Game Chat / Re: Super Smash Bros. 4 Wii U and 3DS
« on: August 23, 2014, 09:24:55 PM »
It's about time a 3DS game with great music and a sound test had a Play in Sleep Mode option.

274
Video Game Chat / Re: Rhythm Heaven Fever
« on: August 17, 2014, 09:58:31 AM »
I still need to get this. I love the DS one.

275
Video Game Chat / Re: Father's Day: 52 games/year Challenge
« on: August 14, 2014, 08:04:59 PM »
Game 7: Donkey Kong Country Returns 3D



(I didn't get a screenshot of the ending movie because I had assumed I'd be able to rewatch it in the movie gallery, but apparently I need more puzzle pieces before I can do that.)

69% completion; total playtime of 13 hours and 21 minutes. And that was on easy mode. No game overs, beat the final boss on my last life (or second-to-last; since I've never gotten a game over, I don't know whether the last life is on 1 or on 0 like it was in the SNES ones). I did buy extra rocket hitpoint potions from Cranky for the last rocket barrel level, but other than that, I only bought keys, so I've got over 800 banana coins now.

So, this is the only DKC game out of the five whose music wasn't composed by David Wise... except he actually did compose most of it. The soundtrack leans pretty heavily on nostalgia. It works, though. And I suppose it should be expected, considering the name of the game is literally Hey, Remember Donkey Kong Country? This Is A New One, Which Is Something That Has Not Happened In A While. (In the Volcano world, though, I think the main theme is new, and it sounds pretty Norfairish)

I don't think Retro really tried to copy the physics (or "physics") of the original trilogy, and they're probably better off for it. Donkey Kong feels much more like he has actual weight and momentum, and while going from one game to another takes some time to adjust, I think Retro ended up with a better feel overall. (Also, the fact that the camera can zoom out to give you a wider view when necessary helps a lot, especially on some of the boss fights with bigger fields.)

Playing it on the 3DS is nice because there's no controller shaking. I've never been one to hate on motion controls, but DKC4 is definitely a case where they added nothing of value and made the game harder to play than it should have been.

I like it a lot.

(I do want to go back later and get 100% and do the bonus levels and all. I'm thinking I might do an epilogue of stuff like that if/when I hit 52.)

276
Forum Games / Re: Let's count to a million FOR REAL
« on: August 12, 2014, 06:01:00 PM »

277
General Chat / Re: Your Favorite Youtube Videos
« on: August 12, 2014, 03:33:26 PM »
<a href="http://www.youtube.com/watch?v=KhvgES_GnPs" target="_blank">http://www.youtube.com/watch?v=KhvgES_GnPs</a>

http://www.ebay.com/itm/Scott-Romine-039-s-used-Right-Guard-container-from-viral-video-/121387764564?ssPageName=ADME:L:LCA:US:1123

278
Forum Games / Re: Let's count to a million FOR REAL
« on: August 12, 2014, 12:45:51 PM »

279
General Chat / Re: The ANGST thread: Complain here!
« on: August 12, 2014, 12:44:10 PM »
<a href="http://www.youtube.com/watch?v=bINUfbLV_0M" target="_blank">http://www.youtube.com/watch?v=bINUfbLV_0M</a>.

280
General Chat / Re: The HOPEFUL thread: Be happy here!
« on: August 11, 2014, 09:53:22 PM »
Have you anonymously added "Is currently dating award-winning author Trevor White" to the Trivia section of her IMDB page yet?

281
Forum Games / Re: Let's count to a million FOR REAL
« on: August 11, 2014, 09:49:13 PM »

282
Mario Chat / Re: Mario Allusions in Zelda Games...
« on: August 11, 2014, 09:43:42 PM »
<a href="http://www.youtube.com/watch?v=Q-bZLFRjVCA" target="_blank">http://www.youtube.com/watch?v=Q-bZLFRjVCA</a>.

283
Video Game Chat / Re: Super Smash Bros. 4 Wii U and 3DS
« on: August 11, 2014, 05:31:57 PM »

284
Video Game Chat / Re: Father's Day: 52 games/year Challenge
« on: August 08, 2014, 08:33:08 PM »
Game 6: Donkey Kong Country





no but really





I'm pretty sure I've beaten this once before on the GBA version, but this is my first time going through the entire SNES version (though I did sample pretty much all the levels on the SNES when I was pretty young; we had a preowned copy where one of the files had beaten the game). I played it on an emulator on my phone (mostly during breaks at work) but I didn't use savestates (other than suspending and resuming; no reloading).

So I started playing this run when I was about a world or two into Donkey Kong Country Returns 3D, and have been playing though them simultaneously. DKC1's controls are a lot floatier than DKC4's, which threw me off for a while as I hadn't played it in a while, but I got back into it pretty quickly. Takes some getting used to. I'm also realizing now that they did design the game intending you to use your ability to jump in midair by rolling off edges. There's nowhere that requires it, but there are a lot of places that seem perfectly matched for it and reward you for it.

I don't know that I ever realized before that the animal bonus levels (the ones where you play as the animal and collect tokens to get extra lives) can be annoying. The levels themselves are fun, but the fact that it takes you out of the level you're playing and then drops you back at either the start of the level or the halfway barrel can be frustrating on later levels. Poison Pond took me a while (largely because of fish movement patterns that you kinda have to just memorize), and then one time when I finally got through the hard part, I got a third Enguarde token and had to do that whole section again.

You do tend to replay a lot of the same segments in DKC1 (if you, like me, are not great at it). DKC4's having multiple checkpoints per level is a really welcome addition. However, I do kind of like how DKC1 has save points instead of saving after every level, especially since, unlike Super Mario World, you can't always just go back to an earlier save point. When you get to a new world, you're gonna have to get through about three or four levels before you get to Candy or Funky, and if you're up against a level that you know is gonna take a lot of lives, you have to find somewhere in a level you've beaten where you can farm some lives and start-select out. Maybe it's just nostalgia, but I think there is something about that aspect that I like. It feels more like you're fighting for survival in a new hostile world, and then when you finally see the path to Funky after all those levels, it feels really good.

Every level has something unique to it, which I consider a sign of a great platformer. Boss fights do leave a bit to be desired, though -- every one except the final boss is just a giant version of normal enemies. Not that there's anything wrong with that, but then even with only six of those, there's still ones that are just faster palette swaps of earlier ones. And Boss Dumb Drum, the third-to-last one, is just dodging generic enemies for a while until the boss kills itself. DKC2 improved on that, from what I remember (I've never really played DKC3, though I'm planning on getting to it later).

Should also mention that DKC1's music is pretty great and the graphics actually do still hold up in my onion.


285
Forum Games / Re: The Music Game
« on: August 08, 2014, 07:47:38 PM »
"Deezer Baby" - CrossEyed7

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