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If Little Mac is in play, Doc would stand close to the ring, eating obscene amounts of chocolate, and Mac could do a Smash Taunt like Snake can in Shadow Moses Island and the Star Fox characters can in their stages. When he does, Doc would quip about one of Mac's opponents, likeI'm still upset that this didn't happen.
On Mario: Hey Mac... bet you never thought you'd see Mario in the ring with you... again! Hahahaha!
On Bowser: Listen here Mac Baby, if Bowser kidnaps my chocolate bars, I'm countin' on you to get 'em back for me, okay?
On Wario: Hoo-wee, Mac! That's one nice bike! Think that when Wario ain't lookin', you can grab it for me?
On Zelda: It ain't nice to hit a girl, son. But maybe Princess Zelda will do somethin' about that for ya, ahahahaha!
On Pikachu: Hey Mac Baby, why you punchin' Pikachu? You don't know what it's like bein' picked on by somebody twice yo' size! Oh wait a second, maybe ya do! Hahahahahaha!
Look, we know that the fans want a straight Samus Aran game. We also know that the best way to launch a game like that is to surprise and delight them, to give them a launch date, in an environment like this let them play it vs. what other companies do which is to announce a project that you may not see for five, six years. It’s just not the way we do things. We know the community wants to see a straight-up Metroid game. We know it.I mean, at least Reggie didn't murder a Metroid fan with his laser eyes, so there's that.
-The 3D mechanic will force obsessive compulsive secret hunters to play as the most boring character.This is me. I'm the type that switches to Goombario/Goombella every time I enter a new room and tattle every NPC with them to see everything I can, and it's that very instinct that actually led to me missing the majority of interesting dialogue in SPM because I always had to play as the mute character because he can flip and there might be something to see in 3D.
open the menu, equip/unequip the boots, and close it. Having to repeatedly change your focus like that is grating.Relatedly, it's a bit more minor of a complaint, but the hub world is annoying to navigate, since the 2D-only layout meant it had to be divided into multiple floors, and switching between floors takes longer than it really should. In Rogueport, I could really get a feel for the different parts of town and remember where everything is pretty easily over time (and it didn't take very long to navigate around the town anyway), but I have no idea where anything in Flipside and Flopside is.