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Messages - CrossEyed7

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Mario Chat / Re: Captain Toad: Treasure Tracker
« on: September 13, 2014, 01:40:45 PM »
While I doubt Nintendo would release a $35-$50 Toad game, I think there's definitely potential for "Toad's Adventure" as a new game on the Virtual Console.
If this ends up being $60, I was technically still right.

Video Game Chat / Re: Super Smash Bros. 4 Wii U and 3DS
« on: September 13, 2014, 11:46:00 AM »
I called them and the guy was really nice and said I should get the email later today and I'm just kind of proud of myself right now for successfully doing a phone call.

Also they had Hyrule Field as the hold music.

Video Game Chat / Re: Father's Day: 52 games/year Challenge
« on: September 13, 2014, 11:39:49 AM »
Game 11: New Super Mario Bros. 2

I actually beat this a few days ago, and I just haven't gotten around to working up the motivation to write three sentences about it.

It's not a bad game at all. It's a solid platformer, and it does have some pretty interesting additions from previous NSMBs. The endless runner warp cannon levels are one of my favorites. There's nothing outstanding about it, but it's a good game. I think most of the problem was that it was announced at the same time as NSMBU and it felt like there were too many NSMBs, when there've actually only been four (or four and a half?) in ten years, and only one per console.

I do kinda wish we could just take all the best parts from all the NSMBs and just make one game out of it, like how once the third Hobbit movie comes out someone should edit them all down to just an adaptation of The Hobbit (which would be maybe two hours long tops).

Video Game Chat / Re: Super Smash Bros. 4 Wii U and 3DS
« on: September 12, 2014, 09:32:35 PM »

Apparently you can't look up Peach's skirt anymore.

Only Mario is allowed to do that now.

Video Game Chat / Re: Super Smash Bros. 4 Wii U and 3DS
« on: September 12, 2014, 08:17:31 PM »
I heard you can contact Nintendo support if you didn't get any.
I got an automated response saying I probably didn't qualify for it (I did) and that if I think I did (I did) I can call them.

There are 522 codes up for auction at the time I'm writing this, and on 59 of them, the auction ends on Friday -- the day the public demo comes out and the early access codes expire.

Video Game Chat / Re: Super Smash Bros. 4 Wii U and 3DS
« on: September 12, 2014, 04:43:03 PM »
I'm opted in to get emails, but it's been a month and a half since I've gotten any. Did it get messed up somehow, or were there just not a lot of games to promote in August?

Video Game Chat / Re: Super Smash Bros. 4 Wii U and 3DS
« on: September 11, 2014, 07:28:30 AM »
Some people got the game early. No characters we didn't already know about from the leak yet.

Duck Hunt Dog's Final Smash is not what I was expecting. And I'm kinda surprised the ESRB didn't need to see it.

Video Game Chat / Re: Super Smash Bros. 4 Wii U and 3DS
« on: September 10, 2014, 07:48:10 PM »

Anime Luigi is confirmed, though.

Video Game Chat / Re: Super Smash Bros. 4 Wii U and 3DS
« on: September 10, 2014, 07:15:41 PM »
No Outset Link or Ms. Pac-Man; this game sucks.

Lucina being separate from the other Fire Emblem characters in this one is more confirmation of the leak, in case anyone needed it.

Mario Chat / Re: Mario Party Music Census
« on: September 07, 2014, 10:29:26 PM »

General Chat / Re: Something you want
« on: September 07, 2014, 10:15:48 PM »
Are you implying that Italians eat money?

Video Game Chat / Re: Super Smash Bros. 4 Wii U and 3DS
« on: September 07, 2014, 10:13:52 PM »
At least we know that alt costumes that are different characters don't get called by the original character's name. That would have been weird for the Koopalings. Also maybe a chance of Lucas at least being a Ness alt?

Video Game Chat / Re: Father's Day: 52 games/year Challenge
« on: September 06, 2014, 12:30:18 AM »
Game 10: Sonic Adventure 2 Battle

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Some mood music.

This game was my Final Fantasy 7 -- a game with a big serious cinematic story, played on a brand new console that was way ahead of what I was used to, first played when I was about 11 or 12. My first experience with the game was playing a demo of the first level, City Escape, in a store. It was the kind where the TV was attached all the way to the top of the case and I had to crane my neck all the way back, and the level completely blew me away. And when it got to the part at the end with the truck chasing you, I heard a kid walking by go "Whoa! That's awesome!" When I finally saved up enough to buy my Gamecube, I bought Luigi's Mansion and Sonic Adventure 2 Battle. I was really into both, but I was absolutely obsessed with SA2B. I even recorded a VHS tape stitching all the cutscenes together in chronological, coherent order into a single movie, which ended up being about 2 1/2 hours long with some levels included. I made multiple revisions of that tape. I made a case for the tape. I would make my younger siblings watch the movie with me (at the beginning, some of them were still young enough to think they were playing the game if the tape was going and they were holding an unplugged Genesis controller).

I can't find my old memory card right now, but I know I had hundreds of hours clocked on it. Possibly over a thousand total, because I think I actually got up to like 300 or 400 hours and then got my file erased somehow and got back up to hundreds of hours again. A lot of that was leaving the game on overnight to age my Chao, of course, but still. And I never even got close to getting all 180 emblems, even with an Action Replay.

So anyway, this is the first time I've played it in a couple of years. And honestly, it's aged better than I expected. The translation and voice acting are pretty bad, but gameplay-wise, it's definitely not a bad game. It's a bit rough around the edges, but it's a lot more like an actual complete video game than Sonic 06.

So one thing that really stood out to me going back to it this time was that it is absolutely packed with extra content beyond just getting to the end of the 31 levels of the main storyline, but none of it is required. There's five missions on every level, there's a boss time attack, there's a very hastily thrown together kart racing mode (there's no collision detection between your kart and the CPU players' karts. Was there supposed to be? Who knows!), and there's a very in-depth virtual pet garden, but the developers trust you to go check out all that stuff on your own if you want. In Sonic Generations, after you get through a few levels, you eventually hit a plateau where you have to run around doing side missions like that to earn your way to the next pack of levels.

There are still the Knuckles/Rouge levels to break the momentum, of course. But those levels are actually pretty good if you can get in the right mood for them. It's a very abrupt genre shift, which isn't aided by the fact that so many of the levels seem completely pointless to the story, but exploring all the details of the large environments can be pretty fun.

And I really love the music in this game. That definitely hasn't changed. If anything, I like the music even more now than when I first played it.

I didn't really mean to write this much for my three-sentence review, but yeah, this game is always going to have a special place in my heart, and fortunately it actually is still pretty good.

Forum Games / Re: Let's count to a million FOR REAL
« on: September 03, 2014, 07:55:34 PM »

Toad, Koopa Troopa, Waddlewing, and Dedar costumes.

Video Game Chat / Re: Father's Day: 52 games/year Challenge
« on: September 03, 2014, 06:33:16 PM »
Game 9: Art Academy: Lessons For Everyone

(had to take pictures of the diplomas with my phone because they never made a Miiverse community for this one)

I haven't done all the sidequests or the DLC missions yet (those'll probably be post-52 content), but after playing 30 hours in the last two weeks, I've finished the main story.

Looking at this one now, that shadow looks kinda off. Reflection still looks pretty nice, though.

Really like the stem on here.

On this lesson, Vince only had me draw the tree and not the background. I want to go back and do the whole scene now.


This one was pretty simple to do, but I think it's really effective.

One of the sidequests. Not sure if I'm totally happy with the skin, but the pit and hole came out really well (this will sound good out of context).

What is up with those clouds? I guess it works though?

First time with pastels, and one of the first ones that I was really happy with. I like the sense of depth that the different levels of detail give.

Perspective on the building came out a bit weird, but maybe I can just say that was an artistic choice? Like the ivy is choking and distorting everything in your field of view?

A koi. This one's starting to grow on me I think.


Okay, I really love the wet sand on this one.

Should the tabletop have been more defined? Who knows?

This is Diego. This is the only face picture I'm happy with.

One-point perspective!

Water! I like this one!

Another one in pastels. This one came out better than I was expecting.

So yeah, this is supposed to be a portrait. Google recognized it as a face when I uploaded it, though, so I'm going to count it as a success.

I think I redeemed myself on this sidequest anyway.

The Tower of London. Trees could have used more work, though.

Westminster, the final boss. The lens flares on the lights were my own addition.

After beating the final boss, I went back and did this sidequest, though I went a bit less impressionistic with it than Vince recommended. I really really like this one.

Finally, I topped it off with a totally original painting of my cat in my driveway.

As for a review of the game itself: It's a pretty powerful painting tool (for making small jpegs), and the lessons are actually really good. It does actually kinda feel like I took a real-life introductory art class, with drawing technique and smatterings of art history and color theory. Great presentation, too -- the music, the ambient sound, and Vince talking like Bob Ross really puts you in a painting mood.

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