« on: June 18, 2015, 12:27:19 AM »
Most of the internet hate for Sticker Star gets directed at the battle system, I think because it's the easiest thing to name and latch onto, but I really don't care about it either way. If Sticker Star had been the exact same gameplay-wise but had named characters and an actual story and Bowser and Peach had dialogue, I absolutely would have liked it. There are definitely some interesting design choices in the game, and the graphics and music were great, but I will not forgive them for taking my favorite series and removing everything I liked about it (again, not the RPG gameplay elements (I do still think removing XP made battles feel pointless, but the point in the game where I started feeling that way was around the same time that I was getting really annoyed about not having a story; if I'd been enjoying the game overall, I probably would have been less inclined to ignore battles), but the feeling of a larger coherent world, something they could have conveyed regardless of gameplay. I'm not a huge fan of Super Paper Mario's gameplay, but I liked it because I was exploring an actual world and getting invested in actual characters and got to see Bowser being a dork and Peach kicking ass, which is what Paper Mario is (of course, I would have liked it even more if it'd had interesting gameplay). If the gameplay was a falling-blocks puzzle or a side-scrolling shooter or a rhythm game or trading card battles, it would still be Paper Mario). I'd love to see them try new things, so long as they don't completely ignore every good thing about the series.