IMPORTANT: THIS TEXT FILE IS TO REMAIN UNALTERED IF YOU WISH TO PUT IT ON YOUR SITE. Nintendo 64 Manual Super Smash Bros. Released: 1999 Game Code: NUS-NALU-AUS Written by: Ben Kosmina Email: kosy@alphalink.com.au -------------------------------------------------------------------------------- Page 1 CONTENTS The Nintendo 64 Controller 2 Using the Controller 4 Get Ready For the Fight of the Century! 6 1-Player Mode 7 VS Mode 11 Options 13 Data 13 Items 15 Characters & Stages 18 Warranty Information 25 -------------------------------------------------------------------------------- Page 2 [Information on how to operate the control stick and which hand configuration to use. Use the 'Right position' to play Super Smash Bros..] -------------------------------------------------------------------------------- Page 3 [see above] -------------------------------------------------------------------------------- Page 4 USING THE CONTROLLER Super Smash Bros. features two unique types of Control Stick functions - the Tilt and the Tap. These two moves form the basis for all your character's moves. TILT Tilt and hold the Control Stick. TAP Quickly Tilt and release the Control Stick. -L Button- Finishing Pose -START- Pause -Control Stick- Tilt Left/Right - Move Tap Left/Right - Dash Tilt Up - Jump Tap Up - Mid-air Jump Tilt Down - Crouch Tap Down - Jump Down -B Button Special Attacks- B See Character Descriptions Tilt Up + B on page 18 for each Tilt Down + B character's Special Attacks. -------------------------------------------------------------------------------- Page 5 -R Button- Grab enemy/Drop item -C Buttons- Jump -A Button Attacks- A Weak Attack Tilt + A Strong Attack Tap + A Smash Attack Combine A with Tilts and Taps in different directions for different attacks. Try various combinations while jumping for aerial attacks! -Z Button- Z Shield Z + A Grab Enemy/Drop Item Tap left or right while pressing Z to roll. If thrown by an enemy, press Z as you land to resume your fighting stance. -------------------------------------------------------------------------------- Page 6 GET READY FOR THE RIGHT OF THE CENTURY! Mario, Link, Pikachu, and a host of all-star Nintendo characters are on the scene and ready for the fight of your lives! But Super Smash Bros. is anything but a typical fighting game. Each character uses his signature moves to build up his opponent's Damage Meter, then delivers the finishing blow to send him flying off the stage. The higher the reading on the Damage Meter, the easier it is to knock your opponent off. But don't forget to defend against his attacks, or you may get knocked off yourself! Mode Select Screen Press START on the Title screen to reach the Mode Select screen and the following four options: 1P MODE Featuring four single-player modes. See page 7 for details. VS MODE Featuring Free-for-All and Team Battle modes of play. For more info, see page 11. OPTIONS See page 13 for details on setting the game options. DATA Get information on the characters as well as VS Mode standings. See page 13 for more details. -------------------------------------------------------------------------------- Page 7 1P MODE The 1P Mode offers four different options for single players: 1P Game, Training Mode, Bonus 1 Practice, and Bonus 2 Practice. -1P Game- Battle your way past various enemies and through bonus stages to reach the final boss. Choose your character on the Character Select screen by moving the cursor and chip to the character of your choice, then pressing the A Button. To change characters press the B Button, then drop the chip on another character by pressing the A Button again. Change your character's appearance with the C Button[s]. High scores for the game and for each character are shown in the bottom-right corner of the screen. Stock Life and Difficulty Level Move the cursor to the yellow arrows in the Options section, and press the A Button to scroll through the choices. Choose to fight with up to five lives, and set the difficulty level to any setting between Very Easy and Very Hard. Time Limit Change the time limit for each level to either five minutes or no limit by moving the cursor to the arrows in the Time section and pressing the A Button. The battle begins when you press START! -------------------------------------------------------------------------------- Page 8 The Battle Screen In the 1-Player game you must knock your enemy off the stage to clear each level. In some levels you fight more than one enemy, while in others one or more characters one or more characters will fight on your side. Attack your enemy to build up his Damage Meter, then deliver the finishing blow! If your own Damage Meter reaches 100%, your enemy may be able to knock you off. Also, it is very easy to fall from some stages, so take care not to do yourself in! Fight your way through the levels to face the final boss! Challenge Match! If you've met certain conditions in defeating the boss in the 1-Player game, you will enter a Challenge Match with a mystery opponent. If you defeat that opponent, you can use that character the next time you play! Scoring High scores are kept for both the game and for each character. Receive points for clearing each board, for each second remaining on the timer, and for damage done to enemies. There are also special bonuses for clearing the level quickly, not using items, and clearing the level without taking any damage. With more than twenty special bonuses, there are plenty of ways to rack up points! -------------------------------------------------------------------------------- Page 9 Continuing If you lose your last stock life before defeating the boss, you have the option to continue. If you choose YES, your point total is cut in half, and you start from the beginning of the level you were defeated on. If you choose NO, your game ends. If you don't choose, time will run out, and the game will end. -Training Mode- The Training Mode is the best way to learn each character's moves. Choose your character, your opponent, and the battle stage, then begin your training session! The Training Mode Screen Like the 1-Player battle screen, the Training Mode screen also has Damage Meters for the two contestants, but it has a lot more information than that! * Attack Damage Meter This displays the total damage for the last attack combo. * Combo Meter This displays the number of attacks in the last combo. * Opponent Setting This displays your opponent's current setting. * Speed This displays the current speed setting. * Item This displays the current item setting. Training Mode Options Press START to access the Pause screen. From here you can adjust the following Training Mode options: * CP - Set the Computer Player's action to Stand, Walk, Evade, Jump, or Attack. * Item - Scroll between items with the Control Stick. The selected item appears when the A Button is pressed. * Speed - Set the speed to 1/1 (regular speed), or 2/3, 1/2, or 1/4 speed for slow-motion battle. -------------------------------------------------------------------------------- Page 10 -Bonus 1 and 2 Practice Modes- Choose your character and test your skills at the two Bonus Levels found in the 1-Player game. The levels are different for each character, so be sure to check them all out as you race for the best time. -------------------------------------------------------------------------------- Page 11 VS MODE The VS Mode is an all-out battle for any combination of two to four human or computer players. Using the Control Stick, move the cursor to the Rules option and select one of the following four settings by scrolling left to right with the Control Stick: Time A timed free-for-all battle. The winner is the player with the highest number of Knock-offs (KOs) after subtracting the total number of times that the player was knocked off (TKO). Stock A free-for-all battle in which all contestants have a limited stock of life. The last player standing is the winner. Time Team A timed team battle. Stock Team A team battle in which all contestants have a limited stock of life. After selecting the rules, use the Control Stick to set the time limit for a timed battle, or set each character's stock life for a stock battle. Options Enter the Options screen to change settings for the following: * Handicap - Turn the Handicap for players ON or OFF, or set it to AUTO to have it determined by the computer. Change the actual Handicap setting on the Player Select screen. The higher an opponent's Handicap, the easier it is to knock him off. * Team Attack - Choose whether or not team members can be hit by one another's attacks in team battles. * Stage Select - Set to ON to select the battle stage yourself or OFF to have the computer randomly select one for you. * Damage - Set the damage rate for attacks. At 50%, you knock your opponent half as far. Press the B Button to exit the Options screen. -------------------------------------------------------------------------------- Page 12 VS Start Press the A Button when VS START is highlighted in the VS Game Mode screen to enter the Character Select screen. * Select Free-for-All or Team Battle. * In Team Battle, assign character to one of three teams (Red, Green or Blue). * Set player control to human (HMN), computer (CP), or none (N/A). * When the Handicap option is ON, set the Handicap for each human player. * Set the difficulty level for each computer player. Press START to let the battle begin! * To quit VS Mode during battle, press START to enter the Pause screen, then press the A, B, Z and R Buttons simultaneously. Results Screen When the battle ends, the winner is announced, and the results are displayed. For timed matches, the first line shows each character's Knock-offs, the second line shows the number of times they were knocked off, and the third line shows the difference between the two. In timed battles, the player or team with the highest net Knock-offs (KOs minus TKO) wins. For stock matches, only the number of Knock-offs is shown. The last player standing is declared the winner. Sudden Death! When a VS Mode battle ends in a tie, the winner is decided by a Sudden Death match! Each player has only one life, and his Damage Meter is set to 300%. The last player standing winds the match. /------------------------------------------------------------------------------\ |Super Smash Bros. records statistics for all VS Mode battles. Check out the VS| |Record screen (see page 14) for stats on all your favourite characters! | \------------------------------------------------------------------------------/ -------------------------------------------------------------------------------- Page 13 OPTIONS Select Options on the Mode Select screen to change the following game settings: Sound Choose Stereo or Mono. When choosing Stereo, check to see that both the left and right output connections on your N64 Control Deck are connected to your television. Screen Adjust If your television is not displaying the game in the centre of the screen, use this option to adjust the screen. Use your Control Stick to move the cross to the centre of the screen. Press the Z Button to return it to the default setting. Backup Clear Use this option to erase the following data: * Newcomers: Erase challenge data. You will no longer be able to use the hidden characters. * 1P High Score: Erase all high scores in the 1-player game. * Bonus Stage Time: Erase the fastest times for the Bonus Stages. * VS Record: Erase all character statistics from VS matches. * Prize: Erase all prize data. * ALL Data Clear: Erase all saved data. DATA The Data Mode contains information about each character in the game, as well as a VS Mode standings and statistics. Characters This option contains profiles on each character appearing in the game. Learn more about the characters, their backgrounds, and their special moves. -------------------------------------------------------------------------------- Page 14 VS Record This option contains stats on each character's performance in VS Mode battles. The first screen shows each character's total Knock-offs against other characters. Press the A Button to view individual statistics for all characters, then press the A Button again to view detailed individual statistics against other characters. Key to Individual Statistics: *Win%: Each character's share of the KOs total. *KOs: The character's total number of Knock-offs. *TKO: The total number of times the character fell off or was knocked off. *SD%: The character's Self Destruction rate - the percent of TKO'd that were self-induced. *Time: Each character's total play time. *Use%: The character's share of total play time. *Avg: The average number of opponents in the character's VS battles. Key to Detailed Individual Statistics: *Ranking: The character's overall ranking. *Use%: The character's share of total play time. *Attack Total: Total amount of damage given to opponents. *Damage Total: Total amount of damage taken. The following detailed stats for a character's performance against each other character are also kept: *Win%: The character's share of total Knock-offs between the two characters. *KOs: Number of Knock-offs against that character. *KO'd: Number of times knocked-off by that character. *Avg: Average number of opponents in matches with that character. -------------------------------------------------------------------------------- Page 15 ITEMS Many items which characters can use to attack opponents or recover strength appear in the midst of battle. When an individual item appears it can be used immediately, but when a carrier full of items appears, the carrier must be broken before the items can be used. *To grab an item or use a grabbed item, press the A Button. *To drop an item, press the Z and A Buttons or press the R Button. *To throw an item at an enemy, press the Z and A Button and TAP the Control Stick. Check Out These Items! -Carriers- Crate This contains one to three items. Since it's so heavy, only DK can carry it around. Barrel Attack it or pick it up and throw it to break it open and release its contents. Chansey Egg Break the egg open to get to the item inside. Look for it when the Pokemon Chansey appears. Capsule Since this is small, anybody can carry it. Break it open to reveal what's inside. -------------------------------------------------------------------------------- Page 16 -Throwing Items- Once grabbed, these items are activated by throwing them. Motion Sensor Bomb When thrown, these will activate wherever they land. The first character to approach an active bomb is in for a big surprise! Bumper Hit an opponent with this item for a little pinball action - but be careful, because the bumper just might bump you! Bob-omb When grabbed and thrown at an enemy, this item explodes, but if left alone, it will start walking around until its timer reaches zero... Poke Ball When thrown, the ball opens up, and a Pokemon pops out. The Pokemon that appears is random; it performs its special skill then leaves. -Clobbering Items- Grab these items and use them to smash your opponent silly! Beam Sword This is an item of great power. It also has the longest range of all Clobbering Items when thrown. Hammer A favourite of Mario's in his younger days, the Hammer enraptures any character that grabs it and sends them into a clobbering frenzy! Fan Since it's light, it's good for quick attacks. However, it doesn't do much damage and can't be thrown very far. Home Run Bat You can't throw it very far, but if you combine it with a Smash Attack you just might hit a home run! -------------------------------------------------------------------------------- Page 17 -Special Items- Use these items to attack from a distance. Fire Flower Use the Fire Flower to blast your opponents with fiery breath. Be sure to get in close because even breath this bad can't reach too far! Ray Gun The Ray Gun can hit enemies from a distance with its long-range laser shot. Unfortunately, it's only a 16-shooter. Star Rod With the A Button and the Control Stick, you can shoot 20 stars at your opponents. This can also be used as a Clobbering Item. -Recovery Items- Get your battle strength back by grabbing these items. Maxim Tomato This tasty veggie recovers up to 100% on your Damage Meter. Heart Container The Heart Container recovers all your strength, returning your Damage Meter to 0%. -Special Items- Depending on how these items are used, you may end up hurting yourself. Star The character that grabs the Star becomes INVINCIBLE! ...but only for a short while. Green Shell When attacked or thrown, this shell slides around the battle stage, damaging whomever it hits. Red Shell Basically the same as the Green Shell, this shell bounces back and fourth in the same area of the stage. -------------------------------------------------------------------------------- Page 18 CHARACTERS & STAGES -MARIO- The internationally-famous, mustachioed super-star. Mario's distinct jumping action is the key to his success. Special Moves B Fire Ball Tilt Up + B Super Jump Punch Tilt Down + B Mario Tornado Stage: Peach's Castle A bumper floats above the centre of this stage. Watch where you jump, or you'll get bumped sky high! -DONKEY KONG- Mario's former enemy. This mighty ape is bestowed with tremendous power and overwhelming attacks. Special Moves B Giant Punch Tilt Up + B Spinning Kong Tilt Down + B Hand Slap Stage: Congo Jungle The moving barrel beneath the stage could be your salvation if you get knocked off. -------------------------------------------------------------------------------- Page 19 -SAMUS- The greatest bounty hunter in the galaxy. Samus Aran fights with the super-human power of her hi-tech power suit. Special Moves B Charge Shot Tilt Up + B Screw Attack Tilt Down + B Bomb Stage: Planet Zebes Anyone who touches the ebbing and flowing sea of acid on the planet's surface will be severely damaged. -FOX- Following in his father's footsteps, Fox McCloud is the younger leader of the Star Fox Team. With his trusty blaster, he plunges head-first into battle. Special Moves B Blaster Shot Tilt Up + B Fire Fox Tilt Down + B Reflector Stage: Sector Z Fox's favourite ship, Arwing, flies past and indiscriminately shoots lasers across the stage. -------------------------------------------------------------------------------- Page 20 -PIKACHU- This popular Pokemon has become so famous that these days everyone knows its name. Pikachu's electricity attacks are a real shock to any opponent. Special Moves B Thunder Jolt Tilt Up + B Quick Attack Tilt Down + B Thunder Stage: Saffron City Wild Pokemon appear in the middle of the city to attack the fighters. It's best just to stay out of their way. -LINK- Link is the young fighter who protects the peace in the realm of Hyrule. His skills with the sword are both varied and powerful. Special Moves B Boomerang Tilt Up + B Spin Attack Tilt Down + B Bomb Stage: Hyrule Castle A tornado spins about the stage, wreaking havoc on all that cross its path. -------------------------------------------------------------------------------- Page 21 -KIRBY- An 8-inch high creature from a distant star. He may look harmless, but using his Copy ability, Kirby becomes a formidable opponent. Special Moves B Swallow (B or Tilt Down to Copy) Tilt Up + B Final Cutter Tilt Down + B Stone Stage: Dream Land Beware the wind that blows from the Whisper [Wispy!] Woods--it just might blow you away. -YOSHI- Yoshi is the cute dinosaur that lives on a tropical island. You'd be surprised what he can do with a simple egg. Special Moves B Egg Lay Tilt Up + B Egg Throw Tilt Down + B Bomb Stage: Yoshi's Island You can land on the clouds that float on either side of the stage, but if you do, they won't hold up for long. -------------------------------------------------------------------------------- Page 22-23 NOTES [blank pages] -------------------------------------------------------------------------------- Page 24 CAUTION This Nintendo game is not designed for use with any attatchment, "back-up" or game altering device. Use of any such device will invalidate your Nintendo product warranty. Nintendo (and/or any Nintendo licensee or distributor) is not responsible for any damage or loss caused by the use of any such device. If use of such device causes your game to stop operating, disconnect the device or attatchment carefully to avoid bending, breaking or damaging the connectors and resume normal game play. If your game ceases to operate and you have no device attatched to it, please contact your local authorized Nintendo distributor. - NINTENDO HELPLINE 190 224 1001 (LEGION CALL RATE AT 95 CENTS PER MINUTE) The contents of this Caution do not interfere with your statuory rights. WARNING Copying of and Nintendo game is illegal and is strictly prohibited by national, local and international copyright laws (including section of the Copright, Designs and Patents Act 1988 and the 1991 EC Directive on the Legal Protection of Computer Programs). Back-up copies are not authorized and are not required to protect your software. Violators will be prosecuted. -------------------------------------------------------------------------------- Page 25 [warranty for the Game Pak] -------------------------------------------------------------------------------- All names and characters are copyright and TM their respective owners. This is NOT to be used as a permanent manual. This text file is only to be used for temporary situations where you may have lost your manual. If you need a new manual, please contact your game supplier or Nintendo and they will supply you with a new one. Quote the game code at the top of this text file when ordering your manual. This text file was taken from: http://www.alphalink.com.au/~kosy/