Coin breakdown

Fifteen of the 120 Stars are simply from collecting 100 or more Coins in each course. Feel free to use this chart to aid in your coin collecting.

  Coins
Area Yellow Red Blue Yellow, from enemies Total
Bob-omb Battlefield 102 8 1 23 146
Whomp's Fortress 70 8 7 20 141
Jolly Roger Bay 55 8 6 3 104
Cool, Cool Mountain 105 8 3 18 154
Big Boo's Haunt 21 8 21 9 151
Hazy Maze Cave 41 8 9 37 139
Lethal Lava Land 97 8 2 10 133
Shifting Sand Land 65 8 7 20 136
Dire, Dire Docks 60 8 6 0 106
Snowman's Land 41 8 0 69 126
Wet-Dry World 94 8 6 12 152
Tall, Tall Mountain 85 8 3 21 137
Tiny-Huge Island 73 8 15 27 191
Tick Tock Clock 75 8 7 2 128
Rainbow Ride 77 8 6 23 146
Totals: 1061 120 99 294 2090

Notes:

  • Course 1: Bob-omb Battlefield - The Blue Coin comes from the Koopa Troopa that appears in Stars 3-6.
  • Course 2: Whomp's Fortress - Three Blue Coins come from defeating Piranha Plants.

Course 1: Bob-omb Battlefield

Location: Main floor of castle, up the staircase along the left wall, through the door with the blank star on it. It's the picture of Bob-ombs inside the room.

Star 1: Big Bob-omb on the Summit
Go to the mountaintop and talk to Big Bob-omb. Get behind him, pick him up and throw him onto the mountaintop three times. If you throw him off the mountain, he'll jump back up and scold you.

Star 2: Footrace with Koopa the Quick
Talk to Koopa the Quick at the beginning, and he will challenge you to a race to where the Big Bob-omb was. Even though he takes a shortcut that Mario cannot, he will reach the top in a little over 1'30"00. Mario can run the race in about a minute, or use the flowerbed and cave warp zones for a 46-second finishing time. If you use the cannons at all, Koopa the Quick will say you cheated and you won't get the Star.

Star 3: Shoot to the Island in the Sky
If you haven't already opened the cannons, do it now by talking to the pink Bob-omb Buddy near the start. Head past the first bridge to the cannon in the gray stone half-pyramid. Line up the crosshairs with the corner of the floating island that is sticking out towards you, aim high, and fire! The Star is in the Yellow [!] Box on the island.

Star 4: Find the 8 Red Coins
Collect all eight Red Coins. Don't forget the one on the floating island.

Star 5: Mario Wings to the Sky
You need the Wing Cap to get this Star. Get on the floating island, and then get the Wing Cap. Jump into the cannon, and aim for the coin in the middle of the circle of coins. When you shoot out of the cannon, don't steer Mario at all; a wind gust will push Mario into all five "special" coins.

Star 6: Behind Chain Chomp's Gate
Three butt-stomps on Chain Chomp's wooden post will set him free. Before he hops off, he breaks open the cage, freeing the Star.

Star 7: Collect 100 Coins.

Warp 1a: Cross the first bridge and jump over the fence to the right. The warp is in the center of the yellow flowers.
Warp 1b: When you cross the bridge that tilts, climb up the stairs, and keep going straight and to the left of the Bob-ombs. The warp is in the center of the yellow flowers near the Red [!] Box.
Warp 2a and 2b: The tall mountain has two holes where big black balls roll out of. Stand in the back-center of a hole to warp to the other.

Course 2: Whomp's Fortress

Location: Main floor of castle, right side, star with a "1" on the door. Inside the room there's a picture of a castle tower.

Star 1: Chip off Whomp's Block
Climb to the top of the fortress to find the Whomp King. Stand in front of him and he'll try to fall on you. When he's flat on his face, butt-stomp his back. Three stomps will beat him, but try to stay on the top! If you go down too far off the edge, you'll have to start the battle over.

Star 2: To the Top of the Fortress
A tower has appeared where the Whomp King was. Make your way up the tower to find the Star.

Star 3: Shoot into the Wild Blue
Launch yourself out of the cannon to the platform underneath the pole. Climb down the pole to the Star.

Star 4: Red Coins on the Floating Isle
Collect all eight Red Coins. They are all easily accessible except for one above the second Thwomp.

Star 5: Fall onto the Caged Island
Jump in the tree next to the starting point to find Hoot the Owl. Grab on and fly with him up and to the right. You'll see a small, caged floating platform containing the Star. Release your grip on Hoot and fall into the platform. (You can also use the cannon to launch yourself into the caged platform.)

Star 6: Blast Away the Wall
While in the cannon, you'll see a corner sticking out, then some coins, and another corner. Launch yourself into the second corner, and it will break off, revealing the Star. Depending on the angle of your shot, you may have to go back up to get the Star.

Star 7: Collect 100 Coins.

Warp 1a: In the corner next to the only Green [!] Box on the level.
Warp 1b: In the corner of the platform with the top of a pole sticking out.

Course 3: Jolly Roger Bay

Location: Main floor of castle, right side, up the stairs, star with a "3" in it on the door - picture of a ship in water.

Star 1: Plunder in the Sunken Ship
Wait until the giant eel swims out of the ship, then swim into the ship where he was and unlock the four chests. The correct order is: chest farthest from you, chest on your right, chest closest to you, and chest on your left.

Star 2: Can the Eel Come out to Play?
Swim next to the giant eel again. He will swim out; the Star is on his tail.

Star 3: Treasure of the Ocean Cave
Swim through the tunnel near the ship. You will surface in a cave. Open the four chests in the correct order: chest farthest from you, chest on your left, chest on your right, chest closest to you.

Star 4: Red Coins on the Ship Afloat
Collect all eight Red Coins.

Star 5: Blast to the Stone Pillar
Launch yourself out of the cannon onto the leftmost spike that extends out of the water. You have to hit the top of the spike, or Mario will slide down. Climb to the top of the spike and jump onto the ledge with the Star.

Star 6: Through the Jet Stream
Get the Metal Cap and jump off the ledge into the water. Quickly run to the Star underwater in the jet stream.

Star 7: Collect 100 Coins.

Course 4: Cool, Cool Mountain

Location: Main floor of castle, left side, star with a "3" in it on the door - picture of snow and snowman.

Star 1: Slip Slidin' Away
Climb onto the house where you start and go down the chimney. Make it to the bottom of the slide to get the Star. There is a shortcut on the right wall when it curves upward—just follow the line of coins into the wall.

Star 2: Li'l Penguin Lost
Pick up the baby penguin that you see when you start and carry it all the way down to the mama penguin. Put the baby down next to her and she will give you a Star.

Star 3: Big Penguin Race
Go down the chimney again, and beat the big penguin to the end. If you use the shortcut, the penguin will say you cheated, and he won't give you the Star.

Star 4: Frosty Slide for 8 Red Coins
Collect all eight Red Coins.

Star 5: Snowman's Lost His Head
Talk to the snowball at the top of the mountain. Beat it down the mountain and stand next to the snowball head. The rolling snowball will run into the head and create a snowman. Talk to him for the Star.

Star 6: Wall Kicks Will Work
Launch yourself out of the cannon at the tree. Follow the path and use the wall kick technique to reach the Star.

Star 7: Collect 100 Coins.

Warp 1a: When you start the level, go around to the right. The warp is on the very end of the broken bridge.
Warp 1b: At the bottom of the level from the pool with the mama penguin in it, go right. The warp is at the very edge of the broken bridge.

Course 5: Big Boo's Haunt

Location: Main floor of castle, open either of the two doors with no stars on them. Go down the hall where you see the big ghost. Go into the garden and kill the large ghost, then jump into the cage he drops.
Description: Large haunted house with another building outside.

Star 1: Go on a Ghost Hunt
Kill all the Boos to make Big Boo appear in the center of the house. Pound him a few times to get a Star.

Star 2: Ride Big Boo's Merry-Go-Round
In the Merry-Go-Round, kill Boos until Big Boo appears. Pound him a few times to get a Star.

Star 3: Secret of the Haunted Books
Upstairs, in the room where the small books fly out at you, there are three books sticking out. Hit them in this order: top, right, left.

Star 4: Seek the 8 Red Coins
Collect all eight Red Coins.

Star 5: Big Boo's Balcony
Upstairs in the room on the far right, there is a platform up high that you need to jump to. Use the wall kick technique. Go through the double doors near the Blue Coin Box on the ground, and beat the Big Boo outside. The Star will appear on the roof. To get the Star, you can jump to either of the flat side ledges, then jump to the center ledge with the Star. It's not easy.

Star 6: Eye to Eye in the Secret Room
Get the Vanish Cap, then quickly go up to where the Blue Coin Box in the ground is (from Star 5). Instead of going outside, go through the ghost picture on the wall, and beat Mr. I. for the Star.

Star 7: Collect 100 Coins.

Course 6: Hazy Maze Cave

Location: In the castle basement, from in front of the fire picture (Course 8), take a right and go through the door with the star on it - pool of metallic liquid

Star 1: Swimming Beast in the Cavern
On the middle of the island near Dorrie the Sea Dragon. Run up onto her head, and steer her by moving the Control Stick.

Star 2: Elevate for 8 Red Coins
Collect all eight Red Coins.

Star 3: Metal-Head Mario Can Move!
When you take the elevator down to Dorrie's area, get the Metal Cap, then quickly jump on the ! switch under the water. This will open the metal bars guarding the door in front of you. Go in. The Star is across a chasm.

Star 4: Navigating the Toxic Maze
Just before you drop down into the toxic gas area, there is a map on the wall. The down arrow is where you will start; the up arrow is where you can get out. The three blue circles are ledges that you can double jump and catch on. Jump up to the one corresponding to the second blue circle from left. The door there will take you up to the Star.

Star 5: A-Maze-Ing Emergency Exit
Same as Star 4 except the exit is the blue circle on the far left shown on the map. You need to jump and travel across the grating to get the Star, or you can triple jump over to it. There is no door on the ledge corresponding to the blue circle on the right. An alternative method to find these ledges is to pound the Blue Coin Box on the ground and follow the Blue Coins.

Star 6: Watch for Rolling Rocks
Stand under the place where the giant boulders fall down. Look up and towards the door; the Star is on the ledge. You can use the wall kick technique to get there.

Star 7: Collect 100 Coins.

Course 7: Lethal Lava Land

Location: Lower floor of castle - picture of fire.

Star 1: Boil the Big Bully
Knock the Big Bully into the lava. The best way to do this is to stand on the edge and let him run towards you. When he gets close, pound the ground. He will run under you and you should knock him off the platform.

Star 2: Bully the Bullies
There is an island all the way across the level with three Bullies on it. Knock them all into the lava. A Big Bully will appear. Knock him in the lava for the Star.

Star 3: 8-Coin Puzzle with 15 Pieces
Collect all eight Red Coins.

Star 4: Red-Hot Log Rolling
In one corner of the level, there is a wire fence. Make your way over to it and use the spinning log to get on the island inside the fence. The Star is there.

Star 5: Hot Foot-it into the Volcano
Jump into the volcano in the center of the level. Make your way to the top by running and jumping along the side. The Star is at the top.

Star 6: Elevator Tour in the Volcano
Jump into the volcano in the center of the level. Jump onto the moving platform and keep riding to the top.

Star 7: Collect 100 Coins.

Warp 1a: From the start of the level, there is an platform behind you across the fire that has a Red [!] Box. The warp is in the center of that island.
Warp 1b: There is a platform near where you start with Mr. I. on it. Underneath him is a hole in the grating. The warp is in the hole.

Course 8: Shifting Sand Land

Location: Lower floor of castle, from the front of the fire picture, take a left and go down the hall till you reach a dead end. Jump into the dead end.

Star 1: In the Talons of the Big Bird
Punch or jump kick Klepto the Condor to get him to drop the Star.

Star 2: Shining Atop the Pyramid
In a crevice on the outside of the pyramid near the top. You can use the Wing Cap to get it or you can just climb up.

Star 3: Inside the Ancient Pyramid
Inside the pyramid, all the way at the top.

Star 4: Stand Tall on the Four Pillars
Outside the pyramid, climb up each of the four posts that you can walk up. Make sure that you touch the top of each one. After you touch all four, the top of the pyramid will open up. Fly into it, and a cage will bring you down to the red building in the center of the floor. Climb in and beat Eyerok by punching his eyes when they are visible.

Star 5: Free Flying for 8 Red Coins
Collect all eight Red Coins.

Star 6: Pyramid Puzzle
Get the five special gold coins inside the pyramid. Two of them are on the moving sand bridge, the other three are in the center of small square platforms up above the sand bridge.

Star 7: Collect 100 Coins.

Warp 1a: There is a palm tree next to a small pool of water near where Klepto the Condor flies around. The warp is at the bottom of the tree in the tree's shadow.
Warp 1b: In the corner of the entire level where the cannon is, (on the section with the large cubes), the ground is divided into squares. The warp is in the center of the fourth square down from the cannon. (Stand at the cannon, and face the pyramid, then turn left, then go down four squares and stand in the center)
Warp 2a: Inside the pyramid, in the corner of the second floor, there are some Goombas around a pole that goes up to the third floor. After you climb the pole, the warp is in the corner on your right. This takes you above the grating on the second floor where you can get a 1-Up. This is a one-way warp.

Course 9: Dire, Dire Docks

Location: Lower floor of castle, go in the large star door. It's a big wall of water.

Star 1: Board Bowser's Sub
On the top of the submarine.

Star 2: Chests in the Current
Swim all the way down when you start the level. There are four chests. Open them in this order (facing the whirlpool): chest on the left, chest on the right, chest in the back, and chest in the front (the one closest to the whirlpool).

Star 3: Pole-Jumping for Red Coins
Collect all eight Red Coins.

Star 4: Through the Jet Stream
The jet stream in the room with the submarine will send up rings of water. Swim down through five in a row. The Star will appear on the ground inside the jet stream. Get the Metal Cap to get the Star.

Star 5: The Manta Ray's Reward
The manta ray will leave rings of water behind him as he swims around. Swim through five in a row.

Star 6: Collect the Caps...
In the red gate in the water. Get the Vanish Cap, then the the Metal Cap. Jump down in the water and walk through the gate to get the Star.

Star 7: Collect 100 Coins.

Course 10: Snowman's Land

Location: Upper floor of castle, in the room with the huge mirror. At one end you will see a picture in the mirror that is not there on your side. Jump into that wall where the picture should be.

Star 1: Snowman's Big Head
Jump over the sliding triangles and climb up the wall. Go up to the bridge and walk along side of the large penguin so that he blocks the snowman's breath, or jump on top of the penguin's head and ride across. The Star is at the top.

Star 2: Chill with the Bully
Knock the Chill Bully off the platform for a Star.

Star 3: In the Deep Freeze
Get the Star in the ice block maze near your starting point.

Star 4: Whirl from the Freezing Pond
There are Spindrifts in the water near the ramp where the triangles come at you... jump on one and spin over to the platform. The left box has the Star, the right box contains a turtle shell...

Star 5: Shell Shreddin' for Red Coins
Collect all eight Red Coins.

Star 6: Into the Igloo
Use the turtle shell to slide up the ramp with the three coins, then crawl into the igloo. Get the Vanish Cap and walk through the walls to get the Star in the maze.

Star 7: Collect 100 Coins.

Warp 1a: In the shadow of the tree in the corner of the entire level.
Warp 1b: In the shadow of the tree just before the island with the moving triangles on it.

Course 11: Wet-Dry World

Location: Upper floor of castle - picture of Skeeter (water spider). You can change the water's height by touching the colored spinning diamonds in the course. The starting height of the water is affected by how high you jump into the painting.

Star 1: Shocking Arrow Lifts!
In the Yellow [!] Box near the Arrow Lifts.

Star 2: Top o' the Town
Across the wooden plank, in the Yellow [!] Box on the highest floating island.

Star 3: Secrets in the Shallows & Sky
Find all five secret spots. One is behind the block that you push at the very bottom of the level, one is in the Yellow [!] Box that you can get by standing on the block that you push at the very bottom of the level, one is behind the block you push into a hole near one of the Chuckyas, one is in the Yellow [!] Box above the cage with the Star in it, and one is in the Yellow [!] Box on top of the small island that the bomb is spinning around.

Star 4: Express Elevator--Hurry Up!
In the cage up high. To get it, you need to lower the water level to the ground. Break the block at the bottom of the cage, climb up so you are on top of the cage with the Star, and stand on the left half of the wooden platform. It will fall down. Jump off, run into the cage, and jump back on the platform before it goes up and you can ride it up to the Star.

Star 5: Go to Town for Red Coins
Use the cannon to launch yourself into the grate in the corner of the level. Swim down into the other section of this stage, where you can find all eight Red Coins.

Star 6: Quick Race Through Downtown!
Use the cannon to launch yourself into the grate in the corner of the level, and swim to the other section of this stage. Use the Vanish Cap to get behind the grate near the corner of this section. There is another Vanish Cap inside the grate. Up top is the Star. Use the ever-useful wall kick maneuver.

Star 7: Collect 100 Coins.

Warp 1a: The water level must be all the way down in order to use this warp. On the ground there is a white structure made up of three steps. On the second step, there is an Amp (spinning ball that will shock you). On the third step there is a diamond that will raise the water level. The warp is on the ground (you will be standing in the water) in the corner of the smallest step and the largest step.
Warp 1b: In the corner on the platform with the cannon. If you are standing on the ramp up to the cannon facing the cannon, the warp is in the farthest corner on the left.

Course 12: Tall, Tall Mountain

Location: Upper floor of castle - small picture of mushroom platforms.

Star 1: Scale the Mountain
At the very top of the mountain.

Star 2: Mystery of the Monkey Cage
Catch Ukkiki the Monkey at the very top of the mountain (where Star 1 was) and follow him. He will open the cage with the Star.

Star 3: Scary 'Shrooms, Red Coins
Collect all eight Red Coins.

Star 4: Mysterious Mountainside
Near the top of the mountain, there will be a wall about the same size as the entrance to Course 8 that you can jump through. When you get near the wall, it will shake. It leads to another slide. Survive the ride all the way to the end for a Star.

Star 5: Breathtaking View from Bridge
Step on the ! switch near the top of the mountain. This will make a block appear in front of you, and one will appear in front of the waterfall. Go to the waterfall and jump on the block to get the Star that is behind the water.

Star 6: Blast to the Lonely Mushroom
Use the cannon to shoot yourself into the Star that is sitting on top of the mushroom platform. The cannon is on a thin ledge beneath the ledge where the Monty Moles are. The Bob-omb Buddy is on a small ledge below where Ukkiki is.

Star 7: Collect 100 Coins.

Warp 1a: In the chasm with the mushroom platforms with the red coins on them, there are two very small platforms with no coin on them next to each other. The warp is on the small platform closest to the center of the chasm.
Warp 1b: At the other end of the path with the cannon on this level, there is a square area with a sign on it. The warp is in the corner against the two mountain walls.

Course 13: Tiny-Huge Island

Location: Upper floor of castle, through a door with a star on it - either picture of big and small Goombas (left or right side). If you enter the picture on the left, you will be big and the course will be small. If you enter the picture on the right, you will be small and the course will be big. Inside the Course, going down a pipe will change you from big to small, and vice-versa.

Star 1: Pluck the Piranha Flower
At the green pipe near the flat ! switch that makes a bridge out to the floating island. Make sure you are small. Kill the five Piranha Plants and you will get the Star.

Star 2: The Tip Top of the Huge Island
In a Yellow [!] Box almost at the very top of the mountain. You need to be small to get this.

Star 3: Rematch with Koopa the Quick
Just past the hole where the black balls roll out of, there is a Koopa the Quick, ready for a rematch. Be small and talk to him. Win the race and you will win a Star.

Star 4: Five Itty Bitty Secrets
To find all five secret spots, you have to be big. One is on the cannon, one is in the hole where the balls roll out of, one is the inside of the hole where small Mario can run through to get to the pool, one is at the very top of the mountain, and one is the the hole in the mountain at the edge of the wooden bridge above the water.

Star 5: Wiggler's Red Coins
Be small. Launch yourself from the cannon at the tree. To find the Bob-omb Buddy, you need to be big and go to the place where the cannon is. When you catch the tree, climb down and walk across the wooden bridge and into the hole. Collect all eight Red Coins.

Star 6: Make Wiggler Squirm
Be big. Climb to the pool at the very top of the mountain and pound the center. You will create a hole. Go down and turn small, climb back up, go down the hole, and beat Wiggler.

Star 7: Collect 100 Coins.

Warp 1a: When you are big, there is a ! switch on the ground that will make a temporary bridge appear that will lead out to a square island in the air. In the corner of the island with the gold coin is the warp.
Warp 1b: Unfortunately, this is only a one-way warp... when you take warp 1a, you will appear next to the pipe near the flat ! switch mentioned in warp 1a. So there is really no warp 1b.

Course 14: Tick Tock Clock

Location: Upper floor of castle, up the stairs to the very top section of the castle and go in the door with the huge star on it. Jump in the face of the clock. The lower the number when you enter, the slower the parts inside move. If you enter at any hour exactly on the hour (1 o'clock, 4 o'clock, 12 o'clock, etc.), all the parts will be stopped. You can't get all the Stars with the clock stopped, however.

Star 1: Roll into the Cage
Climb up along the normal path, and you will see the Star within some grating. You can jump onto the platforms nearby and get it. The clock may be stopped or moving for this Star (easier when stopped).

Star 2: The Pit and the Pendulums
Climb up farther than Star 1, and you will eventually come to a monster who will throw you up. Go past him and jump across the chasm. The Star is just ahead. Clock may be stopped or moving for this Star (easier when stopped).

Star 3: Get a Hand
Stand on the clock hand that looks like an arrow and let it swing you around. When you see the Star in front of you, jump onto the ledge and get it. Clock must be moving for this Star.

Star 4: Stomp on the Thwomp
Climb up to the very top of the stage. Swing around on the clock hand, and jump onto the Thwomp for the Star. The clock must be moving for this Star.

Star 5: Timed Jumps on Moving Bars
Climb up higher than Star 1, but not as high as Star 4. You will see the Star in a cage. You need to stand on top of the cage, then jump onto the platform that comes in and out of the wall to get the Star.

Star 6: Stop Time for Red Coins
Collect all eight Red Coins. Clock may be stopped or moving for this Star (easier when stopped).

Star 7: Collect 100 Coins.

Course 15: Rainbow Ride

Location: Upper floor of castle, in the room with Course 14. There are two platforms in the corners of the room. Near them are rooms up high in the wall that you can jump into. One of them is Course 15. The other is a secret level called "Wing Mario over the Rainbow."

Star 1: Cruiser Crossing the Rainbow
On one end of the pirate ship.

Star 2: The Big House in the Sky
Ride the carpets up as high as you can go (you will pass through the castle in the sky twice). The Star is on top of of the castle in the sky.

Star 3: Coins Amassed in a Maze
Collect all eight Red Coins.

Star 4: Swingin' in the Breeze
From the section where there are 4 spinning discs, go towards the tilting bridges and the platforms that swing back and forth. Go across one of the swinging platforms and you should see a flat ! switch on the ground near some triangular blocks. Step on it and the blocks will turn upside down so you can jump on them temporarily. Climb up them for the Star.

Star 5: Tricky Triangles!
From the section where there are four spinning discs, go towards the tilting bridges and the platforms that swing back and forth. Climb up the steep wood slope, and go across the swinging platform to get the Star.

Star 6: Somewhere over the Rainbow
Launch yourself from the cannon so you catch the large pole coming from the island in the sky. Climb down and the Star is in the Yellow [!] Box. The cannon is on the opposite side of the pirate ship as Star 1. To find the Bob-omb Buddy, you need to get on top of the building where all the Red Coins are, and jump down one ledge. The best way to get on top of the building where all the Red Coins are is to take the carpet near the four spinning discs, and then when it ends, take the carpet on the right. You will jump off it onto the falling wooden blocks, then jump back on it, then jump off it again onto the falling wooden blocks, then back onto it again. You should now be over the building, so you can get off the carpet. There is a Yellow [!] Box on top of the building for reference.

Star 7: Collect 100 Coins.

Warp 1a: Outside on the edge of the platform leading into the castle up in the sky. (Directly across from the fireplace.)
Warp 1b: In the center on top of the rectangular building with all the Red Coins and the Bob-omb Buddy.

Bowser Courses

Bowser in the Dark World

Location: Main floor of the castle, up the stairs, through the door with the huge star on it. You'll need eight Stars to enter, though. There's a trap door in the hallway which takes you to the actual level.

Prize: The first key. It will open the locked door to the lower floor of the castle and gives you access to Courses 6-8.

To defeat Bowser: Run around him, pick him up by the tail, and move the analog stick in circles... the faster you swing him, the farther you will throw him. Throw him into a bomb to defeat him.

Star 1: Collect all eight Red Coins.

Bowser in the Fire Sea

Location: Lower floor of the castle, through the door with the huge star on it.

Prize: The second key, which opens the locked door to the upper floor of the castle and gives you access to Courses 10-13.

To defeat Bowser: Run around him (easiest after he breathes fire or runs at you), pick him up by the tail, and swing him into one bomb.

Star 1: Collect all eight Red Coins.

Bowser in the Sky

Location: Upper floor of the castle, up the stairs that lead to the very top, through the star door, and up the final staircase. If you don't have 70 Stars, the staircase will go on forever... if you have 70 or more, you will be able to reach the top.

Prize: Beating the game

To defeat Bowser: Run around him (easiest when he throws fire), pick him up by the tail, and swing him into three bombs.

Star 1: Collect all eight Red Coins.

Switch Courses

Red ! Switch (Wing Cap)

Location: After you get 10 Stars, a light will shine down on the main floor where you first enter the castle. There is a large picture of the sun on the ground. Stand anywhere on the picture and look up at the sun. The red ! switch is on the platform in the center of the level.

Description: Gives Mario the power of flight. Start flying by executing a triple jump or by shooting Mario out of a cannon.

Green ! Switch (Metal Cap)

Location: In Course 6, make your way to Dorrie's area. Climb on her head and steer her over to the island where there's red grating on the ground but not blocking the door. Jump off onto the red grating, go through the door, and jump into the pool of metallic liquid. You will be Metal-Cap Mario temporarily which will allow you to walk underwater, and against the current. Hop from island to island and you will see the green ! switch.

Description: Lets Mario walk on the sea floor, but he won't be able to swim. Also, he won't be affected by water or toxic gases.

Blue ! Switch (Vanish Cap)

Location: From the door that leads to Course 6 (facing away from the door), go left, and left again. There should be a door with no star on it. Go in it and you will come to an area with water. There should be 2 small platforms in the water that you can jump on. Pound both of them, and this will drain the moat. Once you have drained the moat, go out the door, and head towards the waterfall. There will be a hole you can fall in. Follow the logical path through this area and you will eventually see the blue ! switch.

Description: Lets Mario walk through wire nets and other special walls. He is invincible to flames and enemies.

Castle Secret Stars

  1. Princess's Secret Slide - Finish the race in 21 seconds or more.
  2. Princess's Secret Slide - Finish the race under 21 seconds.
  3. The Secret Aquarium - Collect all eight Red Coins.
  4. After you have 20 Stars, catch the MIPS the Rabbit in the lower level of the castle where Courses 6-8 are. He will give you a Star.
  5. After you have 20 Stars, talk to Toad who is in the room where you enter Course 6. He will give you a Star.
  6. After you have 30 Stars, in the upper level of the castle where Courses 10-13 are, Toad will give you a Star if you talk to him.
  7. After you have 50 Stars, catch MIPS the Rabbit again for another Star.
  8. After you have 50 Stars, in the room with Courses 14 and 15, talk to Toad, and he will give you a Star.
  9. Wing Mario over the Rainbow - Collect all eight Red Coins.
  10. Bowser in the Dark World - Collect all eight Red Coins.
  11. Bowser in the Fire Sea - Collect all 8 Red Coins
  12. Bowser in the Sky - Collect all 8 Red Coins
  13. Green ! Switch area - Collect all 8 Red Coins
  14. Vanish Cap Under the Moat (Blue ! Switch level) - Collect all 8 Red Coins
  15. Tower of the Wing Cap (Red ! Switch level) - Collect all 8 Red Coins

Frequenly asked questions

Where are all 15 Castle Secret Stars?
  1. Finish Princess's Secret Slide in 21 seconds or more
  2. Finish Princess's Secret Slide under 21 seconds
  3. Get all 8 Red Coins in The Secret Aquarium
  4. Catch MIPS the Rabbit when you have less than 50 Stars
  5. Catch MIPS the Rabbit when you have more than 50 Stars
  6. Talk to Toad by Course 6 entrance
  7. Talk to Toad on the third floor of the castle
  8. Talk to Toad on the second floor of the castle
  9. Get all 8 Red Coins in Tower of the Wing Cap
  10. Get all 8 Red Coins in the Metal Cap area of Hazy Maze Cave
  11. Get all 8 Red Coins in Vanish Cap Under the Moat
  12. Get all 8 Red Coins in Bowser in the Dark World
  13. Get all 8 Red Coins in Bowser in the Fire Sea
  14. Get all 8 Red Coins in Bowser in the Sky
  15. Get all 8 Red Coins in Wing Mario Over the Rainbow

I lost Mario's cap! How do I get it back?
Mario takes twice as much damage without his cap, so it's wise to keep it on as much as possible. If you haven't saved your game since you lost your cap, and if you're really desperate, just hit Reset and start again. If you're not that desperate, and if you have a saved game with a capless Mario, then go back to the course you lost your cap in to reclaim it.

  • If you lost it in Course 8: Shifting Sand Land, then Klepto the Condor has it. Climb to the top of the pillar closest to the pond and jump kick Klepto as he flies by. He will drop your cap.
  • If you lost it in Course 10: Snowman's Land, then next time you enter the course, a Mr. Blizzard should pop up near the beginning, wearing your cap. Run a few tight circles around him to defeat him.
  • If you lost it in Course 13: Tall, Tall Mountain, then just go back up the moutain and find Ukkiki the Monkey. He'll be wearing your cap. Just catch him, and he will give you back your cap.

How do I find Yoshi?
After you get 120 Stars, look for a cannon (that was previously covered with a grate...) near the lake outside the castle. Shoot yourself onto the roof of the castle. Yoshi is there... after talking to him, he gives you 100 lives and an improved Triple Jump. He then proceeds to jump off the roof, never to be seen again.

Where's Luigi?
Originally, Luigi was supposed to have been in the game, but was not included due to time constraints.

How do I ride Yoshi?
You can't!