This guide also applies for the Super Mario Bros.: The Lost Levels game that was part of Super Mario All-Stars, and the Super Mario Bros. for Super Players game that was part of Super Mario Bros. Deluxe. These are American releases of Japan's Super Mario Bros. 2.
The main thing with SMB2(J) is the difficult jumps. It's hard to make a guide for a game like this! If you're having trouble with a level, my best advice would be to keep practicing.
There are three warp zones in this level.
- After the second pipe, above the Buzzy Beetle, there is a hidden block. After you hit that, jump on it and hit the first block on your right to sprout a vine. The vine leads to a warp to World 3.
- Use the elevators at the end to jump over the end pipe. All the way to the right is a warp to World 2.
- Jump over the end pipe, then go down the first pipe on the other side. Don't go down any more pipes, and eventually you'll come to a big wall. Jump around to reveal two hidden blocks that will serve as a staircase. Over the wall is a warp to World 4.
Kill Bowser with five fireballs and you'll see that he was really a Goomba.
To reach the high pipe, you'll have to jump around to reveal two hidden blocks.
This level is reminiscent of 2-3 in the first Super Mario Bros. Keep moving!
After the big lava pit, there is a hidden block containing a power-up next to the wall.
Bowser is really a Koopa Troopa.
The first pipe leads to a negative warp zone! Don't take it unless you want to go back to World 1.
This level is a maze. To get through, follow this path: bottom, bottom, top, top.
Bowser is really a Buzzy Beetle.
Bowser is really a Spiny.
The vine in this level leads to a warp to World 6.
Two warp zones here:
- Jump over the end pipe, and you can warp to World 7.
- Find the part where there is an upside-down staircase of blocks, and elevators to your right. Use the first elevator to hit the highest block in the staircase, then climb the vine that comes out. From there you can warp to World 8.
Yes, you have to get into the high pipe. Use the Red Parakoopas as steps.
Bowser is really a Lakitu.
Another maze! Go down under the fire bar, then take the top route, then bottom, and bottom again.
Bowser is really a Bloober.
The fire bars near the end leave little room for error. Duck in the corners and you won't get hit.
Bowser is really a Hammer Brother.
The third upright pipe warps you back to World 5.
The flagpole is not where you'd expect! You have to find the vine before you can find the flagpole...
Some parts of this level are a maze... Go down the first pipe. At the part with the elevator over lava with a fire bar to your right, you have to stay on the bottom route below the fire bar.
Bowser is really... Bowser!
If you've beaten 1-1 through 8-4 without warping, you'll find the "bonus" World 9.
The blocks in the water form the Japanese word "arigatou!" which means "thank you!". And there is no Bowser here... woo!
Jump over the end pipe, and you can warp to World B.
Jump over the flagpole, and you can warp to World C.
Bowser is really a red Koopa Troopa.
Go down the last pipe before Bowser, and you can warp to World D.
Bowser is really a Cheep-Cheep.
If you are small, you'll need to get the hidden power-up near the beginning and stay big up to the part where it's hard to pass without getting hit.
Bowser is really a Bullet Bill.
Although this level is a harder version of 8-4, it is not a maze, so don't bother going down the first pipe.
Bowser is really... Bowser!