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Video Games => Video Game Chat => Topic started by: megamush on March 09, 2008, 07:12:42 PM

Title: Brawl's Ups and Downs
Post by: megamush on March 09, 2008, 07:12:42 PM
In this thread you can post reviews of Brawl, please post the Ups and Downs (if you can find any) of Brawl.
Title: Re: Brawl's Ups and Downs
Post by: bobman37 on March 09, 2008, 07:21:29 PM
Up: Recovery move
Down: Low attack useful for edgeguarding
Title: Re: Brawl's Ups and Downs
Post by: Luigison on March 09, 2008, 07:51:57 PM
Up:  It's epic.
Down:  I suck.
Title: Re: Brawl's Ups and Downs
Post by: SolidShroom on March 09, 2008, 08:10:21 PM
The voice acting is terrible.
Title: Re: Brawl's Ups and Downs
Post by: Chupperson Weird on March 09, 2008, 08:10:55 PM
On the contrary, only the announcer is terrible. Nothing is wrong with any of the characters' voices.
Title: Re: Brawl's Ups and Downs
Post by: SolidShroom on March 09, 2008, 08:13:45 PM
Have you heard Fox or Pit's voice? I'm sure there are some who are worse. I suppose Mario and Lucas sound alright though.
Title: Re: Brawl's Ups and Downs
Post by: Chupperson Weird on March 09, 2008, 08:15:12 PM
Yeah, I have no problem with Fox or Pit. They are good.
Title: Re: Brawl's Ups and Downs
Post by: N64 Chick on March 09, 2008, 08:30:28 PM
Well, at least Luigi actually has his voice now instead of the sped-up Mario voice he had in the other SSB games.
Title: Re: Brawl's Ups and Downs
Post by: Ultima Shadow on March 09, 2008, 08:59:45 PM
Wolf's is just... blech (good acting, but it really doesn't suit him. He's gone from sophisticated antagonist to cowboy in just a few games). I actually liked Fox's though, it reminded me eerily of the days of Star Fox 64.
Title: Re: Brawl's Ups and Downs
Post by: Crazee on March 09, 2008, 10:07:18 PM
I've been playing mostly Subspace...I just got to the island. I have to say, it's been more fun playing as Lucas and Meta Knight than I ever would have anticapated.

 As for Brawling, I am VERY rusty. Mario feels better than ever to control though...
Title: Re: Brawl's Ups and Downs
Post by: Chupperson Weird on March 09, 2008, 10:33:37 PM
When the heck was Wolf ever British?
Title: Re: Brawl's Ups and Downs
Post by: Mr. Wiggles on March 09, 2008, 11:15:56 PM
This game is incredibly slow compared to Melee, as well as making it harder to smash opponents off a stage.

On the other hand, a lot of the newcomers are better than I expected and the learning curve is much simpler than Melee's. However, Falco's become too different for me to handle now.
Title: Re: Brawl's Ups and Downs
Post by: PaperLuigi on March 09, 2008, 11:38:44 PM
The game is awesome. There's nothing wrong with it other than the fact that I suck at Wario, the guy I've always wanted to play as in a fighting game.
Title: Re: Brawl's Ups and Downs
Post by: Ultima Shadow on March 09, 2008, 11:42:18 PM
When the heck was Wolf ever British?

His accent was British-esque (to me, at least) during Star Fox 64, or at least more than his other incarnations.
Title: Re: Brawl's Ups and Downs
Post by: Vidgmchtr on March 10, 2008, 12:50:40 AM
Have you heard Fox or Pit's voice? I'm sure there are some who are worse. I suppose Mario and Lucas sound alright though.

Actually I'd say that's a pretty good Fox voice. Lucas's voice, IMO, is better than Ness's, it's not as annoying.

I still want Fox's eyes.

Anyway, there's quite a bit to do, so it's kind of hard to choose WHERE to start. I didn't even touch the Adventure/Story mode until earlier tonight.

I've also gone into training mode with Olimar, it appears it'll take awhile to master him.
Title: Re: Brawl's Ups and Downs
Post by: Kuromatsu on March 10, 2008, 09:50:46 AM
I imagine Olimar could easily be manipulated seeing that he depends on his Pikmin, unless I'm mistaken.
Title: Re: Brawl's Ups and Downs
Post by: Crazee on March 10, 2008, 09:54:48 AM
 Yeah, I have noticed a little slowdown but I imagine it's just something I'll get used to. I imagine it might make Pikachu a little weaker for me, since I'd always play the hectic style against people with his lightning attacks. I'm thinking Lucas will be a sleeper.

 The loading times are absurd, but I feel bad nitpicking in a game that offers so much fanservice.
Title: Re: Brawl's Ups and Downs
Post by: Kojinka on March 10, 2008, 11:11:29 AM
I do pretty well with Wario.  I'm a little disappointed with Ganondorf, though.  He used to be one of my best characters.
Title: Re: Brawl's Ups and Downs
Post by: Glitchy on March 10, 2008, 04:30:23 PM
I heard they made Captain Falcon worse. I can't find anything bad but his Falcon Kick is an inch shorter and he still is extremely suicidal. Another bad thing is that Zelda is practically the best character so far, thus be being beat by an 8 year old. Which, in favor, is forcing me to be Meta Knight. Bye Link.
Title: Re: Brawl's Ups and Downs
Post by: bobman37 on March 10, 2008, 04:37:18 PM
I just played for about 15 minutes at Gamestop.

My favorite characters to play with are, in order, Fox, Pit and Diddy Kong. Fox is nice and fast, which I like. Pit is also fast, and has uber jump and recovery, especially his up-B. Diddy has a nice feel of power and speed (not as slow as DK or Bowser but definitely not as fast as Fox or Pit). I didn't try many other characters, but I imagine if I get the chance to play again, Sonic and Wolf would be favorites of mine as well, since I like the speedy characters.

My favorite stage so far is the Warioware one. At first I just thought it looked cool, but then I got thrown into a Microgame while I was fighting Wario, which I thought was really innovative and fun.

I like the setup for the Subspace Emissary. It's very adventure-mode-y. I played it until I got to the DK-Diddy level, then stopped to try Fox and some other characters.
Title: Re: Brawl's Ups and Downs
Post by: Vidgmchtr on March 10, 2008, 04:38:50 PM
Okay, so...

When did Falco get a Brooklyn accent? It's funny, but stupid at the same time. XP

Then again his last name IS Lombardi, so it does make some sense.
Title: Re: Brawl's Ups and Downs
Post by: silverstarman on March 10, 2008, 04:59:55 PM
Some stages have embarrasing vocals, like Warios stage.
Title: Re: Brawl's Ups and Downs
Post by: ShadowBrain on March 10, 2008, 07:17:28 PM
When the heck was Wolf ever British?
...And Falco. Uhh... maybe because Rare is a British company and they made a lot of the StarFox games? Beats me, a lot of the voice acting sucks.

Up: More of everything that made Melee great
Down: Subspace Emissary makes unlocking most characters too easy (also, I wish Toon Link was available from the start).
Title: Re: Brawl's Ups and Downs
Post by: megamush on March 10, 2008, 07:49:34 PM
...And Falco. Uhh... maybe because Rare is a British company and they made a lot of the StarFox games? Beats me, a lot of the voice acting sucks.

Up: More of everything that made Melee great
Down: Subspace Emissary makes unlocking most characters too easy (also, I wish Toon Link was available from the start).
I wish that Sonic was avalible from the start
Title: Re: Brawl's Ups and Downs
Post by: silverstarman on March 10, 2008, 07:50:42 PM
When did Rare ever make a StarFox game?
Title: Re: Brawl's Ups and Downs
Post by: Chupperson Weird on March 10, 2008, 08:34:52 PM
They made Star Fox Adventures. Star Fox Adventures had excellent excellent voice acting. Rare only made one Star Fox game. Wolf was not in Star Fox Adventures. Falco did not have a British accent in Star Fox Adventures. He actually had much more of a Brooklynesque accent. Done by a British voice actor. Leon had a British accent, but Wolf never did.
Title: Re: Brawl's Ups and Downs
Post by: Vidgmchtr on March 10, 2008, 09:21:58 PM
I lol whenever I hear "Piece a'cake".
Title: Re: Brawl's Ups and Downs
Post by: BP on March 10, 2008, 09:59:19 PM
Ups:
Ness got super de-nerfed (But still says "PK FRAHS!"). Lucas is splendid, but I still feel like I shouldn't use him until I play Mother 3 in English. I'm okay as Wario, I guess.
Stages are grand
Moving while shooting
I like Yoshi's redesign
"Olimar" > "Pikmin & Olimar"


Downs:
Loading times are insane
Pokéball results are never satisfactory anymore
Most new items are lame
No more "soft shielding" as I call it

ShadowBrain: Why would you want to waste time in single-player mode to get new features added to a multiplayer game?

Some stages have embarrasing vocals, like Warios stage.
Mona Pizza > You
Title: Re: Brawl's Ups and Downs
Post by: Vidgmchtr on March 10, 2008, 10:24:13 PM
I intentionally made the chances of the Japanese version of Mona Pizza to occur than the English one in the Wario stage, just to annoy friends who don't like hearing songs in Japanese.
Title: Re: Brawl's Ups and Downs
Post by: PaperLuigi on March 10, 2008, 11:09:44 PM
I'm a little disappointed with Ganondorf, though.  He used to be one of my best characters.

Same here. I'm not too good at him either. I'm still good at Mario though. :/

I earned Sonic earlier this evening, and I'm in the process of getting Wolf.
Title: Re: Brawl's Ups and Downs
Post by: Kojinka on March 10, 2008, 11:22:13 PM
I'm still good with Pikachu, Mr.Game&Watch, Mario, Luigi, and Link.  I also find myself to be pretty decent with Diddy

Got Sonic and Toon Link today.  The only thing I don't like about Toon Link is that his downward thrust is too fast.  I'm just so used to the way Link's was in 64 and Melee.
Title: Re: Brawl's Ups and Downs
Post by: CrossEyed7 on March 11, 2008, 09:30:02 PM
They took out the Earthbound demo. NOA officially hates Mother fans. But the rest of the game's pretty good. I'll describe it in more detail next week when I buy it.
Title: Re: Brawl's Ups and Downs
Post by: PaperLuigi on March 11, 2008, 09:44:39 PM
I've earned all the characters. I'm just kinda fooling around, taking odd pictures of Wario for no reason. :P

Wolf is actually won of my favorite characters to play as, even though I've only had him for a day.
Title: Re: Brawl's Ups and Downs
Post by: BP on March 12, 2008, 12:01:11 AM
NOA officially hates Mother fans.
That or they have some strange idea that no one in the U.S. likes the series. It's just been subject to unfortunate circumstances (Mother so late in the NES's life, EarthBound's style in the midst of Final Fantasy-like RPGs) and they don't want to give it chances anymore, I guess. I still pray Itoi will localize Mother 3 as a result of that box of wonder he received... if not, that fan translation should be done before we know it.
Title: Re: Brawl's Ups and Downs
Post by: penguinwizard on March 12, 2008, 01:06:05 PM
Some voice samples from the US version:

Fox, Meta Knight, Pit, Ike, Falco
http://youtube.com/watch?v=UPuesnIp0VY

Pokemon Trainer (plus a little of Squirtle and Charizard), Marth, Jigglypuff, Sonic, Snake
http://youtube.com/watch?v=kQOEHk9mhbI

Lucario, Wolf, Snake
http://youtube.com/watch?v=arRHChWh5tk

Everyone (different set of vocals, some repeated over and over, some mostly skipped over)
http://youtube.com/watch?v=OZFwoRxNFxw

I sadly agree that many of the US voices are terrible. Wolf in particular because it sounds like he has a Southern accent (or cowboy). But a couple aren't too bad. Meta Knight sounds like Darth Vader, and Pokemon Trainer... well, it sounds awesome, but it's extremely screechy. At least Wolf says "Play time's over, Star Fox", but it's not in his British accent.
But be happy that they kept Marth's Japanese voice.

One of the comments someone made:
"I'm playing this game in Japanese. That's it."

They took out the Earthbound demo. NOA officially hates Mother fans.
Shoot. Curse you, NOA.


English Taunt Collection!!!
(no music, clear audio: http://youtube.com/watch?v=tMoKkKiO1RU)
(close up with stage music: http://youtube.com/watch?v=Z7Bzn8FZWBc)

...mm, actually, the voices are more bearable with the taunts to go with them. Wolf's awesome again. The same howl's there, the Southern accent doesn't sound as out of place. His roar sounds strange though.
Title: Re: Brawl's Ups and Downs
Post by: Chupperson Weird on March 12, 2008, 05:26:16 PM
Wolf didn't have a British accent.
Title: Re: Brawl's Ups and Downs
Post by: Kuromatsu on March 12, 2008, 06:43:12 PM
I don't think that they are going to ever believe you Chup.
Title: Re: Brawl's Ups and Downs
Post by: GiftedGirl on March 12, 2008, 07:54:19 PM
Ups: RED. Red is a total up! Triple Finish is the BEST FINAL SMASH EVAAAAAAAHHHH!!!!!!

Downs: That friggin' Subspace Emissiary believes in cruelty to Pokemon!!! I'll get them for what they were doing to Pikachu!!!

(As you can probably tell, I call Pokemon Trainer "Red". "Pokemon Trainer" over and over just gets annoying.)
Title: Re: Brawl's Ups and Downs
Post by: Vidgmchtr on March 12, 2008, 08:54:09 PM
*ahem* When I unlocked Wolf (Took at least 4 tries, the jerk was standing next to where the Dragoon parts materialized half the time), I listened to the various things he said, and he did not sound like he had a southern accent. At all. Maybe because I've never been to the southern United States (save Virginia), but his accent sounded fairly flat in my ears. He had a bit of a raspy voice, but that was pretty much it.

I chuckled a bit over what he said when he summoned his landmaster, though.
Title: Re: Brawl's Ups and Downs
Post by: SushieBoy on March 12, 2008, 09:20:29 PM
Up's are that the Vs mode match number required to get some chars has been lowered. Down is that everyone seems slower than they were in melee. Fox really seems to have slowed down to Mario's Speed. Down is that they made some chars too hard to unlock. example Jigglypuff, You have to Finish SSE and go back to the swamp stage or something Why such a hassle for Jigglypuff?
Title: Re: Brawl's Ups and Downs
Post by: PaperLuigi on March 12, 2008, 09:22:14 PM
I like Wolf's voice. Heck, I think it's one of the better voices in Brawl.

Title: Re: Brawl's Ups and Downs
Post by: Shyguy92 on March 12, 2008, 09:36:28 PM
Ups: Everything is great (except the downs).

Downs:
-Crappy intro
-Much slower then Melee (in many ways).
-They RUINED Fox.*****


I have a motto for reviewing games: "Don't look at what could be, look at what is."

^^^^Contradictory to that:
-Online play could be much better.


*****NO THEY DIDN'T. Mah bad. I hadn't played it much when I posted.*****
Title: Re: Brawl's Ups and Downs
Post by: Vidgmchtr on March 12, 2008, 09:46:46 PM
How is the intro crappy? I love it. The music is nice, and is much better than Melee's.

Also, I like Fox's voice in the game. A lot.
Title: Re: Brawl's Ups and Downs
Post by: Chupperson Weird on March 12, 2008, 10:48:38 PM
Fox is virtually the same as he was in Melee.

Virginia is Southern?
Title: Re: Brawl's Ups and Downs
Post by: PaperLuigi on March 12, 2008, 10:58:49 PM
-They RUINED Fox

lol wut.
Title: Re: Brawl's Ups and Downs
Post by: Kojinka on March 12, 2008, 11:04:59 PM
I actually found myself somewhat decent with Fox
Title: Re: Brawl's Ups and Downs
Post by: Vidgmchtr on March 12, 2008, 11:06:20 PM
Virginia is Southern?
It's below the Mason-Dixon line, and sided with the South in the Civil War, so I'd say it is.
Title: Re: Brawl's Ups and Downs
Post by: Lizard Dude on March 13, 2008, 01:24:34 AM
How is the intro crappy? I love it. The music is nice, and is much better than Melee's.
While I would not call it "crappy", there are two large reasons why Brawl's intro is worse than Melee's.

ONE -- Instead of one cohesive cutscene made as an intro with lots of neat artistic links between the scenes, Brawl is just clips from Adventure Mode cutscenes and in-game footage. This makes the intro inferior, but Brawl still wins the cutscene contest overall since instead of just one cool intro it instead has bajillions of cool cutscenes constantly through the entire Adventure.

TWO -- No one screams "SUPER SMASH BROTHERS BRAWL!!!!!!!" when the title hits the screen. This is absolutely critical in fighting games and worth at least 0.5 out of 10 of the review score alone.  I have no clue why Brawl doesn't do it when Melee did it just fine.

It is neat how the unlock characters get added to the first scene of the Brawl intro as you get them.
Title: Re: Brawl's Ups and Downs
Post by: Vidgmchtr on March 13, 2008, 02:38:49 AM
No one screams "SUPER SMASH BROTHERS BRAWL!!!!!!!" when the title hits the screen. This is absolutely critical in fighting games and worth at least 0.5 out of 10 of the review score alone.
I lol'd. Hard.
Title: Re: Brawl's Ups and Downs
Post by: Kojinka on March 13, 2008, 05:57:15 AM
I lol'd. Hard.
What LD means is that the scream was in the first two Smash Bros. intros.   He's wondering why there isn't one in Brawl's.

You can't go wrong when you hear the N64 announcer screaming SUPER SMAAAAAAAAAAAAAAASH BROTHEEERRRRRRRRRRRRRRRS!!!
Title: Re: Brawl's Ups and Downs
Post by: Chupperson Weird on March 13, 2008, 09:42:42 AM
Sadly, the announcer is so bad in Brawl that I can't imagine it being a good title announcement anyway.
Title: Re: Brawl's Ups and Downs
Post by: Kojinka on March 13, 2008, 10:26:44 AM
Sadly, the announcer is so bad in Brawl that I can't imagine it being a good title announcement anyway.
ZEHBDAH
Title: Re: Brawl's Ups and Downs
Post by: Vidgmchtr on March 13, 2008, 01:29:15 PM
What LD means is that the scream was in the first two Smash Bros. intros.
I know what he meant. The fact that he claims that it's one of the most important things to have in the game made me lol. Hard.

Yeah I did find it a little odd that that was absent but really couldn't care less, as the intro was awesome enough with the SATB choir and great visuals.
Title: Re: Brawl's Ups and Downs
Post by: MaxVance on March 13, 2008, 02:50:44 PM
Up: New physics. I feel that the slowing of Brawl puts more focus on the fighting and less on dodging and recoveries.
Down: Those point bonuses at the end of each match are gone.
Title: Re: Brawl's Ups and Downs
Post by: PaperLuigi on March 13, 2008, 03:26:07 PM
Down: Those point bonuses at the end of each match are gone.

Yeah, I wonder why they did that. Now you can be a coward the whole match and you won't get punished for it.


Title: Re: Brawl's Ups and Downs
Post by: Chupperson Weird on March 13, 2008, 03:41:14 PM
They read the book that LD is always talking about.
Title: Re: Brawl's Ups and Downs
Post by: Glitchy on March 13, 2008, 04:23:26 PM
Sadly, the announcer is so bad in Brawl that I can't imagine it being a good title announcement anyway.

He makes it a little more...creative at least. He says Bowser and Ganondorf in a low voice. Though, he goes Zelduh, instead of Zelda. Also the 2-Dness of the intro ruins it totally.
Title: Re: Brawl's Ups and Downs
Post by: Chupperson Weird on March 13, 2008, 06:31:29 PM
I get really disturbed by the lack of motion blur on the opening pan of all the characters. The framerate is too high not to have motion blur. It screams "low production values" at me even though that's totally wrong about pretty much the rest of the game.
Title: Re: Brawl's Ups and Downs
Post by: ShadowBrain on March 13, 2008, 08:02:00 PM
Okay, after reading the above comments, I've been reminded of a few things and are going to expand my up/down list.

Up: Better graphics (I don't care what anybody else says), tons of modes and trophies and CDs and stickers and SSE and *passes out*

Down: Disappointing intro, abysmal voice acting, a few too many bland stages (Frigate Orpheon is pathetic), and a lot of the trophies for Wii games come across like ads (read the one for the Excite Truck trophy. That, and the excessive amount of nods to DK: Barrel Blast is just pitiful).
Title: Re: Brawl's Ups and Downs
Post by: Shyguy92 on March 13, 2008, 08:56:06 PM
The music is nice, and is much better than Melee's.
Well, not that I don't like it, but I've heard that music a million times in trailers, ect.
Title: Re: Brawl's Ups and Downs
Post by: PaperLuigi on March 13, 2008, 09:03:51 PM
abysmal voice acting

I've seen this complaint from a lot of people. What makes voice acting good or bad? I really think the voice acting in Brawl is fairly good.
Title: Re: Brawl's Ups and Downs
Post by: Bag of Magic Food on March 13, 2008, 09:05:56 PM
What's up with King Dedede's weird voice?  Why can't he just speak normally like in the cartoon?
Title: Re: Brawl's Ups and Downs
Post by: MaxVance on March 13, 2008, 09:08:35 PM
That was always his voice. The horrid voice you have heard is the one 4Kids uses in its dubs.
Title: Re: Brawl's Ups and Downs
Post by: Kojinka on March 13, 2008, 09:44:39 PM
AHM GONNA GIT DAT DAR KIRBEH!
Title: Re: Brawl's Ups and Downs
Post by: Chupperson Weird on March 13, 2008, 09:45:27 PM
Voice acting in SSBB is fine.
Music is not as good as in SSBM, but still good. There are standout tracks such as Norfair and Dark World.
Title: Re: Brawl's Ups and Downs
Post by: Bag of Magic Food on March 13, 2008, 10:15:28 PM
That was always his voice. The horrid voice you have heard is the one 4Kids uses in its dubs.
Are you sure you know what you're talking about and are not just another kneejerk 4Kids basher?
Title: Re: Brawl's Ups and Downs
Post by: PaperLuigi on March 13, 2008, 11:34:55 PM
Dedede's voice in the dub was actually pretty hilarious, despite being incredibly stupid and...well, stupid.
Title: Re: Brawl's Ups and Downs
Post by: Vidgmchtr on March 13, 2008, 11:49:10 PM
Are you sure you know what you're talking about and are not just another kneejerk 4Kids basher?
No, he knows what he's talking about.
Title: Re: Brawl's Ups and Downs
Post by: Chupperson Weird on March 13, 2008, 11:56:04 PM
I thought Dedede's voice in the anime was awesome. Kneejerk 4kids bashers.
Title: Re: Brawl's Ups and Downs
Post by: Kuromatsu on March 14, 2008, 09:20:25 AM
4kids is kind of the last place for any Unpopular-In-America Japanese anime to get aired on TV. I'm pretty sure there was a LOT of shows on there that got cancelled. And it used to be called the Foxbox! Why isn't it still called that the Foxbox?
Title: Re: Brawl's Ups and Downs
Post by: Vidgmchtr on March 14, 2008, 11:39:35 AM
The block of cartoons on the Fox channel was called the Foxbox. 4Kids was never called that.
Title: Re: Brawl's Ups and Downs
Post by: Kojinka on March 14, 2008, 05:04:47 PM
Down: The camera control scheme was changed.  If you spent a lot of time on Melee's camera mode, you're going to be disoriented
Title: Re: Brawl's Ups and Downs
Post by: goodie on March 14, 2008, 05:31:24 PM
The block of cartoons on the Fox channel was called the Foxbox. 4Kids was never called that.
Uh, Foxbox and 4kidsTV are one and the same.
Title: Re: Brawl's Ups and Downs
Post by: Kojinka on March 14, 2008, 06:17:42 PM
4KidsTV is a block on Fox, 4Kids is company that dubs anime (and usually does a bad job)
Title: Re: Brawl's Ups and Downs
Post by: Mr. Wiggles on March 14, 2008, 06:36:04 PM
I got to play again today at my friends house since my game isn't back yet. I totally ruled with Samus. Even though armored Samus isn't as powerful as she was in Melee, her combos still seem to work and she has a much better jump. Zero Suit is just too awesome, and it's a great way to keep close range sword users away.

Also, Smart Bombs are incredibly annoying.
Title: Re: Brawl's Ups and Downs
Post by: GiftedGirl on March 14, 2008, 07:44:47 PM
AHM GONNA GIT DAT DAR KIRBEH!

You better be proud of yourself. I laughed so hard at that line, I almost spit out an ice cube at my monitor! XD

Oh, another up(from my perspective): Nintendog appearances that make me squeal in delight! Eeee! *overwhelmed by the cuteness of the Nintendogs*
Title: Re: Brawl's Ups and Downs
Post by: MaxVance on March 14, 2008, 08:09:46 PM
Up: Wi-Fi is excellent. The only problem (aside from lag, which appears with all online games) is the gimped communication.
Title: Re: Brawl's Ups and Downs
Post by: BriGuy92 on March 14, 2008, 08:30:19 PM
Up: Gotta love the sheer amount of music in the game.
Down: Way too short Masterpiece demos. The announcer as well. He doesn't bug me too much, but...
"SamUHS!"
"King De! De! De!"
Yeah, that's about it.
Title: Re: Brawl's Ups and Downs
Post by: Kuromatsu on March 14, 2008, 09:01:31 PM
Oh, another up(from my perspective): Nintendog appearances that make me squeal in delight! Eeee! *overwhelmed by the cuteness of the Nintendogs*
Not to mentioned getting pummeled by players who the dog isn't covering.
Title: Re: Brawl's Ups and Downs
Post by: Chupperson Weird on March 14, 2008, 09:59:01 PM
This announcer has "Louie G!" syndrome just like the last one. :)
Title: Re: Brawl's Ups and Downs
Post by: BP on March 14, 2008, 10:16:48 PM
I prefer this announcer to the one in Melee. I love how he says "Ganondorf." Also WTD was up with Melee's "Summus?" It does sound like the Brawl announcer says "Zekda," however.
Title: Re: Brawl's Ups and Downs
Post by: Kojinka on March 14, 2008, 11:11:54 PM
N64's announcer was the best, though.  The way he said "Failure" was just so perfect
Title: Re: Brawl's Ups and Downs
Post by: Chupperson Weird on March 15, 2008, 12:36:45 AM
I think he's saying "Santa!" when he says "Zelda". Also, it wasn't Summus, it was Sommus.
Title: Re: Brawl's Ups and Downs
Post by: Suffix on March 15, 2008, 12:51:15 AM
Up: Having online modes.
Down: I've only gotten spectator to work. Now spring break is over, and I won't even be able to do that.
Title: Re: Brawl's Ups and Downs
Post by: Lizard Dude on March 15, 2008, 03:13:49 AM
Dude, screw that online noise. Offline at college is the perfect environment for Brawling.
Title: Re: Brawl's Ups and Downs
Post by: silverstarman on March 15, 2008, 05:00:13 AM
I think he's saying "Santa!" when he says "Zelda". Also, it wasn't Summus, it was Sommus.

I wish the old announcer from Smash Bros. 64 came back. He was cool, especially when he said Captain Falcon.
Title: Re: Brawl's Ups and Downs
Post by: Bag of Magic Food on March 15, 2008, 07:34:46 AM
And he sounded kinda like Zordon from Power Rangers sometimes!  Though that might just be the funky echo effect they apply to the announcer.
Title: Re: Brawl's Ups and Downs
Post by: PaperLuigi on March 15, 2008, 08:33:53 AM
Offline at college is the perfect environment for Brawling.

I agree. It's more fun pounding a bunch of your friends in a big environment like college rather than beat a bunch of guys you don't even know online.
Title: Re: Brawl's Ups and Downs
Post by: Toad on March 15, 2008, 09:32:51 AM
I wish the old announcer from Smash Bros. 64 came back. He was cool, especially when he said Captain Falcon.

On a related note: I wish they would bring the old announcer from the first two Mario Party games back. It was especially funny when she said Miss! after you failed to clear a game.

Back to Brawl: the only down I can think of is that I haven't been able to play it yet (see my post in the Angst thread..)
Title: Re: Brawl's Ups and Downs
Post by: Bag of Magic Food on March 15, 2008, 10:02:36 AM
What, they got rid of that announcer?  See, I wouldn't know because I haven't played past Mario Party 2.  But, I tell you, if they keep having two fewer boards each game, then there shouldn't even be a Mario Party 5.  MEEEESSS
Title: Re: Brawl's Ups and Downs
Post by: N64 Chick on March 15, 2008, 10:23:01 AM
Actually, all Mario Party games have six boards except for MP which had eight and MP5 which had seven. I haven't played MP8 or MPDS yet so I don't know about those.
Title: Re: Brawl's Ups and Downs
Post by: Vidgmchtr on March 15, 2008, 11:52:38 PM
I think he's saying "Santa!" when he says "Zelda".
It'd be funny if Santa Claus was a character in Smash Bros.
Title: Re: Brawl's Ups and Downs
Post by: The Chef on March 16, 2008, 07:11:17 AM
I could think of a moveset for him easily. :P
Title: Re: Brawl's Ups and Downs
Post by: megamush on March 16, 2008, 08:48:44 AM
I could think of a moveset for him easily. :P
*Starts Singing:

"Mario got run over by a reindeer!"
Title: Re: Brawl's Ups and Downs
Post by: GiftedGirl on March 16, 2008, 11:40:50 AM
That would be hilarious and awesome!
Title: Re: Brawl's Ups and Downs
Post by: ShadowBrain on March 16, 2008, 01:42:20 PM
Actually, I've been imagining a lot of movesets for various non-existant characters. Since Lucas reminds me of Linus (from Peanuts), I've been (Shadow)brainstorming the Charlie Brown Smash Bros.

Hey... *Goes off to make thread*

Also: Zel-DUH
Title: Re: Brawl's Ups and Downs
Post by: MaxVance on March 16, 2008, 02:58:39 PM
Down: Sudden Death Bob-ombs explode on contact. Copy/paste from #tmk:
Quote
<MaxVance> So I just played a random Wi-Fi Brawl match.
<MaxVance> It got to sudden death between me (Dedede) and Lucario.
<MaxVance> After some clever jumps and dodging, I threw a Waddle Dee and sent him flying.
<MaxVance> But he didn't fly far enough before...
<MaxVance> BOB-OMB STRAIGHT FROM ABOVE
(For clarification, I sent Lucario into the background. Lucario did not throw the Bob-omb.)
Title: Re: Brawl's Ups and Downs
Post by: SushieBoy on March 16, 2008, 04:12:36 PM
I have been secretly working on a Robotnik moveset. Just for fun. It turned out to be a really Robotnik like character.
Title: Re: Brawl's Ups and Downs
Post by: Kojinka on March 17, 2008, 01:26:09 AM
I have been secretly working on a Robotnik moveset. Just for fun. It turned out to be a really Robotnik like character.
He needs to say PING AS
Title: Re: Brawl's Ups and Downs
Post by: penguinwizard on March 17, 2008, 10:14:23 AM
He needs to say PING AS
Invisibility! Invincibility! Immortality!
Title: Re: Brawl's Ups and Downs
Post by: SushieBoy on March 17, 2008, 04:14:59 PM
He needs to say PING AS

Watch your language young lady....

Actually he does have a special move where he attacks with his.... you know...

Invisibility! Invincibility! Immortality!

YOU TOOK THE WORDS RIGHT OUT OF MY MOUTH.

Also his phrase as coming into the arenas:

I'LL SQUASH YOU LIKE BUGS
Title: Re: Brawl's Ups and Downs
Post by: N64 Chick on March 17, 2008, 05:28:56 PM
The lack of bonuses at the end of levels is disappointing and some of the stages aren't too great, but just about everything else seems okay from what I've played.
Title: Re: Brawl's Ups and Downs
Post by: SushieBoy on March 17, 2008, 05:34:43 PM
The lack of bonuses at the end of levels is disappointing and some of the stages aren't too great, but just about everything else seems okay from what I've played.

A stage is always usually a flying platform. With a cool background, and it stops somewhere (Or doesn't). Like Halbred, Delfino Plaza, Smashville, Lylat Cruise Or it always goes somewhere and never stays in place like The Summit, Frigate Orpeon or WarioWare
Title: Re: Brawl's Ups and Downs
Post by: ShadowBrain on March 17, 2008, 07:13:41 PM
New, major down: Who the **** was the guy who decided to totally screw up a bunch of songs by adding dialogue to them? (i.e. the Metroid Prime opening) I mean, I'm an open-minded person; I can understand all kinds of mentalities. Britney Spears, Hitler, suicide bombers... I can totally understand the thought processes that lead to the things they do/did. However, I can not even begin to construe why anybody thought it was a good idea to have some dork narrating the beginning of perfectly good Nintendo tunes.
Title: Re: Brawl's Ups and Downs
Post by: Chupperson Weird on March 17, 2008, 07:15:32 PM
Samus is under fire!

Personally I thought that was pretty hilarious.
Title: Re: Brawl's Ups and Downs
Post by: SushieBoy on March 17, 2008, 07:31:34 PM
Samus is under fire!

Personally I thought that was pretty hilarious.

Why would someone in the risk of getting gunned down be funny to you? That is just mean and very disturbing.

SHE'S SENT AN EMERGENCY DIRECTIVE. JOIN THE FIGHT.

Title: Re: Brawl's Ups and Downs
Post by: PaperLuigi on March 17, 2008, 08:28:15 PM
I agree with ShadowBrain. I refuse to play that stage or use the Metroid song in any of my stages because that dude talks in the beginning.
Title: Re: Brawl's Ups and Downs
Post by: Vidgmchtr on March 17, 2008, 08:49:30 PM
That's pretty stupid. He only says a couple of sentences and goes away. The music's also nice.
Title: Re: Brawl's Ups and Downs
Post by: PaperLuigi on March 17, 2008, 08:58:14 PM
I don't think the remix is all that great anyway. The stage is rather boring in my opinion.
Title: Re: Brawl's Ups and Downs
Post by: Bag of Magic Food on March 17, 2008, 09:54:58 PM
I have been secretly working on a Robotnik moveset. Just for fun. It turned out to be a really Robotnik like character.
I love watching Mugen videos with the Robotnik in the drill tank who says "GET READY TO BE SCHOOLED."
Title: Re: Brawl's Ups and Downs
Post by: MaxVance on March 18, 2008, 10:22:40 AM
Also: Zel-DUH
Agreed. And how come the announcer doesn't know how to pronounce the é in Pokémon Trainer's name?
Title: Re: Brawl's Ups and Downs
Post by: Vidgmchtr on March 18, 2008, 10:37:09 AM
I don't think the remix is all that great anyway. The stage is rather boring in my opinion.
Well, the remix was eh, but the Metroid Prime one was the original music from the game. You're removing that one just because someone added a few lines of narration to the beginning?
Title: Re: Brawl's Ups and Downs
Post by: Chupperson Weird on March 18, 2008, 03:56:57 PM
Max Vance, what the heck? He is pronouncing Pokemon correctly.
Title: Re: Brawl's Ups and Downs
Post by: Suffix on March 18, 2008, 04:22:28 PM
Concerning the nauseating brief verbal assault at the beginning of some Metroid things-- there are a few other songs to choose from without narration, and they're pretty good. I like the Marionation Gear song, even if it's not related to Metroid at all.
Title: Re: Brawl's Ups and Downs
Post by: Chupperson Weird on March 18, 2008, 04:58:50 PM
Norfair wins all music in Brawl.
Title: Re: Brawl's Ups and Downs
Post by: Mr. Wiggles on March 18, 2008, 08:52:27 PM
Nuh uh, Castle Siege and Port Town have the best tracks.

Also, I just got my game back today and after a brief scare of unreadable disc, I've been slowly unlocking all the characters. I also heard the Metroid music for the first time and honestly, the narration is so quiet I could barely hear it. Don't see why others would be so bothered by it. Ice Climbers also has it, but it's harder to understand what she's saying. The song itself is good, but inferior to the Brinstar remix.

Also, Weegee is even more hilarious than his past selves.

Title: Re: Brawl's Ups and Downs
Post by: PaperLuigi on March 18, 2008, 09:02:51 PM
Norfair wins all music in Brawl.

Not really, I think most of the Metal Gear music is better.

Sonic Boom is also very fun to listen to while fighting.
Title: Re: Brawl's Ups and Downs
Post by: Chupperson Weird on March 18, 2008, 09:46:52 PM
F-Zero arrangements are also quite good, yes.
Title: Re: Brawl's Ups and Downs
Post by: MaxVance on March 19, 2008, 12:49:21 AM
Max Vance, what the heck? He is pronouncing Pokemon correctly.
No, the é in Pokémon is pronounced like the e in cafe (Po-KAY, caf-AY). The Brawl announcer pronounces it as Po-KUH.
Title: Re: Brawl's Ups and Downs
Post by: Bag of Magic Food on March 19, 2008, 09:47:12 AM
Isn't that how they pronounce it in the TV show?  That seems right to me, since I believe the only purpose of that mark was to try to keep people from thinking it was the words "poke mon".
Title: Re: Brawl's Ups and Downs
Post by: Chupperson Weird on March 19, 2008, 10:03:22 AM
Everyone I've ever heard who knows about Pokémon has pronounced it the way the announcer does. So I'm pretty sure Bag of Magic Food is right as well. I was all "hey cool, the announcer pronounced it right" when I heard it.
Title: Re: Brawl's Ups and Downs
Post by: silverstarman on March 19, 2008, 10:59:31 AM
I wish they brought the old announcer back. He had an awesome voice.
Title: Re: Brawl's Ups and Downs
Post by: ShadowBrain on March 19, 2008, 08:46:35 PM
I suppose that with that "é", it should be pronounced PO-KAY-MON, but all the little kids (myself included) who were big fans of this when it was really a hit just went with PO-KEE-MON. I guess you could compare it to saying "me and __" instead of "__ and I"; it's technically the correct way to do it, but so many people say it the other way that we all relent at some point or another.
Title: Re: Brawl's Ups and Downs
Post by: Chupperson Weird on March 19, 2008, 09:22:21 PM
Pokeymon is not right. It's Polkamon.
Title: Re: Brawl's Ups and Downs
Post by: bobman37 on March 19, 2008, 09:32:12 PM
I always said poke-ay-mon, but I have nothing against polkamon, and I actually think it sounds better and requires less effort. Pokeymon is stupid and horrible, sorry.
Title: Re: Brawl's Ups and Downs
Post by: ShadowBrain on March 20, 2008, 07:20:05 AM
No, wait, I'm sorry... not, PO-KEE-MON; I meant PO-KUH-MON.
Title: Re: Brawl's Ups and Downs
Post by: Bag of Magic Food on March 20, 2008, 10:01:06 AM
Pokey Man?  With the pokey and the man?  And the thing where the guy comes out of the thing and he makes a fa*@&%^#$(!)@(%*&#@!
Title: Re: Brawl's Ups and Downs
Post by: The Chef on March 21, 2008, 05:16:45 PM
On the subject of the announcer, I maintain that in the event that a fourth Smash Bros. is indeed made, then Peter Cullen should be the announcer. *thinks back to Toonami's glory days*
Title: Re: Brawl's Ups and Downs
Post by: Glitchy on March 21, 2008, 05:52:24 PM
On the subject of the announcer, I maintain that in the event that a fourth Smash Bros. is indeed made, then Peter Cullen should be the announcer. *thinks back to Toonami's glory days*

*Imagines how cool that would be.
Title: Re: Brawl's Ups and Downs
Post by: ShadowBrain on March 21, 2008, 07:05:30 PM
Well, the remix was eh, but the Metroid Prime one was the original music from the game. You're removing that one just because someone added a few lines of narration to the beginning?
I know you weren't referring to me, but I just wanted to say a little something extra.

To be honest, the narration was completely unnecessary, but if the voice was different--like some gravelly, movie-trailer type voice or sultry woman's voice--it might actually be pretty cool. Instead, they got some guy who sounds like one of those 20-something exuberant voice-over-ers on the Burger King Kid's Meal ads.
Title: Re: Brawl's Ups and Downs
Post by: Vidgmchtr on March 21, 2008, 09:12:25 PM
Apparently you people aren't listening. The narration lasts LESS than 10 seconds. Good narration or bad, you should probably be focusing MORE on getting in some good first hits than listening to the music.
Title: Re: Brawl's Ups and Downs
Post by: Chupperson Weird on March 21, 2008, 09:59:47 PM
You can barely hear it ingame anyway. What are you complaining so much about?
Title: Re: Brawl's Ups and Downs
Post by: Vidgmchtr on March 21, 2008, 10:25:36 PM
Well ShadowBrain complaining about ANYTHING related to Nintendo isn't unusual, so...
Title: Re: Brawl's Ups and Downs
Post by: Bag of Magic Food on March 21, 2008, 10:40:04 PM
Peter Cullen should be the announcer. *thinks back to Toonami's glory days*
"GENE STARWIND AND HIS CREW OF BOUNTY HUNTERS"
Title: Re: Brawl's Ups and Downs
Post by: penguinwizard on March 22, 2008, 12:45:50 PM
To be honest, the narration was completely unnecessary, but if the voice was different--like some gravelly, movie-trailer type voice...
In a world where universes collide... unlikely alliances will be formed... tempers will rise... and the question will be answered: can Luigi BE any weirder?

Wallowing in his brother's shadow for over 20 years. It ends now. Payback. This time, it's for REAL.


I would have gone for an L IS REAL 2064 joke, but that didn't seem appropriate. I frankly can't imagine hearing the character names announced by Don LaFontaine.
But you can decide for yourself (http://www.youtube.com/watch?v=ZJMGS7l0wT8).
Title: Re: Brawl's Ups and Downs
Post by: Vidgmchtr on March 22, 2008, 01:20:31 PM
I can, since Don LaFontaine has done millions of movie and TV show narrations, his voice is embedded into my head, I can think of him saying anything.

But I still don't understand many peoples' near fetish-like interest in Luigi.
Title: Re: Brawl's Ups and Downs
Post by: Bag of Magic Food on March 22, 2008, 03:01:31 PM
Didn't he narrate a commercial for some Wario game once?
Title: Re: Brawl's Ups and Downs
Post by: Luigalaxy on March 22, 2008, 03:41:53 PM
Snake? Snaaaaaake!
Title: Re: Brawl's Ups and Downs
Post by: N64 Chick on March 22, 2008, 07:03:56 PM
But I still don't understand many peoples' near fetish-like interest in Luigi.

Please don't bash things that I like...
Title: Re: Brawl's Ups and Downs
Post by: missingno on March 22, 2008, 09:05:08 PM
I played Brawl in GameStop yesterday, and I must say it was great. I really wish Nintendo was more considerate about people in the economical market, rather than profit. Then I'd finally have a Wii.
It was amazing. I will admit I absolutely hate playing with the Wii-mote and nunchuk, but nothing that can't be solved by a simple controller change.
I played as Pit, at first he was the one I was most excited about, but I doubt I'll main him. But that may be the Wii-mote+nunchuk talking. My friend played as Lucario and said he was the best one by far, whereas my other friend played as Sonic. It was great though. I know it'll be one of my favorite games ever if I ever actually obtain it.
Title: Re: Brawl's Ups and Downs
Post by: Chupperson Weird on March 22, 2008, 10:28:35 PM
missingno, what the heck? The Wii is already the cheapest console.
Title: Re: Brawl's Ups and Downs
Post by: ShadowBrain on March 23, 2008, 08:34:29 AM
Maybe he's a Plug-In N' Play devotee.
Title: Re: Brawl's Ups and Downs
Post by: Luigalaxy on March 23, 2008, 08:38:25 AM
That would make sense. Wii Rules!
Title: Re: Brawl's Ups and Downs
Post by: Kuromatsu on March 23, 2008, 06:18:38 PM
Didn't he narrate a commercial for some Wario game once?
Yup. (http://www.youtube.com/watch?v=ji6yqJoGsPQ)
Title: Re: Brawl's Ups and Downs
Post by: Captain Jim on March 23, 2008, 06:32:00 PM
Wait 'till they get a load of meeeee! Bwahahahahahahaha!
-slinks into shadows-
Title: Re: Brawl's Ups and Downs
Post by: Vidgmchtr on March 23, 2008, 10:13:15 PM
Please don't bash things that I like...
I'm not bashing.

And I'm not targeting that to just you, I'm talking about EVERYONE here who favors Luigi over Mario like some corrupt, biased, extreme politician.

Originally I played as Luigi because I was forced to. My brother played as Mario, I as Luigi. I didn't complain, I liked his green clothing. Same story with Mario Bros. I never played as him in SMB2, no, almost the whole time I played that game I played as Peach. My brother and I didn't own the NES version of SMB3, and in Super Mario World my brother and I played separate files, so I was never "Player 2" after that point.

I honestly didn't notice the fact that Luigi wasn't in Super Mario 64 because I didn't care. The game was fun enough for me to not notice. It also really scares me how there are still people who believe he just might be in the game somewhere. When I finally DID notice, I asked my brother why, and he gave me a fairly simple, yet intelligent answer: "Do you REALLY need him for this game?" He wasn't in the game because he simply wasn't needed. Same with Sunshine. The only reason he was in Galaxy was mere fanservicing, I'm sure the game would've still done great had he been absent and unplayable.

He's good in games like Brawl and Kart and Party and any other game that is generally played with friends rather than alone, but I don't see much use in him by myself. I apologize for being blunt, but, he remains the same in my eyes as he did back when I started playing video games. Luigi is PLAYER 2.
Title: Re: Brawl's Ups and Downs
Post by: penguinwizard on March 23, 2008, 11:19:32 PM
Except Luigi looked cooler in Super Mario Bros. 1 for NES. White clothes and green moustache, come on. Then he went green and... that was it for me, lost the appeal.
Title: Re: Brawl's Ups and Downs
Post by: Vidgmchtr on March 23, 2008, 11:47:14 PM
That wasn't his original color scheme, either. His Mario Bros. color scheme was the original. In the artwork for the arcade version of that game, his overalls and cap were green and his shirt was brown.

His original SMB color scheme reminds me too much of the Oompa Loompas in the 1970s film version of Roald Dahl's Charlie and the Chocolate Factory (Though I believe the movie title was Willy Wonka and the Chocolate Factory).
Title: Re: Brawl's Ups and Downs
Post by: ShadowBrain on March 24, 2008, 06:52:20 AM
^ True, true...
Title: Re: Brawl's Ups and Downs
Post by: silverstarman on March 24, 2008, 12:35:16 PM
That wasn't his original color scheme, either. His Mario Bros. color scheme was the original. In the artwork for the arcade version of that game, his overalls and cap were green and his shirt was brown.

But, in the game, his overalls were green, shirt was black, and shoes were blue.
Title: Re: Brawl's Ups and Downs
Post by: Vidgmchtr on March 24, 2008, 01:43:52 PM
Okay, and?

My point was his original color scheme was more true to the one he had before the "overalls and shirt swap" between SMB2 and SMB3.

His SMB1 color scheme shows me that they probably didn't put much care or emphasis on the fact that he was in the game.
Title: Re: Brawl's Ups and Downs
Post by: Chupperson Weird on March 24, 2008, 02:10:42 PM
More like they hadn't worked out what color palette to use to make him (or Mario) look decent.
Luigi is cooler because he is perceived as neglected, and you will not be able to change that.
Luigi in Mario Galaxy is certainly fanservice, and darn justified fanservice. Why the heck shouldn't Luigi be in the game? He's part of the Mario franchise, right? It's always seemed to me like Mario and Luigi should be equals and I thought it was weird that they left him out of Mario Sunshine. SM64 I can understand because it was enough of a problem to make that game in the first place.
Title: Re: Brawl's Ups and Downs
Post by: ShadowBrain on March 24, 2008, 02:53:45 PM
Luigi is cooler because he is perceived as neglected, and you will not be able to change that.
Unless we stop neglecting him!
Title: Re: Brawl's Ups and Downs
Post by: BP on March 24, 2008, 03:09:23 PM
That's what is stupidest about Luigi. He's overrated "because he's neglected" but because everyone loves him for that reason he is not neglected.
Title: Re: Brawl's Ups and Downs
Post by: Vidgmchtr on March 24, 2008, 03:28:03 PM
I agree with BirdPerson.
Title: Re: Brawl's Ups and Downs
Post by: Ultima Shadow on March 24, 2008, 03:36:23 PM
Luigi has a more flawed personality than Mario; that means people can see humor in his scaredy-cat-type-persona, and perhaps even relate to him in times when they have been scared.

Yet, I have a sudden urge to read Jay Resop's "Neglected Mario Characters" comics for the remainder of the day.
Title: Re: Brawl's Ups and Downs
Post by: Kojinka on March 24, 2008, 03:47:40 PM
That's what is stupidest about Luigi. He's overrated "because he's neglected" but because everyone loves him for that reason he is not neglected.
Not by the fans, that's for sure.

I thought it was weird that they left him out of Mario Sunshine.
From a technical standpoint, yes, I think they might have been able to stick Luigi in Sunshine somewhere.  The questions are, why would he need to be in it?  What would his role be?  I just think it might be awkward if you're just wanting some time alone with the girl you saved countless times, and all of a sudden, here's your little brother doing who knows what.  The Toads?  Knowing Toadsworth, he might have ordered the Toads to come with him to keep an eye on the Princess.  It's not that he doesn't trust Mario, Toadsworth is like an overprotective father figure.
Title: Re: Brawl's Ups and Downs
Post by: BP on March 24, 2008, 04:17:00 PM
More like, who was flying Peach's plane?
Title: Re: Brawl's Ups and Downs
Post by: Kojinka on March 24, 2008, 04:34:49 PM
More like, who was flying Peach's plane?
Most likely a Toad trained to fly one.
Title: Re: Brawl's Ups and Downs
Post by: Chupperson Weird on March 24, 2008, 04:44:13 PM
Luigi is cooler because he is perceived as neglected
Title: Re: Brawl's Ups and Downs
Post by: ShadowBrain on March 24, 2008, 10:02:04 PM
Most likely a Toad trained to fly one.
Perhaps it flew itself! Maybe it has secret eyes, just like everything else in the Mushroom Kingdom...
Title: Re: Brawl's Ups and Downs
Post by: TEM on March 24, 2008, 10:21:40 PM
I personally like the direction they took Luigi in Brawl. Luigi becoming a crazy dark warlock who does random poses would be cool.
Title: Re: Brawl's Ups and Downs
Post by: Suffix on March 24, 2008, 10:30:17 PM
The description of Luigi's Final Smash was both hilarious and slightly disturbing.
Title: Re: Brawl's Ups and Downs
Post by: Luigison on March 25, 2008, 03:12:00 PM
Up:  Brawl is making me want to play other Nintendo games.  My want to play Super Mario Sunshine is competing with my want to continue playing Brawl. 

Down:  Luigi's voice sounds too much like Mario in SM64 to me. 
Title: Re: Brawl's Ups and Downs
Post by: N64 Chick on March 26, 2008, 04:54:28 PM
What the heck are you talking about? Luigi's voice is totally different here as opposed to the sped-up SM64 voice clips he had in the other games.
Title: Re: Brawl's Ups and Downs
Post by: Chupperson Weird on March 26, 2008, 06:17:51 PM
Mario used to have a lower voice (see: SM64) and now Luigi has that vocal register since Mario's is up two octaves.
Title: Re: Brawl's Ups and Downs
Post by: Glitchy on March 26, 2008, 06:43:39 PM
That's good. He sounded like an idiot in the Pre-Mario Kart 64 era. (It might've been before that, though)
Title: Re: Brawl's Ups and Downs
Post by: Kojinka on March 26, 2008, 07:43:46 PM
I notice that more in Mario's FUNdamentals than I can in SM64
Mario used to have a lower voice (see: SM64) and now Luigi has that vocal register since Mario's is up two octaves.
I can't really tell with SM64, but I do notice the difference in pitch when comparing SMG and Mario's FUNdamentals
Title: Re: Brawl's Ups and Downs
Post by: BP on March 26, 2008, 08:36:50 PM
Up: Nearly forty characters
Down: Everyone uses Ike.
Title: Re: Brawl's Ups and Downs
Post by: Bag of Magic Food on March 26, 2008, 09:00:31 PM
I guess some of Mario's grunts were a little deeper in Super Mario 64.  But to me, Luigi's voice isn't higher or lower than Mario's so much as it has a more "pinched" quality to it, like his throat's tensed up and his mouth is stretched thin and he tries not to flip into falsetto.
Title: Re: Brawl's Ups and Downs
Post by: Suffix on March 26, 2008, 10:29:18 PM
He sounds extremely weak or reluctant to me, especially while jumping.
Title: Re: Brawl's Ups and Downs
Post by: Chupperson Weird on March 26, 2008, 11:38:06 PM
Ike is awesome!!!!!!!!!!1
Title: Re: Brawl's Ups and Downs
Post by: Suffix on March 27, 2008, 12:32:59 AM
Snake doesn't even want to get near him!
Title: Re: Brawl's Ups and Downs
Post by: MaxVance on March 27, 2008, 05:13:52 AM
The problem with Ike is that people online either spam Aether (apparently for the frames where Ike is unflinchable) or his forward smash. So it's not really a problem with his character.
Title: Re: Brawl's Ups and Downs
Post by: Luigison on March 27, 2008, 06:52:07 AM
The problem with Ike is that people online either spam Aether (apparently for the frames where Ike is unflinchable) or his forward smash. So it's not really a problem with his character.
Fixed.
Title: Re: Brawl's Ups and Downs
Post by: BP on March 27, 2008, 06:03:26 PM
His learning curve is Kansas.
Title: Re: Brawl's Ups and Downs
Post by: Lizard Dude on March 27, 2008, 06:45:14 PM
The problem with Ike is that people online either spam Aether (apparently for the frames where Ike is unflinchable) or his forward smash. So it's not really a problem with his character.
Fixed.
Title: Re: Brawl's Ups and Downs
Post by: Vidgmchtr on March 27, 2008, 09:57:18 PM
His learning curve is Koopaslaya.
Fixed.
Title: Re: Brawl's Ups and Downs
Post by: TEM on March 28, 2008, 11:59:45 AM
Quote from: Everyone
BUR Ike DURRR HURRRR Aether HURRRRRR.
Fixed.
Title: Re: Brawl's Ups and Downs
Post by: SolidShroom on March 28, 2008, 12:12:52 PM
I lol'd.

Also, why do all of Brawls stages that are modeled after classic games suck? Especially Mario Bros.
Title: Re: Brawl's Ups and Downs
Post by: Jman on March 28, 2008, 12:22:42 PM
Does anybody out there create their own stages?  I've created a couple myself.  That's a cool feature in the game.  Plus, no words need to be said about the Subspace Emissary.
Title: Re: Brawl's Ups and Downs
Post by: N64 Chick on March 28, 2008, 03:12:11 PM
My boyfriend made one that resembles the bottle from the Dr. Mario games. Needless to say, it's really hard to KO anyone. It sure is amusing to see characters bounce off the walls repeatedly like pinballs though.
Title: Re: Brawl's Ups and Downs
Post by: Glitchy on March 28, 2008, 07:26:35 PM
Really? I made a stage that resembles a SMB Mario sprite. It's really awesome. (I submitted it to Nintendo)
Title: Re: Brawl's Ups and Downs
Post by: ShadowBrain on March 29, 2008, 09:32:18 AM
My bro made a Mushroom stage (kind of based on the one they showed in Nintendo Power), a Fire Flower stage, a Star stage, an NES controller stage, and one that's supposed to resemble an Excite Bike track.

My boyfriend made one that resembles the bottle from the Dr. Mario games. Needless to say, it's really hard to KO anyone. It sure is amusing to see characters bounce off the walls repeatedly like pinballs though.
I used to--and still do--think a Dr. Mario pill bottle would've been a no-brainer for a stage, but I guess it would be hard to KO anybody...
Title: Re: Brawl's Ups and Downs
Post by: silverstarman on March 29, 2008, 10:36:38 AM
Well, they should've hav pills fall from the sky and just stop anywhere in the bottle, to get higher to the top.
Title: Re: Brawl's Ups and Downs
Post by: Luigison on March 29, 2008, 12:15:35 PM
I used to--and still do--think a Dr. Mario pill bottle would've been a no-brainer for a stage, but I guess it would be hard to KO anybody...
In stock mode they could make it where you have to hit the walls of the bottle hard enough to break it and KO your opponent. 

Well, they should've hav pills fall from the sky and just stop anywhere in the bottle, to get higher to the top.
In time mode they could have the bottle fill up in "x" minutes.

It'd also be could if there was an time limited item that allowe the user to control where/when the pills dropped. 
Title: Re: Brawl's Ups and Downs
Post by: penguinwizard on March 30, 2008, 02:04:46 AM
Have it be an instant KO if you're caught under a falling pill, where a pill can squash you flat. Or an instant KO if you jump out of the bottle. Or an instant KO when you're completely trapped.

I kind of wish the viruses from Dr. Mario were an item in the game. Turn them into sticky things that slow you down when attached and hurt you as long as they're latched onto you, roll along the ground to get them off.
Title: Re: Brawl's Ups and Downs
Post by: Glorb on March 30, 2008, 05:51:39 AM
I just got Brawl yesterday, and plan on...shall we say, extending my spring break indefinately. Seriously, I should fake my own death (or at least my own kidnapping) so I won't be held responsible for not doing things that aren't playing Brawl. The only thing wrong with it is the early-90s style online (Pre-written D-Pad-assigned comments? Didn't that go out of style in 1974 or something?), but I haven't used my Wii online yet anyway, so whatever.
Title: Re: Brawl's Ups and Downs
Post by: Bag of Magic Food on April 01, 2008, 12:28:24 AM
Yeah, why IS Nintendo dragging its feet on online features for its console games, anyway?  Maybe that deserves its own topic.
Title: Re: Brawl's Ups and Downs
Post by: Vidgmchtr on April 01, 2008, 12:31:26 AM
I'm not complaining because at least they let you actually play the game online.

That, and I actually find it better than hearing some pre-pubescent 11 or 12 year old kid shouting homophobic obscenities at me in Halo.
Title: Re: Brawl's Ups and Downs
Post by: missingno on April 01, 2008, 05:28:36 PM
It's free online on one of the greatest games ever.
Where's the bad in that?
Title: Re: Brawl's Ups and Downs
Post by: Ultima Shadow on April 01, 2008, 05:31:03 PM
I guess people are angry as its online mode still uses Friend Codes, and no way to contact random players who could give you a really good match. After the development time, I think people were expecting an online mode with Halo-esque features.
Title: Re: Brawl's Ups and Downs
Post by: missingno on April 01, 2008, 05:32:11 PM
Either way though, once I get a Wii, Brawl, and some wifi, I'll be spending a lot of time on it.
Title: Re: Brawl's Ups and Downs
Post by: BP on April 01, 2008, 06:10:13 PM
Sakurai supposedly doesn't want Brawl to be a competitive game that would leave people to practice and practice, only to find themselves far under the best person on an online ranking system. Of course, that can be organized manually--a series of tournaments could theoretically* determine the best Brawler on this board. And heck yes it's going to be competitive and not a "party game." You can be good at it. You can be bad at it. You can practice and become better at it and overcome rivals. He tried (tripping? WTD), but it's still no Mario Party. And that's a good thing.

Of course I don't support the whole mentality of competitiveness, nor constant competitiveness. Winning feels good, but being a troll about it is stupid. Losing isn't fantastic, but being sore about it is stupid. And playing on Final Destination without items is okay for tournaments, but playing that way all the time among friends is stupid. It's still a game, and it's meant to be fun. Items and wacky stages were put in to make the game more fun and shouldn't be ignored.

*Don't forget that I have lag and wouldn't be able to participate... well I'm sure I'd lose to MEGAߥTE if he's as good as I hear, and I probably wouldn't have beaten Lizard Dude quite as easily as I did if not for lag... Tomorrow I may get to play against some people (on CaptainJim's Wii), so maybe I'll save some replays onto it.
Title: Re: Brawl's Ups and Downs
Post by: Jman on April 01, 2008, 09:14:16 PM
I like setting up matches with just one type of item.  Like a Final Smash Brawl or a Golden Hammer Brawl.
Title: Re: Brawl's Ups and Downs
Post by: MaxVance on April 01, 2008, 10:11:23 PM
Golden Hammer Brawl
I always do this on random Wi-Fi matches, along with picking Spear Pillar. I started this after growing tired of constantly getting no items and Final Destination.
Title: Re: Brawl's Ups and Downs
Post by: Lizard Dude on April 02, 2008, 07:40:04 PM
I probably wouldn't have beaten Lizard Dude quite as easily as I did if not for lag...
You try recovering as Olimar on Lylat Cruise with one second pauses between every 4 frames.

And while that was obviously a very extreme case, the internet is not fast or stable enough to make any claims of relative skill based on online play in any fighting game.

-Lizard Dude
Title: Re: Brawl's Ups and Downs
Post by: TEM on April 02, 2008, 08:58:31 PM
I always read the proto-signature at the end of his posts. WHY?
Title: Re: Brawl's Ups and Downs
Post by: Wiiario on April 07, 2008, 03:12:49 PM
I always read the proto-signature at the end of his posts. WHY?

Because he CONTROLS you.
Title: Re: Brawl's Ups and Downs
Post by: Kojinka on April 07, 2008, 05:06:03 PM
Ups: This (http://www.youtube.com/watch?v=4CjQ02M0H98&eurl=http://youchewpoop.com/~youch1/phpBB3/viewtopic.php?f=18&t=577&sid=cc3169270a27a862de739d2b5f0ed454) YouTube vid.
Title: Re: Brawl's Ups and Downs
Post by: missingno on April 07, 2008, 05:09:33 PM
That video made me laugh.
Title: Re: Brawl's Ups and Downs
Post by: Lizard Dude on April 09, 2008, 01:22:13 PM
Snake, do you copy? Snake!? SNAAAAAAAAAKE!
Title: Re: Brawl's Ups and Downs
Post by: Kuromatsu on April 09, 2008, 01:55:04 PM
Snake, do you copy? Snake!? SNAAAAAAAAAKE!

-LD
fixed.
Title: Re: Brawl's Ups and Downs
Post by: Lizard Dude on April 09, 2008, 02:45:59 PM
I didn't say that.

I use 140.17 and that burst transmission clearly came from 140.85.

-Solid Lizard
Title: Re: Brawl's Ups and Downs
Post by: penguinwizard on April 11, 2008, 06:58:12 PM
Up: Every trophy in the game (http://youtube.com/watch?v=3PMZwlqiaSs) and every sticker in the game (http://youtube.com/watch?v=0rCJp6Lorx4). Posting here since the old Brawl spoilers thread died. Warning: major major spoilers.

They're pretty cool, although I died a little inside (that's a bad thing) when seeing some of the Donkey Kong series trophies. And 76 of the trophies are Pokemon-related!

Major up: Luigi with Peach's moveset. (http://youtube.com/watch?v=9w9xeheU150) I know this is from Melee, but it's still hilarious. Gives "Mama Luigi" a whole new meaning.
Title: Re: Brawl's Ups and Downs
Post by: Wiiario on April 11, 2008, 09:46:36 PM
Quote from: penguinwizard link=topic=11398.msg503950#msg503950
They're pretty cool, although I died a little inside (that's a bad thing) when seeing some of the Donkey Kong series trophies. And 76 of the trophies are Pokemon-related.

Well that's not THAT bad when you consider theres over a million Pokemon!
Title: Re: Brawl's Ups and Downs
Post by: BP on April 11, 2008, 09:56:48 PM
Not yet. Only 493 if I remember correctly.

Yeah, I have something of a bone to pick with Sakurai for so many Barrel Blast trophies, but only Mother enough trophies to represent stuff in the game. I'd've liked to see more of Mother 3's cast in 3-D. Not an afro lizard with boobs.
Title: Re: Brawl's Ups and Downs
Post by: CrossEyed7 on April 12, 2008, 12:36:36 AM
Yeah, did they even hire any trophy modelers this time? Most of the trophies in Melee were brand new models. This time they had almost twice the development time, and yet virtually all the trophies are models that already existed in other games or would have been made for Brawl anyway.
Title: Re: Brawl's Ups and Downs
Post by: ShadowBrain on April 12, 2008, 08:25:31 AM
^ Well, I guess there hadn't been a whole lot of updatings of games at the point that Melee came out on the Cube.

They're pretty cool, although I died a little inside (that's a bad thing) when seeing some of the Donkey Kong series trophies.
Like I said, shameless Barrel Blast propoganda.

Yeah, I have something of a bone to pick with Sakurai for so many Barrel Blast trophies, but only Mother enough trophies to represent stuff in the game. I'd've liked to see more of Mother 3's cast in 3-D. Not an afro lizard with boobs.
LOL... Kalypso, I think.
Title: Re: Brawl's Ups and Downs
Post by: The Chef on April 12, 2008, 09:35:30 AM
At least Squitter and Expresso were two of the few trophies that weren't borrowed renders.
Title: Re: Brawl's Ups and Downs
Post by: N64 Chick on April 12, 2008, 01:17:46 PM
Yeah, did they even hire any trophy modelers this time? Most of the trophies in Melee were brand new models. This time they had almost twice the development time, and yet virtually all the trophies are models that already existed in other games or would have been made for Brawl anyway.

Yeah. I see what you mean. I recall some people saying that all the Pokémon trophies (which there are too many of to begin with) were taken right out of Pokémon Battle Revolution.

And am I the only one that thinks that Casino Luigi (or whatever you want to call him when he's in that tuxedo from SM64DS and NSMB) would've been a neat trophy? It makes a neat plushie anyway.
Title: Re: Brawl's Ups and Downs
Post by: SushieBoy on April 12, 2008, 01:58:40 PM
Since we are on the topic of Trophies. I'd like to post a down:

The Trophy descriptions are very inaccurate sometimes. For example: I always thought that "Cook Kirby" had appeared in "Kirby Super Star" but it doesn't state it at the bottom of his trophy. It just says "Super Smash Bros Brawl" Doesn't Sakurai know his own games?

Oh and, the fact that there is only 2 Game and Watch Trophies. What happened to the "Game and Watch" Trophy? They could have made trophies for his games. Like "Fire", or "Oil Panic". but no. Make way for the Ashley Robbins Trophy! What a great award you get for playing 100 hours of Brawls. A person you have probably never heard of!
Title: Re: Brawl's Ups and Downs
Post by: CrossEyed7 on April 12, 2008, 02:18:51 PM
I think all the Final Smash trophies just list Brawl at the bottom. Even Giga Bowser. Which is stupid.
Title: Re: Brawl's Ups and Downs
Post by: BP on April 12, 2008, 02:47:02 PM
The only one that doesn't is Super Sonic.

Ness also has "Super Smash Bros." as his other appearance while other one-timers such as the Ice Climbers and Sheik only have their debuts listed. Pit's appearance list ignores the second Kid Icarus game. Red's list ignores the original Red, Blue and Yellow (and Gold, Silver and Crystal) and only notes FireRed and LeafGreen.

So yeah, the game rocks hard aside from all the non-game elements.

Up: Hour-long Brawl on WarioWare.
Title: Re: Brawl's Ups and Downs
Post by: N64 Chick on April 12, 2008, 04:04:08 PM
Another mistake I noticed is with King K. Rool's trophy which says that Kaptain K. Rool is his brother. That's just plain wrong. They're the same person.
Title: Re: Brawl's Ups and Downs
Post by: ShadowBrain on April 12, 2008, 04:23:29 PM
What is the rhyme and reason to the games listed under the trophies? Why is "SONIC THE HEDGEHOG" capitalized? Why is the Kirby section called "Kirby Super Star"? Why do we apparently know how to organize the trophy section better than Masahiro Sakurai?

Also, I believe there's some site that chronicles all the trophy errors of SSBM (here?). I'd like to think they've thrown in plenty of Brawl errata, too...
Title: Re: Brawl's Ups and Downs
Post by: silverstarman on April 12, 2008, 07:03:49 PM
Some of the "first appearences" listed there are wrong. It said Shadows first appearence was Sonic Adventure 2 Battle, but it was the original Sonic Adventure 2 for the Dreamcast.
Title: Re: Brawl's Ups and Downs
Post by: SushieBoy on April 12, 2008, 08:48:59 PM
Some of the "first appearences" listed there are wrong. It said Shadows first appearence was Sonic Adventure 2 Battle, but it was the original Sonic Adventure 2 for the Dreamcast.

Sometimes it also says "Sonic DX Directors Cut" and not just "Sonic Adventure" Why is that? So then... Anything that first appeared in "Kirby's Adventure" should not be listed as that but "Kirby Nightmare in Dreamland"?
Title: Re: Brawl's Ups and Downs
Post by: Chupperson Weird on April 12, 2008, 09:41:35 PM
Because they added it in the director's cut and it wasn't in the original? Or, because the director's cut was on a Nintendo system? Eh, eh?
Title: Re: Brawl's Ups and Downs
Post by: SushieBoy on April 12, 2008, 09:52:23 PM
Because they added it in the director's cut and it wasn't in the original? Or, because the director's cut was on a Nintendo system? Eh, eh?

Then explain "SONIC THE HEDGEHOG" and the Metal Gear games!
Title: Re: Brawl's Ups and Downs
Post by: TEM on April 12, 2008, 09:55:09 PM
Then explain "SONIC THE HEDGEHOG" ...

For that part at least the answer is obvious, it clearly says SONIC THE HEDGEHOG in all caps on the title screen.
Title: Re: Brawl's Ups and Downs
Post by: penguinwizard on April 12, 2008, 10:53:37 PM
LOL... Kalypso, I think.
My mind must be going. Kalypso is kind of cute.

Looking up on YouTube, some of if not most of the Donkey Kong models are from Donkey Kong Barrel Blast. That explains Tiny Kong's new design, which I find utterly repulsive, and it explains Kalypso.

I'm kind of disappointed that there aren't as many huge map-trophies (Mute City from Melee), huge-object-trophies, and collection-of-things trophies (F-Zero Racers from Melee, Kirby Hats from Melee) this time around.
Title: Re: Brawl's Ups and Downs
Post by: SushieBoy on April 12, 2008, 11:10:41 PM
My mind must be going. Kalypso is kind of cute.
I'm kind of disappointed that there aren't as many huge map-trophies (Mute City from Melee), huge-object-trophies, and collection-of-things trophies (F-Zero Racers from Melee, Kirby Hats from Melee) this time around.

Have you seen the Halberd, the Subspace Gunship, Vegetables, Action Herlins, and the Pirate Ship Trophies? I too miss the Kirby Hat trophies.
Title: Re: Brawl's Ups and Downs
Post by: silverstarman on April 13, 2008, 04:21:32 AM
Then explain "SONIC THE HEDGEHOG" and the Metal Gear games!

The original Metal Gear was ported to the NES a year after the MSX2 port, so that was on a Nintendo system.
Title: Re: Brawl's Ups and Downs
Post by: PaperLuigi on April 13, 2008, 08:58:57 AM
The game is awesome. There's nothing wrong with it other than the fact that I suck at Wario, the guy I've always wanted to play as in a fighting game.

More than a month ago I said that Wario was my worst character. Now he's my best character and the only one I feel entirely comfortable playing as. So there's another up for Brawl. 
Title: Re: Brawl's Ups and Downs
Post by: Lizard Dude on April 13, 2008, 02:54:04 PM
Some of the "first appearences" listed there are wrong. It said Shadows first appearence was Sonic Adventure 2 Battle, but it was the original Sonic Adventure 2 for the Dreamcast.
I don't think it says anywhere that those are supposed to include the first appearance. It's just two significant games of the trophy, the first of which is usually the first appearance. A lot of times, the second game is the most recent appearance.

For the Sonic and Metal Gear stuff, I think they favor Nintendo appearances. That's why they cite SADX:DC instead of SA and MGS:TTS intead of MGS.

-Lizard Dude
Title: Re: Brawl's Ups and Downs
Post by: ShadowBrain on April 13, 2008, 05:43:40 PM
For the Sonic and Metal Gear stuff, I think they favor Nintendo appearances. That's why they cite SADX:DC instead of SA and MGS:TTS intead of MGS.
...And why they don't show the systems games that weren't on a Nintendo consoles came out on. As such, congrats to Sakurai for his ability to live in an alternate dimension where Nintendo is the only videogame console maker.
Title: Re: Brawl's Ups and Downs
Post by: Lizard Dude on April 13, 2008, 06:07:21 PM
I'm pretty sure Nintendo can't legally put PlayStation logos in their games, ShadowBrian. Don't blame Sakurai.

-LD
Title: Re: Brawl's Ups and Downs
Post by: Bag of Magic Food on April 13, 2008, 06:26:04 PM
Not even just the name itself?

Man, PlayStation 3 should have an expansion module that lets you play XBox games on it.  Then it would be worthwhile.
Title: Re: Brawl's Ups and Downs
Post by: SushieBoy on April 13, 2008, 06:50:03 PM
I'm pretty sure Nintendo can't legally put PlayStation logos in their games, ShadowBrian. Don't blame Sakurai.

-LD

ShadowBrian?

Not even just the name itself?

Man, PlayStation 3 should have an expansion module that lets you play XBox games on it.  Then it would be worthwhile.

But then that would equal to lawsuits up the....... behind.
Title: Re: Brawl's Ups and Downs
Post by: Bag of Magic Food on April 13, 2008, 07:08:53 PM
No it wouldn't!  It would just be sticking it to XBox for being so easy to copy.
Title: Re: Brawl's Ups and Downs
Post by: CrossEyed7 on April 13, 2008, 09:51:30 PM
Seems like if they can mention the Game & Watch games with Mickey Mouse in the chronicle, they should be able to mention the PlayStation.
Title: Re: Brawl's Ups and Downs
Post by: ShadowBrain on April 13, 2008, 10:09:39 PM
I'm pretty sure Nintendo can't legally put PlayStation logos in their games, ShadowBrian. Don't blame Sakurai.
Oh... Well, good point. I guess that makes sense.

...And if I have to be "ShadowBrian" one more time, you get to be "Liserd Dude".
Title: Re: Brawl's Ups and Downs
Post by: penguinwizard on April 14, 2008, 12:47:23 AM
I was going to say something about Mickey Mouse for G&W (something along the lines of "it came out before licensing rules interfered or before bridges were burned, so everything's fine", amounting to the same reason that we got Goldeneye for N64 but we're almost guaranteed never to see it on Virtual Console for Wii), but decided against it because I didn't know whether I'd be making a fool of myself. Except I just told you what I was going to say.

Easy mistake, changing Brain to Brian. And vice-versa, you know, for any people or characters that happen to have one of those two names. It reminded me of how not everyone knows Brian Jacque's last name is pronounced "Jakes", so they come up with some weird pronunciation (I think I've said "Jockeys" myself, or maybe "Jock" in case it was like Jacque Crusoe).

Maybe I'll practice drawing Kalypso just so if and when I do a Mario fanart, I can make everyone twitch in annoyance by throwing her in as a cameo.
Title: Re: Brawl's Ups and Downs
Post by: ShadowBrain on April 14, 2008, 06:24:32 AM
Brian Jacque's last name is pronounced "Jakes"
*Darth Vader "NOOOO"*
Title: Re: Brawl's Ups and Downs
Post by: penguinwizard on April 14, 2008, 09:25:11 AM
No? Here you go then, how to pronounce the last names of many different authors (http://www.geocities.com/apetalous/).
Title: Re: Brawl's Ups and Downs
Post by: Mr. Wiggles on April 14, 2008, 07:27:37 PM
On the subject of Brawl trophy errors.

Lyn is 18, not 15. It's even stated in the original game before the second quest.

Also, Waluigi still having no clear relations with Wario annoys me greatly.
Title: Re: Brawl's Ups and Downs
Post by: Wiiario on April 14, 2008, 09:48:22 PM
Ups: The story makes so little sense, you'd think they made a new kind NintendoCrack© to help come up with these storys!


Downs: Even sending in my Wii, even having it replaced; losing all my data, would not be enough to end the errors. I CAN play the game, but sometimes the game will stay on the loading page, then the error screen shows up. This does not happen to often, but it is annoying.

Note: My Wii was not replaced because of dirt. I.... kinda did something before sending it in. Screwed it up real bad.
Title: Re: Brawl's Ups and Downs
Post by: BP on April 14, 2008, 11:02:06 PM
Scissors don't fix EVERYTHING.

Some things they should have done...

-Should've made it so any character could ride Wario's Bike (which could be a disadvantage to Wario, but would make for some sweet screenshots)
-Should've made it so you could steal Waluigi's racket
-Being forced to listen to Stage Builder music while working sucks. Why can't we just listen to the track we plan to use on the stage?
Title: Re: Brawl's Ups and Downs
Post by: ShadowBrain on April 15, 2008, 06:54:11 AM
No? Here you go then, how to pronounce the last names of many different authors (http://www.geocities.com/apetalous/).
My cry was one of despair, not denial.

Lyn is 18, not 15. It's even stated in the original game before the second quest.
Figures... I knew she seemed older than that.
Title: Re: Brawl's Ups and Downs
Post by: SushieBoy on April 15, 2008, 03:26:41 PM
Scissors don't fix EVERYTHING.

Some things they should have done...

-Should've made it so any character could ride Wario's Bike (which could be a disadvantage to Wario, but would make for some sweet screenshots)

That would really take out the uniqueness of that move. Would be like making other characters swallow and copy abilities like Kirby does.
Title: Re: Brawl's Ups and Downs
Post by: BP on April 15, 2008, 10:53:19 PM
Aah! I just remembered an awesome little detail from the original that hasn't been in the series since. Play a team battle (preferably on a stage where shadows will be easy to see, such as Sector Z) and your character's shadow will match the color of your team. Pretty negligible, but it was so cool.
Title: Re: Brawl's Ups and Downs
Post by: Turtlekid1 on April 17, 2008, 11:56:37 AM
Ups: NICE character selection, I still haven't tried some characters; return of the Hyrule Temple; SSE makes unlocking characters easy so I can get on with the game.

Downs: The entire game was slowed down, I miss the fast and frenzied pace of Melee; 3 words: NEW. PORK. CITY.
Title: Re: Brawl's Ups and Downs
Post by: Toad on April 19, 2008, 09:05:04 PM
Aah! I just remembered an awesome little detail from the original that hasn't been in the series since. Play a team battle (preferably on a stage where shadows will be easy to see, such as Sector Z) and your character's shadow will match the color of your team. Pretty negligible, but it was so cool.

That was a nice little detail, wasn't it..

Something that I noticed in Brawl was that you  can change your team color in much the same manner as picking out costumes: tap the character, or press the X or Y buttons. You don't have to use the upper left corner of the block anymore.

Here's an unrelated downside for the game: you can't pause to get a screenshot of the character entrances, which made their triumphant return in this game (after being absent from Melee).
Title: Re: Brawl's Ups and Downs
Post by: Trainman on April 21, 2008, 11:29:22 PM
Brawl's speed is perfect. Bros. was very slow. Melee was WAAAY too fast. Brawl is in between. When you get hit and your percentage is up there or you shield and get hit you and the enemy or whatever hitting you freezes so you can kinda figure out what's happening instead of the insane speed of Melee. Also, you do attacks insanely fast until they make contact and slow down, which I enjoy very much.

Up: Everything, music is mind-blowing . Pretty much blows Galaxy out of the water, although Galaxy's songs were amazing. Being able to air dodge and keep attacking. They made Luigi pretty hilarious in this one. His taunts are nostalgic... especially the one where he crouches down cuz that's what he does when you get a bogey in Mario Golf for those of you who remember.

Down: WHAT HAPPENED TO THE RED SHELL?!??! Did anyone notice that? Even in Subspace they just roll and don't hone in. Luigi's voice is yeah... not Mario's, but he kinda sounds girly, but whatever I'm used to it. I actually use Luigi the most instead of Mario... ever since the FLUDD addition I just can't get used to that. I'm still thinking Melee... and when Mario does his "air meteor smash" where his fist gets huge it doesn't sound like it hurts anymore like it did in Melee.... and the fact that Mario's voice has been killer Galaxy-ized. I do like his side taunt "hoo hoo" and his mid air "hoo hoo" finally changed though.

A big down: Wi-fi. I haven't played with friends yet, but I still get the crappy fights. It has never been fast and even when it's at it's fastest it is still delayed by half a second which is annoying. I have a completely awesome connection with no interference. But get this: when I spectate other peoples' fights it runs perfectly like nothing's even going on.. which bugs me. Oh, and the fact that when a person pings out during a fight you can DEFINITELY tell a Level 2 or 3 computer has taken their place since the idiotic way the computer fights.

Does anyone know where a friend code thread is around here?
Title: Re: Brawl's Ups and Downs
Post by: Suffix on April 21, 2008, 11:33:28 PM
We do indeed. (http://themushroomkingdom.net/board/index.php?topic=11395.0)
Title: Re: Brawl's Ups and Downs
Post by: Chupperson Weird on April 21, 2008, 11:34:28 PM
You're crazy. The fully orchestrated original compositions of SMG greatly outdo most tracks on the all-synth Brawl soundtrack, with few exceptions.

Spectating is just watching replay files. There's no realtime connection involved. Also, if your connection is so awesome, then the people on the other end don't have a great one, or they're too far away. I can get totally perfect matches with the right people.
Title: Re: Brawl's Ups and Downs
Post by: Suffix on April 21, 2008, 11:41:50 PM
Ah, drat, I forgot to mention the synth vs. full orchestra, even though I noticed it before the link was asked for.

My position is this: while Brawl has a fantastic AMOUNT of music, I can hardly consider it to be better than Galaxy in the music department because they slacked off in the performances. It's not like they needed to match the music to the courses: even the music that does match the courses is synced through sections and not gameplay. They really should have had at least as much real instruments as Melee-- or at least, the same orchestration-to-synth ratio as Melee. Actually, even a quarter of Melee's real/fake ratio would have provided a decent amount of performances.
Title: Re: Brawl's Ups and Downs
Post by: Chupperson Weird on April 21, 2008, 11:50:10 PM
I'm not belittling electronic music in the least because everyone knows how much of it I listen to, and letting so many composers arrange classic game music is definitely awesome. But they should (as always) devote more resources to the music and give people the chance to use organic instruments instead of sitting around for 3 hours playing into a sequencer. And a real orchestra is always better than a synth one. Always. And of course if you're trying to get sounds you can't get out of an orchestra, that's something else too.
Title: Re: Brawl's Ups and Downs
Post by: BP on April 22, 2008, 12:04:36 AM
I too miss the Red Shells. Whenever one would appear in Melee, I'd throw it at someone saying, "Red Shell Hell!" That and, "MR. SATURN!!" caught on quickly.

Should've been done also:
-More trophies, especially considering the method used to make most of them.
       -That is, most are just polygons copied from other Wii games. Some are fresh, but most aren't, or are already in the game. Not a single Mother trophy is of something not already in the game.
-Ability to put trophies in custom stages to serve as structures. Just not the Subspace Gunship.
-More characters with costume systems like Wario's. Dr. Mario? Outset Link? Mr. L?
       -Note that I don't mean something like turning Lucario into Mewtwo. Dr. Mario is Mario, Outset Link is Toon Link, but Mewtwo is not Lucario.
                   -But one different character for each is okay--Lucas has Claus, the Links have their dark counterparts, Captain Falcon has Blood Falcon, etc.
-If not that, more options for a team color. Wario's default costume has two that look different, but are both candidates for a member of a red team, for example. Only one is actually used for the red team, though.
-Why can't we move names up and down the list!? Is it not obvious that the console's owner will be first to enter a name and will be playing the most often, and will therefore be the one to suffer most when scrolling all the way down to the bottom of the pit of names?
-I wish Deku Scrubs were Subspace Emissary enemies. They need a great comeback sometime in the future.
Title: Re: Brawl's Ups and Downs
Post by: CrossEyed7 on April 22, 2008, 05:35:33 AM
Actually, it would be nice if any series's enemies other than Mario were in the SSE. There was a huge lack of fanservice in there.
Title: Re: Brawl's Ups and Downs
Post by: Turtlekid1 on April 22, 2008, 09:47:11 AM
Maybe, but let's face it: Mario enemies are the most well-known.  I can't even think of a single enemy from another series that isn't somewhat generic.
Title: Re: Brawl's Ups and Downs
Post by: BriGuy92 on April 22, 2008, 09:50:05 AM
I can't even think of a single enemy from another series that isn't somewhat generic.
In my opinion, Like Likes are anything but generic.
Title: Re: Brawl's Ups and Downs
Post by: Chupperson Weird on April 22, 2008, 10:01:47 AM
What kind of statement is this? How about Octopus Batteries? Geemers? Slimes? Bianckys?
Title: Re: Brawl's Ups and Downs
Post by: Luigalaxy on April 22, 2008, 11:00:28 AM
+: Great Character selection, good music, good Adventure Mode (The Subspace Emissary),Inclusion of certain Melee stages, ability to create Stages,Boss Battles,Sound Test available at start,inclusion of Wi-Fi,inclusion of Snake, inclusion of Sonic.
-:Loss of Red Shell,inclusion of Mr.Saturn,Luigi's voice.

I hated the fact the Red Shell was taken out because it was one of the best items. Mr. Saturn is just plain annoying and Luigi's voice is more girly than his voice in Melee.
Title: Re: Brawl's Ups and Downs
Post by: Trainman on April 22, 2008, 11:48:04 AM
Ah, so they're replays? Hmm. Yeah, Chup, everyone is too far away for me to ever get a no-lag brawl in, I suppose.... but wouldn't the Wii kinda scavenge around for the closest people on Wi-Fi too so you can get a good game? Or is it just straight up like... first come first serve?

And also, I think I was trying to say Brawl's selection of music was just crazy compared to Galaxy's 65 or so songs.... but when it comes down to it, Galaxy kills with its music. It was way more focused.... and couldn't they have thrown a Galaxy song in there for Mario?
Title: Re: Brawl's Ups and Downs
Post by: Kojinka on April 22, 2008, 02:19:54 PM
+: Great Character selection, good music, good Adventure Mode (The Subspace Emissary),Inclusion of certain Melee stages, ability to create Stages,Boss Battles,Sound Test available at start,inclusion of Wi-Fi,inclusion of Snake, inclusion of Sonic.
-:Loss of Red Shell,inclusion of Mr.Saturn,Luigi's voice.

I hated the fact the Red Shell was taken out because it was one of the best items. Mr. Saturn is just plain annoying and Luigi's voice is more girly than his voice in Melee.
So, you're saying you perfer the sped-up Mario clips over actual Luigi clips?
Title: Re: Brawl's Ups and Downs
Post by: Turtlekid1 on April 22, 2008, 02:57:57 PM
I know I don't.  Besides, that's part of the fun of playing as Luigi;

My friend (at character selection): "You're playing as Luigi?  He sounds girly."
Me (after pounding his proverbial face in in a brawl): "How girly is he now?"

His voice doesn't at all indicate his battle ability.  Ness', on the other hand...
Title: Re: Brawl's Ups and Downs
Post by: BP on April 22, 2008, 05:43:06 PM
Are you suggesting that, because you suck as Ness, no one in the world knows how to use him effectively?
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fimg514.imageshack.us%2Fimg514%2F7565%2Fwhatcv3.jpg&hash=14c1b795dceaa54b452e1cfd1d7f8978)

Mr. Saturn is just plain annoying and Luigi's voice is more girly than his voice in Melee.
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fimg514.imageshack.us%2Fimg514%2F7565%2Fwhatcv3.jpg&hash=14c1b795dceaa54b452e1cfd1d7f8978)
Title: Re: Brawl's Ups and Downs
Post by: Vidgmchtr on April 22, 2008, 06:08:55 PM
Player 2's voice was just a higher pitched version of Mario's in Melee and the first one, this one has his REAL voice.

I never really thought Player 2 had a girly sounding voice.
Title: Re: Brawl's Ups and Downs
Post by: Suffix on April 22, 2008, 07:58:51 PM
Luigi sounds almost exactly like I remember him in Luigi's Mansion. It sounds like Luigi after he's been beat up a bit, but it sounds like him nonetheless.
Title: Re: Brawl's Ups and Downs
Post by: nensondubois on April 22, 2008, 08:12:36 PM
Ups: Fun to collect CDs. Bad character selection (Ike, Lucas) and missing characters, (Roy, Mewtwo and Dr. Mario. Missing stages from N64 game.
Downs: No Animal Crossing Character to go along with stage. Not as many songs as the Japanese version. some good trophies.
Title: Re: Brawl's Ups and Downs
Post by: Bag of Magic Food on April 22, 2008, 08:26:09 PM
I don't think you sorted your Ups and Downs correctly.
Title: Re: Brawl's Ups and Downs
Post by: ShadowBrain on April 22, 2008, 10:18:52 PM
Brawl's got tons of songs, but Galaxy's got (mostly) original, (mostly) orchestrated music (Sakurai lied about Brawl orchestration!).

As for the Red Shell, my brother has occasionally mourned its passing, but I simply feel like it was rendered obslete by a multitude of Assist Trophies/Pokeballs (Jill comes readily to mind).
Title: Re: Brawl's Ups and Downs
Post by: Lizard Dude on April 23, 2008, 01:31:51 AM
Not as many songs as the Japanese version.
Wait, what? They took out songs for US?
Title: Re: Brawl's Ups and Downs
Post by: Turtlekid1 on April 23, 2008, 05:17:01 AM
Does that surprise you?  Japanese get all the good games.

Pokemon games with cool glitches.
KH: Final Mix.
KH2: Final Mix+.
SMB2.
Title: Re: Brawl's Ups and Downs
Post by: nensondubois on April 23, 2008, 08:05:06 AM
Every country should just get everything equally It gets really annoying seeing what they get and what we don't.
Title: Re: Brawl's Ups and Downs
Post by: silverstarman on April 23, 2008, 12:52:45 PM
I agree. They should. Or, do their normal thing, just without a region code in systems so you can play import games on it without needing to mod it.
Title: Re: Brawl's Ups and Downs
Post by: Chupperson Weird on April 23, 2008, 03:49:26 PM
Uh? The Japanese version didn't get more music...
Title: Re: Brawl's Ups and Downs
Post by: jmdblazer on April 23, 2008, 04:33:23 PM
that's what I thought

but... if per chance they did get more music could someone post them on here?
Title: Re: Brawl's Ups and Downs
Post by: Chupperson Weird on April 23, 2008, 05:13:48 PM
They didn't.
Title: Re: Brawl's Ups and Downs
Post by: nensondubois on April 23, 2008, 05:14:40 PM
But the music guide at gamefaqs said so.
Title: Re: Brawl's Ups and Downs
Post by: Chupperson Weird on April 23, 2008, 06:06:23 PM
I just looked through it, and I saw no mention of this. Plus, you should know as well as I how to make sure.
Title: Re: Brawl's Ups and Downs
Post by: nensondubois on April 23, 2008, 06:31:06 PM
http://www.gamefaqs.com/console/wii/file/928518/34064 "Wario de Mambo" is not in the U.S.
Title: Re: Brawl's Ups and Downs
Post by: ShadowBrain on April 23, 2008, 07:47:51 PM
As well it shouldn't.
Title: Re: Brawl's Ups and Downs
Post by: BP on April 23, 2008, 09:21:57 PM
Wario de Mambo rocks face. I'm sure the only way anyone could dislike it would be if they were total nubs in WarioWare who have crushingly embarrassing memories of losing the game again and again and again. That, or they are closed-minded losers who can't accept any kind of change and won't even play WarioWare; you know, the same kind of people who insist on playing as Overalls Wario, with the look that altogether makes him look more angry than crazy.

But I side with ShadowBrain, who surely isn't one of these people, in thinking that it's much too intense for Super Smash Bros. Good call.
Title: Re: Brawl's Ups and Downs
Post by: Turtlekid1 on April 24, 2008, 11:39:44 AM
1. I've never played WarioWare simply because I like other games better; I may have to try it out.
2. What's wrong with overalls Wario (not that I prefer that outfit)?
3. Great.  Now you're going to have me scouring the internet for Wario de Mambo.  Thanks a lot.  ::)
Title: Re: Brawl's Ups and Downs
Post by: nensondubois on April 24, 2008, 01:47:48 PM
If you want the gsf set for Mawaru Made In Wario, the Japanese version of Wario ware Twisted you can get it at http://gsf.caitsith2.net/index.php?sortby=updatedd. I don't know what track it is. It's lossless ripped strait from the game. You'll need winamp and the player, Highly Advanced which is there also.
Title: Re: Brawl's Ups and Downs
Post by: BP on April 24, 2008, 08:36:51 PM
I like other games better
How do you know that if

Quote
I've never played WarioWare
Title: Re: Brawl's Ups and Downs
Post by: MaxVance on April 24, 2008, 09:00:31 PM
Perhaps he just doesn't like the format of WarioWare. Like I can say I don't really like rhythm games even though I haven't really played them.
Title: Re: Brawl's Ups and Downs
Post by: nensondubois on April 24, 2008, 09:21:32 PM
The WarioWare series was only good as Mega Party Game$ after that it was losing itself.
Title: Re: Brawl's Ups and Downs
Post by: Captain Jim on April 24, 2008, 09:54:05 PM
The WarioWare series was only good as Mega Party Game$ after that it was losing itself.

lolwut?
Title: Re: Brawl's Ups and Downs
Post by: ShadowBrain on April 24, 2008, 10:09:24 PM
Wario de Mambo rocks face. I'm sure the only way anyone could dislike it would be if they were total nubs in WarioWare who have crushingly embarrassing memories of losing the game again and again and again.
Hey, it wasn't my fault! It... won't work for some reason (still love Twisted, though).
Title: Re: Brawl's Ups and Downs
Post by: Wii-Player on April 27, 2008, 10:25:51 PM
Up: Everything
Down: Master Hand's voice isn't as good as the 64 one, and Sonic shouldn't be in it. I can't believe Sonic's in it.
Title: Re: Brawl's Ups and Downs
Post by: Suffix on April 28, 2008, 04:16:14 AM
Most people when saying they "can't believe Sonic's in it" are expressing joy. Whassa matta' for you, eh? Don't like his recent reputation? Old vendetta brought up again?
Title: Re: Brawl's Ups and Downs
Post by: ShadowBrain on April 28, 2008, 07:04:40 PM
Hey, that's the great thing about fighting games! Don't like a character? Beat him up!

Down: Master Hand's voice isn't as good as the 64 one
I just realized it's kind of bizarre how he even has a voice.
Title: Re: Brawl's Ups and Downs
Post by: Ultima Shadow on April 29, 2008, 12:30:50 AM
Hey, that's the great thing about fighting games! Don't like a character? Beat him up!

And that is why I like having Donkey Kong in the roster.

Anyway, I think the biggest down was the somewhat wasted potential in characters and assist trophies; there are plenty of characters that could be added quite comfortably. Not that I'm not happy with the roster- in fact, I think it's great- but there was more that could have been done. Then again, don't most Brawl fans think that?
Title: Re: Brawl's Ups and Downs
Post by: Turtlekid1 on April 29, 2008, 07:00:07 AM
They should go the direction DBZ games have gone (like the Tenkaichi series), in which every character who has ever appeared in the series (or, in this case, games) is playable.

*imagines 50 playable characters in the next SSB game*
*faints*
Title: Re: Brawl's Ups and Downs
Post by: CrossEyed7 on April 29, 2008, 08:53:47 AM
Maybe they could go the Lego Star Wars route, by having every character you could ever possibly want to play as (except Jabba), but with less uniqueness between characters. Imagine a 160-character roster.
Title: Re: Brawl's Ups and Downs
Post by: NintendoExpert89 on April 29, 2008, 09:12:29 AM
Personally, I think that a huge amount of characters is too... overwhelming. Yes, there is variety, but when you think about it, most of those characters would probably just be clones of each other. More and more choices doesn't necessarily equal more fun. Take two examples: one, the Mii. When creating a Mii there isn't a ton of variety, so you cannot create a perfect likeness of someone. But that's the fun of it: instead you try to capture that person's essence using the choices you have, and in the end it resembles the person a lot more closer. Now on the other hand, I went to a friend's house last year, where he was playing some sort of giant robot fighter game on the Xbox (I forget the name). He was given the option of fully customizing his robot, painting each piece (and I mean every piece: any screw, pulley, surface, gun, grill, etc) a unique color. He ended up taking more time to paint the robot than actually playing the game.

Also Sakurai said somewhere (Iwata Asks interview maybe) that the characters have to be carefully decided on, in order to maintain a sense of balance. So characters cannot be randomly thrown in, otherwise it seems out of wack.
Title: Re: Brawl's Ups and Downs
Post by: Turtlekid1 on April 29, 2008, 10:41:55 AM
They need to carefully decide to put Waluigi in  :P
Title: Re: Brawl's Ups and Downs
Post by: BP on April 29, 2008, 05:47:21 PM
They need to carefully not, and carefully put him in another Mario Party.
Title: Re: Brawl's Ups and Downs
Post by: Turtlekid1 on April 30, 2008, 05:53:58 AM
You got something against Waluigi, Punk?  ;D
Title: Re: Brawl's Ups and Downs
Post by: The Chef on April 30, 2008, 12:52:48 PM
They need to carefully not, and carefully put him in another Mario Party.

Or actually give him decent role in a decent Mario game before they ever decide to use him again and/or make another Mario Party.
Title: Re: Brawl's Ups and Downs
Post by: Vidgmchtr on April 30, 2008, 12:54:25 PM
I'm for kicking Waluigi off the cast of characters just to spite people too. =3
Title: Re: Brawl's Ups and Downs
Post by: CrossEyed7 on April 30, 2008, 01:22:00 PM
Waluigi needs to be carefully put in Wario Land 6 before he deserves to be in Smash.
Title: Re: Brawl's Ups and Downs
Post by: N64 Chick on April 30, 2008, 01:50:08 PM
There's a Wario Land 5? Would that be Wario World or Wario: Master of Disguise?
Title: Re: Brawl's Ups and Downs
Post by: CrossEyed7 on April 30, 2008, 02:03:56 PM
Postmodernism time!


If you want to read CrossEyed7's last post as saying that Wario World was Wario Land 5 and Master of Disguise didn't count, turn to page 23

If you want to read it as saying that Wario World was part of a separate series and Master of Disguise was Wario Land 5, turn to page 9

If you want it to say that Wario World and Master of Disguise were each half a Wario Land game, turn to page 144

If you think CrossEyed7 forgot how to count, turn to page... uh...
Title: Re: Brawl's Ups and Downs
Post by: Turtlekid1 on April 30, 2008, 03:26:09 PM
If you want to get back on topic, turn to page 1!

+Snake

-No red shell

Those are my latest thoughts.
Title: Re: Brawl's Ups and Downs
Post by: BP on April 30, 2008, 04:58:47 PM
For a second I thought this was the thread for Mario Kart and was going to say "Snaking has been 'removed,' and there ARE red shells!"
Title: Re: Brawl's Ups and Downs
Post by: Turtlekid1 on April 30, 2008, 05:56:26 PM
 ;D ;D ;D

I can't tell if you were kidding about that or not, but it was still funny.

+Ness is easier to use
+Co-op in almost every 1-P mode
Title: Re: Brawl's Ups and Downs
Post by: N64 Chick on April 30, 2008, 07:50:35 PM
Postmodernism time!


If you want to read CrossEyed7's last post as saying that Wario World was Wario Land 5 and Master of Disguise didn't count, turn to page 23

If you want to read it as saying that Wario World was part of a separate series and Master of Disguise was Wario Land 5, turn to page 9

If you want it to say that Wario World and Master of Disguise were each half a Wario Land game, turn to page 144

If you think CrossEyed7 forgot how to count, turn to page... uh...

So which is it? You simply lost track of how many Wario Land games there were?
Title: Re: Brawl's Ups and Downs
Post by: Sqrt2 on May 01, 2008, 03:17:03 AM
At this point in time I only have two minus points for Brawl:


1) It hasn't been released over here yet! and 2) Dr. Mario, Mewtwo and Roy aren't playable characters.
Title: Re: Brawl's Ups and Downs
Post by: Turtlekid1 on May 01, 2008, 05:40:35 AM
Don't worry about it.  Dr. Mario is redundant, Lucario is similar to Mewtwo, and Ike is pretty much a slow and heavy version of Roy.
Title: Re: Brawl's Ups and Downs
Post by: Chupperson Weird on May 01, 2008, 09:44:39 AM
And better.
Title: Re: Brawl's Ups and Downs
Post by: Turtlekid1 on May 01, 2008, 10:09:49 AM
I know!  I can kill Mario with 50% damage with Ike's Standard B-Move only half-charged ;D
Title: Re: Brawl's Ups and Downs
Post by: penguinwizard on May 01, 2008, 11:35:57 AM
I know!  I can kill Mario with 50% damage with Ike's Standard B-Move only half-charged ;D
How much is that in Falcon Punches? Falcon Knees?

I mean, yeah, sending Mario careening off the screen with only 50% damage is amazing, but ridiculous at the same time. In the first game I was used to characters only in danger of flying off the screen at around 200%. I've heard Captain Falcon's knee move in Melee similarly sends people flying at low percentages (an awesome video of Falcon beating Giga Bowser on YouTube proves that).
Title: Re: Brawl's Ups and Downs
Post by: Kojinka on May 01, 2008, 12:12:39 PM
Don't worry about it.  Dr. Mario is redundant, Lucario is similar to Mewtwo, and Ike is pretty much a slow and heavy version of Roy.
1.  Mewtwo wasn't even a clone
2. Dr. Mario could have been an alt costume for Mario
Title: Re: Brawl's Ups and Downs
Post by: Turtlekid1 on May 01, 2008, 01:23:47 PM
As far as Mario goes, his Up-B should be the raccoon power instead f the random non-game-specific third jump he has now.  And his Down-B should be the spin from SMG.
Title: Re: Brawl's Ups and Downs
Post by: TEM on May 01, 2008, 03:31:44 PM
Besides their similar, but not the same, neutral special move, Lucario and Mewtwo are completely different.
Title: Re: Brawl's Ups and Downs
Post by: BP on May 01, 2008, 05:57:00 PM
2) Dr. Mario, Mewtwo and Roy aren't playable characters.
Why drop Dr. Mario when you can just ADD doctors for everybody else? (http://img238.imageshack.us/img238/3808/doctorshr9.jpg)

Most of that, I actually drew a while ago.
Title: Re: Brawl's Ups and Downs
Post by: missingno on May 04, 2008, 09:28:13 PM
UPS
-It's Super Smash Bros.
-Subspace Emissary
-Pit, finally
-Some unique surprises such as R.O.B., Pokémon Trainer, and Olimar, although Olimar isn't too good IMO.
-Wario, finally
-Dedede, finally
-No more Roy (though I did favor him over Marth, I just disliked the clone factor)
-3rd party inclusion. I haven't quite unlocked Sonic yet, but I probably will within the next day, but Sonic is a great inclusion. It's like a gamer's wildest dream come true. Also Snake is actually quite strong. I know I was skeptical at first, but Snake isn't bad, though I still am eh about Snake's inclusion due to the character himself.
-Awesome stages. Mario Bros., 75mm, etc.
-The music is absolutely amazing. It's something I could listen to all day everyday, and if I get a new mp3 player, I just might do that.
-Awesome new items. Dragoon is absolutely genius, then you also got the soccer ball, the golden hammer, and so much more.
-Assist trophies are brilliant.
-Masterpieces. Great way for the newcomers to Nintendo to find their roots.

DOWNS most of these are easily overlooked
-Meta Knight is absolute trash, the worst fighter easily.
-New Pork City is a horrible stage, I hate using it.
-Clones. They're not necessarily bad, but it tends to be annoying that there's generally three versions of Fox, each slightly altered.
-Stickers, who's really going to use them? Sure some will, and it's not necessarily a bad thing, but I just don't see when I'll ever find myself using any.
Title: Re: Brawl's Ups and Downs
Post by: Toad on May 04, 2008, 09:44:17 PM
Why drop Dr. Mario when you can just ADD doctors for everybody else? (http://img238.imageshack.us/img238/3808/doctorshr9.jpg)

Most of that, I actually drew a while ago.

Dr Falcon was brilliant. Show me where it hurts! XD

Also, I have a con for SSBB..

Some of the SSE trophies are hard to find/get. I don't know how many times I've had a Stand appear, but the trophy I need is in the next area, which means going through a door and losing the stand that I've collected. I've gotten frustrated/given up many times..
Title: Re: Brawl's Ups and Downs
Post by: missingno on May 04, 2008, 09:47:41 PM
Some of the SSE trophies are hard to find/get. I don't know how many times I've had a Stand appear, but the trophy I need is in the next area, which means going through a door and losing the stand that I've collected. I've gotten frustrated/given up many times..

That'll most likely annoy me in the future.
Title: Re: Brawl's Ups and Downs
Post by: BP on May 04, 2008, 09:58:34 PM
-Clones. They're not necessarily bad, but it tends to be annoying that there's generally three versions of Fox, each slightly altered.
1. What's wrong with 'em? They provided an option for those who want to use a character another player is using, but don't want to have the same character. Once again, it's 26 Melee characters with them, or  about twenty without. Take your pick.
2. There are no clones in Brawl. Only Luigified characters who may share Final Smashes.
Title: Re: Brawl's Ups and Downs
Post by: Chupperson Weird on May 04, 2008, 10:41:08 PM
Meta Knight is actually really good.
Title: Re: Brawl's Ups and Downs
Post by: Captain Jim on May 05, 2008, 12:29:49 AM
75m is actually really bad.
Title: Re: Brawl's Ups and Downs
Post by: ShadowBrain on May 05, 2008, 06:19:56 AM
Some of the SSE trophies are hard to find/get. I don't know how many times I've had a Stand appear, but the trophy I need is in the next area, which means going through a door and losing the stand that I've collected. I've gotten frustrated/given up many times..
Trying to get the trophies of bosses is where I start pulling my hair out.
Title: Re: Brawl's Ups and Downs
Post by: missingno on May 05, 2008, 03:53:41 PM
Meta Knight is actually really good.

I don't really like him

1. What's wrong with 'em? They provided an option for those who want to use a character another player is using, but don't want to have the same character. Once again, it's 26 Melee characters with them, or  about twenty without. Take your pick.
2. There are no clones in Brawl. Only Luigified characters who may share Final Smashes.

As I said, it's not necessarily bad.

75m is actually really bad.

I like the retro feel.
Title: Re: Brawl's Ups and Downs
Post by: Ambulance Y on May 05, 2008, 04:04:42 PM
I don't like how all the platforms in 75m are freakishly short, but I still don't mind playing on it. New Pork City, however, is the devil.
Title: Re: Brawl's Ups and Downs
Post by: missingno on May 05, 2008, 04:06:17 PM
yeah I really don't like New Pork City at all. It's bearable if the fighters are right next to each other, but it's so difficult to catch what's going on when it's zoomed out due to the spreading of characters.
Title: Re: Brawl's Ups and Downs
Post by: Ambulance Y on May 05, 2008, 04:13:03 PM
And fighting teams on classic is frustrating in New Pork City. 
Title: Re: Brawl's Ups and Downs
Post by: missingno on May 05, 2008, 04:16:06 PM
Nearly everytime I play, I end up fighting Team Ness or Lucas, I'm not even kidding.
Title: Re: Brawl's Ups and Downs
Post by: Ambulance Y on May 05, 2008, 04:23:41 PM
That's why Classic seems tedious to me sometimes. Also, I think there are more interesting Earthbound characters compared to Lucas: (https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Febipm.net%2Fsebs%2Fmother2%2Fclaymodels%2Fpoo.gif&hash=0530a9afda91f0e9324aec2b4b6fcb5e)
Title: Re: Brawl's Ups and Downs
Post by: Turtlekid1 on May 05, 2008, 06:47:18 PM
yeah I really don't like New Pork City at all. It's bearable if the fighters are right next to each other, but it's so difficult to catch what's going on when it's zoomed out due to the spreading of characters.

First time I played that stage, my friend was Pit and I was Mario.  My friend kept flying from one end of the stage to the other.  It's way too easy for a character with good jumping to toy with their opponents on that stage.
Title: Re: Brawl's Ups and Downs
Post by: BP on May 05, 2008, 07:07:17 PM
All of The chosen Four in EarthBound are in Brawl. Just look here...

(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F2378%2Fchosenfourjo3.jpg&hash=139ee5a4e42bc20cbfa4c362aa005e76)

Ness is Ness, because he has the bat and looks just like him. Ness is Paula, because he uses PK Thunder and PK Fire*. Jeff is Jeff, because he has rockets. And Ness is Poo, because he can use Starstorm.

*Lucas may even be a better Paula, having PK Freeze in his arsenal as well as blond hair, but that would ruin the joke just a little: that Ness is almost a one-man EarthBound party in Smash. Just give him a Cracker Launcher and you're good to go.
Title: Re: Brawl's Ups and Downs
Post by: N64 Chick on May 05, 2008, 08:13:30 PM
That...is surprisingly well put though you forgot to mention that Ness is Paula and/or Poo because he has PSI Magnet. Still, nice one.
Title: Re: Brawl's Ups and Downs
Post by: Ambulance Y on May 10, 2008, 01:03:01 PM
I have never ever understood what Ness's B down move does. In any of the Smash Bros games. Help?
Title: Re: Brawl's Ups and Downs
Post by: BP on May 10, 2008, 01:46:31 PM
If you're hit by an energy-based projectile (fire, lasers, etc.) while using the Magnet, you'll recover health. What it can and can't absorb varies from game to game. In Melee, you can't absorb Master Hand's bullets, while you can in Smash and Brawl. In Melee, you can absorb the Ice Climbers' Ice Shot, but no longer in Brawl.
Title: Re: Brawl's Ups and Downs
Post by: ShadowBrain on May 10, 2008, 07:35:25 PM
What kind of accent is Ness supposed to have anyway? Because I will swear until the day I die he's saying "PK Cross" when he does PK Flash.
Title: Re: Brawl's Ups and Downs
Post by: The Chef on May 10, 2008, 07:59:38 PM
Japanese. Funny how the kid from the game released in the US has the thick Japanese accent while the kid who's game stayed confined to Japan sounds perfectly American.
Title: Re: Brawl's Ups and Downs
Post by: BP on May 10, 2008, 08:03:22 PM
Being a silent protagonist, he's not really supposed to say much aside from "Yes" and "No," and being from a country that parodies the United States, he shouldn't be speaking Engrish, but the FRAHS... it's very peculiar. Kirby got it right in Melee, but this time, he says "Frash." The voice actress is the same person for both characters, if I'm not mistaken. Why did she decide to do it half right in one game, then replace the correct voice clip with a worse one just for Brawl? Or did Sakurai help her overcome Engrish just for his little Kirby in the last one, then give up on her after the years? But Ness did get a new clip for PK Fire in Brawl. Perhaps Sakurai sent her a memo, "Rerecord PK F[smudge] voice clip."

But, yes. The first time I saw the Emissary video after Japan's release and heard Ness's voice clips, I facepalmed. I had the faintest hope that maybe the Melee voice was a new one made up when Ness was meant to be replaced by Lucas, and that maybe his Melee voice would be abandoned, he'd sound more like he did in SSB, and Lucas would have the voice I'd already heard by then... But it's fine. You get used to PK Frahs after a while.
Title: Re: Brawl's Ups and Downs
Post by: Turtlekid1 on May 11, 2008, 10:15:56 AM
The strength of the attack makes up for the terrible pronunciation.
Title: Re: Brawl's Ups and Downs
Post by: ShadowBrain on May 11, 2008, 10:53:50 AM
There's a metaphor for life in that...
Title: Re: Brawl's Ups and Downs
Post by: NintendoExpert89 on May 11, 2008, 01:55:58 PM
I personally don't see what makes the new voices annoying. Pit's English voice actually sounds better to me than his Japanese voice (the side B attack sounds a LOT less irritating), but I disliked how they made Bowser sound like a stereotypical Arcade game monster. His voice from recent games (or even his original dinosaur roar for that matter) would have been a lot better.
Title: Re: Brawl's Ups and Downs
Post by: Ambulance Y on May 11, 2008, 01:57:58 PM
Well at least it's not as disappointing as DK's voice in Mario Kart Wii. If you want to be disappointed, go listen to it now.
Title: Re: Brawl's Ups and Downs
Post by: ShadowBrain on May 11, 2008, 05:06:42 PM
If you want to be disappointed, go listen to everybody in Mario Kart Wii. Especially Funky Kong.
Title: Re: Brawl's Ups and Downs
Post by: kirbyman on May 11, 2008, 05:11:10 PM
I feel like Melee is better for some reason...
Title: Re: Brawl's Ups and Downs
Post by: ShadowBrain on May 11, 2008, 05:22:22 PM
The stages, probably.
Title: Re: Brawl's Ups and Downs
Post by: Turtlekid1 on May 12, 2008, 05:15:42 PM
Hyrule Temple > New Pork City.
Also:
Melee Game Speed > Brawl Game Speed (not just higher, better).

Title: Re: Brawl's Ups and Downs
Post by: CrossEyed7 on May 12, 2008, 06:34:16 PM
You forgot one:
Poke Floats > ...
Title: Re: Brawl's Ups and Downs
Post by: ShadowBrain on May 12, 2008, 06:38:39 PM
Everything!
Title: Re: Brawl's Ups and Downs
Post by: Vidgmchtr on May 12, 2008, 06:41:46 PM
Oh man I forgot about Poké Floats :D
Title: Re: Brawl's Ups and Downs
Post by: Chupperson Weird on May 12, 2008, 09:14:01 PM
You mean Everything > Poké Floats, right? Come on!
Title: Re: Brawl's Ups and Downs
Post by: Suffix on May 12, 2008, 10:27:47 PM
Poké Floats is better than Big Blue in terms of moving stages, but the constant shifting can easily become irritating.
Title: Re: Brawl's Ups and Downs
Post by: Chupperson Weird on May 12, 2008, 10:42:46 PM
????? Big Blue is a masterpiece of Smash stagery! It's one of my all-time favorites.
Title: Re: Brawl's Ups and Downs
Post by: Suffix on May 12, 2008, 10:55:19 PM
Ah, perhaps my views on Big Blue are somewhat biased: Luigi can't recover from his side-B fast enough there. But still, items rarely stay still there and the constant rightward movement is tiresome.
Title: Re: Brawl's Ups and Downs
Post by: Turtlekid1 on May 13, 2008, 04:52:22 AM
Poke Floats > Big Blue only because of all the giant Pokemon.
Title: Re: Brawl's Ups and Downs
Post by: MaxVance on May 14, 2008, 05:37:21 AM
Oh, how the times have changed.

Wario with a fart attack?? Nintendo's been reading too many Fungi Forum Stories.But oh crap, he's wearing his Wario Ware gear. I want just Wario... maybe his normal clothes will be an alternate outfit for him?
Title: Re: Brawl's Ups and Downs
Post by: Lizard Dude on May 14, 2008, 05:56:04 AM
:O


LOL! XD XD XD
Title: Re: Brawl's Ups and Downs
Post by: BP on May 14, 2008, 05:26:52 PM
Times and people change. What a narrow-minded little kid I was!

On a similar subject, I've begun to believe the entire concept of hypocrisy is based on people wanting to ignore the fact that people change. "You were wrong at some point in your life. That gives me every right to be wrong today."
Title: Re: Brawl's Ups and Downs
Post by: Br26 on May 14, 2008, 10:54:17 PM
Ups:
-Fun new stages
-New characters
-A trip down nostalgia lane
-Sonic :o

Downs:
-SSE could have been so much more
-Online play is a bit laggy
-No voice chat for online play
-A lot of characters are clones (like three different variations of Fox?)
Title: Re: Brawl's Ups and Downs
Post by: Turtlekid1 on May 15, 2008, 05:38:19 AM
Downs:
-SSE could have been so much more
-Online play is a bit laggy
-No voice chat for online play
-A lot of characters are clones (like three different variations of Fox?)

1. How so?  I thought it was pretty good (apart from the lack of voice-acting).
2. Yep.
3. Meh.  I don't really feel the need for it.
4. I supppose Falco and Fox are pretty similar (even then there are a few differences), but Wolf is an entirely different character.
Title: Re: Brawl's Ups and Downs
Post by: Bigluigifan1.0 on May 15, 2008, 08:22:58 AM
Actually, I found the lack of voice rather nice. Many of the moments in the story could have been ruined with voice-acting if you ask me.

For example: Fox's silence when he was being dragged away by Diddy was rather priceless.
Title: Re: Brawl's Ups and Downs
Post by: Turtlekid1 on May 15, 2008, 12:26:30 PM
Well, yeah.  They don't have to have voice-acting in every part, but the pantomime got old after about the 5th scene.
Title: Re: Brawl's Ups and Downs
Post by: Wiiario on May 15, 2008, 03:53:46 PM
Well, yeah.  They don't have to have voice-acting in every part, but the pantomime got old after about the 5th scene.

Yeah, but how many Nintendo characters can talk? Imagine the the scene where you first meet the AM. Now he's flying down and Mario says:
"It's a you, the Ancient Minister! Why did you-a come here? I'm a gonna destroy that a bomb there. HERE I GO! *Gets hit* MAMMIA! I'M BLASTING OFF AGAINNNNNnnnn!!"
Bad interpretation, I know but another reason they didn't have voice acting. When the characters that CAN talk that are next to the ones that CAN'T talk, it would look really crappy. Just imagine Snake and Mario together (Even though they never really interacted with each other) and while Snake can give long, long, pieces of dialogue, Mario just stands there. It would be awful.
Title: Re: Brawl's Ups and Downs
Post by: BP on May 15, 2008, 04:52:49 PM
Touching quotes from the exciting masterpiece that is the Subspace Emissary:

Kept you waiting, huh?
C'mon!!
GREEEEEAAAAAAAT AETHERRRRRRRRR!!
PK Thunder!

They're all mimes. It's fine that way. Dialog would've lessened the value of the facial expressions and probably wouldn't have been that

"Porky. You rook good."
"Ness! Cough... what are you doing here?"
"I came to get you, roozah!"

great anyway. And the lip syncing would be terrible, as if certain victory poses don't give us enough of that.

Well, my favorite scene from the Subspace Emissary is "Wario Messes with King Dedede." Wario's expression when he sees that Luigi and Ness are alive, and on King Dedede's side. Ness's expression when Wario is driving up the stairs on the Wario Bike. Fantastic.
Title: Re: Brawl's Ups and Downs
Post by: Ambulance Y on May 15, 2008, 04:54:38 PM
Tabuu looks too much like the Silver Surfer if you ask me.
Title: Re: Brawl's Ups and Downs
Post by: Turtlekid1 on May 15, 2008, 05:13:13 PM
How do I unlock the secret Galactus Boss Fight?
Title: Re: Brawl's Ups and Downs
Post by: Suffix on May 15, 2008, 08:12:35 PM
By not being so gullible. Even then it won't be unlocked, however.
Title: Re: Brawl's Ups and Downs
Post by: N64 Chick on May 15, 2008, 08:32:52 PM
Tabuu looks too much like the Silver Surfer if you ask me.

You have a point there. However, touching anything from a ceiling to a pot to a rubber ducky of all things doesn't kill Tabuu.

Brownie points to anyone that knows what I'm talking about. :P
Title: Re: Brawl's Ups and Downs
Post by: ShadowBrain on May 15, 2008, 10:22:42 PM
He... blew up stuff, right?
Title: Re: Brawl's Ups and Downs
Post by: Turtlekid1 on May 16, 2008, 11:16:54 AM
I don't like brownies...  But it must have something to do with the Silver Surfer.
Title: Re: Brawl's Ups and Downs
Post by: The Chef on May 16, 2008, 08:31:04 PM
She's talking about the shoddy Silver Surfer NES space shooter.
Title: Re: Brawl's Ups and Downs
Post by: Mr. Wiggles on May 16, 2008, 08:35:30 PM
Tabuu as a villain sucked hard though. He basically caused a bunch of explosions out of boredom and loneliness.
Title: Re: Brawl's Ups and Downs
Post by: N64 Chick on May 16, 2008, 08:57:19 PM
Very good, The Chef. *gives brownie points to The Chef*
Title: Re: Brawl's Ups and Downs
Post by: Chupperson Weird on May 16, 2008, 10:24:46 PM
She's talking about the shoddy Silver Surfer NES space shooter.
The game with one of the all-time greatest NES soundtracks.
Title: Re: Brawl's Ups and Downs
Post by: Turtlekid1 on May 17, 2008, 05:20:37 AM
I don't like brownies...  But it must have something to do with the Silver Surfer.

I lied.  I love brownies, but I was hoping reverse psychology would work on you.  But I really had now way of winning, because I've never played the Silver Surfer NES game.
Title: Re: Brawl's Ups and Downs
Post by: Ambulance Y on May 17, 2008, 10:39:19 AM
Very good, The Chef. *gives brownie points to The Chef*

He's a chef, he can make his own brownies.
Title: Re: Brawl's Ups and Downs
Post by: The Chef on May 17, 2008, 03:07:47 PM
Yeah, but brownie points are constant and can not be created, much like energy.
Title: Re: Brawl's Ups and Downs
Post by: nensondubois on May 17, 2008, 05:30:07 PM
But I wouldn't eat them.
Title: Re: Brawl's Ups and Downs
Post by: N64 Chick on May 17, 2008, 05:58:09 PM
I lied.  I love brownies, but I was hoping reverse psychology would work on you.  But I really had now way of winning, because I've never played the Silver Surfer NES game.

To be honest, neither have I. I just know of it from an Angry Video Game Nerd video where he does an in-depth analysis of the game. Or as least as in-depth as one can possibly get with a hard game where everything can kill you with one hit.
Title: Re: Brawl's Ups and Downs
Post by: Turtlekid1 on May 17, 2008, 06:29:21 PM
*coughcoughFroggercoughcough*
Title: Re: Brawl's Ups and Downs
Post by: The Chef on May 17, 2008, 07:00:57 PM
At least everything being able to kill you makes more sense when you're a little frog than when you're the Silver friggin' Surfer, for Pete's sake man.
Title: Re: Brawl's Ups and Downs
Post by: SolidShroom on May 17, 2008, 07:25:12 PM
After playing the Silver Surfer game for like 5 minutes on an emulator I can feel that my blood pressure has risen greatly.
Title: Re: Brawl's Ups and Downs
Post by: Chupperson Weird on May 18, 2008, 09:23:09 AM
I actually keep meaning to get a real copy of the game and sit down and get real good at it. Because it's certainly possible.
Title: Re: Brawl's Ups and Downs
Post by: nensondubois on May 18, 2008, 10:26:14 AM
Silver surfer is way too slow and hard.
Title: Re: Brawl's Ups and Downs
Post by: SolidShroom on May 18, 2008, 10:34:23 AM
I actually keep meaning to get a real copy of the game and sit down and get real good at it. Because it's certainly possible.
Like that AVGN video said, it is indeed possible if you memorize where just about every enemy is before hand.
Title: Re: Brawl's Ups and Downs
Post by: Bag of Magic Food on May 18, 2008, 12:59:35 PM
Sounds like the kind of game that's only fun if you use savestates.
Title: Re: Brawl's Ups and Downs
Post by: missingno on May 18, 2008, 04:56:04 PM
I want to play it now.
Title: Re: Brawl's Ups and Downs
Post by: Chupperson Weird on May 18, 2008, 06:12:36 PM
Like that AVGN video said, it is indeed possible if you memorize where just about every enemy is before hand.
And there's nothing wrong with that, either.
Title: Re: Brawl's Ups and Downs
Post by: WarpRattler on May 18, 2008, 08:29:02 PM
Hmm...OHKS that makes the game nearly unplayable without cheating or some serious memorization? I may have to try this.
Title: Re: Brawl's Ups and Downs
Post by: N64 Chick on May 18, 2008, 08:59:28 PM
Don't forget to use a turbo controller, guys. Lest you get a tired/sore thumb.
Title: Re: Brawl's Ups and Downs
Post by: Chupperson Weird on May 19, 2008, 02:02:40 AM
Turbo controllers are for wimpy wimps.
Title: Re: Brawl's Ups and Downs
Post by: Turtlekid1 on May 19, 2008, 03:37:59 PM
No, they're for speed demons.  Unless speed demons are wimpy-wimps to you.
Title: Re: Brawl's Ups and Downs
Post by: WarpRattler on May 19, 2008, 05:24:45 PM
They must be wimpy wimps if they use turbo controllers. No one cares how fast you can play if you don't have the calluses to show for it.
Title: Re: Brawl's Ups and Downs
Post by: TEM on May 19, 2008, 06:00:52 PM
Why would a speed demon need a turbo controller? They are for people who can't do things fast.
Title: Re: Brawl's Ups and Downs
Post by: bobman37 on May 19, 2008, 07:28:51 PM
My third party Gamecube controller has turbo.. but I don't know what it does.
Title: Re: Brawl's Ups and Downs
Post by: Wiiario on May 19, 2008, 07:49:25 PM
Ummmmmmmmmnnn, I don't know but..... Is this getting off-topic, a little?
Title: Re: Brawl's Ups and Downs
Post by: jmdblazer on May 19, 2008, 09:58:23 PM
After reading this page and then reading your post, wiiario, I thought,"What thread IS this?
Title: Re: Brawl's Ups and Downs
Post by: N64 Chick on May 19, 2008, 09:59:49 PM
I was thinking about that a couple of days ago actually. Perhaps the last few pages should be put into its own topic?
Title: Re: Brawl's Ups and Downs
Post by: Chupperson Weird on May 19, 2008, 11:52:50 PM
What would be the point of that?
Title: Re: Brawl's Ups and Downs
Post by: ShadowBrain on May 20, 2008, 06:37:11 AM
The Official Silver Surfer, Turbo Button, and Brownies Thread (http://themushroomkingdom.net/board/index.php?topic=11398.msg508621#msg508621)
Title: Re: Brawl's Ups and Downs
Post by: N64 Chick on May 20, 2008, 10:45:24 AM
Figures that every time I make even a simple suggestion, somebody has to shoot me down. But perhaps the people that want to talk about Brawl's ups and downs want to, you know, talk about it?
Title: Re: Brawl's Ups and Downs
Post by: TEM on May 20, 2008, 01:38:25 PM
Questioning a thought process in this manner is not mean, it is simply an appropriate level of disbelief.

Me calling you a crybaby is mean. Someone asking, "Why?" is not.

I wish brawl's online could be improved some how.
Title: Re: Brawl's Ups and Downs
Post by: bobman37 on May 20, 2008, 03:11:42 PM
TEM says stuff that I want to say. Thank you TEM
Title: Re: Brawl's Ups and Downs
Post by: N64 Chick on May 20, 2008, 03:24:13 PM
Ugh. Sorry. I've just been in a really bad mood lately for reasons I'd rather not discuss. Not here anyway. It just seems like oftentimes no one cares about what I say. Both online and in real life.
Title: Re: Brawl's Ups and Downs
Post by: ShadowBrain on May 20, 2008, 10:04:39 PM
I care...
Title: Re: Brawl's Ups and Downs
Post by: Turtlekid1 on May 21, 2008, 06:05:21 AM
I care...

And here we are, getting off topic again...

PS: So do I, as long as it's coherent.
Title: Re: Brawl's Ups and Downs
Post by: jmdblazer on May 21, 2008, 05:44:11 PM
What thread is this again?
Title: Re: Brawl's Ups and Downs
Post by: megamush on May 21, 2008, 06:20:22 PM
What thread is this again?
its a thread I made so people can discus the good and bad things about SSBB
Title: Re: Brawl's Ups and Downs
Post by: jmdblazer on May 21, 2008, 07:25:39 PM
I know that, I was just making a point at how off-topic this thread has gotten.
Title: Re: Brawl's Ups and Downs
Post by: BP on May 21, 2008, 07:53:26 PM
So? That's how conversations go. If anyone really wanted to talk about Brawl's ups and downs, they would. It seems to me that if not for this discussion, this thread would be long dead. So don't you tell people to get on topic if you're not going to say anything on-topic yourself.
Title: Re: Brawl's Ups and Downs
Post by: ShadowBrain on May 21, 2008, 08:35:03 PM
So? That's how conversations go. If anyone really wanted to talk about Brawl's ups and downs, they would. It seems to me that if not for this discussion, this thread would be long dead. So don't you tell people to get on topic if you're not going to say anything on-topic yourself.
QFT.
Title: Re: Brawl's Ups and Downs
Post by: Bigluigifan1.0 on May 22, 2008, 03:58:50 AM
Yeah, I realized what BP said was absolutely right a while ago. This happens, and it's just normal conversation. The original subject is still there, people just aren't talking about it as much. Once someone post "Ups and Downs" for Brawl, I'm sure people will talk about it again... Until then, we're talking about whether or not this topic is truly getting derailed.
Title: Re: Brawl's Ups and Downs
Post by: matto on May 22, 2008, 01:22:15 PM
Anyone mind if I give my ups and downs?

+Character roster is more fleshed out.
+Snake's CODEC calls are just brimming with awesome. Mei Ling wants a Pikachu, Otacon practices the Captain Falcon memes too much, Snake tells it striaght how most Nintendo fans feel about Peach, and Snake has a disturbing motive for wanting to catch Zero Suit Samus.
+Tomoko Sasaki singing Ashley's Song (JP). Full of win.
+It's fun.
+Solid Snake, because nothing is more fun then beating up

-Wish it controlled better with the other controllers minus the Gamecube/Wavebird.
-Sonic is too [darn] cheap. *Awaits steaming hate from Sonic fans*
-Some Final Smashes are lame. I'm looking at you, Donkey Kong.

And off-topic... A friend of mine asked me why Snake hates Sonic, and the answer is quite obvious if you are knowledgeable of Japanese voice actors/actresses. Akio Ohtsuka, who does Snake's voice in the Japanese version, is the son of Chikao Ohtsuka, who does the Japanese voice of Dr. Eggman.

Oh, by the way, http://youtube.com/watch?v=kz4yPQ01laY (http://youtube.com/watch?v=kz4yPQ01laY). I thought it was funny. XD
Title: Re: Brawl's Ups and Downs
Post by: Kojinka on May 22, 2008, 05:32:57 PM
-After I unlocked all the characters and stages, I just didn't want to bother playing by myself.  If the online were less laggy, I'd think differently
Title: Re: Brawl's Ups and Downs
Post by: BP on May 22, 2008, 05:38:16 PM
The reason I play alone is so that when I'm playing other people, I don't get totally destroyed. No computer can amount to the unpredictability of a real person, though.
Title: Re: Brawl's Ups and Downs
Post by: Captain Jim on May 22, 2008, 07:31:28 PM
Like when you and I got demolished by Ganondorf and Olimar, Bird Person?
Title: Re: Brawl's Ups and Downs
Post by: penguinwizard on May 22, 2008, 10:34:10 PM
Oh, by the way, http://youtube.com/watch?v=kz4yPQ01laY (http://youtube.com/watch?v=kz4yPQ01laY). I thought it was funny. XD
That. Is. Awesome.
Original scene. (http://www.milkandcookies.com/link/53548/detail/)
Title: Re: Brawl's Ups and Downs
Post by: Kojinka on May 23, 2008, 12:26:54 AM
That. Is. Awesome.
Original scene. (http://www.milkandcookies.com/link/53548/detail/)
Feels like I'm wearing nothin' at all!  nothin' at all... nothin at all... nothing at all!
Title: Re: Brawl's Ups and Downs
Post by: Turtlekid1 on May 23, 2008, 06:01:48 AM
Is there an echo in here?
Title: Re: Brawl's Ups and Downs
Post by: nensondubois on May 23, 2008, 07:08:53 PM
Hip-gear has turbo!
Title: Re: Brawl's Ups and Downs
Post by: CrossEyed7 on May 26, 2008, 11:54:13 PM
It annoys me that Sakurai apparently only cared about games on the NES or from the last 5 years. The SNES gets no love. I mean, the SNES is just as old now as the NES was when Melee came out, why doesn't Nintendo consider it retro yet?
Title: Re: Brawl's Ups and Downs
Post by: BP on May 27, 2008, 12:27:41 AM
I don't think it matters what system the characters came from (except for the Ice Climbers, who were explicitly included to be arcade-style NES representatives). The fact is, most of Nintendo's franchises were established on the NES, or at least really early on... notice, in All-Star mode, the jump between Pokémon, from the later years of the Game Boy, to Pikmin, from just before Melee.

Of course, there are some complications--Ike isn't that old, but he's way back there because of the oldness of Fire Emblem and Marth. Ness and Lucas appear earlier than they would if not for MOTHER, even though Ninten is absent.