Fungi Forums
Video Games => Mario Chat => Topic started by: Nintendoobsessed on May 11, 2008, 10:25:20 AM
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Which hub had the best characters to talk to? To interact? The Dissapearing Toads? The fat Piantas? This is todays topic.
BEST:
Super Mario Sunshine (1)
WORST:
Mario is Missing (1)
Just a bunch of Koopas!
NOMINATIONS:
Best bowser/fortress/castle music (6)
Best Mario Sports game (1)
Best Level (1)
(Nominations require 10 votes to become a reality)
BEST Winners:
WEEK 1(Attacks): Mario and Luigi: Superstar Saga
WEEK 2(Final Boss Battle): Paper Mario: The Thousand Year Door.
WEEK 3(Music): Super Mario Galaxy
WEEK 4(Underwater Levels): Super Mario World
WEEK 5(Powerups): Super Mario Bros 3
WEEK 6(Bowser Level):Paper Mario
WEEK 7(First Boss): Super Mario 64
WEEK 8(Yoshi's Role): Yoshi's Island
WEEK 9(Intro): Super Mario Galaxy
WEEK 10(Ending): Paper Mario
WEEK 11(Races): Super Mario 64
WEEK 12(Non-Bowser bosses): Yoshi's Island
WEEK 13(Hub):Super Mario Sunshine (Super Mario Sunshine's first appearance!)
WORST Winners:
WEEK 13(Hub): Super Mario Galaxy/Super Paper Mario
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BEST: SMG. The lumas are cute and fun.
WORST: SM64. Toad has been done to death.
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BEST: It's close between TTYD and SPM, both of which had very interesting characters. SPM loses some points for lack of variety, then gains some back for the Flipside/Flopside residents, and then loses some more for not executing the Flip/Flop stuff very well, and for just being so annoying to navigate.
So, 59% TTYD, 41% SPM.
WORST: SM64. Being an early N64 game, everything looks creepy and soulless, but the place where it hurt SM64 the most was the hub (which would have been rather boring anyway, really).
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"Hub Dwellers"... Unique!
BEST: Probably Rougeport. There's a huge variety of interesting characters instead of them all being the same thing.
WORST: Isle Delfino. Those Piantas are jerks for the most part...
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WORST: SM64. Toad has been done to death.
I respectfully disagree, as I believe Super Mario 64 to be one of the best and most fun games in the series.
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Best: SMG. Lumas rock, the Toad Brigade hangs out, Rosalina creates force fields if you try to stomp her.
Worst: Sunshine. If I haven't yet made it clear enough... I hate Piantas (save TTYD). Bluhemuhumeheybluh.
Edit: I mostly object to Super Mario 64 getting any votes here, since there is almost no one in the castle.
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Best: SMG. All of Mario's friends are there to help him out, unlike SM64 and SMS.
Worst: SM64. Only a few Toads, and none of them are a very lively bunch AT ALL.
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Best: Super Mario Sunshine. I like Pinatas.
Worst: SM64; not much there.
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Best: PM: TTYD for the loads of people to talk to and other stuff
Worst: SM64, I never liked talking to those toads
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Best: Super Mario Galaxy: The Lumas, Rosalina, and those annoying (But likeable.... I think.) Toads. At least they try to help, but suck at it.
Worst: hmmm.... The Piantas are very unoriginal, and annoying, so I'd say them.
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Best: SMG. The Lumas giggle when my co-star touches them. That wins.
Worst: SMS. -insert unintelligible blabber here-
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Best: SMG. They seemed livelier than the others, and some actually served cool purposes.
Worst: SM64. Admittedly it was a good idea back then, but it seems a bit outdated and boring now.
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Best: SMS. Piantas are the coolest. "I'm a chuckster!"
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Best: SMS. Such a variety of people to talk to. Let's see, there were the interesting cops, the guy who's looking at a poster from the start until the end of the game, the shop keepers, the basket people, and of course...
Piantas are the coolest. "I'm a chuckster!"
Worst: Super Mario 64. It's so empty. Good game but I would be a little bit more happier if there were more assisting people than sign posts. Though, I do like how you can never get all 120 Stars until you talk to certain Toads.
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I actually like signs more than characters (besides chucksters). If I see a sign sitting out somewhere odd in the distance, I'll be much more excited to read it than I would be to talk to a character standing in the same spot.
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Actually, now that I think of it, maybe SM64 should be disqualified because it pretty much tries not to have people in the castle. They were stuck in the walls, remember?
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A hub's a hub, no matter who's in it!
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Best: The residents of Rogueport from PM:TTYD. They're so evil and seedy...in a G-rated, happy Disney sort of way.
Worst: I don't really know what to say for worst.
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A hub's a hub, no matter who's in it!
I know it's a hub, but it shouldn't count for this B&W Series contest.
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I know it's a hub, but it shouldn't count for this B&W Series contest.
I agree.
BEST: Mario Galaxy. The Lumas are fun to interact with, and Luigi and the Toad Brigade are there as well.
WORST: Mario Sunshine. The only one with nonsense speech that was funny was Toadsworth, and the Retainers. Yadabladablablah!
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Best: SMRPG, it was fun and long but it needed more party members
Worst: SM64DS, it was just like SM64 but it had a few more stars
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I don't think SM64DS is really a valid option...
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Hey, Nintendoobsessed, do ports count?
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Best: SMRPG, it was fun and long but it needed more party members
Worst: SM64DS, it was just like SM64 but it had a few more stars
This is favorite hub dwellers, not favorite game.
PS. I don't count 30 stars as "a few more".
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Super Mario 64 does not count
To Turtlekid: You might as well just state the original name.
BTW, As Chupperson Weird already corrected me on, SMRPG Towns are NOT Hubs.
And now...the Results!
BEST:
Super Mario Sunshine (4)
Super Mario Galaxy (7)
Paper Mario: The Thousand Year Door (3.59)
Super Paper Mario (.41)
WORST:
Mario is Missing (1)
Super Mario Sunshine (5)
Super Mario 64 DS (1)
NOMINATIONS:
Best bowser/fortress/castle music (6)
Best Mario Sports game (1)
Best Level (1)
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I can't believe Sunshine was voted worst! It had some of the coolest new characters ever! I am mad! D-:<
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Aw crap! I wanted to say TTYD for the mafia Piantas
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Super Mario 64 does not count
To Turtlekid: You might as well just state the original name.
Original name of what?
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^Of the game it's porting.
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I actually like signs more than characters (besides chucksters). If I see a sign sitting out somewhere odd in the distance, I'll be much more excited to read it than I would be to talk to a character standing in the same spot.
I agree with you; I liked reading the signs peppered all over SM64's universe than I did talking to any of the characters. It felt more... mysterious or adventurous. Either that, or it was powered by the odd obsession with signs that I had when I was younger. On an unrelated note, it makes more sense for a sign to say the same thing again and again rather than a NPC.
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How do Bill, Phil, and Gill Board factor in, then?
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I liked reading the signs peppered all over SM64's universe
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How do Bill, Phil, and Gill Board factor in, then?
You forgot Jill Board...
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But they just repeat what's written on them. The toads are under no such obligation.
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I liked reading the signs peppered all over SM64's universe
Yeah, I know that, but it made me think of the anthropomorphic signposts in SMG.