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General Chat / Re: LD's 5000th Post Giveaway!
« on: February 22, 2007, 07:26:17 PM »
How do you people accumulate so many posts!? I feel very insignificant. Of course, I do in comparison to most people...
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Text adventure games tell you which direction you're going. But since they don't actually have moving graphics (or in most cases graphics at all), I think the point is moot.What do you mean no moving graphics (or no graphics)?! I've seen several text adventures and all of them had graphics. Famicom Detective Club II actually had quite good graphics (the SNES one, that is.) That game owns. Also, Radical Dreamers had graphics, and so did FDC I and that other Nintendo text adventure that I can't think of the name of... I think text adventures should be considered 2D
In other news, Virtual Boy is indeed 3D. But only Red Alarm really takes advantage of actual 3D polygonal gameplay, and it isn't exactly quality.I guess it depends on your idea of quality, but I don't think they're all that bad. They get the point across. The rest of the VB games are still 3D, but they're more of a "flat" 3D.
I'm debating whether ViewMaster-style 3D sprite-based games qualify as being in 3D. I guess they do give depth perception, so that's something.
I am now officially convinced that the next Mario game should have full-blown voice acting. :DI'm not sure about that. Mario doesn't talk all that much because of the same reason that Link doesn't talk all that much: Miyamoto doesn't want to be putting words into the players mouths. I don't think the world is ready for full blown voice acting.
Not a lot of Game Boy games are good.
Most of the Mega Man GB games are good. Tetris is good. Not much else. Super Mario Land is decent enough. DK'94, I guess.