I prefer finding numerous Stars in larger, fleshed-out worlds over having them spaced out (hurr hurr) amongst smaller galaxies. Many of SMG2's worlds had amazing concepts, but were too short or linear to exhibit their potential. If Nintendo were a band and their games albums, Galaxy's track listing would have been comprised mainly of eight-minute epics, while Galaxy 2 would consist of catchy two-minute tracks.
Funnily enough, the soundtracks of the games themselves could be referred to as such, with Galaxy having more epic music, and Galaxy 2 having catchy tunes. I would love to say I found a piece in Galaxy 2 that was on par with Gusty Garden or Buoy Base, but the only ones that I did find were those very tracks when they were both eventually reused.
These are why. But you know what? Trainman's got a point. I guess if I just knew the game was going to have a slightly different flavor from the start, I wouldn't have been as let down. Still, whoever said the game was more difficult and had more open-ended areas was clearly on the propaganda end of things.
Also, I have a few questions:
1)How the hell does this game's plot fit with the last one? I know Miyamoto and co. deliberately refused to put a whole lot of effort into it, but the whole thing with the Star Festival happening again and the way
Rosalina acts when she shows up left me confused. My first guess was that it's taking place in that alternate-universe "new galaxy" thing, or whatever popped into existence after that insanity at the end of the first game, but then I figured that was what led to Luigi playing the game over again (and meeting himself, no less--to SMG2's credit, Luigi is implemented much more smoothly).
2) What is the point of "Ghosts"? At first, I thought they'd be something you'd have to race, ala Mario Kart, but nothing could be further from the truth: The one in Cloudy Court does some sweet long jumps, shows you where a 1-Up is, and takes a nap; the one in Throwback shows you where the Comet Medal is, then takes a nap; the one in Clockwork Ruins backflips onto a torch, burns his butt, and levitates in the air indefinitely.
3) Why does the
Flip-Out Galaxy, the second-to-last level of the game, show you how to shake the Wii Remote?