Show Posts

* Messages | Topics | Attachments

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - WeegeeBoiz

Pages: [1]
1
Video Game Chat / Re: Post Your Brawl Pics Here!
« on: September 12, 2010, 12:25:19 PM »

2
Video Game Chat / Re: Wario Ware DIY
« on: September 12, 2010, 12:22:46 PM »
I have WarioWare DIY: Showcase, I want the actual DS game soon. :)

3
Mario Chat / Re: Paper Mario 3DS images
« on: September 12, 2010, 12:15:13 PM »
Another installment in a classic series! In 3D and awesome graphics! :D

4
Mario Chat / Re: Who is your favorite mario villain?
« on: September 12, 2010, 12:13:42 PM »
Larry and Ludwig, they're awesome!

5
Mario Chat / Re: How would you wrap up the Mario series?
« on: September 11, 2010, 06:45:57 PM »
The first thing I'd like to mention is that if I had to give the Mario franchise a proper send-off, I'd make a massive hardware-straining game that incorporates references, locations, items, characters, enemies and who-knows-what else from every Mario game ever made. It would have a graphical style somewhere between SMG and SSBB and the plot would be about Bowser gathering up an army consisting of all of Mario's previous villains in an attempt to get revenge for how-ever-many years of failure. Luigi, Yoshi, Peach, Toad and Wario would be playable. The world would be completely open-ended and feature even the most obscure locations such as Sub-Con and Mario Land. Mario would finally be able to use every power-up he's ever had access to in full 3D. Characters like Pauline and Wanda from Mario & Wario would have cameo appearances. This game would likely never get made, but the Mario franchise would likely not end any time soon.

The funniest thing about all the world-building and depth the RPGs maintain is that it's all done in jest. Things like that block university always came off as an affectionate spoof of continuity hogging, and in Mario's world, that's probably the perfect way to go about it.

The geography is never consistent simply for the sake of gameplay. However, it's not like they never refer to previous areas in newer games. Dry Dry Desert is implied to be the same place as Kalamari Desert (both are called "Kara Kara Desert" in Japan) and even features the same (or at least a similar) choo-choo train. The opening stage of SMG2 is a recreation of the first stage of SMB1. That's about all the consistency I need.

SMS was pretty much the only mainline Mario game to do such a thing. The RPGs also usually do that but they're kinda limited by RPG-style perspectives and geometries (M&L is from an overhead perspective and everything is all block-shaped). Super Mario Galaxy doesn't have to worry about this because it's set in outer space amidst a bunch of lost satellites.

SMG basically answered the question of how Mario's world was made. The RPGs have loads of explanation behind various inner-workings, even if those are mostly self-contained within the areas those games take place in. Still, it's really that hard to imagine for oneself how the Mushroom Kingdom works based on it's appearance in SMRPG and PM1. I always though Mushroom  City was their Manhattan, and the businesses that exist there could be found simply by looking into the background or what-have-you (remember the Wiggler bus or the Goomba chocolate truck?)


I'd love for the series to have an epic finale. Split into two discs, but made like one games. Mario and Bowser would have a climactic final battle, where both of them are in their ultimate forms. One would have to die, and... well it'd be awesome! ;)

6
Mario Chat / Re: Mario Kart 3DS images
« on: September 11, 2010, 06:32:27 PM »
I can't wait for Mario Kart in 3D, as well as sharp graphics, new courses, and likely new characters! :)

7
Mario Chat / Re: Nintendo Power presents: The Official Guide to Mario
« on: September 11, 2010, 06:29:45 PM »
I bought it as quick as possible. A quality guide, I just wish it had more info.

Pages: [1]