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TMK Stuff => Game Blog => Topic started by: David on August 24, 2012, 05:44:47 AM

Title: In Development: Super Mario Clone World for the Atari 2600
Post by: David on August 24, 2012, 05:44:47 AM

The Atari 2600 (http://themushroomkingdom.net/games/Atari) has seen ports of Donkey Kong (http://themushroomkingdom.net/games/dk-a2600), Donkey Kong Jr. (http://themushroomkingdom.net/games/dkjr-a2600), and the original arcade Mario Bros. (http://themushroomkingdom.net/games/mb-a2600), but that wasn't enough for Sprybug over on the Atari Age forums (http://www.atariage.com/forums/topic/201426-super-mario-clone-world-1-1-playable-demo).  He's busy putting together a version of Super Mario Bros. (http://themushroomkingdom.net/games/smb) for the 2600, complete with background music and boss battles!  Sprybug has released a demo of a limited version of world 1-1, and he's working on boss battles against the nefarious Bowser Jr..  Take a look at the demo footage and see what's possible on the 2600.

Demo Footage: (Youtube) (http://www.youtube.com/watch?v=3x5nbM8IroE)

Source: AtariAge Forums (http://www.atariage.com/forums/topic/201426-super-mario-clone-world-1-1-playable-demo/)
Title: Re: In Development: Super Mario Clone World for the Atari 2600
Post by: Weegee on August 24, 2012, 07:13:12 PM
Really makes you realize how big of a step forward the NES was. The flagpole made me grin.
Title: Re: In Development: Super Mario Clone World for the Atari 2600
Post by: The Chef on August 24, 2012, 07:39:29 PM
I actually kinda like the way the Mario theme sounds on an Atari soundchip. Not sure about his decision to make Mario look like his Mario 3 sprites though.
Title: Re: In Development: Super Mario Clone World for the Atari 2600
Post by: Toad on August 25, 2012, 08:03:51 AM
Red and black/yellow and orange is easier to see on a black background than red and brown/red and white (well,SMB Firey colors would have still been ok..)
Title: Re: In Development: Super Mario Clone World for the Atari 2600
Post by: BP on August 25, 2012, 01:48:25 PM
Often I wonder why they went with brown in SMB1 instead of blue or black as in Donkey Kong/SMB2 and 3.
Title: Re: In Development: Super Mario Clone World for the Atari 2600
Post by: The Chef on August 25, 2012, 05:01:52 PM
The primary background color for SMB was blue.
Title: Re: In Development: Super Mario Clone World for the Atari 2600
Post by: Toad on August 25, 2012, 08:56:17 PM
It was purple. Dark blue was used for water levels, light blue for.. nothing..
Title: Re: In Development: Super Mario Clone World for the Atari 2600
Post by: BP on August 25, 2012, 10:46:41 PM
Yeah SMB2 Mario's blues really camouflage into the game's skies don't they
Title: Re: In Development: Super Mario Clone World for the Atari 2600
Post by: bobbysq1337 on August 25, 2012, 10:59:03 PM
I think he ment overall (clothing) colors
Title: Re: In Development: Super Mario Clone World for the Atari 2600
Post by: BP on August 26, 2012, 02:11:17 AM
I was talking to Chef: using the same, or similar, blue from SMB2 Mario's sprite in place of the brown in SMB1 Mario's wouldn't have clashed with the background color.

BUT... Maybe it just would've looked weird. Here's the palette NES games have to work with:

(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fen%2F2%2F29%2FNES_palette.png&hash=ad3e654cc4bec2f5a747486df6dc8271)

The more I think of it the more I think one of those deep blues or black in place of the brown actually wouldn't have looked so right in SMB1
Title: Re: In Development: Super Mario Clone World for the Atari 2600
Post by: The Chef on August 26, 2012, 06:43:21 AM
If he wore black his arms would disappear in the underground and castle levels.
Title: Re: In Development: Super Mario Clone World for the Atari 2600
Post by: BP on August 26, 2012, 03:33:56 PM
SMB3 didn't seem to care about that
Title: Re: In Development: Super Mario Clone World for the Atari 2600
Post by: Electric on August 26, 2012, 04:58:10 PM
The sprites are suprisingly well made. It reminds me of the 2600 Mega Man game at I Am 8-Bit.