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Messages - jdaster64

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1156
Video Game Chat / Re: Why Melee Is Better Than Brawl
« on: October 18, 2008, 12:31:39 PM »
I had never heard of Marth/Roy (though I liked them in SSBM), Pichu, Mewtwo, Ness or Ganondorf. I was well acquainted with Ice Climbers, G&W and some other obscure ones, though.

1157
Video Game Chat / Re: Why Melee Is Better Than Brawl
« on: October 17, 2008, 06:50:51 AM »
Quote from: Trainman on October 16, 2008, 08:46:47 pm

Personally, Melee is way too FAST. The gameplay is horridly fast.
But that's part of what makes Melee so much fun.  It keeps you alert.



Quote from: Trainman on October 16, 2008, 08:46:47 pm

 Compare Melee's cartoony colors to Brawl's more 'Darker and Edgier' tone.


What's wrong with cartoony?

Thumbs-up for this post. And beanDude's as well.

1158
Fan Creations / Re: Gallery of BP
« on: October 16, 2008, 01:55:30 PM »
Where'd you get the image in the last panel from?

1159
Video Game Chat / Re: Why Melee Is Better Than Brawl
« on: October 15, 2008, 06:42:48 AM »
Bird Person made a good point about Melee: After having played Brawl, the attacks just aren't strong enough. The game has a weak, almost wimpy feel to it. It lacks some of the great things about Brawl, specifically multiple music choices and a screenshot mode that's worth using. However, it plays well as a fighter in general, and hey, a challenging, shield-less Home-Run Contest is fun.

To conclude, Melee and Brawl are equally fun to play. Heck, I still occasionally pop in Melee and play a couple matches just for the fun of it.

I don't see how Melee's attacks are any weaker than those in Brawl,and I agree with you greatly on the HRC (after I first saw the shield, I NEVER played HRC on Brawl again). Using the music as a reason for Brawl to be better than Melee? Sure a few more music choices are nice, but you couldn't want too much better than the awesome ones Melee already had. That's probably why I don't like Brawl as much, it's because people forget how good Melee was because of it.

1160
Video Game Chat / Re: Why Melee Is Better Than Brawl
« on: October 14, 2008, 07:00:49 AM »
To everyone who "expected more from Brawl than what we actually got": What WERE you expecting?

To clarify, the 1-P modes in Brawl are 5-star, and couldn't be much better. I just wish the overall feel of the game was more like Melee. The fights don't have to be so smoothly animated that it takes all fast-paced fury out of them. I also wish they had left the original Melee characters alone (sans Pichu and possibly Mewtwo). They could have put a total of 40 in, since there were already a few unused models made for a few more characters in the game.

1161
Mario Chat / Re: BEST AND WORST IN SERIES? Week 26: Characters
« on: October 14, 2008, 06:37:01 AM »
BEST: M&L: SS.

WORST: Super Mario Bros. 2. I'd rather have had the Lost Levels.

1162
Video Game Chat / Re: Why Melee Is Better Than Brawl
« on: October 13, 2008, 02:01:58 PM »
I'm surprised this hasn't been mentioned yet: Melee was a much more dramatic upgrade, released after a much shorter waiting period. Melee came out just over two years after 64, had beautiful graphics, added several fundamentally new game modes, and more than doubled the size of the roster. Brawl came out almost seven years after Melee, marginally improved the graphics, grew the roster by less than ten slots, and was basically just a more polished version of Melee. Whereas Melee was the definitive upgrade to 64, there's no major reasons to upgrade from Melee to Brawl.

I stand by my Windows analogy. 64 was Windows 98: a bit ugly and buggy, but worked well enough. Melee was XP: significant upgrades in usability and stability, and dramatically better-looking. Brawl was Vista: took seven years to come out, after innumerable delays and huge amounts of hype, and didn't make any major changes, yet still cost as much as the last one.

Also, we weren't expecting to know all the exciting stuff about Brawl months before it was released. Pretty much all the interesting new characters were revealed on the site long beforehand, and most of the unlockable characters in the game were veterans.

But my biggest pet peeve with the game (aside from the trophies) is how obvious it is that Sonic was a last-minute addition. There's no excuse for that. Sakurai and Sega should have been sitting down with each other from the day development started. It shouldn't have taken until the summer of 2007 for one side or the other to go "Hey, as long as we're putting third-party characters in there, how about Sonic?"

Thank you! Took the words right out of my mouth. Brawl should have been 3.5x as much better than SSBM than SSBM was better than 64! (Okay, that's pretty impossible, but still; they could have done a lot more, or at least kept all the characters from Melee in it and not nerfed a lot of the good characters.)

1163
Video Game Chat / Re: Why Melee Is Better Than Brawl
« on: October 13, 2008, 06:40:58 AM »
I don't own Brawl yet, but I have played a fair amount and like and don't like it...

For one thing, SSBM and SSBB's key feature is their unlimited Vs. mode possibilities.

SSBB's good points - tons of special melees, items, and other gimmicks.

HOWEVER... if you want to do an item-less 3- or 4-stocker (like everyone should),

SSBM- faster, more accurate control.

This alone, IMO, makes for a better item-less, no-gimmicks battle.

Also, the characters I liked have nearly all been ruined in some way or another in SSBB...

Mario- Spin attack (b-down) replaced with FLUDD,
Marth - B move now juts straight out (that's just sad),
Jigglypuff - B-down now OHKO's at a much higher %.

Not to mention that ROy and Dr. Mario have been removed, and replaced by a bunch of characters mainly from random games no one's heard of. And Sonic in a Nintendo crossover, that's just wrong! :(

I probably would like Vs. Mode and the whole game a ton better if they hadn't messed with the roster or movesets at all!!!

</rant>

1164
Fan Creations / Re: Gallery of BP
« on: October 12, 2008, 03:33:59 PM »
"We come in peace" Lol, I'm not sure whether this or the game's storyline makes more sense.

1165
Forum Games / Re: Movesets
« on: October 11, 2008, 06:47:10 AM »
You have to admit it was pretty funny, though.

1166
Fan Creations / Re: Gallery of BP
« on: October 11, 2008, 06:44:19 AM »
in the DSI one, Ness looks quite crazed in the last panel..

1167
Mario Chat / Re: BEST AND WORST IN SERIES? Week 24: HUB Music
« on: October 11, 2008, 06:42:41 AM »
Hey, thin characters, thin music. But I like PM's music, personally.

I have to agree that SPM's music is 75-100% lame. Paper Mario + Paper Mario 2 had awesome music, though.

1168
Forum Games / Re: Movesets
« on: October 08, 2008, 05:18:37 AM »
Wow.

I think the next natural evolution of this thread is to make D&D character stats for characters.

What's D+D?

1169
Forum Games / Re: Brawl Creativity
« on: October 07, 2008, 07:58:02 PM »
The random character switch. I don't usually like to play as the same character for more than a couple of matches in a row, which is why I play as plenty of characters regularly--to keep the experience fresh while not just being one to play as everyone and never get especially used to any particular character. But I sometimes can't decide who to go with next. This option would be just like My Music but for characters, assigned to a player's name. You would set your favorites to appear more often than those you don't especially like using, and if there are characters you simply don't like to use you could set their probabilities to zero. Example, I'd set Ness, Yoshi, Wario, Pikachu and Captain Falcon to a full bar each. Following them with about half-full bars would be characters like Mr. Game & Watch, RED and Lucas--characters I like, but don't really love. I like a lot of the characters but never really decide to play as Zelda or Snake on a whim, you know what I mean?

For more depth you could set which alternate costumes would and wouldn't be used.

That would be pretty awesome. I always use a certain costume with every character, and will play as nearly any one of the characters in SSBM. (I don't have SSBB but I'm sure I'd do the same in it) However, I am partial to playing as a few select characters (Mario/Doc/Luigi, Ness, C.Falcon/Ganon, Marth/Roy)

1170
General Chat / Re: Super Mario Bros. Z - Episode 7 out!
« on: October 07, 2008, 07:52:49 PM »
I loved the part where the "over 9000!!!" discussion breaks the fourth wall.

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