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Messages - jdaster64

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121
Forum Games / Re: What's on your Paste?
« on: October 19, 2011, 03:06:59 PM »
=HEX2DEC(M22)

122
Mario Chat / Re: Mario Kart 3DS Casting Call!
« on: October 13, 2011, 12:56:54 PM »
Tricks are in MK7, from what's been shown in the most recent trailers.  I'm going to miss bikes too, but I 'll gladly take their omission over a totally horrible balance between vehicles like in MKWii.

123
Mario Chat / Re: Mario Kart 3DS Casting Call!
« on: October 09, 2011, 04:07:14 PM »
So it's basically the side-punch from Double Dash!!, presumably usable multiple times.  Interesting... I guess a Cape Feather reboot'd be kind of pointless what with the hang-glider system.

EDIT: I'm still curious as to what the distribution of retro courses will be.  Thus far, 1 from SNES (a Mario Circuit), 2 from N64 (Kalimari Desert + Luigi Raceway), 4 from DS (Waluigi Pinball, Airship Fortress, Luigi's Mansion, DK Pass), and 1 from Wii (Maple Treeway) have been shown in various screenshots and videos.  I guess that 2-2-2-2-4-4 (in order of release) is still a possibility, but I hope that N64 gets more representation than that, and don't think Wii needs 4 as badly.  I'd love to see one retro cup per game, but I don't think Nintendo would break the 4-cup mold for that.

124
Video Game Chat / Re: Yoshi's Cookie Protoype
« on: October 04, 2011, 12:49:21 PM »
Wow, this is pretty cool; it looks a ton more like the NES version, from what I can tell.  I'll have to get on ripping some of the graphics at some point.

125
Forum Games / Re: Barcode RPG
« on: October 03, 2011, 08:15:50 AM »
This sounds like it'd be a very interesting concept, actually, and I'm usually not much for tabletop-style RPGs.  I can see why it wouldn't do well in the American market, though.

126
Video Game Chat / Re: Games you think are perfect
« on: September 30, 2011, 01:50:24 PM »
And add one to Glitzville.  And I maintain that item/badge drops could be at least slightly more frequent without breaking the game.

127
Forum Games / Re: What's on your Paste?
« on: September 26, 2011, 10:21:44 PM »
0210E12C

128
Forum Games / Re: The Pointless Topic!
« on: September 23, 2011, 02:12:07 PM »
The IGeNerator
"What Angry Birds could learn from Xenoblade", I'd like to see.

129
Mario Chat / Re: Mario Kart 3DS Casting Call!
« on: September 20, 2011, 01:15:26 PM »
The N64 one was way too long and boring a course, great music notwithstanding. Furthermore, it seems that whatever difficulty there was in it was caused either by extraneous Chain Chomps or by freak item accidents.  That and holding too far left/right on that initial drop.  The SNES one was flat as a board (obviously), had way too little room and way too tight corners; that and the unpredictable Thwomps made it nigh-impossible to complete without letting go of the gas.

The GCN and DS ones, on the other hand, had a fairly high difficulty level that you'd expect on a final course, without any unnecessary obstacles contributing to the difficulty.  You could typically stay on the course if you had decent driving skills, unless you got too greedy with Mushroom/Star boosts and/or got caught up in a barrage of ill-timed item hits.  If any Rainbow Road were to return, I think it should be one of these.

I can't say anything about the GBA Rainbow Road, as I never played SC, and Wii's I just didn't care for.  There's nothing particularly wrong with the course (besides perhaps an excessive number of jumps); I've probably just gotten sick of it thanks to Wi-Fi Rainbow Road-spammers.

130
Mario Chat / Re: Mario Kart 3DS Casting Call!
« on: September 19, 2011, 03:41:17 PM »
The only reason I've never really felt like picking up Super Circuit is because I never cared too much for the controls of the SNES version, and I assume they're fairly similar.  That being said, the courses look really well-designed (though I'd say they're every bit as "weird" as 64's, which isn't really a bad thing at all in either case), and having never heard of the red shell trap, that sounds really sweet.

Mario Kart 7 could really stand to have one cup for each of the previous installments of the series, but my guess is that it may forgo SNES and GBA entirely.  I'm upset that neither Vanilla Lake from the former ever made it into a retro cup, but I did love most of the courses that were brought back, especially in MKDS.

131
Mario Chat / Re: Mario Kart 3DS Casting Call!
« on: September 15, 2011, 04:13:21 PM »
Just noticed something; watch the item roulette at the beginning of the third video here closely.

From what I can tell, it includes (among other items), a Super Leaf, a "7" from the game's logo, and a wingless Spiny Shell.  Notably, it appears to exclude everything from MKWii, as well as possibly fake item boxes and Golden Mushrooms (though I seriously doubt either of them are going to be absent, despite my hate for the former).  I would imagine the Spiny Shell is now ground-bound due to the hang-glider attachment, but I have no idea what the other items would do.

132
Forum Games / Re: What's on your Paste?
« on: September 15, 2011, 01:17:11 PM »
    Overlay transition: 'Matrix 4 wipe'      0:00:00.10   0:00:00.00
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    Overlay transition: 'Matrix 4 wipe'      0:00:00.10   0:00:05.05

133
Mario Chat / Re: Mario Kart 3DS Casting Call!
« on: September 14, 2011, 01:40:05 AM »
Well, this is one 3DS Mario game that I am certainly psyched about.  I can't wait until more information gets out concerning the courses, characters and what-not, but what they've shown thus far certainly looks promising; at the very least, this looks far better than Mario Kart Wii already.

I personally like that they brought Metal Mario back as a PC after this long; he still seems less filler than any baby that isn't Mario and very-slightly-possibly Luigi.  I'm honestly surprised that Lakitu's taken this long to get a playable role, seeing as he's been in the series since the beginning, and there have been normal-enemy characters in every Mario Kart game save for '64 and Super Circuit.

Also, Airship Fortress, DK Pass, and Waluigi Pinball back?  Heck yes; they sure can choose those DS courses.  Then again, most of the courses in DS were pretty awesome.

134
Forum Games / Re: What's on your Paste?
« on: September 13, 2011, 11:57:51 PM »
Choisissez une scène qui vous émeut. Celle-ci doit contenir un paysage et un ou plusieurs personnages.

135
Mario Chat / Re: Creeping Graphical Sameyness
« on: September 12, 2011, 01:48:45 PM »
Actually, the old Buzzy artwork doesn't look too far off from the NSMB look. As best as I can tell, the cute rounded mouthless head sticking out in PM (and the claws/toenails) was pretty much unprecedented.





Yeah, I did realize that the NSMB model looks a lot like the old artwork, but if you look at the sprite from SMAS-SMB, SMAS being the most recent game to have Buzzies prior to PM, there's quite a bit more of a resemblance.


The toenails were previously present in the SMW incarnation, I believe.  At least, there appears to be a couple white pixels on its feet.


Plus, the cuter design could also have been largely borrowed from SMB3's Buster Beetle or Para-Beetle art, both of which are largely reflected in their respective SMB3 sprites (as much as can be in a 16x16 space, at any rate).

At any rate, it would seem that prior to NSMB, there were about an equal amount of depictions of either design, and the "cute" one fit better in Paper Mario's artistic style.  But now that I come to think of it, how is it that the PM3DS Buzzy Beetle design got changed, while Parabeetles in NSMBW kept their old design?

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