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Video Games => Mario Chat => Topic started by: Electric on July 06, 2008, 11:56:16 AM

Title: What would the next big Mario game be like?
Post by: Electric on July 06, 2008, 11:56:16 AM
Read title.
Title: Re: What would the next big Mario game be like?
Post by: Electric on July 06, 2008, 12:14:43 PM
O.K. heres what I think:
Bowser will capture the princess again and mario will travel through universes.

Now post some of your ideas on how you think the next mario game will turn out.
 
Title: Re: What would the next big Mario game be like?
Post by: penguinwizard on July 06, 2008, 01:14:42 PM
Well, Mario had FLUDD in Super Mario Sunshine, and Mario went to different galaxies in Super Mario Galaxy, so that proves there's no frickin' way I can begin to predict what the gimmick in the next Mario game will be. Maybe he'll gain the ability to rewind time and command an army of Yoshies to attack Bowser's castle. An RTS made simple Mario-style. Mario style can make any boring sport or gamestyle fun.

But what's for certain is that Bowser will return somehow, Bowser will either kidnap the Princess or Princess will stand around and do nothing, and Mario will say the same darn cheerful things. I have to wonder if Martinet's getting tired going "Woo-hoo!" all the time. It's cute, but seeing this old guy go "Woo-hoo, you're number one!" while holding up his index finger is a little creepy.
Doesn't mean I don't want to hear an audio recording of when Martinet left a Mario message on some guy's answering machine. That would be awesome.

Or maybe - just maybe - Mario and Peach will team up in the next game. You use the unique powers of both. It'd be even better if it were a Lost Vikings sort of game with Bowser as the third player, but that's never going to happen.
Title: Re: What would the next big Mario game be like?
Post by: The Chef on July 06, 2008, 04:32:56 PM
I think Martinet actually does a hell of a lot more in terms of recording lines, but the bigwigs insist on picking the exact same ones for every game, in addition to reusing old ones. They oughta give the man a better opportunity. He's one hell of a voice artist.
Title: Re: What would the next big Mario game be like?
Post by: BP on July 06, 2008, 04:35:46 PM
If you recall that one interview (the one in which he says "Eeeeveryone cheating but me" as Waluigi), he seems to really love what he does.
Title: Re: What would the next big Mario game be like?
Post by: ShadowBrain on July 06, 2008, 04:37:09 PM
Wasn't there already a thread like this?

Well, it's hard to go beyond galaxies (and SPM has dimensions covered). I've figured, since SMG already regressed a little (good or bad, depending on your point of view), the next game will have SMG graphics (if it's on Wii 2, hopefully better ones as well) but take place in SMB1/2/3/Super Mario World style Mushroom Kingdom settings.
Title: Re: What would the next big Mario game be like?
Post by: MushroomJunkie on July 06, 2008, 05:20:10 PM
I seriously do think that marios next game will have something to do with time travel.  Bowser will kidnap peach and then send mario hurling back in time long ago and he will have to collect power stars so he can get enough energy to create a portal in time to the future.  He will then just keep travelling  until hes back in his time, and can resque peach!
Title: Re: What would the next big Mario game be like?
Post by: Unlimited Lumpia on July 06, 2008, 05:31:30 PM
You mean like Chrono Trigger? :p

I would love to see a more "serious" Mario game with a very dark and intricate story line. Some of the Mario RPGs have attempted at it, but I for one would love to see great character development and unexpected plot twists.  I guess it isn't in Mario's character to be in a game like that, but here's hoping...
Title: Re: What would the next big Mario game be like?
Post by: CrossEyed7 on July 06, 2008, 05:37:50 PM
So far, the 3D titles can be analogized with the sidescrollers pretty closely. The first one has primitive graphics but good jump physics, the second one introduces a weird new mechanic and is the black sheep of the series, and the third one has lots of power ups and goes on a whirlwind tour of a big place -- the entire Mushroom Kingdom; the entire universe. If the analogy continues, we should expect the 3D Super Mario World, basically Galaxy 2, around 2011 (half the length of time between the previous games, like Super Mario World). It will probably be similar to Galaxy in graphics and controls, take away a few of the suits and add one or two more, and focus on a nominally smaller but much more fleshed-out location. There's a pretty good chance it will be set in the Mushroom Kingdom, since none of the other 3D games have actually been there yet, surprisingly, other than the Grand Finale Galaxy.
Title: Re: What would the next big Mario game be like?
Post by: ShadowBrain on July 06, 2008, 06:50:17 PM
Wow... you've got a good point there!
Title: Re: What would the next big Mario game be like?
Post by: penguinwizard on July 06, 2008, 07:06:08 PM
I was under the impression that Super Mario World was bigger than Super Mario Bros. 3, more refined, and did add the new mechanic of Yoshi. So rather, a 3D Super Mario World to me would be a further refinement, even bigger than Galaxy, be laid out like an actual world instead of portals everywhere (to keep SMW's world map idea)... and introduce a pteradactyl named Robbie.

Afterwards, freeze me in a block of ice and thaw me out once the new 3D version of SMW2: YI comes out. That one was so different from SMW, focused on a different character, and had a different artstyle.
Title: Re: What would the next big Mario game be like?
Post by: Robert on July 06, 2008, 09:55:35 PM
I was thinking that since Mario has reached the final frontier (space), the only step forward is to go full circle and try for a retro vibe. We could make the game a side scroller, give it some old enemies, set it back in the Mushroom Kingdom and other retro stuff. The problem is, NSMB already did that. That's a bummer...

Perhaps the series could try for a whole new art style. Something like Wind Waker. I once saw a fan-made video showcasing a game called "Super Mario Universe" set in a funky, cel-shaded world. Something like that would give the francise new life.
Title: Re: What would the next big Mario game be like?
Post by: jmdblazer on July 06, 2008, 09:56:53 PM
Crosseyed7, Super Mario 64 WAS in the Mushroom Kingdom.
Title: Re: What would the next big Mario game be like?
Post by: Chupperson Weird on July 06, 2008, 10:29:09 PM
Most of the game took place in painting worlds, however.
Title: Re: What would the next big Mario game be like?
Post by: jmdblazer on July 06, 2008, 11:09:52 PM
Well it technically still is in the mushroom kingdom the whole time.
Title: Re: What would the next big Mario game be like?
Post by: BP on July 06, 2008, 11:23:51 PM
Well so is Luigi's Mansion, but try telling me that's the same thing.
Title: Re: What would the next big Mario game be like?
Post by: Turtlekid1 on July 07, 2008, 08:58:40 AM
Crosseyed7's SMW 3D idea has merit...  I would love to see caped Mario fly in 3 dimensions, maybe even have the Koopalings return instead of bigger versions of standard enemies for bosses.
Title: Re: What would the next big Mario game be like?
Post by: jmdblazer on July 07, 2008, 10:51:03 AM
I still don't get why everyone likes the koopalings so much. Bowser Jr. is way better.
Title: Re: What would the next big Mario game be like?
Post by: penguinwizard on July 07, 2008, 12:01:41 PM
Them's fighting words! Bowser Jr. was cute at first, but once he started dancing around in the Mario Party games and gained a full voice in Mario Sunshine, I was done with him.

We haven't seen the Koopalings in ages, save for ports. We deserve to see them at least once more. If they gain voices and become annoying (imagine Big Mouth), then we can put them to rest.
Title: Re: What would the next big Mario game be like?
Post by: jmdblazer on July 07, 2008, 12:05:32 PM
Well I like Bowser Jr. better because of Shadow Mario, and the paintbrush thing is pretty cool too.
Title: Re: What would the next big Mario game be like?
Post by: Bag of Magic Food on July 07, 2008, 04:23:34 PM
If they gain voices and become annoying (imagine Big Mouth), then we can put them to rest.
But I like when they have annoying voices!
Title: Re: What would the next big Mario game be like?
Post by: BP on July 07, 2008, 05:34:29 PM
maybe even have the Koopalings return instead of bigger versions of standard enemies for bosses.
Yeah, sweet, let's have a bigger version of just one enemy, the Koopa, for all the bosses--including the last one with Bowser!
Title: Re: What would the next big Mario game be like?
Post by: Toad on July 07, 2008, 05:56:44 PM
We haven't seen the Koopalings in ages, save for ports.

They were in Mario and Luigi: Superstar Saga as bosses.

I also agree that CrossEyed's 3D SMW is a good idea, and he's more or less right. SM64 was in the Mushroom Kingdom, however (a very small, very concentrated area).
Title: Re: What would the next big Mario game be like?
Post by: jmdblazer on July 07, 2008, 06:41:35 PM
The Koopalings were in Superstar Saga? I've almost beaten the game, and I don't remember seeing them.
Title: Re: What would the next big Mario game be like?
Post by: penguinwizard on July 07, 2008, 08:41:23 PM
According to MarioWiki, they're one of the last bosses you meet in the game, so I guess keep playing for a while longer. I'm surprised that I never heard this, makes me want to see screenshots.

EDIT: If you look on YouTube, you'll find them. They're indeed in the game.
Title: Re: What would the next big Mario game be like?
Post by: Ambulance Y on July 07, 2008, 08:45:42 PM
I think he'll have street lamps for legs.
Title: Re: What would the next big Mario game be like?
Post by: BP on July 07, 2008, 09:39:11 PM
The Koopalings in M&L:SS have no dialog, no souls, no real purpose other than to make Bowser's Castle harder. That and, it's fan service. They may as well have brought back Wart, Tatanga and Stanley the Bugman while they were at it. I wouldn't be surprised if they were added at the last second before the game got released.
Title: Re: What would the next big Mario game be like?
Post by: Markio on July 07, 2008, 10:18:46 PM
I think they ought to make another RPG.  Don't get me wrong, the Paper Mario series were probably great, but why not make one that looks awesome-awesome?  More similar to SMG, I mean.
Title: Re: What would the next big Mario game be like?
Post by: Kojinka on July 07, 2008, 11:04:37 PM

I would love to see a more "serious" Mario game with a very dark and intricate story line. Some of the Mario RPGs have attempted at it, but I for one would love to see great character development and unexpected plot twists.  I guess it isn't in Mario's character to be in a game like that, but here's hoping...
No.  Sega did that with Sonic, and look what happened to him.  Save the the big story lines for the RPGs.
Title: Re: What would the next big Mario game be like?
Post by: Unlimited Lumpia on July 08, 2008, 01:26:33 AM
*looks at Shadow the Hedgehog* Hm, good point.
Title: Re: What would the next big Mario game be like?
Post by: jmdblazer on July 08, 2008, 12:06:05 PM
After playing further in Superstar Saga, I did find all of the Koopalings in Bowser's Castle near the end of the game.
Title: Re: What would the next big Mario game be like?
Post by: Zarkanthesmasher on July 08, 2008, 02:56:42 PM
Easy - it will be like Super Mario Galaxy, only with even more crazy stuff and more references to old mario games. Yeah, real original, aren't I?
Title: Re: What would the next big Mario game be like?
Post by: The Chef on July 10, 2008, 04:59:54 PM
The Koopalings in M&L:SS have no dialog, no souls, no real purpose other than to make Bowser's Castle harder. That and, it's fan service. They may as well have brought back Wart, Tatanga and Stanley the Bugman while they were at it. I wouldn't be surprised if they were added at the last second before the game got released.

What makes you think they couldn't have been anything more than that? There's a thing in this world called "potential". Even Waluigi has it.
Title: Re: What would the next big Mario game be like?
Post by: Crazee on July 12, 2008, 07:09:22 PM
I'd kind of like a Mario game with multiple playable characters, where each character has a different storyline that helps you see the whole picture after you beat them all. It's not very Mario-ish, but it would be interesting and unique enough as a gimmick but still hold to Mario tradition.
Title: Re: What would the next big Mario game be like?
Post by: Linkin800 on July 12, 2008, 07:56:17 PM
I always wished for a Mario platforming game that had the same exploration as the Zelda games, so you could explore the whole Mushroom Kingdom.

Oh and is'nt the Koopalings in Super Princess Peach as lost sprites?
Title: Re: What would the next big Mario game be like?
Post by: BP on July 12, 2008, 11:28:03 PM
What makes you think they couldn't have been anything more than that? There's a thing in this world called "potential". Even Waluigi has it.
My point is that it is never used. They will never be given extensive dialog or complex roles. Mario games are pretty simple in that department--nice and easy with the main character count. Eight villains with full voice acting and individual personalities... I can only predict failure. But ignoring all of THAT... I don't see how, in a game with zero dialog, a mummified Pokey boss, a giant Cheep Cheep boss, a giant Goomba boss, a flying Piranha Plant boss, a heavily-armed Rocky Wrench boss and a violent Lakitu boss could possibly be less appreciated than seven larger-than average Koopas with spiky shells.
Title: Re: What would the next big Mario game be like?
Post by: CrossEyed7 on July 13, 2008, 12:37:19 AM
Still, seven or eight different looking Koopas would have been better than the same Koopa seven times as midworld bosses.
Title: Re: What would the next big Mario game be like?
Post by: The Chef on July 13, 2008, 07:45:06 AM
Bird Person, if I could send you a copy of Yoshi's Safari with a Super Scope, I honestly would. The Koopalings appeared in that, and had the most varied attack patterns ever. The bosses in NSMB were just plain and generic.
Title: Re: What would the next big Mario game be like?
Post by: Reading on July 13, 2008, 03:31:52 PM
No.  Sega did that with Sonic, and look what happened to him.  Save the the big story lines for the RPGs.
I think the problem has less to do with the story and more to do with gameplay issues. Sonic Adventure 2 had a darker story, and I loved that game. I played Shadow for about 5 minutes and I haven't played "06", but on The Sonic Stadium 06's review actually praised the story-the gameplay faults were what brought the game down. I really, really want to play 06...

I would support a darker, more complex Mario game as well, as long as they still gave the kids something to enjoy. Actually, there's a problem-I'm interested in darker plots and environments, I dislike Mario being thought of as a "kid" franchise, I'm not willing to abandon Mario in favor of something darker, and I think Mario still needs to appeal to the kids. It's an endless loop that I solve by creating my own Mario adventures.
Title: Re: What would the next big Mario game be like?
Post by: The Chef on July 14, 2008, 03:18:36 PM
Here's a pretty decent article from a discontinued blog about ways to make Mario appear less "kiddy" in certain people's minds without overdoing it. (http://spacepope4u.blogspot.com/2007/02/kiddie-problem.html)
Title: Re: What would the next big Mario game be like?
Post by: Trainman on July 15, 2008, 01:14:57 PM
Well every game should look like or better than galaxy now or Brawl.

Mario Kart Wii- Too much like a desaturated Double Dash (but fun nonetheless.) I think MKWii could've easily looked like Galaxy, at least.

Strikers series- Awesome, actually a concept of time because there are actual shadows and some places are set in the evening, basically. I really, really, hate generic round or dodecagonal shadows under EVERYTHING besides Mario. Also, Mario has a more serious kind of attitude, always looking likes he ****ed/he's a lot cockier, which is cool. (Use that in the next Mario)

I've always envisioned a Mario side scroller that goes like kill-a-guy extreme old-school bringing back everything from the old ones but looking like Brawl (Mushroomy Kingdom, folks) minus the wasteland look. I'd save it for a SMB3 World 2 type thing. Basically, take NSMB, Wii it up, make it cooler, take out those weird, new shell enemy thingies in world 5, and make it about 75 times harder and longer.

Grass is actually blowing in the wind, question blocks glow and illuminate things around them, especially in an evening or night level. In the night it'll be clear enough to see galaxies from SMG or see star bits. You might see Rosalina and the observatory rocket by (don't give me the "she only comes once in 100 years" crap because she's apparently chillin' at Mario's house or the observatory since she's in Mario Kart). Give a sense of time going by!! The smiling clouds in the background should look real and start transforming into cumulonimbus clouds thus turning into an angry face and have a storm happening in the distance (Thank God for SMRPG and MK:SC for bringing them rain for once); have a rainy level for once! The storm could come by and drench you, graze you, completely miss you, etc. When you hit blocks they blow a bit of dust out and crumble to the ground rather than turning into 4 little blocks and falling into the "boyfriend box" (heard from a post long ago). You should see houses, tracks from Mario Kart in the distance, old levels set up in the background, questions blocks and music note blocks floating about in the background (just like the SMW cartoon). Whatever object you're going to encounter on the mini-map (toad house, etc.) should show up in the background when you get to towards the end of the level that precedes it. For example, NSMB- when you go to a warp cannon, the world shown has the corresponding level background for it, which is enjoyable.

Music- All the oldies and some new ones but orchestrated with a beautiful concert feel, i've always like violin parts in mario stuff. do it again!

Tons more ideas, but I've typed too much and forgot some, but you catch my drift.
Title: Re: What would the next big Mario game be like?
Post by: Zarkanthesmasher on July 15, 2008, 04:27:42 PM
Well every game should look like or better than galaxy now or Brawl.

Mario Kart Wii- Too much like a desaturated Double Dash (but fun nonetheless.) I think MKWii could've easily looked like Galaxy, at least.

Strikers series- Awesome, actually a concept of time because there are actual shadows and some places are set in the evening, basically. I really, really, hate generic round or dodecagonal shadows under EVERYTHING besides Mario. Also, Mario has a more serious kind of attitude, always looking likes he ****ed/he's a lot cockier, which is cool. (Use that in the next Mario)

I've always envisioned a Mario side scroller that goes like kill-a-guy extreme old-school bringing back everything from the old ones but looking like Brawl (Mushroomy Kingdom, folks) minus the wasteland look. I'd save it for a SMB3 World 2 type thing. Basically, take NSMB, Wii it up, make it cooler, take out those weird, new shell enemy thingies in world 5, and make it about 75 times harder and longer.

Grass is actually blowing in the wind, question blocks glow and illuminate things around them, especially in an evening or night level. In the night it'll be clear enough to see galaxies from SMG or see star bits. You might see Rosalina and the observatory rocket by (don't give me the "she only comes once in 100 years" crap because she's apparently chillin' at Mario's house or the observatory since she's in Mario Kart). Give a sense of time going by!! The smiling clouds in the background should look real and start transforming into cumulonimbus clouds thus turning into an angry face and have a storm happening in the distance (Thank God for SMRPG and MK:SC for bringing them rain for once); have a rainy level for once! The storm could come by and drench you, graze you, completely miss you, etc. When you hit blocks they blow a bit of dust out and crumble to the ground rather than turning into 4 little blocks and falling into the "boyfriend box" (heard from a post long ago). You should see houses, tracks from Mario Kart in the distance, old levels set up in the background, questions blocks and music not blocks floating about in the background (just like the SMW cartoon). Whatever object you're going to encounter on the mini-map (toad house, etc.) should show up in the background when you get to towards the end of the level that precedes it. For example, NSMB- when you go to a warp cannon, the world shown has the corresponding level background for it, which is enjoyable.

Music- All the oldies and some new ones but orchestrated with a beautiful concert feel, i've always like violin parts in mario stuff. do it again!

Tons more ideas, but I've typed too much and forgot some, but you catch my drift.

I would love something just like that - except that if it was 75 times harder than NSMB, it would basically be Lost Levels on a gallon of steroids. I don't think very many fans would play that for more than a few minutes. :P
Title: Re: What would the next big Mario game be like?
Post by: Turtlekid1 on July 15, 2008, 06:54:12 PM
Whoa.  That was pretty well thought-out. 
75x longer?  Heck yeah.
75x harder?  Not so much.
Title: Re: What would the next big Mario game be like?
Post by: Trainman on July 15, 2008, 07:48:26 PM
I just noticed and fixed an error: When I said "you should see question blocks and music not blocks" I meant note blocks.

Anyway, 75x longer would be awesome. I dunno, I'm gonna have to say at least 70x harder because NSMB was the one of the FASTEST, EASIEST platformers I've ever played, and Galaxy was waaaaaaay too easy, btw, also.

A STRONG, VERY EMPHASIZED sense of continuity should happen in the next platformer, not story-wise, but series-wise, such as seeing SMB3 blocks (the ones with screws) in the ground like in SMG and Mario Kart, or Cheep-Cheeps and Bloopers flying around bodies of water in the background. Maybe when you're on a a beach level you can see the SMRPG world, or Isle Delfino in the distance! Maybe even SMW's world map and the smoke from Yoshi's House! Nintendo probably wouldn't like to do that though. It's ALWAYS 99% about gameplay, then how everything should look. I think that really, really isolates where the game is taking place to a player. "Oh it's happening in the Mushroom Kingdom, duh of course." ....Well, WHERE? In relation to what? Is World 2 of SMB3 near the border of Bean Bean Kingdom (they're putting an illegal immigration fence up in the Mushroom Kingdom, I hear), is Mario Circuit 3 from SMK near Mario Circuit from Wii? Is Nintendo going to sentence us to a world of 10 foot wide pathways with the abyss on either side like portrayed in Super Paper Mario in 3D going everywhere?
Why is Mario Kart 64 the only game to continue the exact look of Peach's castle from SM64 on Peach Raceway, but not any others? Do they just hire hundreds of Toad contractors over the years to tear up all the racetracks and build another around it... and redesign the castle every single game? Must be costing them billions of coins. No wonder Mario isn't ditching the overalls.

Turtlekid1, zarkanthesmasher, I'm actually really glad you appreciate what I've always thought a Mario game should be. Usually it's ignored with everyone arguing about a post right after mine saying, for example: "THE NEXT MARIO SHOULD BE THE NEXT MARIO and It WiLL be NEaT."
Title: Re: What would the next big Mario game be like?
Post by: Chupperson Weird on July 15, 2008, 11:58:33 PM
Dude, continuity and Mario don't mix.
Title: Re: What would the next big Mario game be like?
Post by: jmdblazer on July 16, 2008, 12:02:05 AM
I actually liked Trainman's description for the next Mario game.
And at E3 they also announced that there will be a new Mario game for Wii
Title: Re: What would the next big Mario game be like?
Post by: Bag of Magic Food on July 16, 2008, 01:54:47 AM
Dude, continuity and Mario don't mix.
Yes they do.  I personally liked how Peach's castle was re-used for later games, because why on earth would it change?  Remember how cool it was that you could drive from Royal Raceway in Mario Kart 64 over to the very same castle grounds from Super Mario 64?

And there's no reason they couldn't reference previous game events, then say "BUT BOWSER HAS A NEW PLAN."
Title: Re: What would the next big Mario game be like?
Post by: The Chef on July 16, 2008, 07:57:51 AM
Dude, continuity and Mario don't mix.

You act as if there aren't recurring themes and characters and such already.
Title: Re: What would the next big Mario game be like?
Post by: Zarkanthesmasher on July 16, 2008, 10:38:25 AM
Quote
Dude, continuity and Mario don't mix.

Technically, yes. However, I think Trainman's thinking more along the lines of "a mario sidescroller with references to a ton of previous mario games." That way, we can have some general continuity without having to make a super-complex timeline of mario events.

Some more ideas along that line would could be: a jungle level set on an island like Cortez's in Paper Mario TTYD. On the beach you could see Rogueport in the far distance, and as you went through the level you'd find the jungle with Putrid Piranhas, the famous rope bridge puzzle, the entrance to the pirate fort, and the pirate fort itself. You could also have a level set on the Isle Delfino, with Delfino Square as a background, Pianta park in the far distance, and Mount Corona looming over part of the level. The ideas are endless!

I think a cool thing to do would be for Nintendo to make a giant mario sidescroller for the Wii that takes elements from the 3-D games and RPGs. You'd have the Mushroom Kingdom as a hub, where you'd set off to all the other worlds - unlocking worlds as you beat bosses and saved villages. In each world there would be a village with a shop, inn, and other buildings. The health system would be a combination of the regular sidescroller system and the healthbar of Super Mario Galaxy. You'd start off full size, but if you lost two points you'd turn into small mario, who isn't as strong as regular mario.

There would be a TON of different powerups and items - including ones from Super Mario Galaxy and NSMB - but only a few standard ones that appeared in every world. Most would only appear in one or two worlds - ie. the frog suit would only appear in the water world, the Boo suit would only appear in Ghost Houses, and so on. Mario would start off with his jump move, but as he earned coins he would be able to buy new moves like the wall jump, ground pound, spin, and high jump. There would be a lot more worlds than in regular mario sidescrollers - I'm thinking at least 12 or 13 - and each would have a large world map with secrets and alternate paths. Oh, and the difficulty would start out easy, but get really hard by the end - instead of always staying around the same level like NSMB.

If Nintendo did a game like that, I would cry tears of happiness. :)
Title: Re: What would the next big Mario game be like?
Post by: Reading on July 16, 2008, 01:09:16 PM
So would I, as long as they added a more epic plot that doesn't involve saving Peach.
Title: Re: What would the next big Mario game be like?
Post by: Turtlekid1 on July 16, 2008, 03:18:22 PM
It was good until the whole "Only use a certain suit in one or two levels" part.  I would much rather have universally practical suits/powerups that make the game easier or are necessary for finding all the secrets than just progressing through the main level...
Title: Re: What would the next big Mario game be like?
Post by: Zarkanthesmasher on July 16, 2008, 03:40:36 PM
Quote
It was good until the whole "Only use a certain suit in one or two levels" part.  I would much rather have universally practical suits/powerups that make the game easier or are necessary for finding all the secrets than just progressing through the main level...

--------------------------------------------------------------------------------

You have a point. However, I personally would like a combination of both universally practical suits (like the hammer suit) and suits that only help in certain places (like the frog suit and Boo suit). I mean, even a powerup like the Mega Mushroom isn't useful in absolutely every level - on Stage 1-1 of NSMB it's wonderful, but on stage 1-2 it isn't nearly as much of a help because of the cramped conditions. I think there's a balance - because if every powerup always saved you from death, the games would be too easy. ;)
Title: Re: What would the next big Mario game be like?
Post by: Trainman on July 16, 2008, 11:17:26 PM
I don't know about an RPG-type element would fit with it. It'd remind me of Super Paper Mario too much.... and of how much I haven't liked SPM.

Anyway, I think Chupperson just missed the part where I said sense of continuity with the SERIES, not the story-line.
Title: Re: What would the next big Mario game be like?
Post by: BP on July 17, 2008, 05:28:56 AM
Powerups are not powerups anymore. They used to only be for powering you up. Fireballs were Mario's weapon that existed only to help him kill enemies. In Super Mario Bros. 3, powerups are never* required to get the job done. It just makes getting the job done easier. Nowadays they've become more like weapons in Zelda and exist mainly to get you past an obstacle. But then they're timed. Imagine if Mario could keep all the powerups as Link does his weapons... Fiery Bee Boo Flying Mario, please!

*Not counting bonus areas you can only fly to, and wasn't there one level in World 6 that required flight... I forgot... but if there was I think it was on a branched path so you could avoid that...
Title: Re: What would the next big Mario game be like?
Post by: Luigalaxy on July 17, 2008, 07:38:20 AM
Trainman's ideas are pretty good. On the concept of so much stuff in every level... that would be hard to do, but Nintendo could probably pull it off.

Continuity in Mario games, its semi-continuous. Mario, Yoshi, Luigi, Peach, etc. show up in most games (not counting Yoshi.).
Title: Re: What would the next big Mario game be like?
Post by: Trainman on July 17, 2008, 04:04:37 PM
They could do it easily. For the next platformer, they need to pull out all the stops and stop worrying about the "poor, old casual gamer" aspect of the game and focus on how to make it awesome, not on how to make it appeal to 5 year olds in kindergarten or old people who never play games.
Title: Re: What would the next big Mario game be like?
Post by: jmdblazer on July 18, 2008, 10:22:53 PM
Who says 5 year olds can't play games? When I was 3 I could beat Star Fox 64 and had 107 stars in Super Mario 64,
Title: Re: What would the next big Mario game be like?
Post by: Trainman on July 18, 2008, 10:27:32 PM
I didn't mean that in a strict literal sense.
Title: Re: What would the next big Mario game be like?
Post by: Nintendoobsessed on July 21, 2008, 03:07:29 PM
The Map System in Super Mario World was pure genius. The Super Mario Bros. 3 map felt boring, and the New Super Mario Bros map felt robotic. They MUST revisit the map system.
Title: Re: What would the next big Mario game be like?
Post by: Glitchy on July 22, 2008, 08:35:36 PM
The Map System in Super Mario World was pure genius. The Super Mario Bros. 3 map felt boring, and the New Super Mario Bros map felt robotic. They MUST revisit the map system.

QFT. The NSMB world map was extremely linear.


If they made a new Mario game that was a SM64 rehash with completely different star goals, new worlds (possibly replacing some of the old ones, to reduce making it too much like SM64 DS) some other gimmick(s) and SMG graphics, I would totally buy it.
Title: Re: What would the next big Mario game be like?
Post by: Turtlekid1 on July 23, 2008, 05:50:50 AM
So... essentially what you want is another 3D Mario game...

Also:

The Map System in Super Mario World was pure genius. The Super Mario Bros. 3 map felt boring, and the New Super Mario Bros map felt robotic. They MUST revisit the map system.

+1
Title: Re: What would the next big Mario game be like?
Post by: Luigalaxy on July 23, 2008, 06:29:15 AM
I agree. On both accounts. Anyway, the map system also needs to have Lakitu and the mysterious Blue Jay added in-game. Those guys are cool.
Title: Re: What would the next big Mario game be like?
Post by: Turtlekid1 on July 23, 2008, 11:34:33 AM
Perhaps they should add an alternate-colored game for finding all the exits... complete with different enemy sprites.  And bring back the Yoshi/Peach Coins!
Title: Re: What would the next big Mario game be like?
Post by: BP on July 23, 2008, 01:54:44 PM
Why would NSMB have a complex map? It was based on SMB.
Title: Re: What would the next big Mario game be like?
Post by: The Chef on July 23, 2008, 02:21:17 PM
Perhaps they should add an alternate-colored game for finding all the exits... complete with different enemy sprites.  And bring back the Yoshi/Peach Coins!

Super Mario World: Blue Champion and Super Mario World: Red Challenger?
Title: Re: What would the next big Mario game be like?
Post by: Bag of Magic Food on July 23, 2008, 06:34:15 PM
You want to talk about linear world maps?

http://img176.imageshack.us/img176/7948/smb1mapvs5.png (http://img176.imageshack.us/img176/7948/smb1mapvs5.png)
Title: Re: What would the next big Mario game be like?
Post by: Trainman on July 23, 2008, 09:09:55 PM
Wow, before I looked at that link I was like.... hmmm they're all wrong, most linear is SMBDX.... and then you beat me to the punch.
Title: Re: What would the next big Mario game be like?
Post by: penguinwizard on July 24, 2008, 01:25:03 AM
That just reminds me how utterly pointless the world map for SMBDX was. Fun to look at though.

I liked the SMB3 maps. A lot of variety in them. Yes, the Super Mario World map felt even more grand, but SMB3 was nothing to sniff at. I still remember feeling at peace in the Water World (World 3), feeling intimidated in the Ice World (World 6), and I think the Dark World is more scary than the SMW incarnation. Anyone play World 8-1 of SMB3, look at the black background (and I think white ground), and just have an uneasy feeling that this level seems oddly peaceful considering the world... or maybe also a feeling that you were getting into the really hard levels, because 8-1 was a Ludwig to get through. Yeah, that's right, I invented a nonsense swear.
Title: Re: What would the next big Mario game be like?
Post by: Markio on July 24, 2008, 11:01:16 AM
The song that played on the Pipe World Map was the most annoying song I've ever heard.
Title: Re: What would the next big Mario game be like?
Post by: The Chef on July 24, 2008, 06:18:02 PM
I always thought that was the coolest song in the whole game. It sounds better on the NES than the SNES, though.
Title: Re: What would the next big Mario game be like?
Post by: Turtlekid1 on July 24, 2008, 07:58:33 PM
I still remember feeling at peace in the Water World (World 3)

I will never feel at peace in the Water World.  I got at least 5 game overs trying to get past that stupid airship.
Title: Re: What would the next big Mario game be like?
Post by: glitchblaster555 on July 28, 2008, 11:04:34 AM
hmmm....

maybe we should think of the possibilities of a new mario game by making categories?

spin-offs-games like mario kart, strikers, golf, tennis, etc.

RPGs- 6 so far, SMRPG, the M&L series and the PM series

platformers- the original SMB series, plus SMW, SMW:YI, their remakes, and NSMB

3D main series- only 3, plus a remake: SM64, sunshine and galaxy, plus SM64DS

miscellaneous- those obscure games like hotel mario and mario is missing

oh yes, and there is also luigi's mansion and the rest of the yoshi series.

so by looking here, and ignoring the obscure miscellaneous games, we can say...there might be 4 big games coming up, but not at the same time of course.

a new spin-off always comes out quickly...

but the rest? galaxy just came out, so i don't think a new 3D main series game needs to come out yet...
the RPGs are great, all 6 of them, and i know that SMRPG is so far the only main game so far that can only e played on the SNES (and the wii of course through virtual console)
so a remake would be great, since it would bring the game's attention to a new generation of people and being a great game, it would help a lot.

also, a M&L sequel would be good too. superstar saga and partners in time are considered some of the best mario games, ye not so many people play them anymore...instead sticking to paper mario, possibly because SPM just came out recently. an upcoming seuel would help revive the series's fame.

PM doesn't need a 4th sequel so soon...so i doubt anything will come out, except maybe a remake of PM...

and the main platformers? those need to be remade once again for the DS and maybe a new one should come as well. why?
well those games are the should of the mario series. yet there seems to be more spin-offs than main series games!
remakes of the SMA series would be great for the DS. plus a remake of SMB and SMB:TLL to finish it all. imagine, SMB, SMB:TLL, SMB2, SMB3, SMW, SMW2:YI and NSMB all available for the DS as remakes! (except NSMB which is new)
it would bring all the main games to the DS and boost the mario series fame more.

so that is what i'm expecting and hoping. most of it are remakes...but a new RPG and maybe a new platformer would be nice too.
Title: Re: What would the next big Mario game be like?
Post by: BP on July 28, 2008, 01:03:00 PM
I don't think a remake of Paper Mario is likely at all, with it available on the Virtual Console. I'd love a new PM game right about now. SPM was different enough from the others that it wouldn't feel like Paper Mario on Wii had already been done. I mean, SPM was going to be a GameCube game with The thousand-Year Door, anyway.
Title: Re: What would the next big Mario game be like?
Post by: NintendoExpert89 on July 28, 2008, 01:33:28 PM
Seeing that each and every Mario RPG is on a different system, we'll probably see a new one when a new system comes out.
Title: Re: What would the next big Mario game be like?
Post by: Reading on July 28, 2008, 04:05:35 PM
I would like another Paper Mario RPG on the Wii. No one said there had to be only one RPG on every system, and Super Paper Mario isn't a full-blown RPG anyway. Playing Paper Mario again (I'm going to play TTYD as well; in the middle of PM Chapter 7 right now) is making me itch for another new paper adventure. I wouldn't mind if they changed a few gameplay elements; particularly, I'd like if your attack power was an actual statistic instead of just being upgraded when you get new boots/hammers. I'd enjoy another good story as well; the Paper Mario series had a better story with every game, so I'm really looking forward to another SPM-level plot in Paper Mario 3.

A compilation of the classic 2D Mario platformers on the DS would be great. I don't really think doing them seperate would be a good idea, since we already had that (partially) in the SMA series and why pay 4 times (or 6 if they do SMW and YI) what you could if they were all on one card? An option to play them in unchanged original forms as well as versions with graphics and sound enhancement would be a good addition as well.
Title: Re: What would the next big Mario game be like?
Post by: Glitchy on July 28, 2008, 08:52:48 PM
hmmm....

maybe we should think of the possibilities of a new mario game by making categories?

Good idea.

Spin Offs - Mario Tennis needs to return. I love them the most out of the sport series, and I never did get a chance to own Mario Power Tennis. Mario Golf, I can care less.
RPGs - I think we're fine. The only think I can suggest is maybe a M&L game for Wii, or at least a sequel for DS.
Platformers - NSMB came out a few years back, so I don't think we'll get another one. Though, I do want a SMW-like NSMB sequel.
3D Main Series - Oh please. SMG just came out. Unless it's a SMS sequel for DS, we don't need one.
Misc. - Luigi's Mansion is a given since Pikmin 3 is returning. And you know how close they are.
Title: Re: What would the next big Mario game be like?
Post by: goodie on July 29, 2008, 09:40:19 AM
Spin Offs - The sports games all need to die.
RPGs - We need more.
Platformers - We really need more.
3D Main Series - the 3d main series should all be normal platformers, so this category is redundant.
Misc. - Don't care.
Title: Re: What would the next big Mario game be like?
Post by: Toad on July 29, 2008, 07:23:27 PM
What really needs to happen is to have Toad in more playable roles so that people will stop calling all Toads Toad and only the one Toad Toad.

I don't get why so many people confuse the race with the character. It baffles me since nobody gets this confused when talking about other things that are races and characters (Yoshi, Birdo, Koopa, Para Troopa, ShyGuy, ect..)

I really hope a game featuring Toad is on the way, but I might as well give up. I've been hoping that for the last ten years or so..
Title: Re: What would the next big Mario game be like?
Post by: Turtlekid1 on July 30, 2008, 03:47:10 PM
Spin Offs - Super Mario Cricket!sg518335 date=1217346019]
RPGs - Never played one, so I don't know if we need more or not..
Platformers - NSMB2 would be nice (give it some kind of flight powerup).
3D Main Series - Another game the size of SM64DS; not a remake, but perhaps a sequel.
Misc. - Never.

Title: Re: What would the next big Mario game be like?
Post by: Ultima Shadow on July 30, 2008, 04:20:39 PM
Spin Offs - I'm fine with the way they are now, but I'm begging Nintendo not to introduce any more Mario sports games, perhaps get rid of one or two. (I'd love to see Mario Australian Rules Football, but that will never happen)
RPGs - Please.
Platformers - Very good idea, maybe something that breaks the mold a bit (Super Princess Peach-ish in mold-breaking ability)
3D Main Series - I accept these will still be rare, but I think the next one will be for DS/DS sequel.
Misc. - A sequel to SMAS would rock, but Virtual Console has pretty much squashed the idea.
Title: Re: What would the next big Mario game be like?
Post by: Zarkanthesmasher on July 31, 2008, 10:01:16 AM
Quote
Platformers - NSMB2 would be nice (give it some kind of flight powerup).

If they make it, NSMB2 should be based on SMB3. They should just take out the shell powerup and bring back all the suits from the third mario brothers game. They could even add a couple new ones - I'd like to see an ice suit (not ice flower) and a wind suit. It should also have the eight classic themes, as well as the airships, tanks, and fortresses. Oh, and they should bring back the koopalings. If all the airships had Bowser Jr. in them, I'd scream in anger. >_<
Title: Re: What would the next big Mario game be like?
Post by: Silver Metaknight on July 31, 2008, 10:04:06 AM
Spin Offs - Mario Tennis would work well on the wii, but Mario needs less spin offs.
RPGs - There Should be a Mario and Luigi 3 coming out soon enough, but I hope it would be more like the first one.
Platformers - Mario needs more of these; a NSMB2 thats like Super Mario World.
3D Main Series - A remake of Super Mario Sunshine, but with lots of extra levels and overall new content.
Misc. - A Luigi's Mansion 2 would work quite well on the wii.
Title: Re: What would the next big Mario game be like?
Post by: Glitchy on July 31, 2008, 03:45:25 PM
Well, my only hope is NSMB2, because so far most, if not all, Mario games are one-per-console/handheld.
Title: Re: What would the next big Mario game be like?
Post by: Toad on July 31, 2008, 07:11:18 PM
ALL Mario games are like that.. there's only been one of each type of game on nearly every console/handheld (except for Mario Party, which has had up to 3)
Title: Re: What would the next big Mario game be like?
Post by: Kimimaru on July 31, 2008, 10:04:45 PM
The NES had Super Mario Bros. 1, Super Mario Bros. 2, Super Mario Bros 2. (Japan), and Super Mario Bros. 3.
Title: Re: What would the next big Mario game be like?
Post by: BP on July 31, 2008, 10:44:07 PM
And those games weren't incredibly short and easy-to-make compared to today's? And two of those weren't taken from previously-made games with alterations (SMB2J being SMB with new levels and graphics and SMB2 being DDP with new graphics)?
Title: Re: What would the next big Mario game be like?
Post by: Zarkanthesmasher on August 01, 2008, 08:03:09 AM
Quote
And those games weren't incredibly short and easy-to-make compared to today's? And two of those weren't taken from previously-made games with alterations (SMB2J being SMB with new levels and graphics and SMB2 being DDP with new graphics)?

Um, no. Do you realize how difficult making games was back then? Making the first three Super Mario Brothers games was probably HARDER than making NSMB today. Heck, there's people today that can make great clones of SMB by themselves with only programs like Gamemaker- which was beyond impossible back then. >_>
Title: Re: What would the next big Mario game be like?
Post by: Kimimaru on August 01, 2008, 08:57:03 AM
My point was that on the NES, there was more than one of a type of Mario game on the system.
Title: Re: What would the next big Mario game be like?
Post by: Chupperson Weird on August 01, 2008, 10:52:51 AM
If people can make SMB clones single-handedly today and not say, SMG clones, I'd say SMG was all in all the harder game to make.
Title: Re: What would the next big Mario game be like?
Post by: CrossEyed7 on August 01, 2008, 01:11:23 PM
...and if people routinely made SMB clones single-handedly 20 years ago, rather than with 2008 technology, that argument would be valid.
Title: Re: What would the next big Mario game be like?
Post by: Chupperson Weird on August 01, 2008, 01:42:51 PM
Giana Sisters?
Title: Re: What would the next big Mario game be like?
Post by: Trainman on August 01, 2008, 01:50:37 PM
Spin Offs - I don't know why all of you hate the Mario sports series. I think they're wonderful.
RPG - I really don't care. New Paper Mario or something would be cool.
Platformer - Yes, tons... thousands.
3D Main Series - I disagree with anyone saying that a main game can wait... No. I don't feel like waiting another 5 or 6 years for the next Mario adventure. I mean, SMB, SMB2, SMB:LL, and SMB3 all came out on the first system... Four!! Now it's SNES = SMW, N64 = Mario 64, GCN = Sunshine, Wii = Galaxy... one per year. Lame. They should have 2 per year. That would work out a little better so we don't twiddle our thumbs 'till Bowser thinks his next plot up.
Misc. - Whew... Luigi's Mansion 2? Eh.... I dunno.
Title: Re: What would the next big Mario game be like?
Post by: CrossEyed7 on August 01, 2008, 03:20:17 PM
Giana Sisters?
Routinely? Or just that one?
Title: Re: What would the next big Mario game be like?
Post by: Lizard Dude on August 01, 2008, 03:44:46 PM
Still, those old games were made by teams of like ten dudes while modern creations have hundreds of credited people.
Title: Re: What would the next big Mario game be like?
Post by: Turtlekid1 on August 02, 2008, 08:08:20 AM
I dunno about always, though... doesn't Naughty Dog still have only about 90 people?
Title: Re: What would the next big Mario game be like?
Post by: Fawful Fan on August 02, 2008, 06:42:09 PM
Quote
I was thinking that since Mario has reached the final frontier (space)
If space is the final frontier, maybe in the next platformer they can go the opposite way and shrink Mario down to explore the microuniverse to jump around molecules and atoms.  But that would probably result in the same gameplay as Super Mario Galaxy; Nintendo will most likely build the next Mario game around a new gameplay element rather than the setting.
Title: Re: What would the next big Mario game be like?
Post by: goodie on August 02, 2008, 08:30:55 PM
They should make future Mario games play similarly to SMB3, but in full 3d, and perhaps with all of Mario's moves from SM64.
Title: Re: What would the next big Mario game be like?
Post by: The Chef on August 03, 2008, 06:41:11 AM
They could make it about parallel dimensions/multiple universes. Super Mario Universe would then be a fitting title.
Title: Re: What would the next big Mario game be like?
Post by: Turtlekid1 on August 03, 2008, 07:34:48 AM
Super Mario:
World===>Galaxy===>Universe
...is there a pattern, perhaps?
Title: Re: What would the next big Mario game be like?
Post by: CrossEyed7 on August 03, 2008, 10:20:54 AM
Actually, Land -> World -> Solar System (Sunshine) -> Galaxy -> Universe. Not that Sunshine actually covered a whole solar system, of course.
Title: Re: What would the next big Mario game be like?
Post by: penguinwizard on August 03, 2008, 11:30:18 AM
The way I see it:
Beach Resort (Sunshine) -> Kingdom (SMB) -> Land -> World -> Worlds (the different maps in SMB3) -> Galaxy -> Universe
Title: Re: What would the next big Mario game be like?
Post by: Glorb on August 03, 2008, 11:50:12 AM
I hope Nintendo thinks outside the box and makes the next game Super Mario Room.
Title: Re: What would the next big Mario game be like?
Post by: Markio on August 03, 2008, 12:02:34 PM
The next big Mario game would probably not be on a handheld system, like the DS.  Those games are small.
Title: Re: What would the next big Mario game be like?
Post by: The Chef on August 03, 2008, 02:31:36 PM
I hope Nintendo thinks outside the box and makes the next game Super Mario Room.

How ironic.
Title: Re: What would the next big Mario game be like?
Post by: BP on August 03, 2008, 05:18:27 PM
Well, nobody ever said that the area trend had to, or could be, or should be continued. When Galaxy's name was announced, I just thought of it as a nice revisit to that and nothing more. And, in Galaxy, Mario does not explore just one galaxy. Every LEVEL is a Galaxy, so you're effectively playing Super Mario Universe but with a better name. Super Mario World is named kind of weirdly, as well... but I suppose "world" has a different meaning in the realm of video games anyway, with every level in Super Mario 64 and every continent in SMB3 being called worlds. Or perhaps SMW was meant to be a huge twist in the way you play Mario games on the new Super NES: Super Mario Whirled! And some doof misspelled the title for the box and title screen.
Title: Re: What would the next big Mario game be like?
Post by: The Chef on August 03, 2008, 05:44:13 PM
I think SMW was meant to be an extension of Super Mario Land, thought I'm not sure where that came from. There wasn't even a place called "Mario Land" until SML2.
Title: Re: What would the next big Mario game be like?
Post by: Nintendoobsessed on August 04, 2008, 01:44:40 PM
Lessee...(What I expect/want)

Next Prime Mario -World Map
Next Mario RPG   -New Mario/Luigi. New handheld system due!
Next Mario Sports-Mmm...badminton, perhaps?
Next Mario Puzzle-Why not a rehash of Wario's Woods, or Wario and Mario for American shores?
Next Mario Party -Please bring back 90% of the Mario Party 2 Formula. Bring back old boards and minigames too.


Yes, I see it now!
Title: Re: What would the next big Mario game be like?
Post by: penguinwizard on August 04, 2008, 02:33:20 PM
Thanks for reminding me, Wario's Woods and Mario & Wario need to come back. I know Wario's Woods came back (for NES? Sheesh. I grew up with the SNES version). But they're pretending like Mario & Wario didn't exist, when it was actually pretty playable in its Japanese form. If I recall correctly, Mario & Wario used the SNES mouse. Well that should be easy enough to implement on the Virtual Console, just have the Wiimote's IR pointer thingy substitute for the mouse.

If they can do that, there should be nothing preventing them from throwing Mario Paint onto the Virtual Console either. Or any of the Super Scope games (which again was a point and fire affair), like the built-in pak or Yoshi's Safari.

There was Metroid and Super Metroid and Metroid Prime and Metroid Fusion... I guess the next Mario could be Mario Prime. But I can't think of any "pure" Mario thing since the New Super Mario Bros. and Super Mario Galaxy already did that. Well, what could Mario Fusion be like... I know, fuse Mario and Luigi together. ...which doesn't seem to help. Fuse Mario and Bowser, perhaps? Superstar Saga with rivals working together?
I don't know. I can't think of what a new Mario game would be unless it's totally off the wall. I know, have a game where Mario bounces off walls... aw, I think they did that with Mario Pinball Land.
Title: Re: What would the next big Mario game be like?
Post by: Olimar2 on August 06, 2008, 12:49:59 AM
I think that they should make a Mario Game like Def Jam.          That Would be SO AWSOME!!!!

They should also make a new Mario sports game like Mario Volleyball and Mario Hockey.

I SO hope they make those kinds. I'll keep my fingers crossed. And whoever thinks that's a good idea, Keep your fingers crossed too.
Title: Re: What would the next big Mario game be like?
Post by: The Chef on August 06, 2008, 08:35:58 AM
I think you should stop posting like a deranged imbecile. That would be SO awesome!
Title: Re: What would the next big Mario game be like?
Post by: goodie on August 06, 2008, 01:52:23 PM
Don't you think that's a bit harsh?
Title: Re: What would the next big Mario game be like?
Post by: Luigalaxy on August 06, 2008, 01:54:54 PM
How did he post like a deranged imbecile?

He has a CT and hes the newest member? O.o
Title: Re: What would the next big Mario game be like?
Post by: penguinwizard on August 06, 2008, 08:29:21 PM
Sometimes I think text formatting in forum posts does more harm than good. But then, I'm also the sort of person who thinks HTML e-mails are useless.
Title: Re: What would the next big Mario game be like?
Post by: ShadowBrain on August 07, 2008, 08:07:52 AM
I actually pay less attention to posts when they're written like that.
Title: Re: What would the next big Mario game be like?
Post by: Turtlekid1 on August 07, 2008, 08:10:03 AM
Same here...

He has a CT and hes the newest member? O.o

It kind of fits if you're judging by his posts here... ^.^
Title: Re: What would the next big Mario game be like?
Post by: ShadowBrain on August 07, 2008, 08:13:23 AM
Hey, CT justice is blind--if one is deserving, it is bestowed upon them!
Title: Re: What would the next big Mario game be like?
Post by: CrossEyed7 on August 07, 2008, 10:04:05 AM
Then why are you still in Malawii?
Title: Re: What would the next big Mario game be like?
Post by: ShadowBrain on August 08, 2008, 04:07:54 PM
Well, I do have a history of not being noticed...