Wow!
Yet another Super Mario World remake!!
Only this time, it's unlicensed!!
Man! Cool screenshots...
I wonder if this TMK-themed game will be as fun the original...
Will it be uploaded and featured on the main site?
I mean, it's not really a ROM of THE game, isn't?
I am a pure Super Mario lover!!
...and in no point in the future will he ever be abandonded by me!
I will even drawn the best Super Mario comics ever to exist!!
Awww, I really wanted to be Daisy. Oh well, can I be Egg #2 then?
~*Sometimes I dream I''m being carried away by a giant squirrel... so does that make me a nut?*~
Edited by - luigi~lover on 6/4/2004 3:06:37 PM
If you want to request a level, here are the guidelines for describing the level you want:
Level Name
What do you want the level to be named? You can add your name, or just make up something original. Please note a name cannot exceed 19 characters. Anything that goes beyond the indicated number is cut off.
Level "Format"
What type of level do you prefer? Normal, Water, Ghost House, etc? Any level can be possible. See "Enemies" below.
Terrain & Features
How should the obstacles be presented? Should the level be only a series of slopes, a flat surface? Should there be dozens of platforms? A giant maze? You can also request to have mulitple areas for one level, connected by doors and pipes. It's up to you.
Enemies
What enemies do you want to appear in the level? Remember, the level format you pick, the enemies have to be in sync with it. If a enemy is placed into an unfamilar level (i.e. a Boo Buddy in a Water Level), the enemy just appears as a glitch, with its graphics messed up.
Music
What music do you want floating in the level background? There are 8 different tracks available:
01 Piano
02 Here we go!
03 Water Level
05 Boss Battle
06 Cave Drums
07 Ghost House
08 Castle
12 Switch Palace
These guidelines are all I can think of for now. Use the guidelines and design your level.
Friends? Heh, these are my only friends- grown-up nerds like Gore Vidal; and even he''s kissed more boys than I ever will.
Edited by - nintendoexpert89 on 6/4/2004 3:37:38 PM
If there're spare levels, use this one.
Level Name
YtterbiJum Cliffs
Level Format
Underground
Terrain & Features
Mario starts out falling down a HUGE drop, at least 7 screens. Then, when Mario hits the ground, he enters a pipe which leads to the bottom of another huge 7-screen-high area. To get up, he has to jump on the Koopas conveniently flying back and forth across the screen. Once he gets to the top, he has to go into a pipe jutting out from the ceiling. That pipe leads to the exit.
Enemies
Flying Koopas of various colors.
Music
Cave Drums
__________________________________________________________
$100 invested at 7% interest for 100 years will become $100,000, at which time it will be worth absolutely nothing.
-- Lazarus Long, "Time Enough for Love"
Here's something to add to the level guidelines:
Color Pallette: Sky
What color do you want the sky [background] to be? The editor comes with 8 different pre-set palletes: Peach, Pale Green, Blue, Black, Olive Green, Blue Gray, Pale Blue, and White. The editor also allows the user to select from an infinate number of colors for the sky. You can select any color you want to.
Better yet, to get the exact color you want, go into a paint program where you can create custom colors. Use the color field, and select the color, and write down the "ingredients" of Red, Blue, and Green that make up the color (i.e Red "37" + Green "267" + Blue "10"). Note: Does not apply to underground levels.
Friends? Heh, these are my only friends- grown-up nerds like Gore Vidal; and even he''s kissed more boys than I ever will.
Edited by - nintendoexpert89 on 6/5/2004 6:04:39 PM