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Messages - Fifth

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166
General Chat / Re: Rickpoll
« on: August 13, 2008, 08:27:25 PM »
Rickrolling:

167
General Chat / Re: Rickpoll
« on: August 13, 2008, 05:22:15 PM »
I've never seen the video.

It may have to do with the fact that I don't have Flash installed, though...

168
Video Game Chat / Re: Brawl Stages
« on: August 05, 2008, 09:25:23 PM »
I was wondering when a thread like this was gonna appear...

Anyway, here are 7 of the stages that I made that I'm kinda proud of.  Though instead of the screenshot-stitching method used by BirdPerson, I went with the old-fashioned grid paper-n-pencil style of preview maps.
I've included a zip file HERE with all o' 'em (I think), as I couldn't tell 'em apart.

Anyway:

SIMPLE STAGE

This was made to try out the Brawl stage editor.  It's not a bad stage, it's just simple.

PROMONTORY

Made to resemble a promontory, of course.  The promontory itself was supposed to be the focal point, but much of the action ends up taking place on the two springboards.

ROBERTO'S TOMB

Made in an attempt to make an effective stage on a small scale.  There's also a ladder on the lower-right for last-ditch recoveries, but I've never seen it used.  Named after Roberto's, a chain of 24-hour taco restaurants, and the food being eaten during the stage's creation.

ZIGZAGGURAT

Created to resemble the ancient stepped pyramids.  Complete with interior passageways and a sacrificial table on the top.  I like how this one turned out.

BOBAPLEX

Yet another large-scale stage, this time focusing on a few enclosed rooms and the passageways between them, which happened to end up nicely angled for launching foes through 'em.  Named for "boba", the drink with the tapioca balls in it, which, again, was being drank at the time.

SLIPPERY SLOPE

Simple concept: a slope that things slide down.  Not much more to it, but an enjoyable stage nonetheless.

CYGNET TOWERS

My final stage, named for the term for a baby swan.  The idea here was to use the rotating platforms in such a way that didn't seem like using 'em for the sake of using 'em.  Incidentally, this is the most gimmicks I've used in a single stage.  Computers aren't very good at this stage.

169
Fan Creations / Re: 3D Yoshi model (in progress)
« on: July 15, 2008, 01:25:17 PM »
Indeed.  I've been tinkering with the eyes to try to get it right, so it'll hopefully be looking a bit better soon...

And I'm using 3D Studio Max.

170
Fan Creations / 3D Yoshi model (in progress)
« on: July 15, 2008, 12:54:42 AM »
I've been tryin' to make a 3D Yoshi model of late...  I don't have a lot of experience in this kinda stuff, but it's not too bad so far... just very low-poly.



Now it just needs a skeleton and I'll be able to move it...

171
I always kinda thought that it was because they were outsiders to the world that they were thrown from it rather than destroyed with it.  They entered through the door as visitors, and were ejected back through it when there was no longer a world to visit.

172
Video Game Chat / Re: Why does everyone prefer stock?
« on: June 24, 2008, 05:03:32 PM »
Ugh, I hate the forceful feeling that timed matches bring.  If I want an intense match, I want it to be so because both myself and my final opponent are in a fierce duel on our last lives, where every movement is important and a single mistake could mean the end, not because the invisible hand of time is cramming me back into a wadded fray.  And I really don't think a normal-length time match is enough to really get past the awkwardness of a round's beginning, get into playing and being the character and stage, and really having a satisfying fight.

And on the matter of opponents running from a fight when there's no time limit incentive, the fray will always manage to drag them back in, one way or another.  It just happens.

...and (though this is a bit of a tangent) speak of "time" vs "stock", what on earth happened to the battle mode in Mario Kart Wii?  What ever happened to the careful tactics and self-preservation of the ol' "three balloons, then you're dead"?

173
Game Help / Re: Chip's Challenge
« on: June 17, 2008, 10:18:35 PM »
I'm not sure if this is what you're looking for, but I recall the game playing the midi that came with older versions of Windows, canyon.mid.

174
Video Game Chat / Re: Weekly Releases (6-16)
« on: June 17, 2008, 12:05:53 PM »
Worse:  it's a Breakout clone.

Nothing like yet another commercial re-hash of a fundamentally flawed game...

175
General Chat / Re: Randumb Garfield
« on: June 14, 2008, 04:46:41 PM »
Garfield + Markov Chains = Garkov

176
General Chat / Re: What's wrong with this picture?
« on: May 07, 2008, 10:38:44 AM »
Heh... staying off-topic, if you want an alternative to smileys, I've got these Yoshi-based ones I made a while back for the Yoshi's Corner forums.  There's one for each of the standard smileys, even if some of them are a bit of a stretch:

:) ;) :D ;D
>:( :( :o 8)
??? ::) :P :-[
:-X :-\ :-* :'(

'Course, they might make a bit more sense on a Yoshi-based theme, if ever there were to be such a thing.

177
Video Game Chat / Re: CD Factories, do you use them?
« on: March 17, 2008, 04:52:41 PM »
Ye gods, that's disgusting!

What is WITH people coming up with elaborate ways to avoid playing the game?
Grinding through hundreds of vs. matches in an hour to unlock characters... precision targeting of specific conditions... why, even even reading and planning these kinds of things from guides and sites and the like.

Whatever happened to just playing a game for the sake of enjoying it and letting these things unlock themselves?  Many of these kinds of conditions and unlockables aren't supposed to be met within a day of purchasing the game, nor a week, nor even a year!  What on EARTH is the justification for wanting to bore through the game's reward system as quickly and precisely as possible?

Ugh... I can't stand this kind of thing.

178
Video Game Chat / Re: Post Your Brawl Pics Here!
« on: March 16, 2008, 01:47:12 PM »
An accidental pause moment.


179
General Chat / Re: What's wrong with this picture?
« on: February 10, 2008, 03:01:25 PM »
So... what's wrong with THIS picture?

180
Fan Creations / Re: Draw A Dancing Thing
« on: February 02, 2008, 05:06:03 PM »
Well, since the topic's been resurrected...

A dancing Luma has appeared!

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