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181
Site Discussion / Re: Legend of the lost members.
« on: February 01, 2008, 09:26:55 PM »
You can get an alphabetical listing of the board's members by clicking the number at the bottom of the main page (where it says "Total Members:").
Or, if this member was only a few joins ago and you're feeling lucky, you can open up the latest member's profile, and change the number that shows up in the URL, subtracting one or two.

182
General Chat / Re: The First Post Topic
« on: January 28, 2008, 06:15:18 PM »
The download section here has a good selection of Mario MIDIs, but is missing some things.
Specifically, I'm looking for a SMW ghost-house MIDI.  Would anyone know where to find it/be able to make a decent version of it? Any attempt would be appreciated.

Oh, and if you don't think you've seen me here before, it's because you haven't.

Yup... lookin' for a ghost house MIDI.

183
General Chat / Re: arm-chair logic test
« on: January 28, 2008, 06:12:06 PM »
However, the facts stated in the test don't indicate anything about the properties of water beyond "Water is a molecule composed of two hydrogen atoms and one oxygen atom."  The answer goes on to say how there could exist a substance with all the similar properties of water that has a different molecular composition, but none of that is actually stated in the facts presented in the question; instead, we're just referring to water, as defined by its molecular composition.

I'm not so convinced by that last question.

184
General Chat / Re: arm-chair logic test
« on: January 28, 2008, 12:19:37 PM »
Nah, they were all perfectly logical.

I got all but one correct.  The last one.

185
Fan Creations / Secret Santa (for Anjil Yoshi)
« on: January 20, 2008, 02:23:13 PM »
Picture time.

I know it's gonna stretch the screen, but I'll post it anyway:


This was made for a Secret Santa exchange at another forum I go to.
The recipient was Anjil Yoshi, so that's her character there (hence the wings).

And that's way more trees than I knew what to do with.
I just hope I didn't overdo the color-dodging...

186
General Chat / Re: Winter 2007 ADVANCED Poster Awards
« on: January 15, 2008, 04:11:48 PM »
Not if there were a nomination limit.  Then each person would need to assess which nominations to hold onto upon reaching the limit, prioritizing to the top 3 or 5 or whatever.  And then the final nominations are counted only once it's time again.

I'm liking the idea of a running nomination system.  Years generally run pretty long, and a lot of things are forgotten by the end...

187
Mario Chat / Re: Mario Kart: Super Circuit - Most underated Mario game?
« on: January 13, 2008, 06:12:16 PM »
Mm, it's been quite a while since I've played the game at all... I thought that Super Circuit had a lot of interesting things going for it (like dropping red shells, and the gimmicks/appearances of some tracks), but it also suffered from some heavy problems.

The thing I couldn't stand about the game was how its tracks were largely unintuitive, requiring the player to memorize not only the basic layout, but also the locations of shortcuts and speed boosts if you wanted to have a chance at winning.  Some tracks were worse than others, but it was pretty much a consistent theme throughout.
And it goes against good game design.  Ideally, the player should be armed with the concepts of the game, then be able to take on whatever comes at him, finding it a challenge, yes, but still having a chance to succeed.  When the player becomes required to memorize large parts of the game - be it elaborate move lists, extensive level layouts, secrets or shortcuts, or item/boost locations - the game begins to suffer, becoming less of a thrill and more of a chore.  Now, I'm not saying that the player shouldn't learn things from playing a game/level multiple times, but the degree that Super Circuit did it - with unintuitive layouts of paths and boosts throughout - was simply something I didn't want to suffer.

...And that's what I've got against the game.

188
General Chat / Re: PaperLuigi's Challenge
« on: January 12, 2008, 07:29:39 PM »
...This is going to be a very long month.

189
Video Game Chat / Re: Favorite Zelda Dungeon
« on: January 12, 2008, 02:50:21 PM »
How can there be a discussion about great Zelda dungeons that doesn't include the last temple from Zelda 2?
Seriously, it's not often one finds a dungeon that hates the player so much as that one does.  First of all, even MAKING it to the temple is a feat in itself, trekking through troublesome ground and dodging annoying, slightly Link-relative flying enemies over pits of fire... And that's little more than a kind introduction to the dungeon itself.  The branching paths and repeating rooms serve only to lead you astray (if not to a dead end) within this labyrinth of a last level, populated with merciless enemies found nowhere else.  It is a dungeon where your survival depends upon your choice of paths, of fights, on your wise use of a dwindling reserve of magic (you never recover hearts from defeating enemies in this game, in case you don't know), and of remembering and exploiting all of the tricks and secrets that you'd learned from previous dungeons.  It is a battle of endurance - a siege - of Link, armed with a few lives, a litany of moves and spells, and a single health bar, against the sprawling, inanimate foe that is the temple, all set to a foreboding tune that says "we mean business".

Suffice to say, it's one of my favorite Zelda dungeons to date.

190
Video Game Chat / Re: Hard Games
« on: January 02, 2008, 12:45:40 PM »
I think Zelda 2 was quite difficult in a wonderful way, but it doesn't qualify to the "most difficult" list for the fact that it's quite possible.
Ghouls 'n' Ghosts was a contender for me for a while, but I did eventually beat it legitimately.  And it's also said to be the easiest of the series.

But I will say that the most difficult game I've encountered is Target: Earth, on the Genesis.  That game has remained, since my childhood, to be the videogame world's very definition of "difficult".

191
Game Help / Re: Quick question about Mario Galaxy
« on: December 29, 2007, 12:51:45 AM »
Not in the traditional sense, no.  So there's no need to go questing after the scant coins that most of the levels provide.
However, things become a bit more clear once you've beaten the game.

192
Game Blog / Re: 28 Stars into Super Mario Galaxy...
« on: December 28, 2007, 01:45:37 AM »
It's true, though.

Corleone has single-handedly spoiled for me everything and anything in Galaxy worth having kept secret.

193
Mario Chat / Re: Best Coins
« on: December 20, 2007, 07:39:29 PM »
I prefer the coins from Yoshi's Island.

I mean, what's better than all the coins having little Yoshi heads printed on 'em?

194
Video Game Chat / Re: Weird Goombas?
« on: December 15, 2007, 08:59:16 PM »
Yeah, I noticed those squat little goombas.

They kind of act as an easier variety; they're a little slower (I think?) and will give you a coin no matter how you kill 'em.

195
General Chat / Re: TEM's Drawing Contest!
« on: December 10, 2007, 12:44:16 AM »
Huh... I completely forgot about this, too.

I wonder if I'll have time to finish something...

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