Fungi Forums
TMK Stuff => Game Blog => Topic started by: David on February 12, 2010, 06:13:47 PM
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Twenty years ago today, Super Mario Bros. 3 (http://themushroomkingdom.net/games/smb3) was officially released in the USA.
That's right, it's the China & Aster Vigintennial of the greatest Mario game ever made!
In honor of this memorable occasion, WTMK (http://themushroomkingdom.net/wtmk.shtml) will be playing a special Super Mario Bros. 3 (http://themushroomkingdom.net/games/smb3) playlist all weekend long. Hear the magic!
WTMK's Super Mario Bros. 3 20th Anniversary Spectacular: http://themushroomkingdom.net/wtmk.shtml (http://themushroomkingdom.net/wtmk.shtml)
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greatest Mario game ever made
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fhome.btconnect.com%2Fhgi%2Fnintendo-ds%2Fsuper-mario-world.jpg&hash=3b778bcc494ee394f487fefd8e13d548)
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.jocurimario.net%2Ffiles%2Fimages%2FSuper_Mario_64.png&hash=ca2dc11571c468d53738b571d79e552a)
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.unfilteredsmoke.com%2Fwp-content%2Fuploads%2F2009%2F12%2Fsuper-mario-galaxy-wp.jpg&hash=f2335cce0c6f0c3d1ea2d1f793a1820e)
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Very true, Turtlekid. However, SMB3 probably wins out in terms of its influence.
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Hmm.. It has been awhile since I've played SMB3. I'll have to set aside some time to do so.
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Now updated to reflect the special SMB3 WTMK broadcasting, all weekend long.
All Super Mario Bros. 3 -- all the time!
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(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fhome.btconnect.com%2Fhgi%2Fnintendo-ds%2Fsuper-mario-world.jpg&hash=3b778bcc494ee394f487fefd8e13d548)
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.jocurimario.net%2Ffiles%2Fimages%2FSuper_Mario_64.png&hash=ca2dc11571c468d53738b571d79e552a)
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.unfilteredsmoke.com%2Fwp-content%2Fuploads%2F2009%2F12%2Fsuper-mario-galaxy-wp.jpg&hash=f2335cce0c6f0c3d1ea2d1f793a1820e)
Indeed, you are right... all three of those games demonstrate why SMB3 was greater than and and all of them... ESPECIALLY Super Mario World.
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I just had my nostalgia gland removed the other day, so could someone explain what makes SMB3 the best, again?
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Very true, Turtlekid. However, SMB3 probably wins out in terms of its influence.
That's like saying George Washington was the best U.S. president cause he influenced every president after him.
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Not really; I'm saying that its content was influential. It introduced flight, costumes, a navigatable world map, and countless other elements to the series. Some yet consider it the greatest Mario game ever for its quality of production and near-perfection of the platformer genre. So, it's more like calling Abraham Lincoln the greatest President for passing the Thirteenth Amendment -- that is, for its groundbreaking achievements.
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Achievements or not, it's still a [darn] good game and still deserves recognition for being the better of the Mario games on the Nes, AND introducing a Plethora of gameplay additions and mechanics that are still in use today...which, yeah, were mentioned previously. Sure, it's not the GREATEST of all time...but to deny it's place in gaming history and in the hearts of those who grew up on the game all those years ago is just, to me, ridiculous.
It's still a really fun, really polished title that's amusing and bewitching players even today...it's a hard one to beat for the select few consoles back then.
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It introduced flight, costumes, a navigatable world map, and countless other elements to the series.
SMW perfected everything that SMB3 introduced. Well, except for the costumes thing. But who needs costumes when you can have Yoshi?
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I think going EGM-style here and calling it "The Greatest Mario Game of Its Time" might be more applicable.
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I think going EGM-style here and calling it "The Greatest Mario Game of Its Time" might be more applicable.
BLEHehehehe...*ahem* I mean...This! :P
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I, for one, prefer the much tighter control of SMB3 to the loose, more imprecise-feeling control of SMW.
And I like a lot of the levels and suits better.
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[SMW img]
[SM64 img]
[SMG img]
Add a SMB3 pic to the top and you've got the best Mario games ever in ascending order. However, I have to say I didn't care much for SMB3's tight control (or SMG's loose, for that matter). The suits were all unique, and SMB3 probably had the most diverse types of levels until SM64. Not to mention how huge an improvement it was on the first two Super Mario Bros. (and Super Mario Doki Doki USA).
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I, for one, prefer the much tighter control of SMB3 to the loose, more imprecise-feeling control of SMW.
I'm more partial to the fluidity of SMW's controls, particularly when in flight. In my opinion, watching Raccoon Mario ascend at a 45-degree angle and then frantically slowing his descent by mashing the A button is much less satisfying than gracefully riding the wind over entire levels in SMW.
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I prefer Doki Mario 2 to the original anyway. :P
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I'm actually celebrating this momentous occasion (albeit late) by 100%-ing the game in a single setting at my school's LAN party coming this Friday
and enjoying seeing hundreds of peeps awestruck, mouth agape, at my l33t skills.
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Hmm, does 100%ing SMB3 require visiting all White Mushroom Houses?
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Hmm, does 100%ing SMB3 require visiting all White Mushroom Houses?
Not by my definition (don't think I've even ever gotten the ones in Worlds 6 or 7). I'll try, but if I'm not going to put the playthrough on hold if I miss one.
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So... your definition of 100% is 99%?
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Hmm, does 100%ing SMB3 require visiting all White Mushroom Houses?
Only if the game keeps a record of you having done so. Doing something that the game doesn't actually keep track of is more of a self-imposed challenge than a requirement for 100%.
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Uhhhhh, define "keep track of". I can't tell if you're agreeing with me or him.
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Yeah, I guess technically it isn't 100%, but either way, I don't plan on going out of my way to get the one in world 7. And @Weegee, I don't recall NES or SNES keeping track of anything other than if you beat the game (and worlds and Fortresses cleared in the latter).
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Uhhhhh, define "keep track of". I can't tell if you're agreeing with me or him.
I'm saying, it's only necessary if there's a discernible difference between a completed file with every White Mushroom House found versus one without.
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Files? What is this?
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UGHH YOU KNOW WHAT I MEAN... YOUR CURRENT SMB3 GAMEPLAY SESSION OR WHATEVER.
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There is a discernible difference between a current SMB3 gameplay session that has visited every White Mushroom House and a session that has not: the amount of collected Anchors and P-Wings.
But, there is not a discernible difference between a session where someone warped to World 8 and a session where every single level up to World 8 was completed.
WIYGN
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What about the absence of Warp Whistles in your inventory?
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Yes, I guess a 100% SMB3 session would have three Warp Whistles but that doesn't change my core point: WeeGee's definition of "what the game keeps track of" is flawed because once you leave a World, there's no telling how many levels of it you completed, ever.
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I thought that's what you were getting at.
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Yes, I guess a 100% SMB3 session would have three Warp Whistles but that doesn't change my core point: WeeGee's definition of "what the game keeps track of" is flawed because once you leave a World, there's no telling how many levels of it you completed, ever.
But getting the Warp Whistle in the first fortress forces you to skip collecting the "?"-orb that unlocks the door on the map screen. So... It's impossible to 100% SMB3! Dun, dun, dun!
But seriously, beating every single level should be enough.
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Shouldn't other people watching you beat every normal level be enough that you did 100%? If some kid complains "are you gonna get the Warp Whistle?", then go grab it. They'll let you know what you need to do to complete "everything". As long as they tell you in advance, otherwise it's their fault.
Or tell them ahead of time what you'll be doing to get 100% as you see it.
They should be awestruck either way. For those that aren't, it will turn into a speedrun where you try to beat the game faster than the other guy.
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Turns out that there was no NES at the LAN party I planned on playing the game at, ergo, no SMB3 run, 100% or not. I still need to play the game regardless, though. My SNES is collecting dust right about now.