Fungi Forums
Video Games => Mario Chat => Topic started by: jdaster64 on March 02, 2011, 06:14:30 PM
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http://www.youtube.com/watch?v=yHZ-zz5LFk8
This looks pretty promising; plus, the logo has what is presumably a raccoon tail (which I noticed long before Iwata so blatantly pointed that out).
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If this is in 3D, then I fear that any appearance by Raccoon Mario will be nerfed just like Fire Mario was in Galaxy. Still, I can always hope that this will be the game where they finally adapt the 2D power ups' style.
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:O
(Sorry for the emote responce, but that was seriously my reaction to the apparent Raccoon tail and the rest of the video. Mr Iwata's English is pretty good.)
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Please let the game be actually called Super Mario.
It's not going to be.
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That was some pretty lukewarm applause.
Come on, GDC attendees.
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(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fgonintendo.com%2Fwp-content%2Fphotos%2Fmario_3ds.JPG&hash=a7a32b141782e395185bd589c0124f54)
Mario Galaxy on land? I like.
Still, I hope it's not too long before we get a sidescroller.
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OMG!! That bottom left screen is small Mario, in 3D!! I never thought that would happen in a 3D game!! The New SMB games aside
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Indeed. I am also very excited to see them approach a 3D Mario game differently! It's not that the others were bad; I just want to see what else Nintendo can do!
One thing I noticed is that Small Mario doesn't have his cap on. Is anyone else wondering why that is?
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Here's a higher-res version of the Super Mario tail logo: http://www.rockandgeims.com/2011/03/02/logos-hd-de-25-anos-de-zelda-y-super-mario-3ds/
Not sure where it came from.
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I'm intrigued by the concept of what appears to be a more faithful full-3D continuation of the Mario series.
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Those graphics are astounding.
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That was some pretty lukewarm applause.
Come on, GDC attendees.
Cape fans
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It's a developer conference, not some advertising fest. No one should be clapping about a game announcement at all, nor should Iwata be baiting it. Shameful.
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Holy God this is amazing! It's like the old sidescrollers and Super Mario 64/Sunshine/Galaxy/2 had a baby! Can't wait 'til E3!
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this looks fun, but i was hoping for a 3d reamake of super mario 64.
i hope the game doesn't use 3d; i don't want to hurt my eyes.
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You can always turn it off if you need to.
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this looks fun, but i was hoping for a 3d reamake of super mario 64.
i hope the game doesn't use 3d; i don't want to hurt my eyes.
So, you'd rather strain your eyes to play another remake of SM64 than to play an entirely new title?
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this looks fun, but i was hoping for a 3d reamake of super mario 64.
I thought SM64 was a 3D game...
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You can always turn it off if you need to.
i don't want to!
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I thought SM64 was a 3D game...
3D as in having graphics that are, like, full depth. When it's pulled off well, it looks like you're peering into another world with the depth, but can also "pop out" at you, too. SM64 has polygonal 3D graphics, but not in a "depth" sense.
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Regardless, do we really need another remake of Super Mario 64? I'd rather see an original title that fully takes advantage of 3D than just another remake.
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Quite right. I believe someone once suggested that the natural progression of remakes would be a SMS one, but I think everyone just wants that one to be quietly forgotten in the grand scheme of things.
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Ah, I wouldn't complain so much at an SMS remake for the 3DS (seeing as I never owned it on Gamecube to start with), more that the potential to make an even better 3DS game had been wasted.
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I really have high hopes for this game!!!!
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I would definitely buy a Super Mario Sunshine remake, as long as it had enough new content.
I'm intrigued by the raccoon tail in the title. If this means the return of the Raccoon suit, does that mean the other mechanics from SMB3 that were associated with it would return, such as holding a button to run (something never seen in a 3D Mario game) in order to fill up a meter that would allow you to fly?
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(something never seen in a 3D Mario game)
I presume we're excluding the notorious SM64 controls?
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As long as the Raccoon/Tanuki Suit isn't nerfed such that it's only useful to get past contrived obstacles. I, for one, would like to see actual, unrestricted flight in a 3D Mario game. The Wing Cap and Red Stars were all right, but both had time limits and the Red Stars were useful for obtaining a grand total of one Power Star before being relegated to a fun but ultimately irrelevant part of the Observatory.
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I was very disappointed that they didn't use the Red Star in SMG2. The controls actually worked pretty well, and they had the perfect opportunity to expand on its use, such a whole galaxy designed for use with the Red Star, or some epic flying boss fight.
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Lol, I think the powerups in the recent 3D Mario games were like an illusion for making the game look fun. It gave you special powers, but only to get past a specific obstacle and in the grand scheme of things it doesnt really make the game more fun or better.
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I hope they smarten up and make it a straight up, point A to point B platformer. No more of this collecting stars to open up levels nonsense.
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Um... that's what Super Mario Galaxy 2 was. We need less linearity, not more[/i].
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Lol, I think the powerups in the recent 3D Mario games were like an illusion for making the game look fun. It gave you special powers, but only to get past a specific obstacle and in the grand scheme of things it doesnt really make the game more fun or better.
SMG2 actually made having powerups less fun. I don't want to use my limited FireFlower in a field of crates with only 10 seconds to burn them all. I want the Flower to last until I complete the level (ie: slide down the flagpole, jog through the goal posts, collect the star, etc..) or am hit by an enemy (or lose a life).
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Um... that's what Super Mario Galaxy 2 was. We need less linearity, not more.
Looking back, I actually appreciate in a way what the SMG series did to bring Mario back to more traditional platforming, but I still agree with this.
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This could have made an awesome launch title.
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I really hope that this new Super Mario game will have some galaxy elements like the sidescrolling segments. That was a great and innovative idea they should use more often.
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...How is it innovative if it's what they've been doing since the beginning of the series? :P
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...How is it innovative if it's what they've been doing since the beginning of the series? :P
Well, I especially liked the transition between 3D and 2D areas in the Galaxy games and I hope they would do the same with Super Mario 3DS. Besides, it would be neat if they can take things to extreme.
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...That didn't answer my question. At all.
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The 2D-3D in both games was pretty neat, until it started feeling like I paid $50 for New Super Mario Bros. in Space.
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Except NSMB didn't have 3D in the majority of its levels. I think the SMGs (particularly the first) are great games in their own regard, but I really hope this does end up more in the SM64 vibe. And unfortunately, those four screenshots were just ambiguous enough to let it go either way.
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What was new and innovative about the 2-D Super Mario Galaxy 2 segments? The funky gravity, at the very least. I loved that one castle level where the Podoboos leap out of lava pools in the wall and land in the ones in the floor.
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This game looks cool. Cant wait to see some vids
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Do you think the 3DS graphics engine will be capable of giving Tanooki Mario an enormous scrotum with realistic bouncing physics?
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Do you think the 3DS graphics engine will be capable of giving Tanooki Mario an enormous scrotum with realistic bouncing physics?
err, probably.
But think of the children. D:
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Alright, they showed footage at E3 today.
How about I show you instead of telling you?
http://www.youtube.com/watch?v=w3txrO2eMg8
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Augh, levels look horribly railroaded. Note Blocks are neat. Power ups look like they might be cool?
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I'm not seeing anything really intriguing so far (I hope the Tanooki Suit isn't the only new thing they'll be relying on), but it still looks fun.
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I'm just cool with the level design.
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The Youtube video posted above is a repost that's in 480p. You can watch the orginal in 720p on Nintendo's official Youtube channel: http://www.youtube.com/nintendo There's also a new Mario Kart and Luigi's Mansion 2 trailer there.
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Other than being three-dimensional, SM3DS appears to have more in common with Mario's sidescrolling platformers. (EDIT: Especially SMB3, as demonstrated by the inclusion of the Tanooku Suit and Boom Boom.)
It's a relief that this game's power-ups don't seem to have time limits.
Isn't it a bit strange that a Super Leaf bestows Mario with the Tanooki Suit in the trailer? Speaking of which, Tanooki Mario is never shown flying, only floating...
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Even though it looks like it probably will be largely "railroaded", I've noticed that unbridled flight has been frowned upon in the most recent 3D Marios, at least during main levels. Probably too much risk of beating everything really fast, or something like that... but I guess we'll see.
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If you ever hack Mario Galaxy so you can use Flying Mario anytime you want, you'll see, it's really wacko and obvious that they weren't planning much for it. It's not programmed to work with water. It's not programmed to work smoothly with gravity changes.
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Isn't it a bit strange that a Super Leaf bestows Mario with the Tanooki Suit in the trailer?
I always thought the whole Raccoon/Tanooki thing was weird in a couple of ways. The leaf is obviously a reference to legendary tanuki magic, but the non-magical power-up (a suit that Mario dresses up in rather than a magic leaf that changes his shape) is the one that grants Mario magical powers? Better to combine them this way, I say.
Speaking of which, Tanooki Mario is never shown flying, only floating...
It was confirmed that he doesn't fly, just flutter. They had problems making flight work on a small screen.
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It was confirmed that he doesn't fly, just flutter. They had problems making flight work on a small screen.
*coughSM64DSworkedjustfinecough*
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Nine minutes of gameplay (http://www.youtube.com/watch?v=-j7zRsfJIzU)
Between the timer (assuming it's not just for the demo), the lack of smooth features like slopes, and the flagpole endings, this looks to be the most linear of all the 3D Mario platformers.
I'm beginning to think that Nintendo is afraid of players finding level-breaking exploits in Mario games, and is thus making them more linear in design. "Why bother making each level compatible with Yoshi when we can just restrict him to specific levels? Why waste time ensuring that no levels are broken by the Tanooki suit's flight capabilities when we can simply remove said ability altogether?" Gone are the days of stages with multiple solutions and entirely skippable sections, my friends.
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On the other hand, one could argue that the old sort of level design is pretty broken, keeping in mind how pathetically easy Super Mario Bros. 3 and Super Mario World are with their flight power-ups and SMW's Yoshi. Hell, Super Mario Bros. doesn't have either and it's still easy.
Keep in mind also that the more breakable Mario games are 2D, not 3D, and that level design fundamentally works differently in each. Unrestricted flight in a 3D platformer is a great way to remove any sort of challenge that may have been offered.
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True, although nerfing power-ups like the Tanooki suit rather than balancing levels to deal with them shows a lack of integrity on Nintendo's part.
At any rate, making the games increasingly linear seems like a step backwards to me. Much of the fun in SM64 and Sunshine was just messing around and trying new things. Doesn't preventing the player from doing such things effectively defeat the purpose of making the games 3D?
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They could probably create a completely new full-length game without an unrestricted flight power-up to balance in the time it would take to properly balance one.
And, er, a vast number of the stars/Shines have pretty linear solutions as well, outside of glitches, design quirks (http://themushroomkingdom.net/board/index.php?topic=13598.msg589384#msg589384), and a few tricks available/more readily known to players who have been through courses/the game already. So this forced linearity isn't really a new thing.
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Hell, Super Mario Bros. doesn't have either and it's still easy.
wat r you talkin bout noob u dont know gamez
super marrio brothers is hte hardest game i ever playwd and i mean like i played a diamond b4
i never beat it in my life
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I'm kind of getting a Sonic Colors vibe from this, making a 3D series get back to its linear 2D roots rather than trying to be a dramatically different genre like its predecessors. The difference, of course, being that Mario didn't really need it, because, while Mario 64 and Sonic Adventure were both just a bunch of random stuff they tried out to see what worked, Mario 64 was inherently fun to play, and actually had some surprisingly good design decisions considering how early it was made.
Anyway, I would really like to see a more Banjo-Kazooie-esque 3D Mario again, but a smaller, more linear one like this seems much better suited for a handheld.
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True, although nerfing power-ups like the Tanooki suit rather than balancing levels to deal with them shows a lack of integrity on Nintendo's part.
At any rate, making the games increasingly linear seems like a step backwards to me. Much of the fun in SM64 and Sunshine was just messing around and trying new things. Doesn't preventing the player from doing such things effectively defeat the purpose of making the games 3D?
This. It took me a while to come to grips with the fact that SMG was really linear compared to the previous Mario game, but they're really pushing the definition of "full-3D now.
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Except, again, it wasn't.
Go back and play through SM64 and SMS, get everything in both games, and tell me how many of those stars and Shines you can get by "experimenting" compared to how many pretty much require you to follow a set path. Boss fights count as the latter because there's almost always only one way to fight them; same for Blue Coins in SMS.
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For me, at least, it's not about the individual stars so much as the order in which you get them. In the first couple of Mario's 3D outings, it was possible to jump into a level for the very first time and come back out with the sixth star for that level. Now it's basically "get this star, then this star, then this star," etc. I think that this, in turn, has led to the courses feeling more railroaded, with no sidepaths and no real sense of freedom. While the methods to obtain the stars have always been more or less set in stone, the courses in 64 and Sunshine were much more open to exploration and experimentation - contrast with the Galaxy games' levels, most of which consisted of a series of platforms in a rigid order that you had to jump across to get the star at the end. Now, I don't necessarily agree that a 3D game should always be a massive, open world affair (http://en.wikipedia.org/wiki/Crash_Bandicoot_%28video_game%29), but the more explorable and nonlinear format has always worked better with 3D Mario.
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On the other hand, many courses specifically prevent you from getting stars/Shines out of the specified order by only allowing you to access them (or only having them appear at all) when you select that star/Shine when entering the course.
It's worse in SMS than in SM64 due to Yoshis and the various nozzles - and, again, Blue Coins, which by themselves comprise a fifth of the Shines in the game.
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Admittedly, I was thinking mostly of SM64 when I wrote that. But even in Sunshine, the courses still felt more like "areas" rather than "courses," where the latter carries a connotation that the goal is simply to get from point "A" to point "B."
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I believe this could work well, if a game entirely like a 2D Mario is what they're shooting for. I feel Galaxy tried to be both linear and open-worlded, and never succeeded in either (particularly failing in open world exploration; the Sunshine-esque galaxy in 2 din't capture the essence of what Sunshine achieved in its explorable worlds). I enjoy both the 2D and 3D Marios, but I'd rather have a clearly defined gameplay style. 64 and Sunshine had excellent worlds to visit that were enjoyable to explore and just have fun, while the 2D Marios are good in their own respect.
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In 64 and, to a lesser extent, Sunshine, most Stars/Shines were placed throughout each world rather than at the end of each world. Sure, there are numerous exceptions, but missions like "Behind Chain Chomp's Gate" made for a more open atmosphere.
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Fair enough - even if there's only one actual route for a star, it certainly feels more open when you've traveled around much of the stage to get there. It's an understandable enough mindset for a level designer to put the player in; to use an example of another genre that utilizes it often, most puzzle games in the vein of The Incredible Machine or Portal operate on the same premise: though they may seem "open-ended" due to the amount of tools (or, in Portal's case, the amount of applications for the single tool), in practice you're only going to have a couple of solutions that work for a given puzzle.
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Admittedly, I was thinking mostly of SM64 when I wrote that. But even in Sunshine, the courses still felt more like "areas" rather than "courses," where the latter carries a connotation that the goal is simply to get from point "A" to point "B."
In 64 and, to a lesser extent, Sunshine, most Stars/Shines were placed throughout each world rather than at the end of each world. Sure, there are numerous exceptions, but missions like "Behind Chain Chomp's Gate" made for a more open atmosphere.
You want linearity though? Galaxy's level design didn't allow for a lot of free roam, and I know why folks hated that. But Sunshine? Sunshine was linear in a WAY more dastardly manner.
What people never talk about is that there is no Shine Count for the final Bowser Stage. You unlock Corona Mountain by beating Shady Mario in every stage. That's always episode 7, so that's always 7 missions per stage.
The game has 120 Shines, right? So thats 49 missions (minus one shine at the prologue) that are set in stone. The other 70 are just there to make sure all the levels are unlocked, so you can clear the 49 you HAVE to do. One of the reasons I can't stand Sunshine...
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Pretty disappointed to see the Tanooki Suit doesn't offer true flight. Also hoping the Raccoon Suit is in there somewhere. Tanooki Suit is great and all, but for my money the Raccoon Suit is way more iconic and nostalgic. Maybe the Raccoon Suit could offer true flight?
We'll have to see how this goes, it seems a lot more linear than 64 or Sunhsine, but not as grand or epic as Galaxy.
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Tanooki Mario also seems to have lost the ability to become a statue.
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Has that been confirmed? If anything, I feel like that for sure means that the Tanooki Suit has taken over for the Raccoon Suit. While that bums me out personally, it makes sense. It'd be like if Galaxy 2 had Bee Mario and then also Hornet Mario. The two ideas are so similar it makes sense to roll them into one power-up.
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I just made a similar post in the Mario Kart 3DS thread. The final title for Super Mario for the 3DS is... Super Mario 3D Land.
Eh, it's ok I guess, but brings to mind Super Mario Land. I'm not really sure what Nintendo's motive was for naming the game this way.
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You just answered your own question there.
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I wanted Super Mario 7 >:[
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When I first heard the title "Super Mario 3D Land", I didn't know it was referring to this game and assumed it to be a remake of Super Mario Land. I was all excited for like 30 seconds until I realized what it was actually talking about.
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Really? Huh. I knew they'd shoehorn "3D" in there somehow, but I'd kind of hoped it would be more graceful than that. And for a game with "Land" in its title, most of the level footage so far has looked suspiciously like SMG outtakes.
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Hmm, I think it looks more like SMB3 and SMG had a baby... and that makes me SUPER excited for this game. Why yes, I WOULD like a combination of my two favorite Mario games!
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most of the level footage so far has looked suspiciously like SMG outtakes.
There's more truth in this statement than I would like to believe.
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To be honest I personally don't like the latest Mario games I would rather see Nintendo create a Mario game that looked like this:
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fi491.photobucket.com%2Falbums%2Frr274%2FNintendo1989%2Fbowserfirebreath.png&hash=a30585db0f13748b60d78612786e5a61)
Look at that bowser that design was just awesome.
Im so hoping the will create a game that looks like that on Wii U
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The N64 renders are dated and plastic-looking.
Though I do like how Mario actually had darker skin to reflect his heritage. Nowadays he looks ghostly pale.
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The current promotional renders are plastic-looking too, I wish they'd go back to the art style used in SMB3 and SMW's illustrations
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The current promotional renders are plastic-looking too, I wish they'd go back to the art style used in SMB3 and SMW's illustrations
I think the illustrations from SMB3 and SMW's could also make a fun game .
To bad Nintendo never tried to make a Mario game with the awesome artwork the already had.
Just imagine a video game actually looking like the old manuals.
Probably not going to happen; but still I would definitely buy it.
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I'd really love a Mario game with high-res sprites reminiscent of the classic artworks. I don't like when games are in 2.5D and make no use of it--Marvel vs. Capcom 3 gives you dramatic camera angles during hyper combos, Viewtiful Joe has cutscenes, moves and some level designs that take advantage of it, Smash Bros. has its nifty pause screen and the way the camera zooms in and out all the time would be kind of a mess in a sprite-based game. The New Super Mario Bros. games don't really do anything that wouldn't work with sprites, so it's largely a matter of laziness...
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Aren't rendered 3D characters harder to animate than 2D sprites?
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As a matter of fact, they are. Although, I think that mostly applies to film and television as opposed to video games. Video game developers seem to have a better handle on CGI than Hollywood does.
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To be honest, this kind of seems like the game everyone expected SM64 to be. I'm sure it'll be a good game even though I'm sick of "classic throwback mario" games. I can't really expect that much for a hanheld system, and to be honest I could care less just give me Super Mario Sunshine 2 in HD on the Wii U or whatever it's called.
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could care less
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fs3.amazonaws.com%2Fkym-assets%2Fentries%2Ficons%2Fmedium%2F000%2F003%2F878%2F1237917779613a.jpg%3F1310788498&hash=582d47e04cd2722d07f063e19d63c5d9)
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Now that I think about it, will Nintendo ever make a Mario game with sprites again? The last one that did was... Mario and Luigi: Bowser's Inside Story I think. And with Paper Mario on the 3DS, it would appear that Nintendo has moved on from that franchise (though there is a chance of it making a comeback in 3D).
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in HD
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fs3.amazonaws.com%2Fkym-assets%2Fentries%2Ficons%2Fmedium%2F000%2F003%2F878%2F1237917779613a.jpg%3F1310788498&hash=582d47e04cd2722d07f063e19d63c5d9)
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(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fs3.amazonaws.com%2Fkym-assets%2Fentries%2Ficons%2Fmedium%2F000%2F003%2F878%2F1237917779613a.jpg%3F1310788498&hash=582d47e04cd2722d07f063e19d63c5d9)
Okay lol seriously who is that?
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Okay lol seriously who is that?
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fs3.amazonaws.com%2Fkym-assets%2Fentries%2Ficons%2Fmedium%2F000%2F003%2F878%2F1237917779613a.jpg%3F1310788498&hash=582d47e04cd2722d07f063e19d63c5d9)
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I love this thread
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(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fs3.amazonaws.com%2Fkym-assets%2Fentries%2Ficons%2Fmedium%2F000%2F003%2F878%2F1237917779613a.jpg%3F1310788498&hash=582d47e04cd2722d07f063e19d63c5d9)
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fs3.amazonaws.com%2Fkym-assets%2Fentries%2Ficons%2Fmedium%2F000%2F003%2F878%2F1237917779613a.jpg%3F1310788498&hash=582d47e04cd2722d07f063e19d63c5d9)
Okay lol seriously who is that?
Fat Son's father. (http://knowyourmeme.com/memes/whats-all-this-racket)
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Well it appears that people have opposing views.
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No I think he was subtly slamming you for using the phrase "could care less" when the proper phrase is "couldn't care less." As in, you care so little that caring less would not be possible.
No, it is I who thinks making another game like Sunshine would be the [dukar]tiest idea
with Paper Mario on the 3DS, it would appear that Nintendo has moved on from that franchise (though there is a chance of it making a comeback in 3D).
Alphadream makes the Mario & Luigi games and Intelligent Systems makes the Paper Mario games. They're both second-party studios to Nintendo but work independently of each other, so "Nintendo" would not be "too busy" doing a game for one franchise to make another for the other. Like if you're kicking a white cat with your foot, your hand is not too busy to fire a gun at a gray one. See?
I think I've probably said it before but I would like it if Alphadream made their next M&L game on a console, still in 2D. With even slicker animation than Bowser's Inside Story had.
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The M&L in-game art has been feeling a bit off to me lately. I guess everything just feels unnecessarily big and spread-out in BIS. Sprites are high-res, but with no added detail; they're just big. The sprites and the map layouts in SS felt much tighter and less clumsy.
I also don't like how the series has become less stylistic. In SS, everything was drawn in an original style, but in PiT and BIS, all the sprites feel like they're just traced from the 3D renders.
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fthemushroomkingdom.net%2Fmariopedia%2Fsprites%2Fmlss%2Fbowser.png&hash=59ad44352697de3e312e56e91bb60b03) (https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.mariowiki.com%2Fimages%2F2%2F29%2FBowser_MLRPG2_Sprite.png&hash=9ccca3e878e4095b536ccd2990528866) (https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.mariowiki.com%2Fimages%2F4%2F40%2FBowserAnimation.gif&hash=34316feba15951cf7796bf82ee683672)
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.mariowiki.com%2Fimages%2Fc%2Fcd%2FHammerbrosprite65.png&hash=7570b8cb21e3ba346b58758db8d2ffef) (https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.mariowiki.com%2Fimages%2F5%2F5b%2FL33t_Hamm3r_Broz_Sprite.png&hash=df0718b2c3a48c0394219f48250155ba)
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.mariowiki.com%2Fimages%2F6%2F69%2FGoomba_SSS.png&hash=a7813d6fec5e9b66dc6b0b8ad47e5629) (https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.mariowiki.com%2Fimages%2F9%2F9c%2FGoomba_Pit.png&hash=ab4714c53e3a0402b28d497679d97dba)
It's also noticeable in the color scheme -- M&L had a rather distinct palette, giving it a coherent, unified theme, while PiT and BIS just use the big bright official colors for everything, and it's just kinda all over the place.
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.mariowiki.com%2Fimages%2Fc%2Fc6%2FLuigidance.gif&hash=2f1ec754fcaa9be732d3c6c7cb317ff3) (https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.mariowiki.com%2Fimages%2Fd%2Fdf%2FLuigistandrpg3.gif&hash=698a561e7bfd3434c6f68daf6d159793) For some reason, though, PiT and BIS turn Luigi blue. But the dancing is still good.
Hopefully a sprite-based console version would get them thinking more stylistically again.
You know, I'd really like to see a game (maybe an RPG) based on the cartoons and comic books. Except good.
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I'm thinking we need another Mario game or subseries with an obvious art shift. We haven't really had one of those since Mario Strikers Charged.
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Intelligent Systems should make something new. Paper Mario is gettin' stale...
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Paper Mario is gettin' stale...
STAY YOUR TONGUE, KNAVE
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I guess BP could say that the Paper Mario series..
/me sunglasses
.. feels a little flat.
Seriously though: every PM game has been a different experience. There are features that are similar, but each game feels a little bit different.
I agree about the want for an art shift. The last major one was Super Mario Strikers or Mario Hoops. Maybe if they could shift to one similar to DK94..
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I'd love to see a Mario game with graphics that emulate the series' NES-era concept art:
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fdarrencalvert.com%2FMario_SMB.png&hash=b996d47e5f0f5d710baea20b6b7760b4)
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Given how it's now possible to make 2D games that look like animation cels (see Wario Land Shake It for the prime example), I'd say that's a pretty awesometacular idea.
I'd also like to see AlphaDream make a console version of Mario & Luigi that imitates the official artwork.
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Not the games themselves are getting stale, just the aesthetics. No major changes since the second game...
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And since there's only been three games, and the third one was barely even the same genre, then that statement's honestly not resonating with me.
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aesthetics
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So what? SMG and SMG2 have identical graphics as well.
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Yeah, but that doesn't mean it was a good thing.
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That also doesn't necessarily mean it's a bad thing, either. I loved the graphics in Super Mario Galaxy.
As for the Paper Mario series, I think the style is unique and still has more going for it. When I see those paper-thin characters I immediately know what game I'm looking at.
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You know, and speaking of games based off of an art style, the PM series has an art style based off of Yoshi's Island and Super Mario World, with bits and pieces from other games thrown in.
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I remember reading through the SMW instruction guide specifically because I loved seeing the illustrations in it. It would be spectacular to see them style a game around those designs.
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If there's one thing that bothers me about this game is that it really looks slow paced. I don't need it to be Sonic but somebody said even when dashing Mario's speed brings back memories of the NES/
I guess that's what the roll is for.
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Gameplay videos of Mario games tend to be slower to allow the viewers to see everything so they don't have to rewind the video.
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Hasn't the title been confirmed as Super Mario Land 3D?
I think it would be a hoot if Tatanga returned, just for this reason, even as a cameo boss without explanation.
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(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.mariowiki.com%2Fimages%2F6%2F6e%2FSM3DL_Art.png&hash=707201281af22f8d1e9dd58f301bcab5)
After so many years of neglecting his Doomship Airships, Bowser finally realizes how awesome they are and now uses them constantly!
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Has the blue enemy near the airships appeared in any other Mario games? It doesn't look familiar to me.
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Looks new to me. Also looks like there's some sort of female Boom Boom there as well.
....What the heck does a Bullet Bill do with a Tanooki tail?
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And what about the thing in the bottom right corner? I am perplexed by its look of innocence.
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It looks like a Nintendoized Companion Cube.
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....What the heck does a Bullet Bill do with a Tanooki tail?
Fly.
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The blue thing looks like the head of a Rex from Super Mario World. The lady Boom Boom appears to be holding a boomerang... maybe she's a new form of the Boomerang Bros.? This looks awesome.
That said, I would like to see a less-linear 3D Mario adventure sometime soon. Don't get me wrong, I love linear 3D Mario. When Mario 64 first came out, I definitely remember wishing for a whole game of "Bowser levels," but I feel like Galaxy 1 and 2 scratched that itch (and to a lesser extent the secret levels in Sunshine). Maybe a new IP should take over for Mario when it comes to non-linear adventures? Or maybe there's one planned for Wii U? It makes sense to have a more streamlined, linear adventure on a handheld. I'm stoked to see a 3D Mario game TRULY embrace the philosophies of 2D Mario.
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http://www.youtube.com/watch?v=4J7iicFyBc0
New Trailer.
Bowser has a raccoon tail too.
If, while playing this game, you start feeling your coccyx lengthen, you'll know why. we can file a class action lawsuit against Nintendo
But seriously, we need lots of weapons and power ups this time. Super Mushroom doesn't count and Foiyah Flower barely counts
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the blue enemy near the airships
I was thinking it looked like a combination of the dolphins from SMW (and/or Dorrie in SM64DS) and the Enigmas from SMRPG:
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.mariowiki.com%2Fimages%2Fthumb%2F6%2F63%2FRender_Enigma.png%2F200px-Render_Enigma.png&hash=84419d96e9ae4af204762adc15178e02)
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I'm saddened by the presence of a timer.
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Whoa yeah, I didn't notice that til just now. This REALLY is a spiritual successor to SMB3. That makes sense though, save the smaller, more streamlined game for a portable, and maybe Wii U will have the big, expansive SM64/Sunshine style adventure game.
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Me too Weegee. Somehow, 3D Mario games just don't feel right with a timer (unless we're hunting for red coins or doing other similar things)
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(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2F3.bp.blogspot.com%2F-O2352VhuNIg%2FToWt33WYffI%2FAAAAAAAAK0c%2FBlgMwvhMiW4%2Fs1600%2Fscreenshot_39718.jpg&hash=ad518b71e64803cb3234b8fa283771d2)
Well now we know that these things... actually I'm more confused than before.
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fbzzz.3dsbuzz.com%2Fwp-content%2Fuploads%2F2011%2F09%2F3dland.png&hash=51039757fcd5eabbb85a36ef1e79ddd0)
Nintendo 3DS: screwing with your mind since 2011®.
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Super Mario Inception
The little block guys looks like they move around, and work like Thwomps. BUT given their coloration and texture, they look like brick blocks, so maybe they're mobile Thwomps that Mario can break? Their eyes point in the direction they're about to move?
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IGN has a hands-on preview: http://ds.ign.com/articles/119/1198611p1.html?RSSwhen2011-10-06_165800&RSSid=1198611&utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+ignfeeds%2Fds+%28IGN+DS%29
Basically they say that while earlier demos felt a little sketchy, the game has really come into it's own and feels like some sexy combination of Super Mario Bros., SMB3 and Galaxy. This might be my breaking point on not buying a 3DS...
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I've played most of the first three worlds, so feel free to ask me anything.
http://www.nintendoworldreport.com/impressions/27820
http://www.nintendoworldreport.com/impressions/28014
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How do I get your job?
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Write gaming articles and live near a Nintendo office.
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BOOMERANG BRO SUIT CONFIRMED: http://ds.ign.com/articles/119/1199009p1.html
Oh my God yes. So cool.
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BOOMERANG BRO SUIT CONFIRMED: http://ds.ign.com/articles/119/1199009p1.html
Oh my God yes. So cool.
yesyesyesyesyesyesomgomgomgomgomg
~yay.
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Will you cut out the spam posts already?
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Will you cut out the spam posts already?
Who? MEGAߥTE for posting links to his own website? The topic creator for making such a blatant advertisement for the game?
Or bobbysq, for expressing excitement about a Mario game on a Mario fan forum?
I mean, it'd be one thing if he'd made five posts in a row like that, but would it really have contributed that much more to the thread if he had instead said "I certainly look forward to utilizing this Boomerang Brother suit. This revelation has increased my desire to exchange money for this game cartridge in the imminent future."?
I mean, unless he actually did make five posts in a row like that and you deleted them before I saw them.
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bobbysq, for expressing excitement about a Mario game on a Mario fan forum?
I mean, it'd be one thing if he'd made five posts in a row like that, but would it really have contributed that much more to the thread if he had instead said "I certainly look forward to utilizing this Boomerang Brother suit. This revelation has increased my desire to exchange money for this game cartridge in the imminent future."?
I mean, unless he actually did make five posts in a row like that and you deleted them before I saw them.
Yes, I could have worded that better, but I did not spam and I told The Chef, the comma post was a browser mess up. We will continue this discussion via PM. Back to Mario 3DS.
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Ah, right, forgot about the comma thing.
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2F3.bp.blogspot.com%2F-O2352VhuNIg%2FToWt33WYffI%2FAAAAAAAAK0c%2FBlgMwvhMiW4%2Fs1600%2Fscreenshot_39718.jpg&hash=ad518b71e64803cb3234b8fa283771d2)
So, how 'bout them there Blox Boxes?
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If those things can be killed, I'm gonna enjoy doing it. I don't like the looks on their faces.
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Awesome new Iwata Asks covering Super Mario 3D Land. Lots of cool info, including the return of Statue Mario as a function of the Tanooki Suit! This article finally made me realize how cool this game is going to be.
http://iwataasks.nintendo.com/interviews/#/3ds/super-mario-3d-land/0/0
(laughs)
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I love how the boomerangs from the new Boomerang Suit are blue, just like the unused (in the US, aar) Boomerang in SMA4. Not sure if that was intentional...
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I'm getting very excited for this one! I went ahead and pre-ordered a copy at GameStop the other day. Looking forward to lugging around that awkward keychain!
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I really dig how this game is built to bridge the gameplay gap between 2D Mario and 3D Mario. It's strange that the two types of games play so differently, and I'm excited to see how a talented studio brings these two gameplay philosophies together. I'm really digging how the game starts more linear and 2D-styled, and gradually morphs into something more like Mario 64. I have a feeling it'll play like Galaxy somewhere in the middle, and I am all kinds of okay with that. Also it sounds like this one is going to have a huge amount of post-game content like the Galaxy games, which is pretty sick as well. Definitely getting more excited for this one (finally).
Also I'm loving that you can use the boomerang to retrieve items. I always like when a little splash of Zelda mechanics work into Mario, and vice versa.
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Sweet, Luigi's in! I'd get my hopes up for Yoshi, but then I'll probably be let down. But We'll see in a week or so.
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I love how the boomerangs from the new Boomerang Suit are blue, just like the unused (in the US, aar) Boomerang in SMA4. Not sure if that was intentional...
They're not really unused. You can get them near the end of one of the American E-reader levels (Sliding the Slopes has a Boomerang Bro that throws the blue ones. Defeat him after he throws one and it will just drop to the ground for Mario to use. Pity it disappears when you clear the level..)
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Oh right, I forgot about that. I guess it was only in the Japanese version that you could get them in your inventory.
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Youtube vids of the japanese version confirm a hard mode like in the original SMB after you beat the game, where all the goombas are replaced with spinys. Rumor has it they replace some of the levels with different ones as well
the bosses are really just Bowser, clones of Bowser, Boom Boom, and Pom Pom (i think that's the girl Boom Boom's name) unfortunate, cause I wanted a lot of kick ass boss fights
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I'm psyched about the return of Boom Boom and the addition of Pom Pom, but is it so much to ask to have the Koopalings in there too? Oh well, we'll always have New Super Mario Bros. Wii. This might finally destroy my resolve to not buy a 3DS... I gotta stay strong (and more importantly, remember that I can't really afford it).
EDIT: I'd also love to see Boom Boom and/or Pom Pom as playable characters in Mario Kart 7.
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I'm psyched about the return of Boom Boom and the addition of Pom Pom, but is it so much to ask to have the Koopalings in there too? Oh well, we'll always have New Super Mario Bros. Wii. This might finally destroy my resolve to not buy a 3DS... I gotta stay strong (and more importantly, remember that I can't really afford it).
EDIT: I'd also love to see Boom Boom and/or Pom Pom as playable characters in Mario Kart 7.
Why are these spoilers? They don't "spoil" anything. That would be like saying "Mario saves Peach from Bowser"
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Hey, Red Forman made 'em spoilers, so I just wanted to follow suit! Maybe some board members are on a media blackout?
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IGN's got their Mario 3D Land review up... and it sounds awesome. IGN says it's the first game on the system to get the most out of the 3D effect, and the 3D is truly a necessary part of the gameplay experience. Leave it to Mario, I guess. :)
http://ds.ign.com/articles/121/1211974p1.html?RSSwhen2011-11-09_100000&RSSid=1211974&utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+ignfeeds%2Fds+%28IGN+DS%29
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In the two hours I've played (and from the few posts I've skimmed over in this topic):
-3D isn't even slightly necessary in order to play the game and find everything.
-It's a rather simple game.
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I wouldn't say 3D is "needed", but there are those isometric rooms specifically designed to screw with people not using 3D.
My thoughts on the game: Remember when NSMB came out using SMB as its touchstone for items and music and everyone said now they should make NSMB based on the other 2D games? Well this is NSMB3, straight-up.
Also I died a lot on this one level so it gave me infinite invincibility and I felt bad.
Also LOL at the second Star Coin in 5-2.
Is anyone using that alternate 3D mode?
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Also I died a lot on this one level so it gave me infinite invincibility and I felt bad.
Do you know of any infinite 1-Up tricks?
trollface.png
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Cool final boss fight.
I also like the insidious twist on Shadow Mario levels.
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(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fart.penny-arcade.com%2Fphotos%2Fi-7nJ4QVq%2F0%2FL%2Fi-7nJ4QVq-L.jpg&hash=61b11623d2b4c6cde63718a21f5f043e)
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I wouldn't say 3D is "needed", but there are those isometric rooms specifically designed to screw with people not using 3D.
My thoughts on the game: Remember when NSMB came out using SMB as its touchstone for items and music and everyone said now they should make NSMB based on the other 2D games? Well this is NSMB3, straight-up.
Also I died a lot on this one level so it gave me infinite invincibility and I felt bad.
Also LOL at the second Star Coin in 5-2.
Is anyone using that alternate 3D mode?
This post has sold me on the game and system. Thanks Lizard Dude.
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a review of super mario 3D land (http://www.actionbutton.net/?p=1227)
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What an odd writing style he has.
But he doesn't like SMG so his opinion is invalid.
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He didn't get laid because he and his girlfriend hated Super Mario Galaxy.
That is quite possibly the most pathetic story I have ever read.
Edit: The actual review makes me want SM3DL though.
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some people just don't belong behind a pen.
I played the game when Jim and I were waiting on Ultimate Mahvel Baybee. It was cool, if too familiar to really blow me away... I didn't even really care for how the 'nooki suit was used, something about it was awkward to me. So I stuck with fire.
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At any rate, it must've felt good to finally be able to use the Fire Flower in 3D without a time limit or motion controls, right?
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The jump physics feel a little off at times, but it seems good otherwise.
Posting from my 3DS, by the way. Typing this alone was a *****.
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some people just don't belong behind a pen.
This makes me sad. Tim Rogers is the best videogame journalist I've ever encountered.
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If he would use a website that doesn't make my eyes explode violently from my face, that would be just dandy.
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You're one to talk. Look at your current avatar. :p
I haven't played the game, so I don't feel I can accurately comment on the reviewer's..review.
Also: If all else fails, use fire!
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I lost over 60 lives getting all the Star Coins in S7-4.
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If he would use a website that doesn't make my eyes explode violently from my face, that would be just dandy.
If you don't like the background, press the Action Button.
I lost over 60 lives getting all the Star Coins in S7-4.
How not to use spoiler tags.
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I somehow get the feeling he be trollin' you.
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If you don't like the background, press the Action Button.
Thanks. I was finally able to read the review and found it enjoyable. I also noticed myself nodding, not because I was sleepy, but because I agreed with him on several points.
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I headed over to S7-4 to try to do it in a couple lives and then make fun of WeeGee but ended up having a similar experience to him. Probably only like 20 lives though.
I mentioned it before but Shadow Mario in this game is genius.
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Holy balls, the ending sequence to this game is amazing. Definitely conjures up the phrase "grand finale." This might be my new favorite Mario game of all time.
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I've played this game for a little while; it's really good! I look forward to playing it some more!
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I'm not a fan of Tim Roger's writings...It bleeds of self importance, egotism, and is inefficient in his use of words. He could have taken out the paragraph about getting Mario 3, and all of the story about his girlfriend in Tokyo not liking the game, and replaced it with a paragraph on why Mario Galaxy failed his expectations and a paragraph explaining how Mario 3's level design relates to Mario land. But no -- he had to write about himself before he could write about anything else.
Anyways, that aside, I love Mario Land 3DS. It's one of those games that's brimming with fun in every level. You'd think that every video game would be "fun", but some are merely engaging, or entertaining. But Mario Land is fun all of the way through. The only "chore" or fetch quest the game has is finding all of the Star coins but that doesn't feel too chorish; it's fun to play through the levels again. I was also impressed that it didn't feel like a sequel to me, even though it was 'just' another game in the series -- it felt fresh.
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That egotism and "inefficient" use of words is why his stuff is vastly more interesting than anything anyone here has written about SM3DL (for instance). There are hundreds of places to read, "The graphics are good. I liked the level design. The game was fun." But not many that take you on surreal long essays filled with funny or poignant tales from a man's life. Reading an epic Tim Rogers piece beginning-to-end always leaves me feeling like I've taken some kind of crazy vision quest.
Long live the New Games Journalism (http://alwaysblack.com/blackbox/ngj.html).
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His little anecdote about not getting laid over SMG was still the saddest thing I've ever read.
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Well, I like what he has to say about game design and philosophy -- but I find his personality insufferable. I don't want to read his personal blog or his diary. Everything he writes assumes I'm as interested in him as I am in the subject at hand and I can't deal with that kind of self absorbtion.
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http://kotaku.com/5843886/i-got-my-fashion-sense-from-video-games-and-you-can-too
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Too many words, not enough pictures, [dukar]ty article.
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/me doesn't read it
But, I love my mustache. That's probably due in part to Mario being one of my favorite game heros when I was little.
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>Header picture
Stopped reading there. I have less than no problem with girls getting fashion sense from videogames, though.
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Hahaha, yeah this was gross. Great, some creepy hipster with a whispy mustache tries to look like the androgynous anime characters you see in every JRPG.
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After this:
This makes me sad. Tim Rogers is the best videogame journalist I've ever encountered.
I thought "Oh... it's true, I judged that guy way too quickly, I only read one article and decided he was an ass, I should learn a lesson from this"
Then I read
http://kotaku.com/5843886/i-got-my-fashion-sense-from-video-games-and-you-can-too
And thought "What an ass! Wait! Didn't I learn a lesson to not do that with some other article by some other guy some other time?" Then I connected the two events.
Not saying I was right in my gun-jumping either time. Just saying that it's funny
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I finally got around to focusing on time trials (http://themushroomkingdom.net/records/sm3dl). A few of you have sent in some pretty impressive times, but lets get more competitors in here!
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I felt bad the first time I ground-pounded a Chain Chomp's post in 3D Land and it died . I was just trying to set him free!