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Author Topic: 2D vs 3D  (Read 9446 times)

Kuromatsu

  • 黒松
« Reply #30 on: February 25, 2007, 06:58:43 PM »
I ussually like 3D RPGs but my favorite one is a 2D one.

Try comparing Runescape to Maplestory =/

Glorb

  • Banned
« Reply #31 on: February 27, 2007, 03:25:06 PM »
This gets me thinking: I wonder what the first true-3D (i.e., 3D environment, models, etc.) game was? I'm fairly sure it was Quake, but I'm always wrong on these things because I always pick Quake ("What was the first silent movie?" "Quake!").
every

WarpRattler

  • Paid by the word
« Reply #32 on: February 27, 2007, 04:26:30 PM »
Did Rise of the Triad come before Quake?

Suffix

  • Steamed
« Reply #33 on: February 27, 2007, 09:31:49 PM »
Ha! Glorb managed to squeeze an audible laugh out of me for the first time in ages.

More on topic, I would have to say that I do like 3D more, for most cases. I don't care too much about how crazy-nice the graphics are, but 3D always seems more immersing to me, even though it's not always more fun.

EDIT: When I said ages, I mean the first audible laugh generated by a FF member in ages.
« Last Edit: February 28, 2007, 04:32:33 PM by Suffix »

« Reply #34 on: February 28, 2007, 04:01:23 AM »
This gets me thinking: I wonder what the first true-3D (i.e., 3D environment, models, etc.) game was? I'm fairly sure it was Quake, but I'm always wrong on these things because I always pick Quake ("What was the first silent movie?" "Quake!").
This seems to be a bit hard to research (aka: I couldn't find a good answer after 20 seconds of searching the interweb), but I doubt the answer is Quake.

Just to clarify, you're ruling out stuff like Wolfenstein 3D that used 2D sprites for characters and such, right?

My head is swimming with images of old 3D PC games, but my current lack of sleep is causing me to doubt everything. Was the model of player-characters in DOOM multiplayer a 2D sprite or 3D model? Arghghghg     Hmm, it had to be a sprite.

And wait, were Quake enemies even 3D models? asdfasdfasdf
« Last Edit: February 28, 2007, 04:03:06 AM by Lizard Dude »

Glorb

  • Banned
« Reply #35 on: March 06, 2007, 01:47:09 PM »
Wolfenstein 3D and Doom were "2.5D"; that is, the environments were 3D, but the enemies and player models were 2D sprites. That's why enemy corpses are the same view and always face you no matter where you turn.
every

« Reply #36 on: March 06, 2007, 02:52:18 PM »
I know, that's why I asked if you were ruling them out.

Kuromatsu

  • 黒松
« Reply #37 on: March 06, 2007, 02:54:57 PM »
Oh yeah... I completely forgot about Doom... >.<

But don't some of the sprites sort of turn, but are still 2D? I don't know how to explain it.

« Reply #38 on: March 06, 2007, 02:55:42 PM »
Yes, there's a different sprite for facing each direction.

Glorb

  • Banned
« Reply #39 on: March 07, 2007, 10:34:21 AM »
So the answer is: no, Virginia, Doom wasn't true 3D. Now that I think of it, BattleZone (1984, if I can recall the Wikipedia article) was probably the first 3D game, because it used wireframe models.
every

Suffix

  • Steamed
« Reply #40 on: March 07, 2007, 01:38:17 PM »
I became moderately good at Battlezone, but I became tired of it eventually. It wouldn't surprise me if it was the first 3D game, as it sure looked like it.

Kuromatsu

  • 黒松
« Reply #41 on: March 07, 2007, 01:49:21 PM »
My Grandpa's computer came with games like Battlezone, Tempest, and Asteroids, which were wire frame. Tempest was sort of 3D but Asteroids wasn't.

Chupperson Weird

  • Not interested.
« Reply #42 on: March 07, 2007, 09:09:35 PM »
If Battlezone were made in 1984, then the Star Wars Arcade Game would predate it. But Battlezone was put out in 1980.
That was a joke.

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