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Messages - Fifth

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16
Fan Creations / Re: Shigeru Miyamoto Watercolor
« on: May 22, 2015, 10:22:05 PM »
Paypal is fine.  I'll send you a message with the details.

17
Fan Creations / Re: Shigeru Miyamoto Watercolor
« on: May 15, 2015, 07:21:59 PM »
Alright, I was trying to decide if I'd want to sell this, and what would be a good price if so.  I suppose I'd be alright with it.

So for price, the thing took about 5 hours to make, but they weren't exactly skilled hours... plus a dollar or two for paper and materials, and a bit for shipping...

I dunno, does $55 sound fair?'

And for full disclosure, the paper is 11x10 inches, there's a watermark on it in the upper-left corner (though it's mostly on the back), and I've printed my first name on the bottom.  The paper itself is a little warped due to the "water" part of watercolor.

18
General Chat / Re: The HOPEFUL thread: Be happy here!
« on: April 08, 2015, 06:39:52 AM »
Oh, whoa!
What anime convention had Yoko Shimomura as a guest?  She's one of my favorite game music composers!

19
Fan Creations / Shigeru Miyamoto Watercolor
« on: March 24, 2015, 08:55:19 PM »
We were doing portraits in watercolor class, and so I wanted to pick someone with a distinct face.



When I was working on the sketch for this, it kept seeming like I was drawing the Happy Mask Salesman.  There's more than a passing resemblance...

20
Forum Games / Re: Dpef Csfblfs
« on: November 05, 2014, 08:09:27 PM »
Hint 2: It's a sort of "code"...

Hint 3: If you're not sure where to start, the number of lines is of significance.

21
Forum Games / Re: Dpef Csfblfs
« on: October 21, 2014, 08:11:58 PM »
Oops, I guess you're right!  And spoilers inside a code tag aren't gonna fare any better.

Anyway, here's a code:

VV<
-
VV<
-
>>>V>V<
>V<
>>>>>>V<
>V>>V>V<
-
-
>>V<
-
V>>>>>>>>V<
-
VV>>>V>>V>>>>V<
-
-
>>>>>>V>>>V>>>>>V<
>>>>>>>>>>>V>>>V>>>>>VV<
V>>>>>>>>>>>>>>>>>>>V<
>>>>V>>>>>>>>>V<
-
>>>>>>>V<
-
-
-

Hint:  It's a sort of code.

22
Forum Games / Re: Dpef Csfblfs
« on: October 21, 2014, 06:41:09 PM »
Nice!  I wasn't sure if anyone was gonna solve that one!

Though for the solution, I think the "code" tag renders things in a monospace font.  It's the button marked with the #

Code: [Select]
code
tag
test

And... I'm afraid I just solved your code.

Solution:  I have probably forgotten about this by time this is solved.
Explanation:  It's a letter-rotation cipher, where the letters are shifted by what word in the code it is.  So the first word is shifted by one letter, the second by two, etc.

I'm afraid I don't have a new code ready yet, so give me a bit to think of one...

23
Video Game Chat / Re: Post Your SSB4 Pics Here!
« on: October 15, 2014, 05:15:08 PM »
Why not?


Orignal Sonic OC, DO NOT STEAL


Jeff handles Ness's rocket... yeah...


And this guy was just WAAAY too smug with his rocket pack and laser gun.

24
Mario Chat / Re: Rosalina Looks Smashing
« on: December 22, 2013, 01:15:30 AM »
Y'know, now that I think about it, there's one thing that Rosalina and Daisy have in common...

They both have another eye hidden beneath their hair!

25
Mario Chat / Re: Super Mario 3D World
« on: December 11, 2013, 10:45:34 PM »
We're still in the midst of re-playing everything.  Last time we stopped, we had just gotten to Bowser's castle.

I'm sure we're gonna see a lot of trouble with this method before too long.  We may resort to leaving Mario in his bubble again.

26
Mario Chat / Re: Super Mario 3D World
« on: December 11, 2013, 09:22:02 PM »
My friend and I played through most of the game as Peach and Luigi, and so ended up having to clear each level with Mario, Toad, and *COUGHCOUGH*.  Since there were just the two of us and three characters left, this would mean we'd have to play through each stage twice more to completely clear it.  And this didn't sound very appealing.

So instead we turned on another controller, and just had the character neither of us wanted (Mario) sit around in a bubble until the end, where one of us would guide him to the flagpole.  My friend then figured that the easiest way to get Mario onto the flagpole at the end would be to pick him up and toss him.  And this quickly escalated to us trying to carry Mario through each entire level, where we'd toss him into powerups, onto enemies' heads, and carry him through any floating stars.  We treated it as though Mario were dying, and almost completely debilitated, but still wanted to go on one last adventure.  And so we were granting his wish in any way we could, shouting words of encouragement as we went.  "Way to go, Mario!  You killed the boss!"  "Nice one, Mario!  You got the top of the flagpole!"

And it's all the better when he ends up winning in points.

27
General Chat / Re: Koopaslaya Proposes a Toast.
« on: November 30, 2013, 10:11:09 PM »
Congrats on the 10 years!  Please accept this commemorative pen and plaque with our fond regards!
...And if you stick around for 20, you get a watch!

28
Mario Chat / Re: Super Mario 3D World
« on: November 30, 2013, 01:43:07 AM »
Heh, that's a really great way to put it.

It's just... so fun!

29
Mario Chat / Re: Too Hard for 'Murica
« on: October 09, 2013, 08:01:56 PM »
There are also instances where Japanese games were localized in the US and made more difficult.  Working Designs for one like to tinker with a games difficulty as they'd see fit.  Popful Mail (Sega CD) was made drastically harder, with enemies dealing so much more damage that you'd have to fight bosses almost flawlessly.  And with Alundra (PS1) they made it so bosses both dealt more damage and took more damage, but that was more to deal with overly-long bosses.

Then there's also Dynamite Headdy (Sega Genesis).  The original Japanese version was relatively easy, but in the US release bosses were given several times more health, and the player took more damage from everything.  The game got crazy-hard in a lot of parts because of this.

30
Video Game Chat / Re: Animal Crossing: New Leaf
« on: September 08, 2013, 02:13:06 PM »
Well dang!

I suppose he could have been lost when you got Resetti'd out of my town?  I've only had one experience taking a moving villager, and she showed up within a day or two... but then my friend took a campsite villager in, and he took nearly a week to show up...  So maybe there's still hope?

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