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Topics - Lizard Dude

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1
Video Game Chat / Luigison, explain yourself
« on: January 30, 2022, 01:02:54 PM »

2
Mario Chat / Donkey Kong 3: Dai Gyakushuu dumped
« on: February 25, 2018, 03:18:04 PM »
Hudson's sequel to DK3 is finally playable.

3
Mario Chat / Mario Party: The Top 100
« on: September 14, 2017, 04:02:55 PM »
It's cool that this exists (an idea continually suggested since the dawn of Fungi Forum history) but why is it on 3DS rather than Switch? The Switch is both easier to play multiplayer with and has controllers that can handle the original controls of MP8-10. If they were also using games from DS, Island Tour, and Star Rush it would be more understandable. But since it's strictly the console Parties, why use a system that necessitates changing a third of the games' controls? It's a travesty that the so-called "Top 100" will not be able to recreate the true joy of the greatest Mario Party game of all time, Shake It Up (a.k.a. Jack It 'Til You Pop).

I don't get it.

At least the 3DS has a mic, which can come into play for MP6-7. They'd better not remove the voice controls for stuff like Balloon Busters.

4
Mario Chat / Car 54
« on: August 03, 2017, 12:52:10 PM »
<a href="https://www.youtube.com/watch?v=AnU-2HRJNO4" target="_blank">https://www.youtube.com/watch?v=AnU-2HRJNO4</a>


I'd been familiar with this ad for a long time and heard it a lot on WTMK and stuff, but never truly understood what it was doing until now:


<a href="https://www.youtube.com/watch?v=S5MkCAwupe0" target="_blank">https://www.youtube.com/watch?v=S5MkCAwupe0</a>


Curse my ignorance of 1960s television programs.

5
Mario Chat / Can we talk about the Mario Teaches Typing Blooper?
« on: July 30, 2017, 06:48:27 PM »

6
Video Game Chat / My Five Favorite Games of 2016
« on: December 31, 2016, 06:01:42 PM »
These all ended up singleplayer so first a couple of multiplayer shout-outs:
Videoball is a competitive multiplayer game that will make you like your friends.
Overcooked is a cooperative multiplayer game that will make you hate your friends.

5. Quadrilateral Cowboy
The latest in Brendon Chung's line of brilliant FPS vignette things (Gravity Bone, Thirty Flights of Loving) except this one has a lot more Actual Gameplay. You execute a series of heists using gadgets and rudimentary programming. The game gives you a marvelous sense of actually using your tools rather than your player character just automatically performing actions. Quadrilateral Cowboy dwells on things most games skip and skips a lot of things most games would show. The puzzles could have gotten WAY more complex but the mechanics never really get fully explored. This isn't a tight Jonathan Blow game or anything. But it IS a Chung game, and his story methods and style are the real reason to play this. Sidenote: This game taught me how annoying it is to type the word ‘deploy’ repeatedly.

4. Firewatch
I can think of a few games that have firewatch towers in them but this will certainly be history's only game about WORKING at one. Partly about investigating wilderness goings-on, but really about a connection between people, superb writing and acting combined with the unique setting deliver a lovely videogame story. This year's Oxenfree (which would probably be somewhere 6-10 if this list were longer) may have had the best videogame conversations of all time, but I still liked the experience of Firewatch better.

3. Inside
I was never as enamored with Limbo as many of my friends/the world was. It was cool to see an old-school 2D slow-paced action puzzler rise to success in the modern day but having played Flashback, Out of This World, Abe's Oddysee, etc. – Limbo brought nothing remarkable to the table. It was worth playing once, barely. So several years later the developer releases their next game. It's the exact same genre and stars a boy again and looks depressive again. I figure it's been long enough so I'll have a go at playing "Limbo again but different" except... HO-LEE CRAP, turns out it's the best game ever created in the genre. I couldn't believe the quality jump over Limbo. Phenomenal atmosphere, puzzle progression, everything. Insanely good. And that final act...

2. Rhythm Heaven Megamix
If I had never played a Rhythm Heaven before, this would without question be ranked #1. The problem is that this entry consists of 1/4 content from the GBA game, 1/4 from DS, 1/4 from Wii, and 1/4 new. So I was pre-inured to 3/4 of it. Still, it's awesome seeing remixes that combine games from across the series and even a quarter of a new Rhythm Heaven can easily beat 99% of things that come out. It's not called Heaven for nothing. Truly the best series that Nintendo has ever created.

1. Thumper
This game is like the ending of 2001: A Space Odyssey ****ing a bass drum. This game punched me in the stomach while French kissing my eyes. This game is how you win Lizard Dude's heart. I love you Thumper.

7
Mario Chat / Yume Kojo
« on: December 10, 2016, 07:13:29 PM »
This video explains more about the Yume Kojo event that Doki Doki Panic was made for than anything else I've ever seen (like, times a thousand):

<a href="https://www.youtube.com/watch?v=KL9o9zzCUsQ" target="_blank">https://www.youtube.com/watch?v=KL9o9zzCUsQ</a>

8
Mario Chat / The Roots feat. Miyamoto
« on: December 08, 2016, 10:17:02 AM »
<a href="https://www.youtube.com/watch?v=V17tXBePgfo" target="_blank">https://www.youtube.com/watch?v=V17tXBePgfo</a>

9
Mario Chat / SMAS SMB background mixup?
« on: December 04, 2016, 03:00:06 AM »
           

In the Super Mario All-Stars version of Super Mario Bros., the platforms in stages 1-3 and 5-3 are themed to look like palm trees. Stages 2-3 and 7-3 are the bridge levels where Cheep Cheeps jump up. Now examine the backgrounds for these sets of levels. The palm tree stages have waterfalls plunging down, assumedly into a river or lake, while the bridge levels have sand dunes with Goomba statue pillars.

I submit that these backgrounds were originally intended to be reversed but were mistakenly swapped in programming and no one ever caught it.

10
Video Game Chat / Garfémon
« on: September 29, 2016, 04:28:26 PM »

11
Mario Chat / Taiwanese Atari Donkey Kong
« on: September 01, 2016, 09:46:27 AM »

12
Mario Chat / 1992 Super Mario Kart interview translated
« on: June 28, 2016, 03:16:42 PM »



http://shmuplations.com/supermariokart/

Freshly translated interview from the Japanese strategy guide


Quote from: Miyamoto
That’s why, during the development, it was decided that no one would be allowed to testplay the game in 2-player mode. That was something the whole staff agreed on actually. In a 2-player race, it’s the competition itself that is fun—overtaking your opponent with skillful cornerning, for instance. That’s why, when we were making Super Mario Kart, we were very careful not to lead ourselves astray in understanding what makes the game fun. We focused our efforts on the 1-player experience: if that was fun, then 2 players would automatically be fun, too.

13
Video Game Chat / Yonkoma Metroid
« on: May 07, 2016, 08:31:35 PM »
Dude, I'd never seen these 1994 Metroid comics before and they're soooo cute:

http://www.metroid-database.com/reader.php?m=m&d=sm/manga/english&i=0&s=false

14
Video Game Chat / My Uncle Works For Nintendo
« on: April 01, 2016, 11:44:47 PM »
My Uncle Works For Nintendo

[This isn't the game; it's a charming little essay.]

15
Mario Chat / 1995 Miyamoto Interview
« on: March 08, 2016, 11:10:44 AM »
A newly translated 1995 interview of Miyamoto shortly after the release of Yoshi's Island:

http://shmuplations.com/yoshi/

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