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Video Games => Mario Chat => Topic started by: Fifth on January 11, 2001, 11:27:54 PM

Title: Re: Hommade Mario Games
Post by: Fifth on January 11, 2001, 11:27:54 PM
I've made one.  It's not finished, but it never will be.
Title: Re: Hommade Mario Games
Post by: Marionut#1 on January 13, 2001, 11:48:31 PM
how come  it will never be finished????????
Title: Re: Hommade Mario Games
Post by: Fifth on January 14, 2001, 12:45:54 AM
I switched to a different program made by the same company, and the subtle code changes made the game unsalvagable.  I can still give the last "stand-alone" save that I had made, but it's far from finished.
Title: Re: Hommade Mario Games
Post by: StyX on January 22, 2001, 10:44:23 AM
Which Program Did You Use? and Switch To?

"DoMo ArIgOtO, Mr. RoBoTo"
Title: Re: Hommade Mario Games
Post by: Fifth on January 22, 2001, 06:30:49 PM
I switched from "Multimedia Fusion Express" to "Multimedia Fusion," which is better, despite the shorter name.
And everything went wrong then.  When an enemy was jumped on, it would fly sideways forever.  Same with debris from bricks.  And point values would stay on the screen forever as well, cluttering it up.  The map didn't even work at all.
Title: Re: Hommade Mario Games
Post by: Quasar on February 01, 2001, 08:29:38 PM
I'm a fledgling game designer and for practice, I'm currently working on a from-scratch side scroller engine to host a game that will be entitled "Toad's Adventure: The Return of Wart."

I'm not going to reveal too many details about the story line, but you can probably figure it stars Toad. I think he's the most neglected character of them all, and he happens to be my favorite as well ;) Mario will make appearances in the game and will be relevant to the story line -- you'll have to help him out of more than one jam over the course of the game ^_^

Its a C program that will run in DOS and uses the (in)famous Allegro game programming library. I'd estimate the engine is about 10% finished, so I have a lot of work to do. Sound effects, music, and graphics progress is better though. I'd estimate 80% on the sound and maybe 20% on graphics.

This is a private project since its obviously a blatent copyright violation. I'm just making it for my own personal education and entertainment. However if people are interested in playing it, I may provide a covert download location when its ready ;) I know my friends are excited about it. I hope that others will like it when its done.

James
Title: Re: Hommade Mario Games
Post by: daFunkster on February 02, 2001, 06:18:29 AM
id play it.

(enter a witty comment or phrase here)
Title: Re: Hommade Mario Games
Post by: Johns_Program on February 04, 2001, 01:13:12 AM
I used to have a homemade mario game until I delete it. But I think I still have it.

Edited by - Johns_program on 2/3/01 11:18:01 PM
Title: Re: Hommade Mario Games
Post by: Fifth on February 05, 2001, 09:25:19 PM
Well..
If anybody wants to play a homemade Mario game while you're waiting for others to finish...
...and you've got a PC...
...and some spare time...
Though it's unfinished, it still works.  It's just got a few bugs.  Copy http://members.xoom.com/f1fth/mario03ok.zip into your browser.  It's about 4 megabytes.  You'll also need the contents of this file http://members.xoom.com/f1fth/dll.zip somewhere on your computer.  It's about 200 kilobytes.

My Super Mario Universe game.  Keep in mind that it's rather difficult to make decent animations.
Title: Re: Hommade Mario Games
Post by: Marionut#1 on February 24, 2001, 09:32:42 PM
where did you get that soft ware Fifth?
Title: Re: Hommade Mario Games
Post by: Fifth on February 25, 2001, 10:57:47 AM
Online, from Clickteam.  www.clickteam.com



Absorbed in the clouds, a voice from afar said
"With the right device you can make a pattern grow,
or you can tune up your car."
Title: Re: Hommade Mario Games
Post by: daFunkster on February 27, 2001, 07:30:15 PM
well, i had some spare time
...and a pc...
...and i played it...
...and it rocks...
the graphics are fair, and it could have used some bg music, but other than that...i'd give it a 3.5 out of 10.
any plans on finishing it?

(enter a witty comment or phrase here)

Edited by - daFunkster on 2/27/2001 5:30:59 PM
Title: Re: Hommade Mario Games
Post by: Fifth on February 27, 2001, 08:52:39 PM
I can't finish it because the game file no longer works.  I can, however, salvage the graphics and start over entirely with the code; I can sort of think of that game as a "test run," and avoid all of the bugs next time.  I just need to know if it'd be worth my while first.  (I've already started an engine that's many times better than the older one.)

Oh and the game did have background music.  Perhaps your MIDI volume was off, daFunkster?



Absorbed in the clouds, a voice from afar said
"With the right device you can make a pattern grow,
or you can tune up your car."
Title: Re: Hommade Mario Games
Post by: daFunkster on March 03, 2001, 11:08:41 AM
i think it was on, but just in case...how would you turn it on?



(enter a witty comment or phrase here)

Edited by - daFunkster on 3/3/01 9:09:07 AM
Title: Re: Hommade Mario Games
Post by: daFunkster on March 03, 2001, 12:55:24 PM
oh..nevermind...i figured it out. btw, can you go into that cave-thingy? or is it one of those things you never finished? and whats the deal with that one star block and the red stars spinning around it?

(enter a witty comment or phrase here)
Title: Re: Hommade Mario Games
Post by: Fifth on March 03, 2001, 05:24:45 PM
The cave was never finished.  And the block leads to a secret level.  Each of the red things representes a red coin somewhere in the area.

By the way, have you found the Luigi suit or the goomba suit?
Title: Re: Hommade Mario Games
Post by: daFunkster on March 03, 2001, 06:56:06 PM
...???

(enter a witty comment or phrase here)
Title: Re: Hommade Mario Games
Post by: Fifth on March 04, 2001, 07:41:40 PM
The star block:  if there are red coins on the level, a red spark will circle the block for each coin you haven't gotten.  When you get all of the coins, you can hit the block to access a secret level.

As for the suits:  the Luigi suit comes from a Luigi cap.  It can jump higher than normal and do the crouching high jump from Mario 2.  There're two in the game.
The goomba suit is gotten from brown mushrooms.  It lets you walk on those painful plants and also turn into a goomba (down and button 2,) short, slow, and invincible to enemies.  There are two of these as well.
I also made a monkey suit (it's a tuxedo.  Bad pun.) and a hammer bros. suit.  However, there are no monkey suit items in the game, and the hammer bros. suit is very hard to find.  If you do find it, I'll give you a golden cookie.

There were other items too, but there's no way to get them in the game.


Absorbed in the clouds, a voice from afar said
"With the right device you can make a pattern grow,
or you can tune up your car."
Title: Re: Hommade Mario Games
Post by: Marionut#1 on March 05, 2001, 07:16:59 AM
whoa you paid 99 smackers just to have the game screw up? geez.hey fifth i downloaded all the stuff you said and had all the stuff you said but i cant get it to work at all. any ideas as to what im doing wrong.
Title: Re: Hommade Mario Games
Post by: daFunkster on March 05, 2001, 05:14:24 PM
hey, try putting the *.dll files in the same folder as the game files. it worked for me.

(enter a witty comment or phrase here)
Title: Re: Hommade Mario Games
Post by: Marionut#1 on March 05, 2001, 09:33:29 PM
do you mean to down load it right into the file or just move it into it?
Title: Re: Hommade Mario Games
Post by: Fifth on March 05, 2001, 09:54:31 PM
If you've already downloaded them to somewhere else, all you've got to do is move them.  No need to download them twice.
Title: Re: Hommade Mario Games
Post by: Marionut#1 on March 06, 2001, 06:46:52 AM
ive did it both ways but it still doesnt work
Title: Re: Hommade Mario Games
Post by: daFunkster on March 06, 2001, 02:01:09 PM
make sure your in 265 colors.

Sono ichi fanku-ippai!
Title: Re: Hommade Mario Games
Post by: Marionut#1 on March 06, 2001, 09:00:36 PM
thanks that might help let me try it....
Title: Re: Hommade Mario Games
Post by: Marionut#1 on March 06, 2001, 09:03:15 PM
now that i tried it.... IT STILL DOESNT WORK!!!!
Title: Re: Hommade Mario Games
Post by: Fifth on March 06, 2001, 09:57:55 PM
Ok, I've got one final suggestion.  Try putting the .dll files into the Windows/System/ folder (where all of Windows' dll files are stored) and restarting the computer so that Windows will find them.

If this doesn't work, I'm all out of ideas.



Absorbed in the clouds, a voice from afar said
"With the right device you can make a pattern grow,
or you can tune up your car."
Title: Re: Hommade Mario Games
Post by: Marionut#1 on March 08, 2001, 07:21:07 AM
this keeps coming up: A required .DLL file,CNCS32.DLL,was not found nomater where i put it
Title: Re: Hommade Mario Games
Post by: daFunkster on March 08, 2001, 05:46:00 PM
im just making sure...your not putting the dlls in their own folder INSIDE the folder with the game...are you?

Sono ichi fanku-ippai!
Title: Re: Hommade Mario Games
Post by: Fifth on March 16, 2001, 04:54:29 PM
Okay, Marionut#1 :

I think the problem may be the way different OS versions handle .dll files, and I think I've got a solution.

You'll need to run a click installer that'll automatically apply the .dll to your computer.  Unfortunately, MMF can't make these.

HOWEVER, you can simply download an installer from a previously made application.  The most convenient file I've got is a small screensaver at http://members.xoom.com/f1fth/Dpattern.zip which is about 240 kilobytes.  Shouldn't take long to download.

..And if THIS doesn't work...

I haven't planned ahead that far.  It'd better work.



Absorbed in the clouds, a voice from afar said
"With the right device you can make a pattern grow,
or you can tune up your car."
Title: Re: Hommade Mario Games
Post by: frostbite on November 30, 2001, 11:06:08 PM
I made a Mario game out of CHEESE one time...

When your fingers and hands turn blue, you''ll now that I am there, watching you.