-
I've seen a few people make Mario game clones, but not that many. Many more have done ROM hacks of Mario games(I've done a couple, but it's just too limiting). Peblo did a game, but he's the only one I've heard of on this forum doing a game. Anyone here making a Mario game clone or ROM hack?
I'm back to work on mine after more than a month. Today I made it so small Mario could do a killer backflip with Up and B, to dodge enemies and in the future, player projectiles such as fireballs. Now he's not so defenseless! I would upload my newer version to an FTP, but my newly implemented enemy, the crab, is still invincible. I may let Super Mario do a slide later on.
-
My newest version is up for download here.
Edited by - CashCrazed on 7/31/2003 8:16:35 PM
-
I once made a pretty good (though rather buggy) Mario game using Click and Create, but it was never actually finished. Good old Super Mario Universe...
And currently I've got a couple games in development, though they don't actually include Mario (they're both Yoshi-based.) One is a platform-puzzle game based off an old 8-bit game, and the other one's a platform game (though right now it's not really more than a really excellent engine.)
Go Moon!
-
What language is it in? Mine is in BASIC. I was gonna do a wall kick, but then one second later I realize there's no walls in Mario Bros. My job would be a lot easier without multiplayer(the player arrays get confusing), but that's my main focus.
-
I'm actually using a pseudo-programming application that retains all of the logical concepts of programming without a lot of code or syntax. It's a program called Multimedia Fusion made by Clickteam. Perhaps you've heard of The Games Factory? This is the same company and same basic program, only much more advanced.
Go Moon!
Edited by - Fifth on 6/22/2002 5:14:56 PM
-
I've used Klik n' Play and The Games Factory but found it way too limiting. But with BASIC, you have to do the distance and gravity computations, friction slowdown, sprite positioning after every game frame, obstacle blocking, and animation frames all on your own with variables and arrays. Things got even more confusing when I made the players able to pick things and each other up. But my program, Dark Basic, made things easier with collision and sprite drawing.
Oh, did I tell anyone I turned 14 about a week ago?
-
I'm making a YI clone in Winter!
YOSHI'S WINTER!!!
It is just like YI, but with improved things and is in winter.
PLEASE DO NOT E-MAIL ME! IF I EMAIL YOU (a GoldenYoshi address), Then You might Beta-test.
An extremly rare and valuable Yoshi!
"Who want''''s to buy a gold Yoshi? Selling Price, $99,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999!" (almost 10 Googols!)
-
I'm currently working on a hack of Super Mario World. I dunt have a name yet, but I"ll post it up when it's done... 'course, I only finished the first level, so it'll be a while. But I garuntee greatness!
I''m the leader of the Koopa Bros.We''re hip and cool and uh... we like bacon
-
I wasn't getting any replies to the topic in Site Discussion about Mario computer games so I thought I'd post it here.
-
I made a mistake, you need DirectX 8.1 or higher(if one exists yet) to play the game, not 7 or higher.
-
I compiled my second version! Now to find somewhere to upload it to......
-
ive made a mario game, email me if you want it. if any one uses multimedia fusion to build games i can help them.
i want someplace to upload my games(and other files)for free to use on my site, does anyone know of a place?
Are people around you aware that Mario is a touchy subject?
-
I emailed Deezer with my game. I hope it appears on the game downloads section.
-
i emailed him my game too, months ago i guess hes not going to put it on.
Are people around you aware that Mario is a touchy subject?
-
Anyone have a good Yoshi's Island or RPG Battle Engine? Wait, no, I don't need the Battle Engine. I'm currently working on a Yoshi Engine where Bumptys bump you, Goombas shrink and still walk around when stomped on, Fly Guys drop their coin when attacked, making stuff pop out of "?" clouds, making Yoshi slip on ice, good Artificial Intellegence, and Chain-chomps that smash through the floor and leave a hole.
I still need good Yoshi sounds!
An extremly rare and valuable Yoshi!
"Who want''''s to buy a gold Yoshi? Selling Price, $99,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999!" (almost 10 Googols!)
-
what do you use to make your games?
Are people around you aware that Mario is a touchy subject?
-
It's a program called Dark Basic. It was made mainly to create 3D games easily, but it also makes programming 2D games easier by drawing sprites and detecting collision. It uses DirectX 8.1, and the 3D triangle rotation demo I made on my graphing calculator made me realize how devastatingly hard 3D programming is without DirectX. You can find it at the Dark Basic website
-
I use Multimedia Fusion Express! It is good if you're not into programming. You simply lay down the title screen, levels, ending, then you plop on the backgrounds and platforms, add the characters, and you're done!
An extremly rare and valuable Yoshi!
"Who want''''s to buy a gold Yoshi? Selling Price, $99,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999!" (almost 10 Googols!)
-
Ah, but that's the great thing about the Clickteam products: simple enough so that someone can make a playable game within an hour without any other experience, yet with enough depth and complexity beneath to allow an experienced and creative user to forge worlds and create a work of art of comercial quality. The programs are by no means limited.
Go Moon!
-
I once played a Mario game on my schools computer. The first level was like the first level in SMB2, the second level was some kind of sewer with lots of lava, the third level was some kind of cloud level, and the 4th level was Bowser's Castle(I think). The controls were the same as SMB, but it looked like it had Super Nintendo graphics. There were koopas, spikys, and some kind of strange pirhana plants.
Does anybody know which game i am talking about?
-
Sigh.....nobody seems interested in my MB clone. Maybe some of the new forum members will. Anyone?
-
I am interested, scept I dont know how to run any of these kinds of things! Please tell me and I will be most interested. And can someone please direct me on how I would be aquireing any of these game making products! I'm tired of making Mario RPGs with RPG maker! I need to make a platform game or my head will burst!!!!!!!!!!!!!!!!(well not realy, but I think it will realy get sore, cause if I dont do my hands hurt. Thats why I spend so much time drawing, drumming, playing games, or posting crap here!)Thanks! Ciao!
Listenin'' to the Music, Hearin'' people scream, Sittin'' in the waiting room, readin'' crappy magazines! With a tooth ache, this it pal! Root canal! My molars are impacted, I''m gettin'' gum disease, I''m gonna need some fillings, I''ve got twelve cavities! Can ya help me? Have mercy Doctor please!
Edited by - Super Mario 123187 on 7/22/2002 6:04:45 PM
-
Did you know its been a month since this thing started? This bit of useless information was brought to you by the kind poeple who are my parents!
Listenin'' to the Music, Hearin'' people scream, Sittin'' in the waiting room, readin'' crappy magazines! With a tooth ache, this it pal! Root canal! My molars are impacted, I''m gettin'' gum disease, I''m gonna need some fillings, I''ve got twelve cavities! Can ya help me? Have mercy Doctor please!
-
There, I finally found a place to put my game.......on my personal site! I just threw one page together in about 5 minutes and put the game up.
You can download it here
-
This better be good. Im still working the bugs out of my Mario game. I still need Mario "hoots" (hint hint), and a good animation of Mario throwing a punch.(If anybody could create one to look like the original Mario Bros pictures, cause thats what I am using. Im to lazy to do it myself. I just need pictures actually. I can put the animation together.) I was planning an original sound track but I'm just to lazy to make one up so I'm using recorded sounds from other Mario Games. Ive got some of the Music from Mario Bros on the GBA
-
Ah, the Mario computer game thread.
As long as it's been unearthed, I guess I'll share what I've done, as progress doesn't seem to be moving at all anyway.
http://www11.brinkster.com/yoshisan/downloads/eggs.zip
This half-megabyte file is a puzzle/action game staring Yoshi that I still haven't gotten around to finishing. It's essentially "Penguin Land," if anybody's ever heard of that game, and it's missing graphics / levels / sounds / musics / backgrounds / a story, but it's playable, and it'll be too long before I feel motivated to work on it again.
You'll also need the file at
http://www11.brinkster.com/yoshisan/downloads/cncs232.dll
in the same directory (or the windows/system directory) for it to run. I think that's it.
Go Moon!
-
I've been workin' on a levels only hack of SMW for a while... It won't be done for a while, but if anybody's interested, I'll put it up somewhere if this topic is still alive... Hey... In The Games Factory, all my files end up being about 8 megs. Anybody know how to reduce file size? Does it have something to do with the size of the graphics in the game?
It sure gets boring having the same signature all the time. See what I mean?
-
Spiky Blue Shell, the game you are talking about is Mario & Luigi.
Mario, Mario, Mario! What happened to Mr. Andretti?
-
Hello, I'm Back!
Well, I'm a bit stuck on Yoshi's Winter. I'm still looking for a good Yoshi's Island Engine!
If anyone has one, please E-Mail Me!!!!!
An extremly rare and valuable Yoshi!
"Who want''''s to buy a gold Yoshi? Selling Price, $99,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999!" (almost 10 Googols!)
-
Fifth, where do you have that game engine you were talking about? E-Mail it to me!
An extremly rare and valuable Yoshi!
"Who want''''''''''''''''s to buy a gold Yoshi? Selling Price, $99,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999!" (almost 10 Googols!)
-
Hmm... what software are you using to make your game? The Clickteam programs aren't reverse compatible, so if you're using The Games Factory you wouldn't be able to load it; the engine's in Multimedia Fusion ver. 1.5.
Go Moon!
-
i have a hack here that i made with YY-ME
you can download it <!--begin link_2--><a href='http://shanez0r.freehosting.net/links/Rom%20Hacking/smario.nes'>here[/url]<!--end link_2-->
Mario:Ive quit my job as a plumber and i''ve become a sleasy pizzaman
Snifit:Id like a large with double mushrooms please.
Mario:here you go.
Snifit:This pizza tastes like @$$ and i feel funny now.
Mario:Well i didnt want to go and pick fresh grade A mushrooms case i''d have to drive a few miles to the supermarket Instead I bought the red ones from some drug dealin kid, and i picked the white ones from the little spot in my backyard where yoshi does his business.
Snifit:AAAAAAAHHHHHHHH
-
nevermind the HTML thing messed up
Mario:Ive quit my job as a plumber and i''ve become a sleasy pizzaman
Snifit:Id like a large with double mushrooms please.
Mario:here you go.
Snifit:This pizza tastes like @$$ and i feel funny now.
Mario:Well i didnt want to go and pick fresh grade A mushrooms case i''d have to drive a few miles to the supermarket Instead I bought the red ones from some drug dealin kid, and i picked the white ones from the little spot in my backyard where yoshi does his business.
Snifit:AAAAAAAHHHHHHHH
-
I'm currently learning my JavaScript and Perl so that I could make an internet Mario game. If any of you ever visited Reality's End (http://www.realitysend.com), and played in the R.E. League (Maelstrom Town), you would basically understand what I'm trying to do. However, I'm still learning. Here's basically the storyline (that's as far as I got): Bowser and Smithy team up and start messing up our wishes again. Mallow, Geno, Peach, Goombario, Kooper, Bombette, Parakarry, Watt, Sushie, Flamer (Lava Bubble), and Little T. (Toad) team up with you to defeat the two enemies. But I'm getting off topic, plus I need to learn JavaScript and Perl.
LieutenantEagle
--------
Gandalf: The Eagles have come! The Eagles have come!
LieutenantEagle: I know. They''re in front of you.
-
I downloaded the game, but I get an Error 10 for some reason. I can't play it *sigh*
LieutenantEagle
--------
Gandalf: The Eagles have come! The Eagles have come!
LieutenantEagle: I know. They''re in front of you.
-
(I know this is my first post, so HIYA!!!!!!! everyone!)
I'm making a mario turn-based strategy game in liberty BASIC. I's retty primitive so far, though the battle system is somewhat unique.
-
Scratch thast, I couldn't get the AI to work so now I'm makigna virtual pet game.
-
Hey Jaaaaa I'm trying to do a turn-based in JavaScript and Perl. No really, I mean what I'm trying to do here is fusion SMRPG and PM together into one cool game. Oh, and scratch the Bowser part...I've decided Bowser will be in it. See, I'm a very good planner but I'm not a good programmer.
LieutenantEagle
--------
Gandalf: The Eagles have come! The Eagles have come!
LieutenantEagle: I know. They''re in front of you.
-
I made a game called "Wario's Bucket Bonanza"... Not exactly the pinnacle of gaming, but if you're as bored as I am right now, you'll probably be willing to try anything... Or not... Either way:
http://www.the-warp-zone.com/SuperMarioKingdom/Downloads/Apps.htm
~Waddle Dedede @ www.the-warp-zone.com
-
Hey, in Lunar Magic, anybody know how to make stuff appear in front of Mario (bushes, water, stuff like that). I was just wondering.
"Tonight, I`ll make an old family recipe. Pickled dandelions with barnacles in a diesel marinade!" - Prof. E. Gadd
-
am programming a new mario game in DarkBASIC. I want it to be more like smb3, but with yoshi. I have lots of ideas for the game (over 20 kb of text). If you know anything about 2d game programming, have sprites, sounds, music, or backgrounds and want to help with the project or simply give suggestions please email dennisshows@yahoo.com with "Mario 2D" in the subject, or post your reply in this forum.
I fried egg will never hatch a Yoshi!
-
Well, another DB user. I've only found 1 other DB user asking about my game(he flooded my box with around 10 emails), even though I don't know how they could have found out about my game without looking on these boards.
Anyway, 2D programming is relatively simple if you have only 1 player at once(it's a bit more complicated for me, as Mario Bros. is the only simultanious multiplayer Mario game other than the SMBDX Vs. mode). Sprite commands are pretty simple, but if you want the game to run at any speed other than crappy, I suggest using the "sync" commands. I used to have a speed problem where it was too slow. Then I added the sync command. The speed problem is now the opposite!
-
I am that other DB user. Sorry about the flood of emails. I was just so excited to find a DB programmer and I liked your game.
I have had the same problem with sync, but use snyc sleep to slow it down. I only fear this is slowing down and making other game action look choppy. If there was a delay action command it would make everything easier.
-
Use the "wait" command to stop the program for a number of milliseconds.
-
Yes, but the "wait" command stops the entire program. To slow a single action I might be able to make a variable called something like "delaytime" equal to a certain number of milliseconds that I want the action slowed. Then I could store the timer() value in a variable called something like "oldtime". Now I could check to see IF oldtime + delaytime < timer() THEN [code block]. Where the code block may contain something like pasting a blank sprite rather than the actual sprite.
-
Try this.
function Delay(ms)
.....t1=timer()
.....while timer() < t1 + ms
.....endwhile
endfunction
Just put the function in anywhere you want to delay the game for "ms" milliseconds.
Edited by - CashCrazed on 8/27/2002 8:02:16 PM
-
Hi every1
I'm new to the boards.
And i just wanted to ask, are there any free game making programs?
I'd like to try and make a mario game but i can't buy any of them which are available over the internet.
Anybody help me please?
-
Well, you can try clickteam.com, they have stuff you can try for 30 days...
"Tonight, I`ll make an old family recipe. Pickled dandelions with barnacles in a diesel marinade!" - Prof. E. Gadd
-
Hmmm, i used to have multimedia fusion. That prog is great for games but a really hard to learn. Picked it up at a used bookstore for 20 bucks ^_^ . Right now im working on flash mx for a mario game. If this dosnt work i might go out and buy mf again, or relearns basic =P
-
I used BASIC, PASCAL, etc. years ago, but DB seems better suited for game although it was really made for 3D games. I have heard C++ and VisualBASIC are a good lanquages too, but then I would have to learn all the Active X controls as well. They are already in DB. DarkBASIC also has a free trial. I also looked at several of the 'what you see is what you get' programs like The Game Factory, but they where limited and didn't allow direct altering of the code. Multimedia Fusion from clickteam.com is supposed to be good and have a free trial, but I have never used it. If you like programming I suggest DarkBASIC, but if not The Game Factory may be best.
-
I also will program games on my little TI-83(it's an outdated graphing calculator). All I can really do are text-and-pixel-graphic games like spaceship wars because of how primitive it is. It is also very slow(it took about 2 seconds to load every frame for my 3D traingle rotation demo(only LINE commands and the trig ratios, now THAT'S how hard even the most primitive 3D programming is without DirectX).
With all those "easy game maker" utilities, the term "making games" is drifting farther and farther apart from real coding, and, while making game creation easier and easier so that even Special Ed students could make games, it also keeps giving the user less and less options. I mean, what if you were using one of those and wanted to make a special screen fade out effect where the pixels turn black in horizontal lines. What would you do about that in one of those? Make 307,200 black pixel-sized objects? In BASIC, you could simply do this:
gosub fadescreen
fadescreen:
for fade1 = 1 to 480
for fade2 = 1 to 640
dot fade2,fade1
next fade2
next fade1
return
-
The Games Factory has that and a bunch of other loadable fade out effects, it has plenty of options for a lot of stuff (but for a few things, none at all) and it's not too easy to use. It's really a pretty good tool... I mean, I program too, but I haven't done any in a while... hm, maybe I should start up again...
"Tonight, I`ll make an old family recipe. Pickled dandelions with barnacles in a diesel marinade!" - Prof. E. Gadd
-
This is my first whack at JavaScript It is a very crude form of Mario vs. Goomba RPG fighting.
Hit Jump or Hammer to hit the goomba, or Stats to see your HP and his, and his condition.
-
Wow, did that pitiful script alone cause this topic to die?
-
What do you do when you get a flying spiked Goomba?
-------
Weekly Frostbite Quote #2:
"It`s no coincidence they built the bar next to the small houses."
-
He changes FROM spiked to winged or winged to spiked. Oh, shoulda put that in there.
-
What, do you have the probability of hitting the Goomba at like 10% or something? All I ever get is 0 damage and hammering air.
-
Jump on him when he has wings and hammer him when he puts on the spiked cap. That should work.
EDIT: Yes, it works. I tried it and won:
Mario HP: 9/10
Goomba HP: -1/10
Mario, Mario, Mario! What happened to Mr. Andretti?
Edited by - MadMario on 9/28/2002 11:47:38 AM
-
If you've played Paper Mario, it's like that; jumped on a Goomba with a spiked hat hurts you, and hammers are ineffective against flying Goombas.
-
Yes, I have... but I usually have the Spike Shield badge on...
Dexter, boy genius...Dexter, the cookie
-
SubConSurfer,
There are lots of free and free trial game making programs on the net.
I prefer to program in DarkBASIC which is a version of BASIC that has commands for sprites, 3D object, etc. for game making. You can get a 30 day trial at http://darkbasic.com/download.php but I recommend DarkBasicPro because it has a better interface.
"The Game Factory" is also popular and doesn't require programming to make simple games although the interface is a little hard to learn. I think it is now free without a time limit. MultiMediaFusion (MMF) is also available from http://clickteam.com for a 30 day trial. It is a sort of upgrade of the discontinued GameFactory.
"Game Maker" is a similiar program that is available free on the web at http://www.cs.uu.nl/~markov/gmaker/
You might also want to check out the free "Scrolling Game Development Kit" (GameDev for short) at http://gamedev.sourceforge.net/
If you don't want to program or design your own games, you might want to hack a rom. My favorite program for beginners is "Lunar Magic" It allows you to move, copy, and change the size of objects in "Super Mario World" and then play it in a emulator. You can get it at http://uct2.net/~fusoya/lm/ but you will need to download the rom from somewhere else if you don't have it already.
If you are really serious about making a game I suggest you learn C++.
"First we had commands, now we have arguments." - dbheaven.com
-
Now I'm working on a Mario hack of Kirby's Adventure. Only one problem......THERE ARE TOO MANY **** GRAPHICS TO CHANGE. EACH ****ING MOVE HAS A TOTALLY DIFFERENT GRAPHIC SET, AND IT'S TOO MUCH WORK WITH ONLY NESTICLE!
-
I use Tile Layer Pro and HEXposure for all my ROM hacking needs. I'm working on a Protoman hack of Mega Man III and a Mega Man hack of SMB.
Dexter, boy genius...Dexter, the cookie
-
Nesticle. Hee. Did you know that the icon for it is two hairy balls?
-------
Weekly Frostbite Quote #4:
Mom: I hear we’re going to war with Iraq.
Frostbite: So what? Iraq’s like a mile across. I could run across Iraq in ten minutes!
Sister: No Danny, that’s Iran!
[Both laugh]
Frostbite: Oh, I gotta write that down!
Sister: Yeah!
Frostbite: I ran across Iraq!
[Both laugh]
-
Thank you for sharing that with us, Frostbite.
I also use Tile Layer, but the Kirby's Adventure ROM is so **** huge it's impossible to find the Kirby graphics, but more important, what ability goes to what set, they all look almost exactly alike, the only way I can tell which set is which is by using NESticle and viewing the results in real time. Can you belive that in each set there is not only normal graphics, but entirely DIFFERENT subsets for 30 and 45 degree SLOPES!!! YAAAAAAAAGH!!!
It's gonna be kinda hard to do a Mega Man hack of SMB, since Mega Man is a six-color sprite with separate face graphics.
Edited by - CashCrazed on 10/10/2002 5:09:57 PM
-
Well... Mario's blue and he shoots plasma balls (horizontally).... hmm, maybe I'll make it "Mario the reploid with Mega Man's enemies living in the Mushroom Kingdom" instead. I've turned the Koopas into Mets... so I've started... oh yeah, and the item boxes are the item boxes from Mega Man III.
And yes, frostbite, I knew that, and I promptly deleted the program from my computer.
Dexter, boy genius...Dexter, the cookie
-
I've been using the graphics from SMB, but there's a real problem. There is about 64K of Kirby sprite graphic, while little Mario takes up no more than 2K in SMB! I've had to design many custom graphics for Mario and still need more forms to put in place of Kirby's.
-
Hmm... Well, I can see that, as Kirby has about a million more frames than the SMB Mario. Heh... I would have at least used the GFX from SMB3.
Dexter, boy genius...Dexter, the cookie
-
Actually, the SMB3 little Mario has only a few more frames than the SMB one(little Mario is the only one that will fit Kirby's size). However, I did use the front and back of the SMB3 Mario for ladder climbing, but other than that I'm having to draw everything else Kirby does using the basic SMB Mario for a base(it's a lot of work, especially when it comes to some of the forms only a formable blob like Kirby can take). This will most likely only be a graphic hack, since that in itself is so much work.
-
Yeah... Are there even any editors for that game?
Dexter, boy genius...Dexter, the cookie
-
Ah, the old computer game topic. Too bad work has halted on pretty much ALL of my games in development.
-
I just started work on my Mega Man 3 -> Protoman hack again... I almost have the text finished... (and nearly all the graphics) but how to turn Protoman (when you fight him) into Bass and figure out the last plot twist... you really have to be creative when tailoring a story to a new starring character...
-
It's happened again. We're on at the same time.
-
I noticed. In fact, I aimed for this time.
-
By the way, how did you get your post count so high? You have almost as many as frostbite, and he's been here twice as long as you have! What did you do, use the rapid-post growth secret that allows you to gain posts without actually posting?(I found it exists, but it's pretty useless)
-
No, but I think it may have to do with things like these, and the fact that I reply to almost every active topic every day.
-
Heh. He has less than 100 more than me now.
And he said he got kicked off the computer for half a year, or his post count would be higher.
-
All I'd have to do is tap a button to get my post count as high as yours. And it wouldn't make a topic with around 1000 posts, either, you don't even have to post.
-
What would be the point?
-
I just said it was pretty useless.
-
Okayyyy....
-
I also think that Deezer MIGHT be able to do some sort of IP ban(so you can't even use NEW members), but I think I might know how to evade that, if he ever DOES try it.
-
Why would he? You're not THAT much of a menace.
-
He probably won't, but if he can I think I know a possible way to evade it.
-
Do you think that's what happened to Xizer?
-
Hmm. I guess. He was bad.
-
I haven't worked on my game AT LEAST since school started. I feel so lazy.............but I have worked on a few Javascripts.
-
I haven't done ANYTHING on my games since I resumed my game of Chrono Trigger... what a cool game...
What you own is your own kingdom, what you do is your own glory.
What you love is your own power, what you live is your own story...
-
Sorry for my presence, I am merely bumping all the relevant topics above these annoying pictures (Half of which don't work).
Don't mind me.
I don`t suffer from insanity. I enjoy every minute of it.
-
Why didn't you just make a topic after then before the pictures with matching HTML command ends to seal the topics away between them? Oh well, doesn't matter now that they're at the bottom of the page.
-
Doo dee doo dee doo...
-
Wow it must be cool making super mario games... i wanna make one!
Happy Haunting!!!
I'm The King Of Pink!
-
If you do, be prepared for a long, involved process.
-
Link to my Super Mario Same Game thread:
http://www.classicgaming.com/tmk/board/topic.asp?topic_id=70973&forum_id=500&Topic_Title=Play+the+Super+Mario+Same+Game+online&forum_title=General+Mario+chat&M=0&S=True
-
Here's what my game kind of looks like. This is what I'd hope the game to be in the future. It looks sorta like this right now, but with hardly any of the extra stuff you see(hey, I have to get the basics first!), just the basic Mario Bros. game(without much enemy support yet either!)
-
Wow, that looks fantastic, especially for a homemade game that doesn't even look like the screenshot yet!! I am making no sense!!!!
I suppose I mean, that looks like it will be great when you're done with it.
-
Well, there IS one more thing I would hope to do: make it playable online. It WOULD possible, but also very hard(just like some other things you see on here). But just picture it: Mario Bros. playable online.
Here's what it might look like, given Internet capabilities
-
I'd play it if you got it working.
-
Well, my computer doesn't want to load the second picture, but I can see the first one.
H'm, I like thhat Mario 3 enemy (I forget it's name) that's picking up the floor tiles. It's usually an interesting aspect when the environment is bbeing ddestroyed around you.
Go Moon!
-
Well, now I have some REAL screenshots of my current game here. Of course, they're not near as impressive as the fake ones you see here.
-
I actually felt like working on my game again! I fixed the "falling-through-the-floor" bug, and I also made it so the enemies got back up on their own! Now I'm busy doing perhaps the hardest thing for the upgrade - putting in the Fighterfly enemy.
-
Fifth, the enemy you speak of is Buster Beetle.
-
I finished my third version! It's on my webpage here, under "Download UMB".
-
CC, that's looks great!
-
Good job, CashCrazed. But why does the game run so incredibly fast on my machine?
P.S. That "You are an Idiot" page is hilarious.
-
I thought I toned down the speed. It doesn't run fast on my computer anymore.
-
It' cool, but like CW says, it's SUPER FAST!
It's kinda cool, though, Mario jumps like really fast!
-
Hiya, this is a pretty interesting thread you have going here!
I'm new to this forum, but I've been playing around with game development software my whole life. You can check out a lot of work I've done at http://tatsusoft.bubblebobble.com
There I have a lot of PC games with Mario references, and on the "graveyard" site there are some unfinished games that didn't come out too well, but someone may get a kick out of em.
But what I've really come to post about is a game I've been working on for years, making all graphics, sound, music and the engine myself. I posted about it in the "Need Mario voice" thread, but I might as well link you to it here as well.
It's not quite finished yet, and it's not technically available for download on my page, but you can get it at http://tatsusoft.bubblebobble.com/smashed
The game follows the story of Martinio and Loogie, two drunken plumbers without a clue. As of now Story Mode is finished and most challenge levels work, but I'm currently working on VS modes and extra features.
It's a pretty hefty download but I would like it some of you here could play it and tell me what you think!
I do happen to have an early concept screenshot uploaded, so if you want a quick preview of the style of this game, just go here: http://tatsusoft.bubblebobble.com/smashed.jpg
Have-a fun!
-
Ah, sorry. That link to download the game is
http://tatsusoft.bubblebobble.com/smashed.zip
-
Dang, it said it would take about 2 hours to download.
--> Åñím@l ©®ø$$íñ9â„¢ Now Only ß49.99 <--
-
I just heard there's a retro-remake contest at the DarkBasic site. You think Ultimate Mario Bros stands much of a chance?
-
I don't know. But I do know that I can do this:
Heheheh, CashCrazed...
I fear the monkey in your soul.
-
*is speechless*
-
Well, I've gone and done it now. My game can play online. Except for one small problem.................Now it pokes along at 2 FPS! First it's too slow, then it's too fast, now it's too slow AGAIN! Can't I ever get it right?
-
Well, at least its still FPS and not SPF... right?
Anyway, good show on getting it to work online.
(I'm always surprised when I see this topic surfacing after the longest of times...)
Go Moon!
-
about the topic i make games for a hobby
but i havent made a mario game ya no
-
I'll need a master server if I want any players to find each other. I wonder if SMBHQ'll do it......................
-
Hey, why don't we Netplay right now? That would be coooooool.
Don''t argue with an idiot. They will take you to their level and beat you with experience.
-
Internet play seems to work. I tested it with someone from my other board. But there's a problem with my IP. I can only join games, not host them, on TCP/IP because of router difficulties.
-
Had to revive this thread AGAIN, because now I need some decent backgrounds for the game. I don't know where to start looking though. But right now my AI is as good as it's ever going to get without full rebuilding.
I started that project way back before I even knew about SMA. Then right after I finished the basic engine, I found some screenshots of SMA Mario Bros. My jaw hit the floor. They did most everything I was planning to do with my game(Picking up people was supposed to be MY new idea)! It had it all, a decent four-player battle mode(actually I would've kept my game at 2 players if they didn't give me the idea of having 4), great backgrounds and music, decent graphics and gameplay, EVERYTHING! It made my game look like crap(still does today)!
I'll still never be able to beat out the SMA remake. Not even with new moves and suits, COM opponents, an adventure mode, and Internet play! But at least here you can play with 4 people on one PC instead of four linked GBAs(although you're very likely to all get crunched around the keyboard and have it turn into a shoving contest)!
Edited by - CashCrazed on 6/17/2003 5:28:37 PM
-
Backgrounds? You mean like backdrop images? I'd say rip some from the games...
-
I would do that, but the screenshots of SMA always have bricks in the way, and I don't have a GBA emu or know how to rip the sprites from a GBA rom anyway...................
There's a LOT of strange bugs I just discovered. Most of these were undiscovered until now simply because no HUMAN could pull them off, but my COM Marios were doing such strange and lightning fast things to the control(they aren't really cheating, they still use the same commands as does the keyboard input from a human) that odd things like Marios walking upside down and Marios dieing but not being removed from the screen happen.
-
Hmm. Well, I guess I oughta get the latest version... anyway, I would think something like the SMAS-SMB3 backgrounds would be good...
-
Those would be cool, but I had trouble finding them so I am going with classic SMB.
HTML turned of so that this post will take up less space on the forums.
I simply posted these to show that I am using parts of them to build my background in the game I am making.
<P>
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.classicgaming.com%2Ftmk%2Fimages%2Fmaps%2Fsmb_1-1.gif&hash=ce9b3e8be4300e8685fd26abc953c958)<p>
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.classicgaming.com%2Ftmk%2Fimages%2Fmaps%2Fsmb_1-2.gif&hash=60a7e4e7d8872c78fe6a64f61f2da378)<p>
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.classicgaming.com%2Ftmk%2Fimages%2Fmaps%2Fsmb_1-3.gif&hash=f2b9543b3b3cd5c1bd74a6d9c800c4c8)<p>
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.classicgaming.com%2Ftmk%2Fimages%2Fmaps%2Fsmb_1-4.gif&hash=8679498f65a2d7e6b9717dabd631f3c1)<p>
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.classicgaming.com%2Ftmk%2Fimages%2Fmaps%2Fsmb_2-1.gif&hash=d2580a07ff8e7bf3739c1862b3a85739)<p>
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.classicgaming.com%2Ftmk%2Fimages%2Fmaps%2Fsmb_2-2.gif&hash=99d73645f87daf4bb4abb9eeda9fd40e)<p>
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.classicgaming.com%2Ftmk%2Fimages%2Fmaps%2Fsmb_2-3.gif&hash=d0dce501535fbad919255b36fdef3cf8)<p>
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.classicgaming.com%2Ftmk%2Fimages%2Fmaps%2Fsmb_2-4.gif&hash=9dab9fc4967f01b6d771a139257b01b2)<p>
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.classicgaming.com%2Ftmk%2Fimages%2Fmaps%2Fsmb_3-1.gif&hash=d073ed87076a802155e3a9fd789c2e7e)<p>
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.classicgaming.com%2Ftmk%2Fimages%2Fmaps%2Fsmb_3-2.gif&hash=4bc165be6e87774c6a7fc64431a3387b)<p>
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.classicgaming.com%2Ftmk%2Fimages%2Fmaps%2Fsmb_3-3.gif&hash=0fb807274bbb750277e311349b30f1ac)<p>
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.classicgaming.com%2Ftmk%2Fimages%2Fmaps%2Fsmb_3-4.gif&hash=8f26900bb21853b75ba7ee1f73aa6f63)<p>
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.classicgaming.com%2Ftmk%2Fimages%2Fmaps%2Fsmb_4-1.gif&hash=10210375902837676eccef0d052e449e)<p>
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.classicgaming.com%2Ftmk%2Fimages%2Fmaps%2Fsmb_4-2.gif&hash=7d63082b949a7f6ed518efdf40832300)<p>
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.classicgaming.com%2Ftmk%2Fimages%2Fmaps%2Fsmb_4-3.gif&hash=435dfd9689510dc31859942fddfefae5)<p>
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.classicgaming.com%2Ftmk%2Fimages%2Fmaps%2Fsmb_4-4.gif&hash=6b14efdb52a1a43ca43d0a102f67e9cb)<p>
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.classicgaming.com%2Ftmk%2Fimages%2Fmaps%2Fsmb_5-1.gif&hash=4f71780208b1f9f075abaa97360a78a3)<p>
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.classicgaming.com%2Ftmk%2Fimages%2Fmaps%2Fsmb_5-2.gif&hash=1402d53a5eb0ee36c468c5c6ac190529)<p>
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.classicgaming.com%2Ftmk%2Fimages%2Fmaps%2Fsmb_5-3.gif&hash=54c688d475e68fc0c3136ae3bae8fc28)<p>
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.classicgaming.com%2Ftmk%2Fimages%2Fmaps%2Fsmb_5-4.gif&hash=d5f8773858be9f67640f68acde6b7da2)<p>
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.classicgaming.com%2Ftmk%2Fimages%2Fmaps%2Fsmb_6-1.gif&hash=68ae02c8378d53f31883318f6e5552e3)<p>
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.classicgaming.com%2Ftmk%2Fimages%2Fmaps%2Fsmb_6-2.gif&hash=665b90102eff1ee3249f682b14cad076)<p>
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.classicgaming.com%2Ftmk%2Fimages%2Fmaps%2Fsmb_6-3.gif&hash=68e6c4b702b150fcfa032855f4b97635)<p>
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.classicgaming.com%2Ftmk%2Fimages%2Fmaps%2Fsmb_6-4.gif&hash=5a0e0b3bfb05922d744b83b17d9cf516)<p>
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.classicgaming.com%2Ftmk%2Fimages%2Fmaps%2Fsmb_7-1.gif&hash=45fab7794de3902910a4034e7f1ecb5f)<p>
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.classicgaming.com%2Ftmk%2Fimages%2Fmaps%2Fsmb_7-2.gif&hash=2fc6cec4296421844b8c97eb2ba2dc10)<p>
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.classicgaming.com%2Ftmk%2Fimages%2Fmaps%2Fsmb_7-3.gif&hash=d1dc31e87e2e5422b20c347f5206c1df)<p>
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.classicgaming.com%2Ftmk%2Fimages%2Fmaps%2Fsmb_7-4.gif&hash=91fc72ebfc14c11af02b67a5656f309a)<p>
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.classicgaming.com%2Ftmk%2Fimages%2Fmaps%2Fsmb_8-1.gif&hash=321cbe442a5fe33e9f3a4ee47ab56d4d)<p>
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.classicgaming.com%2Ftmk%2Fimages%2Fmaps%2Fsmb_8-2.gif&hash=5cd08d0fcde996147c6f20bc4c6fd16d)<p>
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.classicgaming.com%2Ftmk%2Fimages%2Fmaps%2Fsmb_8-3.gif&hash=09fef1479277e705eb1700ade228dec5)<p>
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.classicgaming.com%2Ftmk%2Fimages%2Fmaps%2Fsmb_8-4.gif&hash=71d12c71c93cf60b4709a5c7c09512c6)<p>
Edited by - luigison on 6/20/2003 1:47:23 PM
-
...What was the point of that?
-
Why exactly did you rip screenshots of all the SMB1 levels from the YY-Mario editor? SMB1 has no real backdrop images except for the 8-3 castle wall. Oh well, I'll just rip the ones from the SMAS battle minigame for now................
This topic isn't getting near as many replies as when I started it.........Where'd all the people that make Mario computer games go?
-
I don't think those are from YY-ME. I think they're from the TMK SMB Complete Guide.
-
Then Deezer must've been the one to rip them, oh well.
My new release will be a big upgrade, fixing numerous bugs, adding backgrounds and new floor patterns, a 1P adventure mode(don't know how big it will be for now), unlockable COM opponents(although they are pretty crappy, I'll give you that), and also more music and maybe even water levels.
-
I wish I could program as well as you...
-
All I need now is a storyline for Adventure mode and I'll be able to release my new version................
(Adventure mode only goes up to Phase 30 right now, but that's all I can do right now.)
-
Now I have music and the backgrounds for the whole Adventure mode, but I STILL need a storyline....................
-
FINALLY! You can get my newest version, 1.30, right here! It's had a full graphical/musical makeover! Play Adventure mode all the way through(it goes up to Phase 41, although the first few phases are still lacking in the music department), you won't be disappointed.
Here's a couple screenies of what my game looks like now. I took the second one while four COM Marios were battling.
Single Player
Multiplayer
-
I'm adding items now.......but there's some bad problems. I made the item engine a long time ago, but up until now all it's done is work the POW Block. Now I'm trying to make the pipe spit out mushrooms at random.......but it's been so long I forgot how to work the item engine! I tried messing with it a little to enable pipe mushroom spitting.........but now the pipe randomly spits out POW blocks! Sigh, it's gonna be a long night................
-
I want to play it now! POW Block-spitting pipes... sounds like fun.
-
Here is a homebrewn game, Super Smashed Bros.
http://fizzual.com/smashed.shtml
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Ffizzual.com%2Fsmashed.jpg&hash=5d3fc6d8f608f637af43446ebca13bbe)
-
Sorry, CW, too late, I already smashed the bug that did that. Now the pipes spit out Mushrooms and Poison Mushroom, and Fire Flowers and Hammer Suits randomly appear on the ground blocks. They change Marios to the appropriate power, but I still have to make the fireballs and hammers that they'll shoot.............maybe I should just design the coins while I'm at it.
-
Hey, I was wondering-I'd like to play your games, but are there any bugs in them? I would also like to know if the game makes the computer turn full screen and there's no way of getting Windows XP back down to its normal size...I hate games that turn everything big.
-----------------------------
Mario likes to dance in his backwards pants!
-
So long as you've got DirectX 8.1 or higher, you can play my game, but I'm not guaranteeing it won't end up running REALLY fast on windows XP.
-
So do you have the spitting pipes version up for download yet?
-
Not yet. I still need to make the object engine for the fireballs, hammers, and coins.
-
Hey, would any of you like to put your games on my site? I'm getting a section in it for computer games(MARIO ONLY), but I have nada. If someone could please donate....I will say it was by you and I'll set up a link to your site and all, I'll really appriciate it. Here's my site, geocities.com/mariotendo.
-----------------------------
Mario likes to dance in his backwards pants!
Edited by - jon on 6/25/2003 6:08:22 PM
-
Just wait 'till my next release, I'll have the new stuff by then. Now Fire Mario shoots fireballs, Hammer Mario throws hammers, and coins appear after enemies are killed, but nobody can detect any of that yet...........I've also made a Red Coin that randomly appears in battle instead of a coin that gives you TWO coins when you pick it up! And I've taken out the coin numbers in battle mode and replaced them with actual coin images for a more pleasing look.
-
I downloaded your game,(version 1.30) and wow! Its alot better then previous versions. Plus, I've never seen Mario swear like that! It's still a little too fast, but its still very playable. I liked the water stages.
BTW jon, I have a Mario game made....(well, Mario and others...)If you want it.
Either way, I''m still a cad! I hate everybody! Yaaarrrgh!
-Wario
Edited by - Dairy King on 6/26/2003 12:14:18 PM
-
Well, I might not take games now, if they're considered illegal.
-----------------------------
Mario likes to dance in his backwards pants!
-
Just ROMs of actual games, y'know, that were actually sold. There's not a lot of controversy in fan-made games. I mean, you can't SELL them or anything, as the original company still owns the copyrights, but... eh, you probably get it.
Go Moon!
-
Okay, I finally got my version, 1.31, uploaded, you can get it here. Although with all the stuff I've been adding, I highly doubt Inernet play will still run in sync. All that's needed is a mushroom that apears on one computer but not in another to run the game out of sync. I'll have to test it with somebody now..............
Oh yeah, did you see the latest article at nintendo.com?
-
I did a hack of Mario Bros. Its up for download right now at my website. I also have icons. Does any one want icons?
Either way, I''m still a cad! I hate everybody! Yaaarrrgh!
-Wario
-
Geocities is down again.................
I do need some MIDIs of SMA Mario Bros. Classic though.
-
Whadda ya mean? I just visited my geocities site, and jon's. They worked perfectly.
Either way, I''m still a cad! I hate everybody! Yaaarrrgh!
-Wario
-
Hey, I'll use your icons! If you want, I can put it up on Mariotendo....
CrashCrazed, was that article about you or something?
-----------------------------
Mario likes to dance in his backwards pants!
-
Mmmmmmmmmaybe.............
-
"CrashCrazed, was that article about you or something?"
--Look at the URL of that article...
-
He thought that article was real? How could somebody? There's three good ways to tell that it's fake:
1. The article's URL is "fakearticle.html"
2. Hardly any of the links work, and even if I had worked to stop those two.......
3. WHO WOULD BELIEVE MY GAME WAS GOOD ENOUGH TO BE OFFICIALLY PUBLISHED BY NINTENDO?
-
Ooh heh
Ooh heh
-
What was that about?
-
First, I was laughing that someone would think that was real, and at your reaction, and then it double posted.
-
Now I'm making a hack of Urban Champion called "Mario Street Brawl". Mario and Luigi duke it out in a fist fight!
-
Uhh... that's very strange.
I need to work on my Mega Man hacks more... I'm trying to make a set of hacks, MM1-6. All the levels and minor graphics hacks.
What does this have to do with Mario? Well... I determined it was too hard to hack the SMB graphics. So I'm working on Mega Man games.
-
Too hard to hack the SMB graphics?? *falls out of chair laughing*
Mega Man's a lot harder to hack than SMB! He has separate face graphics!
-
Hmmmm.......the Urban Champion graphics are hard to manipulate.........Most of the tiles are shared in 2 or more spots..........The way the guys look right now, those punches won't look right. I guess I'll have to make them fight dirty. Instead of high and low punches, there'll be an Eye Poke and a Nut Twister!
-
Not hard to change the SMB graphics. Hard to hack them, as in doing ASM hacks to change the sprite parameters like I wanted to.
...I wouldn't say Mega Man was harder to change the graphics on, though... I've done a whole switch to Protoman in Mega Man III... That's changing colors, body, and face graphics.
-
Hehe, I came here to post that I was making a game about megaman 1-6. Kinda funny that you mentioned making a hack of them. Anyway, It's an RPG where virtually every Robot Master must be fought. I'm so close to finishing it too. What does this have to do with Mario you ask? Well...I'm making a Mario game too, but I can't talk about it yet as my *coproducer*,as he likes to be called, wants it to be a surprise.
-
I switched Megaman is MM3 with a palette and tile hack. Who did I switch him with? No-one but good ol' ME!
-
I started making a few Mario games, but most ended before they we're finished. I use Game Maker and it's very easy too.
http://www.gamemaker.nl/
-
Wha? Ended before finished? Started...? Let's see here. Uh, fin...ended....AHHHHHHHHHHHHHHHHHHHHH!
*places right index finger below lips, then blows air softly through lips vibrating them slightly, then moves index finger up vertically two inches, then moves index finger down vertically two inches, then repeats some more*
“I’m a stupid fatty and I love to play with my Easy Bake oven!â€
-
I'm making a game right now starring Wario. You can check some of my other games here!
...........Line!
-
Quick question, can anyone see view this page? If so, what's on it? I'm trying to run a web sever on my computer.
-
Hey! I'm making a Flash game! It's going on Mariotendo for play and is not to be downloaded. For more information, go to General Chat and check out the 'Jon's Flash Movies' thread. It's one of the last posts.
-----------------------------
Mario likes to dance in his backwards pants!
-
I'll be making an internet Mario game if people can view that page.
-
I know I cant!
----------------------------
Sonic's no match for the true power of the Chaos Emeralds!
-
How about now?
-
Ok then.............does anyone know where I could get Perl scripts hosted for free?
-
Never mind the Perl stuff, I'm working on something else now. What's it called? Vs. That's it. Vs. It's a collection of VS. modes for many games of different series, all for 2 people. Games that didn't have a deathmatch mode do now! Games like Mario, Zelda, Megaman, and Metroid will all have 2 player VS. games. Crazy idea? Maybe, but it's a way to see if you or a friend is better at a certain 1 player game! Planned on are:
Mario:
Super Mario Bros. 1 - jump on the other player
Super Mario Bros. 2 - pick up the other player and throw him into the wall spikes
Super Mario Bros. 3 - jump on the other player or kick shells at him
Super Mario World - jump on the other player, spin jumps do double damage
Zelda:
Zelda 1 - stab away the other player's 3 hearts.
Zelda 2 - This one deserves a VS mode most. You know what to do!
Zelda 3 - stab, dash or throw away the other player's 3 hearts
Megaman:
Megaman 1-6(the NES ones) - shoot away the other player's life bar
Metroid:
Metroid 1 - shoot away the other player's energy meter
Metroid 3 - same thing
I probably won't have the patience to finish ALL of them, but what's there is there.............
-
What about Metroid 2?
Rest assured. There is no signature. There never has been, and never will be.
-
I am making a smb1 clone to learn gamemaker then going to do my own smb1 levels.......it is coming along great
-
You know about the Mega Man VII two-player mode, right?
-
That's why I'm not including MM7, it HAS its own Vs. mode. This is for games that DON'T have VS. modes.
-
I entered Ultimate Mario Bros. in a retro game programming competition. Mario games didn't seem to appeal to the judges at the last one, so I doubt I'll get any place.
-
Got a new version of Ultimate Mario Bros. out here. Adventure mode is now finished. You'll never guess who the final boss is!
Edited by - CashCrazed on 7/29/2003 4:26:15 PM
-
I bet it's you.
Eccentricity is my goal. "The stupidest thing I’ve ever heard just came out of Lizard Dude’s typing hands."
-
No, no, no. It's a character from the game you'd never expect to be the final boss against Mario.
Edited by - CashCrazed on 7/29/2003 8:44:36 PM
-
Luigi. Or Peach. Or a Goomba.
Eccentricity is my goal. "The stupidest thing I’ve ever heard just came out of Lizard Dude’s typing hands."
-
Play it to the end and find out for yourself!
-
Okay.
-
*gulp*..............there are about 100 entires fine-ass looking entries in the compo I entered now, so I can just fortget about getting anything................
-
Bah, my game got disqualified since I started it a year ago. But now I'll try to make a sellable game using the Ultimate Mario Bros. engine. It'll be a footrace type game.
-
Okay, I got the sprites down for this(it's not really a Mario game, but that means if I can get this good enough, I'll actually be able to sell it, if the sprites are considered enough altered from MM7 sprites to be original!) Here's the sprites.(The main character is none other than ME! Except he'll have a cooler sounding name.)
(You can tell I'm not a very good spriter from this. )