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Messages - BP

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106
Mario Chat / Re: Read Up some Sean Malstrom Topics...
« on: March 07, 2016, 05:35:49 PM »
I think it's important for a games journalist to be transparent about their biases. That way the consumer can compare themselves to the journalist and make an informed decision. And I cannot tell what Malstrom looks for in a game. He's awfully inconsistent. But I can tell that he says a lot of things a 13-year-old says so maybe he hasn't gotten to a point where he can critically think about things like what makes a game good or bad.

Such as

Quote
Zelda is a RPG

literally the thing 13-year-olds are always saying when they don't know [dukar] and think they do

107
Mario Chat / Re: Read Up some Sean Malstrom Topics...
« on: March 07, 2016, 01:46:04 AM »
"Nintendo hopes this will end 2d Mario."

heheheheheeehehehehehheheheeehehhheheeehheheheeeheheeh

I mean, that was said with the context of New Mario 2 and New Mario U being made at the same time for some reason. I agree that by all logic 3D World and Mario Maker SHOULD spell the end for New Super Mario Bros.--one is a natural evolution of SMB and the other is essentially all the SMB that you could ever want, and now would be an opportune time to just put it on hiatus again and really try doing new things with Mario, but that is never ever ever ever ever ever going to happen because at this point New Super Mario Bros. is like Nintendo's cup of coffee, a routine grind. If Nintendo hopes anything about 2D Mario it's that you won't notice that they aren't changing much and that you aren't tired of the Koopalings

108
Mario Chat / Re: Read Up some Sean Malstrom Topics...
« on: March 05, 2016, 10:26:39 PM »
Still is Hatred. Nothing whatsoever in it is human enough to warrant investment. Hatred, game of the year all years for Sean Malstrom. Chkk chkk.

109
Mario Chat / Re: Read Up some Sean Malstrom Topics...
« on: March 05, 2016, 12:50:44 PM »
Wait a minute... no superpowers... no save points...

this guy's ideal modern-day game is ****ing Hatred

jesus

110
Video Game Chat / Re: Brawlhalla
« on: March 05, 2016, 05:42:22 AM »
oh my god i can't believe i didn't notice i pasted the wrong link in the first post what am i stupid

111
Mario Chat / Re: Paper Mario: Splatoon
« on: March 04, 2016, 03:33:09 AM »
I still think SPM wasn't that good. Its flow is awful, its character design and stories mostly forgettable, most of its worlds not very interesting.

This, coming from someone who originally really liked it and changed his mind over time

112
Video Game Chat / Re: Brawlhalla
« on: March 04, 2016, 02:43:04 AM »
You can remap the controls. I immediately changed the jump buttons to Y and B and my light and heavy attacks to A and X on my 360 controller to match what feels natural to me playing Smash on a standard four-button layout.

Light and heavy attacks are like normals and specials in Smash. Since many characters share the same weapons, they have a lot of common light and aerial moves with them (but not all). Their grounded heavies are where the big differences lie. Every character has a unique combination of two weapons, from swords, lances, bows, guns etc. and they all have more or less the same moveset unarmed, so how each one is truly unique will come from their kill moves and how to set them up, as well as strategically throwing your weapon and picking up the other...

It makes more sense in practice than talking about it

113
Video Game Chat / Brawlhalla
« on: March 04, 2016, 12:27:51 AM »
Brawlhalla is this free-to-play platform fighting game (so, like Smash Bros., and unashamed about it) on Steam. It's currently in open beta.

I've tried to start this thread a few times but can't really come up with much to say about it that makes it sound as good as it is. It's a lot of fun and I like it. It's free, it can probably run fine on lower-end computers, give it a go, see if you like it.

My main is Azoth. I like Ember, Scarlet and Koji a lot as well.

114
Mario Chat / Re: Paper Mario: Splatoon
« on: March 03, 2016, 10:13:27 PM »
What I find worst is how they act like Paper Mario has always been this. You can't do that, you can't rewrite history, not when history is presently on the Virtual Console for everyone to see.

115
Mario Chat / Re: Read Up some Sean Malstrom Topics...
« on: February 29, 2016, 07:55:17 PM »
It's great to have opinions. Make sure they're yours.

116
Mario Chat / Re: Read Up some Sean Malstrom Topics...
« on: February 28, 2016, 07:21:32 PM »
Well, any game will have some degree of repetition when you fail because you have to do it again to succeed, it's how much you have to repeat that gets annoying. Dark Souls is punishing, but there are some merciful bits. You don't lose items you picked up. If you opened a shortcut, that will ease a lot of pain. Some enemies stay dead, usually the ones it most feels like they should. And you only lose all your souls if you didn't learn anything from your failure. The repetition feels more like steady progress if you don't just totally lose it or blame the game for killing you.

But what I meant from that recommendation was, perhaps if you play Dark Souls, all your complaints that games lost their magic sparkles sometime in the '80s or '90s will turn into complaints that more games aren't like Dark Souls. Good games that have evolved from what worked in the good games of the past, and not from a dream of making them "cinematic" or whatever, exist.

117
Still waiting for Wario to be properly utilized in a main Mario game.

Wish Cackletta and other characters and stuff from the Beanbean Kingdom got brought into the main canon. As a funky neighboring country to the Mushroom Kingdom goes, Beanbean really nailed it.

118
Mario Chat / Re: Read Up some Sean Malstrom Topics...
« on: February 28, 2016, 03:09:48 AM »
There are only two really big problems with the game industry today and they don't have a whole lot to do with losing sight of what made coin-operated arcade machines successful. The first problem is that big-budget games are getting samey and boring by playing it safe while they get more and more expensive to make. The second problem is that the independent market of interesting creative games worth playing is too flooded for many of them to be successful.

Now. That being said there are still some good games worth playing and all of those complaints are from someone who doesn't play enough of them, or is stuck in a comfort zone they know is stagnant and boring and yet they refuse to leave. I'm only going to go up against one of them because it's something I've been thinking about lately:

He hates the concept of saving, because it takes away the fear of dying. Lack of Game Overs(as well as lives), takes away the penalties and punishments of failure. There's no real reason to progress and gain anymore!
This is a lazy complaint. Because thinking there's only one best way to deal death in a game is lazy. A lazy game developer will just say "and when you run out of life you load your save" without considering what's best for the game. You need the player to want to avoid failure. But no one really likes doing the same thing over and over. Stop thinking about Super Mario Bros. 1 for a second and imagine dying in the Fire Temple in Ocarina of Time because one of those stupid boulders wouldn't leave you alone. Then the game goes "**** off wimpy baby" and you're in Kokiri Forest again, no sword, no shield, no spiritual stones, no ocarina, no known songs, nothing, again.

If you want some insight on how games are made and real critical thinking about how to make them better, here's Extra Credits. Also, I recommend Dark Souls.

119
Mario Chat / Re: Read Up some Sean Malstrom Topics...
« on: February 27, 2016, 12:37:54 AM »
I'm pretty sure I read something of his once. It was about how graphics on the NES were all only functional and never looked good and that's why they were the best and we've come nowhere since then, something something pretentious pretentious. I remember feeling like "this guy thinks he knows it all and clearly doesn't" but don't remember every counterargument I would have come up with. Except one: the guy never saw a Mega Man game. They were   l o a d e d   with fancy frills and whistles and bells.

120
Video Game Chat / Re: Super Smash Bros. 4 Wii U and 3DS
« on: February 26, 2016, 02:14:44 AM »
That's why I don't like him. But if Square Enix was gonna bring in a character I can't contest their choice as making sense, Hot Topic has a lot of customers. Er, I mean, Final Fantasy has a large following.

I was disappointed at the soundtrack for Suzaku Castle. Guile's theme? Chun-Li's? Volcanic Rim? Well, everyone can't be Mega Man and Snake


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