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Messages - Turtlekid1

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17
General Chat / Re: New/Returning Members Post Here!
« on: September 28, 2016, 04:33:06 PM »
Honestly, I think people who don't claim that about themselves likely haven't grown out of it.

18
Forum Games / Re: What's on your Paste?
« on: September 03, 2016, 06:48:09 AM »

19
Video Game Chat / Re: New Wii U details - launch date, price, and more!
« on: September 03, 2016, 06:46:33 AM »
Nah, I'm pretty sure it needs those little plastic things that you put on the bottom, or else you just have to lay it on its side.

20
Mario Chat / Re: Paper Mario: Splatoon
« on: July 13, 2016, 09:20:54 PM »
I think it's more of a fear for the future than an established precedent, though perhaps not entirely unfounded.

21
Mario Chat / Re: Paper Mario: Splatoon
« on: July 11, 2016, 03:42:52 PM »
This is actually a pretty similar phenomenon with what happened to the 3D titles over time.  After 64 and Sunshine, SMG and especially SMG2 started trying harder to make each stage work like a level from the 2D games.  Culminated in 3D Land where they stopped even trying to pretend that they wanted 3D games to be any different in essence from the sidescrollers. 

And it's not like 3D Land and its successors were unenjoyable or badly designed in and of themselves.  It's that you start remembering that those other parts of the 3D titles - the openness of a main hub, the "choose your order" for tackling stage goals, the many possible approaches and paths in each stage - those parts seem to be destined never to return. 

And it's not like they couldn't put out an open, SM64-style 3D game alongside a more linear one.  It's that Nintendo actually seems to think they're scratching that itch already just by adding a Z Axis, conflating that with the non-linearity that happened to accompany it earlier on.  Just like they think they're satisfying the Paper Mario fans by simply making another game with the paper aesthetic and visual gimmicks, believing it was just the art style that people liked - not the depth of characters (heh) and mechanics and world building from the earlier games.  Also illustrated by their answering fan demand for another Metroid Prime... with Federation Force

Ironically, given this refusal to acknowledge the series' pasts, their adherence to prior formula is what's really hurting them the most right now.  They're hitting all the right notes (they seemingly believe) that came before while stripping out the accidental (I increasingly believe) quirks. 

But it's kind of like that one episode of Arthur where the whole gang bakes these amazing cookies to help Muffy win a contest.  As they make them, it's clearly just off-the-cuff fun, each character contributing something to the mixture, and the result is as inadvertent as it is tasty.  When the cookies are a big hit and she tries to recreate them by herself, based on her own incomplete knowledge of what made them good in the first place, they're terrible.  They were only ever good because of the quirks and flavors (i.e., "unnecessary fluff") inserted as part of the act of initial creation. 

With Paper Mario, creation is no longer what is occurring; rather, it's just an attempt at recreation.  Following a recipe which they only think they've committed to memory, but losing sight of the ingredients that made the first batch delicious.

22
Mario Chat / Re: Super Mario 64 turns 20 today!
« on: June 27, 2016, 04:02:25 PM »
Back in my day the we got by on a PlayStation controller, navigating 3D environments with only a D-Pad, the DS was no different.  Friggin' entitled Millennials...

23
Forum Games / Re: What's on your Paste?
« on: June 12, 2016, 03:15:18 PM »
strùm

24
General Chat / Re: The HOPEFUL thread: Be happy here!
« on: May 15, 2016, 08:09:39 PM »
Congrats!

I guess you'll be headed to the bar now.  And then the bar.  Not necessarily in that order.

25
Video Game Chat / Re: Nintendo Does Movies
« on: May 15, 2016, 08:04:00 PM »
Ratchet & Clank beat 'em to that particular first, at least in my book.

But I'd hardly say "no" if they can do well with it.  I'm encouraged by their seeming desire to handle as much of it internally as possible.  Part of me thinks they'd skip right over Mario and do a Zelda movie first considering that franchise is more inherently friendly to an adaptation attempt with its emphasis on story and even its genre.

26
Forum Games / Re: What's on your Paste?
« on: May 05, 2016, 05:04:47 PM »
“We meet again, at last. The circle is now complete. When I met you I was but the learner. Now, *I* am the master.”

27
Historically that comes from not being able to afford stuff, and now that I can it comes from not being willing to pay 60 dollars for a game... which is why my Steam list (59 by my counting) towers over the next-most games I have for a console (14 on the Wii).
This too.  It borders on insane to pay full retail price for a game when Steam is a thing.  Nintendo is smart in that their biggest library titles are all exclusives, a trend Microsoft and Sony have shied away from.

28
I don't think I've truly felt that I got a decent-sized library out of a console since the PS2, honestly.  Partly due to PC almost aways being as good or better as a gaming platform these days... but, putting PC aside and only considering console libraries, I think the Wii U might still have more games I care about than either the Xbone or PS4.

29
Forum Games / Re: What's on your Paste?
« on: April 23, 2016, 09:41:15 PM »

30
Video Game Chat / Re: Great Video Game Music Rips Once Again! :D
« on: April 19, 2016, 10:21:38 PM »
<a href="https://www.youtube.com/watch?v=Hu_x8nOYN4k" target="_blank">https://www.youtube.com/watch?v=Hu_x8nOYN4k</a>

<a href="https://www.youtube.com/watch?v=toT2nG4273Q" target="_blank">https://www.youtube.com/watch?v=toT2nG4273Q</a>

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