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Video Games => Mario Chat => Topic started by: Raccoon Sam on June 14, 2006, 10:03:40 AM

Title: NSMB Level editing
Post by: Raccoon Sam on June 14, 2006, 10:03:40 AM
Yeah, it's possible now. Hear the words of wisdom of  Hera Bago:

Quote from: Hera Bago
Step one: GET TEH ROM (ohno, we can't discuss this step as decent cart dumpers are not available to the general populace.)

Step two: Decompile the ROM with NDStool, or just use some other thing that can extract/insert the rom's files (NDS roms work much liek ISOs w/ elf bootables etc. Look, I don't need to explain it.)

Step two point five: YNFFAFAFA TRRR

Step three: /data/course/
This is a picture:
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fimg150.imageshack.us%2Fimg150%2F9707%2Fnsmb19pp.jpg&hash=61eecad99f9aff4bc8e517eedfe29292)
This is a picture too:
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fimg147.imageshack.us%2Fimg147%2F714%2Fnsmb20qx.jpg&hash=5bdf89cdb43108f509f677a34f574562)
It's of the same thing.

Step four (!!!): /data/player/. You don't have to be fackin' FuSoYa to figure out this stuff is LZ compressed. "LZ? Limprel-Ziv?" you say? Darn rite. It is just about one of the most basic compressions out there. Find/make a decompressor and RIDE. For every model file there is a texture file. Simple, yes? LZ isquite documented, decompress and blast away, IF YOU DAER.

Step five: /data/script/[any of the three files].bmg. Hey look, it's ASCII! Menus be eeeaaasy to hack. there's already a french translation on the game. (This step brought to you by FAST (http://gbatemp.net/index.php?showtopic=32910 (http://gbatemp.net/index.php?showtopic=32910))