Against it. Everyone who plays should already know.
- If you add up all the time it's wasted--millions of people having to wait through that screen, many, many times--and it turns out to be more than a lifetime multiplied by the number of lives saved, does that defeat the purpose?
I wish there were a "I don't care" option for the vote.You're probably right, and I could change it, but it's more fun when you have to pick one or the other (or choose not to pick at all)!
Are you sure?That's easy. Just change the start-up mode from manual to auto...
Anyway, I did turn it off on my DS.
The warnings appear so briefly that I don't even see why this is a subject of debate.
Prolonged exposure to the Nintendo DS touch screen may result in a higher risk of getting cancer.
Random fact:I wish I had my GBA manual handy, because I'd like to see if it has the same warning. If not, perhaps the wireless communication is to blame. Or mabye the awesome power of two screens burns a tumor straight into your hand.QuoteProlonged exposure to the Nintendo DS touch screen may result in a higher risk of getting cancer.Scary, isn't it? All that was taken from the DS manual.
Since the GBA didn't have a touch screen, I doubt the same warning was in its manual.Hrm. Vernacular communication often works out quite logically. You just have to take the time and work through the kinks (or simply not be a sore thumb).
Prolonged exposure to the Nintendo DS touch screen may result in a higher risk of getting cancer.However, there could also be parts within the quote that fulfill the concept of warning on their own. Apply one of these to the idea expressed in my previous post, and there is no fallacy:
Prolonged exposure may result in a higher risk of getting cancer.The "touch screen" component in the original quote is secondary. You can take it out, and--logically--the quote fulfills all the requirements of a warning. This was the concept referred to in my post. Vernacular communication gives the benefit of the doubt in situations like these: We are not robots, and it is given that the active quality of conversation leads to learning for both parties. The start and the end are given. They're not even far apart. All you have to do is learn your way between them. Understanding people do it automatically without objecting to the pea-sized quantity of work.