Fungi Forums
Video Games => Video Game Chat => Topic started by: SushieBoy on January 27, 2007, 12:30:48 PM
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Yes, there are many, many ways to die in a game, from falling into pits of lava, from losing your HP, or getting gunned down, but what are the worst or wierdest ways to die in video games? For me, it's the obsene mortalities from Mortal Kombat, what are yours?
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(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fnoom.kontek.net%2Fimages%2Fgames%2Fevo%2Ffollowtyrasaurus.gif&hash=7212a972ce8e5396d3a46cc1f08cd199)
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What's happeneing in this screenshot (http://www.kontek.net/TEM/Picture%20Days/WoW%20Pix/LDDrowned.JPG) of TEM's is that I had drowned in WoW.
I am a druid and I have won the fishing tournament and I happened to even be carrying potions of underwater breathing.
This means that I had at least three ways to have infinite underwater breath, and I forgot about all of them in my pursuit of some vile Horde member.
It was horrible.
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Halo 2:
-Getting beat down when you have the sword
-Losing a point-blank sniper fight
-Getting stuck (with a plasma grenade)
Mario and other platformers:
-Misjudging a gap (ARGH)
Guitar Hero:
-99% complete (freaking Bark at the Moon Expert mode)
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Super Mario Bros.: Having gotten every coin in the last x-3 level, and then dying right before picking up the 1-Up that you can subsequently get in the next x-1 level. Or dying after passing the halfway point in an x-3 level, eliminating your chance to get every coin. :(
WarioWare: Doing something stupid and losing an easy game right after getting a 1-Up from a boss stage.
Wii Sports: Not using the wrist strap.
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(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fen%2F1%2F1a%2FStay_Alive_poster.jpg&hash=d88736c90835d96d2048b95d93625634)
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How about running out of energy, getting hit, spinning wildly out of control, flying off of the edge, and hurtling into the ground where a massive explosion happens. (Actually it looks kinda cool.) Of course, there's also those rays of death on Quick Man's level in Mega Man 2....
EclipedMoon, what game is that from?
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One of the worst ways I've died in a game was losing to Huff N. Puff, which was, according to me, the hardest boss in the game! I lost to him when all I needed was 10 HP to beat him, and I didn't have that Super Shroom. Yes, one of the worst ways to die because that boss was freakin hard!
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Well, he uses bolts of lightning, so that counts!
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...Huff N. Puff, which was, according to me, the hardest boss in the game!
According to me, too. XP Stupid cloud guy... I still haven't beat him!
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Being pwned by an overly powerful boss (Eg: Zone 5 in Sonic Advance 3).
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EclipedMoon, what game is that from?
E.V.O.: Search for Eden
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Getting killed by a Goomba.
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There's always getting hit by some tiny little object and then flying backwards in a bloody mess in a lot of Castlevania games.
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Running out of time, the wierdest way to die, or the suicide code!
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Shooting a container of that toxic stuff in that one room in the Facility in GoldenEye, which is detected, and the room is isolated so that you cannot leave, and are forced to die a slow, horrible death.
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Oh man, I remember that. Back when the person across the street was a good friend of mine, I played that level at his house. It is perhaps because of that level that I never argued much about the no-first-person-shooters rule in our house.
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Ahhh yes. I remember it too. I could never figure out what to do on that level... until I realized, hey, maybe you aren't supposed to shoot everything.
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In Metal Gear Solid, if you trip a bunch of lasers in the Tanker, the doors will seal and you will be forced to die a slow and painful death.
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Yes, that one of course is a bad death. So is falling off of Metal Gear, and hitting yourself with a Nikita missle is too. Actually, that last one's just a stupid way to die.
The worst way to die in SSBM is on the 99th man in 100 man melee. I did it twice.
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Oh, getting killed by a ghost or a mummy or something that's already been killed. So pathetic.
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The bottomless pit, pure and simple.
Nothin' quite like instant death just for mis-timing a jump.
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I believe this is appropriate for the occasion. http://blog53.fc2.com/k/king75/file/owata.html
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I believe this is appropriate for the occasion. http://blog53.fc2.com/k/king75/file/owata.html
That should go in the "Best ways to die in a video game" thread, but there's no reason to make such a thread now because that came contains all the best ways.
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In this case...
The Fun Game! 3 (http://noom.kontek.net/archives/tfg3.rar)
The Fun Game! 5 (http://noom.kontek.net/archives/tfg5.rar)
The Fun Game! 6 (http://noom.kontek.net/archives/tfg6.rar)
NOTE: not mine, just a mirror.
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Lighting a bomb in a LoZ (or SSB) game and standing to close is a bad way to die when you have 1 piece of a heart left or it's just a bad way to accidently hurt yourself!
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Donkey Kong. Elevator stage. Jumping off the second elevator just a pixel too soon.
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Hey Eclipsed Moon, is The Fun Game 7 done yet? I liked 6 a lot :)
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There's always getting hit by some tiny little object and then flying backwards in a bloody mess in a lot of Castlevania games.
That annoys me in RL, too.
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Ahh, the world of Undignified Deaths is vast.
One of my problems is making it all the way to the end of the level, and then falling off the edge by dashing.
Also, would aggravating losses in sports games count?
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No, because you don't die in sports games. Hopefully.
Some of my least-favorite deaths:
1. In RE4, during the first onslaught of villagers, you can go into the shotgun house and the chainsaw dude appears. I was perfectly lined up to deliver a fistful of shotgun shell right into his head, but I forgot to reload earlier, so instead of shooting, I sat there stupidly, sticking the shells into the shotgun until I was decapitated by the chainsaw.
2. Also in RE4, the knife fight with Krauser. I don't know how, but that part was both really cool and stupidly hard. It's annoying, getting killed five or six times in a row because you hit the wrong buttons.
3. During a multiplayer match in Halo 2, I was celebrating a victory over a player by repeatedly melee-ing and grenade-ing his corpse. A while later, he came up to me, newly respawned, and instantly pwned me by hitting me with a jumping melee attack to the back.
4. In lots of games, where getting hit stuns you for a few seconds, you can get hit, then while you're recovering, get hit again, then again and again until you die. Cheap in the extreme.
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Leaving a weak, useless unit at the beginning of the map where you think they'll be safe only to see them die quickly at the hands of the enemy units reinforcements that arrive in the middle of the level right where they are (applies to tactics-based games).
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No, because you don't die in sports games. Hopefully.
If you neglect the usage of the wrist strap, more than your player could die...
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More like your window would suffer. Or just a passing friend. Or even worse, your TV.
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TVs sure are more valuable than people!
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One of two of the worst ways to die in RE4 in my opinion was when the Garradors would skewer your character's head, lift him up, and then skewer his stomach. The second way was when the Novistador would spew acid on your head and your character dies with all the skin rotted away.
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Hey Eclipsed Moon, is The Fun Game 7 done yet? I liked 6 a lot :)
Still not done :(
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Getting killed by Ocelot in the first Metal Gear Solid. Never happened.......that I can recall...........okay, so I was killed once.
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The drown glitch for SMB.
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I believe there was another insta-death in E.V.O.
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That...is...so true Kibyman. Love the banner.
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I find it ironic that that former banner said "Dont".
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I thought you couldn't have banners here.
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He didn't use it as a sig, he made it an attachment.
Oh well, it'll get removed soon anyway.
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Burnout Revenge is pretty much my favorite racing game, like, ever. However, it's annoying to get taken down, then respawn in the path of an oncoming semi, then respawning again into oncoming traffic, which causes you to swerve to avoid it, which makes you crash into a pillar. And then you respawn in last place, backwards.
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That...is...so true Kibyman. Love the banner.
Banner?
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Lookit what I found!
http://www.youtube.com/watch?v=b-M5Af-yuD8&NR
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Burnout Revenge is pretty much my favorite racing game, like, ever. However, it's annoying to get taken down, then respawn in the path of an oncoming semi, then respawning again into oncoming traffic, which causes you to swerve to avoid it, which makes you crash into a pillar. And then you respawn in last place, backwards.
Blech, Revenge. It was way too easy, since you could plow through traffic. Takedown was much better, since it was hard and exciting when you were zipping through traffic with the threat of a massive pile-up.
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Umm easy? Maybe it was easy to complete a race, but try getting gold in everything. Everything. This includes Burning Laps and World Previews. Sure it's easy to get through a race and maybe finish first or second, but those timed ones are tough. You have to utilize the shortcuts as well as drive on the other side of the road (to maintain boost) in order to get gold, and those shortcuts are fiends.
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Donkey Kong. Elevator stage. Jumping off the second elevator just a pixel too soon.
Truer word were never spoken, my friend.
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I know people who would say the Barrel Cannon stages in DKC are hard.
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I neevr actually played Donkey Kong Country. It's true.
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You really should. It's a relatively unique platformer.
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Being killed by the very first enemy in any game.
Losing when you are one hit point away from victory over a boss.
Being pwned by the Elite Four after you think you've trained your Pokemon team to be unbeatable.
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Losing when you are one hit point away from victory over a boss.
This happened quite a bit in many Mega Man games. >:(
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It ALWAYS happens in Mega Man games. It's some sort of rule.
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It ALWAYS happens in Mega Man games. It's some sort of rule.
I take it you've never played any of the MMBN games?
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As a matter of fact, no. Any GBA game involving strategy or RPG elements scares me.
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/me throws a copy of Final Fantasy Tactics Advance at Glorb
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* WarpRattler zaps the FFTA cartridge with a wand of polymorph, turning it into a Tactics Ogre: The Knight of Lodis cartridge
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*drops a giant Mario & Luigi cartridge on Glorb*
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Agh! Too many free games! However, I do have to agree, FFTA and M&L are great games. In fact, I consider FFT the best FF game (or, at least, the only one I like).
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Actually, you only got two free games, because FFTA was zapped into Tactics Ogre, which I consider to be a much better turn-based strategy game.
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Mega Man Battle Network games are not Mega Man games.
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I would say that Final Fantasy Tactics Advance is the best Game Boy Advance game out there. Argue if you must, but my opinion stands.
Mega Man Battle Network is indeed not a true Mega Man series. However, that doesn't prevent MMBN2 and 3 from being any good. I liked those games, for what it's worth. I didn't like 4, for some reason.
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Mega Man Battle Network games are not Mega Man games.
Haha. I admire your dedication.
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I don't exactly like any of the MMBN games except for 3, and that's only because of the multiplayer stuff. It's not like I'd shell out $30 to buy a Battle Network game new.
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I would say that Final Fantasy Tactics Advance is the best Game Boy Advance game out there. Argue if you must, but my opinion stands.
This made me think hard about what the best GBA game really is. I came to some sort of tie between Metroid: Zero Mission and WarioWare Inc Mega Microgame$ and Advance Wars.
Honorable shout-out to Astro Boy: Omega Factor.
I haven't played Drill Dozer.
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Gunstar Super Heroes, MaL:SS, Pokemon Mystery Dungeon, Mario Kart: SC, and others.
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This made me think hard about what the best GBA game really is. I came to some sort of tie between Metroid: Zero Mission and WarioWare Inc Mega Microgame$ and Advance Wars.
Honorable shout-out to Astro Boy: Omega Factor.
I haven't played Drill Dozer.
For argument's sake: I wasn't a big fan of Metroid: Zero Mission. It was my first Metroid game and I found it too hard and confusing (it was a long time ago), so I used a walkthrough. I don't seem to remember liking games on which I used walkthroughs (this includes Mega Man Battle Network 4). I was a bad gamer :/
Never played WarioWare Inc
Advance Wars (along with Fire Emblem and M: ZM) falls under the category of "Game I liked until it got too hard." I couldn't beat that level where the green team is introduced (the airplane-heavy guy) and didn't pick it up since. I tend to be bad at strategy games, with the exception of FFTA. I suppose, since again, it has been quite a while, if I gave Advance Wars another run I could probably get further.
I did like Astro Boy though. Maybe if it wasn't so short I would have kept it.
So in closing: FFTA is definitely top of my list, I had a lot of fun with it and should probably start playing it again soon. I really liked the job system, although I didn't figure out how to use it until a good ways into the game, so I could have had my four deadly ninjas much earlier on.
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I haven't played Drill Dozer.
You must play that, if you can find it in stores.
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I will sometime, don't worry. :)
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MZM pwnz0rz. Drill Dozer pwnz0rz. Astro Boy: Omega Factor pwnz0rz. And SushieBoy, since you said Gunstar Super Heroes, you get endless pie, because it pwnz0rz more than the others combined. And I stopped liking FFTA as soon as I remembered it was a ROM and I had an actual copy of Tactics Ogre.
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That isn't a reason.
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Of course I thought of Gunstar Super Heroes when I was thinking, but didn't include it because I already put Astro Boy: Omega Factor, which is unique to the GBA and significantly different than Gunstar Heroes on Genesis. Plus I like AB:OF better.
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That isn't a reason.
Assuming you're referring to my statement about FFTA: Fine, I'll give another reason. I just don't like the more recent games in the FF series (VII-XII), partially because of how awful Dirge of Cerberus was, partially because when I tried to play FFVIII, I ended up playing the card game too much, and partially because I've been helping one of my girlfriend's friends with her FFVA cartridge (and in the process creating a running joke about some sort of "undefeatable" monster).
No, I don't care that the Kingdom Hearts series features characters from VII-X-2 in prominent roles.
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I kinda liked FF9, due to all the throwbacks to the classic games. I also wish Squeenix would treat the Chrono series better. They'd better show up in KH3 or I'll.... I'll.....
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What in blazes? Those reasons are just as insanely bad! You don't like VII-XII because of Dirge of Cerberus? o_O You don't like VIII because you play an aspect of it too much? O_o You don't like VII-XII because of VA? O_O
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I'm pretty much inclined to say that those aren't reasons either.
In related news, I really need to actually play FFXII since I own it and all.
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Actually, I'm just trying to annoy people by giving stupid fake reasons. And I'm borrowing FFXII from a friend so I can play it and write a review on it, and I still haven't put it in the system, because, really, Kingdom Hearts II is taking up any time I spend playing the system (especially since my review on it is due on Friday). Also, the real reason I don't like FFVII is because I played the game, and I thought it was boring and overhyped. FFVIII was fun (even the non-card game parts), but I didn't have the time to get very far (I think I had just gotten Ifrit), and I don't want to deal with persuading my (other) friend to let me borrow it again. I haven't played FFIX or FFXI yet, but since one of them is a four-disc game (and the same reason for VIII), I definitely don't have the time to play it, and since the other is an MMO, I don't have the money to play it. I haven't played FFX or FFX-2 yet, because apparently my younger brother is allowed to play each and every one of my games, but I'm not allowed to play his. Other than that, I've liked every game, except for II and VI (and I haven't played them yet, so I can't really say anything about them). Once I finish KHII and FFXII, I might get around to those two.
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You got to Ifrit? LOL
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In Bomberman64, you die simply by falling off ledges into the infinite sky beneath the world. The creators were racist, making him white and also unable to jump... just kidding.
In Super Mario 64, in the Vanishing Cap level, if you fall off the ledge while burning the last of your HP, you exit the level and drown. Then there's the times you can hit the ground, lose your HP, and bounce into a cannon and shoot yourself somewhere else to die.
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LD, I got past Ifrit, but then I stopped playing it because other things came up.
I can't believe I forgot about self-bombing deaths. Sure, they don't happen to me that much (thanks to the LoZ health system in Bomberman Tournament, the only one I've played lately), but if I'm playing against CPUs (since no one around me has a GBA or is grounded from theirs), they happen every other round. Against other players...they're usually the self-bombers.
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You act like the 1-disc PS2 DVD games are somehow going to be shorter than the 4-disc PSX CD games. What?
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FFX, yes it's actually shorter.
FFXII, hahahahahahahahahahha. Have fun.
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The time I'm willing to spend on a console game is directly proportional to how much I'd want to write a review of it, and to whether or not it can actually be found in stores. Even if the 1-disc game is longer than the 4-disc game, which one does my audience (the school I write the reviews for, not the people who visit my website) want to hear about more: the one that they could easily find at GameStop or Wal-Mart, or the one they'd have to search online for (since GameStop stopped selling PSone and N64 games sometime last year, and the only other store around here that was selling games older than current-gen closed a few months after it opened)?
Back on the topic of worst ways to die: Did anybody already mention Lavos?
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The worst way to die is definetly when you get killed by Crazy hand and/or master hand in SSBM escpecially when your really close to winning
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I can totally agree with that, Oxide.
I now miss self-bombing, because in the BT quest mode, I'm now dealing with an enemy that can not only throw my bombs, but can also detonate them without hurting itself. And it takes more than one hit to kill, so I still haven't gotten past that room.
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B-man Tournament kinda stinks compared to other Bomberman games. For me, the best one is either Saturn Bomberman or Super Bomberman.
As for dying, I recently remembered one when I was playing SMB the other day:
Dying in the exact same spot twice even if you realize the mistake you made the first time. It's worse if you do that more that twice.
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Getting killed by Hunter-X's super-huge-whatever cannon-laser-thing, being restored by Auto-Life, and lasting just long enough for it to happen again.
I hate Proud mode.
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I can't believe no one brought up the "execution" deaths in RE4; basically, they're a special little scene that plays out when your health is in the red and the blow dealt does enough damage to kill you. For example, the chainsaw dude's execution kill has Leon holding the chainsaw back until the chainsaw goes into his neck, and Garrador has this awesome thing where he impales his head, then guts him. They're pretty gory, but cool.
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One of two of the worst ways to die in RE4 in my opinion was when the Garradors would skewer your character's head, lift him up, and then skewer his stomach. The second way was when the Novistador would spew acid on your head and your character dies with all the skin rotted away.
Good job reading the thread, Glorb.
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Running out of time, the wierdest way to die
You know, I've always wondered what it is about the timer running out that kills our game characters (other than the fact that the programmers programmed it that way)..
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Games are games, not reality simulators. People these days often seem to forget that.
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So playing as Mario saving someone's life is just a game? I HATE timed levels on all games.
An LoZ simulator would ROCK.
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I'm sorry you don't understand how games are designed.
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Me neither, nobody knows, except you, Chup! So please, do tell.
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I'm pretty sure that Chup means that these are GAMES, not real life action simulators, meant to take you away from this world to an otherworldly place. Therefore, the time limit adds a new element of challenge to the GAME. Sugesting that time limits are stupid is as ignorant as wondering why monoply dosent use actual money (though some people do play with real money).
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Funny thing, too, as to me one of the hardest games in the Mario series is SMB2 (US) which had NO time limit!! Bwahahahaaa!! I'm impossibly bad at SMB2. I got 99 lives using a shell and infinitely generates Shy Guys, and still came close to a game over near the end.
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You know what a lousy way to die in any game is? Falling through the ground. I realize that game design is a long and arduous process, and it's virtually impossible to find and fix every bug, but [wtd]?!
Oh, by the way...
Good job reading the thread, Glorb.
Whoops.
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When a zombie comes out and screams at the top of their lungs right when you are about to the end of the mouse avoider game
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I bet that scream has given a few people fatal heart attacks. (https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fthemushroomkingdom.net%2Fboard%2FSmileys%2Fdefault%2Ftongue.gif&hash=8a86fcda679ae24d41184187899eae67)
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I approve of this Worst Way To Die. :)
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BLUE SHELLS.
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You don't actually die with Blue shells, you just get hit.
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No, trust me. These are some bad blue shells.
EDIT: I have a serious way to die: Dying 122 times at Outrageous because you were attempting to go through the stage with small Mario without collecting power-ups or getting Yoshi.
I'm glad I saved before I attempted that challenge.
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Dying at the very end of anything, be it a level, challenge or boss fight, is really annoying. But you know what's even worse? Dying at the very beginning of a level.
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It's even worse than that if you're down to your last life.
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Especially on the first level.
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When you play one of the original pokemon cartridges and perform a glitch, and you restart the game, and you find that the old game was erased from any prior existence. A death like that is unexpected and devastating to your life.
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No kidding.
The (non-glitch related) corruption of my Pokemon Red save data where I almost had a level 100 stopped me from playing the Pokemon series until FireRed.
:(
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Getting killed by a regular Slime in any Dragon Quest game.
No, this hasn't happened to me, but I do know people it has happened to.
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SNES. Chrono Trigger. Getting killed by Lavos.
I got chills from that long cut scene. I never beat the game.
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MSM, I already said that one.
Getting crushed by a wall in any pushing stage of any 2D Mario game.
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I hate game finales that are overly grim-feeling. For example, at the end of Devil May Cry, where you return to the beginning areas and they're all gooey and demonic, you just know some crap's gonna go down. It's even worse when any final boss has sixteen different forms (room full of tough enemies, then a giant statue, then a giant statue with tentacles and flashing weak points, then a flying dragon thing, then a rail-shooting segment with the dragon, then a giant worm thing, then a bigger worm thing in a volcano, then you have to escape from the volcano before it blows up, then you have to fight the boss one last time while flying away, then you have to avoid giant columns while flying, then roll credits), all of which are prefaced with an overly dramatic, long-winded cutscene of the boss transforming and/or taunting you by telling you he's your father, etc., etc.
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MSM, I already said that one.
Sorry, I didn't bother reading the whole topic >.<
Another thing that I hate is getting killed by a berserker on Gears of War.
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Glorb: See Metroid Fusion (ooh, shel-OH CRAP), Kingdom Hearts II (too...many...forms!), and Gradius Galaxies (two different final bosses, and one of them doesn't even attack).
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Oh, man, don't get me started on Metroid Fusion. If I had a dollar for every time I wasn't startled by a sudden blast of ominous music, I'd have, like, six dollars.
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Hey, at least MF had some sort of story.
Technically not a death, but getting 1HKOed by Ho-oh's Fire Blast because you ran out of Reviver Seeds is extremely annoying.
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Being down to your last few hitpoints, going against the boss of a level in a valiant fight, only to lose when you had him down to as much health as yourself.
And, I know it's not techically dying, but losing a big lead and the game while playing any sporting game is horrible.
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One of the absolute worst ways of dying is--listen up, now; this seriously is a really bad way of dying, probably the absolute worst ever--if you get to the last boss, beat the last boss, complete the game...
... and the ending is just a Game Over screen. Congrats. You just... died. What.
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Aw, man, this brings back so many traumatic memories...
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One of the absolute worst ways of dying is--listen up, now; this seriously is a really bad way of dying, probably the absolute worst ever--if you get to the last boss, beat the last boss, complete the game...
... and the ending is just a Game Over screen. Congrats. You just... died. What.
NO!!!!! No!!!!!!!! Die! Die! Stupid game! That's 5 years of my life I'll never have back!! *throws game into the fireplace.*
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I skimmed the whole thread, but I don't remember if this was mentioned:
Seeing a Redead suck away Link's last hearts on OoT. Pretty gruesome way for the Hero of Time to die, wouldn't you say?
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How about beating an Iron Knuckle in Adventure of Link, leaving you with JUST enough health to survive, then getting killed by a Blob? Maybe not the worst way, but it actually happened, so there you go.
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That reminds me, back when I wasn't astoundingly good at Metroid Prime 2, I narrowly beat the very difficult Spider [Ball] Guardian. Unfortunately, all the energy it left behind was too far away to get to in time... I went into the small chamber, got my new power up, left, and just as I came out, BAM! Killed by a lowly pillbug. I was angry, especially since there are no save stations near this boss, meaning I had to go waaaaaay back for the third time. Fourth time was the charm, however.
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Oh, god, I hate the Spider Ball Guardian. Call me quitter, but I just gave up after the nth time of virtual egg balancing in the last stage.
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BTW, the redead thing, that never happened to me, but it's bound to have happened to at least a few people. I've had them....um....suck....the life out of Link, but he had enough hearts that he didn't die from it.
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You've never experienced real frustration until you've played the mission "Wrong Side of the Tracks" in GTA: San Andreas. Here's a note to game developers thinking of using a similar style of mission: never, ever leave shooting nigh-invincible enemies up to anyone but the player.
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Haha, that very mission has caused me to quit GTA:SA three times.
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Oh, man, don't get me started on Metroid Fusion. If I had a dollar for every time I wasn't startled by a sudden blast of ominous music, I'd have, like, six dollars.
I remember when I got to the part where the power shut off and I got to the frozen Ridley. (that IS his name right?) Then it's eyes flashed, but then it got killed by an X. I then got to a save point and shut of the game.
And there was many other times where you meet the SA-X, and I just freak out and stuff, especially when it chases you. But what I didn't understand is why it saved you at the end of the game...
That was a long time ago...
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Because it wanted to defeat the Omega Metroid, and "saving" you like that was the only way it could be done.
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That version of Ridley was lame, for two reasons: one, it means that the real Ridley is dead (he was frozen, then smashed into little pieces, like that liquid metal Terminator), and that the last fight with him is this doofy-looking blue version with an ear-shredding scream. Now, assuming the next Metroid game isn't a prequel, spinoff or whatever (i.e., it isn't Metroid Prime Pinball 4), that means that the only way you'll get to fight Ridley is through some MGS-style plot twist revealing that he's a clone, or the one that was frozen was a fake Ridley, or that he's secretly Samus' mom (making him secretly a lady Ridley, which calls into question the existence of a male Ridley).
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Funny how you're complaining about Ridley dying in Metroid 4, when I killed him in Metroid 1, Prime, and 3.
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Figures that no matter how many times you kill main boss in a Video Game, it always comes back to life.
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Yeah, but everyone knows freezing someone and then shattering them kills them for good.
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It didn't kill the other Terminator in Terminator 2 for good...
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Either there's multiple Ridleys, or there's a cloning program.
Horrible way to die: Trying to sequence-break MZM, messing the bomb jump up, and falling into acid instead of getting to the Varia.
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Aw, yeah. Serves you right, rotten cheater.
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Forgetting (or not knowing) which button is the jump button, and charging full speed into that first Goomba.
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Aw, yeah. Serves you right, rotten cheater.
Sequence-breaking isn't "cheating".
Somehow managing to lose to Mecha-Ridley is quite annoying. I lost to him for the first time yesterday.
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In my book, it's cheating, since you're not supposed to do that in the standard game progression. I got nothin' against it, though. Well, I kind of do, since it's impossible for me to pull off.
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You could maybe call it cheating (or more like "glitching") in Metroid 1,2,3 but Zero Mission was kind of designed around skipping items if you wanted. There are paths actually designed into the world for item-less people.
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Well, yeah there's a 15% completion ending in Zero Mission that would be pretty much impossible without those paths.
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I looked through the entire thread, and I'm surprised no one has mentioned this yet:
Getting killed by a horde of cuccos in LoZ:OoT. Seriously, the hero of time can stand up to zombies, giant spiders, ghosts, wolfs, etc. But in the end, he subdue to a bunch of chickens. What's even more ironic is that it was because of Link's act that caused the chickens to go Raving mad. I almost suffered at the hands of these beasts, but I managed to escape just in time.
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I love doing that. I smack one of them, and suddenly I'm being chased by a hoarde of Satanic Death Chickens of Doom, running for my life in the hopes that they spare me a horrible death. That also doubles as a terrible way to die in real life (maybe I should make that thread).
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...That would probably turn out pretty morbid and disturbing.
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I can't believe nobody's said "getting eaten by a grue" yet, so I just said it.
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Well, that's slightly better than falling down an invisible pit in an attic.
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three words: "The blanket died"
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Wait, how's that a bad way to die? Do you mean getting killed by a blanket or something else?
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I love doing that. I smack one of them, and suddenly I'm being chased by a hoarde of Satanic Death Chickens of Doom, running for my life in the hopes that they spare me a horrible death. That also doubles as a terrible way to die in real life (maybe I should make that thread).
Ah yes, reminds me of my "special story" about being in the kingdom of Hyrule.
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The Chef: I was referring to my "Paper Zelda" dream in which Link was infiltrating Ganondorf's fortress. When Ganondorf fled he threw his blanket on the ground, and the ingame text said "The blanket died." I should've posted a link.
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I know. It's just that it doesn't seem to have any relevance. Is the worst day to die supposed to be being thrown on the ground by Ganondorf?
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If you're a blanket, yes. I've gone off the deep end.
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Having Perfect Chaos almost beat and then... you run out of rings. XP
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Perfect Chaos is too easy to lose to. Really, final bosses in Sonic games have taken a huge dip from being pretty hard to downright pathetic.
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Which Chaos are you talking about? I've seen so many Chaos bosses lately...
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Er, Perfect Chaos? What other "Chaos bosses" are you referring to?
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Let's see, we have all those Chaos mini bosses from Sonic Adventure, That Metal Overlord from Sonic Heroes, about it....
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PERFECT CHAOS. Didn't you play Sonic Adventure all the way through?
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Big lizard-type thing. Made out of water. If someone has a pick, they should post it.
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YES I HAVE. You play as Super Sonic, you can run about the destroyed city.
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Chaos, the boss of Final Fantasy?
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Worst way to die: Running out of time.
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Hasn't that been said already?
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Chaos, the boss of Final Fantasy?
Chaos, the lackluster boss from Sonic Adventure.
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And the basis for my profile image.
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Also the inspiration for a character I created called "The Glob" which I'll admit that I ripped the name off from Glorb, but the character itself is a blue pile pf jelly with a slightly humanoid shape and adorable big eyes. He speaks in unintelligible babble and can shapeshift as well as sing and dance. I really need to show you guys the drawings I made of my characters. Lousy scanner...
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I recently had an experience that I think is a bad way to die in a video game. On the Rooftop level of Mario vs Donkey Kong 2: March of the Minis, (anyone play that one?) The final level is so Fricken Hard! In case you haven't played it, it's a recreation of the first stage from Donkey Kong, the only problem is you use the touch screen to move. This make s it so hard to jump so you don't hit things! And worse, you only get 6 friggin lives! If anyone else thought this was too hard, please say it.
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Still technically not a death, but KOing a randomly encountered shiny Pokémon is painful, to say the least. Also irritating is the fact that there are so many shiny Pokémon in the Trainer Tower.
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How come Pokemon never die? It'd give the game more...I dunno, urgency. Or, what if your character could be bitten by a rabid Pokemon and slowly die of Pokerabies? That'd suck.
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They do die, but only if the plot requires it.
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Like that Marowak that was killed by Team Rocket and came back as a ghost in R/B.
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Also, at the beginning of Pokemon XD, the shipmates most likely died when the S.S. Libra was attacked.
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I always thought it was kind of funny when on Donkey Kong Country, one your characters would fall in a pit and the other would chase them in there. Me not being bright enough to avoid falling in the pit is no reason to do so yourself, Diddy!
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Monkey see, monkey do.
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Dying with 99 coins on Rainbow Ride.
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Beating the boss then getting killed by one of the easiest enemies to beat.
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Beating Mecha Ridley in Metroid: Zero Mission, then getting killed by the Space Pirate that pops out of the ship that you need to enter to beat the game.
He's sneaky, that pirate...
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Pfft, compared to Mother Brain in Zero Mission, Mecha Ridley was a cakewalk. Seriously, the new Ma Brain was twice as hard as the previous incarnations. Speaking of which, when is she going to return in a new Metroid game? I mean, it'll take some effort to find a way to resurrect her plausibly (or something else, if it's a prequel), but it'd still be cool.
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I think Mother Brain would look pretty cool in a Prime, but I also think that reusing old supervillains gets really old.
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...Like Ridley? I mean, wasn't Ridley Mother Brain's lackey?
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Having an owl drop you to your death after saying you're fat. That happened to me once on SM64.
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That happened to me once in Half-Life, I think.
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Being killed by a giant frog that spits bubbles is a pretty bad way to die.
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Also, being killed by the swarming spawn of a giant frog is a pretty nasty way to go, too.
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Any way to die in any Resident Evil game.
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Huh, you're right...I noticed that every player death in a RE game is especially nasty, especially the context-sensitive ones where you're impaled or sliced in half or whatnot.
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Either by freezing or the power going out.
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I recently had an experience that I think is a bad way to die in a video game. On the Rooftop level of Mario vs Donkey Kong 2: March of the Minis, The final level is so Fricken Hard! If anyone else thought this was too hard, please say it.
You aren't that good, aren't you? I reckon it was pretty easy. Can you stand B1 and B2? I know I can.
Just do one Mini Mario at a time. Let one wait near the gate, and jump when needed.
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Getting to the final level, then clipping through a wall or floor and dying.
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FALLING OFF THE DANCE MAT ON A TEN-FOOTER! GRAAH!
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Worst Way To Kill Something In A Video Game
Not noticing that a wild Pokémon is "shiny" and simply 1-hitting it like normal.
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I'd say being distracted by something else in the room and running smack dab into something, or falling off a cliff really stinks.
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Worst Way To Kill Something In A Video Game
Not noticing that a wild Pokémon is "shiny" and simply 1-hitting it like normal.
LD, I already said something along those lines.
Still technically not a death, but KOing a randomly encountered shiny Pokémon is painful, to say the least. Also irritating is the fact that there are so many shiny Pokémon in the Trainer Tower.
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I hate how they're called shiny. Who started that?
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They've been referred to as "shiny" since they were first introduced (other than the red Gyarados), if memory serves correctly.
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Pardon muy slight offtopicness, but how can you tell if a Pokemon is shiny or red? I've never heard of any of these things before. Do shiny Pokemon have a special signfigance?
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Okay, there is a red Gyarados in a lake in Pokémon Gold/Silver. Red is the alternate coloration, or "shiny," of Gyarados. All Pokémon have a shiny version; a shiny Charizard, for example, is black. The chance of finding a shiny Pokémon in the wild is 1 in 8192. Shiny Pokémon also have great stats, which makes the Trainer Tower in FR/LG that much harder.
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Oh, that explains it. I haven't played anything past the originals (Red/Blue/Yellow).
Does anything like that happen in R/B/Y, or is it just G/S and up?
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They're just Pokémon with an alternate color. That's why I hate the term "shiny". It really makes no sense. And it only happens in Pokémon games with color, so not in the originals.
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I would think "foil" would be a better word than "shiny". If I pick up Diamond or Pearl that is what I shall call them.
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I think "alternate color" is a better term.
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Shiny pokemon make a 'shiny' sound effect before their normal cry.
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It's the icon by the name in G/S/C (sparkles), the ring of stars that appears when it enters the battle, and I believe I heard a gleam sound effect when I encountered one in Sapphire (a Winggull with green stripes instead of blue, but I was looking away and I guess I never used it after I caught it). That cartridge is long gone.
Also, a big flash of light comes from the Pokeball in Stadium 2. Alt. Color seems to be the official term, and it makes more sense... I would call them either, or get specific. Example, I once had a black Hitmonlee with the move Dizzy Punch.
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Dying on the last spinner on the last level of the hardest mode in Ouendan/Ouendan 2/Elite Beat Agents.
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Having your car explode because it got shot in the back bumper twenty times.
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Falling to a pit after doing an incredible stunt that requires huge amounts of skill, precision, effort and luck.
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Being a level 87 Charizard in Pokémon Mystery Dungeon and having a Dewgong use Sheer Cold on you...and it works. Man, was I ticked. But I had a friend rescue me.
Also, what's with the deaths in Super Mario Sunshine? I mean, does Mario have a heart attack or something from losing a race to Il Piantissimo? Someone explain the logic behind this. Please.
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He's slightly out of breath and more than slightly embarrassed.
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Mario lives on a steady diet of coins, raw mushrooms and flowers, and other strange objects. I'm surpised he doesn't have stomach cancer.
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He also seems to like different pastas
He doesn't eat coins. Coins are the currency of TMK, and, this isn't canon, but in the cartoons, Princess Toadstool, Toad and the Marios did not need to eat fire flowers. All they needed to do was touch the flower and BOOM they could shoot fireballs.
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He walks over the object, and it disappears. I'd consider that as close to eating as you can get without actually, y'know...eating it.
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And then you've got first-person shooters, where the characters typically feast on ammunition throughout the game...
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And they shoot shells out, you know, their posterior? Oh Glorb, haven't you ever played any Paper Mario games? Remember Tacye T.? Or Zess T.? Or that other girl from SPM... Mario eats tons of things, from cake, soup, pasta, soda, eggs, fries, frozen treats, and other things I can't recall.
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Well, actually, no. Call me old-fashioned, but SPM is the first PM game I've played...which means, yes, actually. But anywhich, in platformers, the only thing Mario eats are strangely-colored mushrooms and flowers. I mean, after a while, that's gotta take a toll on your health.
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Um... what? XD
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Actually, I just read over that, and I'll admit it is confusing. What I mean is, yes, I haven't not not played Super Paper Mario, and Mario doesn't not not not not eat food, according to my theory.
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I hate losing the first quest in Quest Mode in Tactics Ogre: The Knight of Lodis (where all the opponents are level 15) because you set the turn limit to 3 to defeat all, and they have two Soldiers (which have the best defense of any character that appears in that quest).
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You know what? I thought of a new one. And I can't believe I never mentioned this earliar.
Anyone that's beaten Banjo-Kazooie (or at least gotten close to it) should know what a death trap Rusty Bucket Bay is. There's boxes of TNT that chase you, oily water that is very easy to drown in, and all sorts of nasty things. But the absolute worse is the engine room.
It's bad enough just going through it. But the objective here is to navigate the area, hit two buttons and hightail it back out and get into the propeller at the back of the ship before they restart. One misstep in the engine room will cause you to fall into what I think is a pool of acid which results in instant death. And if you don't get to the propeller fast enough or you do get in there in time, get can't get back out, another instant death. I know it's an E rated game, but I'm sure that poor Banjo is getting hacked to bits by that thing.
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Dying on the last spinner on the last level of the hardest mode in Ouendan/Ouendan 2/Elite Beat Agents.
I don't know why those spinners have to be so hard! Or maybe I'm just doing them wrong. It gets to the point where I've played a stage so many times I'm getting nearly all 300s and then the last 15 seconds of the last section will off me.
I've never been the most skilled player so I usually get through games by continually dying and practicing till I get it right. So I'd say the worst way to die is by making the same mistake over and over. At least, it's the most annoying way to die.
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Oy, I hated Rusty Bucket Bay. It took me forever to get that Jiggy the dolphin had, or maybe it was one inside the ship. It's never easy to get around in that world at all... I drowned a lot trying to save Clanker too, because I was such a logically thinking person and tried to swim into the actual part of the key instead of ever swimming through it. I used the give the bear lots of air sandcastle cheat to finally try pulling it off, only to realize that I was an idiot.
This is on topic and off-topic... has anyone entered so many sandcastle cheats in that game that Gruntilda threatens to erase your game data? And if so... did you keep entering the cheats and get your data erased? That can't be legal. She is a pretty harsh villain, though.
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The first thing you have to know is that the cheats for stuff such as the Ice Key and Easter Eggs don't contribute to Grunty's threat, since they don't actually do anything to help you beat the game. I entered all the cheats for them and nothing happened. Didn't try cheats for anything else, though.
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Can't say I have. The only cheats I really used were for the eggs, ice key, and unlimited air. But if I decide to sell the game, I'll look into that first.
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I guess your DS running out of batteries is a pretty bad way to die.
Also, people tripping over your controller cord and ripping it out is a bad way to die, too.
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Hmmm... Oh, I know!
-Staying underwater for more than 10 minutes in Monkey Island 1.
-Touching the sharp glass in the Garbage Freighter in Space Quest 3.
-Staying on the bad side of the cave that gets blown up in Fallout 1.
-Jumping with an Acrobatics skill of 1000 in Morrowind.
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Losing the 1000-Meteo War yet again.
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I guess your DS running out of batteries is a pretty bad way to die.
Also, people tripping over your controller cord and ripping it out is a bad way to die, too.
Actually, that's more likely to rip the console out of the wall, along with maybe your TV. I saw it happen once.
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Any death involving playing Kirby Tilt 'n' Tumble on a Game Boy Player is hilarious.
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Actually Glorb, it's much more likely just to pull out the controller. On N64 and up, at least. And Xbox. PlayStation controllers might have a harder time coming out of the system.
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Getting killed due to a glitch is a pretty bad way to die.
Running out of rings in the Doomsday Zone in Sonic 3 & Knuckles is a pretty bad way to die
Your game system(new or old, whatever it may be) deactivating due to a loose cord is a really, really bad way to die
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There's this one spot in Super Paper Mario that I can never get past unless I use an Ice Storm. But think about this: what if I don't have an Ice Storm??? D:
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You will Koridai!
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What is that spot?
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In the tree, with that Dayzee conveniently placed on a platform with limited walking space, to which you must jump?
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I was always able to get past that (use Slim). Besides, after you've beaten that level, you don't have to pass the Dayzee again. You can just go up the pipe in the side of the tree.
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You will Koridai!
NO! Not into the pit! It BUUUURRRRNNNNNSSS!!!1
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In the tree, with that Dayzee conveniently placed on a platform with limited walking space, to which you must jump?
Yes. :(
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You could also flip and then jump up there.
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Reading back to last page, was I the only person who thought the propellor Jiggy in Rusty Bucket Bay was easy to get?
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You could also flip and then jump up there.
Hmm, I never thought about that. Thanx, man!