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Video Games => Mario Chat => Topic started by: Trainman on September 04, 2009, 04:23:14 PM

Title: New Super Mario Brothers Wii
Post by: Trainman on September 04, 2009, 04:23:14 PM
All right, another thread to kinda join any NSMB Wii talk into one thread. Discuss, speculate, etc.

Okay, so we already know that the Toads as P3 and P4 is lame, blah blah blah. We already heard that bit.

I'd like to address the new power-ups suits; I kind of don't like them.

For Ice Mario, couldn't they have just done a white shirt/hat combo with an ice blue set of overalls instead of a penguin suit?
Also, for.... eh... "Propeller" Mario, couldn't they have maybe just thrown wings on Mario's hat and let the players figure out what it does instead of a suit that makes him look like the Great Gazoo?

Seriously, look at both suits. Why does he have huge helmets for each one like he's about to pilot an F16 or something?


(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fi969.photobucket.com%2Falbums%2Fae174%2FPorsche993TT%2FNSMBisGazoo.jpg&hash=dab526932e9e8e858a024211cbb97032)
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on September 04, 2009, 04:30:26 PM
As cheesy as the Penguin suit is, couldn't your argument also be applied to the Frog, Raccoon and Tanooki suits in that case? Nintendo is actually keeping with tradition by including a full-body suit in Mario's power-up repertoire. But I'm with you on the Propeller suit: a cape, tail or winged cap could've gotten the point across while being alot less childish.
Title: Re: New Super Mario Brothers Wii
Post by: BP on September 04, 2009, 04:33:21 PM
The only things about it that are bothering me are

-The mode that makes the game play itself
-The two Toads.
-The title.

The former: In theory it'll allow the developers to make merciless levels and feel no remorse. But will they do it?
The second one: This might sound ridiculous, but it's mostly the idea of these two nameless Toads using powerups and riding Yoshis that just unnerves the heck out of me. I thought that jumping high and the ability to use powerups were like Mario's superpowers. Luckily I never really have players three and four so I won't see those dorks often. Still, having different, established characters in the game would've been much more comfortable.
The last: I never really liked the name "New Super Mario Bros." and also hate it when they just add "DS" or "Wii" to the title. It was awesome for the Super NES, cool for the 64, never happened with the GameCube, and should have stopped there.

The rest: It's a classic-style Mario game on a console. I'm happy about that. I hope it's not as gimmick-laden as NSMB though. Like, NSMB had physics almost as good as World's, and Mario could run really fast... but when could you? There was too much crap in the way to run, ever.
Title: Re: New Super Mario Brothers Wii
Post by: ShadowBrain on September 04, 2009, 04:44:45 PM
Dang, you're kind of right... I always thought those suits seemed more Tellytubby-esque, really.

As for the game itself... well, the Toads as accomplices thing doesn't really bother me--honestly, who else makes sense? Bowser and Peach are in their usual positions as kidnapper and kidnappee, respectively, and Wario... well, he's not the type (Waluigi fans, I don't want to hear a word out of you). Besides, it's been way longer since we've played as Toad than we've ridden a Yoshi--and Super/Fire Toad look awesome.

The new suits: Somewhat infantile, yes, but unique? So far as I can tell from the videos, the Penguin Suit is a mix of the Ice Flower and the Koopa Shell, while the Heli-Suit is either a gimped Wing Cap or the essence of every hovering videogame vehicle/character we've come to loathe at some point. As for Yoshi, well, some people keep acting like it's been forever since he's been playable (well, ridable), but it hasn't been long enough for me to get incredibly excited about this.
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on September 04, 2009, 05:07:04 PM
As cheesy as the Penguin suit is, couldn't your argument also be applied to the Frog, Raccoon and Tanooki suits in that case? Nintendo is actually keeping with tradition by including a full-body suit in Mario's power-up repertoire.

Well, yeah, I forgot to add that in the original post because I wasn't thinking about it.... but I dunno. The reason I don't mind those suits:

-The Frog Suit made you hop like a frog: hilarious. Also, it was justifiable to have a full suit to let you know the capability of it and because there's really nothing to portray you as a frog when you get it. Frogs don't have ears to strap on Mario, or tails, so I think the only thing they could do was put him in a frog suit.

-The Tanooki suit is fine because...who knew what a Tanooki was anyway? If they hadn't put him in a full body suit, players might've had a hard time catching on to what it could do since it would've probably heavily resembled Racoon Mario. (Hell, even the Tanooki suit has the racoon tail on it.)

-Racoon Mario...hmm, I don't really consider a tail and ears to be a suit.

Point being, I think Nintendo puts Mario in suits only when they have no idea how to portray the power-up. When the power-up gets a little harder to understand than say, Cape Mario, or Racoon Mario, or there's no way to really portray it simply (Frog Mario, Tanooki Mario), they'll throw a suit on him.

They could've portrayed the ice power-up simpler than putting him in a penguin suit. If Mario finds an Ice Flower and his clothes transform to an icy theme like I mentioned in my first post, I think players would be able to understand what the power-up does. They didn't put Mario in a full flower suit when you got a Fire Flower back then, so they shouldn't put Mario in a full body suit when he gets an Ice Flower now.

Same goes for the Propeller suit. Throw wings on his hat or some variation of that (to distinguish it from the Wing Cap). Simple as that.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on September 04, 2009, 06:07:46 PM
XD

The Great Gazoo.
Title: Re: New Super Mario Brothers Wii
Post by: Kimimaru on September 04, 2009, 06:22:24 PM
couldn't they have maybe just thrown wings on Mario's hat and let the players figure out what it does instead of a suit that makes him look like the Great Gazoo?

They already put wings on Mario's cap in Super Mario 64 for the Wing Cap. If they did the same thing here, it would only cause more confusion. Plus, wings don't resemble a propeller.
Title: Re: New Super Mario Brothers Wii
Post by: The Chef on September 04, 2009, 06:46:34 PM
Trainman's observation has me wondering about GCN-and-beyond Nintendo's design philosophy. These days it seems more like they design things just for the sake rather than practicality, and in other cases change things for no discernible reason other than wanting to change things.

XD

The Great Gazoo.

This was a necessary post.
Title: Re: New Super Mario Brothers Wii
Post by: jdaster64 on September 04, 2009, 07:11:00 PM
They didn't put Mario in a full flower suit when you got a Fire Flower back then.

I'd like to see that depicted in GIMP.

But yeah, Frog Suit was definitely warranted, and the Tanooki as well, and don't even TRY to dis the Hammer Brother Suit.  I don't mind the design of the Propeller Suit so much, but I agree that the ice powerup could (and should) be more simply portrayed.
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on September 04, 2009, 08:32:05 PM
These days it seems more like they design things just for the sake rather than practicality, and in other cases change things for no discernible reason other than wanting to change things.

Agreed. Why Nintendo would replace timeless elements with subpar copies is beyond me. Call me unoriginal, but I think that seeing a Cape Feather or Super Leaf would be a relief amidst the onslaught of p (http://www.mariowiki.com/Bee_Mario)  o (http://www.mariowiki.com/Flying_Mario) i (http://www.mariowiki.com/Penguin_Suit) n (http://www.mariowiki.com/Propeller_Suit) t (http://www.mariowiki.com/Shell_Mario) l (http://www.mariowiki.com/Spring_Mario) e (http://www.mariowiki.com/Rainbow_Mario) s (http://www.mariowiki.com/Rainbow_Mario) s (http://www.mariowiki.com/Rainbow_Mario) "replacement" power-ups we've been getting lately.
Title: Re: New Super Mario Brothers Wii
Post by: BP on September 04, 2009, 08:55:59 PM
I think all the recent power-ups have been pretty awesome.

Bee Mario: The Hover Nozzle in not stupid robot form.
Flying Mario: Was awesome, but not used enough. I bet it was added late. Trying to use it is problematic in most levels.
Shell: Don't you DARE dis the shell. That was the best new power-up since the Cape perfected flying.
Spring Mario: Answers the question, "What if Mario could not stop jumping?" An interesting concept with slick execution if you ask me.
Rainbow Mario: Obviously the rainbow Star was invented so you wouldn't get the Starman and Power Stars mixed up. It's the same basic thing.

I dunno what to say about the Propellor Suit (Bee Suit with water resistance?) or Penguin Suit... I mean, it does more than just let you throw ice.
Title: Re: New Super Mario Brothers Wii
Post by: The Chef on September 04, 2009, 09:16:55 PM
Quote
Flying Mario: Was awesome, but not used enough. I bet it was added late. Trying to use it is problematic in most levels.

I really would've loved the whole game to be free-roaming and enable you to fly to any planet like this power-up allows.

Quote
Spring Mario: Answers the question, "What if Mario could not stop jumping?" An interesting concept with slick execution if you ask me.

Sorry, but Bouncy Wario beats Spring Mario on any day of the week.
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on September 04, 2009, 09:28:32 PM
Bee Mario: At least in keeps it theme with the world you first find it in.
Flying Mario: A gay Wing Cap clone, albeit with the ability to fly upwards forever. Why couldn't they have revived the Wing Cap, Super Leaf or Cape Feather instead?
Shell Mario: Could've been alright if you could manually enter and exit your shell slide with a button instead of replacing running with it. Wearing it in a new, unexplored level is practically suicide, exemplifying its gimmickyness. Sure, it kills everything in its path, but the Hammer Suit did so as well while remaining controllable. Please don't come back with something about you finding the Shell easy to control.
Spring Mario: An east contender for being the worst power-up in video game history. Aside from looking tacky, its ceaseless bouncing is quite possibly the only ability the player is relieved to lose.
Rainbow Mario: I suppose it could have been worse than a pointless aesthetic change from "regular" invincibility, but... yeah.

As for the upcoming abilities,

Penguin Mario: Not only would an Ice Flower have been a more sensible choice, but unlike the Penguin Suit, it also would have had potential as a permanent addition to Mario's power-up repertoire.
Propeller Mario: Why is Nintendo so reluctant to bring flight back into sidescrollers? I'm assuming that the Propeller will serve the exact same purpose as SML2's Bunny Carrot: to simply slow the player's descent without supplying any additional vertical height.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on September 04, 2009, 09:31:36 PM
Penguin Mario is necessary for Ice Water stages.
Title: Re: New Super Mario Brothers Wii
Post by: The Chef on September 04, 2009, 09:42:22 PM
...It is?
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on September 04, 2009, 09:44:14 PM
Sure, how else would Mario survive?

A Polar Bear suit would look even more ridiculous.
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on September 04, 2009, 10:31:43 PM
That's so thoroughly speculative that it belongs in Fan Fiction.
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on September 04, 2009, 11:31:41 PM
I'd have to disagree with the "ess" part of the "pointless" URL. Rainbow Mario is awesome; however, they could've made the star.... you know, well a starman. Should be gold and should have eyes just like always! How would a person confuse a smaller, thinner, blockier, pointed-edge gold star with eyes (like the rainbow starman's shape) for a larger, fatter, rounded edge star (power star) that floats up in the air?

Also, Weegee, I did find the shell to be horribly gimmicky. Trying to keep up momentum without ricocheting off something or whatever was annoying... especially if you missed a jump by a few pixels and hit the very top corner of a hill or whatever.

The Flying Mario red star thingy.... um, I only use it in the Observatory to get up to the Garden or Engine Room faster. Past that, absolutely nothing.

NSMB should use suits, yeah... suits from MARIO 3.

Nintendo always does this now. They create powerups that aren't memorable at all, so then they're suddenly exclusive to that game. Are we gonna see the penguin suit or propeller suit in the next Mario side-scroller? Doubt it. Are we gonna see old school items that are classic, worked well, and were aesthetically simple in the next Mario side-scroller (or any Mario game for that matter)? Doubt it.

Wouldn't it be cool to see the Tanooki Suit, Hammer Bro Suit, or Feather brought back into a side scroller in 3d?



Kimimaru:

...or some variation of [the wings] (to distinguish it from the Wing Cap).
Title: Re: New Super Mario Brothers Wii
Post by: Kimimaru on September 05, 2009, 11:16:10 AM
The Flying Mario red star thingy.... um, I only use it in the Observatory to get up to the Garden or Engine Room faster. Past that, absolutely nothing.

I don't use the Red Star at all. Using it to get up to the Garden or Engine Room is slower in every circumstance.
Title: Re: New Super Mario Brothers Wii
Post by: jdaster64 on September 05, 2009, 12:44:04 PM
Also, Weegee, I did find the shell to be horribly gimmicky. Trying to keep up momentum without ricocheting off something or whatever was annoying... especially if you missed a jump by a few pixels and hit the very top corner of a hill or whatever.

Indeed. I agree also that it'd be nice to see a return of the Cape or Raccoon Suit, at least.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on September 05, 2009, 12:47:51 PM
The uncontrollability of the Shell Power-up is what made it so much fun!
Title: Re: New Super Mario Brothers Wii
Post by: Kimimaru on September 05, 2009, 01:22:30 PM
I liked the Shell power-up. The Shell was much more protective than any other power-up besides the Mega Mushroom, Starman, or Rainbow Star because you were completely invincible if you ducked. You can even duck, jump right through a Paratroopa, and jump on the Paratroopa's head! How is that not cool?
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on September 05, 2009, 02:50:31 PM
The Mega Mushroom was stupid and racially stereotyped, the Tiny Mushroom was great though.
Title: Re: New Super Mario Brothers Wii
Post by: Dr. Echidna on September 05, 2009, 03:06:53 PM
...What?
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on September 05, 2009, 03:16:12 PM
Racially stereotyped? I was under the impression that its colouration was simply a throwback to that of the original SMB Mushrooms.
Title: Re: New Super Mario Brothers Wii
Post by: jdaster64 on September 05, 2009, 03:43:42 PM
I liked the Shell power-up. The Shell was much more protective than any other power-up besides the Mega Mushroom, Starman, or Rainbow Star because you were completely invincible if you ducked. You can even duck, jump right through a Paratroopa, and jump on the Paratroopa's head! How is that not cool?

OOOOHHHHH. *facepalm* I thought you meant the Shell in SMG. The NSMB one is amazing.
Title: Re: New Super Mario Brothers Wii
Post by: CrossEyed7 on September 05, 2009, 03:46:56 PM
racially stereotyped
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fcatmacros.files.wordpress.com%2F2009%2F07%2Fi_dont_even_cat.jpg&hash=14ce8228ae9031a71fcf7f5796a4c927)
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on September 05, 2009, 04:34:24 PM
Seeing the above posts made me do this: http://www.youtube.com/watch?v=Jhw6ahl_XaI

Anyway, this is what I was talking about

(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.brawlinthefamily.com%2Fcomics%2F2008-07-05-HongoSuper.jpg&hash=1ae51d536fe8ce9a005344a07cb5da4a)
Title: Re: New Super Mario Brothers Wii
Post by: Kimimaru on September 05, 2009, 05:21:07 PM
The Mega Mushroom isn't racially stereotypical at all. The Mega Mushroom is very big, so it has to squeeze out of a small ? Block. Its colors do not symbolize Mexicans or anyone of such ethnicity.
Title: Re: New Super Mario Brothers Wii
Post by: CrossEyed7 on September 05, 2009, 06:21:54 PM
Is there a stereotype of Mexicans growing really big and stepping on things? I thought I knew all the stereotypes.
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on September 05, 2009, 07:23:44 PM
Spicy mushroom enchiladas anyone? (http://answers.yahoo.com/question/index?qid=20080624124854AApmJ36)
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on September 05, 2009, 08:11:55 PM
Soon, people will start claiming that Mario is a member of the Bloods because his hat and shirt happens to be red.

Oh wait...
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fi106.piczo.com%2Fview%2F2%2F0%2Fq%2Fw%2Fh%2F4%2Fu%2Fe%2Fy%2Fz%2Fl%2Fl%2Fimg%2Ft156188851_42583_3.gif&hash=6ac272330c7a82578f224a3ae30dcada)
Title: Re: New Super Mario Brothers Wii
Post by: Ninjap00 on September 05, 2009, 08:14:37 PM
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fcontent.ytmnd.com%2Fcontent%2F6%2Fd%2F9%2F6d9a6e73ad5f92618c97a06bdec493c8.jpg&hash=beb74396a8e81e5d147f41580c553a53)
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on September 05, 2009, 08:20:14 PM
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fcache.kotaku.com%2Fassets%2Fresources%2F2007%2F08%2Ftoad_bandit.jpg&hash=955f6dca3a378ada80961c20ee935537)

FRITOSFRITOSFRITOS
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on September 05, 2009, 08:37:23 PM
This thread is now about Mario being Mexican, all because I said the heavily Mexican themed Mega Mushroom was a racial stereotype.
Title: Re: New Super Mario Brothers Wii
Post by: jdaster64 on September 05, 2009, 08:45:28 PM
I lost multiple times.
Title: Re: New Super Mario Brothers Wii
Post by: CrossEyed7 on September 05, 2009, 09:12:53 PM
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Flh5.ggpht.com%2F_z3qOPdy0bWw%2FSqMocUeMcgI%2FAAAAAAAACwY%2Ffn5YQ-8pwG0%2Fs800%2Fmexicario.png&hash=54f5f34b3f866d45b0e1e313b18aea75)
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on September 05, 2009, 09:25:47 PM
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fmedia.ebaumsworld.com%2FmediaFiles%2Fpicture%2F46696%2F894617.jpg&hash=d1b05c9bf6963b6818ee7996753d676d)
Title: Re: New Super Mario Brothers Wii
Post by: Kimimaru on September 05, 2009, 09:47:47 PM
This thread is now about Mario being Mexican, all because I said the heavily Mexican themed Mega Mushroom was a racial stereotype.

How is the Mega Mushroom Mexican themed? Just because the Mega Mushroom has a big spotted top it doesn't mean that it's referring to a sombrero. If you can call the Mega Mushroom Mexican themed, then you can call everything else red and yellow colored a racial stereotype.
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on September 05, 2009, 09:59:23 PM
heavily Mexican themed

Nothing about the Mega Mushroom is deliberately Mexican-themed. Its colouration is simply a homage to the yellow-and-red Super Mushrooms of Super Mario Bros., and its size refers to its gargantuan transformation capabilities. Compare:

(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.videogamesprites.net%2FSuperMarioBros%2FItems%2FSuper%2520Mushroom.gif&hash=ba43ca71852a23bef5b2c68adb3a94a7)(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.veryicon.com%2Ficon%2Fpreview%2FGame%2FSuper%2520Mario%2FMega%2520Mushroom%2520Icon.jpg&hash=57fdd77a82f45d94ca6f76704c62a7bf)

Besides, nowhere in NSMB is it implied that the Mega Mushroom speaks Spanish or is on welfare.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on September 05, 2009, 10:02:09 PM
How is the Mega Mushroom Mexican themed? Just because the Mega Mushroom has a big spotted top it doesn't mean that it's referring to a sombrero. If you can call the Mega Mushroom Mexican themed, then you can call everything else red and yellow colored a racial stereotype.

Did anyone see the Brawl in the Family comic I posted? That explains it all.
Title: Re: New Super Mario Brothers Wii
Post by: Toad on September 05, 2009, 10:08:02 PM
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fcache.kotaku.com%2Fassets%2Fresources%2F2007%2F08%2Ftoad_bandit.jpg&hash=955f6dca3a378ada80961c20ee935537)

FRITOSFRITOSFRITOS

I lost.

Anyway, I think Flying Mario was great. It was a P-wing-like version of the Wing Cap, I just wish it was in more places than the hub and the Gateway. On a related note: Fire Mario in SMG shouldn't have had a time limit. Often it was too short, and the place I needed to get far away..

I think the Penguin Suit is also a good idea, but maybe would have been better off as a re-color moreso than a suit (like the Fire outfit).
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on September 05, 2009, 10:32:22 PM
But how could Mario swim through extremely cold water with basic plumbers clothes?
Title: Re: New Super Mario Brothers Wii
Post by: ShadowBrain on September 05, 2009, 10:35:59 PM
I lost multiple times.
You're not alone.

Note: My last post was, in a way, cut short, as I was posting on my Wii and abruptly had to stop for something. Anyway, to continue, I'm with BP as far as his opinion on game names (this one's in particular), but I'd like to add that despite all its issues, glaring and otherwise, I think the four-person multiplayer really is reason enough to get NSMBW. I have no problem with Super Toads and lame suits so long as this game is what it seems to be: The Mario series's answer to Four Swords.

My main beef, actually, is that both it and SMG2 are the last two console/portable Mario games with different level design and Yoshi thrown in.
Title: Re: New Super Mario Brothers Wii
Post by: Toad on September 05, 2009, 10:37:56 PM
How can he jog through snow drifts with basic plumbers clothes? How can he run through castles full of fire with basic plumbers clothes? How can he do all the amazing things that he does with basic plumbers clothes?
Title: Re: New Super Mario Brothers Wii
Post by: ShadowBrain on September 05, 2009, 10:41:16 PM
How do we know they're basic plumber's clothes?
Title: Re: New Super Mario Brothers Wii
Post by: Kimimaru on September 06, 2009, 10:16:51 AM
Similar to Samus' suit, the "basic plumber's clothes" might be super clothes that allow Mario to do many amazing things...(not really)
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on September 06, 2009, 12:16:08 PM
Well, since I don't own a lot of games because of my narrow interest spectrum, I'll get SMG2 and NSMB Wii and blow through them both in about 4 days.... then it'll be another long wait for Mario.

At least I'll have Modern Warfare 2, Forza 3, and The Ballad of Gay Tony to look forward to, also.
Title: Re: New Super Mario Brothers Wii
Post by: ShadowBrain on September 06, 2009, 03:27:38 PM
Guns, cars, gays, and plumbers.

Well, I've heard of narrower interests...
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on September 06, 2009, 03:43:39 PM
Guns, cars, GTA IV and its DLC episodes, and plumbers.

Well, I've heard of narrower interests...

That's more like it.

I'm surprised that no one is interested about Forza or anything. You'd think that maybe one person here would have at least some passive interest in cars.
Title: Re: New Super Mario Brothers Wii
Post by: ShadowBrain on September 06, 2009, 03:54:56 PM
Is there a stereotype of Mexicans growing really big and stepping on things?
No, I suppose not, but there's this...

(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fi.somethingawful.com%2Ffashion%2FespanolSWAT%2F02.jpg&hash=24753d97790ccfb7edb806bcc78147a7)
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on September 06, 2009, 04:36:38 PM
Tv_Themes, you have officially derailed the topic.
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on September 06, 2009, 04:44:20 PM
...Is that a Mexican porno cover?
Title: Re: New Super Mario Brothers Wii
Post by: CrossEyed7 on September 06, 2009, 06:03:52 PM
Why does he have the female symbol for a halo?
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on September 06, 2009, 06:09:18 PM
Tv_Themes, you have officially derailed the topic.

we're not talking about Mexicans anymore.
Title: Re: New Super Mario Brothers Wii
Post by: CrossEyed7 on September 06, 2009, 06:33:43 PM
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2F2.bp.blogspot.com%2F_JQQplR9PGkw%2FSDtqichPh2I%2FAAAAAAAAAPk%2FXpDeDAr7BOA%2Fs400%2FSamson_vs_the_Vampire_Women.jpgp&hash=ffb9ee426c17f140fd8fc185c52d431d)
Title: Re: New Super Mario Brothers Wii
Post by: Turtlekid1 on September 07, 2009, 03:10:22 PM
Similar to Samus' suit, the "basic plumber's clothes" might be super clothes that allow Mario to do many amazing things...(not really)

I dunno, we've seen in SM64 that at least his cap is special in some vague way.
Title: Re: New Super Mario Brothers Wii
Post by: coolkid on September 07, 2009, 07:28:35 PM
I dunno, we've seen in SM64 that at least his cap is special in some vague way.

And Mario Sunshine.
Title: Re: New Super Mario Brothers Wii
Post by: Kimimaru on September 07, 2009, 08:27:06 PM
And Mario Sunshine.

Well, if you don't have a hat on in an extremely hot place, such as Mexico, for a long time it will definitely affect you in some way.
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on September 07, 2009, 08:39:54 PM
Super Mario Sunshine takes place in Mexico? Who'd have known?!
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on September 07, 2009, 08:52:29 PM
Well, what do you think the Pianta's are based on?

- Always laying down
- Always craving fruit
- Always killing Mario when he touches them because they aren't human.
Title: Re: New Super Mario Brothers Wii
Post by: Chupperson Weird on September 07, 2009, 09:04:01 PM
what the
Title: Re: New Super Mario Brothers Wii
Post by: Turtlekid1 on September 07, 2009, 09:11:45 PM
Chup's post has extra comic value if you read his signature as part of the post.
Title: Re: New Super Mario Brothers Wii
Post by: ShadowBrain on September 08, 2009, 07:20:01 AM
Errant grammar, racism, incorrect game information... that post's got it all!
Title: Re: New Super Mario Brothers Wii
Post by: Kimimaru on September 08, 2009, 08:28:48 PM
Super Mario Sunshine takes place in Mexico? Who'd have known?!

I wasn't talking specifically about Super Mario Sunshine. I was saying that, in general, if you don't wear a hat or cap in a hot area, you will get hurt in some way, which explains why Mario loses health without his cap in Super Mario Sunshine when he isn't in water or under shade. I was replying to coolkid, who said that Mario's cap in Super Mario Sunshine was special in some vague way, when it really wasn't.
Title: Re: New Super Mario Brothers Wii
Post by: jdaster64 on September 08, 2009, 10:52:22 PM
But in SM64, he took less damage with it on...
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on September 08, 2009, 11:14:06 PM
One of my childhood dreams, was to beat the Final Bowser without the hat.

More than a decade later... (it doesn't help that my sister took the N64 to college this semester).
Title: Re: New Super Mario Brothers Wii
Post by: CrossEyed7 on September 08, 2009, 11:21:25 PM
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.unitedmaskandparty.com%2FCostumes%2Fimages%2Fmexican_sombrero_deluxe.JPG&hash=34df2253607ca68bef28aa97c247b847)

Mario's hat.
Title: Re: New Super Mario Brothers Wii
Post by: Turtlekid1 on September 09, 2009, 10:50:14 AM
I wasn't talking specifically about Super Mario Sunshine. I was saying that, in general, if you don't wear a hat or cap in a hot area, you will get hurt in some way, which explains why Mario loses health without his cap in Super Mario Sunshine when he isn't in water or under shade. I was replying to coolkid, who said that Mario's cap in Super Mario Sunshine was special in some vague way, when it really wasn't.

I had no idea Mario could even lose his cap in Sunshine!
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on September 09, 2009, 02:58:34 PM
I had no idea Mario could even lose his cap in Sunshine!

Shameful, Turtlekid. He could lose it to those flying Goomba-esque creatures outside of Pinna Park.
Title: Re: New Super Mario Brothers Wii
Post by: Luigalaxy on September 09, 2009, 05:22:10 PM
Whats shameful is that bbcode usage.
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on September 09, 2009, 05:24:54 PM
What's shameful is NO U.
Title: Re: New Super Mario Brothers Wii
Post by: Luigalaxy on September 09, 2009, 05:42:18 PM
Good comeback. Did ya learn that one on 4chan?
Title: Re: New Super Mario Brothers Wii
Post by: ShadowBrain on September 18, 2009, 04:19:55 PM
A tentative boxart for NSBW: Hot or not?

(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fimages3.wikia.nocookie.net%2Fnintendo%2Fen%2Fimages%2Fe%2Fe8%2FNSMB_Wii.jpg&hash=cde4f26562982fe98b92dbfdad945b91)
Title: Re: New Super Mario Brothers Wii
Post by: Turtlekid1 on September 18, 2009, 04:24:29 PM
Tentative or not, the fact that it features Blue Toad and Yellow Toad means they're definitely not placeholders.

I think.
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on September 18, 2009, 04:25:34 PM
The unsightly red bar covering the box's lower quarter makes it hideous. Oh, and so do the Toads.

Say, could that unfortunate Goomba's position mark the return of infinite Goomba-spawning pipes?
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on September 18, 2009, 04:41:23 PM
I hope each different colored Yoshi has a different power.
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on September 18, 2009, 05:22:55 PM
I hope that whoever first suggested blue and yellow Toads to be playable in this game dies a slow, agonizing death.
Title: Re: New Super Mario Brothers Wii
Post by: Mr. Wiggles on September 18, 2009, 05:38:34 PM
I don't like that huge amount of red at the bottom of the cover. It takes up a lot of space and looks awful below the rest of the cover.

Still buying it though.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on September 18, 2009, 05:41:11 PM
It's a tentative box art.
Title: Re: New Super Mario Brothers Wii
Post by: Chupperson Weird on September 18, 2009, 06:18:00 PM
1 The Toads never were placeholders.
2 Yeah that red on the lower third of the box is pretty annoying but it almost makes it seem kind of oldschool.
Title: Re: New Super Mario Brothers Wii
Post by: Dr. Echidna on September 18, 2009, 06:50:55 PM
I still don't get what everyone's problem is with the toads.

Is it really so surprising to see the Mushroom Kingdom's citizens help the Mario Brothers?
Title: Re: New Super Mario Brothers Wii
Post by: Mr. Wiggles on September 18, 2009, 08:10:31 PM
People just wanted some other big name characters to fill in those spots. Mainly Peach, the original Toad, Wario or Waluigi.

I can understand the first two since it would make sense and be a nice throwback to SMB2, but Wario and Waluigi? Wario has his own two series now, he's hardly got a reason to piggyback off these titles anymore (and i honestly thought he was the worst character in SM64DS). Waluigi is...Waluigi, lets leave it at that.
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on September 18, 2009, 08:13:53 PM
They could've just thrown the familiar red Toad in with the Bros and awkwardly released it as a three-player title.
Title: Re: New Super Mario Brothers Wii
Post by: Chupperson Weird on September 18, 2009, 09:42:36 PM
"The" Toad and Peach are the ones I wanted. Although these days I'm not entirely sure "the" Toad even exists anymore.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on September 18, 2009, 10:45:37 PM
"The" Toad has had a role in Super Smash Bros. since Peach's inception.
Title: Re: New Super Mario Brothers Wii
Post by: jdaster64 on September 19, 2009, 12:04:20 AM
Pink Yoshi?  Is that an error, or are they including more than four varieties?
Title: Re: New Super Mario Brothers Wii
Post by: ShadowBrain on September 19, 2009, 08:53:01 AM
For God's sake, Peach is kidnapped!
Title: Re: New Super Mario Brothers Wii
Post by: Chupperson Weird on September 19, 2009, 10:34:26 AM
That's no excuse.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on September 19, 2009, 11:08:27 AM
It just dawned on me.

We haven't seen any of the Koopalings since Morton...

Hope that stereotyped midget clone of Bowser's didn't kill them again.
Title: Re: New Super Mario Brothers Wii
Post by: Chupperson Weird on September 19, 2009, 11:43:52 AM
Stereotyped?
The Koopalings never. even. talked.
Or had any personality at all. They were just there. That's worse than being "stereotypical" in my book.
Title: Re: New Super Mario Brothers Wii
Post by: Captain Jim on September 19, 2009, 01:27:07 PM
Bowser Jr.: More developed than the Koopalings. And no one wants to admit it, because they spent years giving "fanon" personalities to the Koopalings.
Title: Re: New Super Mario Brothers Wii
Post by: Turtlekid1 on September 19, 2009, 02:15:51 PM
I could've sworn I've heard all this before.
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on September 19, 2009, 02:22:16 PM
Well of course none of the Koopalings developed unique personalities in the game or talked or did anything besides merely exist. How were they supposed to when Nintendo forgot about them for years and years to focus on Bowser Jr.?

Maybe that's why they created Bowser Jr. They didn't want to worry about developing 7 individual personalities, etc., so they lumped it into one generic character.

Basically, I think the Koopalings are gonna be the "placeholders" for each of the castles so we don't have to stare at Bowser Jr. drag Peach around the overworld map... then not be killed until the end of the game.

You kill whatever's in your way just for Mario to stop 2 feet to the right after the switch is hit or whatever, lean forward staring at Junior, and then have Junior be like "DUR CANT CATCH ME.. LOLZ GINGERBREAD MAN," hops out the castle, repeat. We don't wanna see him get away tons of times! We want him dead. So.... that's what the Koopalings are gonna be for. They're gonna take the place of the boss/Bowser Jr. duo in the sense that.... when you kill the boss.... you KILL the boss, he's dead. You've done it. He's not running away with Peach to the next castle. He's/She's 6 feet under, disintegrated, electrocuted, burned, drowned, stomped, whatever... and you feel accomplished!
Title: Re: New Super Mario Brothers Wii
Post by: ShadowBrain on September 19, 2009, 02:27:37 PM
Good point.

Also, Bowser Jr.'s "developed"? He's a spoiled brat, wears a fake angry mouth, and apparently has no mother. Well, I suppose that's more of a backstory than any other NPC gets in the Mario series...

At least the Koopalings had appearances that suggested a personality.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on September 19, 2009, 02:42:59 PM
BOWSER JR. was the stereotyped one, not the Koopalings, and I was talking in reference to the fact that all Bowser Jr. is is a midget clone of his dad (because God forbid a child looks different from dad).
Title: Re: New Super Mario Brothers Wii
Post by: CrossEyed7 on September 19, 2009, 02:45:14 PM
How many times do we have to have the Koopaling personality debate? Geeze.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on September 19, 2009, 02:54:44 PM
It will continue to happen until Nintendo realizes children don't effing need to look like how their parents did at their age and when they bring the Koopalings back.
Title: Re: New Super Mario Brothers Wii
Post by: Captain Jim on September 19, 2009, 02:57:05 PM
The thing is: Children often look like their parents.

(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.gtsplus.net%2Fmt%2Fmgs.png%2F23.png&hash=3ae7bf50c2165cd3025474edda14df4b)


But seriously, why am I the only one who doesn't hate Bowser Jr.? I like him better than the Koopalings. There, I said it. He has personality. He wants to be better than he is to impress his dad. That's more than the Koopalings ever had.
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on September 19, 2009, 03:08:38 PM
Comparing the them to Bowser Jr. is difficult, as the Koopalings reigned long before the days of adequate character development. Put them in the next 3D Mario adventure and we'll see who really has less personality.
Title: Re: New Super Mario Brothers Wii
Post by: Captain Jim on September 19, 2009, 03:10:18 PM
But this isn't about that, Weegee. People seem to believe that the Koopalings, as they were when they debuted, are more developed than Bowser Jr., as he is now. Which is just ridiculous.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on September 19, 2009, 03:10:47 PM
Actually, the Koopalings had tons of personality - in the cartoons [canon or not]

Wendy/Kootie Pie: Was a spoiled preppy teen who wanted to make the Princess look bad.
Morton/Big Mouth: Would never shut his trap.
Larry/Cheatsy: A stoner.
Roy/Bully: As his name implies.
Ludwig/Kooky: Zany scientist.
Iggy & Lemmy/Hip & Hop: Six year old twins who just wants to wreck havoc.
Title: Re: New Super Mario Brothers Wii
Post by: Captain Jim on September 19, 2009, 03:13:54 PM
That doesn't count. At all. I can't believe you'd even suggest that.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on September 19, 2009, 03:15:25 PM
Hey, the Mario cartoon was cool.
Title: Re: New Super Mario Brothers Wii
Post by: Captain Jim on September 19, 2009, 03:16:38 PM
But that's not really their personalities. That's on par with saying Ash Ketchum from the Pokemon anime is the same person as Red from the games.
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on September 19, 2009, 03:19:42 PM
Well, they practically are, as implied by Pokemon Yellow. Besides, the protagonist's lack of individuality forces one to assume his character traits.
Title: Re: New Super Mario Brothers Wii
Post by: Captain Jim on September 19, 2009, 03:26:31 PM
They are not "practically the same". At all. Red, you know, actually has the ability to disband an entire organization, beat the Elite Four, become champion, then become the strongest trainer in the series. Ash gets to the Pokemon League, loses, then moves to a new continent. With Team Rocket still following him. But this isn't about the misconception that Red and Ash are the same person. This is about the Koopalings not having personality.
Title: Re: New Super Mario Brothers Wii
Post by: Turtlekid1 on September 19, 2009, 03:52:18 PM
Bowser Jr. is really an okay character.  He's just annoying in his debut.

In NSMB and Galaxy, he wasn't bad at all.
Title: Re: New Super Mario Brothers Wii
Post by: ShadowBrain on September 19, 2009, 04:02:44 PM
I think I would feel a whole lot better about Bowser Jr. if a Mrs. Bowser appeared or was referenced at some point.

Do not use the above as an excuse to post Deviations justifying whatever rule that was about there being female versions of everything on the internet.
Title: Re: New Super Mario Brothers Wii
Post by: CrossEyed7 on September 19, 2009, 05:58:14 PM
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.mariowiki.com%2Fimages%2F0%2F0e%2FBowletta.png&hash=7ff6dadcec6e8f428fecd2a388f03b28)
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on September 19, 2009, 06:20:09 PM
I always thought Cackletta possessing Bowser was the biggest cliche I have ever seen in a video game (because GOD FORBID Bowser fights with Mario).
Title: Re: New Super Mario Brothers Wii
Post by: Captain Jim on September 19, 2009, 06:36:54 PM
Then there are a lot of games you haven't played.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on September 19, 2009, 06:54:18 PM
My point is I was CERTAIN Bowser would wind up helping the Bros. defeat Cackletta, but no.
Title: Re: New Super Mario Brothers Wii
Post by: Captain Jim on September 19, 2009, 06:56:00 PM
The enemy helping their enemy defeat a larger threat is really more of a cliche than the possession thing, as I see it. Really, it looks like whenever you don't like something, you toss around the term "Cliche".
Title: Re: New Super Mario Brothers Wii
Post by: ShadowBrain on September 19, 2009, 07:20:26 PM
The enemy helping their enemy defeat a larger threat is really more of a cliche than the possession thing, as I see it.
True, in the grander scope of media, but possession or evil-merging was also the catalyst for the ultimate or penultimate battles of Partners in Time, Bowser's Inside Story, Paper Mario:TTYD, and SPM.
Title: Re: New Super Mario Brothers Wii
Post by: Captain Jim on September 19, 2009, 07:36:42 PM
How many of those came before Superstar Saga?
Title: Re: New Super Mario Brothers Wii
Post by: Chupperson Weird on September 19, 2009, 10:26:57 PM
This just in: Tv_Themes doesn't know what a cliche is
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on September 19, 2009, 11:10:01 PM
A cliche is something a story seems to need to have.
Title: Re: New Super Mario Brothers Wii
Post by: Chupperson Weird on September 19, 2009, 11:50:32 PM
Your English license is revoked.
Title: Re: New Super Mario Brothers Wii
Post by: The Chef on September 20, 2009, 01:42:52 PM
Scratch that. His living license is revoked. I've lost my patience for the 37th time.
Title: Re: New Super Mario Brothers Wii
Post by: Chupperson Weird on September 20, 2009, 03:38:16 PM
I'll dispatch my assassins immediately.
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on September 20, 2009, 03:44:24 PM
You need a license to kill to dispatch assassins. Have you said license?
Title: Re: New Super Mario Brothers Wii
Post by: Sqrt2 on September 20, 2009, 03:52:14 PM
I'm sure Chup has every kind of license imaginable.
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on September 20, 2009, 04:05:39 PM
Chupperson does, as a matter of fact.

I dunno, I just hate how immature Bowser Jr. seems. I know he's the "junior" and all, but really, does he always have to act/look/scream/etc. like a friggin' 7 year old kid who just got put into time out because he kept saying "[darn]" and didn't know what it meant?

I'm sick of the "Hee-hee-hee-HEE!!!" crap... (think Galaxy)
Title: Re: New Super Mario Brothers Wii
Post by: Turtlekid1 on September 20, 2009, 05:11:50 PM
But one has to wonder if the Koopalings will be any different...
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on September 20, 2009, 05:46:14 PM
Chef is such a bully.

Don't expect the Koopalings to have any lines, however. Mini-me Bowser didn't have any in NSMBDS, a game which had no dialogue at all. But then again, what will justify the two Toad's joining the Bros without dialogue?
Title: Re: New Super Mario Brothers Wii
Post by: Mr. Wiggles on September 20, 2009, 06:10:36 PM
Quote
dialogue and character development in a Mario game

Man, this stuff always makes me laugh.

Just because that goddess known as Rosalina had the privilege of having both doesn't mean everyone in the series will get it now. Maybe you should stick to the Mario RPGs if you can't handle such simplicity.
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on September 20, 2009, 07:31:06 PM
That's what I'm horribly afraid of. If Wendy is like "WAAAAHHH MARIO BROS." or anything like that, I'm gonna just quit.

I'm afraid Iggy will be the generic psycho, Ludwig will be all sophisticated and proper, Wendy will be a whiny ***** who thinks she deserves everything, and Roy and Morton(?) will be the generic "DURR IM DUMB AS CRAP, BUT STRONG TOO" types.

What I mean by that is that Nintendo is gonna step up the stereotype meter up x11 with the kids, most likely, to reflect Bowser Jr., etc.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on September 20, 2009, 07:42:19 PM
I think Bowser is a hermaphrodite, how else did he have the children without a mama?

I think it explains why Bowser was desperate to convince Mini-Me Bowser why Peach wasn't his Mama at the end of Sunshine.
Title: Re: New Super Mario Brothers Wii
Post by: Mr. Wiggles on September 20, 2009, 10:14:21 PM
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fi52.photobucket.com%2Falbums%2Fg16%2FMidgetBottle%2Freactionimages%2F1246141153346.jpg&hash=049e2ba11e6779ffcb7943abceea3789)

Seriously, where did that come from?

Here you go Toad just keep in mind I had to nuke Bald Bull and Ursula off this post for you.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on September 20, 2009, 11:33:10 PM
If I delete that post, will you delete that horrid picture so I never have to see it again?
Title: Re: New Super Mario Brothers Wii
Post by: CrossEyed7 on September 20, 2009, 11:41:51 PM
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fi91.photobucket.com%2Falbums%2Fk297%2FKoopatroopa2k6%2FStreet%2520Koopas%2FSmaller%2520Version%2FRealisticShelletteDiamondKoopa-1.png&hash=1c657c4ce593ece3ac86a963c15e696d) (https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fi124.photobucket.com%2Falbums%2Fp21%2F3sora1%2FBowserBabeByRobinSevakis.jpg&hash=1275cd6bed5dede43741609933014788) (https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fi173.photobucket.com%2Falbums%2Fw74%2FMarioDS01%2FSuper%2520Mario%2520Brothers%2Fjkuip.jpg&hash=f7681dc0935bf49ad36e458d467d0084) (https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fth05.deviantart.net%2Ffs42%2F300W%2Ff%2F2009%2F151%2F1%2F3%2FBowser_and_Rosa__s_love_by_Bowser2Queen.jpg&hash=9dcec00792f1c9686ccb9a9d460b1e67) (https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fi173.photobucket.com%2Falbums%2Fw74%2FMarioDS01%2FSuper%2520Mario%2520Brothers%2FFinal.jpg&hash=b7500bab77644e11ef33f041bf0ae1fd) (https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fi30.photobucket.com%2Falbums%2Fc331%2Fkdhiya%2F2009%2FAnimazement%2FS_S_100_0711.jpg&hash=6f51b8136747ecafd352ce05747d875a)
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on September 20, 2009, 11:57:06 PM
The thread has been broken again. Wait, what thread hasn't been derailed that wasn't originally meant to be derailed (except Site Discussion threads)?????
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on September 21, 2009, 12:16:45 AM
Now I get it, Bowser never brings up his wife because she looks like Ms. Piggy!

No wonder Mini-Me Bowser wanted Peach as a mama.
Title: Re: New Super Mario Brothers Wii
Post by: Mr. Wiggles on September 21, 2009, 12:25:32 AM
If I delete that post, will you delete that horrid picture so I never have to see it again?

No, but I can replace the puckering Zangief with a less ugly image.
Title: Re: New Super Mario Brothers Wii
Post by: ShadowBrain on September 22, 2009, 04:05:35 PM
Oh, crap, I think some of those pictures might've turned me on...

Alt. post: I've heard Mario say "so long-ay, Bowser", but never before has a Bowser made me so long.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on September 22, 2009, 04:51:16 PM
Ew, ew EW!
Title: Re: New Super Mario Brothers Wii
Post by: Toad on September 22, 2009, 07:01:31 PM
No, but I can replace the puckering Zangief with a less ugly image.

Less ugly? Bring it back, it was funny. If only this had been YLYL..
Title: Re: New Super Mario Brothers Wii
Post by: CheatsyKoopa85 on September 27, 2009, 11:01:45 AM
I love NSMB for the DS, and cannot wait for the new one on the Wii. Here's what I want to see happen, leave EVERYTHING the way it was, but remake all five original Super Mario Bros games, (Super Mario Bros. 1, 2, 3, Lost Levels and World) in the new graphics and physics. and maybe even Super Mario Land 1 and 2, because I know alot of people who missed out on those games, and it's a real shame.
Title: Re: New Super Mario Brothers Wii
Post by: ShadowBrain on September 27, 2009, 02:01:40 PM
If those got remade, I'd like well-polished 2D ala modern side-scrollers. None of those pseudo-3D blobs from NSMB.
Title: Re: New Super Mario Brothers Wii
Post by: jdaster64 on September 27, 2009, 02:35:24 PM
If those got remade, I'd like well-polished 2D ala modern side-scrollers. None of those pseudo-3D blobs from NSMB.
This.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on September 27, 2009, 04:22:30 PM
I'd rather see Super Mario Bros. 3 - 2!

Hey, Final Fantasy did it.
Title: Re: New Super Mario Brothers Wii
Post by: Chupperson Weird on September 27, 2009, 04:35:40 PM
It's hardly an ideal example though.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on September 27, 2009, 04:52:58 PM
Are you implying that Final Fantasy X-2 is bad? Or the idea of naming games like that?
Title: Re: New Super Mario Brothers Wii
Post by: Toad on September 27, 2009, 05:04:17 PM
X-2 was bad. It was a sequel to the worst FF game, imo. They could have picked a different one to make a sequel for, like FFVI.
Title: Re: New Super Mario Brothers Wii
Post by: Chupperson Weird on September 27, 2009, 05:24:34 PM
.................
I believe I said what I meant. Some people like X-2 but it is by most accounts not very good, and thus not a prime example of what to do when making a sequel to a game like that. However, A "Super Mario Bros. 3 2" has already been done. It's called Super Mario World (they referred to it as Super Mario Bros. 4 on some stuff in Japan). Furthermore, Final Fantasy games aren't related to one another, whereas all the Mario games are.
FFX isn't bad from what I've played, although definitely not the best.
Title: Re: New Super Mario Brothers Wii
Post by: ShadowBrain on September 27, 2009, 05:39:10 PM
How is it that no-one's brought up Super Mario Galaxy 2 yet?
Title: Re: New Super Mario Brothers Wii
Post by: Mr. Wiggles on September 27, 2009, 06:06:55 PM
Everyone seems to have forgotten about it since no new info has popped up since its E3 debut.

I'd also love to see some true 2D Mario games, but I also don't mind them using 3D models to save time. It just seems unfortunate that 2D games are now reduced to digital distribution or handheld games. Then again, NIS and Atlus seem to be doing fine releasing 2D RPGs on Sony systems, and games like the Boy and His Blob remake as well as Muramasa give hope that console 2D games aren't completely dead yet.
Title: Re: New Super Mario Brothers Wii
Post by: WarpRattler on September 27, 2009, 06:13:05 PM
The 2D gaming market for consoles really only looks this dead in the US. In Japan, even the 360 gets 2D games (lol, 360 getting games in Japan).
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on September 27, 2009, 07:34:28 PM
There is Project Needlemouse.

And Mega Man 9 seemed to sell well.
Title: Re: New Super Mario Brothers Wii
Post by: ShadowBrain on September 27, 2009, 07:39:01 PM
games like the Boy and His Blob remake as well as Muramasa give hope that console 2D games aren't completely dead yet.
Though, at least with me, there is the hard-to-shake mindset that all 2D games are now digi-disted (well, in other words, I thought just about up until its launch that Muramasa was a WiiWare game. But ABaHB... that is WiiWare right? And I don't think it's a remake...).
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on September 27, 2009, 07:50:38 PM
Hey people!

LITTLE BIG PLANET!
Title: Re: New Super Mario Brothers Wii
Post by: Chupperson Weird on September 27, 2009, 08:39:58 PM
Brian, you're the only guy who thought Muramasa was a WiiWare title. Seriously.
Also, you apparently don't know about the new A Boy and His Blob game which isn't the first game.
Title: Re: New Super Mario Brothers Wii
Post by: ShadowBrain on September 28, 2009, 07:20:02 AM
Yeah, I knew there was A Boy and His Blob on the NES/Game Boy, as well as a new one coming out--I just didn't hear until Mr. Wiggles' post the statement that the new one is actually supposedly a remake.

LITTLE BIG PLANET!
If you're bringing that game up because you're one of those people who thinks NSMBW is ripping it off...
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on September 28, 2009, 09:19:14 AM
I brought it up to end the topic of "2D is dying."
Title: Re: New Super Mario Brothers Wii
Post by: FlamingBlueMario on September 28, 2009, 10:23:52 PM
A tentative boxart for NSBW: Hot or not?

(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fimages3.wikia.nocookie.net%2Fnintendo%2Fen%2Fimages%2Fe%2Fe8%2FNSMB_Wii.jpg&hash=cde4f26562982fe98b92dbfdad945b91)

It's ugly. I'm glad that it's only tentative boxart. I'm still wondering if Peach will be an unlockable player since Nintendo is trying to get girls (and old people) into gaming. We'll probably also be able to unlock Toadette...maybe.

Shy Guy would make a nice playable character, but I highly doubt him being in this game. I think Shy Guy and the Propeller Suit would make a nice combo...maybe the Propeller Suit was inspired by a Fly Guy (http://www.mariowiki.com/images/thumb/d/db/FlyGuysMP8.png/200px-FlyGuysMP8.png)?  Anyway, blue and yellow toads have to help Mario and Luigi save Peach. These toads could be part of the Toad Brigade (http://www.mariowiki.com/images/2/2b/Galaxy_ToadBrigade_all.jpg) and probably got seperated while trying to guard Peach from Bowser. if the game is released and we're only able to play as Mario, Luigi, a blue Toad, and a yellow Toad, then I guess we'll just have to deal with it.

But I would still be left wondering "why, Nintendo?"
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on September 28, 2009, 10:30:06 PM
The only reasons that come to my mind as to why Nintendo would supplant "the" Toad for yellow and blue ones would be to separate all four players into representative colours (red, green, blue and yellow), and to maintain equality between the Toads, as the red one might be seen as the natural "leader" by players compared to his counterpart.
Title: Re: New Super Mario Brothers Wii
Post by: Crappy Blue on September 28, 2009, 11:10:05 PM
I've always hoped the "Toads" would be placeholders for Wario & Waluigi, or something.

It probably wouldn't be the best place to start fleshing out Waluigi, but I'd still prefer it over two (currently) nameless mushroom retainers.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on September 28, 2009, 11:58:52 PM
Is this game going to have Wifi?

And yes, Wario and Waluigi should have been in the game. God knows Wario needs time out of the smog polluted factory he built for whatever reason.
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on September 29, 2009, 01:16:19 AM
Very unfortunately, NSMB Wii will have no wi-fi capability.

The reason? "The Wii is being pushed to its limit with this game..." so basically, that means no wi-fi. The question that begs to be asked: What the hell does NSMB Wii have under the hood that's taking up so much space that wi-fi is not a possibility.

Mario Kart Wii seems more technically extensive and it had wi-fi and had to keep up with all kinds of madness happening on-screen with minimal lag. Brawl is most likely 10x as technically extensive as NSMB Wii, yet it had wi-fi capabilities... yes, it sucked, but it was there, at least.

Just... I don't understand how the system is "being pushed to its limit" and can't support it with a game that looks like a polished up port of NSMB (unless there are like 50 million levels crammed into the game).
Title: Re: New Super Mario Brothers Wii
Post by: Ultima Shadow on September 29, 2009, 02:04:41 AM
A game that "pushes the Wii to its limit" sounds a lot better than "a half-assed game that really doesn't use any of the Wii's potential at all".
Title: Re: New Super Mario Brothers Wii
Post by: jdaster64 on September 29, 2009, 06:37:31 AM
"The Wii is being pushed to its limit with this game..."

???? If a DS could handle graphics not too scaled-down from what we've seen yet and still fit in a fairly large number of levels, why the heck would the Wii be "pushed to its limit"?
Title: Re: New Super Mario Brothers Wii
Post by: ShadowBrain on September 29, 2009, 06:56:30 AM
I brought it up to end the topic of "2D is dying."
LittleBigPlanet is a side-scrolling platformer, but it's far from 2D. I think people were talking about flat, non-2.5D games--I was, at least.

Anyway, FBM and Weegee made some good points, but I'm starting my morning ****ed-off (well, more than usual) now that I've remembered that little comment about how they can't fit Wi-Fi in because the game's already pushing the Wii far enough. Super Smash Bros. Brawl and Twilight Princess can fit on a disc and that can't? Someone give me Bull[dukar]'s number, because I'm calling him.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on September 29, 2009, 10:26:06 AM
Push to the limit? Will the motion control be used that much? Will there be tons of levels? Will there be a level editor?

Honestly...
Title: Re: New Super Mario Brothers Wii
Post by: Fawful Fan on September 29, 2009, 12:14:57 PM
Heh, a random thought just hit me.  A lot of people have been complaining about the blue and yellow Toads, obviously because the Mario series has so many lovable characters that it seems like such a waste to fill up two spots with generic characters.  If the developers insisted on having playable multicolored Toads, they could have at least had playable Toadbert and Tayce T.
Title: Re: New Super Mario Brothers Wii
Post by: Dr. Echidna on September 29, 2009, 04:31:32 PM
Actually, I'm quite sure the toads are there because: it's a 4-player game, but there are only 2 Mario brothers. And toads have been helping Mario and Luigi for years, (take SMB2, SMB3, SM64, and Galaxy for example). So it would be pretty logical for them to be players 3 and 4, right?
Title: Re: New Super Mario Brothers Wii
Post by: Toad on September 29, 2009, 04:39:58 PM
Makes sense to me. I just wonder if you can choose to play as the Mario Bros or the Toads during the one player game?
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on September 29, 2009, 05:17:57 PM
One would presume so. In my opinion, the optimal roster would consist of Mario, Luigi, Wario and the Toad, with Waluigi dying in a ditch somewhere.
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on September 29, 2009, 08:16:56 PM
A game that "pushes the Wii to its limit" sounds a lot better than "a half-assed game that really doesn't use any of the Wii's potential at all".

Okay, that's not what I was talking about. I'm just repeating a quote I read from IGN about NSMB Wii not having wi-fi capabilities. Also, what I was asking was, "What the hell is 'pushing the Wii to its limit'?"

The extent of the motion controls will just be simple waggles to do certain moves or activate things in-game (a la Super Paper Mario). I mean, you're holding the Wiimote like a NES controller for this game, so how much motion control could you throw in there? There will be waggles and I imagine there might be a Wiimote pointer-dedicated section of the game... but I doubt enough to "push it to its limits."

Also, NSMB had 78 levels. I imagine Nintendo would bump that up to around 100 or so for NSMB Wii... (I doubt Nintendo would want to do more than about that). Unless the levels are extremely long and intricate, I don't believe 78 levels +30 or so levels would be enough to push the system over the edge... unless there's as crap-ton of extra content, etc. woven into the game, which I highly doubt. I believe NSMB Wii will be a straight-to-the-point platformer just like NSMB. Not tons of unlockables, frills, or anything like that.

Let's assume NSMB Wii will be the same presentation/etc. as NSMB. Add a few dozen levels and some motion control... up the polys for the character models a bit, then you're just about done. So inform me: what is gonna be in this game that's gonna make it on par (in a "technical limits" sense) with advanced, nice-looking games like Galaxy, Brawl, etc.?
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on September 29, 2009, 08:31:51 PM
Let's somehow blame it on the Toads and be done with it.

But really, "pushing it to its limit" is just another BS marketing term applied to every electronic product that hits the market. Heck, developers would probably claim that those WiiWare Pokemon Mystery Dungeon titles "push the Wii to its limit".
Title: Re: New Super Mario Brothers Wii
Post by: WarpRattler on September 29, 2009, 08:41:39 PM
Reason why talking about things like how much space levels take up is pointless: A quick check shows that New Super Mario Bros. fits on a 32 MB DS card. Trimming dummy data (padding added to a ROM to take up the rest of a DS card) reveals the exact ROM size as 19.6 MB. In other words, you're comparing a game that's only a bit larger than Peggle to a future retail Wii game.
Title: Re: New Super Mario Brothers Wii
Post by: Mr. Wiggles on September 29, 2009, 08:51:03 PM
Also, NSMB had 78 levels. I imagine Nintendo would bump that up to around 100 or so for NSMB Wii... (I doubt Nintendo would want to do more than about that). Unless the levels are extremely long and intricate, I don't believe 78 levels +30 or so levels would be enough to push the system over the edge... unless there's as crap-ton of extra content, etc. woven into the game, which I highly doubt. I believe NSMB Wii will be a straight-to-the-point platformer just like NSMB. Not tons of unlockables, frills, or anything like that.

There was actually an interview awhile ago that asked about something like that, and they mentioned the levels are quite massive to accomadate the 4 player mode.

I sincerely hope that's not there only reason for pushing the Wii to its limits.
Title: Re: New Super Mario Brothers Wii
Post by: Chupperson Weird on September 29, 2009, 08:56:04 PM
Might I point out that the amount of data stored on the disc has pretty much nothing to do with how much processor power the game is taking up while running. Pushing it to its limits would be like having a really slick 3D engine running on it or something.
Title: Re: New Super Mario Brothers Wii
Post by: ShadowBrain on September 30, 2009, 06:50:06 AM
I heard somewhere that NSMBW has the exact same number of levels as the original.
Title: Re: New Super Mario Brothers Wii
Post by: jdaster64 on September 30, 2009, 08:08:37 AM
I heard somewhere that NSMBW has the exact same number of levels as the original.

Well, at least they're not pulling a DKC on us. Don't get me wrong, the game was great, but it only had 33 levels. 

I'm still afraid they're going to cut back just because of its multiplayer-ability.
Title: Re: New Super Mario Brothers Wii
Post by: ShadowBrain on September 30, 2009, 08:35:36 AM
Well, making a sequel with the same amount of levels on a higher-powered system basically is cutting back, or at least breaking even.
Title: Re: New Super Mario Brothers Wii
Post by: FlamingBlueMario on September 30, 2009, 10:23:24 PM
So, there's no Wi-Fi gameplay in NSMBW? Well, that's not really a shock. Nintendo would never give the player everything he or she could ask for in a video game. And I'd like to think of the lack of online gameplay to mean that we'll probably see another NSMB game that does include online game play soon someday...maybe.
Title: Re: New Super Mario Brothers Wii
Post by: jdaster64 on October 01, 2009, 07:30:35 AM
Well, making a sequel with the same amount of levels on a higher-powered system basically is cutting back, or at least breaking even.
+Co-op play.
Title: Re: New Super Mario Brothers Wii
Post by: ShadowBrain on October 01, 2009, 07:13:58 PM
Something just occured to me: You know what's probably eating up some of that space? That [darn]ed demo play thing.
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on October 01, 2009, 07:20:57 PM
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fi146.photobucket.com%2Falbums%2Fr259%2Ffidolatry%2Ffffuuu.png&hash=66afac58b3d01e0f1c51960eafe88481)

The very mention of demo play infuriates me, and now this possible revelation?!
Title: Re: New Super Mario Brothers Wii
Post by: Mr. Wiggles on October 02, 2009, 12:20:05 AM
Does it bother you that your grandma might not have the patience to play through a labyrinth castle and simply let the game do it for her Weegee?
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on October 02, 2009, 07:57:41 AM
My sister told me a joke yesterday.

What are Mario & Luigi's pants made of?

Denim, denim, denim. Denim, denim, denim.
Title: Re: New Super Mario Brothers Wii
Post by: WarpRattler on October 02, 2009, 08:36:18 AM
Old and it doesn't work unless you say it out loud.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on October 02, 2009, 10:04:38 AM
She told me on Facebook that she had a joke to tell me but needed to say it on the phone. I called her yesterday and she told it. I thought it was rather cute...
Title: Re: New Super Mario Brothers Wii
Post by: Turtlekid1 on October 02, 2009, 11:34:12 AM
Yes, and it loses its cuteness when you can't hear the speaker say [sing] the punchline out loud.
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on October 02, 2009, 02:40:51 PM
Well, at least it makes for a killer tongue-twister.
Title: Re: New Super Mario Brothers Wii
Post by: Toad on October 02, 2009, 11:16:48 PM
It also works with some Pokemon names..

Dewgong, Horsea, and Paras are three that I can think of right now.
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on October 03, 2009, 08:41:30 AM
Ugh, oh yeah..... demo play.... so you can spend 50 dollars to laze your way through the game.

Nintendo's getting this ass-backwards.

Instead of an option to let the game play itself, there should be a so-hardcore-it-friggin'-borders-on-Kaizo-Mario-or-"Cool-or-Cruel" mode for the people who actually want a challenge.... because you know NSMB Wii isn't gonna be hard at all

It'd be cool if they had incorporated the demo mode not because they wanted people to be lazy, but because there are parts that are very difficult to pass that would impress the hell out of people like us, but still not get the soccer moms and grandmas hung up on that "ooooone part."
Title: Re: New Super Mario Brothers Wii
Post by: Chupperson Weird on October 03, 2009, 10:23:36 AM
Uh, that last reason is the official reason for doing it.
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on October 03, 2009, 11:56:34 AM
Yeah, I'm aware of that.
Title: Re: New Super Mario Brothers Wii
Post by: jdaster64 on October 04, 2009, 02:22:52 PM
Instead of an option to let the game play itself, there should be a so-hardcore-it-friggin'-borders-on-Kaizo-Mario-or-"Cool-or-Cruel" mode for the people who actually want a challenge.... because you know NSMB Wii isn't gonna be hard at all

This.  I really hope the difficulty is stepped up a notch even from SMW if they intend on putting a demo-play mode in it anyway...
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on October 04, 2009, 02:43:12 PM
The difficulty should be similar to the Lost Levels (in moderation).

First bit is easy, last few worlds are freakin' hard, and then for that super challenge, when you beat the game, you unlock the option to play very hard levels (a la World A-1 thru D-4).
Title: Re: New Super Mario Brothers Wii
Post by: jdaster64 on October 04, 2009, 03:14:33 PM
The difficulty should be similar to the Lost Levels (in moderation).

First bit is easy, last few worlds are freakin' hard, and then for that super challenge, when you beat the game, you unlock the option to play very hard levels (a la World A-1 thru D-4).

Again, this.  I still to this day maintain that all Mario games should be this difficult. Apparently, American gamers circa 1986 didn't think so.
Title: Re: New Super Mario Brothers Wii
Post by: ShadowBrain on October 04, 2009, 04:59:02 PM
Again, this.  I still to this day maintain that all Mario games should be this difficult. Apparently, American gamers circa 1986 didn't think so.
More like Japanese videogame companies with American branches circa 1986 didn't think so--or was there some sort of preliminary US testing of the game before they decided to keep it in Japan?

And, well, I don't know about all Mario games, but certainly the ones that are visually identical to their predecessors (of course, SMB2J was, so that worked out just fine).
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on October 04, 2009, 05:37:22 PM
Does it bother you that your grandma might not have the patience to play through a labyrinth castle and simply let the game do it for her Weegee?

No one over thirty plays any video games other than Brain Age and My Stop Smoking Coach.
Title: Re: New Super Mario Brothers Wii
Post by: WarpRattler on October 04, 2009, 05:57:03 PM
The man who runs this fine website happens to be just over 30.
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on October 04, 2009, 06:02:01 PM
I know. I chose the age of thirty to see how many BAWWWs it would elicit. The point is that most people over seventy don't even own computers, let alone game consoles.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on October 04, 2009, 06:10:15 PM
I know. I chose the age of thirty to see how many BAWWWs it would elicit.

(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fi4.tinypic.com%2F6kynqm9.jpg&hash=08743f612920cae897eb82c45c524639)
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on October 05, 2009, 12:54:02 PM
Oh Good Lord....

I just remembered the new pics of NSMB Wii on TMK. The third picture down where Mario's on that tilting platform..... that stupid "turn the wii remote" icon above Mario's head..... sigh, do you think that it will show up every time.... or at least every time on the first few levels (just like Galaxy)?

I hope not. Whatever happened to the instruction manual explaining how things worked? I really hope I don't have to stare at an icon that tells me what to do even after I've done it 4000 times.
Title: Re: New Super Mario Brothers Wii
Post by: Mr. Wiggles on October 05, 2009, 02:01:02 PM
Hey look, Slowtaku's good for something.

http://kotaku.com/5374432/kind-code-demo-shows-new-super-mario-bros-on-auto+pilot (http://kotaku.com/5374432/kind-code-demo-shows-new-super-mario-bros-on-auto+pilot)

So basically, the option only exists for the losers that can't passa certain level, and it was made so they can design some very difficult levels.

Is this awesome? y/y
Title: Re: New Super Mario Brothers Wii
Post by: CrossEyed7 on October 05, 2009, 02:13:42 PM
I've already made a wall or two of text about my opinion, so this time I'm just going to be lazy and copy this guy's Kotaku comment:

Quote
Reading through all of these comments, I can't help but laugh at the number of people who say this is "dumbing down" the game. What you need to realize is that this is actually protecting the difficulty level that you all find to be so important.

- Games used to be hard-as-hell and only appealed to a niche audience.

- As games started appealing to the mainstream, the difficulty dropped considerably to keep from "scaring away" the consumers.

- Many games use multiple difficulty levels to appeal to a wider audience, but in a platformer like Mario that's not possible without adding/removing platforms and parts of the environment (a design nightmare).

- New Mario games like SMG are now too hard for the casual/mainstream audience. So Nintendo has two options: make the game easier, in which case this whole thread would be about how the new casual direction for Mario sucks, or...

- ... Nintendo found a path that lets lesser-skilled and casual players still enjoy the entire game without sacrificing the difficulty for all of the hardcore players looking for a "real" Mario game.

We should be applauding their choice to not make Mario a casual-only game. If this feature succeeds, it will ensure that we will have challenging Mario platformers for years to come.
Title: Re: New Super Mario Brothers Wii
Post by: Electric on October 05, 2009, 02:34:34 PM
Although the auto play thing makes the game too easy, it will be great for new players that quit everytime something is too hard to do.
Title: Re: New Super Mario Brothers Wii
Post by: Luigison on October 05, 2009, 03:35:33 PM
It also means Nintendo can make harder games now.  That's something I'm all for in a Mario platformer. 
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on October 05, 2009, 04:13:27 PM
Challenge is good, but SMB2J was a nightmare made plastic. Besides, it's always a bad sign if the auto player dies during the frigging demo.
Title: Re: New Super Mario Brothers Wii
Post by: Chupperson Weird on October 05, 2009, 04:18:58 PM
As you might have read, the autopilot hasn't reached its final build yet.
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on October 05, 2009, 04:23:09 PM
Besides, it's always a bad sign if the auto player dies during the frigging demo.

Hahaha. Sounds good to me.

I love moments in Mario platformers when you're running full speed trying to dodge crap, missing stuff by the skin of your teeth, or barely making it by obstacles... just totally luckin' out. Also, if you're having to time something perfectly like a line of Thwomps or Paratroopas going up and down.... but then there's like 50 other things going on... then you go for it and the whole time you're like "oh crap oh crap oh crap come on mario! hellllllll yeah check it out."

We need epic moments where it's the game's so hard that you just run full speed and/or keep jumping and pray that you make it through.

Oh yeah, one last thing. Make the Starman music different and make it last longer.... please... if you don't make it longer... at least make the music an original arrangement.... and not just the SMB1 starman theme or the Wing Cap theme ripped off and slapped on.
Title: Re: New Super Mario Brothers Wii
Post by: ShadowBrain on October 05, 2009, 04:25:25 PM
I would probably feel a whole lot better about the "true" purpose of this feature (or, rather, how the difficulty of the core game will be affected by it) if Nintendo would actually come out and honestly discuss it.
Title: Re: New Super Mario Brothers Wii
Post by: CrossEyed7 on October 05, 2009, 07:20:03 PM
Although the auto play thing makes the game too easy, it will be great for new players that quit everytime something is too hard to do.
It only makes it easy if you use it. It's an option. If you don't use it, the difficulty is exactly the same as if you weren't using it, because you're not using it. If you are using it, then of course it's easy, because that's the point.

Challenge is good, but SMB2J was a nightmare made plastic. Besides, it's always a bad sign if the auto player dies during the frigging demo.
Would you make up your mind on why you hate this? First you say it makes it too easy because it wins the game for you, then you complain that it doesn't actually win it.

For the love of Goom, I wish you guys could just be happy that we're getting a new SMB.
Title: Re: New Super Mario Brothers Wii
Post by: Mr. Wiggles on October 05, 2009, 08:02:16 PM
Sentiments for NSMBW has been like this around the internet ever since the game was first revealed at E3.

I knew NSMB had generally mixed feelings from fans when they tried it out, but I didn't think it would carry on to its sequel. I guess the casual focus has really worn down the fans who still think Nintendo was once a company for the hardcore gamer.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on October 05, 2009, 08:36:43 PM
SMB2J is the most over exaggerated hard video game ever.
Title: Re: New Super Mario Brothers Wii
Post by: CrossEyed7 on October 05, 2009, 08:38:29 PM
I can't get past 2-2.

I think it's 2-2. Something in world 2.
Title: Re: New Super Mario Brothers Wii
Post by: Chupperson Weird on October 05, 2009, 09:16:32 PM
I can't get past ... 8-2? Last time I played I think that's where I was.

I am better than you guys.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on October 05, 2009, 09:21:35 PM
8-2 requires you to find a beanstalk.

I dunno if you're joking or not though.
Title: Re: New Super Mario Brothers Wii
Post by: Mr. Wiggles on October 05, 2009, 11:22:16 PM
http://gonintendo.com/viewstory.php?id=99399 (http://gonintendo.com/viewstory.php?id=99399)

This game is looking better and better with all this new info.

Also, skeletal rollercoaster ftw.
Title: Re: New Super Mario Brothers Wii
Post by: Turtlekid1 on October 06, 2009, 08:07:30 AM
"World-ending castle" sounds more awesome when taken out of context.
Title: Re: New Super Mario Brothers Wii
Post by: The Chef on October 06, 2009, 10:14:11 AM
So....this is the first time Bowser Jr. and the Koopalings appear in the same game it appears.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on October 06, 2009, 11:39:32 AM
I don't care if Mini-Me Bowser is there, as long as his overlings are just as present.
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on October 06, 2009, 02:09:56 PM
Quote
plot: Mario is saving Peach, who has been kidnapped by Bowser

What a twist!
Title: Re: New Super Mario Brothers Wii
Post by: ShadowBrain on October 06, 2009, 04:07:46 PM
Why did they even bother putting that in the details?
Title: Re: New Super Mario Brothers Wii
Post by: Forest Guy on October 06, 2009, 04:40:20 PM
I probably won't get this game.
Title: Re: New Super Mario Brothers Wii
Post by: Mr. Wiggles on October 06, 2009, 06:33:33 PM
That's nice Meowrik. I will.

Now if only the game had some unlockables or a flight based power...
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on October 06, 2009, 06:41:54 PM
Well, the Propeller power-up could be considered a half-assed "flight based power", much to the gist of SML2's Bunny Mario. But agreed: A full-fledged Cape or Raccoon ability would be great.
Title: Re: New Super Mario Brothers Wii
Post by: jdaster64 on October 06, 2009, 07:38:52 PM
I'd think that cape flight would be quite hard to pull off in co-op (unless everyone was flying at once).  Raccoon flight would work, though.
Title: Re: New Super Mario Brothers Wii
Post by: ShadowBrain on October 06, 2009, 09:26:53 PM
Actually, with this new info about the "Super Guide" that's come to light, I must confess my position on it has softened. However, two things about it still bug me:

1) Though it's been somewhat confirmed that this feature will be in a future Zelda game anyway, I really think that that kind of game is really the only kind that can appropriately use this sort of feature. Will I ever die eight times in a row on a NSMBW level? Probably not, but even if I did, what's to be gained by skipping around? It's not like there's some gripping plot or continuing series of events that's compelling me to get ahead--like most 2-D Mario platformers, progression is its own reward. Besides, going off of "number of times died" may be an easier way to gauge one's difficulty with a certain segment of a game, but it's puzzles and strategy-based stuff that would seem to merit a "Super Guide" more than dexterity-based trials--Metroid Prime 3's hint system irked me, but it was appropriate in context.

...Of couse, maybe I've got this all backwards, and it's actually better to let player's guides and the human brain solve strategic issues, while "demo play" stuff can take care of "I know what to do, I just can't do it" situations in a platformer (I'll admit it, I've been there).

2) It seems Nintendo is primarily targeting their games--including NSMBW, partially--at the people that were playing them during the NES era, so technological advancements had better be the only reason this feature is suddenly needed now and not when SMB came out.
Title: Re: New Super Mario Brothers Wii
Post by: Luigison on October 07, 2009, 04:26:02 PM
http://multiplayerblog.mtv.com/2009/10/07/new-super-mario-bros-wii-is-as-hard-as-contra/

If this is true I'll buy four copies.  No kidding.
Title: Re: New Super Mario Brothers Wii
Post by: ShadowBrain on October 07, 2009, 05:37:44 PM
Holy hell, yes.
Title: Re: New Super Mario Brothers Wii
Post by: Forest Guy on October 07, 2009, 09:04:46 PM
I don't know, the difficulty being raised doesn't really seem like a good justification for Super Guide either... What's the point in making the game so difficult if players will just have the ability to bypass this difficulty? Most skill in a new platformer is gained through repetition and experience with the levels; I think most of us can attest to this. Dying 8 times in a row while trying to figure out the best way to perform a tricky section you've never encountered before is all part of what makes platformers great. I just think it's silly to brag that you've made a 'hardcore' Mario game but simultaneously throw this truth under the bus by offering players a way to get around it. It's kind of like Brawl's online options. Yes, there was a fair amount of online modes to play and Nintendo advertised the hell out of that when building hype for it, but in the end, Nintendo sort of pushed it away after the game was released since it was obvious the online was flawed, and they even went on to remove the Smash Service for whatever reason. Nintendo in recent years just gives off this vibe like... they like to show off one general aspect of a product, and then disregard it soon after.
Title: Re: New Super Mario Brothers Wii
Post by: jdaster64 on October 07, 2009, 09:36:01 PM
YESSSS.  I don't care how hard they make it, though, I'll never resort to Super Guide.
Title: Re: New Super Mario Brothers Wii
Post by: Lizard Dude on October 07, 2009, 10:49:11 PM
Everyone is talking about the difficulty of the levels, but this is a 4-player competitive game.

No matter what the stages look like, all difficulty will come down to the skill of your opponents.
Title: Re: New Super Mario Brothers Wii
Post by: Forest Guy on October 08, 2009, 09:25:28 AM
That's true. A lot of people talking about it being difficult in these previews often say things like "Try doing this and this and this, BUT WITH FOUR PLAYERS WHOAMG." I can't imagine them being that complicated, so much as they're just annoying since you have other players walking into you and getting under your feet.
Title: Re: New Super Mario Brothers Wii
Post by: Turtlekid1 on October 08, 2009, 12:01:27 PM
Since I have no one to play with [cue tragic violin music], it shouldn't be much of an issue for me.
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on October 08, 2009, 01:57:32 PM
Being in TK's position, I'm just hoping that this game won't be multiplayer-oriented to the point that certain features or areas will only be accessible through having more than one player.
Title: Re: New Super Mario Brothers Wii
Post by: jdaster64 on October 08, 2009, 02:32:17 PM
Being in TK's position, I'm just hoping that this game won't be multiplayer-oriented to the point that certain features or areas will only be accessible through having more than one player.

Except the first part (two siblings), I agree, as they fail at old-school Mario I have more 2-D Mario platforming experience than them, and they might or might not be interested in NSMBWii anyway.
Title: Re: New Super Mario Brothers Wii
Post by: Forest Guy on October 08, 2009, 07:27:48 PM
Well, this goes back to the lack of wifi. How could they possibly design a game focused on co-op/competitive, or rather just multiplayer in general... and not make it online? What is that? It just boggles the mind. Their excuse of 'there's already so much going on with four players on the same screen at once the Wii just couldn't handle it!' is a load of bull[dukar]. It's just another example of them halfassing a would-be great game.
Title: Re: New Super Mario Brothers Wii
Post by: Toad on October 08, 2009, 07:33:53 PM
I rather don't like playing against complete strangers. I like having all my friends (and competition) in the same room. That way, if something funny/ironic/awesome happens, you can all laugh about it. It'd be harder to do that with a wifi game.

Brawl is an example of how wifi can also ruin the game.
Title: Re: New Super Mario Brothers Wii
Post by: Lizard Dude on October 08, 2009, 07:35:23 PM
No. 4-player same-screen multi is a wonderful experience, and something very unique from online multi.

Nintendo's catalog of games like this (Final Fantasy Crystal Chronicles, The Legend of Zelda: Four Swords Adventure, Super Smash Bros., Dokapon Kingdom, New Super Mario Bros. Wii, and even Mario Party) has provided some of the best gaming times of my life and I will always always appreciate them for that.

Make friends. It's worth it.
Title: Re: New Super Mario Brothers Wii
Post by: Toad on October 08, 2009, 07:42:06 PM
Having friends does make it worth it, yes. Some of my favorite gaming memories aswell. :)

 But with nearly a second delay inbetween when you press a button and when the character reacts in Brawl's wifi is sorta a game breaker.
Title: Re: New Super Mario Brothers Wii
Post by: Forest Guy on October 08, 2009, 07:47:35 PM
The typical "derp derp obiously u hav no frndz" argument is stupid and counterproductive, and it always pops up anytime someone cries foul at Nintendo's lacking online helpings. I'm not arguing that real-life multiplayer is inferior. I'm arguing that the addition of online gaming is almost always a welcome addition. Yes, I have friends over once a week to play stuff like N64 and Street Fighter and Rock Band. But at the same time I have a lot of friends who went away to college, or who I know via the interwebs. I'd like if I could play with those friends too.
Title: Re: New Super Mario Brothers Wii
Post by: Lizard Dude on October 08, 2009, 07:49:10 PM
My "No" was too Meowrik; you posted while I was posting. I completely agree with every part of Toad post. Online Brawl doesn't exist. It's a glitch, not a mode.
Title: Re: New Super Mario Brothers Wii
Post by: Lizard Dude on October 08, 2009, 07:50:11 PM
My "make friends" was to all the people higher on this page saying they have no one to play with. You posted while I was posting.
Title: Re: New Super Mario Brothers Wii
Post by: Forest Guy on October 08, 2009, 07:56:38 PM
Ohh, my mistake, LD.

But yeah, Brawl's online mode is unplayable. I'd imagine though an online mode would be somewhat less holocaust-like in a Super Mario Bros. game since it's not pushing the Wii's power as hard, (or at least not according to Nintendo.)
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on October 08, 2009, 08:07:41 PM
But with nearly a second delay inbetween when you press a button and when the character reacts in Brawl's wifi is sorta a game breaker.

Pfffffft... try telling that to some people on this forum (read: WarpRattler) and you'll be met with "OH u just suck LOL yourre not a reel gamer if u cant get used 2 teh 1 second button lagz"

Back on topic, however, the subject Forest Guy was mentioning: all my friends have gone to do something.

They've either turned into druggies, went to jail, moved away, went to college, got jobs somewhere else, don't play games at all anymore, they're up their girlfriend's butts, or I hear the classic "durr LOL ninetendo is 4 kiddiez LoL" ....so basically, NSMB Wii is going to be a one player affair for me. Oh, and I broke up with my girlfriend of 3+ years, so there goes playing with her, as well.

LD's "It's a glitch, not a mode" comment made me laugh in agreement.
Title: Re: New Super Mario Brothers Wii
Post by: Lizard Dude on October 08, 2009, 08:11:56 PM
It isn't so much how much the Wii is processing. It's the fault of horrible network programming. Brawl seems to need to wait for everyone's inputs before anything happens and then simultaneously broadcasts that information out. The game is still running in real-time while this happens, though, so even tiny lag from one person will delay all 4 players.

Meanwhile you can play something like Super Street Fighter II Turbo HD Remix with godly GGPO (http://ggpo.net/) netcode with the same person with the same connection and have (seemingly) zero lag.

Bonus fact: Street Fighter IV has significantly worse netcode than SSFIITHDR.

What I'm trying to say here is that the Japanese suck at programming online multi.
Title: Re: New Super Mario Brothers Wii
Post by: WarpRattler on October 08, 2009, 08:18:07 PM
(read: WarpRattler)
Uh...what? I can't play any games online due to my Internet connection, and don't own a Wii, so why would I argue about the input lag present when playing Super Smash Bros. Brawl online, of all things?
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on October 08, 2009, 08:30:54 PM
What I'm trying to say here is that the Japanese suck at programming online multi.

The questing being: How in the hell can people get used to the horrible lag, then say "Oh, it's not bad" just because they got good at dealing with something that shouldn't be there to cripple games like that in the first place?

Going from a random match in Brawl to any game on XBOX Live is like going from Goldeneye 007 when you're in a 4 frames-per-second situation caused by the smoke of one too many rockets you shot to jumping straight into a level in Super Mario Galaxy.

Pre-Post Edit: WarpRattler, because I remember you taking a serious jab at me when that Edward guy wanted to play Brawl with me and I told him that "I'd be a lot better in real life" and "it wouldn't be my best performance" due to the game-breaking lag.
Title: Re: New Super Mario Brothers Wii
Post by: Forest Guy on October 08, 2009, 08:40:08 PM
I for one would be willing to pay a fee for better Nintendo online. Remember when you first heard about Brawl being online years and years and years ago? It was like the most exciting thing in history.
Title: Re: New Super Mario Brothers Wii
Post by: WarpRattler on October 08, 2009, 08:45:46 PM
because I remember you taking a serious jab at me when...I told [EdwardDinero] that "I'd be a lot better in real life" and "it wouldn't be my best performance" due to the game-breaking lag.
You were bragging about your video game skills on the Internet and in such a way that it would be impossible to prove whether or not you were telling the truth. Those were the words of a scrub.
Title: Re: New Super Mario Brothers Wii
Post by: Forest Guy on October 08, 2009, 08:51:28 PM
Deku Scrubs fight hard for their dignity. Now's not the time to take jabs at them as well.
Title: Re: New Super Mario Brothers Wii
Post by: Lizard Dude on October 08, 2009, 08:52:24 PM
When referring to online Brawl,

"I'd be a lot better in real life"

is not something that needs to be proven.

It is an axiom.
Title: Re: New Super Mario Brothers Wii
Post by: Toad on October 08, 2009, 08:53:09 PM
My "make friends" was to all the people higher on this page saying they have no one to play with. You posted while I was posting.

Sorry. I thought you were talking to me.
Title: Re: New Super Mario Brothers Wii
Post by: Forest Guy on October 08, 2009, 08:54:28 PM
I came in 3rd at a tournament at my school, which is an accomplishment considering that university is infamous for having a higher population of asian students than white. That was months and months ago though. I tried playing against them yesterday and lost miserably.
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on October 08, 2009, 09:01:01 PM
Isn't it ironic how younger Asians rule at racing games as if it were second nature, but are the world's worst dri... Never mind.
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on October 08, 2009, 09:05:16 PM
I'm not some conceited *******, man. I wasn't bragging. I never said I was better nor did I talk crap saying I'd be better than him in any way. I said exactly what I said in the previous post: "I'd be a lot better in real life." That's definitely not "bragging." Maybe if I would've said "I'd be a lot better than you in real life" then sure, that would've been ******bag-ish bragging. I was going for a more "Yeah, Brawl's online component sucks so I'm not gonna be playing as well as I would be (referring to my own skill and my own skill only) if we were playing in a no-lag environment" meaning.
Title: Re: New Super Mario Brothers Wii
Post by: WarpRattler on October 08, 2009, 09:14:21 PM
Either way, it was making excuses about why you might not win - and regardless of whether it's online Brawl or offline Street Fighter II, those are the words of a scrub.
Title: Re: New Super Mario Brothers Wii
Post by: Forest Guy on October 08, 2009, 09:21:39 PM
I dunno, Brawl's online is to the point where one's skill has no factor on who will win, whatsoever. Saying you would do better in Brawl is like being mugged by a man with a gun and then telling him you'd be mugging him if you had your own gun. You can't compare it to the greatness that is Street Fighter II.
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on October 08, 2009, 09:22:34 PM
I wouldn't say it was making excuses. Rather, it was more like a heads-up of how I was gonna be playing with 10 whole minutes of previous Brawl lag experience.
Title: Re: New Super Mario Brothers Wii
Post by: Mr. Wiggles on October 14, 2009, 01:56:45 PM
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fi52.photobucket.com%2Falbums%2Fg16%2FMidgetBottle%2Fnsmbw_scan-3.jpg&hash=5ec14d5f80c947d109f1a7c2676b309b)

A leaked scan featuring new artwork for all 8 Koopalings (check out Jr.'s awesome ride) and what appears to be the opening cutscene featuring delicious cake.

Also, those levels look huge. All my doubts about this game have suddenly disappeared.

Source: http://www.nintendoeverything.com/?p=25852 (http://www.nintendoeverything.com/?p=25852)
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on October 14, 2009, 01:58:45 PM
Broken link is broken.
Title: Re: New Super Mario Brothers Wii
Post by: CrossEyed7 on October 14, 2009, 02:05:40 PM
Try http://supercaterina.deviantart.com/journal/27759284
Title: Re: New Super Mario Brothers Wii
Post by: jdaster64 on October 14, 2009, 02:39:06 PM
YESH.  Although I'm less than pleased with the palette they gave Ice Mario,  I guess they wanted to keep him and Ice Luigi distinct.  Does this mean the death of the Penguin Suit, or is it a Super Leaf/Tanooki Suit case?
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on October 14, 2009, 02:43:49 PM
Another concern these screenshots address is the screen-size issue: I for one am pleased to see that the view is fairly "zoomed-out" to accomodate four-player action.

In before ShadowBrain says something sexual regarding those last few words.

Oh, and THANK FREAKING HEAVENS for the apparent abolition of the Penguin suit.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on October 14, 2009, 02:58:04 PM
Does anyone else thinks Iggy looks... very different? I mean, he does have the glasses still but he looks like he's been pumping iron!
Title: Re: New Super Mario Brothers Wii
Post by: Mr. Wiggles on October 14, 2009, 03:00:27 PM
I doubt the Penguin suit is gone, its most likely an in-level power-up in the vein of the SMB3 power-ups.

Too bad Ice Mario looks far less cooler than he did in Galaxy. I guess making a crystalized palatte swap for 4 people would be too much of a bother so they just copied Fire Mario's look and made the white a bit bluer than before.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on October 14, 2009, 03:26:43 PM
I don't even see Ice Mario at all. I'd assume he's in the Ice stages but I don't see it.
Title: Re: New Super Mario Brothers Wii
Post by: Turtlekid1 on October 14, 2009, 03:36:54 PM
Try http://supercaterina.deviantart.com/journal/27759284
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on October 14, 2009, 05:03:48 PM
I hate to pull a Chup/Trouble Being on you, but

far less cooler

Anyways, I'm actually more partial to NSMBW's Ice Mario, mainly because he looks more like the definitive parallel to Fire Mario.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on October 14, 2009, 05:28:07 PM
Its Reverse Mario!
Title: Re: New Super Mario Brothers Wii
Post by: Ultima Shadow on October 15, 2009, 12:26:22 AM
Ice Mario is also already Mario's blue costume in the Smash Bros series, give or take a slight change in the blue... foreshadowing or just coincidence?
Title: Re: New Super Mario Brothers Wii
Post by: ShadowBrain on October 15, 2009, 06:22:05 AM
Everything on that scan just increases this game's awesomeness significantly.
Title: Re: New Super Mario Brothers Wii
Post by: Fawful Fan on October 15, 2009, 12:46:51 PM
The redesigned Iggy reminds me of an old idea I had when I was imagining the Koopa Kids' big return in my dream Mario game.  I imagined that all the Koopalings would return as fully-grown adults, each with his or her own respective careers.  Larry would be a rock star, Morton a fast food chef, Wendy a candy maker, Iggy a psychologist (who would hypnotize the Mario Bros. to mess up their controls), Roy as a professional wrestler, Lemmy as a ringmaster, and Ludwig as a mad scientist.  Guess that kind of came true.
Title: Re: New Super Mario Brothers Wii
Post by: Mr. Wiggles on October 15, 2009, 12:53:05 PM
Does anyone else thinks Iggy looks... very different? I mean, he does have the glasses still but he looks like he's been pumping iron!

He's the one with the wand right?

Yeah, he seems taller, lankier and his hair is now a light green shade. I guess they wanted to differentiate him from Lemmy since the two were practically twins in their original appearances
Title: Re: New Super Mario Brothers Wii
Post by: Forest Guy on October 15, 2009, 01:04:17 PM
I wish they would've redone all the Koopalings like that. Not drastically different, just update them a little.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on October 15, 2009, 03:13:24 PM
He's the one with the wand right?

Yeah, he seems taller, lankier and his hair is now a light green shade. I guess they wanted to differentiate him from Lemmy since the two were practically twins in their original appearances

>_>

Lemmy: Basically a clown, knows how to walk on a ball.

Iggy: Basically a nerd, wore glasses.

And this makes them twins?
Title: Re: New Super Mario Brothers Wii
Post by: Luigison on October 15, 2009, 04:27:51 PM
In case anyone missed all three scans:  http://news.vgchartz.com/news.php?id=5547
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on October 15, 2009, 04:44:08 PM
The reason the Ice suit was changed was because it would cause confusion with the two Toads being identical other than their colors. Mario and Luigi look different.
Title: Re: New Super Mario Brothers Wii
Post by: Toad on October 15, 2009, 05:13:22 PM
He's the one with the wand right?

They are all holding wands aren't they (excpet for Jr)?
Title: Re: New Super Mario Brothers Wii
Post by: Chupperson Weird on October 15, 2009, 05:28:12 PM
Iggy and Lemmy were always very similar-looking to me in the games. Not so much in the art.
Title: Re: New Super Mario Brothers Wii
Post by: Mr. Wiggles on October 15, 2009, 05:29:49 PM
And this makes them twins?

When they look identical, yes that makes them twins. A difference in personality doesn't affect their appearance.

They are all holding wands aren't they (excpet for Jr)?

Oh yeah, didn't notice that. I meant the one who's wand was powering up/being used.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on October 15, 2009, 05:31:22 PM
Iggy and Lemmy only looked like twins when they were Hip & Hop.
Title: Re: New Super Mario Brothers Wii
Post by: The Chef on October 15, 2009, 07:42:37 PM
The redesigned Iggy reminds me of an old idea I had when I was imagining the Koopa Kids' big return in my dream Mario game.  I imagined that all the Koopalings would return as fully-grown adults, each with his or her own respective careers.  Larry would be a rock star, Morton a fast food chef, Wendy a candy maker, Iggy a psychologist (who would hypnotize the Mario Bros. to mess up their controls), Roy as a professional wrestler, Lemmy as a ringmaster, and Ludwig as a mad scientist.  Guess that kind of came true.

I always thought Iggy was the mad scientist and Ludwig was a classical musician. :P
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on October 15, 2009, 08:23:29 PM
http://www.gonintendo.com/viewstory.php?id=100639

New trailers.

- The Penguin suit is still there, it apparently gives its wearer the power to slide on ice like penguins do.
- The Tiny Mushroom Power-up is there, no sign of the "racially stereotyped" Mega Mushroom.
- Luigi looks great in his ice suits.
- ICE HAMMER BROS!
Title: Re: New Super Mario Brothers Wii
Post by: Kimimaru on October 15, 2009, 08:58:12 PM
Viewing these scans and videos makes me want the game even more.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on October 15, 2009, 09:40:41 PM
http://wii.ign.com/dor/objects/14354229/super-mario-wii-2/videos/smbwii_gmp_boss.new.01.html

Holy smokes, they have voices!
Title: Re: New Super Mario Brothers Wii
Post by: FlamingBlueMario on October 15, 2009, 11:17:55 PM
I guess since Bowser Jr. has a voice it would make sense for the Koopalings to have voices too...(We'll need to buy more earplugs).

Viewing these scans and videos makes me want the game even more.

I second that.

Hurry up and be Nov.15th already!!! I can't wait for this game to come out! :D

I'm a little disappointed in the chosen color scheme for Ice Mario. I would've chosen I different look for him. Maybe give him turquoise overalls with a white shirt and hat. Anyway, the game is looking AWESOME.
Title: Re: New Super Mario Brothers Wii
Post by: jdaster64 on October 15, 2009, 11:18:01 PM
http://mariobroswii.com/

Win, thy name is NSMBWii.

Viewing these scans and videos makes me want the game even more.
I second that.
Thoid'd.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on October 15, 2009, 11:20:07 PM
I really hope Gamestop isn't selling it for $59.99

If so, say hi to Best Buy.
Title: Re: New Super Mario Brothers Wii
Post by: Luigison on October 16, 2009, 04:59:12 PM
http://www.nintendopower.com/images/NP248_NSMB.pdf
Title: Re: New Super Mario Brothers Wii
Post by: jdaster64 on October 16, 2009, 05:17:36 PM
Quote
wandering enemies who will trigger special fights, and canons
To all of you who think Mario games have no canon. *shot*

Unlimited items in reserve, map only?  Item houses that involve an 18-item matching game?  Getting a serious SMB3 vibe here.  Thirty more days...
Title: Re: New Super Mario Brothers Wii
Post by: Turtlekid1 on October 16, 2009, 05:25:15 PM
It'd be cool if you could select one item from your stock to put in an in-level inventory to use at will. 

I say this because I hated getting a Starman in SMB3 and finding that, more often than not, it was useless because of the layout of the beginning of the level I selected it for (since it would activate as soon as the level started).  This could make the Mega Mushroom pretty useless, assuming that powerup will even return.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on October 16, 2009, 06:17:15 PM
I like how Nintendo Power is basically saying the two Toads are stupid additions.
Title: Re: New Super Mario Brothers Wii
Post by: Mr. Wiggles on October 16, 2009, 07:14:19 PM
Yes we get it. Having two Toads instead of established characters like Peach and Wario (and for some reason, Waluigi) is a total waste. But the game's far past that stage where it could be changed so we're stuck with them now.

Deal with it and just be glad we're finally getting another good Mario platformer for the holiday season.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on October 16, 2009, 07:54:09 PM
Actually, I don't care.

I was just pointing out that Nintendo of America's official magazine is putting that simple fact down.
Title: Re: New Super Mario Brothers Wii
Post by: CrossEyed7 on October 17, 2009, 02:24:51 AM
Oh, and THANK FREAKING HEAVENS for the apparent abolition of the Penguin suit.
Oh, come on, stop acting like this is the first time Mario has worn a comical animal suit.

(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.mariowiki.com%2Fimages%2Fthumb%2F8%2F81%2FSMB3_HammerMario.jpg%2F800px-SMB3_HammerMario.jpg&hash=3d26a3ca53c5f50372cce8b429345a20)

(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.mariowiki.com%2Fimages%2Fthumb%2F0%2F07%2FSMB3_TanookiMario.jpg%2F442px-SMB3_TanookiMario.jpg&hash=73a31cd03c23dfac5190bdc67ef21f6e)

(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.mariowiki.com%2Fimages%2F7%2F74%2FFrogs.jpg&hash=dea6bb9e6494e7e5d88e46a6d504ee14)

(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.mariowiki.com%2Fimages%2F5%2F5e%2FFrogsCartoon.jpg&hash=02a628631a9d68bbee32f5c5ca28c52e)

It's still in, by the way -- and I for one would have been supremely ashamed of Nintendo had they caved to the insecure cries of "Mario can't dress up as a cute funny animal! THAT'S GAAAAAAAAAAAAYYYY!!!"
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on October 17, 2009, 08:03:27 AM
I do not recall Peach and Toad ever wearing the Frog suit, and I own the DVD set!
Title: Re: New Super Mario Brothers Wii
Post by: ShadowBrain on October 17, 2009, 08:20:39 AM
Which series?
Title: Re: New Super Mario Brothers Wii
Post by: Mattress87 on October 17, 2009, 09:06:26 AM
The screen shot CrossEyed posted is from the The Adventures of Super Mario Bros. 3 episode  "The Ugly Mermaid."

On topic, I noticed the Red or Blue Yoshis haven't been seen since the box art surfaced.  I wonder if they replaced them with the Pink and Light Blue Yoshis?
Title: Re: New Super Mario Brothers Wii
Post by: Glitchy on October 17, 2009, 11:29:24 AM
On topic, I noticed the Red or Blue Yoshis haven't been seen since the box art surfaced.  I wonder if they replaced them with the Pink and Light Blue Yoshis?

That would horribly screw up the sense of the game, but if you think about it, COULD make sense. First of all, Pink and Light Blue (and some more) colored Yoshis were the only ones found on Isle Delfino, which is NOT in the Mushroom Kingdom, however, it can be debated if Dinosaur Island, where Yoshi first debuted (SMW for those who don't know), was really in the Mushroom Kingdom either. If not, then this would make sense...plus, to further confuse us, notice how the only instance of a Yoshi in the Mushroom Kingdom, in SM64 was a single Yoshi. Rather, the Yoshi. Notice how there is supposedly a single Yoshi in SMW too, but Mario sometimes uses his friends. That/those Yoshis have some sense of intelligence and can talk. Same with Yoshi in SM64. However, the Isle Delfino Yoshis are unable to talk, and never do. So basically, it sort of makes sense to use Pink and Light Blue Yoshis, but that'll screw everything up if they have some sort of intelligence.
Title: Re: New Super Mario Brothers Wii
Post by: Toad on October 18, 2009, 08:45:01 AM
I do not recall Peach and Toad ever wearing the Frog suit, and I own the DVD set!

You're joking. At least one case I can think of is the Ugly Little Mermaid epsiode. They visit TMK's equivalent to Atlantis and have to wear Frog Suits to get there..
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on October 19, 2009, 10:54:47 AM
Eh, I don't necessarily mind the Ice Flower color scheme; however, like I mentioned before, I think a white shirt/hat and icy blue/light blue overalls combo would've worked nicely.

I'm sure they went with the scheme they did because I imagine kids would be like "HURR LOL WITE SHIRT AND HAT 4 FIER AND WITE SHIRT AND HAT 4 TEH ICE! LOL CANT TEL TEH DIFFERNCE!"
Title: Re: New Super Mario Brothers Wii
Post by: Glitchy on October 19, 2009, 02:29:43 PM
Eh, I don't necessarily mind the Ice Flower color scheme; however, like I mentioned before, I think a white shirt/hat and icy blue/light blue overalls combo would've worked nicely.

I'm sure they went with the scheme they did because I imagine kids would be like "HURR LOL WITE SHIRT AND HAT 4 FIER AND WITE SHIRT AND HAT 4 TEH ICE! LOL CANT TEL TEH DIFFERNCE!"

Seriously, they should have just took the Ice Mario from SMG and called it a day. Why waste your time for a lesser and lazy looking result.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on October 19, 2009, 04:17:46 PM
Seriously, they should have just took the Ice Mario from SMG and called it a day. Why waste your time for a lesser and lazy looking result.

I'm guessing they changed it because of the two Toads.
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on October 19, 2009, 04:23:44 PM
It's amazing how every qualm we have about this game can be justifiably blamed on the Toads.

Fun fact: They also started WWII and broke up the Beatles.
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on October 19, 2009, 06:05:25 PM
Let's go with that.

Everything is the Toads' fault.
Title: Re: New Super Mario Brothers Wii
Post by: Kimimaru on October 19, 2009, 06:48:50 PM
Seriously, they should have just took the Ice Mario from SMG and called it a day. Why waste your time for a lesser and lazy looking result.

Taking the Ice Mario from Super Mario Galaxy would still be a lazy looking result. I always thought that the Ice Flower should've gave Mario different colored overalls just like the Fire Flower, so I didn't really fancy Mario's costume with the Ice Flower in Super Mario Galaxy. I have to agree with Trainman, though. I would prefer it if Nintendo changed the color scheme to a white cap and shirt and icy blue overalls combo.
Title: Re: New Super Mario Brothers Wii
Post by: Toad on October 19, 2009, 07:00:40 PM
Everything is the Toads' fault.

:(
Title: Re: New Super Mario Brothers Wii
Post by: jdaster64 on October 19, 2009, 10:21:13 PM
Taking the Ice Mario from Super Mario Galaxy would still be a lazy looking result. I always thought that the Ice Flower should've gave Mario different colored overalls just like the Fire Flower, so I didn't really fancy Mario's costume with the Ice Flower in Super Mario Galaxy. I have to agree with Trainman, though. I would prefer it if Nintendo changed the color scheme to a white cap and shirt and icy blue overalls combo.

I thought so as well, but then there's no distinction between Mario and Luigi.  And then the Toads mess it up further...
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on October 19, 2009, 11:04:00 PM
:(

Haha, nah, you are the Toad. These yellow and blue Toads are phonies and are trying to give you a bad name!
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on October 20, 2009, 10:37:02 AM
It's amazing how every qualm we have about this game can be justifiably blamed on the Toads.

The Penguin and Propeller Suit making whoever wears it looks like the Great Gazoo.

ITS THE TOADS FAULT!!!!SHIFT1
Title: Re: New Super Mario Brothers Wii
Post by: CrossEyed7 on October 20, 2009, 02:58:31 PM
Yeah, why can't Mario's power-ups look all dignified and grownup and serious business like they used to?
Title: Re: New Super Mario Brothers Wii
Post by: Toad on October 20, 2009, 05:31:14 PM
Haha, nah, you are the Toad. These yellow and blue Toads are phonies and are trying to give you a bad name!

Maybe they have to rescue me! Maybe I've been kidnapped, hidden away in some later level, and after being saved, can become playable. Just as those two retainers are.
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on October 20, 2009, 11:12:18 PM
Maybe they have to rescue me! Maybe I've been kidnapped, hidden away in some later level, and after being saved, can become playable. Just as those two retainers are.

Holy crap, that would be an awesome thing. The Toad as an unlockable character would be awesome.... and maybe some other characters, as well.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on October 20, 2009, 11:37:48 PM
A certain someone needs to clear his lungs from the pollution his factory causes ;)
Title: Re: New Super Mario Brothers Wii
Post by: Mr. Wiggles on October 21, 2009, 02:13:47 PM
Maybe they have to rescue me! Maybe I've been kidnapped, hidden away in some later level, and after being saved, can become playable. Just as those two retainers are.

According to the Gametrailers preview, the original Toad is still in the castle, and he launches random power-ups into the level.

Guess he's too good to be rescuing a princess right?
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on October 21, 2009, 04:28:29 PM
I wish we got some backstory as to who these Toads exactly are. Are they civilians or Peach's aides? Or are they just Mario fanboys who feel they should help out their heroes?
Title: Re: New Super Mario Brothers Wii
Post by: Toad on October 21, 2009, 06:08:19 PM
According to the Gametrailers preview, the original Toad is still in the castle, and he launches random power-ups into the level.

Guess he's too good to be rescuing a princess right?

Which preview? I guess I haven't seen it yet..

Nah, he's not too good. Someone had to launch random power-ups into a level. Seeing as the others are kidnapped or already helping out..
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on October 21, 2009, 06:37:53 PM
My friends, I come bearing good news from Nintendo Power: First and foremost, the "auto-play" feature won't be accessible until you fail the level in question a certain number of times. Additionally, the Penguin Suit is just an Ice Flower/Blue Shell hybrid which combines the former's ice-chucking abilities with the latter's belly-sliding and enhanced swimming features.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on October 21, 2009, 07:05:36 PM
So Penguins can belly slide in desert areas?

You learn something new every day.
Title: Re: New Super Mario Brothers Wii
Post by: jdaster64 on October 21, 2009, 07:25:42 PM
My friends, I come bearing good news from Nintendo Power: First and foremost, the "auto-play" feature won't be accessible until you fail the level in question a certain number of times.
I heard it was eight, therefore in some cases requiring you get a Game Over.  I thought that had already been posted here, though.
Title: Re: New Super Mario Brothers Wii
Post by: ShadowBrain on October 21, 2009, 07:57:22 PM
Yeah, it had (well, a link concerning it), and yes, the "Super Guide" will only show up if you die eight times in a row. If it never shows up, though, you get... a different title screen.

As for that tidbit concerning the Penguin Suit, I could already tell that from the first videos.

Also, just for the record, "the Toad" = the Mario equivalent of the Picori now.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on October 21, 2009, 08:28:48 PM
Having never played Minish Cap before (even though I really want to), all I know of the Picori is that they're some kind of mouse creature.
Title: Re: New Super Mario Brothers Wii
Post by: ShadowBrain on October 22, 2009, 06:28:46 AM
The game explains that they're the ones who hide items and Rupees in bushes.
Title: Re: New Super Mario Brothers Wii
Post by: Forest Guy on October 22, 2009, 10:23:06 PM
I sure am glad Nintendo decided to make Peach unplayable since the developers would need to program and animate her dress. I mean that's a ton of effort, how could a game development team ever hope to put in enough effort for something as complex as a dress? I wouldn't want them to stress themselves out.
Title: Re: New Super Mario Brothers Wii
Post by: CrossEyed7 on October 22, 2009, 10:48:13 PM
She's kidnapped.

So it would have to have been Daisy.
Title: Re: New Super Mario Brothers Wii
Post by: Lizard Dude on October 22, 2009, 11:38:08 PM
When I went back and actually read that interview for myself, Miyamoto was obviously joking about the dress.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on October 23, 2009, 06:33:06 PM
Looks like I was right about the Penguin Suit being used for swimming better.

But that's all the bragging from me.
Title: Re: New Super Mario Brothers Wii
Post by: ShadowBrain on October 23, 2009, 08:34:04 PM
When I went back and actually read that interview for myself, Miyamoto was obviously joking about the dress.
Possibly NSFW (http://gonintendo.com/wp-content/photos/thumb_368478___Bowser_Nintendo_Princess_Peach_Toad.png).

Oh, and

(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fgonintendo.com%2Fwp-content%2Fphotos%2Fchoke.jpg&hash=c9e47b9614598e059e2b812eae7c3b05)
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on October 23, 2009, 08:43:29 PM
Well, you don't want kids trying to eat coins like Yoshi is trying to do. They could catch Nickel Poison.
Title: Re: New Super Mario Brothers Wii
Post by: ShadowBrain on October 23, 2009, 08:49:15 PM
Maybe "small parts" refers to certain characters that only play minor roles in the game, a concept so complex for toddlers to grasp that they'll choke on the triangular exclamation mark-sign they're eating.
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on October 23, 2009, 09:25:19 PM
Actually, "small parts" refers to the exploded fragments of my head from seeing that Nintendo is actually using that hideous red box art.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on October 23, 2009, 09:27:35 PM
Something tells me its for nostalgia sake... But just what is that SOMETHING o_O
Title: Re: New Super Mario Brothers Wii
Post by: ShadowBrain on October 23, 2009, 11:01:47 PM
"Small parts" refers to what people will presume my manhood to be when I'm caught playing a game with pink dinosaurs and tiny mushroom men in propeller suits.
Title: Re: New Super Mario Brothers Wii
Post by: CrossEyed7 on October 23, 2009, 11:12:27 PM
I'm sure I've posted this somewheres around here before, but meh.

Quote from: C.S. Lewis
"Critics who treat 'adult' as a term of approval, instead of as a merely descriptive term, cannot be adult themselves. To be concerned about being grown up, to admire the grown up because it is grown up, to blush at the suspicion of being childish; these things are the marks of childhood and adolescence. And in childhood and adolescence they are, in moderation, healthy symptoms. Young things ought to want to grow. But to carry on into middle life or even into early manhood this concern about being adult is a mark of really arrested development. When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty I read them openly. When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."

Also do you really want to bring up the implications of "choking hazards" for "children under 3 years" in regards to your "small parts"?
Title: Re: New Super Mario Brothers Wii
Post by: jdaster64 on October 24, 2009, 12:51:23 AM
Maybe "small parts" refers to certain characters that only play minor roles in the game, a concept so complex for toddlers to grasp that they'll choke on the triangular exclamation mark-sign they're eating.

I lost.
Title: Re: New Super Mario Brothers Wii
Post by: ShadowBrain on October 24, 2009, 08:33:25 AM
I hope everyone knows I wasn't being serious with that last post.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on October 25, 2009, 01:13:33 PM
Looks like I was right about the Penguin Suit being used for swimming better.

But that's all the bragging from me.

No comment?
Title: Re: New Super Mario Brothers Wii
Post by: kkat11 on October 26, 2009, 03:54:35 PM
I cant wait for this game! It'll be SO fun. We're getting it Nov. 15, the first day!
Title: Re: New Super Mario Brothers Wii
Post by: jdaster64 on October 26, 2009, 04:52:30 PM
I still haven't gotten around to getting BIS, but I've already preordered this one at a nearby FYE.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on October 27, 2009, 03:38:36 PM
You know, I can't help but think the lack of Wi-fi is going to hurt its sales...
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on October 27, 2009, 06:44:09 PM
I imagine the "choking hazard" label has to do with the little tabs in the box that hold the instruction manual down which could possibly be broken off and ingested.
Title: Re: New Super Mario Brothers Wii
Post by: ShadowBrain on October 28, 2009, 06:33:54 AM
You know, I can't help but think the lack of Wi-fi is going to hurt its sales...
Granted, the lack of Wi-Fi is a downer to some, but I doubt it would actually hurt sales. After all, obviously, this is game is targeted towards Nintendo/Mario fans and casual gamers--the former is (hopefully) experienced and open-minded enough to know that the game can/will still be fun without Wi-Fi, and the latter, assuming they even know their Wii can go online (as I understand it, a surprising amount don't), likely won't be all that into online play. About the only group I can think of that might be alienated by Wi-Fi-less multiplayer would be guys that play lots of games online and just own a Wii as a console-on-the-side (and/or bought NSMB).
Title: Re: New Super Mario Brothers Wii
Post by: Chupperson Weird on October 28, 2009, 10:53:53 AM
I'm going to go with the well-known LD-esque argument, "co-op in person is a lot more fun than co-op online".
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on October 28, 2009, 01:52:47 PM
So I hear Kamek has a role in this game, but I wonder if its THE Kamek and not a random Magikoopa.
Title: Re: New Super Mario Brothers Wii
Post by: Chupperson Weird on October 28, 2009, 02:43:46 PM
Well you know in Japan, Kamek is basically a random magikoopa.
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on October 28, 2009, 03:48:54 PM
Nintendo Power makes specific reference to Kamek, and the fact that the Magikoopa is shown sprinkling Yoshi's Island-esque magic dust over the Koopalings reinforces his inclusion.
Title: Re: New Super Mario Brothers Wii
Post by: Nintendoobsessed on October 28, 2009, 06:28:18 PM
Interview of someone who has played the game: (Quite a bit of info!)

http://www.officialnintendomagazine.co.uk/article.php?id=12629
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on October 28, 2009, 06:54:51 PM
Quote
Is there any playable characters other than Mario, Luigi and the two Toads? I was kind of hoping for a wide variety.
No.

And Wario continues polluting the O-Zone layer.
Title: Re: New Super Mario Brothers Wii
Post by: CrossEyed7 on October 28, 2009, 07:25:17 PM
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Flh3.ggpht.com%2F_z3qOPdy0bWw%2FSujujf21iUI%2FAAAAAAAAEss%2F9BTDaezsZKc%2Fs800%2Fozonepollution.png&hash=ea7941ff4dbb3b171da907e326dfa1d7)
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on October 28, 2009, 08:54:12 PM
Who are those guys?
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on October 28, 2009, 09:22:10 PM
The Numa Numa guys. (http://en.wikipedia.org/wiki/O-Zone)
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on October 28, 2009, 09:43:32 PM
Miya-HEEE, Miya-HOOO, Miya-HAAA, Miya-HAHA!
Title: Re: New Super Mario Brothers Wii
Post by: ShadowBrain on October 28, 2009, 10:25:46 PM
Miya-MOTO!
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on October 28, 2009, 10:31:52 PM
I MADE THIS THREAD FOR EXACTLY THIS REASON, [darnit] (http://themushroomkingdom.net/board/index.php?topic=12888.15)
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on October 28, 2009, 10:57:50 PM
Miya-MOTO!

Isn't it pronounced "Mee-a-mo-to?"
Title: Re: New Super Mario Brothers Wii
Post by: Chupperson Weird on October 29, 2009, 12:20:04 AM
Yes.
Title: Re: New Super Mario Brothers Wii
Post by: WarpRattler on October 29, 2009, 12:58:13 AM
The correct pronunciation, in fact, is "use Gain (http://en.wikipedia.org/wiki/Battle_Garegga)."

Back on topic:
Wario wouldn't really be good as a playable character in a standard Mario platformer such as this one, because his platforming style is a lot different from that of the Mario brothers.
The Wii is still seen as more of a "party" system by nongamers, so it's a lot more suited to local play.
Why are people so concerned about "the" Toad, "the" Kamek, and "the" everything else? Whether or not it's some specific character or the drone version has no bearing on whether or not the game is good if they act the exact same way.
Title: Re: New Super Mario Brothers Wii
Post by: Dr. Echidna on October 29, 2009, 03:14:40 PM
YES! EXACTLY!
Title: Re: New Super Mario Brothers Wii
Post by: jdaster64 on October 29, 2009, 04:36:54 PM
Why are people so concerned about "the" Toad, "the" Kamek, and "the" everything else?

Indeed. 

I could see Wi-Fi being fun and all, but I don't see why it's necessary for a freakin' MARIO PLATFORMER of all things, regardless of whether or not it's a "party system" intended for "casual gamers", blah blah blah.

For crying out loud, ENJOY the first new console 2-D Mario platformer in 10+ years without punching holes all in it.

This being said, I do wish Yoshi could be taken into other levels...
Title: Re: New Super Mario Brothers Wii
Post by: Fawful Fan on October 29, 2009, 10:44:13 PM
Word on the street is that Yoshi cannot move from one level to another.  I understand why some Yoshi fans would be upset at this, but it sounds like a good move to me.  In Super Mario World, it's too easy to just get a blue Yoshi, grab a shell, and fly over all the obstacles.  When playing on the Virtual Console, I actually tried to force myself to play without Yoshi at times and found the game more challenging/interesting.  It's like the Donkey Kong Country games--the helpers are there for you to use their abilities to reach some secrets, but you can only use them within the confines of a level to prevent you from abusing their powers.  Well, that's how I feel about it, at least.
Title: Re: New Super Mario Brothers Wii
Post by: Ultima Shadow on October 29, 2009, 11:25:36 PM
Any word on if there are plenty of Yoshi stages? Or is it a Kuribo's Shoe sort of dilemma?
Title: Re: New Super Mario Brothers Wii
Post by: ShadowBrain on October 30, 2009, 06:33:37 AM
I would assume a regularity akin to that of SMW. No way they would make such a big deal out of these guys and have them only show up in two levels.
Title: Re: New Super Mario Brothers Wii
Post by: jdaster64 on October 30, 2009, 08:47:00 AM
Word on the street is that Yoshi cannot move from one level to another.  I understand why some Yoshi fans would be upset at this, but it sounds like a good move to me.  In Super Mario World, it's too easy to just get a blue Yoshi, grab a shell, and fly over all the obstacles.
NP confirmed this in their latest magazine.  However, none of the Yoshis have any powers in this game (which may be why they dumped the red and blue Yoshis, to avoid confusion.  Personally, I agree that he can be abused, but come on, it's fun as heck to plow through SMW and just break the game, and that certainly didn't impair the game's quality or popularity.  Why can't games today have that kind of face-value difficulty, but hidden break-ability?
Title: Re: New Super Mario Brothers Wii
Post by: penguinwizard on October 31, 2009, 10:15:13 PM
Why can't games today have that kind of face-value difficulty, but hidden break-ability?
They do, you're just not trying hard enough. Every game has bugs, and today's games are more complex so finding bugs is more likely. I'm still amazed at that glitch in Super Mario 64 that lets you travel at mach speed backwards.

But if you're talking about non-glitch breakability... well, perhaps game testers have gotten wiser or players are getting less creative. At least "Funky" in SMW's Special World had a pipe near the end that extended offscreen so you'd bump into it while you were cape-flying through the level. I think there was a Chargin' Chuck there too so you couldn't just drop down and bounce back up.
Title: Re: New Super Mario Brothers Wii
Post by: Kimimaru on November 01, 2009, 09:27:01 AM
Why can't games today have that kind of face-value difficulty, but hidden break-ability?

Some of them do. A great example is Super Mario Galaxy, where there are many hidden shortcuts that can skip a good portion of a level.
Title: Re: New Super Mario Brothers Wii
Post by: Glitchy on November 01, 2009, 11:24:45 AM
NP confirmed this in their latest magazine.  However, none of the Yoshis have any powers in this game (which may be why they dumped the red and blue Yoshis, to avoid confusion.  Personally, I agree that he can be abused, but come on, it's fun as heck to plow through SMW and just break the game, and that certainly didn't impair the game's quality or popularity.  Why can't games today have that kind of face-value difficulty, but hidden break-ability?

Wow that's just stupid. They should at least implant something like the "no Yoshi" sign like they did in the SMW beta.
Title: Re: New Super Mario Brothers Wii
Post by: Toad on November 01, 2009, 11:28:52 AM
I think it's a good idea. It will make the game more challenging.
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on November 01, 2009, 11:56:09 AM
Perhaps, but it comes at the cost of turning Yoshi into Kuribo's Shoe with a tongue.
Title: Re: New Super Mario Brothers Wii
Post by: Turtlekid1 on November 01, 2009, 12:06:08 PM
That dinosaur had better be really game-breaking.  And I don't mean just giving you an extra jump at the cost of your Yoshi.
Title: Re: New Super Mario Brothers Wii
Post by: jdaster64 on November 01, 2009, 12:14:18 PM
Wow that's just stupid. They should at least implant something like the "no Yoshi" sign like they did in the SMW beta.

That dinosaur had better be really game-breaking.

This and this.  And by "hidden break-ability", I meant rather, that the levels in SMW are challenging to get through for the first few playthroughs, but practically all of them can be breezed through, and you can perform many crazy tricks, later.  Granted, I don't expect to be able to beat the last four levels of NSMBW while continuously pressing Down on the D-pad, but I would like to be able to exploit tricks akin to those shown in the "Super Skills" video in a large percentage of the levels sooner or later.  NSMB certainly failed at that with levels like 6-3, 8-3, and practically all of the tower/castle levels.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on November 01, 2009, 01:02:02 PM
Wow that's just stupid. They should at least implant something like the "no Yoshi" sign like they did in the SMW beta.

You want Yoshi to turn into an item when you cross it? That's inhumane!
Title: Re: New Super Mario Brothers Wii
Post by: Turtlekid1 on November 01, 2009, 04:40:34 PM
They should have Yoshi turn into an egg and go into your inventory and give you the option to re-hatch the egg at a later point.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on November 01, 2009, 05:07:55 PM
Can you turn into a fetus and go back to the womb to be used for future living?
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on November 01, 2009, 05:27:36 PM
We haven't been taking those aerobics courses for nothing, you know.

Anyway, on a related note, who else supposes that the Penguin suit will only be available in two or three levels, tops?
Title: Re: New Super Mario Brothers Wii
Post by: Turtlekid1 on November 01, 2009, 09:23:26 PM
Can you turn into a fetus and go back to the womb to be used for future living?

I specifically remember Yoshi being able to revert to egg form in Yoshi's Island upon obtaining a Super Star.
Title: Re: New Super Mario Brothers Wii
Post by: ShadowBrain on November 01, 2009, 10:13:15 PM
Well, I suppose the inability to tote Yoshi from level to level does make things harder, but not by much; I mean, besides, assuming Yoshi(s) acts like he did in SMW (one hit, and it's a suicide run), I'd think skilled players deserve to be able to take advantage of his abilities--this could be one of those leveling-the-playing-field things, if anything. And besides, difficulty aside, it's automatically a step backwards because you could keep Yoshi in SMW, and losing him at the end of every level doesn't really make any sense anyway, realistically speaking.
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on November 02, 2009, 08:44:21 AM
Anyway, on a related note, who else supposes that the Penguin suit will only be available in two or three levels, tops?

I think the Penguin Suit will have the same level of rarity as the Frog Suit. Not as rare as finding a Tanooki suit or Hammer Bro suit, but not as common as the Leaf or Fire Flower.... so riiight in the middle.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on November 02, 2009, 10:53:20 AM
The Frog suit was the only suit you couldn't find in a Giant Block. You could find the Tanooki and Hammer Suit in both Giant Blocks and Toad Houses. I wouldn't say the Frog Suit is "right in the middle."
Title: Re: New Super Mario Brothers Wii
Post by: Turtlekid1 on November 02, 2009, 11:05:55 AM
I know I ran into the Frog suit a lot more than I ran into any giant blocks.

In fact, I remember only obtaining the Hammer suit once in the entirety of my playthrough.
Title: Re: New Super Mario Brothers Wii
Post by: Chupperson Weird on November 02, 2009, 11:12:26 AM
Yeah, there were definitely more frog suits than hammer suits rolling around in SMB3.
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on November 02, 2009, 11:26:15 AM
The Frog suit was the only suit you couldn't find in a Giant Block. You could find the Tanooki and Hammer Suit in both Giant Blocks and Toad Houses. I wouldn't say the Frog Suit is "right in the middle."

To add on to Turtle Kid and Chupperson's statement, Frog Suits were littered in Toad Houses in World 3, obviously because they would be more applicable to the world you were in (and Nintendo probably wanted you to try all the suits out at least once within the first couple playthroughs of the game). After World 3, you don't see as many, but you definitely still see way more than Tanooki & Hammer Bro Suits.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on November 02, 2009, 12:11:22 PM
The Frog Suit only appears in the secret Toad House in Desert Hill and all the Toad Houses in Sea Side (with all but the first one placed randomly in boxes).

The Hammer Suit appears in the Toad House above Course 5 in Iced Land and the first Toad House before the first Fortress (in All-Stars only). It also appears in various Toad Houses in Pipe Maze and in Course 8 (appearing as the cancelled "Toad Suit.")

The Tanooki Suit appears in all of the Toad Houses in the Sky, the secret Toad House in Big Island, and various Toad Houses in Pipe Maze. Also appears in Giant Blocks (including one in Course 5 in Big Island where you can mix it with the P-Wing).

So yeah, in order from most common to least it goes Tanooki-Hammer-Frog suit.
Title: Re: New Super Mario Brothers Wii
Post by: jdaster64 on November 02, 2009, 01:34:54 PM
All three suits were found in one, and only one, house in Pipe Maze, and the Frog Suit is in a giant ? block in 3-9. The Hammer Suit was found in 3 houses and 2 ? blocks, and the Frog Suit in at least 6 houses (4+ of which were in world 3) and 1 block. Tanooki>Frog>Hammer Suit.
Title: Re: New Super Mario Brothers Wii
Post by: jdaster64 on November 02, 2009, 07:56:24 PM
Spoiler (http://i636.photobucket.com/albums/uu87/dekusnake/WorldNine.jpg) - Existence of a hidden world proven.

EDIT: So sorry if I spoiled it for you, for me, it was just exciting, and it just further enhanced the SMW vibe.

EDIT II: Aggh, didn't notice the double post until now, but you have to admit this is pretty sweet.
Title: Re: New Super Mario Brothers Wii
Post by: ShadowBrain on November 02, 2009, 08:02:51 PM
"Free-for-All" was selected, so I kept staring at that and wondering how that constituted a secret world. And then it hit me...
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on November 02, 2009, 08:19:31 PM
Same. When I saw it, I shat bricks.

Any guesses as to what accomplishments the five stars signify?
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on November 02, 2009, 08:24:41 PM
Isn't that a bit spoiler-ish?
Title: Re: New Super Mario Brothers Wii
Post by: ShadowBrain on November 02, 2009, 08:28:56 PM
No more than it's a spoiler to say something bad happens to a major character at the end of HPatHBP.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on November 02, 2009, 11:09:11 PM
a giant ? block in 3-9.

Where?
Title: Re: New Super Mario Brothers Wii
Post by: jdaster64 on November 02, 2009, 11:11:39 PM
Where?
http://www.vgmaps.com/Atlas/NES/SuperMarioBros3-World3-Area9.png

Well hidden, no?  Travelling left in a Mario platformer?  I've known about it for some time, though I can't say I've ever bothered to go there, as I'm usually more concerned about getting 99 lives from the Bullet Bill cannons.

Any guesses as to what accomplishments the five stars signify?

Hmm, I didn't even think of that.  Maybe extras for completing the game with multiple players or such.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on November 02, 2009, 11:22:59 PM
Yeah, who DOES go left when you clearly know the exit is the other way?

Really weird if you think about it, the Frog Suit is almost useless in the very next level, and its a real Challenge to beat Wendy with it still on.
Title: Re: New Super Mario Brothers Wii
Post by: Toad on November 03, 2009, 05:32:34 AM
"Oh me, oh my! You've been transformed!

Would you like me to change you back
with this wand?
"
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on November 05, 2009, 04:37:59 AM
Uuuuugh, ten more days until the game is here. Hurry up, already.

I oughta go pre-order it first thing tomorrow before Nintendo sells out since half the known universe is probably wanting (read: killing someone) to be able to pre-order it right now.

You remember what happened when the PS3 came out... whew, don't wanna revisit that with NSMB Wii's debut.
Title: Re: New Super Mario Brothers Wii
Post by: Chupperson Weird on November 05, 2009, 11:35:08 AM
Haha wow, I keep forgetting it's that close already.
Title: Re: New Super Mario Brothers Wii
Post by: jdaster64 on November 06, 2009, 01:22:37 AM
YES! New videos and pics on the official site!
http://mariobroswii.com/

Granted, if you're cross-referencing four different forums' NSMBWii topics on a semi-frequent basis, there's probably not much in the way of new revelations, but it's all 50% cooler with actual images, right?
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on November 06, 2009, 05:51:31 AM
Yeah, I've been checking it out a bit. Starman theme is awesome. The various SMW sound effects are awesome. 60FPS is awesome. Everything is awesome.

I really thought Nintendo was gonna slap together a NSMB DS "1.5" kind of thing (because people would eat it up anyway), but they really went wild with this one and I'm happy that they haven't forgotten about us (non-soccer moms).
Title: Re: New Super Mario Brothers Wii
Post by: Super Caterina! on November 06, 2009, 03:40:02 PM
this is going to be great! A friend of mine has already plaied (and completed) it and he told me it is just EPIC!!

In the UE it will be sold the 20th November...I have more time to wait, but less then the normal! XD
I already have put the money in separated wallet to buy this game at the day1!! ;p

Title: Re: New Super Mario Brothers Wii
Post by: Weegee on November 10, 2009, 11:15:34 PM
Oddly enough, the game is being released in Australia tomorrow (or today, whatever it is down there), before anywhere else. Isn't Nintendo aware that Australia's populace is composed of nomadic Aboriginals and a handful of exiled, shack-dwelling British convicts?
Title: Re: New Super Mario Brothers Wii
Post by: ShadowBrain on November 11, 2009, 08:06:34 AM
I swear they just throw a dart at a board to decide where to release stuff first.
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on November 11, 2009, 10:27:28 AM
I've noticed that quite a few games lately have been releasing in Australia (or at least not in America) first including Modern Warfare 2, Forza 3, and now NSMB Wii. Everyone's gonna beat NSMB Wii twice by the time we get our hands on it.
Title: Re: New Super Mario Brothers Wii
Post by: Toad on November 11, 2009, 11:40:20 AM
I swear they just throw a dart at a board to decide where to release stuff first.

Or they play Mario Party 4's Darts of Doom, and the winner gets to pick.
Title: Re: New Super Mario Brothers Wii
Post by: Mr. Wiggles on November 11, 2009, 12:52:37 PM
I've noticed that quite a few games lately have been releasing in Australia (or at least not in America) first including Modern Warfare 2, Forza 3, and now NSMB Wii. Everyone's gonna beat NSMB Wii twice by the time we get our hands on it.

Yeah, America and Japan no longer have the first release priority due to the economic atmosphere and (especially in Japan) the tough market to penetrate. Europeans have been receiving a number of Nintendo related games before us for a few years now.

Also, judging by the reviews and reflections on this game, it seems doubtful the majority of players will even complete the game once before we get a chance to play.
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on November 11, 2009, 07:19:48 PM
Well, Mr. Wiggles, that was not to be taken seriously. But, honestly, if you look at it, IGN quotes the game to be about 4-5 hours long, if you bomb through and don't get any star coins. I say tack on about about 3 mores hours to get everything. That's assuming you're playing by yourself. It guess it all really depends on how people want to pace themselves.

Anyway, I noticed that in one video Mario's hat is missing... wonder what that means? It's cool, but I'm curious as to what that's all about.

Wow, 400th reply to this thread!
Title: Re: New Super Mario Brothers Wii
Post by: jdaster64 on November 11, 2009, 08:19:09 PM
Mega-spoilers (http://www.spriters-resource.com/community/showthread.php?tid=9795&page=1) - Rips from the game, including all the level icons.

Oh, and I believe the hat missing thing is unlocked only when you currently have 99 lives, IIRC, so if you reach 99, you lose the hat, but if you lose a life, it comes back.
Title: Re: New Super Mario Brothers Wii
Post by: ShadowBrain on November 11, 2009, 08:19:41 PM
Anyway, I noticed that in one video Mario's hat is missing... wonder what that means? It's cool, but I'm curious as to what that's all about.
If you max out on lives, your hat disappears.
Title: Re: New Super Mario Brothers Wii
Post by: jdaster64 on November 11, 2009, 08:21:22 PM
Dang, how soon before I made that edit did you post that?  Must have been less than five seconds...
Title: Re: New Super Mario Brothers Wii
Post by: CrossEyed7 on November 12, 2009, 10:23:29 AM
http://www.youtube.com/watch?v=OsZCxsIrVP0
Title: Re: New Super Mario Brothers Wii
Post by: Toad on November 12, 2009, 06:24:07 PM
http://www.youtube.com/watch?v=1ZjMYdl7Bos
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on November 13, 2009, 11:35:09 AM
That's GOTTA play when Mario finds out it's a stupid retainer and not the Princess. That perfectly conveys what us players and Mario were probably thinking when we read: "Sorry, but..."
Title: Re: New Super Mario Brothers Wii
Post by: coolkid on November 14, 2009, 08:05:51 PM
Holy crap! Saw some YouTube gameplay vids and a few overworld songs. The soundtrack is REALLY good!
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on November 14, 2009, 08:28:26 PM
I thought for a second Gamestop was opening at midnight for NSMB... but then I thought wait... why would there be a huge line here wanting NSMB so bad... so I called and yeah, they're just opening the store two hours early for it.

I might as well go there first thing since I'll be waking up early anyway... can't believe ten days already flew by.
Title: Re: New Super Mario Brothers Wii
Post by: Turtlekid1 on November 14, 2009, 08:36:53 PM
Holy crap! Saw some YouTube gameplay vids and a few overworld songs. The soundtrack is REALLY good!

Seems like SMG's soundtrack would be a hard act to follow.
Title: Re: New Super Mario Brothers Wii
Post by: ShadowBrain on November 14, 2009, 10:48:59 PM
I hope Game Crazy actually get it tomorrow, but... I'm not sure, 'cause they called me several days in advance when my GH5 preorder came in, but it's the eve of NSMBW's release date and I've heard nothing out of them. They're so... sporadic, when it comes to when they get their "shipments"...
Title: Re: New Super Mario Brothers Wii
Post by: Chupperson Weird on November 14, 2009, 10:56:25 PM
NSMBW has the same soundtrack as NSMB, guys.
Title: Re: New Super Mario Brothers Wii
Post by: CrossEyed7 on November 15, 2009, 01:59:55 AM
This. (http://www.youtube.com/watch?v=zLt322XQpOo)
Title: Re: New Super Mario Brothers Wii
Post by: jdaster64 on November 15, 2009, 02:04:04 AM
Ten hours... but then, it's another five days before I actually have a Wii to play it on.
Title: Re: New Super Mario Brothers Wii
Post by: coolkid on November 15, 2009, 08:38:59 AM
Gotta love that Hammond/Drawboard/whatever Organ. Seriously, if they had the same soundtrack than explain the underworld theme.
Holy Jesus, I'm excited for this. I wish my Mom didn't make me wait 'til Christmas (Eve, maybe) to get it...
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on November 15, 2009, 02:30:44 PM
I'm at World 3 right now. The game is very good. The soundtrack may be extremely similar to NSMB, but there's a lot more variation in the songs depending on what world you're in which is really cool. Can't forget the little bongo tracks that get added in when you hop on Yoshi, too.

Mario's movement is more polished than NSMB; however, with the soft Wiimote D-Pad (instead of the DS' "clicky-ness") it takes some getting used to. After you get used to it (read: takes about one level, if that), it's just fine. Lots of little bits and pieces from all Mario games gameplay element/soundtrack/sound effect-wise which is very nice.

Oh, and if you're wondering if the Spin Jump being mapped to shaking the Wiimote is awkward... it's really not. It's just a simple upwards (or downwards) movement that feels about the same as jumping in the cow racing mini-game in Wii Play. It's just right. Just be careful if you're knee is shaking or you're moving around a bit or whatever because it can be very sensitive. Overall, it's good. Also, you can use the Spin Jump to put a little challenge on yourself (instead of using a jump to clear something) or throw some style in there, if you like.

So, to end all the "lol its a nsmb port. stupid." talk: It's very good... it's worth it... you'll definitely enjoy it when you get it.

EDIT: (World 3 map music is really good. I like it.)
Title: Re: New Super Mario Brothers Wii
Post by: Turtlekid1 on November 15, 2009, 03:24:36 PM
This is all sounding very good, except for the part that I have to update to System Menu 4.2 to be able to play it.  Either someone will have to hack the game, or I'll have to re-install Homebrew before I can enjoy the game.

Also, that Castle music is excellent.
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on November 15, 2009, 03:52:27 PM
I imagine the game will naturally get screwed with before long. Also, I imagine that we'll see like 50 speedruns and TAS runs of it soon, as well.

EDIT: Yeah, so the constant 1-Up problem is still kind of present. Not so much as 1-Ups crawling everywhere as it is you getting rewarded multiple 1-Ups for anything you do.

Expect to leave World 1 with about 35-40 lives. Expect to max out around World 3 or 4.

By the way, this is without going to any 1-Up Toad Houses.... (although the mini-game is actually a challenge as opposed to NSMB just giving you free 1-Ups). I went to one 1-Up House and didn't win any.

2nd EDIT: Okay, take back what I said about the 1-Up problem being still kind of present. No, some levels are brewing with 1-Ups. It's kinda crazy. Whichever IGN reviewer said "lol you'll be happy to see a 1-Up Toad House when you get to about World 4" is a complete idiot. If you're anything like me, you tend not to die often at all (especially under pressure to not have the Super Guide show up) and explore a bit in new levels instead of bombing through them, but even for an average gamer who might be on the brink of getting the Super Guide for half the levels will still come away with many 1-Ups.
Title: Re: New Super Mario Brothers Wii
Post by: jdaster64 on November 15, 2009, 05:40:14 PM
Sort of like how in SMG, I gained 30 lives while failing multiple times at the Rolling Gizmo Galaxy, amassing some 500+ Star Bits in the process?
Title: Re: New Super Mario Brothers Wii
Post by: Turtlekid1 on November 15, 2009, 05:44:06 PM
I did that in... Sling Pod Galaxy, I believe?... I purposely died over and over until I got 999 star bits (and thus, a great deal of lives as well).
Title: Re: New Super Mario Brothers Wii
Post by: CrossEyed7 on November 16, 2009, 01:43:41 PM
The Toads have names (http://www.destructoid.com/nsmb-wii-release-bash-bucken-berry-and-ala-gold--155242.phtml).
Title: Re: New Super Mario Brothers Wii
Post by: El Gato on November 16, 2009, 04:47:43 PM
Everybody seems to agree the names are great. Is there any pun/joke behind the names that passes over my swedish head?
Title: Re: New Super Mario Brothers Wii
Post by: jdaster64 on November 16, 2009, 06:00:08 PM
Everybody seems to agree the names are great. Is there any pun/joke behind the names that passes over my swedish head?
Um... not unless there's a pun/joke that passes over my American head.  I think I'm going to start calling them that regardless, though.  I can't wait to play the game come this Saturday.  Slightly off-topic, but I have a tradition of buying the Nintendo/Prima Player's Guide with every main-series and RPG Mario game I buy, and opening it after completing the game, and I plan to do that again this time around.
Title: Re: New Super Mario Brothers Wii
Post by: ShadowBrain on November 16, 2009, 06:16:11 PM
I used to do that, but it's really more (monetary) trouble than its worth for me now.

As for the Toad name thing, I think I'll stick to Yvon and Wollery (or whatever IGN came up with).
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on November 16, 2009, 08:25:33 PM
I have a tradition of buying the Nintendo/Prima Player's Guide with every main-series and RPG Mario game I buy, and opening it after completing the game

At the risk of inciting the wrath of this forum's hardcore gaming purists, I shall profess to doing the same. Really, reading the guide-writers' insights regarding the game in question can be fascinating.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on November 16, 2009, 09:35:03 PM
Mr. Martinet, Mr. Martinet, what time is it?

Charles:.... MARIO TIME!
Title: Re: New Super Mario Brothers Wii
Post by: Toad on November 17, 2009, 12:59:37 AM
Regarding the Toad's names: I've just been calling them Blue and Yellow, but I kinda like the nicknames NOA came up with. Ala-Gold..
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on November 17, 2009, 01:14:55 AM
As for the Toad name thing, I think I'll stick to Yvon and Wollery (or whatever IGN came up with).

It was "Yvan" and "Wolley."

Notice: Yvan and Wolley is "navy" and "yellow" spelled backwards... IGN was tippin' the creative scale when deciding on those names, right?
Title: Re: New Super Mario Brothers Wii
Post by: ShadowBrain on November 17, 2009, 07:54:45 AM
I lost.
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on November 17, 2009, 02:58:04 PM
Nine more days until NSMBWii comes to me in the form of a birthday present... Any suggestions for coping during the meanwhile?
Title: Re: New Super Mario Brothers Wii
Post by: El Gato on November 17, 2009, 03:43:17 PM
Bowser's Inside Story? I dunno.

Anyway I'm getting NSMBWii this friday when it's released here in Europe. Have to restrain myself from looking at spoilers on Youtube til then... Gng...
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on November 17, 2009, 08:32:20 PM
I beat the game the same day I posted what was going on in World 3.

I like that when you select a Starman from the map, it plays a "wet" version of the song (grand hall-ish echo) with no percussion or bass... just melody. It continues on the map screen, as well.
Title: Re: New Super Mario Brothers Wii
Post by: Toad on November 17, 2009, 09:01:29 PM
Speaking of map items (potential spoilers ahead)..

Where do you find Penguin Suits or Mini Mushrooms? I can't find either of those anywhere for storage purposes.
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on November 17, 2009, 10:01:52 PM
You can only find them in the red Toad Houses where you do the SMB3 match game. I finished the game with 4 extra Penguin Suits and about about 3 Mini-Mushrooms.
Title: Re: New Super Mario Brothers Wii
Post by: Ultima Shadow on November 17, 2009, 11:20:06 PM
Hackers Create New Super Mario Bros Wii Level Editors (http://www.escapistmagazine.com/news/view/96186-Hackers-Create-Super-Mario-Bros-Wii-Level-Editors)

Quote
Two editors have popped up on the web which allow you to create your own Super Mario Bros. Wii levels, if you got the chops.

On the day that Super Mario Bros. Wii was released here in the states, two different hackers released programs which allow the user to edit any level in the game, or to craft an original one. Tanooki, by Virus and Vash, was released first but Treeki claims he was working on his editor, Reggie!, for quite some time. The two different editors were released independently, but there does seem to be evidence that the two teams are considering working together to make one ultra-hacking tool for SMBW. Videos of their handiwork can be found here (http://www.youtube.com/watch?v=GCuXfYt-4zA&feature=player_embedded) and here (http://www.youtube.com/watch?v=qQPKEPBo06U&feature=player_embedded).

The editors work only on a PC, so you would need to emulate the Wii platform there in order to begin working on your own levels. Any levels you made or received from others would then have to be played on the emulator. Unless you had the ability to burn a disc that your Wii console could read. I'm not saying I know that such tools exist, but, if they did, (they do) using them in combination with these level editors might make for some interesting Wii levels surfacing on consoles around the world.

Of course, this is all in a legal grey area. Tinkering with the game like this is most definitely against Nintendo's E.U.L.A. and T.O.S. As long as none of the hackers attempt to charge for using Nintendo's copyrights, however, then the cops most likely aren't going to come knocking on their door.

That caveat lasts until some industrious hacker starts asking for Paypal donations in order to download his Super Mario Bros. Wii level in which Mario can jump through a group of coins which conspicuously looks like a part of the male anatomy. Then we've got problems.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on November 17, 2009, 11:53:53 PM
Kewl.
Title: Re: New Super Mario Brothers Wii
Post by: CrossEyed7 on November 18, 2009, 05:12:23 PM
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.mariowiki.com%2Fimages%2Fthumb%2Fe%2Fe5%2FSMB3_Spike.jpg%2F800px-SMB3_Spike.jpg&hash=820337d97e358850a0ba92cff9f98984)

(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.mariowiki.com%2Fimages%2Fthumb%2Fb%2Fb5%2FI_20748.jpg%2F800px-I_20748.jpg&hash=25e565a30e1883be3e75dd7b07d2cf43)

This makes me happy.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on November 18, 2009, 05:16:18 PM
The new power-ups are disappointing, there should have been a suit that turns you into the Great Gazoo.

(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fi969.photobucket.com%2Falbums%2Fae174%2FPorsche993TT%2FNSMBisGazoo.jpg&hash=dab526932e9e8e858a024211cbb97032)
Title: Re: New Super Mario Brothers Wii
Post by: CrossEyed7 on November 18, 2009, 05:18:18 PM
Seriously, look at both suits. Why does he have huge helmets for each one like he's about to pilot an F16 or something?


(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fi969.photobucket.com%2Falbums%2Fae174%2FPorsche993TT%2FNSMBisGazoo.jpg&hash=dab526932e9e8e858a024211cbb97032)
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on November 18, 2009, 05:28:20 PM
Recycled gag is recycled, indeed.

Say, did anyone else here receive a free 500-Point Wii Points card upon purchasing the game?
Title: Re: New Super Mario Brothers Wii
Post by: Chupperson Weird on November 18, 2009, 05:33:49 PM
The presence of Spikes makes me quite happy also.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on November 18, 2009, 07:07:10 PM


Noooooo, Really? (lol, 90s catch phrase).
Title: Re: New Super Mario Brothers Wii
Post by: CrossEyed7 on November 19, 2009, 05:15:48 PM
I heard one level per world, but that might have just been an estimate. I don't know how many sig digs they were using.

EDIT: This may have had some relevance to what I was looking at at the time I wrote it. I have too many tabs open I think.
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on November 20, 2009, 04:38:15 PM
I pre-ordered the game and got nothing.

The Spikes are there for World 5 only. EDIT: It's World 6. Whoops.

Tv_Themes, since you recycled the picture I made, you have now made it unfunny across the board and tried to be funny yourself... which has made you more unfunny.
Title: Re: New Super Mario Brothers Wii
Post by: CrossEyed7 on November 20, 2009, 04:54:38 PM
I don't care as much about the Spikes themselves as I do about how painstakingly they reproduced an illustration that most people didn't even remember existed.
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on November 20, 2009, 05:38:12 PM
Now if only they hadn't recycled NSMB art wherever possible...
Title: Re: New Super Mario Brothers Wii
Post by: Chupperson Weird on November 20, 2009, 10:28:58 PM
I thought there were some Spikes in world 1.
Anyway, I got all giddy when I saw the Fire Chomps and SMB3-style Bob-ombs.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on November 20, 2009, 10:48:40 PM
Koopalings (and not just Mini-Me Bowser) - Check
Spike Clubba (as I call them) - Check
Fire Chomps - Check
SMB3 Style Bob-Ombs - Check

Guess we finally have our SMB4 (and so help me GOD if anyone tells me SMW was sometimes called SMB4 I'll be one upset guy).
Title: Re: New Super Mario Brothers Wii
Post by: CrossEyed7 on November 20, 2009, 10:59:15 PM
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fi154.photobucket.com%2Falbums%2Fs257%2Fspacepope4u%2Fsuper_mario_world_bros_4_japanese_b.jpg&hash=a07540a525b2ead79975c1a7e4a2fc37)
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on November 21, 2009, 12:42:45 AM
Things are not looking good for you, Tv_Themes.
Title: Re: New Super Mario Brothers Wii
Post by: CrossEyed7 on November 21, 2009, 12:56:24 AM
NSMBW is at least SMB6 (NSMBDS being SMB5). If you count both SMB2s separately, it's SMB7. If you count SML1 and 2, it's SMB9. If you then feel obligated to count SML3, and thereby also WL2, 3, 4, and SI, it's SMB14, or 16 if you also count WMOD and VBWL. If you count YI because it's SMW2, and then also count YIDS and YS (which was originally going to be called YI64), then it's SMB17 or 19. If you figure that if you're going to include YS, you should also include its semi-sequel YTT/YUG, and also figure that if you're going to go all the way to including YS, it's only polite to also include DKC 1-3, DKL 1-3, DKJB, and SPP, it's SMB26 or 28. Anyone who understood this post wins a muffin.
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on November 21, 2009, 01:10:05 AM
Where's my muffin?

There's other gameplay stuff I'd like to mention, but they're in the later worlds so I'd want you to be like "oh hey haha that's legit" rather than being like "oh.... yeah... this is the thing Trainman was talking about....... surprise surprise...."
Title: Re: New Super Mario Brothers Wii
Post by: WarpRattler on November 21, 2009, 01:12:44 AM
I'll be driving to Pennsylvania to collect my muffin shortly - but what about YT&G?
Title: Re: New Super Mario Brothers Wii
Post by: CrossEyed7 on November 21, 2009, 01:38:50 AM
Yeah, you could throw that in too, I guess. I'll mail you guys the muffins.

Also, don't forget MB (SMB0) and DK (SMB-1), and their respective sequels. Including the G&W ones (DK, DKJ, DK3, DKC, DKH, MB, and SMB, off the top of my head). And WC (and WC98 and the Japanese cell phone version) probably goes in there somewhere too.
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on November 21, 2009, 02:17:11 AM
Sooo.... I beat the game the day it came out (haven't got all the star coins, etc. yet) and I was screwing around in World 5. Well, I went to this particular level and kept dying because I felt like trying to see if I could fly through the level and throw some tech in there... ya know, be flashy, I guess. I guess I didn't keep count (could've sworn I was at 5 deaths) and I saw the Super Guide block appear. When I saw it I was thinking "aahhhh crap" and moved my right hand like 15 feet away from the jump button because I didn't wanna even mistakenly hit the thing.

So.... is my whole save screwed now? I mean, I doubt Nintendo would blacklist you from the "5 profile stars prestige" game save select screen just because you were screwing around and died a few too many times after beating the game. Gamewinners.com indicates that one of the profile stars is: "Never unlock the Super Guide block." I'm hoping that "unlock" means "unlocking [by activating the Super Guide block]."
Title: Re: New Super Mario Brothers Wii
Post by: ShadowBrain on November 21, 2009, 07:41:50 AM
I think so, I'm afraid. Myself, I used two continues earlier in the game...

Anyway, I beat it the other evening with my brother. Good stuff, all in all, though it's definitely more of a sequel to NSMB than anything else.

Also, I think the thing in the game that made me the happiest was the return of the Fuzzies.
Title: Re: New Super Mario Brothers Wii
Post by: PaperLuigi on November 21, 2009, 09:45:14 AM
My university actually has the game set up in the commons. I think I'll go play some since I can't actually afford it right now.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on November 21, 2009, 11:00:30 AM
Just like how Paper Mario isn't officially "Super Mario RPG 2" anymore, despite it ONCE being called it, doesn't mean it is Super Mario RPG 2.

The same thing goes for Super Mario World.
Title: Re: New Super Mario Brothers Wii
Post by: CrossEyed7 on November 21, 2009, 12:26:00 PM
Except it is and always has been called that in Japan. Besides, if NSMBW can be considered a numbered SMB despite not being given a number in its actual name, so can SMW and NSMBDS.

Quote from: Japanese Wikipedia, translated by Google
Relations with Other Mario series
This work 『Super Mario Bros. series』 Belgium represents four works, the Japanese version of the package as a subtitle to the title logo Super Mario Bros. 3 』(SUPER MARIO BROS. 4) that was in both names, the title of the official name has been 』and『 Super Mario notation only. Late that, in general the "Super Mario Bros. 3" can refer to it as this film has been said to be small.
Was released who went on to Yoshi's Island Super Mario 』contents but significantly different from what the game is positioned on the film was made about this film. In fact, the title of the North American version of "Super Mario World 2: Yoshi's Island" and had been released as a sequel of this work. However, this work is "Super Mario Bros. 5" is not equivalent to not ( 『Super Mario Land 3 Wario Land』 is the 『sequel to Wario Land 2 stolen treasures』 is "Super Mario Land 4" and is similar to the should there). And tell us there, five Super Mario magazine interview, called 『Yoshi's Island: Super Mario Bros. Super Mario』 in five of his past is now being produced is as widely known. More later, when the transplanted Supamarioburazazushirizu for Game Boy Advance version's 2 』abroad, on 3』, 『World (4). Has been ported, along with Super Mario and Yoshi's Island』 from 『this thing 『窺I the things that come out of Version 5. 『Yoshi's Island Yoshi's Island DS『 Super Mario 』sequel』 is the Super Mario Bros. has gone from the title character, as derived from Wario Land Super Mario Land has been deployed as its own series.
The sunken ship that appeared in this film 『Super Mario Bros. 3』 The wreckage of an airship that is set in, Mario is also one of the few works that are clearly indicated in connection with the previous work.
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on November 22, 2009, 01:21:07 AM
So.... is my whole save screwed now? I mean, I doubt Nintendo would blacklist you from the "5 profile stars prestige" game save select screen just because you were screwing around and died a few too many times after beating the game. Gamewinners.com indicates that one of the profile stars is: "Never unlock the Super Guide block." I'm hoping that "unlock" means "unlocking [by activating the Super Guide block]."

According to one GameSpot thread (http://www.gamespot.com/wii/action/newsupermariobroswii/show_msgs.php?topic_id=m-1-52335377&pid=960544), revealing the Super Guide block doesn't prevent you from earning the fifth file star, although said star won't be sparkly. But besides, unlocking the Super Guide after completing the game perfectly will still make your stars lose their lustre, meaning it doesn't really matter anyway. In regards to SB's concern, I've yet to hear anything about the use of Continues disqualifying one from attaining all five stars.

Related:
-A mind-blowingly confusing, yet-unresolved debate regarding the matter (http://www.gamespot.com/wii/action/newsupermariobroswii/show_msgs.php?topic_id=m-1-52168683&pid=960544)
-List of five-star specifications (http://www.cheatmasters.com/cheats/30853/New_Super_Mario_Bros_Wii_cheats.html)
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on November 22, 2009, 01:32:44 AM
I have yet to activate the Super Guide. This is because I've probably died only five times over the course of the game (I'm still in world 6 somewhere).

I don't get it, Super Guide was made because the game was "harder than Contra" and personally, I find this game easier than NSMBDS!
Title: Re: New Super Mario Brothers Wii
Post by: hydrakiller4000 on November 22, 2009, 01:37:34 AM
I can't wait to get this game!
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on November 22, 2009, 04:00:08 PM
Does anyone else think Ludwig sounds like the bullies from The Simpsons?
Title: Re: New Super Mario Brothers Wii
Post by: ShadowBrain on November 22, 2009, 06:16:22 PM
Yeah, I remember making a comment about Nelson Muntz when he showed up.

I don't get it, Super Guide was made because the game was "harder than Contra" and personally, I find this game easier than NSMBDS!
I've never played Contra and I think NSMB was easier, but I still see what you're saying there.

I've decided I'm just going to stop complaining about Mario games (well, most main Nintendo franchises in general, I suppose) being too easy because I think that's just become the norm at this point.
Title: Re: New Super Mario Brothers Wii
Post by: Turtlekid1 on November 22, 2009, 06:20:49 PM
I'd rather have games that are too easy than games that are too hard.  I don't play games to put myself through Hell. 
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on November 22, 2009, 06:36:45 PM
Amen to that, TK. Games are meant to be enjoyed, not endured. NSMBWii is certainly harder than I (and most everyone else) had anticipated, although no single level has cost me more than five or six lives.

Wendy's Castle was a *****, though. Bleeurghh.
Title: Re: New Super Mario Brothers Wii
Post by: ShadowBrain on November 22, 2009, 06:44:31 PM
Okay, here's the thing, as was "the thing" with SMG, BiS, and a few other games: The difficulty of the levels themselves? The organized chaos of multiplayer is probably a factor, but I actually die constantly. However, there's a million Item/1UP/Star Houses, repetitive/condescending instructions, and those parts where the enemies attack you on the map and you're literally forced to get three Mushrooms. The "difficulty" in most recent Mario games is the equivalent of a drill seargant who follows you around the whole time happily offering Gatorade and encouraging you to rest for a little while.

Also, the Yoshis do not have enough of a presence to justify being on the cover of the game. Also also, I think they started putting Mini Mushrooms in the game, then realized they didn't want to and forgot to get rid of the ones they'd already put in.
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on November 22, 2009, 06:54:30 PM
As previously stated,
Perhaps, but it comes at the cost of turning Yoshi into Kuribo's Shoe with a tongue.

Demoting Yoshi to "once-per-world cameo" status is pitiful move by Nintendo in that it shows their unwillingness to make provisions to accomodate him in every level.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on November 22, 2009, 07:00:54 PM
Yeah, I remember making a comment about Nelson Muntz when he showed up.

I was actually leaning more toward the other three bullies, Jimbo, Kearny & Dolph.
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on November 22, 2009, 08:21:49 PM
Okay, I think I can shed some light on the "harder than Contra" claim.

It's a BS claim, yes, but I think the only reason they said that is because there are some parts where enemies flood the screen (but are horribly easy to dodge). I think since NSMB Wii would sometimes throw 15-20 enemies on the screen at one time (rarely) they said it's "harder than Contra" simply because the enemy count was greater than Contra's on-screen enemy count for 15 seconds of the game (Contra's difficulty being based on all the crap flying at you at any given moment, of course).

I guess since Nintendo knew they could display way more enemies at one time than Contra (and because there are rare situations in NSMB Wii where it does happen), they thought "oh lol okay, since contra is hard and there are less than 15 or so enemies on the screen at any given time in that game.... and since NSMB Wii can display more than that... IT MUST BE HARDER."


Also, about the Yoshis: That was just pure fanservice. Would I want the Yoshis to be used in any and all levels? Hell no. Why? Because the control for them is very annoying and slow. SMW showcased the best Mario+Yoshi control, in my opinion, and I think they did just fine by allowing the "once per world" Yoshi level and keeping it at that.
Title: Re: New Super Mario Brothers Wii
Post by: Toad on November 22, 2009, 08:24:42 PM
They made Yoshi as awesome as the Kuribo Shoe by limiting his usage.
Title: Re: New Super Mario Brothers Wii
Post by: ShadowBrain on November 25, 2009, 09:56:06 PM
Two things that should've been in NSMBW: Actual names for the levels and the ability to kick a Koopa shell upwards (both of which you could do in SMW).
Title: Re: New Super Mario Brothers Wii
Post by: Chupperson Weird on November 25, 2009, 10:37:19 PM
Kicking shells up = yes
Level names = no one cares
Title: Re: New Super Mario Brothers Wii
Post by: coolkid on November 26, 2009, 12:37:03 AM
I think the level names thing would be kinda interesting. It would make more sense than "1-3".
But if I could choose only one, I'd say kicking shells upward.
Title: Re: New Super Mario Brothers Wii
Post by: El Gato on November 26, 2009, 04:17:29 AM
I'm guessing many of the Star Coins would be too easy to get if Koopa shells could be kicked upwards. Makes me wonder if it's actually worth it to have the ability to collect coins with shells. It doesn't really make sense either.
Title: Re: New Super Mario Brothers Wii
Post by: ShadowBrain on November 26, 2009, 08:55:22 AM
Level names = no one cares
Well, at least one person does. What I actually had in mind, though, was actually World names like SMW.
Title: Re: New Super Mario Brothers Wii
Post by: Toad on November 26, 2009, 09:29:20 AM
I just call the Worlds New Grass Land, New Desert Land and the like. I call them SMW names too.

Ooh! I call the Yoshi level in World 6 Moleville because of all the Monty Moles that pop up. I know noone particularly cares what I think, since I don't work for Nintendo.
Title: Re: New Super Mario Brothers Wii
Post by: coolkid on November 26, 2009, 06:02:20 PM
Well, at least one person does. What I actually had in mind, though, was actually World names like SMW.

Mario Wiki came up with some:
World 1 - Mushroom Plains
World 2 - Sea of Sand
World 3 - Penguin Playground
World 4 - Sparkle Ocean
World 5 - Toxic Forest
World 6 - Stone Head Mountains
World 7 - Cloud Castle Courtyard
World 8 - Bowser's Volcano
World 9 - Rainbow Path (Bonus World)

Really good names, BTW.
Title: Re: New Super Mario Brothers Wii
Post by: Chupperson Weird on November 26, 2009, 06:22:21 PM
Fan-made names have no place anywhere.
Title: Re: New Super Mario Brothers Wii
Post by: ShadowBrain on November 26, 2009, 06:31:09 PM
Well, I suppose it's odd to just come up with names for the worlds like that, but they're mostly decent (kind of brings to mind that old thread I had about what the Mario games would've been called if they had subtitles instead of numerical/geographical suffixes).
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on November 26, 2009, 08:20:41 PM
I like Mushroom Plains. All the others sound... stupid. Hell, Mario Party's mini-game titles are 50x more interesting than those MarioWiki suggestions.

Anyway, I really don't mind the generic numbering system whatsoever. Nintendo would probably come up with names even worse than the MarioWiki ones. Nevermind the numbering quickly becoming confusing for some when it turns into:

Donut Plains 1
Donut Plains 2-B (for alternate courses. Putting "Donut Plains B" would be more confusing than World 3-B, for example.)
Chocolatey Forest Extravaganza 9
Super Magical Dust Land 4-Ghost House
Guilt-Ridden Deadly Poison 4-C (Anyone who gets what game that's from wins)
Sea of Shifting Sand Land Castle
Fires of Hell 7-Back Door

EDIT: I'd like to share some sound opinions, advice opinions, and glitches in the game.

Sound: Why did they stick with the DS "hurry up" and "you're dead" sounds? I don't mind the "you're dead" one, but they sound like the same sound quality as the DS and they're both a lot quieter than the other songs/sounds... as if someone in the recording studio held up a DS, waited for the timer to reach 100, then quickly held it up to the microphone and recorded it.... and subsequently used that.

Glitches: When you unlock the secret thing and, as a result, collect all the star coins in a world, you get a notification that you've gotten them and now can play one of the things at the secret thing. Well, I got the notification for all worlds except when I finished World 3. Strange. Also, has anyone else noticed that the game freezes for a split (but very noticeable) second every time you get a Starman and if you touch the flagpole when you have a Starman?

Advice: Couldn't Nintendo have kept the advice to a minimum? Before you assume anything, let me explain: You know the little icon you get over your head when you get an item that is spin-jumpable and when you get near an object you can pick up? Couldn't it have just done that the first time you encountered a shake-the-controller [fixed for Toad] item/object, then never showed its face again (or at least have the option to turn it off)? Do I have to be shown what to do every time I find a Propeller Suit and every time I run into a set of ice blocks/POW blocks/whatever in a level until I do it? They at least could've taken the Mario Galaxy approach (which is still annoying) and just kept the permanent instructions in the levels you encounter a new gameplay element in (Battlerock Galaxy, Space Junk Galaxy).

Also, another thing: Must I be forced to look at the "Hey just lettin' ya know! Don't be afraid to use your items to clear a tough course! Press 1 to bring up your inventory" notification every time I finish the item mini-game?
Title: Re: New Super Mario Brothers Wii
Post by: Toad on November 27, 2009, 12:17:46 AM
waggle

That'll be enough of that. It's either wiggle or wag, but not waggle please. Curse whoever came up with that word.
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on November 27, 2009, 11:42:44 AM
Of all that I typed, that's the only thing you could pick out and comment on?

"Waggle" was probably created by a person to lazy to say wiggle and/or wag and just wanted to combine the two.
Title: Re: New Super Mario Brothers Wii
Post by: Toad on November 27, 2009, 03:57:29 PM
Sorry, but being alone with two crying babies kinda limited my time to post.. :)

Anyway, I agree with your advice points. Any advice bubbles should only come up again if you start a new file, or come across the place where you first encounter the powerup (or maybe give us the ability to switch the advice in the Toad Houses off..)
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on November 27, 2009, 04:45:28 PM
Which reminds me, the "spin to pick up anything besides a shell" mechanic is a pointless nuisance. Were that many people really complaining about SMW's keys and P-Switches being too easy to pick up?
Title: Re: New Super Mario Brothers Wii
Post by: El Gato on November 27, 2009, 05:12:41 PM
That's exactly what I was thinking. Even the SMB2 way of picking things up - by jumping on top of them and press a button - almost seem more convenient than this whole "waggle" business.
Title: Re: New Super Mario Brothers Wii
Post by: jdaster64 on November 27, 2009, 10:59:53 PM
I think the wiggling/wagging/waggling is a little bothersome, but if it's not to the point where it seriously impairs passage through a level, I don't mind it.  The "use an item"/"Spend Star Coins"/etc. messages, however, get slightly old after a while.  I'm really appalled at the number of recycled NSMB tunes though; thank you, castle theme!
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on November 28, 2009, 04:08:44 PM
To add on to jdaster's comment... I dont like the organs (in the beginning) of the castle song. It sounds out-of-place since they're loud, simple, staccato notes, followed by a slower-feeling, quieter, and slightly slurred string/violin/whatever-it-is part (which is the really good part).

This is extremely similar to when I had the first mission in Space Junk Galaxy ruined for me for the following reason.

Think of the first time you went to Space Junk. You're learning to grab the blue stars... the music is quiet and peaceful... you see the bright spiral galaxy behind you... you see all the textures and lighting effects the Wii can pull off... you're totally immersed, then you think, "Holy crap, this is a MARIO game... with an orchestrated score, too! Dang, Nintendo is awesome."

You get to the part where you have to break the Toads free, and then you're completely blown out of your immersion and then the wonder of why the hell Nintendo had to screw up an otherwise awesome setting with this loud, annoying, childish, MIDI pile of crap (http://www.youtube.com/watch?v=1iJKWJuW3Iw) springs up. To add insult to injury, another awesome song follows the bad one. It's embarrassing to show friends this part but the parts preceding and proceeding the dumb moment are too awesome to ignore... so I just gotta get to the Sling Star on the brigade ship as fast as possible so I can end the horrible music.
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on November 28, 2009, 06:33:34 PM
The comments for that video you linked to are the most mature, intelligent and original anywhere on Youtube.
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on November 28, 2009, 07:55:20 PM
That post was necessary, Weegee.
Title: Re: New Super Mario Brothers Wii
Post by: Toad on November 28, 2009, 09:47:10 PM
My sarcasometer just blew up.
Title: Re: New Super Mario Brothers Wii
Post by: PaperLuigi on November 28, 2009, 09:51:35 PM
Well, it's not like it wasn't obvious.
Title: Re: New Super Mario Brothers Wii
Post by: Lizard Dude on November 30, 2009, 02:52:10 AM
I just read this thread for the first time since I went into spoiler-avoidance mode a few weeks before release. A few thoughts:

Title: Re: New Super Mario Brothers Wii
Post by: Trainman on November 30, 2009, 04:24:22 AM
Wait, there is 1-Up overload whether it's single-player or not.

Sure, I only played with one other person, but still, I got down to about 95 lives (from 99) from adding a second person, the second player got one continue, got the hang of it, then had about 25 or so 1-Ups by the time we blasted through World 1.

Like I said before, in single-player, I maxed out towards the beginning of World 3 (left World 1 with around 40 lives) without visiting any 1-Up houses or repeating any levels on my first playthrough. I'm not saying every single level is teeming with 1-Ups, but some levels are just like friggin' 1-Up safehouses... like... they should name some of the levels, for example:

World 1-(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fthemushroomkingdom.net%2Fboard%2FThemes%2Fff%2Fimages%2Fon.gif&hash=9410971872fcd573822062bf549bf7c3)
Title: Re: New Super Mario Brothers Wii
Post by: CrossEyed7 on November 30, 2009, 05:15:27 AM
I did World 1 and 2 with four players and 3, 4, and 5 on my own, have visited most Toad Houses and repeated a handful of levels, and have not once had more than 21 lives.
Title: Re: New Super Mario Brothers Wii
Post by: Turtlekid1 on November 30, 2009, 07:29:40 AM
This is the legit console 2D Mario platformer that people have been pining for since the Fungi Forums was founded and I quite like it, but when the four-player was announced I got my hopes up that it would actually be designed for four players, like Four Swords. I was disappointed to see that it's just a normal-style Mario game with multiple people playing at once. There weren't any four-man switches or enemies that required double-teaming or splitting codependent paths or anything like that.

On the other hand, those things would be extremely hard to do for those of us who have no social lives [s[and live in our mothers' basements, living on beer and nachos and going solo through the game because we just had a falling out with our geeky friends about the correct pronunciation of "Hab SoSlI' Quch!"[/s]  And Nintendo would probably be too lazy to program it so that such obstacles only appear when you have more than one player.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on November 30, 2009, 11:08:15 AM
I don't "not" have a social life (though its not that lively), my friends would just rather play Modern Warfare 2 than NSMBW.

[darnit], I need MW2 and a wireless router, my 360 doesn't seem to want to connect wired.
Title: Re: New Super Mario Brothers Wii
Post by: Chupperson Weird on November 30, 2009, 11:24:20 AM
I was hoping it would have Four Swords-style stuff in 4P mode or something, but I'm glad the 1P experience is a classic Mario game.
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on November 30, 2009, 03:20:28 PM
I was disappointed to see that it's just a normal-style Mario game with multiple people playing at once. There weren't any four-man switches or enemies that required double-teaming or splitting codependent paths or anything like that.

I've never known a dedicated Mario fan IRL, and countless others are certainly in the same boat. However, the levels could've been slightly altered for the multiplayer experience. Really, it's impressive that Nintendo didn't impose CPU co-op on unsuspecting players in certain levels.

in single-player, I maxed out towards the beginning of World 3 (left World 1 with around 40 lives) without visiting any 1-Up houses or repeating any levels

How uncanny: That's exactly my case, save for that I repeated some levels to complete my Star Coin collection before progressing.
Title: Re: New Super Mario Brothers Wii
Post by: Lizard Dude on November 30, 2009, 03:52:37 PM
Both mandatory single-player and mandatory four-player would have allowed for more focused game design. By allowing 1-4 players, the level designers were forced to take the "jack of all trades, master of none" approach and NSMBW is a weaker game for it. With all the classic single-player 2D Mario games and especially with the single-player NSMB, Nintendo should have had the courage to develop a true four-player Mario platformer. Stop repeatedly imposing the requirements of your lonely lives into my dream games.
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on November 30, 2009, 04:03:32 PM
Stop repeatedly imposing the requirements of your lonely life into our dream games.
Title: Re: New Super Mario Brothers Wii
Post by: Chupperson Weird on November 30, 2009, 04:10:55 PM
What just happened here?
Title: Re: New Super Mario Brothers Wii
Post by: Fawful Fan on November 30, 2009, 04:20:08 PM
When I realized that Mario loses his hat when you reach 99 lives, I was hoping that this would be the first appearance of cap-less Toads in a Mario game.  Sadly, I can confirm today that only Mario loses his hat at max lives.
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on November 30, 2009, 07:55:22 PM
Not even Luigi?

Maybe they should've abolished the whole star coin/super skills/secret exit movie crap and focused on making some multiplayer-dedicated levels or something.

Sure, star coins would have to serve a different purpose if that were so, but do you see this new pattern emerging? Nintendo focusing on trying to shove crap into the game that is not really needed while other things possibly suffer as a result?

NSMB Wii: Focusing on putting replays in the game (which are pointless) instead of focusing on solid multiplayer levels (which it needed).

Smash Bros Brawl: Focusing on putting the "Masterpiece" demos in there (which are pointless) instead of focusing on other aspects of the game (which, arguably, it needed).

It just makes me think: are they gonna muck up Galaxy 2? Are they gonna focus on Rosalina's story book and make dozens and dozens of chapters (like NSMB Wii having dozens and dozens of hint movies) or something?
Title: Re: New Super Mario Brothers Wii
Post by: Ultima Shadow on November 30, 2009, 08:01:30 PM
Miyamoto's already stated there should be less of a story in SMG2, so I think you might be lucky there.
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on November 30, 2009, 08:07:32 PM
I'm aware. I just used that as an example.
Title: Re: New Super Mario Brothers Wii
Post by: Chupperson Weird on November 30, 2009, 09:04:32 PM
Man. You people can't be satisfied with anything.
Title: Re: New Super Mario Brothers Wii
Post by: Toad on November 30, 2009, 09:18:00 PM
Maybe they should stop making games. They are pointless anyway. We don't accomplish anything by playing them. We just sit around and argue and complain and try to come up with ideas for why things work the way they do in this crazy, made-up world.
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on December 01, 2009, 04:42:01 AM
I was just making a suggesting: "Maybe they should've..."

It's not like we're trolling around screaming "NSMB WII SUCKZ. IT HAZ NO YOSHIZ FOR ALL LEVLS AND I DUN LIEK TEH HINT MOOVIES WAAHHHH" in an immature manner or anything like that. We're offering our opinions just to... well, offer our opinions and receive feedback. Yeah, there's a lot of suggestions and opinions we're throwing around, but if we sit around and just put everything Nintendo gives us on a mantle like its a gift from God, then the quality of future products could possibly go down with Nintendo knowing that people are gonna eat up whatever they produce.

I'm not mad at Nintendo or anything... and I still really enjoy NSMB Wii like I've said numerous times... but I don't understand something. It's like we can't say what we want to about the game because:

DUDE STOP COMPLAINING ABOUT THE GAME.... YOU CAN HAVE UP TO FOUR PLAYERS SIMULTANEOUSLY!!!!! HOW AWESOME IS THAT. THAT BASICALLY ABOLISHES ANY OTHER FLAWS OR STRANGE DESIGN CHOICES WITHIN THE GAME.

4 (FOUR, VIER, QUATTRO) PLAYERS. STOP WHINING N COMPLAINING TRENMAN/LIZURD DOOD/ETC. CUZ WE FINALLY HAVE FOUR PLAYERS.

Title: Re: New Super Mario Brothers Wii
Post by: penguinwizard on December 01, 2009, 12:52:57 PM
The Four Swords adventures in the Zelda series had four players. That's... kind of like that.

As for Smash Bros. Brawl, I thought the complaint there was that Sakura (I say Sakura because he was the "star" of those SSB updates, to the point that it seemed like he was the only guy working on the game) was more interested in throwing in random extras than how the game played. I never got the impression that the Masterpieces were where he focused his time. I got more of the impression that he was including an endless number of songs.

But you know, I don't play competitive Smash Bros. and I don't know what a wavedash is, so any gameplay faults go over my head. Is the game slower than Melee? Maybe, I don't know, but it's still difficult enough as-is at times. I do get the feeling it's not as awesome as I thought it would be, but that's likely because Melee already exploded expectations and that this was more of the same - a game that explodes expectations, yet it wasn't as much of a leap over Melee as Melee was over the original.
Title: Re: New Super Mario Brothers Wii
Post by: Fawful Fan on December 01, 2009, 12:54:59 PM
Quote
Not even Luigi?
Nope.

By the way...I know that rescuing Toad in a level triggers the fireworks and new Toad house, but I could've sworn I also triggered it during single player mode in a level without Toad.  Do we know of any other ways to trigger the fireworks in single player?
Title: Re: New Super Mario Brothers Wii
Post by: jdaster64 on December 01, 2009, 01:26:33 PM
Finishing a level with 11 or 22 at the end gives you a 1-up Mushroom House, 33, 44, 55, 66, 77, and 88 give you a regular Mushroom House, and 99 gives you a Star Mushroom House, even if Toad's not in the level.
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on December 01, 2009, 01:35:21 PM
Finishing a level with 11 or 22 at the end gives you a 1-up Mushroom House, 33, 44, 55, 66, 77, and 88 give you a regular Mushroom House, and 99 gives you a Star Mushroom House, even if Toad's not in the level.

No, it doesn't. That only applies when you have more than one person playing.

Fawful, I could've sworn that I triggered it only one time during the whole game without Toad. I have no idea how I may have done that, but I wish the multiples-of-11 thing (just for the SMB fanfare) worked in single player.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on December 01, 2009, 05:21:56 PM
I've gotten too annoyed with the Toads to rescue them. I want to move on.
Title: Re: New Super Mario Brothers Wii
Post by: ShadowBrain on December 01, 2009, 07:51:12 PM
But you know, I don't play competitive Smash Bros. and I don't know what a wavedash is, so any gameplay faults go over my head. Is the game slower than Melee? Maybe, I don't know, but it's still difficult enough as-is at times. I do get the feeling it's not as awesome as I thought it would be, but that's likely because Melee already exploded expectations and that this was more of the same - a game that explodes expectations, yet it wasn't as much of a leap over Melee as Melee was over the original.
Yeah, I suppose I'm one to talk, but I think the majority of the Brawl-bashers were the direhard Melee-ers that actually care about that stuff. Personally, I think there were some dumb character additions and a few stages were lacking, but overall, I wasn't disappointed.
Title: Re: New Super Mario Brothers Wii
Post by: Turtlekid1 on December 03, 2009, 08:56:39 PM
So I heard from a less than reliable source that you get platinum save file stars for not dying once.  Any truth to this?
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on December 03, 2009, 09:11:31 PM
Of course! However, one must first raise two Magikarp to level 100 in the Day Care, causing them to produce an egg, which, after being carried for exactly 300069 steps, will hatch into an inter-console device which will make said platinum stars obtainable in NSMBWii.
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on December 03, 2009, 09:27:46 PM
Ugh, this profile star crap is turning into the NSMB Wii version of Super-Mario-64-unlock-Luigi-by-doing-this-set-of-random-things-that-Nintendo-nor-the-strategy-guide-even-slightly-hints-at-and/or-blatantly-says-does-not-exist cheat.
Title: Re: New Super Mario Brothers Wii
Post by: jdaster64 on December 03, 2009, 09:44:22 PM
Ugh, this profile star crap is turning into the NSMB Wii version of Super-Mario-64-unlock-Luigi-by-doing-this-set-of-random-things-that-Nintendo-nor-the-strategy-guide-even-slightly-hints-at-and/or-blatantly-says-does-not-exist cheat.

How undeniably true.  If you really want to be guaranteed five stars, beat the game with two or more players and the Super Guide won't appear, simple as that.
Title: Re: New Super Mario Brothers Wii
Post by: Turtlekid1 on December 03, 2009, 09:58:33 PM
Wouldn't entering a different level reset the amount of times you can die before the Super Guide appears?  Like, if you've died nearly enough times in 1-2 to unlock the Super Guide, couldn't you go back into 1-1 to reset the death count in 1-2?  Or did Nintendo think of that, too?
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on December 03, 2009, 10:15:07 PM
See, that's what I thought.

I was at W5-3 (I believe. It's whichever one has the floating log on the purple stuff on the map screen) and died a couple times or whatever, then I went W5-5 to get a star coin. I came back to W5-3 to see if I could blast through the level. I ended up dying 5 times (I get tripped out and start counting how many times I've died) and the Super Guide appeared... sooo....
Title: Re: New Super Mario Brothers Wii
Post by: Toad on December 03, 2009, 10:18:14 PM
Oh really!? That means I am a super player! My five gold stars all sparkle, and I was sure I was going to make the Super Guide appear in.. several levels. I too thought that going back to another level would reset the death counter, but I guess that's not the case..?
Title: Re: New Super Mario Brothers Wii
Post by: Turtlekid1 on December 03, 2009, 10:21:03 PM
Man, this might pose a problem.  I see an increasing need to convince my sister to play this with me.
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on December 03, 2009, 10:24:35 PM
I wonder if the Super Guide can still appear and dull your profile stars after you've beaten the game... At any rate, I plan on deliberately throwing Toad off the nearest cliff next time he's stranded in a block out of sheer jealousy for the aformentioned fungus' skills.
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on December 03, 2009, 11:09:41 PM
I wonder if the Super Guide can still appear and dull your profile stars after you've beaten the game...

Yes, it does. I've explained that three or four times now.... and like 3 posts before yours.
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on December 04, 2009, 12:00:14 AM
But where in that post did you say you had already completed the game?
Title: Re: New Super Mario Brothers Wii
Post by: Chupperson Weird on December 04, 2009, 12:06:44 AM
He said that earlier and stuff. Maybe in other threads.
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on December 04, 2009, 07:26:14 PM
But where in that post did you say you had already completed the game?

Weegee, I beat the game like 9 hours after coming home with it, unfortunately. I've been playing so many 360 simulators/deep story/super action games (with my Wii being a dust trap) that NSMB Wii was a breath of fresh air... so, especially with it being Mario, I couldn't get enough of it. I tried to take a break, but the most I could sneak in was maybe a couple hours or so before I started playing it again.
Title: Re: New Super Mario Bros Wii
Post by: nightstar699 on December 14, 2009, 02:15:20 AM
I played NSMBW at a friends house, twas awesome! Great theyre keeping 2D alive.
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on December 14, 2009, 05:37:12 PM
I think I found out why NSMB Wii feels so different.

One of the things is its scroll speed (running full speed) and kinda the time it takes to get to full speed. After playing NSMB Wii and SMB3 & SMW (I have everything from Mario Bros. to SMW on VC), I realized that NSMB Wii's maximum scroll speed is pretty slow compared to the other two.

Looking at it, NSMB Wii's full speed scroll with a Starman is about equal to that of SMB3's/SMW's normal full speed scroll. When Mario maxes out his P-Meter and when Mario is flying with the cape, crap's just absolutely flying by.
Title: Re: New Super Mario Brothers Wii
Post by: ShadowBrain on December 14, 2009, 07:54:54 PM
I reckon its because there's no "move" you can necessarily perform by running really fast in NSMBW.
Title: Re: New Super Mario Brothers Wii
Post by: Fawful Fan on December 14, 2009, 08:15:34 PM
You know what's kind of funny?  When the game was first unveiled and we saw the Yoshis, the Mario nerd in me couldn't help but think, "Gee, what are Yoshis doing in the Mushroom Kingdom?  They live in Dinosaur Land/Isle Delfino/other places.  What if Nintendo came up with an explanation as to why the Yoshis are hanging around...yeah right."  But in the opening sequence, you can see a present labeled with a Yoshi egg on it, implying that Toad distributed them out along with the power-ups.  Huzzah for that little detail!
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on December 14, 2009, 09:26:40 PM
I reckon its because there's no "move" you can necessarily perform by running really fast in NSMBW.

Yeah, but... why would that affect the scroll speed?

This might not be the thread for it, but I'd like to make a request for some obscure music from NSMB Wii (I always want music that either no one has ripped or uploaded to Youtube... and will never rip, knowing my luck).

You know when you select a Starman from your inventory? It plays a bit of a wet version of the song and there's no percussion or bassline? Yeah, that's what I'd like. When you select it, it keeps playing on the map screen and when you go back to your inventory it continues (albeit much louder).

Would it be possible for anyone to grab that?
Title: Re: New Super Mario Brothers Wii
Post by: Chupperson Weird on December 14, 2009, 11:28:35 PM
I have rips of the whole thing. If I'm alive tomorrow or something I'll see if I can remember to look at it.
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on December 15, 2009, 08:39:37 PM
I appreciate it.
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on December 16, 2009, 11:35:43 PM
http://gonintendo.com/viewstory.php?id=108087

Another "we can't animate a skirt" article.

Since this has occurred another time, it kinda raises a flag regarding Miyamoto's "joke". Is it really that hard or is this some running gag we don't understand?

The comments offer up quite a few explanations; read them if you like, but let me condense them down to the three main points they're making (these summaries don't necessarily reflect my personal opinions):

1.) Nintendo, a multi-billion dollar company with tons of resources and experts at its disposal, can animate everything but a skirt. What the hell, Nintendo, what the hell. Note: Please understand that they're not complaining that it's "not realistic" to omit animation for a dress, but rather because them not wanting to animate skirts can change the premise of a whole game, basically.

2.) Skirts are extremely difficult to animate, so leave them alone (yet HAL can do it, and other "skirt" related things have already been animated such as Link's hat in various games, Ganondorf's cape in Smash Bros, cloths in Luigi's Mansion, etc.) and it all circles back to "Nintendo is a juggernaut of a company and they can't find people to do the back-breaking work for them at the very least?".

3.) They're obviously joking about the whoooole thing because it's Japanese culture, and as American/Canadian/British/Australian/etc. English speakers, we are apparently incapable of understanding the "true" meaning of their claims.

As for me, I'm gonna lean heavily towards #1.
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on December 16, 2009, 11:49:43 PM
Suuuure, Nintendo.

(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.videogamesblogger.com%2Fwp-content%2Fuploads%2F2008%2F03%2Fpeach-character-super-smash-bros-melee.jpg&hash=c4bf3357698abc3520f3855916d487e1)
Title: Re: New Super Mario Brothers Wii
Post by: Toad on December 16, 2009, 11:53:13 PM
It didn't stop them from having Zelda escape from Ganon's crumbling tower in Ocarina of Time..

It didn't stop them from Peach running all over the castle in Paper Mario or being a party member in Super Paper Mario

It didn't stop them from making Peach playable in the Mario Party series, Mario Kart series (Double Dash in particular)

It didn't stop them from putting Peach and Zelda into the SSB series.

How can't they animate a skirt, again?
Title: Re: New Super Mario Brothers Wii
Post by: Kuromatsu on December 17, 2009, 06:11:15 AM
.
Title: Re: New Super Mario Brothers Wii
Post by: El Gato on December 17, 2009, 08:51:37 AM
Wouldn't Peach have been too hard to implement in NSMBWii anyway? Her proportions are way different than Mario's so it should have been more difficult to design the levels with her in mind.
Title: Re: New Super Mario Brothers Wii
Post by: Chupperson Weird on December 17, 2009, 11:54:29 AM
No. Everyone is one block high when regular and two blocks high when super. They could have done it as easily as including anyone else.
Title: Re: New Super Mario Brothers Wii
Post by: El Gato on December 17, 2009, 01:16:38 PM
Are you saying they should have made Mario and Peach equally tall?

(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fpressthebuttons.typepad.com%2Fphotos%2Funcategorized%2Fmarioandpeach.jpg&hash=3876463f5f73016b63605826ac8bddf0)

That looks hella whack yo.
Title: Re: New Super Mario Brothers Wii
Post by: Chupperson Weird on December 17, 2009, 01:18:43 PM
Have you ever played Super Mario Bros. 2?

Furthermore, Mario and Peach are always roughly the same height when Mario is super (and Peach's size is presumably super by default if you go along with SMB2 sizes).
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on December 17, 2009, 01:42:03 PM
Have you ever played Super Mario Bros. 2?

Furthermore, Mario and Peach are always roughly the same height when Mario is super (and Peach's size is presumably super by default if you go along with SMB2 sizes).

This.

(Any word on the rip, Chupperson? I'm not in a rush or anything. Just curious.)
Title: Re: New Super Mario Brothers Wii
Post by: penguinwizard on December 17, 2009, 11:22:41 PM
[the attached comic]
You just know that's totally what would happen if they did animate skirts. And if not here, then in Australia. *dodges Kuribo's Shoe*

We're just a tad too sensitive about the material that goes into videogames. But on the other hand, in hindsight I question some of the things that have been in earlier Nintendo games, like Heike Kagegaro (however you spell that) from Super Punch-Out. Would it have killed them to give that guy a shirt like Hoy Quarlow or Narcis Prince...
Title: Re: New Super Mario Brothers Wii
Post by: Chupperson Weird on December 18, 2009, 02:41:12 AM
I'll try to convert the file tomorrow. Been really busy.
Title: Re: New Super Mario Brothers Wii
Post by: Lizard Dude on December 18, 2009, 03:31:09 AM
It didn't stop them from having Zelda escape from Ganon's crumbling tower in Ocarina of Time..

It didn't stop them from Peach running all over the castle in Paper Mario or being a party member in Super Paper Mario

It didn't stop them from making Peach playable in the Mario Party series, Mario Kart series (Double Dash in particular)

It didn't stop them from putting Peach and Zelda into the SSB series.

How can't they animate a skirt, again?
That spoiler tag is USELESS, because there is no context to allow someone to tell if it's something they want spoiled or not.

I'm going to start pointing these out because it happens way too often.
Title: Re: New Super Mario Brothers Wii
Post by: ShadowBrain on December 18, 2009, 07:43:30 AM
And as if that's actually a spoiler anymore.
Title: Re: New Super Mario Brothers Wii
Post by: CrossEyed7 on December 18, 2009, 05:27:15 PM
I've still never beaten the Forest Temple, so yeah. But I was never going to finish the game anyway because of the [darn] 1-heart beep noise. OoT's is even worse than LttP's, if such a thing is possible.
Title: Re: New Super Mario Brothers Wii
Post by: Chupperson Weird on December 18, 2009, 05:39:53 PM
Which begs the question why you were at 1 heart all the time...
Title: Re: New Super Mario Brothers Wii
Post by: penguinwizard on December 18, 2009, 06:26:40 PM
Just break open some pots until you get another heart. Or learn how to be a better Zelda player (it's not that hard. Zelda Ocarina of Time is the only Zelda game I've ever completed). Or just mute the TV when you're at one heart.
Title: Re: New Super Mario Brothers Wii
Post by: CrossEyed7 on December 18, 2009, 06:53:47 PM
I have no shame at all in admitting that I suck at pre-WW Zeldas (WW and PH are the only ones I've ever beaten), and have little to no intention of ever improving my skills at them. Except MM.
Title: Re: New Super Mario Brothers Wii
Post by: Luigison on December 18, 2009, 06:58:40 PM
Interesting because WW and PH are the two that I got bored with and never completed. 
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on December 18, 2009, 08:32:31 PM
How about a Mario game that looks like this?
Title: Re: New Super Mario Brothers Wii
Post by: Chupperson Weird on December 18, 2009, 09:42:19 PM
That's like Yoshi's Island evolved to the next level, or made by Vanillaware. I would totally play that.
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on December 18, 2009, 09:46:48 PM
"Epic Mario?"

Has that game really done so well that the imitators are coming already?
Title: Re: New Super Mario Brothers Wii
Post by: Chupperson Weird on December 18, 2009, 10:34:32 PM
Because that looks so totally the same as Epic Mickey. Right.
Title: Re: New Super Mario Brothers Wii
Post by: CrossEyed7 on December 18, 2009, 10:35:50 PM
Muramario.
Title: Re: New Super Mario Brothers Wii
Post by: penguinwizard on December 19, 2009, 01:19:27 AM
Hey, that was on that one post of cool Mario wallpapers.
Title: Re: New Super Mario Brothers Wii
Post by: Toad on December 19, 2009, 03:58:30 AM
"Epic Mario?"

Has that game really done so well that the imitators are coming already?

No. Epic Mickey is imitating Super Mario Sunshine. Mickey has to clean up the world to save it.
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on December 19, 2009, 09:10:44 AM
Like I've said before, I'm waiting for a beautiful Mario game such as that wallpaper and maybe a true open-world, sandbox Mario game. You see it waaaay off in the distance? Well, you can go to it.

I like depth and realism. If you took Mario's world and put it in ours, that's how I've always imagined a Mario game. Like, hey, keep the oddly-shaped mountains and everything that makes a Mario world, well... a Mario world, but make it a bit more naturally occurring, I suppose, instead of feeling so robotic and planned out.

Haziness as objects get farther away from the player. ? Blocks lit up in All-Stars; their light should reflect off other blocks and maybe the ground. Happy clouds in the background could turn angry and develop into a storm. It could move from the background to foreground as the level progresses and add new gameplay twists (like the rain in the Pikmin Brawl level). If the rain couldn't be justified to be there just because it's cool, then it could affect levels in some way. It could be clear in one level, then a storm could move around similar to hammer bros. in Mario 3 or it could move across the world as a "front" of sorts. The storm could flood spiked pits/etc. out to let you swim to previously unaccessible areas and it could make vines and piranha plants grow bigger to find new places and present a bigger challenge.

Other levels should be visible in the background. Other sets of ? Blocks and enemies should be off in the background with hmm, maybe some of the colored blocks from Mario 3 or mountains from SMW, for example. Combine all elements from all Mario games (like World-e with the e-Reader levels) into one, beautiful package.

I could go on and on, but that's the Mario I'm after. Take that wallpaper I posted, combine those elements I just talked about above (plus a million more), then 100% orchestrated tracks from down the whole Mario line from SMB1 to NSMB Wii, blend it together nicely, and there ya go: my perfect Mario.

One last note: Please, please don't tell me: "OH, WELL, iTS ABOUT TEH GAMEPLAY. iT DUSNT NEED  2 BE PRiTTY AS LONG aZ THE GAEMPLAY iS GUD. i COULD GO WIT TEH N64 GRAFIX AS LONG AZ TEH GAMEEpLAY is GUD LoL"

That's bullcrap. Nintendo's had gameplay nailed for over 20 years. It's time to have beauty compliment gameplay. Some people think that if they focus on making the game pretty, then "OMFG THE GAEMPLAY WIL SUFFER!!!!" No, Nintendo's not stupid; I believe they can multi-task. I don't think focusing on making a game look great would make them be like, "durrr how do we maek teh gaemplay good. lol i forgotz"

I think that's one of Nintendo's issues. All they do is chant chant chant about gameplay and not worry about anything else while Nintendo fanboys just stand by it like it's the word of God. Yes, gameplay is very important; you can't sell a broken game, but you're Nintendo... I don't think that's a problem for you.
Title: Re: New Super Mario Brothers Wii
Post by: Chupperson Weird on December 19, 2009, 10:53:43 AM
Like I've been saying for years now, Miyamoto's insane. Also he makes up excuses.
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on December 19, 2009, 11:16:14 AM
Try telling that to the guys who defend Nintendo's decisions to the death.
Title: Re: New Super Mario Brothers Wii
Post by: jdaster64 on December 19, 2009, 05:16:16 PM
How about a Mario game that looks like this?
So much this.
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on December 19, 2009, 11:58:02 PM
Imagine this: Combined with that Mario wallpaper above, you hear an orchestra playing the Mario songs. I even have an idea:

For day time levels use something like this (loud and robust): http://www.youtube.com/watch?v=u2QWwXFOsoI (The heavy brass at 1:04 is awesome.)

For night time levels use something like this (quiet and mellow): http://www.youtube.com/watch?v=FmDKlxLmpvU

Imagine your favorite Mario 1, 2, 3, World, and NEW SMB songs orchestrated (Brawl's MIDI efforts don't count).

How friggin' awesome would that be...
Title: Re: New Super Mario Brothers Wii
Post by: coolkid on December 20, 2009, 06:16:56 PM
Very?
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on December 21, 2009, 03:51:30 PM
Agreed.
Title: Re: New Super Mario Brothers Wii
Post by: Turtlekid1 on December 21, 2009, 03:55:51 PM
I must say, the ending of World 4 took me by surprise.

With all these shout-outs and throwbacks, the only thing they could've done to make this game better would be bringing back the Cape Feather.  Well, that, and to not just have Mario gawk like an idiot whenever one of the Koopalings is escaping.

Also, this game isn't so hard with one player, apart from a handful of tricky Star Coins.  If I wasn't so occupied with those, then it would be pretty easy, actually.
Title: Re: New Super Mario Brothers Wii
Post by: Glitchy on December 21, 2009, 04:49:04 PM
I just got it 2 days ago. I'm on World 3 and played some World 4 (or 5?) levels cause I got the cannon in World 1. I didn't play it much, but the difficulty is a huge step from the DS version...which is good, cause I love the challenge that I rarely find.
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on December 21, 2009, 06:05:16 PM
It is a step up in difficulty, but when you size it up, it's not a very big step at all considering NSMB DS was probably the easiest SMB platformer to date.
Title: Re: New Super Mario Brothers Wii
Post by: Toad on December 21, 2009, 11:57:47 PM
Well, that, and to not just have Mario gawk like an idiot whenever one of the Koopalings is escaping.

Didn't he also do that in SMB3/SMW when they were defeated? Just stood there waiting on the wand to drop or the score to tally (side note: did he know that we only beat Larry in SMW with like 5 seconds on the timer?)

I would've hung out for a minute and made sure they were defeated. It's obvious now that they are immune to lava. The second half of the Bowser fight in this game proves that (well, it proves that Bowser is anyway).

edit: I meant to put the spoiler tags in in the first place. That's what I get for posting with lack of sleep..

edit2: Cross Eyed is right. I shouldn't post when my insomnia kicks in. I make no sense..
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on December 22, 2009, 04:00:38 AM
Yeah, but when they were dead, they were dead.
Title: Re: New Super Mario Brothers Wii
Post by: ShadowBrain on December 22, 2009, 02:46:44 PM
If that's a spoiler, then... I don't know. Nevermind.
Title: Re: New Super Mario Brothers Wii
Post by: CrossEyed7 on December 22, 2009, 04:44:50 PM
I thought the second part was a bit more spoilery than the first one.
Title: Re: New Super Mario Brothers Wii
Post by: penguinwizard on December 23, 2009, 03:03:07 PM
No, like Bowser, they'll come back in a later Mario game. Or in the Koopalings' case, in a game 10 years from now.

Uh, Mario wasn't gawking in SMB3 or SMW. He was just standing there with the same face as always. He can be dodging cannonballs and he still looks smug. It's like he knows we're Power Players and we'll safely get him through each level.
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on December 24, 2009, 03:58:31 PM
So apparently there's a bongo track for the Starman theme... but... I never remember there being a level which had both Yoshi and a Starman in it. What level is it in?
Title: Re: New Super Mario Brothers Wii
Post by: Turtlekid1 on December 24, 2009, 04:01:44 PM
Maybe in a level where you can use a Starman at the world map and keep a chain going until you get to Yoshi.
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on December 25, 2009, 12:19:37 AM
Hmm, I don't remember any levels having chained Starmen that included Yoshi.
Title: Re: New Super Mario Brothers Wii
Post by: Toad on December 25, 2009, 01:45:24 AM
It could be done in 1-3, since Yoshi is so close to the start of the level.
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on December 25, 2009, 06:29:14 PM
That's what I was thinking. I guess it wouldn't last too long in that case.
Title: Re: New Super Mario Brothers Wii
Post by: Kimimaru on December 26, 2009, 07:07:27 PM
I got this game on Christmas, and I love it so much! Nintendo did a really good job on combining elements from many Mario games.
Title: Re: New Super Mario Brothers Wii
Post by: pacmancdi on December 28, 2009, 07:48:26 PM
I really think this is the best mario game i've played sense super mario rpg on the super nes. I like how they used a combination of elements from several old school mario games. Such as: the mushroom houses from smb3, yoshi from smw, and the ability to throw items like in doki doki panic. Overall I was very impressed with new super mario bros. wii
Title: Re: New Super Mario Brothers Wii
Post by: coolkid on January 03, 2010, 12:25:24 PM
Apparently it's so awesome that it completely removed that thing called a period on your keyboard.
Title: Re: New Super Mario Brothers Wii
Post by: CrossEyed7 on January 03, 2010, 01:47:29 PM
This is where I'd make an "I wish Mario would remove my period" joke if I were a woman.
Title: Re: New Super Mario Brothers Wii
Post by: coolkid on January 03, 2010, 10:27:27 PM
Dur hur hur hur hur hur hur.
Title: Re: New Super Mario Brothers Wii
Post by: Lizard Dude on January 03, 2010, 11:02:15 PM
Why must people always couch their actually funny jokes in a non-funny theoretical framework? It drives me nuts; just go for it!

(I don't care that you're not female. That makes it even better.)
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on January 04, 2010, 02:42:44 AM
I was the 12,000th view on this topic? Holy crap.

Back to the topic: Need torrent.
Title: Re: New Super Mario Brothers Wii
Post by: pacmancdi on January 05, 2010, 07:06:47 PM
Apparently it's so awesome that it completely removed that thing called a period on your keyboard.
sorry bout that. I am really bad at things like spelling and punctuation. I will try better in the future.   
Title: Re: New Super Mario Brothers Wii
Post by: Toad on February 22, 2010, 01:15:03 AM
I've been doing some thinking, and New SMBW makes me think of Donkey Kong 94 (released on the Gameboy in 1994, for the uninformed). In DK94, they took the story from the arcade Donkey Kong and then gave Mario new moves (backflip, triple jump), put in more levels (after the first four,anyway) and added also some puzzle elements (carrying a key to the door, being able to place ladders and floors, etc..)

I'd been trying to place what this game made me think of whenever I start playing, and I think it's that.
Title: Re: New Super Mario Brothers Wii
Post by: Mr. Wiggles on February 22, 2010, 03:10:46 AM
Miyamoto's insane.

That's pretty clear judging by the games he's directed.

I wouldn't want it any other way.
Title: Re: New Super Mario Brothers Wii
Post by: Jman on February 24, 2010, 10:03:10 PM
My friend got this game for Christmas.  It is awesome.  That is all.
Title: Re: New Super Mario Brothers Wii
Post by: cosmic_c on March 18, 2010, 11:26:38 PM
I actually found a difference with starman and the rainbow star other then just trying to keep the confusion of power stars out. Rainbow stars also give you super speed. Every other game with the rainbow star you can notice your speed double. That's something about that power-up. And about the ice flower power-up design, that was perfect in my opinion. The penguin suit isn't that bad, plus it gives the game a slight SMB3 feel. (well it adds it anyways, the game is basically SMB3 2) The propeller suit... uh, no comment.
Title: Re: New Super Mario Brothers Wii
Post by: Turtlekid1 on March 19, 2010, 01:05:20 PM
Starmen also make you faster.
Title: Re: New Super Mario Brothers Wii
Post by: jdaster64 on March 19, 2010, 02:15:28 PM
Starmen also make you faster.
True this, as shown in both NSMB games.
Title: Re: New Super Mario Brothers Wii
Post by: cosmic_c on March 19, 2010, 06:49:20 PM
The starman in NSMB is a rainbow star, it makes you have that rainbow effect. I call it rainbow Mario. Sonic wishes he was that fast.
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on March 19, 2010, 06:58:41 PM
rainbow Mario

(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fowlishmutterings.mu.nu%2Farchives%2Fgaymario.jpg&hash=e5754c61c188350b28b8bb07f1d64401)
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on March 19, 2010, 07:03:43 PM
This thread is now officially broken.
Title: Re: New Super Mario Brothers Wii
Post by: cosmic_c on March 19, 2010, 07:40:47 PM
I was going to put how overused that joke was, but I backspaced out of it cause I thought surly it was too easy of a joke to make to be posted.
WELCOME TO THE INTERNET!
Title: Re: New Super Mario Brothers Wii
Post by: Tv_Themes on March 19, 2010, 09:33:52 PM
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fowlishmutterings.mu.nu%2Farchives%2Fgaymario.jpg&hash=e5754c61c188350b28b8bb07f1d64401)

This is quite possibly the worst homo-depiction of any kind of Media star I have ever seen.
Title: Re: New Super Mario Brothers Wii
Post by: ShadowBrain on March 20, 2010, 06:56:15 AM
Here I was, thinking the Wii Freezing Issues thread was an isolated incident.
Title: Re: New Super Mario Brothers Wii
Post by: jdaster64 on March 20, 2010, 12:32:09 PM
The starman in NSMB is a rainbow star, it makes you have that rainbow effect. I call it rainbow Mario. Sonic wishes he was that fast. (http://tvtropes.org/pmwiki/pmwiki.php/Main/DidNotDoTheResearch)

The official site (http://mario.nintendo.com/) for NSMB(DS) clearly calls the item a Starman.  Interestingly enough, the NSMB Wii site (http://www.mariobroswii.com/) simply calls its parallel a "Super Star".  The Rainbow Star only appears in Super Mario Galaxy, and its only distinction it has from the Star/Super Star/Starman is that the star is multicolored, rather than simply flashing different colors.
Title: Re: New Super Mario Brothers Wii
Post by: cosmic_c on March 20, 2010, 02:58:56 PM
It's a new version of the star, it makes you have rainbow effects and run faster (or accelerate faster). It is the rainbow version the super star and therefore to separate it from the regular star it is easier to refer to it as a rainbow star as well.
Title: Re: New Super Mario Brothers Wii
Post by: jdaster64 on March 20, 2010, 04:26:35 PM
^ That's like saying that the red Mushrooms from Super Mario 64 DS should be called Mega Mushrooms, even though they clearly resemble the standard Super Mushrooms, and are called the latter in the game's manual.
Title: Re: New Super Mario Brothers Wii
Post by: cosmic_c on March 20, 2010, 07:15:45 PM
However the super mushrooms are clearly stated what they. The stars are slightly different in many games and are called different names.
Title: Re: New Super Mario Brothers Wii
Post by: jdaster64 on March 20, 2010, 10:12:32 PM
Except I already proved that they were named otherwise in the two NSMBs, and can do so for any other game besides SMG.
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on March 20, 2010, 10:23:08 PM
c-c-c-c-combo breaker
Title: Re: New Super Mario Brothers Wii
Post by: jdaster64 on March 21, 2010, 12:01:28 AM
c-c-c-c-combo breaker
Almost felt like doing that myself...
Title: Re: New Super Mario Brothers Wii
Post by: cosmic_c on March 21, 2010, 03:38:31 PM
That's it I'm done with reasoning, flame war.
You snivel shallow shell or a man, you pagan puss jdaster64!
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on March 22, 2010, 04:47:51 AM
That's it I'm done with reasoning, flame war.
You snivel shallow shell or a man, you pagan puss jdaster64!

(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fcdn1.knowyourmeme.com%2Fi%2F7723%2Foriginal%2Fbanhammer1.jpg&hash=f16bb956f3e7d6ecc0ca8205a56e9b96)

Watch your step.
Title: Re: New Super Mario Brothers Wii
Post by: cosmic_c on March 25, 2010, 09:50:05 AM
eep,... okay
O_O
Title: Re: New Super Mario Brothers Wii
Post by: Red Menace Forman on April 07, 2010, 09:29:46 PM
If this game was harder it'd be perfect.
Title: Re: New Super Mario Brothers Wii
Post by: Luigison on April 08, 2010, 03:28:43 PM
If this game was harder it'd be perfect.
Have you played multiplayer.  That always makes it harder for me.  Also, 9-7.
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on April 08, 2010, 04:13:41 PM
Seeing as 98% of the global human population sucks at traditional Mario platformers, multiplayer makes things more frustrating than challenging. 9-7 contends as the second- or third-hardest level in my opinion, with 9-6 being the toughest.
Title: Re: New Super Mario Brothers Wii
Post by: jdaster64 on April 08, 2010, 04:36:10 PM
9-6 wasn't that bad, especially alone.  9-7 was brutal, though, and 7-6 is a nightmare with multiple players.
Title: Re: New Super Mario Brothers Wii
Post by: Luigison on April 08, 2010, 05:01:00 PM
9-7 is the only level I'm still missing star coins in.  9-6 was tough, but once you learn the timing it's not too bad.  I used a propeller suit to get the last star coin though.  On the other hand, 9-7 doesn't let you slow down for long so there's not much time to think about timing your moves. 
Title: Re: New Super Mario Brothers Wii
Post by: jdaster64 on April 09, 2010, 01:30:21 AM
I actually got the last coin in 9-6 by bouncing off Yellow Toad's head.  Can't recall if he bubbled in time, though.  Also, am I the only one that found the last coin in 9-4 excruciatingly hard/annoying to collect?  (The scrolling desert level)
Title: Re: New Super Mario Brothers Wii
Post by: Alisbet on April 11, 2010, 01:34:59 AM
Well, it seems that you are talking about New Super Mario Bros. Wii in here, I have to say that this game just rocks, my favorite level in that game happen to be 9-8 if you know what i am talking about here, also, I am new in this forum, so be nice, and of course, say hello if you have time.
Title: Re: New Super Mario Brothers Wii
Post by: Luigison on April 11, 2010, 07:07:17 AM
Hi, it is interesting that we're talking about NSMB Wii 42 pages into this thread.  9-8 is also one of my favorites.  It was definitely welcome after my abysmal performance in 9-7.  On the other end of the spectrum World 2 has some of my least favorite levels.  Their not really tough for me now, but the learning curve from World 1 to 2 was a little steep.  I think it was all the new things like rising sand, wind, etc, and my refusal to use power-ups. 

Anyway, welcome to the forum.  If you have any questions feel free to ask. 
Title: Re: New Super Mario Brothers Wii
Post by: Turtlekid1 on April 11, 2010, 11:56:29 AM
I don't think 9-7 is anyone's favorite level (except maybe Kimimaru's, because he's awesome like that).  That accursed ice bridge makes for the single hardest star coin in the game.  9-8 is a nice breather, though; and those humongous Bullet Bills were awesome.
Title: Re: New Super Mario Brothers Wii
Post by: Weegee on April 11, 2010, 12:21:21 PM
For a challenge, try rescuing Toad in 9-8. Since he can't be retrieved from the bouncy cloud platforms, it requires a practically perfect run of the level.
Title: Re: New Super Mario Brothers Wii
Post by: Toad on April 11, 2010, 02:33:02 PM
9-7 is one of my favorite levels now. I hated it when I was going for all the Star Coins, but it's not too bad now.

I've rescued Toad in 9-8.. It's not that hard. There are some non-bouncy platforms in that level btw.
Title: Re: New Super Mario Brothers Wii
Post by: Trainman on May 13, 2010, 12:46:05 AM
What NSMB Wii could've/should've looked like:

(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fi969.photobucket.com%2Falbums%2Fae174%2FPorsche993TT%2FWhatNSMBShouldveLookedLike.jpg&hash=3bac96c2444fde91d001078d5d9c6f6b)

(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fi969.photobucket.com%2Falbums%2Fae174%2FPorsche993TT%2FWhatNSMBShouldveLookedLike2.jpg&hash=1ee2fcb969dcdf475bf4200ac3b901a4)