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Author Topic: What Mario stages would you like to see in the next Smash games?  (Read 20418 times)

« on: May 19, 2014, 12:20:36 PM »
There is sill a wealth of locales from the Mario series that haven't been seen in Super Smash Brothers. I would like to see Bowser's Castle, Rogueport, or somewhere in Sarasaland. Most of all I'd like to see a stage base on SMB3. What stages would you like to see?

« Reply #1 on: May 19, 2014, 01:39:56 PM »
- The Train Stage stuff from Wario Land 1 & 2, with awesome music.
- Anywhere in the Beanbean Kingdom
- Holli Jolli Village from Partners in Time, along with periodically appearing Shroob ships attacking the stage and characters

Those are some ideas I have off the top of my head.
I'm a horrible person.

« Reply #2 on: May 20, 2014, 07:38:39 PM »
Ricco Harbor and Bowser's Castle.
The latter is a no-brainer and I'm seriously confounded as to why they've yet to do it.
Relics.

« Reply #3 on: May 21, 2014, 06:30:34 PM »
I know it's a tad behind the times, but I'd be down for another SM64 stage. I've always found Rainbow Cruise didn't capture the spirit of the level on which it was based.
YYur  waYur n beYur you Yur plusYur instYur an Yur Yur whaYur

The Chef

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« Reply #4 on: May 21, 2014, 08:11:48 PM »
To be fair, most of Melee's stages had that problem. *looks at Brinstar*

« Reply #5 on: May 22, 2014, 10:06:08 AM »
What? I thought Brinstar in Melee actually was one of the better stages for the series it was based on. The flowing acid (Metroid II), the breakable blocks/pillars (pretty much every Metroid game),.. It was (and still is) a fun stage. You are right on Rainbow Cruise, though: I don't recall any mountains anywhere in SM64 that had a little town in any of the courses (Mario Sunshine, though, was full of them..)

Now, for stages I'd like to see..

- A Wario Land stage based off the train stages from said game (I haven't played any of the other WL games, just the first one), complete with updated music (please, please don't let the remixes be as bad as most of the Kirby songs in Brawl..)

- Something based from Paper Mario.. An idea I had a while back was on Mount Rugged: the bridge in front of Klepto's nest. Klepto would occasionally appear and throw feathers (per his appearance in the game), and enemies from this area of the game could also make an appearance also.

- More Mario Kart based stages (I realize SSB4 is doing this somewhat). An idea I had was on raised platforms on DK's Jungle Parkway, the bridge in front of the big waterfall toward the end of the track (what's up with all these bridge ideas). I could see it working similarly to Fountain of Dreams in Melee, with the two smaller platforms occasionally disappearing, leaving fighters to.. fight on the bridge (but that would be more dangerous because of the race also going on at the same time, similarly to Mario Circuit in Brawl)

- A Zelda stage set in Dodongo's Cavern, on the bridge above the giant Dodongo's head (surprise). Keese would be flying around (and sometimes be on fire, and set the fighters on fire), and maybe the one platform would rise up to this level, occasionally giving another place to stand/land on.


I should go dig out an old notebook I know is filled with stage ideas
Kinopio is the ultimate video game character! Who else can drive a kart, host parties, play tennis, give good advice and items, and is almost always happy??

ShadowBrain

  • Ridiculously relevant
« Reply #6 on: May 22, 2014, 11:02:20 AM »
The lack of representation of Paper Mario and Mario & Luigi as a whole is troubling. Super Mario RPG, I get, because of Square-Enix and all that, but AlphaDream is second-party, right? And last I checked, those games were pretty popular... what are they afraid of?
"Mario is your oyster." ~The Chef

The Chef

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« Reply #7 on: May 22, 2014, 11:05:43 AM »
What? I thought Brinstar in Melee actually was one of the better stages for the series it was based on.

It wasn't.

« Reply #8 on: May 22, 2014, 12:02:55 PM »
It wasn't.

And why wasn't it? I absolutely love your lack of evidence to back up your claims.
Kinopio is the ultimate video game character! Who else can drive a kart, host parties, play tennis, give good advice and items, and is almost always happy??

The Chef

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« Reply #9 on: May 22, 2014, 07:16:30 PM »
Aside from the (incorrectly-colored) acid and the Chozo statue (that you can barely see) almost nothing in that stage stylistically resembles any environment from any area that had appeared in any Metroid game prior to Melee.

« Reply #10 on: May 23, 2014, 12:17:11 AM »
That's sort of the point of SSB, isn't it? It's not quiet a Mario game, Kirby game, Metroid game.. Nothing is going to be represented exactly..
Kinopio is the ultimate video game character! Who else can drive a kart, host parties, play tennis, give good advice and items, and is almost always happy??

The Chef

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« Reply #11 on: May 23, 2014, 12:37:22 AM »
*Looks at Mushroom Kingdom, Mushroom Kingdom II, Green Greens, and Mute City*

« Reply #12 on: May 23, 2014, 10:26:09 AM »
Mute City I can't comment on (since I've never really played an F-Zero game), but there still wasn't anything like those stages in the games they represent. They have features of the games they are representing.
Kinopio is the ultimate video game character! Who else can drive a kart, host parties, play tennis, give good advice and items, and is almost always happy??

« Reply #13 on: May 25, 2014, 03:09:35 PM »
Moving on: I just remembered another stage idea..

The Kalimari Desert, via MK64. You fight on top of the train as it makes its' way around, and as the race goes on around it. When it goes through the tunnel, you can be saved from KO by the top of the tunnel, but you could still be blasted off the sides..
Kinopio is the ultimate video game character! Who else can drive a kart, host parties, play tennis, give good advice and items, and is almost always happy??

BP

  • Beside Pacific
« Reply #14 on: May 25, 2014, 05:09:23 PM »
The Mario Kart stages ought to have more varied hazard racers. I like when I know exactly who to blame for running me over on the F-ZERO stages, so why all Shy Guys? Why not beloved faces like Toadette, Daisy, and Baby Daisy? On a console like the Wii U, recycling Mario Kart Wii's playable models as background elements wouldn't be taxing, the work is more or less already done
All your dreeeeeeams begiiin to shatterrrrrr~
It's YOUR problem!

« Reply #15 on: May 29, 2014, 08:04:55 PM »
How about a Super Mario World-themed or SNES Super Mario Kart-themed level? Like Chocolate Island, the Forest of Illusion, Donut Plains, Vanilla Dome, or Cookie Mountain? I'd even settle for Hightail Falls Galaxy since it has the Super Mario World Athletic remix for its BGM. That would be really cool!

Or a classic Yoshi's Island stage like the Jungles or Skiing Slopes!

The Chef

  • Super
« Reply #16 on: June 05, 2014, 09:04:40 PM »

« Reply #17 on: June 18, 2014, 01:11:24 PM »
Anything Paper Mario related. (The best would be that Paper Mario as a playable character but... It's seems unlikely)

CrossEyed7

  • i can make this whatever i want; you're not my dad
« Reply #18 on: June 18, 2014, 11:14:49 PM »
I've said it multiple times here, but I still really want to see a Paper Mario stage that turns all the fighters into paper versions.
"Oh man, I wish being a part of a Mario fan community was the most embarrassing thing about my life." - Super-Jesse

« Reply #19 on: June 18, 2014, 11:52:13 PM »
I put BP's Bowser's Castle stage over Flat Zone 2 in my PM build, and it works beautifully.

Still, an official stage would be great, maybe with stage hazards from Sticker Star. (based on the Thing stickers, you have to admit those were creative)

« Reply #20 on: June 19, 2014, 07:48:42 PM »
I would love to see a Bowser's Castle stage, particularly if it was given the Palutena's Temple treatment. A labyrinth full of Thwomps, Dry Bones and molten lava?! Count me in! On the other hand, if we got a Mario newcomer in Wart/Mamu (however unlikely that may be), Wart/Mamu's Throne Room would also suffice. Wart's Throne Room would be in disrepair, possibly ransacked by Subconians, so the roof would be gone. The background would be very ruin-porn-y, somewhat like Mushroomy Kingdom was in Brawl, but less barren and more jungle-esque. Think Abandoned By Disney. Poison Bubbles would eminate from The Dream Machine, popping on contact with fighters. They would not cause knockback, but would slowly damage them like the Lip's Stick. And... that's all I got. ALSO THE SPECIAL WORLD FROM SMW.
"These things... they take time."-Gaben

The Chef

  • Super
« Reply #21 on: June 19, 2014, 09:10:26 PM »
I'd rather they add a Wart's Castle stage that actually looked like it was supposed to instead of another dreary bore-fest, thanks.

They could also easily add it without Wart having to be playable. Since stages include bosses you can fight now, they could just make Wart a feature of the stage.

Also, it would be nice if you actually explained how a possible Special World stage would look and behave.

BP

  • Beside Pacific
« Reply #22 on: June 20, 2014, 01:58:17 AM »


My two custom SSBB Mario stages convey what I'd want about way more succinctly than I could say:

<a href="https://www.youtube.com/watch?v=UzFguMgIy3c" target="_blank">https://www.youtube.com/watch?v=UzFguMgIy3c</a>

A more or less all-around Mario stage that takes from all over the series. I put in specific references to SMB1, SMB3, SMW, the console NSMBs, there are Li'l Brrrs from the Galaxies and a Bumpty from YI in the ice version, and I had SM64 on the brain when I placed some coins hovering over one of the trees... the original concept was to be more directly SMB3 up until I played 3D Land.

<a href="https://www.youtube.com/watch?v=s5zopGV1w1Q" target="_blank">https://www.youtube.com/watch?v=s5zopGV1w1Q</a>

My take on Paper Mario Bowser's Castle. I kinda went to town on Paper Mario-specific stuff (the landmarks down below are about geographically accurate, too bad you can't really see them through the clouds) even though I wanted sort of a middle ground between that, the main series, and what would look right in Brawl. I would still think going somewhere between Paper and Super Mario would be good, although SSB4's target for stage visuals seems to be "like the original but better."
All your dreeeeeeams begiiin to shatterrrrrr~
It's YOUR problem!

« Reply #23 on: June 22, 2014, 12:23:14 AM »
@TheChef, Oh yeah! I forgot about the bosses! Haha. To be honest, I only went for gritty-ness because I thought that was what Ninty would go for. In hindsight, sm4sh is not going for the same look as Brawl, so it would probably be better to go with a more traditional look. As for Special World, Awesome, Funky, and Way Cool would work rather well I think. Awesome would be an Ice Stage, which is rather needed. Funky would add to the mayhem with hella enemies. Way Cool would be a  good spiritual succesor to Rainbow Cruise, being an on rails platform.
"These things... they take time."-Gaben

« Reply #24 on: June 22, 2014, 01:21:42 PM »
I tried making a custom stage based on Yoshi's Island's "Athletic" levels with all the donut blocks and rotating platforms. It was meh.
YYur  waYur n beYur you Yur plusYur instYur an Yur Yur whaYur

« Reply #25 on: June 28, 2014, 12:53:38 PM »
I know it may never happen because of the political problems with Square, but the forest from Mario RPG would be nice, especially since they'd get a chance to remix the music from it.

The Chef

  • Super
« Reply #26 on: June 28, 2014, 06:10:14 PM »
As if the 13,826,842,769,274,626 fan remixes of that accursed track weren't enough. -.-;

« Reply #27 on: June 30, 2014, 09:43:50 AM »
If they were to make another Mario Kart stage, based off of Bower's Castle from Mario Kart DS, that would be alright.
Kinopio is the ultimate video game character! Who else can drive a kart, host parties, play tennis, give good advice and items, and is almost always happy??

« Reply #28 on: June 30, 2014, 03:49:57 PM »
As if the 13,826,842,769,274,626 fan remixes of that accursed track weren't enough. -.-;
That didn't stop them from remixing Gourmet Race. And that was an awesome remix.

BP

  • Beside Pacific
« Reply #29 on: June 30, 2014, 05:18:28 PM »
I hope Donkey Kong gets some good stages. It can probably be expected that something from Donkey Kong Country: Tropical Freeze or Donkey Kong Country Returns will make it in. Maybe even one from each in each version of SSB4, considering Donkey Kong Country Returns 3D. It's a bit silly that we're getting Jungle Japes a third time. That's banned already!
All your dreeeeeeams begiiin to shatterrrrrr~
It's YOUR problem!

« Reply #30 on: June 30, 2014, 06:36:16 PM »


I've often wondered about the possibility of an underwater stage, with Bloopers and Cheep-Cheeps floating about.
YYur  waYur n beYur you Yur plusYur instYur an Yur Yur whaYur

« Reply #31 on: June 30, 2014, 07:44:04 PM »
In the background or as hazards? Are the physics changed?

« Reply #32 on: June 30, 2014, 08:18:36 PM »
Either or.

Yeah, with the physics altered to make everything slow and floaty.
YYur  waYur n beYur you Yur plusYur instYur an Yur Yur whaYur

BP

  • Beside Pacific
« Reply #33 on: June 30, 2014, 11:47:05 PM »
Combination underwater/Brawl throwback stage!
All your dreeeeeeams begiiin to shatterrrrrr~
It's YOUR problem!

« Reply #34 on: June 30, 2014, 11:52:25 PM »
numbersigntagbanned

The Chef

  • Super
« Reply #35 on: July 01, 2014, 01:20:32 PM »
That didn't stop them from remixing Gourmet Race. And that was an awesome remix.

To be fair, there were arrangements of that in Melee and Smash 64 before Brawl, and Smash Bros. is what kinda spurned people to make remixes of it in the first place.

« Reply #36 on: July 01, 2014, 09:52:35 PM »
That's something missing: underwater brawls. Characters.. can hold their breath for the fight, and everybody can jump up to five times to float or swim (like Kirby/Jigglypuff in a regular setting). I would assume the physics would be similar to Pokémon Stadium 2's windy arena..

If Mario Hoops can pull it off, so can other games (Mario Kart is already doing it..)
Kinopio is the ultimate video game character! Who else can drive a kart, host parties, play tennis, give good advice and items, and is almost always happy??

The Chef

  • Super
« Reply #37 on: July 01, 2014, 10:23:31 PM »
I'm not certain your average Smash player would like the idea of having a stage that's always set to low-g mode. I know I wouldn't.

Kimimaru

  • Max Stats
« Reply #38 on: August 03, 2014, 12:37:18 AM »
I think the Galaxy stage in Super Smash Bros. for Wii U puts a nice twist on things without straying too far from a typical stage. I would be interested in seeing similar ideas in other stages.
The Mario series is the best! It has every genre in video games but RTS'! It also has a plumber who does different roles, a princess, and a lot of odd creatures who don't seem to poop!

« Reply #39 on: August 26, 2014, 11:19:14 PM »
Yesterday, after reading the Ars Technica article where they had a picture of the Duck Hunt dog in the new Smash Bros, I sent the text to a friend who owns a Wii U, who told me it was a fake.

His response? "Might as well put the Bob-Omb King in the game!"

I actually thought that was a great idea! After all, he deserves a second chance after being the first enemy defeated in Super Mario 64!! (Unless you're that insane guy who gets rid of Chain Chomp first; I ran that past my buddy and he suggested the Bob-Omb King could use said Chain Chomp as a weapon!)

Then, he had an even better idea--why not make the Bob-Omb Battlefield a stage in some form?

I immediately seconded him on this one. It's got cannons, goombas, Bob-Omb buddies, Koopa the Quick, tons of Bob-Ombs, and those boulders that go down the hill.
 
I think he's got a winner here...thoughts?

The Chef

  • Super
« Reply #40 on: August 27, 2014, 11:40:56 AM »
Let's just add every Mario character ever and change the title to "Super Mario Smash Bros.". Won't make a difference at all, right? -_-

« Reply #41 on: August 27, 2014, 08:09:56 PM »
Well it's worked for the Pokémon franchise so far in this series. A great many of the characters have been playable, been in a Pokeball, an Assist Trophy, a stage hazard, or has had a cameo as a stage background or trophy..
Kinopio is the ultimate video game character! Who else can drive a kart, host parties, play tennis, give good advice and items, and is almost always happy??

The Chef

  • Super
« Reply #42 on: August 27, 2014, 08:16:05 PM »
You're not helping my point.

BP

  • Beside Pacific
« Reply #43 on: August 27, 2014, 08:36:59 PM »
That is the basic purpose of a counterpoint
All your dreeeeeeams begiiin to shatterrrrrr~
It's YOUR problem!

CrossEyed7

  • i can make this whatever i want; you're not my dad
« Reply #44 on: August 27, 2014, 09:13:44 PM »
no it's not
"Oh man, I wish being a part of a Mario fan community was the most embarrassing thing about my life." - Super-Jesse

« Reply #45 on: August 28, 2014, 02:34:51 PM »
Sorry Chef, but I like n64forever's idea of putting whole courses from Mario 64 in a SSB setting. Why should Rainbow Ride/Cruise have all the fun.

One of my ideas before Melee was to have Wet-Dry World, with the ability to change the water level. The crystal taps would appear randomly (usually in pre-set spots), and when attacked, would change the water level accordingly. They could make into one of those..tour stages (like Delfino Plaza in Brawl) with stops near crystal taps, maybe even the downtown area..
Kinopio is the ultimate video game character! Who else can drive a kart, host parties, play tennis, give good advice and items, and is almost always happy??

« Reply #46 on: August 28, 2014, 10:27:52 PM »
Although my friend's idea was a Mario course, there's no reason not to put other franchises in there as well.

What about the Kokiri Forest from Ocarina of Time? Deku tree items could be level-exclusive weapons.

The Chef

  • Super
« Reply #47 on: August 28, 2014, 11:17:39 PM »
They're not going to add stage-exclusive weapons. That would throw the game waaaaay off balance.

« Reply #48 on: August 28, 2014, 11:25:49 PM »
Like the Smash Ball wasn't off balance. Like the forthcoming Blue Shell isn't off balance. Like Wii Fit Trainer can be knocked off balance. Like the inclusion of Mii Fighters wearing costumes of the actual Nintendo characters isn't off balance. Like the amount of representation per series isn't off balance (Mario and Pokémon series' are both still more than anything else in SSB at last count, I believe).

Like stage hazards don't already throw the game off balance..
Kinopio is the ultimate video game character! Who else can drive a kart, host parties, play tennis, give good advice and items, and is almost always happy??

BP

  • Beside Pacific
« Reply #49 on: August 29, 2014, 12:12:03 AM »
And it's totally already a thing. Distant Planet's pellets, Summit's vegetables, and the turtles and crabs in Mario Bros.
All your dreeeeeeams begiiin to shatterrrrrr~
It's YOUR problem!

« Reply #50 on: September 07, 2014, 09:34:19 PM »
A Mario Party stage - or even two. I mean, seriously. Mario Party has always gotten the shaft throughout the Smash series - it wasn't mentioned at all in 64 or Melee; it only got one trophy and a few stickers, and not even any music, in Brawl; and there's no yet announced content from it for SSB4.

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