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Author Topic: Donkey Kong Country Returns out now in North America  (Read 14607 times)

Deezer

  • Invincible
« on: November 22, 2010, 04:17:12 AM »
Yesterday, Donkey Kong Country Returns launched in North America, the first region to receive DK's return to 2D platforming. Australia will get the game next, with a release date set for December 2. The development team behind Donkey Kong Country Returns, Retro Studios, also made the critically-acclaimed Metroid Prime trilogy.
« Last Edit: November 22, 2010, 04:18:51 AM by Deezer »

« Reply #1 on: November 24, 2010, 12:06:38 AM »
It's a pretty beast game. It's kinda like New Super Mario Bros. Wii.
Luigison: Question everything!
Me: Why?

« Reply #2 on: November 24, 2010, 06:59:09 PM »
It's a pretty beast game.

Pretty beast? Is Candy in it?

This might be the game that convinces my parents to get a Wii. They've been talking about getting one since Brawl..
Kinopio is the ultimate video game character! Who else can drive a kart, host parties, play tennis, give good advice and items, and is almost always happy??

Black Mage

  • HP 1018 MP 685
« Reply #3 on: November 24, 2010, 09:56:55 PM »
No, none of the Kongs except Donkey Kong, Diddy Kong and Cranky Kong.

The game is great though. I beat it Monday, and it is definitely worthy of the Donkey Kong Country name.

« Reply #4 on: November 25, 2010, 08:36:43 PM »
What's the save system like?
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The Chef

  • Super
« Reply #5 on: November 27, 2010, 12:15:55 PM »
It....saves. Automatically. Like most games today. The hell kinda question was that?

Also, there needs to be more discussion on this game posthaste. It's ffffing amazing.

« Reply #6 on: November 27, 2010, 02:42:30 PM »
He was asking because, as he complained in a different thread about how one of the Donkey Kong Country games has a "pay-to-save" system.
« Last Edit: November 27, 2010, 02:55:53 PM by Luigalaxy »

« Reply #7 on: November 29, 2010, 02:49:19 AM »
DKC2's pay-to-save system is terrible. Honestly, 3 is the only one I've enjoyed.

1. The "pay-to-save" system made it more challenging.
2. You didn't enjoy the first one? At all? Come on man!
Luigison: Question everything!
Me: Why?

« Reply #8 on: November 29, 2010, 03:10:27 AM »
1. The "pay-to-save" system made it more challenging.

...In the wrong way.

2. You didn't enjoy the first one? At all? Come on man!

It had its moments, but... meh.
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ShadowBrain

  • Ridiculously relevant
« Reply #9 on: November 29, 2010, 08:14:40 AM »
Recap: Played but never offically owned DKC, owned (and, to some extent, disowned) DKC2 on the VC, and I'm intrigued to eventually give DKC3 a go.

Also, saying the pay-to-save system "made it more challenging" is like saying a hamburger tastes better if you tape a chocolate bar to the side: To some extent, you're correct, but it's not really being integrated into the experience very creatively or conveniently.
"Mario is your oyster." ~The Chef

CrossEyed7

  • i can make this whatever i want; you're not my dad
« Reply #10 on: November 29, 2010, 06:07:13 PM »
Putting the cartridge into the SNES upside down also makes it more challenging.
"Oh man, I wish being a part of a Mario fan community was the most embarrassing thing about my life." - Super-Jesse

Kimimaru

  • Max Stats
« Reply #11 on: November 29, 2010, 06:58:18 PM »
Although I didn't enjoy Donkey Kong Country 2's pay-to-save system very much, I thought the game as a whole was the best Donkey Kong Country game (maybe until I play Donkey Kong Country Returns).
The Mario series is the best! It has every genre in video games but RTS'! It also has a plumber who does different roles, a princess, and a lot of odd creatures who don't seem to poop!

« Reply #12 on: November 29, 2010, 08:38:38 PM »
In my humble (but correct) opinion,

DKC3 > DKC2 > DKC.

I'm thinking about purchasing this and/or Metroid: Other M with my birthday money.
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Turtlekid1

  • Tortuga
« Reply #13 on: November 29, 2010, 08:48:28 PM »
If you can go "and," I say go ahead and get Other M.  If you have to choose... well, on the one hand, DKCR looks a lot better than Other M (although I haven't played it); on the other hand, Other M really isn't too shabby, either.  Depends which genre you like better, I suppose.
"It'll say life is sacred and so is death
but death is life and so we move on"

ShadowBrain

  • Ridiculously relevant
« Reply #14 on: November 29, 2010, 09:24:41 PM »
Get DKCR, because you'll never hear this:

"DK, I'm authorizing use of the Ground Pound."
"Mario is your oyster." ~The Chef

Turtlekid1

  • Tortuga
« Reply #15 on: November 29, 2010, 09:28:25 PM »
But you'll also never hear "REMEMBUH ME!?"
"It'll say life is sacred and so is death
but death is life and so we move on"

ShadowBrain

  • Ridiculously relevant
« Reply #16 on: November 29, 2010, 09:59:00 PM »
I guess there's a forum somewhere that uses that line (and the corresponding picture) in connection with remembering your login information.
"Mario is your oyster." ~The Chef

Trainman

  • Bob-Omg
« Reply #17 on: December 13, 2010, 11:50:54 PM »
I'd have to say Returns blows NSMB Wii out of the water by a good lightyear.

When they announced NSMB Wii, I was hoping it'd turn out to be something like DKCR, but I had to wait for Returns to come out to actually get exactly what type of experience I was after. That being: action-packed levels, gorgeous visuals, scenery continuity (I'll explain that if you want), actual camera-work, about 4 trillion unique ideas, great music, nostalgia by the ton, and hard as all hell. It's almost controller-breaking/throwing hard. DKCR is well worthy of its version of the Super Guide because if you suck, you'll most definitely need it. Going back to action-packed levels, in NSMB Wii, there might be 1 or 2 levels I like in an entire world... maaaaybe 3, but there's approximately 0 levels in DKCR that I don't like. It never drags.

lol @ Miyamoto or whoever saying online multiplayer for NSMB Wii wouldn't be possible because the game was pushing the Wii to its absolute technical limits. I mean, yeah, it does have a crap-ton of levels, but visually, I'm not seeing where it's just taxing the system so much the thing starts smoking. DKCR, I feel confident in saying, is [darn] near the Mario Galaxy of side-scrollers, visually. There's a lot of depth and vividness, an incredible amount of detail, and the island feels very alive. The pre-rendered stuff is equally amazing.
Formerly quite reasonable.

« Reply #18 on: December 14, 2010, 06:27:00 PM »
Does the Super Guide in DKCR work similarly to the SG in New SMBW?
Kinopio is the ultimate video game character! Who else can drive a kart, host parties, play tennis, give good advice and items, and is almost always happy??

ShadowBrain

  • Ridiculously relevant
« Reply #19 on: December 14, 2010, 10:18:59 PM »
Here's an abridged summary of how the Super Guide work in all new Nintendo games: Die enough, and something will show up to let you wuss out on the level.
"Mario is your oyster." ~The Chef

Trainman

  • Bob-Omg
« Reply #20 on: December 15, 2010, 12:32:46 PM »
Does the Super Guide in DKCR work similarly to the SG in New SMBW?

All I know is that a white DK called "Super Kong" plays through the level normally and reveals no secrets. You don't get get to keep any bananas or anything obtained. Also, I'm not sure if you can pause and take over or what.

I never used it, so yeah, I'm just going off an IGN article.
Formerly quite reasonable.

CrossEyed7

  • i can make this whatever i want; you're not my dad
« Reply #21 on: December 15, 2010, 11:45:11 PM »
So it's not Cranky?
"Oh man, I wish being a part of a Mario fan community was the most embarrassing thing about my life." - Super-Jesse

Trainman

  • Bob-Omg
« Reply #22 on: December 16, 2010, 10:25:39 AM »
So it's not Cranky?

...a white DK called "Super Kong" plays through the level...
Formerly quite reasonable.

Turtlekid1

  • Tortuga
« Reply #23 on: December 16, 2010, 11:13:09 AM »
Could be Cranky in disguise.  Or past Cranky traveling to the future.  Or future Cyborg Cranky traveling to the past.
"It'll say life is sacred and so is death
but death is life and so we move on"

CrossEyed7

  • i can make this whatever i want; you're not my dad
« Reply #24 on: December 16, 2010, 12:08:10 PM »
So it's not Cranky?
...a white DK called "Super Kong" plays through the level...
It was a rhetorical question. I was lamenting the huge opportunity that Retro missed to be... retro. Cranky was always going on about how he could do the levels ten times better than Donkey. Imagine how perfect it would have been if after you died twenty times or whatever on a level, Cranky butts in and says "Here, let me do that, you stupid oaf." Funny, fitting, wouldn't require making up another Kong (as metaphysical as his existence may be), and would make the purists not hate the Super Guide so much.

Anyway, I seriously need to start actually playing this game so I can stop complaining about it so much.
"Oh man, I wish being a part of a Mario fan community was the most embarrassing thing about my life." - Super-Jesse

ShadowBrain

  • Ridiculously relevant
« Reply #25 on: December 16, 2010, 12:52:26 PM »
You're right, Cranky would've been awesome.
"Mario is your oyster." ~The Chef

« Reply #26 on: December 18, 2010, 02:31:22 AM »
I am very much looking forward to this game when I (most likely) get it for Christmas.
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Trainman

  • Bob-Omg
« Reply #27 on: December 18, 2010, 10:04:09 PM »

It was a rhetorical question.

Nah, I gotcha.
Formerly quite reasonable.

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