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Video Games => Mario Chat => Topic started by: dude677 on April 15, 2006, 09:13:34 AM

Title: New Mario VIdeo Game Ideas
Post by: dude677 on April 15, 2006, 09:13:34 AM
I have this really interesting concept of a Mario game:
Super Mario Online.

The concept is simple. You create your own kind of plumber, whether a boy or girl, man or woman, human, or , even, Toad, and other species. You then are cast into the world of The Mushroom Kingdom, of which Bowser has been overthrown as the king of Darkness and has been replaced by:
Un-Mario, the complete oppisite of Mario. He creates humanoid robots which are stronger than most Mario enimies, and Mario and Luigi can't fight it alone.
You ahve four choices:

Join the ranks of Mario and Luigi to defeat Un-Mario
Join Un-Mario for Total World Dominance and Defeat The Mario Brothers
Join Bowser To Defeat un-Mario AND The mushroom kingdom to join the leauge of Bad Guys
Join Peach's defense army and defeat the onslaught of humaniods.

The service would be free, and would be the mix of Matrix Online and World of Warcraft. The entire game is gamer-controlled. You can choose what should happen depending on what side you choose and what your sides actions of become. Guild wars and side wars happen daily, and backstabs are normal.

There are many classes:
Super Plumbers: The Mario Lookalikes, which you can wear overalls, t-shirts, etc. Totally customizable.
Humaniods: The Un-mario's army
Koopa and Crooked Humans: Bowser's People
Toads: Peach's forces

The main characters:
Mario, Luigi, Peach, Un-Mario, and Bowser are totally controlled by a admin, and they lsiten to their whole side for what they should do next.

ALso, you can meet special NPC's, such as Donkey Kong, who gives you power bannanas which boost your level, Link, who resides in Hyrule, and you go there using a machine. Also, Samus and Fox are found, which you go there using a rocket ship.

SO, what do you guys think of this concept?
Title: Re: New Mario VIdeo Game Ideas
Post by: Vidgmchtr on April 15, 2006, 11:53:17 AM
I think this should be in General Mario Chat, not General Chat.
Title: Re: New Mario VIdeo Game Ideas
Post by: TEM on April 15, 2006, 11:59:52 AM
I think it's The Matrix Online with Mario characters.
Title: Re: New Mario VIdeo Game Ideas
Post by: PaperLuigi on April 15, 2006, 12:07:07 PM
Sure, I've got a Vldeo game idea. I also have a video game idea, too!
Title: Re: New Mario VIdeo Game Ideas
Post by: Kojinka on April 15, 2006, 04:45:27 PM
I'd like to see a Night/Day system in future Mario games.

EDIT: And a weather system
Title: Re: New Mario VIdeo Game Ideas
Post by: Glorb on April 18, 2006, 01:19:10 PM
Hey, I had the idea for a Mario MMO first! I mentioned it, like, a few months ago, in a topic I made about Mario game ideas! Dude677's version is way better, though, so I forgive him.
Title: Re: New Mario VIdeo Game Ideas
Post by: MaxVance on April 18, 2006, 04:36:51 PM
You could call it an MMariO! :P

Seriously, that's a good idea.
Title: Re: New Mario VIdeo Game Ideas
Post by: Lizard Dude on April 18, 2006, 06:42:55 PM
I think a Mario MMO is a bad idea. Mario is the antithesis to boring level grinds, non-twitch-based combat, and complicated game systems and UI. It wouldn't feel right, and I'm not sure how one could make a successful MMO without this stuff. They're based on time commitment and feeling a sense of accomplishment for what you've done, as well as camaraderie with other people in the game. This style of play would seem very strange in a Mario skin.
Title: Re: New Mario VIdeo Game Ideas
Post by: Suffix on April 20, 2006, 10:22:06 AM
 I stand by my "Super Mario Metropolis" idea. (http://themushroomkingdom.net/board/index.php?topic=7005.msg365970#msg365970) Not too far off from other Mario series, I think.
Title: Re: New Mario VIdeo Game Ideas
Post by: Kuromatsu on April 20, 2006, 03:54:37 PM
I sure hope you're not starting this thread in hopes that someone will actullay make this... Sure it IS a good idea, but I've got plenty ideas too.
Title: Re: New Mario VIdeo Game Ideas
Post by: dude677 on April 20, 2006, 04:06:22 PM
Nope.
Its VIdeo game Ideas.

Post your own, if you wish.
Title: Re: New Mario VIdeo Game Ideas
Post by: The Chef on April 21, 2006, 04:09:10 PM
I think that there should be another SM64 remake. SM64DS was pretty good, but I want the castle to be twice as large, with 30 courses(instead of 15) and 240 stars(instead of 120).
Title: Re: New Mario VIdeo Game Ideas
Post by: CrzyFlmngMnkyHead on April 21, 2006, 04:56:46 PM
It would be cool if there was Super Mario War for DS with Wi-Fi. Another idea would be a 3-D Super Mario Bros.
Title: Re: New Mario VIdeo Game Ideas
Post by: Jouw on April 22, 2006, 04:48:07 AM
My ideas are:
1. New Super Mario Bros should have a level editor.
2. More of the NSMB series like New Super Mario Bros 3, New Super Mario World, New Yoshi's Island, etc, featuring the same overall theme of the original game.
Also, if Nintendo wants NSMB to be like SMB (without yoshi, flying, etc) then why are all these things from later Mario games there? Why can Mario walljump? Why are there Banzai Bills and fire-spitting Piranha Plants?

- Jouw, Banzai Bill hater...
Title: Re: New Mario VIdeo Game Ideas
Post by: The Chef on April 22, 2006, 08:42:38 AM
I also had an idea called Super Mario Kart 128.It would've had 128 playable characters,including some from other Nintendo games.
Title: Re: New Mario VIdeo Game Ideas
Post by: Ultima Shadow on April 22, 2006, 09:48:40 PM
My dream Mario Kart game would have other Cups like 'Kanto Cup', 'Corneria Cup' and so on, and if you win, you unlock the character from the corresponding game and all of the tracks in that cup in Time Trial and Vs.
Title: Re: New Mario VIdeo Game Ideas
Post by: BP on April 24, 2006, 08:50:42 AM
I think that there should be another SM64 remake. SM64DS was pretty good, but I want the castle to be twice as large, with 30 courses(instead of 15) and 240 stars(instead of 120).
WAY too soon for that, don't you think? Wait another 4 or 5 years and then maybe.
The next time we get a SMB remake, let's have a level editor! you know, when you make your own levels and play them. Very possible on the DS, though the last SMB remake, I think, was just on the GBA... If it were on the DS you could send your levels on wifi.
Title: Re: New Mario VIdeo Game Ideas
Post by: Jouw on April 24, 2006, 09:06:00 AM
WAY too soon for that, don't you think? Wait another 4 or 5 years and then maybe.
The next time we get a SMB remake, let's have a level editor! you know, when you make your own levels and play them. Very possible on the DS, though the last SMB remake, I think, was just on the GBA... If it were on the DS you could send your levels on wifi.
I mentioned that in a previous post in this topic. A level editor on the GBA would be horrible (try The Tower SP game, it's a GBA port of Sim Tower and shows just how awful things like this are with a D-pad and buttons). The DS would make it much better with the touch-screen: maybe there could be a view on the bottom screen and an overview map of the level on the top, pressing L or R for example swaps them to select another part quickly in a big level. Until then, though, we'll just have to see what Nintendo does..
Title: Re: New Mario VIdeo Game Ideas
Post by: NintendoExpert89 on April 24, 2006, 03:52:23 PM
Anyone played SimCity on the SNES? That game was awesome. They should remake that version on the Nintendo DS, with the stylus being the hand cursor (tap on a map tile to build something, or drag across the screen to build roads and parks). The control pad could be used to scroll. There also could be a scenario editor, where the player builds a city, determines the population and stats, and then assigns a task (reduce pollution/crime; create more-efficient transportation), and players could send these over wifi for others to solve. New Nintendo themes would be a nice touch.
Title: Re: New Mario VIdeo Game Ideas
Post by: Kojinka on April 25, 2006, 06:37:01 AM
I think they should make a Mario Paint DS.
Title: Re: New Mario VIdeo Game Ideas
Post by: Suzaku on April 25, 2006, 08:31:59 AM
I think Luigi deserves his own Adventure Game (Not Luigi's Mansion, sure it was good, but it wasn't a Mario-esque game)
Seriously, a 3D Mario 64 style game, set in Sarasaland and he needs to rescue Daisy from Tatanga. That way, the Luigi fans are happy, and a bunch of older Mario Land ideas are back!
Title: Re: New Mario VIdeo Game Ideas
Post by: neotev on April 25, 2006, 10:31:55 AM
I think that is a great idea A Mario game online would be awesome and it would be putting mario into this age of gaming I have always want a Super Mario Online and you have planned the game out good I think. Dude677 they should make that game I would buy it
Title: Re: New Mario VIdeo Game Ideas
Post by: Kuromatsu on April 26, 2006, 03:05:14 PM
*Grammar Errors Above*

I've made A Mario Game. So far It's turning out pretty good. But it's Lacking many things. I'll post some sreenshots of it later.
Title: Re: New Mario VIdeo Game Ideas
Post by: golddragon89 on May 03, 2006, 04:35:43 PM
My simple ideas:

Mario Wrestling
Mario Football
Mario Skateboarding

Basically, anything sport mario hasn't done in a game

Oh, and I like the idea of a Maio MMO
Title: Re: New Mario VIdeo Game Ideas
Post by: Sqrt2 on May 04, 2006, 02:25:15 AM
Personally I want to play as bowser on an adventure to kidnap peach/take over the mushroom kingdom.
Title: Re: New Mario VIdeo Game Ideas
Post by: Ultima Shadow on May 04, 2006, 03:56:23 AM
I'd like a Mario-and-Luigi type game- except, as a platformer- where you can pick various teams to stop Bowser. Eg: Mario and Luigi, Wario and Waluigi, Yoshi and Birdo, Toad and Toadette, Peach and Daisy, DK and Diddy, etc. Finally, I could play as Waluigi in a non-spinoff game!
Title: Re: New Mario VIdeo Game Ideas
Post by: The Chef on May 04, 2006, 07:50:28 PM
I had a similar idea for a Mario & Luigi 3. The 2nd one had Mario,Luigi,Baby Mario and Baby Luigi, right? Well, the third one would have Wario and Waluigi! Imagine a quartet like that on an epic adventure!
Title: Re: New Mario VIdeo Game Ideas
Post by: BP on May 04, 2006, 10:10:52 PM
Ugh, no way. Too many. How about the next one be released on the Wii, with 3D graphics, the ability to move the camera for a change, and no more of the bro in the back being so close all the time. Make it a little more free. The stationary camera is one thing in RPGs that I've always wanted to change, for some reason. Battle system: stay the same.
Title: Re: New Mario VIdeo Game Ideas
Post by: Kuromatsu on May 05, 2006, 03:19:41 PM
It seems in all the Mario RPG's, you can't change the camera manually.
Title: Re: New Mario VIdeo Game Ideas
Post by: Kuromatsu on May 06, 2006, 11:49:53 AM
Here's the screens fiannaly...(only a test level)
Title: Re: New Mario VIdeo Game Ideas
Post by: spamspamspamspam on May 06, 2006, 02:02:05 PM
One game that I'd like to see is Waluigi in a game of his own. He 's a good character ("good" not in the way he acts but the quality of the character)but he only appears in the sports and Mario Party games.
Title: Re: New Mario VIdeo Game Ideas
Post by: spamspamspamspam on May 06, 2006, 02:14:03 PM
Actually I don't know where to putthis but I'd like to see a Mario Superstar Baseball 2 with more fields and old mario characters. For example, I would like to see a ballfield on Isle Del Fino from Super Mario Sunshine near the ocean but with Blooper the Giant Squid's arms hanging from the outfield wall knocking potential home runs back into play and knocking out outfielders who are trying to catch pop-ups.
Title: Re: New Mario VIdeo Game Ideas
Post by: spamspamspamspam on May 06, 2006, 05:34:48 PM
Another game I'd like to see is one where you can play as toad, or at least have him for a partner like in Paper Mario.
Title: Re: New Mario VIdeo Game Ideas
Post by: The Chef on May 06, 2006, 05:48:06 PM
Toad had the lead role in Wario's Woods. In fact, Toad, Birdo and Wario were the only Mario characters in it, and Birdo was not present in the Japanese version.
Title: Re: New Mario VIdeo Game Ideas
Post by: BP on May 06, 2006, 07:12:02 PM
MSM: It looks pretty good. Is Luigi going to be a playable character?
Title: Re: New Mario VIdeo Game Ideas
Post by: Kuromatsu on May 07, 2006, 12:29:01 PM
BP: Yep. He's GOING to be playable once I make all of Mario's abilities work.
Title: Re: New Mario VIdeo Game Ideas
Post by: rubberducky on May 07, 2006, 09:36:10 PM
what about a game where you can raise a yoshi. it starts out as a egg. then grows up. you feed it fruit. and you play games with it and battle monsters like shyguys.
Title: Re: New Mario VIdeo Game Ideas
Post by: spamspamspamspam on May 08, 2006, 01:24:18 PM
I like that idea but how about one instead where you raise it like you would in Nintendogs?
Title: Re: New Mario VIdeo Game Ideas
Post by: The Chef on May 08, 2006, 04:09:26 PM
I was thinking about the RPG versions of Mario Golf and Tennis for the GBC. Remember how you'd create your own character and be able to meet the Mario characters at the end? Well I thought of and ordinary action RPG where you are training to become a 'Super Plumber' which is a high class of warrior formed in Mario's honor. Th concept would involve you learning everything therei s to know about Koopa-stomping, Block-bashing, and Princess-rescuing. Then, eventually you'd get to meet Mario himself. How cool would that be? Maybe it should be called 'Super Mario: Plumbing Academy' as sort of a half-parody of such cartoons and anime with this premise, such as Naruto or Xiaolin Showdown or something like that.
Title: Re: New Mario VIdeo Game Ideas
Post by: SushieBoy on May 08, 2006, 06:03:37 PM
Space Madness: this is a game where Prof E. gadd sends mario and the group to the moon for space rocks. but Peach is kidnapped by bowser!! Now the gang must go through 16 levels named after some thing in space. Use attacks like zeroG-jump and acid balls to KO the bad guys. Also use items like lazer swords and jet-packs!But watch out for the Gigglelastic Girls from Georgetown,Guyana, there always girlie-fying your quest! Also watch out if you get hit on the glass dome to much it might break and you will die. ESRB Rating:E10, not alot of violence.
Title: Re: New Mario VIdeo Game Ideas
Post by: spamspamspamspam on May 09, 2006, 05:22:28 PM
Mario Motor Madness: A Simpsons: Hit and Run style game where at differnet points of the game, you control either Mario, Luigi, Wario, or Waluigi, completing missions around the Mushroom Kingdom and uncovering an even bigger plot. You'd drive vehicles such as those that are from the Mario Kart series and new ones. "Neighborhoods" would be the area around Peach's and Bowser's Castles, Yoshi's Island, and DK's Jungle. Why Wario & Waluigi and Mario & Luigi would be working together I don't know, maybe something would happen where the solution can only be if they work together. (it's a dumb idea I know, but it's one popular genre Mario hasn't gone into YET)


Man that was long.
Title: Re: New Mario VIdeo Game Ideas
Post by: Tingrio on May 13, 2006, 11:45:07 AM
Mario Forms a Rcok N' Roll Band: A game for the Nintendo DS and Gamecube where Mario and his friends play some rock n' roll. From Elvis Presley to Phil Collins, this game is chock-full of tunes you can rock out to along with a few disco tunes that you can unlock. You can use the DDR: MM dance pad with this game too on the Gamecube version. A gituar controller is required for the Gamecube version or a keyboard. Rock out and try to beat Bowser's heavy metal band (tunes which you can also unlock from Led Zepplin to AD/DC, etc.).   
Title: Re: New Mario VIdeo Game Ideas
Post by: SolidShroom on May 15, 2006, 08:32:10 PM
You know, all of the mario parties and mario sports are waaaay too tired. I would trade a billion of those mediocre games for 1 good old fasioned Mario Platformer, a good Mario Kart( like DS), a good tennis game( no power shots), or Mario Golf. No more of this Mario sport wave. What's next, Mario Lacrosse? oooo I know Mario curling. And how many mps are there? are we pushing 41 now? Nintendo is the best and they have a huge franchise going to waste with all of the total nonsense. We need more Mario Platformers!
For instance, the Super Mario 128 has been talked about for 3 or 4 years! I bet Nintendo wouldn't wait on a mario sport that long. However New SMB is a step in the right direction. Thumbs up 2 Nintendo, the founders and, not to metiion, the kings.
Title: Re: New Mario VIdeo Game Ideas
Post by: neotev on May 16, 2006, 10:54:30 AM
You know, all of the mario parties and mario sports are waaaay too tired. I would trade a billion of those mediocre games for 1 good old fasioned Mario Platformer, a good Mario Kart( like DS), a good tennis game( no power shots), or Mario Golf. No more of this Mario sport wave. What's next, Mario Lacrosse? oooo I know Mario curling. And how many mps ar there? are we pushing 41 now? Nintendo is the best and they have a huge franchise going to waste with all of the total nonsense. We need more Mario Platformers!
For instance, the Super Mario 128 has been talked about for 3 or 4 years! I bet Nintendo wouldn't wait on a morio sport that long. However New SMB is a step in the right direction. Thumbs up 2 Nintendo, the founders and, not to metiion, the kings.

Amen! lol
Title: Re: New Mario VIdeo Game Ideas
Post by: SolidShroom on May 16, 2006, 12:45:59 PM
Good to see i'm not the only one that feels this way
Title: Re: New Mario VIdeo Game Ideas
Post by: SushieBoy on May 16, 2006, 12:55:13 PM
I agree, It's good to have Nintendo realese a platformer now and then in fact, there planing to realese 2 this time around. Super Paper Mario and the New super mario bros. yay.
Title: Re: New Mario VIdeo Game Ideas
Post by: The Chef on May 16, 2006, 02:44:34 PM
I just thought of something else. How about another Game & Watch Gallery? This one could include ALL of the games(except the ones featuring Popeye,Mickey Mouse and Snoopy).
Title: Re: New Mario VIdeo Game Ideas
Post by: SolidShroom on May 16, 2006, 07:33:52 PM
I just thought of something else. How about another Game & Watch Gallery? This one could include ALL of the games(except the ones featuring Popeye,Mickey Mouse and Snoopy).
Aren't they the only ones not already in a game and watch gallery? If they are, why not go look for all of them on ebay
Title: Re: New Mario VIdeo Game Ideas
Post by: The Chef on May 17, 2006, 04:36:15 PM
You don't realize just how many there are, do you? Trying to find them all would be a time-consuming and costly task. I once saw a mint-condition BALL on there for $500.
Title: Re: New Mario VIdeo Game Ideas
Post by: SolidShroom on May 17, 2006, 04:39:51 PM
I mean all of the previous game and watch galleries, and wow, $500 for a mint condition ball.
Title: Re: New Mario VIdeo Game Ideas
Post by: The Chef on May 17, 2006, 05:01:10 PM
The amount of playable game s in the Game&Watch Galleries isn't half of the amount they made.

And yes, older games can sell for that much. They are pretty rare.
Title: Re: New Mario VIdeo Game Ideas
Post by: SolidShroom on May 17, 2006, 07:06:30 PM
yes i am not a big G&W fan, although I had gallery 3 or 2 I can't remember, and I do know that some old games go for that much given the rarity, but $500 for ball!
Title: Re: New Mario VIdeo Game Ideas
Post by: The Chef on May 18, 2006, 06:54:32 PM
BALL was the first GW ever made. The Silver Series(earliest titles) are the rarest, while the Multi Screen series is the least rarest.
Title: Re: New Mario VIdeo Game Ideas
Post by: billy chilly on May 20, 2006, 10:20:03 AM
I can't believe Nintendo didn't show a Luigi's Mansion sequel for Wii at E3...   But yeah, I'd love to see that.
Title: Re: New Mario VIdeo Game Ideas
Post by: The Chef on May 20, 2006, 04:09:07 PM
With all of the Mario spinoffs, I thin kthey should do something a little more old-school for their next idea. So how 'bout a Mario space-shooter? It could be modeled after Konami's Twinbee series and have Mario fly the Sky Pop. Heck, the plot could be a retelling of SML with Tatanga as the final boss and everything.
Title: Re: New Mario VIdeo Game Ideas
Post by: spamspamspamspam on May 21, 2006, 03:38:22 PM
I finally thought of a good one! How about a video game where Bowser somehow gets into New York and its up to Mario and Luigi, with possibly Donkey Kong of course, to stop him from destroying the entire city. Think about it, we'd get to see Brooklyn, Mario & Luigi's old house and neighborhood, Manhatten over run by Koopas, and Donkey Kong making a Comback with Mario. Wouldn't it be Great!
Title: Re: New Mario VIdeo Game Ideas
Post by: spamspamspamspam on August 20, 2006, 09:06:00 AM
I just wanted to bring this back because I'd like to say what I think should be in a Sequel to New Super Mario Bros. I liked the game but was a bit dissapointed by the lack of Unlockables. If there is a sequel, I'd like to see Mario in old style Clothing, possibly, an 8-bit version, and Retro Music. Oh, and I'd like to be able to play as Wario or Yoshi.
Title: Re: New Mario VIdeo Game Ideas
Post by: billy chilly on August 20, 2006, 11:30:45 AM
More than anything Newer Super Mario Bros NEEDS to have an unlockable Special World, ala Super Mario World.  It'd be cool if the next Special World was modeled after Mario Kart's special cup and ended with a sweet rainbow-in-outer-space level. 

Seriously though, other than Luigi's Mansion 2 (Luigi's Hotel?) all I want to see from Mario and co. are more platforming adventures (2D and 3D), more RPG's and more Karting.  The oddball spin-off sports and party games need to be the exception, not the rule. 
Title: Re: New Mario VIdeo Game Ideas
Post by: The Chef on August 20, 2006, 03:54:36 PM
Glad to see this topic make a return. I happen to have a few ideas that need posting.

1) A Mario Party for the DS. Yes, I know the series has worn out it's welcome, but if they made one for the DS instead of another console, one, it could breathe new life into the series.

2) A Super Mario RPG sequel. It can happen. Squeenix has returned to the N side.

3) A Mario Kart for the Wii. IT could have revolutionary controls and buckets of characters and items.
Title: Re: New Mario VIdeo Game Ideas
Post by: Robert on August 20, 2006, 07:02:59 PM
I have an idea for a new mario game. It's called Super Mario Kingdom. In the game, you play as a toad who recently moved to the mushroom kingdom. Your one goal in life is to become a great hero like Mario. Until then, your just gonna live out life as it's given to you. The gameplay acts similarly to AC. You walk around town, earn money by doing jobs, but you can do other things such as actually getting a job (such as fire flower gardener) among other things. Eventually, you'll get your chance to fight the legions of Bowser's army. It would be fun to explore the Mushroom Kingdom.
Title: Re: New Mario VIdeo Game Ideas
Post by: BP on August 20, 2006, 09:11:49 PM
Glad to see this topic make a return. I happen to have a few ideas that need posting.
1. Inevitable.
2. Hopefully, but It hurts me to say I doubt it'll happen.
3. Inevitable, but not in the exasperated voice you'd hear me use for 1, had I been saying this to you in real life.

What I'd like to see in MKWii... Each installment adds something to the Mario Kart series (and it usually sticks) that forces you to buy it.
SMK: It was Mario Kart. You have to have this one.
MK64- 3D courses.
MKSC: Portable.
MKDD: two characters (didn't last; maybe we'll see it again, maybe not)
MKDS: Online.
MKWii would be online, and what I'd like to see in it is a super-challenging motor size. I hate how Nintendo likes to make things easier, so it could be the last unlockable thing and you wouldn't win anything from it, how about that? A self-challenge is what it could be. Like, 200 or 250cc, maybe even 300cc... Yeah, Ultima Shadow thought of that. The engines' increased sizes should be noticeable. They should bulge from the kart and spew out thick clouds of exhaust. =D
Title: Re: New Mario VIdeo Game Ideas
Post by: Ultima Shadow on August 21, 2006, 02:44:04 AM
I've always wanted to see other Nintendo stars in MK, for some reason. It probably wouldn't work, but I once had a dream where I did something in Mario Kart, then raced against Fox on Corneria on 150cc. I beat him, then it said 'You have unlocked Fox!' and also 'You have unlocked the Lylat Cup!'. Then I woke up. =\

btw, I would like to see 250cc and 500cc.
Title: Re: New Mario VIdeo Game Ideas
Post by: The Chef on August 21, 2006, 10:34:25 AM
There should also be a very large selection of items, powerups and weapons, including all the ones from Mario Kart Arcade GP. Heck ,I wouldn't mind a port of MKAGP, either.
Title: Re: New Mario VIdeo Game Ideas
Post by: spamspamspamspam on August 21, 2006, 02:10:27 PM
Well I'd like to see Waluigi in a platformer already! I mean, if Tingle gets his own game why can't Waluigi, he has a following as well!
Title: Re: New Mario VIdeo Game Ideas
Post by: The Chef on August 21, 2006, 04:09:43 PM
Who's Twinkle? Do you mean Tingle? If so, then let me remind that Tingle was not created as a filler chracter for a minor title. He was quite the opposite.
Title: Re: New Mario VIdeo Game Ideas
Post by: coolkid on August 24, 2006, 04:06:34 PM
Super Mario Adventure:
There are 5 characters and 2 unlockable characters. They are Mario,Luigi,Toad,Yoshi,and Wario.The unlockables are Waluigi and Bowser(In order of when you unlock them).Each one has there mission and their own moves.Mario:Mission,Save Princess Peach.Moves:Fireball(Point the Wiimote towards the baddie you want to fry and press the Motion Sensor Button to throw it)and Throw(Press the D-pad,swing the Wiimote,and press the motion sensor button),Luigi:Mission,Save Princess Daisy.Move:Force Throw(Point the Wiimote at a Enemy for 5 seconds and Press the Motion Sensor Button to bang them at a wall),Toad:Misson,Save The Land Of Subcon.Move:Throw(This is Toad's main attack.Simply press the Motion Sensor Button,Point the Wiimote at an Enemy,and press the Motion Sensor Button again),Yoshi:Mission,Save Yoshi's Island.Move:Spit Throw(Simply press the Motion Sensor Button,point the Wiimote at an Enemy,and Press the Motion Sensor Button again),And Wario:Mission,Get the Elemental Jewels,Move:Wild Swing Ding(Hold down the Motion Sensor Button as you point the Wiimote at an Enemy). Well I'll do some more later because I'm too lazy.NOTE:The Motion Sensor Button is the button at the back of the Wiimote that you can for example shoot your gun in a FPS.
     
Title: Re: New Mario VIdeo Game Ideas
Post by: The Chef on August 24, 2006, 06:17:50 PM
I barely understood that post, but from what I did see, it looks like a rip-off of Sonic Adventure.
Title: Re: New Mario VIdeo Game Ideas
Post by: coolkid on August 24, 2006, 07:35:45 PM
But did Sonic Adventure have tunes from there best selling games.I think not!
Title: Re: New Mario VIdeo Game Ideas
Post by: CoconutMikeNIke on August 24, 2006, 09:03:37 PM
The idea of individual missions is similar, but with a real lack of variety in each character,both with actual missions and their moves (and how they are executed) keeps it from being worth having that many people.

Also, for future reference, the button underneath is the B-button.
Title: Re: New Mario VIdeo Game Ideas
Post by: The Chef on August 25, 2006, 10:37:13 AM
I once had this idea for a side-scrolling Mario platformer with a few RPG elements, but I think that's been taken with the upcoming Super Paper Mario. I was thinking I'd write an outline for it and post it in the Forum Games and Fanfics board. What do you guys think?
Title: Re: New Mario VIdeo Game Ideas
Post by: Adventure_Knight on August 25, 2006, 11:07:49 AM
Mario MMORPG!
Races: Human, Toad, Yoshies, Goomba, every enemy.
Areas: Mushroom Kingdom, Unknown Kingdom were PM2 takes place, Sarasaland Kingdom, Yoshi's Island and Dinosaur Land.
Classes: Warriors, Mages, Thief, Royal Guard, Bowser Minion, and more maybe.
Items: Every Mario power-up.
Title: Re: New Mario VIdeo Game Ideas
Post by: coolkid on August 30, 2006, 06:51:26 PM
Levels
Mario:8:1. Peaches HUGE Backyard, 2. Sea Side, 3. Nightzone, 4. Latiku's Domain, 5. Grassy Plains, 6. Vanela Plains, 7. Water World,and 8. Bowser's Domain.
Luigi:3 Ultra Gigantic Mario Relams(and a madeup one):1. Sarasaland, 2. Defino Island, 3. Mushroom Kingdom, and 4. Tatanga's Wasteland.
Toad:7:1. Dream Caves, 2. Dream Desert, 3. Dream Ocean, 4. Toad and the Dreamstalk, 5. Dream Skys(go fig), 6. Shyguy Iceskating Rink, and 7. Wart's Wasteland.
Yoshi:6 Super Big(not as big as Luigi's)Mario Relams:1. Dry,Dry Desert, 2. Donut PLains, 3. Peach Beach, 4. Mushroom Kingdom, 5. Sherbet Land,and 6. Bowser Jr.'s Tower
Wario:8 Elemental Jewels:1. Stone Of Ground, 2. Orange Emblem Of Lava, 3. Yellow(and blue)Jem Of Lightning, 4. Emerald Of Earth, 5. Ruby Of Fire, 6. Saffire Of Water, 7. Purple Jewel Of Darkness, and 8. Yellow Jem Of Light.
NOTE:The Mario Levels are based on the SMB Levels while Vanela Plains is based on 6-3,The Luigi Levels are based on what the SML Levels are based on,The Toad Levels are based on the SMB3 Levels,The Yoshi Levels are based on the Yoshi's Island Levels,and most of The Wario Jewels are based on the OOT Elements while Fire and Water are the same and Ice is left out because I don't count it as an element. 
Title: Re: New Mario VIdeo Game Ideas
Post by: The Chef on August 30, 2006, 07:46:47 PM
Could you put that in list format or something? I couldn't read it.
Title: Re: New Mario VIdeo Game Ideas
Post by: BP on August 30, 2006, 11:29:44 PM
coolkid: Please, please, please, please, PLEASE freakin' put spaces after punctuation. Like this. See? SPACES.
Title: Re: New Mario VIdeo Game Ideas
Post by: coolkid on August 31, 2006, 04:01:54 PM
Got it, I will start editing now.
Title: Re: New Mario VIdeo Game Ideas
Post by: spamspamspamspam on August 31, 2006, 05:20:30 PM
Got it,I will start editing now.

Ha! But you didn't there!
Title: Re: New Mario VIdeo Game Ideas
Post by: coolkid on August 31, 2006, 05:25:23 PM
That was a COMMA.
Title: Re: New Mario VIdeo Game Ideas
Post by: AbercrombieBaseball on September 06, 2006, 11:35:21 PM
If you want some ideas for new Mario video games:

-Mario Kart for Game Cube, "Single Dash": I'd want a new one for the sole purpose of reintroducing the jump.

-Super Mario Brothers 64: I really had wished Luigi could have been in the game. Then two people could have played and it would have been easier for someone not too good like myself (who took nine years to beat Super Mario 64).

-Super Mario for the Macintosh. A long time ago someone gave me a copy of an emulator and a ROM to run Super Mario RPG (and said it was legal since he owned both the Super Nintendo and the game, "loaning" them to me). That was a lot of fun, since I could customize the controls. I also found the battle style in that one (where you fight with different options and not by jumping on things) to be much easier than Super Mario 64. If they could make another one of those that I could run on the computer that would be great.

-Mario Teaches Chemistry. I'm taking chem right now and having a computer program for it would be great. I used to have Math Blaster, Carmen Sandiego, and other similar programs back in the day and now they don't have anything for hard subjects like chemistry or biology or calculus. I remember doing so many division problems on Math Blaster back in the day and it sure did help. (I still have the old computer I used to run it on--it's in its original box and I haven't powered it up in almost two years now)
Title: Re: New Mario VIdeo Game Ideas
Post by: CrossEyed7 on September 08, 2006, 01:45:57 PM
Commas are punctuation.
Title: Re: New Mario VIdeo Game Ideas
Post by: coolkid on September 08, 2006, 04:30:00 PM
GRRRRRRRRRRRRRRRRRRRRRRRR!
Title: Re: New Mario VIdeo Game Ideas
Post by: The Chef on September 08, 2006, 06:02:57 PM
If you want some ideas for new Mario video games:

-Mario Kart for Game Cube, "Single Dash": I'd want a new one for the sole purpose of reintroducing the jump.

Well, there is the Wii.

-Super Mario Brothers 64: I really had wished Luigi could have been in the game. Then two people could have played and it would have been easier for someone not too good like myself (who took nine years to beat Super Mario 64).

You need to get a DS and play Super Mario 64 DS.

-Super Mario for the Macintosh. A long time ago someone gave me a copy of an emulator and a ROM to run Super Mario RPG (and said it was legal since he owned both the Super Nintendo and the game, "loaning" them to me). That was a lot of fun, since I could customize the controls. I also found the battle style in that one (where you fight with different options and not by jumping on things) to be much easier than Super Mario 64. If they could make another one of those that I could run on the computer that would be great.

You have high hopes. And Super Mario 64 and Super Mario RPG were two completely different genres of games. You also just brought to mind the idea of a Mario MMO.

-Mario Teaches Chemistry. I'm taking chem right now and having a computer program for it would be great. I used to have Math Blaster, Carmen Sandiego, and other similar programs back in the day and now they don't have anything for hard subjects like chemistry or biology or calculus. I remember doing so many division problems on Math Blaster back in the day and it sure did help. (I still have the old computer I used to run it on--it's in its original box and I haven't powered it up in almost two years now)

That's franchise whoring. And the age of Mario + Edutainment is long over.

Just thought I'd let you know these things AB.
Title: Re: New Mario VIdeo Game Ideas
Post by: SolidShroom on September 08, 2006, 06:36:59 PM
If you want some ideas for new Mario video games:

-Mario Kart for Game Cube, "Single Dash": I'd want a new one for the sole purpose of reintroducing the jump.
Well, "Single Dash is not a good name, but another MK game on the GCN wouldn't be bad.

-Super Mario Brothers 64: I really had wished Luigi could have been in the game. Then two people could have played and it would have been easier for someone not too good like myself (who took nine years to beat Super Mario 64).
Co-op Mario sounds like a very neat idea...

-Super Mario for the Macintosh. A long time ago someone gave me a copy of an emulator and a ROM to run Super Mario RPG (and said it was legal since he owned both the Super Nintendo and the game, "loaning" them to me). That was a lot of fun, since I could customize the controls. I also found the battle style in that one (where you fight with different options and not by jumping on things) to be much easier than Super Mario 64. If they could make another one of those that I could run on the computer that would be great.
Super Mario RPGs are everywhere, you ought to try Paper Mario: The Thousand year door for the Gamecube. They are two somewhat similar games

-Mario Teaches Chemistry. I'm taking chem right now and having a computer program for it would be great. I used to have Math Blaster, Carmen Sandiego, and other similar programs back in the day and now they don't have anything for hard subjects like chemistry or biology or calculus. I remember doing so many division problems on Math Blaster back in the day and it sure did help. (I still have the old computer I used to run it on--it's in its original box and I haven't powered it up in almost two years now)
There's always the possibility that someone did it  as a fan game...
Another view on what you said AB.
Title: Re: New Mario VIdeo Game Ideas
Post by: Kojinka on September 10, 2006, 08:42:36 AM
Who's Twinkle? Do you mean Tingle? If so, then let me remind that Tingle was not created as a filler chracter for a minor title. He was quite the opposite.
I think what Spam means is that neither character has a very large fanbase on U.S. shores, but Waluigi's seems to be larger than Tingle's.  But the reason I think Waluigi deserves his own game (or at least be playable in a non-spinoff) is because his character has lots of potential.  He could do so much more than just partying, playing sports, and Kart Racing.

As for a Mario Party on the DS, I think it's a good idea, and hopefully, it could breathe new life into the heavily overdone franchise.  Place Fawful in there as a playable character, then I'd definitely buy it.
I had an idea of bringing a new dimension of gameplay to the Mario Party franchise by having some of the mini-games require the use of the DDR:MM dance pad.
Title: Re: New Mario VIdeo Game Ideas
Post by: spamspamspamspam on September 27, 2006, 05:25:33 PM
I know the Mario Sports franchise is now as dry as a Death Valley drinking fountain, but I would like a Mario hockey, just to see hockey fights between the characters.
Title: Re: New Mario VIdeo Game Ideas
Post by: CrzyFlmngMnkyHead on September 27, 2006, 07:50:59 PM
^^ LOLz0rz
That would be pretty funny.

There should be a Mario deathmatch game on the DS with Wi-Fi (by "deathmatch", I mean other Marios trying to stomp on each other. Whoever stomps the most Marios wins).

There should be a Mario Hoops for the Wii. It would be pretty cool.

There should also be a remake of Super Mario 64, except there should be 240 stars to collect insted of 120. And there should be more playable characters.
Title: Re: New Mario VIdeo Game Ideas
Post by: Suffix on September 27, 2006, 09:46:26 PM
I don't think I could stomach another Mario 64 remake. Why not try something new?
Title: Re: New Mario VIdeo Game Ideas
Post by: The Chef on September 28, 2006, 03:39:13 PM
I'm thinking a Mario game on the gameplay spectrum of Sonic Adventure. The general game would be like SM64, with an overworld and stars to collect, but there'd be multiple playable characters with different gameplay characteristics. There could also be an epic storyline and a few RPG elements sprinkled about. Coolkid posted something like this a page or two back, but his wasn't very well thought out.
Title: Re: New Mario VIdeo Game Ideas
Post by: Chris on September 29, 2006, 09:33:17 AM
A Bowser platformer would be awesome. Take the basic PM2 Bowser stages concept, make more complex stages, and release it! His enemies could be any one of the various secondary Mario villains(X-Nauts, etc.)

Though I suppose we're sorta getting something close to that with Super Paper Mario.
Title: Re: New Mario VIdeo Game Ideas
Post by: Derfasciti on September 29, 2006, 07:01:29 PM
I like the idea of that MMO or any Mario MMO for that matter. Although I do agree that it would probably be a bit hard to pull it off.

The Bowser platformer sounds fun too. Finally a different ending!

All these ideas are really good, heh.
Title: Re: New Mario VIdeo Game Ideas
Post by: spamspamspamspam on September 29, 2006, 08:51:23 PM
If not a platformer featuring Waluigi, I've decided I'd at least settle for an RPG with Wario in it.
Title: Re: New Mario VIdeo Game Ideas
Post by: The Chef on September 30, 2006, 06:30:27 AM
To your sig:

Waluigi is not Foreman Spike. The whole "Wrecking Crew connection" is just an attempt to legitamize him since he's never served a real important role.
Title: Re: New Mario VIdeo Game Ideas
Post by: Axem Blue on October 01, 2006, 04:25:09 AM
Quote
The concept is simple. You create your own kind of plumber, whether a boy or girl, man or woman, human, or , even, Toad, and other species. You then are cast into the world of The Mushroom Kingdom, of which Bowser has been overthrown as the king of Darkness and has been replaced by:
Un-Mario, the complete oppisite of Mario. He creates humanoid robots which are stronger than most Mario enimies, and Mario and Luigi can't fight it alone.
You ahve four choices:

Join the ranks of Mario and Luigi to defeat Un-Mario
Join Un-Mario for Total World Dominance and Defeat The Mario Brothers
Join Bowser To Defeat un-Mario AND The mushroom kingdom to join the leauge of Bad Guys
Join Peach's defense army and defeat the onslaught of humaniods.

The service would be free, and would be the mix of Matrix Online and World of Warcraft. The entire game is gamer-controlled. You can choose what should happen depending on what side you choose and what your sides actions of become. Guild wars and side wars happen daily, and backstabs are normal.

There are many classes:
Super Plumbers: The Mario Lookalikes, which you can wear overalls, t-shirts, etc. Totally customizable.
Humaniods: The Un-mario's army
Koopa and Crooked Humans: Bowser's People
Toads: Peach's forces

The main characters:
Mario, Luigi, Peach, Un-Mario, and Bowser are totally controlled by a admin, and they lsiten to their whole side for what they should do next.

ALso, you can meet special NPC's, such as Donkey Kong, who gives you power bannanas which boost your level, Link, who resides in Hyrule, and you go there using a machine. Also, Samus and Fox are found, which you go there using a rocket ship.
A couple of things I don't like about this idea:
1. Un-Mario? We already have Wario & Shadow Mario, 1 of which we haven't battled since his debut, the other we haven't fought at all. This guy is very unnessasary.
2. Too many humans. I don't like having a lot of human characters in Mario games, it takes away from the uniqueness of the world. Why not an army of mechinized goombas & other Mario enemy types? Majority players are human plumbers & there are humans in Bowser's forces? Please no, that's not Mario at all!

Quote
I think a Mario MMO is a bad idea. Mario is the antithesis to boring level grinds, non-twitch-based combat, and complicated game systems and UI. It wouldn't feel right, and I'm not sure how one could make a successful MMO without this stuff. They're based on time commitment and feeling a sense of accomplishment for what you've done, as well as camaraderie with other people in the game. This style of play would seem very strange in a Mario skin.
Big misconnception there. Just because it's a MMO doesn't mean it's has to be an RPG. Planetside for example is a MMOFPS, you don't level grind, you just join one army of players & blast the **** out of the other army. Auto Assault is a MMO take on vehicular combat. In theory you could make an MMO out of any genre, so yeah a Mario MMO can in fact work as long as it's not an MMORPG.

Quote
My simple ideas:

Mario Wrestling
It better have Captain Lou Albino reprising the role of Mario!

Quote
I had a similar idea for a Mario & Luigi 3. The 2nd one had Mario,Luigi,Baby Mario and Baby Luigi, right? Well, the third one would have Wario and Waluigi! Imagine a quartet like that on an epic adventure!
Wario & Waluigi really should've been bosses in the 1st M&L.

Quote
Space Madness: this is a game where Prof E. gadd sends mario and the group to the moon for space rocks. but Peach is kidnapped by bowser!! Now the gang must go through 16 levels named after some thing in space. Use attacks like zeroG-jump and acid balls to KO the bad guys. Also use items like lazer swords and jet-packs!But watch out for the Gigglelastic Girls from Georgetown,Guyana, there always girlie-fying your quest! Also watch out if you get hit on the glass dome to much it might break and you will die. ESRB Rating:E10, not alot of violence.
A Mario game set in space? Nope, never gonna happen! No way Nintendo would ever consider such an insane idea! >_> <_<

Quote
I'm thinking a Mario game on the gameplay spectrum of Sonic Adventure. The general game would be like SM64, with an overworld and stars to collect, but there'd be multiple playable characters with different gameplay characteristics. There could also be an epic storyline and a few RPG elements sprinkled about. Coolkid posted something like this a page or two back, but his wasn't very well thought out.

Frankly I'm surprised this hasn't already happened, it makes an aweful lot of sense!
Title: Re: New Mario VIdeo Game Ideas
Post by: Axem Blue on October 01, 2006, 04:45:56 AM
Anyway, my own idea

Game: Mario Battle
System: Wii
Genre: Real Time Strategy
Players: 1-2 offline, up to 4 online (4 players offline would crowd the screen with too much HUDs)
Rating: E10+

Controls: Moving the Wii controller simulates moving a mouse on a PC RTS, with the A/B buttons working as the left & right mouse buttons. The D-pad is used to group selected units into teams. The start button brings up the pause menu (save game, quit game, adjust brightness [as if that ever makes a difference], etc.). The select button brings up a C&C-like menu of units & structures you can build. The a/b & Home buttons don’t do anything as of yet.

The nunchuck attachment is used to control the commander character. The commander is a special unit who is basically who you are playing as in the game. Controls for the commander resemble that of standard platformer controls (am I using that word too much?). Moving the stick in any given direction moves the character, Z1 makes him jump & Z2 makes him attack. Physical movement of the nunchuck moves the camera (not just scrolling across the field but also zooming in/out & changing angles).

More on the Commander Units: The death of the commander will result in game over, however he provides boosts in stats to nearby units & is a powerhouse in his own right so you may want to take him into battle at times. There are at least 3 commanders to play as for each faction. At the start of a mission or multiplayer game, you select which 1 you want to play as. On some maps the other commanders may be found hidden somewhere, if you find them, you can choose to play as them instead of your starting character by walking up to them & pressing Z1. Mind you, neither of them can be allowed to perish & your only controlling 1 at a time, so there’s an increased risk of losing.

Gold coins: Gold coins are the only resource (well, other than people’s lives) to worry about in the game. Any unit may grab them & they’ll instantly be added to your stockpile without having to ferry the unit back to base. With base/unit building taking the Command & Conquer approach, this eliminates the need for worker types & hopefully keeps the games at a fast pace. Keeping in tradition with past Mario games (or Total Annihilation & Warcraft3, take your pick), coins will pop out of fallen units & may be picked up by anyone.

Power ups: Commanders can find items in ? blocks that’ll help them out.
10 coins: Self-Explanatory.
Super Mushroom: Doubles all their stats except speed & HP (the later is only increased by 50%)
Star Man: Makes them invulnerable for a short time.
Fire Flower: Gives those that don’t have a ranged attack a new fire blast technique.
Cape: Gives flight to those that don’t already fly.
1-up: Rare chance of appearing. Will resurrect a commander if he dies later on.

Civilians: In most campaign missions & a third of the multiplayer maps are local towns for at least 1 of the involved sides. If there’s a village on your side, then it’s kinda your civil duty to protect them. Civilians do have ways of repaying you for helping them out.
Adult male: Might take up arms against anyone attacking his home, but goes back to a normal life when the attacks over.
Adult female: May give stat boosting or HP restoring baked goods to the troops.
Child: Mostly helpless.
Town mayor: May donate a large sum of coins to you on behalf of the village.
Royal guards: only in mission featuring castles. They’re elite troops dedicated to protecting their keep & their ruler.
Houses: The dwellings of the locals. The frighten will bunker up in these.
Hospital: Will always offer complete medical aide to any hurt infantry units (including the commanders).
Bank: Destroy the enemy’s bank to steal a lot of coins.
Jail: Destroying the enemy’s will set free a small number of basic infantry & possibly a commander (don’t ask how they got there to begin with).

Those last 2 buildings open up possibilities in what strategies you can use. Go for a big assault on the enemy’s town maybe you’ll destroy enough of it to cause mission failure for him or use small strategic strikes to gain resources that’ll help in your long-term plans.
Title: Re: New Mario VIdeo Game Ideas
Post by: Axem Blue on October 01, 2006, 05:54:56 AM
Faction#1-Mushroom Militia
Story: For centuries, the Toads have prided themselves on their peaceful ways. But for years now, they’ve faced many attacks from the likes of Bowser & his Koopa Troop. The kingdom became split on the issue of whether or not to go against their pacifist ways. Just recently, a compromised has been reached by opposing parties. A strictly defensive militia will be organized but only in times of dire need. However, the toads would be calling upon the militia much sooner than they expected.

Population limit: 50
Pros:
-Best ground units
-Strongest commanders (they got Mario on their side afterall!).
Cons:
-Worst air units.
-Low population limit.
-1 commander is available only on specific maps.
Commanders:
-Captain Jon T. A toad hailing from Rose Town. He was the captain (& only member aside from his yoshi) of the town’s police force. He gives a major boost in the defense stat to allied units he’s close to.
-Mario. The famous hero doesn’t show up until a few missions into the MM campaign. He gives an attack boost.
-Luigi. Gives an increase in the rate of attack to his comrades, effectively accomplishing the same thing as Mario but in a different way (as it should be with the bros.)
-Sky Pop Mario: Available only in Sky based maps, He gives boosts to all stats but only to air units.
Note worthy NPCs:
-Chief Toadser, a noble who has overall command of the Militia. He’s the most vocal of those in favor of aggression towards the Koopas.
-Peach. Yes, she’s going to get kidnapped, what else is new.

Units
As a new force their numbers are relatively low but they got some decent technolodgy backing from E. Gadd.
Infantry
Toad Trooper-Basic soldier. Armed with a hand sized pipe containing a miniture Venus Fire Trap.
Toadette Nurse-An on-field medic. Can only heal infantry & has a long cooldown time between heals.
Heavy Fire Toad-Carries a larger Venus Fire Trap. Can target air & sea units.
Yoshi Rider-Faster infantry unit that can attack two units at once by slurping up one & spitting it at the other (neither is insantly killed that would be too cheap). Can be upgraded to swallow an enemy instead & throw the resulting egg at the second.
Ground vehicles
Toad Tank-Based on MP5's super duel mode vehicles. A strong & sturdy ground unit.
Kart Racer-A highspeed "spellcaster". It's "spells" include Lighting Bolt (shrinks enemy commanders), Ghost (turns invisible) & Triple shell (limited shield). Can be upgraded to carry a single infantry unit. The fastest unit in the game.
Cannon Pipe-Very large Venus Fire Trap pulled by a team of Yoshis. Has a long attack range.
Air
Caped Toad-Flying Toad with a melee attack to other air units. Can crash into the ground, stunning nearby ground units.
Bi Plane-Based on SML's Sky Pop. A weak but cheap fightercraft.
Passanger Plane-Based on Peach's ride in SMS. A commercial plane hastly drafted imto service. Can carry a few infantry.
Sea
Frog Toad-Swimmer. Attacks with a hammer (melee).
Minisub-Based on SML's Sea Pop. Can submerge itself.
Ferry-Sea transport. Can be upgraded have self defense cannons.
Battle Boat- Medium sized ship built for combat.
Structures
Milita HQ-Centrual building needed to construct other buildings.
Boot Camp-Source of infantry.
Gadd Labs-Source of upgrades.
Auto Shop-Source of vehicles.
Airstrip-Source of air units. Can be upgraded to be built on water (as seen in SMS).
Water Cannons-Based on SM64's cannons. Cause splash damage to enemy groups (no pun intended). Can be upgraded to transport infantry across great distances.
Fences-Based on SM64's fencing. Can block off ground units. Has a thorned vine upgrade.
Title: Re: New Mario VIdeo Game Ideas
Post by: Axem Blue on October 01, 2006, 06:58:25 AM
Faction #2 Koopa Troop
Story: Bowser didn’t take too well to hearing the news about the MM. Fearing that they might make global domination too difficult for him, he plans to dismantle them before they become too large & powerful. He also wants payback against the 4KA (see faction #3) for their treason.
Pop limit: 100
Pros:
-Best sea units.
-Highest pop limit.
-Lots of cheap units.
-Most powerful base defenses.
Cons:
-Weakest ground units.
-Overly complex tech tree which slows down the possibility of early game rushes.
-Inferior commanders.
Commanders:
-Bowser Jr./Shadow Mario. He’s Jr. in the cut scenes, Shadow Mario during gameplay. Makes other units move faster.
-Bowser. Big Daddy himself. Gives average boosts to both attack & defense.
-Kammy. Doesn't boost own troops causes stat decreases int the enemy.
NPCs:-The other Koopalings. They mainly serve as bosses to the other 2 factions.

Units
Infantry
Koopa Troopa-Expendable cannon fodder. No range attacks. But oh so cheap.
Hammer Bros.-Slightly stronger ranged unit.
Magikoopa-Most expensive infantry. Has a ranged magic attack & a few spells including Dark Shield (creates a bubble around a group of allies) & Mind Control (self explainatory). Needs to be upgraded to learn each spell.
Armor
Wooden Tank-Based on SMB3's tank level. Very flimsy vehicle but is cheap & quicker to make.
Air
Lakitu-Bombards ground units with spiny eggs. Upgrades allow the eggs to hatch (which add to the pop limit).
Jet Fighter-Based on small airships level from SMB3. Has Rocky Wrenches as default weapons but can be upgraded to cannon balls.
Airships-Based on the Koopalings rides. Pretty dominate aircraft, second only to the 4KA's cruisers. Can be upgraded to carry any other KT unit except sea units.
Sea
Battleship-Based on SMB3's naval ship level. Most powerful force on the ocean.
Cheep Cheep-Swift melee sea creature. Can upgraded to attack air units.
Submarine-Based on Bowser's mysterious sub from SM64. A submerged unit with a very long range.
Structures
Koopa Keep-KT HQ.
Fortress-Source of Koopa Troopas & Hammer Bros. Hammer Bros. need to be researched first.
Magi Fortress-Source of Magikoopas & their upgrades.
Mega Fortress-Source of Wood Tanks.
Cloudy Fortress-Source of air units. Most need to be researched first.
Aqua Fortress-Source of sea units. Most need to be researched first.
Troop Trainer-Extension added to side of Fortress. Source of upgrades for units besides the Magis
Base Building-Extension to Koopa Keep. Source of structure upgrades. Needs to be built for advanced fortress types.
Pirahna Plant-Bites at nearby enemies. More effective against infantry than vehicles.
Bullet Bill-Ranged defensive structure that useless against nearby enemies. More effective against vehicles than infantry.
Tornado Ted-Underwater Bullet Bill. Must be researched first.
Warp Pipes-Used to create instant pathways between two points on the map. Must be researched first.
Title: Re: New Mario VIdeo Game Ideas
Post by: The Chef on October 01, 2006, 08:36:27 AM
^ Now THAT is a game idea!! Good job!! And I appreciate your comment about my Sonic Adventure-styled Mario game idea. Maybe I should get around to posting it in it's entirety like you did.
Title: Re: New Mario VIdeo Game Ideas
Post by: Dark_Shark on October 01, 2006, 01:56:32 PM
Here is my game idea.If you ask me,my idea kind of looks like a fan fic.

Title = Mario & Luigi:The Fall of The Mushroom Kingdom
Category:RPG
Heroes:Mario,Luigi,Bowser and Kamek.
Villains:Wart and Tatanga.

This game is a prequel.

Plot line:Wart,having been booted out of subcon by Mario & co. attempts to make a comeback and get his revenge.Wart wants to build his own dream machine.So het gets to work.Wart finally completes his machine.He turns it on and attempts to test it.......but it goes terribly wrong.The machine explodes and knocks Wart out.Meanwhile,Tatanga had just been defeated by Mario for the second time(SML2).Tatanga later finds a torn front page of a newspaper.The headline reads "MARIO DEFEATS TATANGA AGAIN!".Tatanga,filled with rage tosses the page aside and storms off to think of a new plan.Tatanga sits down on a rock,thinking out loud.Wart,who happened to be sitting nearby overhears Tatanga.Wart interrupts Tatanga.Tatanga then attacks Wart in a fit of rage.Wart defeats Tatanga soundly.Wart eventually explains the whole situation.The 2 finally agree to team up and do assault the Mushroom Kingdom.The 2 of them build a large,magical,fighting robot known as "The Dream Pagosu".They also combine their armies and unleash them upon TMK.TMK is overpowered and taken over by Wart's and Tatanga's massive army.The Dream Pagosu sets its sight on the Mario bros.TDP attacks the bros with a massive energy ball sending them flying to Bowser's Castle.Bowser's castle is attacked by Wart's and Tatanga's army right before the bros and Bowser can fight each other.The adventure begins with the bros helping Bowser fight the army.
Title: Re: New Mario VIdeo Game Ideas
Post by: The Chef on October 01, 2006, 04:45:22 PM
I finally got the framework for my idea:

Super Mario Adventure

Controls

Pretty basic if you've ever played SM64 or SMS. For this idea, I'll use the GCN controller as my basis.

Thumbstick: Moves the player. You can walk, run or tip-toe.
C-stick: Zooms and pans the camera.
A button: For jumping, among other actions.
B button: For stuff like attacking and lifting, among other actions.
Y button: Activates the first-person viewpoint.
X button: Closes the camera in on the player.
L button: Centers camera behind player.
R button: For crouching, among other actions.
Start button: Causes the game to self destruct. I mean, pauses the game. :D

That's about it for the controls, the characters and their abilities will come next time.....
Title: Re: New Mario VIdeo Game Ideas
Post by: Dark_Shark on October 01, 2006, 06:17:34 PM
Pretty decent idea.Of course I can't say anything else until I see a plot line or something like that.
Title: Re: New Mario VIdeo Game Ideas
Post by: Robert on October 01, 2006, 06:43:47 PM
Super Mario Advance collection!

SMAC for the GBA is an all new title consisting of very old games. It's basically a collection of the Super Mario advance remakes released for Nintendo's little handheld. However, it also features a variety of unlockables. The following games are included in the game:

Super Mario Advance: Super Mario Bros. 2
Super Mario Advance 2: Super Mario World
Super Mario Advance 3: Yoshi's Island
Super Mario Advance 4: Super Mario Bros. 3
Mario Bros.
Super Mario Bros.: The Lost levels(unlockable): This game can be unlocked by getting 100% on SMA.
Super Mario's Wacky Worlds(unlockable): This game can be unlocked by getting 100% on SMA2 (Note: This isn't the complete game, it's what the Developers managed to finish programming before the game was shelved.)
Yoshi's story GBA tech demo(unlockable): (This is, obviously, the tech demo included within the GBA developer's kit)This game can be unlocked by getting 100% on SMA3.
SMA4 e-World(unlockable): This game can be unlocked by getting 100% on SMA4 (These are all the levels that can be unlocked through swipping in e-reader cards. Note:The only levels playable here are the ones released by Nintendo before the e-reader was discontinued. No extra levels were added.)
The return of the Mario Bros.(unlockable): This game can be unlocked by getting to level 50 on MB.
The first episode of the Super Mario Bros. Super Show!(unlockable): Using GameBoy video technology, the boys at Nintendo managed to cram in the pilot episode of the SMBSS. To unlock it, you must do 5 things (in no paticular order):
1) Beat Super Mario Bros.:the Lost levels.
2) Beat all the levels included in Super Mario's Wacky Worlds.
3) Spend 10 hours playing the Yoshi's story tech demo altogether (That doesn't mean playing it for 10 hours straight. Even if you play for one minute, you're one minute closer to 10 hours.)
4) Beat all the levels included in the SMA4 e-world.
5) Get to level 50 on the Return of the Mario Bros.
Once you've done all that, the episode will be available to watch. Enjoy!

...Okay, maybe Nintendo wouldn't be able to cram ALL that content into one little GBA cart, but I can still dream.
Title: Re: New Mario VIdeo Game Ideas
Post by: Axem Blue on October 01, 2006, 08:00:02 PM
I wasn't actually finished, I was just overcomed by sleep! :P

Faction #3 Four Kings Alliance
Story: General Guy, Goomboss & Big Bom-Bomb are fed up with Bowser’s constant failures & the many, shy guys, goombas & bom-bombs that died because of them. Feeling that they can do better, the 3 of them revolt against their former master. They later join forces with Tatanga, who has been rebuilding his own forces since his defeat by Mario so long ago.  Together, the four of decide to acomplish what Bowser never could, overthrow Peach & the Mushroom Kingdom. This enrage the Koopa King, thus creating a three-way war.
Pop limit: 75
Pros:
-Best air units (courtasy of Tantanga's space fleet_.
-Most commanders.
Cons: -Worst sea units & base defenses.
Commanders:-General Guy. Ground armor & shy guys get increased HP.
-Tatanga. Air units get increased speed & firepower.
-Big Bom-Bomb. Bom-bombs have a much larger area of effect when they self-destruct.
-Captain Shy Guy. Pirate from a Mario Party title hired by General Guy to help improve the 4KA’s meager naval forces. Captain Shy Guy provides large boosts to all stats but only to 3 naval units at a time.
-Wario. A greedy merc hired by Tatanga to take down rival commanders. Units of all sides sprout more coins when they die when he’s around. Wario himself fights more effectively against other commanders.
NPCs:
-Goomboss. Mainly in charge of the 4KA’s civilian population (I.E. the goombas).

Units
Infantry
Shy Guy-Basic soldier, armed with a slingshot. When you can train more advanced Guy types, the pre-existing Shys can be upgraded to them.
Spy Guy-Advanced Shy Guy lacking an attack but can disguise himself as a piece of local terrain.  Useful for secretly observing what the other player is doing.
Medic Guy-Advanced Guy type that can heal other guys.
Bom-bomb-Kamikaze infantry.
Armor
Catapault-Can launch bom-bombs afar.
Toy Tank-Based on General Guy's tank. Shoot lighting from it's bulb. Can be upgraded to lay mines.
Air
Fly Guy-Advanced guy type carried by balloons. Can carry a bom-bomb.
Starfighter-Based on Tatanga's ship. Fast & strong air unit.
Teleporter-A unique transport unit. Instead of physically carrying other units, it creates portals at two different radiuses, allowing units to travel instantly from one portal to another. Upgrades increase it's range.
Starcruiser-To paraphrase an old saying "Starcruisers equal instant win". The big guns of Tatanga's new fleet, they're pricy to build & also time consuming, but will make mincemeat out of whatever gets in it's way.
Sea
Boss Bass-SMB3 enemy. Make carry a single infantry in it's mouth. Upgrades allow it to swallow it's cargo to restore health.
Pirate Ship-Simple naval unit.
Structures
Block Fort-Resembles a tower made of legos. The 4KA HQ.
Toy Box-The source of the assorted Shy Guy types as well as their upgrades.
Bomb Plant-Home of Bom-bombs & Catapault. Also needs to be built before pirate ships can be constructed (as they use bom-bombs as projectiles).
Pirate Hideout-Home of seas units.
Starshipyard-Producer of air units.
Chain Chomp-The 4KA's sole defense structure.

Terrain: Maps are set on 9 different types of terrain, all based upon the 8 worlds of SMB3 (boy, that game sure is a big influence here!)
Grass-Peaceful, hilly, many coins. Local monsters are weak.
Dessert-Sandstorms decrease the range of your view. Very little water.
Water-Pretty much the opposite of Dessert, there’s water everywhere.
Giant-Let’s just say that you shouldn’t pick a fight with the locals here!
Sky-Instead of land, battles are fought on solid clouds. Water is completely non-existent & this is the only terrain Sky Pop Mario can be used in.
Ice-Very slippery. Frozen lakes can be busted open to form bodies of water.
Pipe-A maze of pipes make navigating this terrain a challenge.
Dark-Coins are scarce & the monsters are dangerous. Bodies of “water” are either lava or really muddy water (it can be hard to tell the difference).
Castle-Special terrain used for Commander-only maps & missions.
Title: Re: New Mario VIdeo Game Ideas
Post by: The Chef on October 01, 2006, 08:15:13 PM
Now, the next part of my idea....

Characters

There's six total. Each has different abilities and progresses through the main game differently.

Mario
He plays just like he did in SM64 and has all the same moves. The most well-rounded character, as usual.

Luigi
Plays similar to Mario, but has his "floaty jump" from SMB2 and he skids after running. His stages are a bit more difficult to them being built around his jumping ability and crappy traction.

Wario
Relies on brute force, as he's the strongest one. He has his signature dash attack and throw moves from Wario World. His game involves smashing stuff and lifting heavy objects.

Yoshi
Has his tounge attack and egg-throwing abilities from Yoshi's Island. He can also eat fruit to gain new powers, which parts of his stages require the use of.

Peach.
She uses a parasol to defend herself, sorta like Super Princess Peach. Also the slowest, but makes up for that by being able to float the furthest with that parasol.

Toad
The fastest, but also the weakest. His game is similar to US's idea in the "Toad Game" thread, as he cannot attack enemies directly, but must use objects scattered about the stages to get around.

That's it for the characters, now I just have to get to the plot.
Title: Re: New Mario VIdeo Game Ideas
Post by: silverstarman on October 04, 2006, 07:13:00 PM
they should make a mario fighter. somewhat similar to "tekken". That would be a real intense mario game. They could beat the lights out of eachother

  characters
     -Mario
     -Luigi
     -Peach
     -Toad
     -Yoshi
     -DK
     -Koopa

  Sub Bosses (hidden char.)
     -Wario
     -Waluigi
     -Daisy
     -Shy Guy
     -Birdo
     -DK jr.
     -Paratroopa
     
  special hidden char.
     -Bowser*
     -Metal Mario*
Title: Re: New Mario VIdeo Game Ideas
Post by: MaxVance on October 06, 2006, 09:21:56 PM
SUPER SMASH BROS.
SUPER SMASH BROS. MELEE
SUPER SMASH BROS. BRAWL
Title: Re: New Mario VIdeo Game Ideas
Post by: PaperLuigi on October 08, 2006, 01:15:27 PM
Well, I don't have a MARIO game idea, but I do have this:

Star Fox Chronicles. Before the programmers decide to further the storyline into the great beyond, they should make a game starring James McCloud, Pigma Dengar and Peppy Hare. You know, a game taking place in the past, explaining everything that happened before the events of Star Fox. Sure, we know what happened, but we don't know why or how. The gameplay could be similar to that of 64, except you'd be playing as James, Pigma and Peppy. New courses, weapons and ships would make things exciting.

System: DS (They should save the next Star Fox game for the Wii.)

I guess getting out and playing as the piolit on some missions would be okay.
Title: Re: New Mario VIdeo Game Ideas
Post by: spamspamspamspam on October 09, 2006, 01:52:15 PM
Yes, yes very nice. Now go do that kind of thinking in the General Video Game area.
Title: Re: New Mario VIdeo Game Ideas
Post by: PaperLuigi on October 09, 2006, 04:51:43 PM
*rolls eyes*

I'm not going to go and waste space in General Video game chat for the same topic. Here, you want a freakin' Mario game?

Title: Mario Game

Mario is walking. The Princess is kidnapped by Bowser. Mario saves her. The end.

System: Wii
Price: 59.99
Title: Re: New Mario VIdeo Game Ideas
Post by: The Chef on October 09, 2006, 06:06:19 PM
That's kinda short. You could fill in the gap with more characters and a few epic boss battles. :D
Title: Re: New Mario VIdeo Game Ideas
Post by: PaperLuigi on October 09, 2006, 08:21:43 PM
Characters may include Luigi, Yoshi, Waluigi and Wario.

Now that I think about it, this new Mario game could be the true Mario 64 II............
Title: Re: New Mario VIdeo Game Ideas
Post by: The Chef on October 10, 2006, 05:11:45 PM
Hey, that was my plan! Sorta. Still gotta post the rest of my idea.
Title: Re: New Mario VIdeo Game Ideas
Post by: spamspamspamspam on October 11, 2006, 04:54:26 PM

Mario is walking. The Princess is kidnapped by Bowser. Mario saves her. The end.


and with a few, minor edits.....

"Mario is walking. The Princess is kidnapped by Bowser Bowser Jr. Mario saves her. The end."

Viola, New Super Mario Bros.!
Title: Re: New Mario VIdeo Game Ideas
Post by: BP on October 11, 2006, 10:23:04 PM
Mario is walking. He trips over a rock. He picks it up and throws it at you. You go to the emergency room. They can't save your eye. Now you can hardly see, and so you can't play. So you'll just have to sit there and wonder how it ended. The end.
Title: Re: New Mario VIdeo Game Ideas
Post by: Axem Blue on October 12, 2006, 10:53:01 AM
Unlockable factions
These factions have no campaigns of there own & aren't part of the Mario RTS storyline. They're only used in multiplayer.

#1 Orange Star
How to unlock: Complete MM Campaign
Pop: 50
Pros-Units are strong overall
Cons-No base defenses what so ever & low pop cap

Commanders
Andy-Gradually heals all units in his radius
Sami-Infantry get a speed & range boost
Max-Tanks get an attack & defense boost

Infantry
-Soldier
-Rocket Soldier
Armor
-Recon (Weak speedy unit with a wide viewing range)
-Tank
-Heavy Tank
-Rocket Launcher (can hit any unit or structure)
Air
-Attack Chopper
-Transport Chopper
-Fighter Plane
-Bomber Plane
Sea
-Sub
-Lander
-Battleship
-Cruiser

Structures
Orange Star HQ
Barracks-Infantry
Factory-Armor
Airstrip-Air
Naval yard-Sea

#2 Ganon's Army
How to: Complete KT campaign
Pop: 80
Pros: Powerful spellcasters & very durable structures
Cons: Base design is different with this faction. Instead of individual buildings, each structure is a seperate component of a single huge building, connected to one another by high walls.  Careful placement of the sectons will be important as you'll need to be able to move your troops through it. Also, there's more of a focus on melee units than ranged ones.

Commanders
Ganon: A hulking brute. He gives no bonus to any units but is a one monster wrecking crew.
Twinrova: Gives Gerudo units (including civilain) an evasion boost.
Veran: Gives spellcasters extra MP.
Onyx: Melee units have a longer reach & extra strength.

Infantry
Moblin: Standard monster armed with a lance.
Gerudo Thief: Very weak but very speedy. Can steal coins from another player by attacking his units. Can be upgraded to use a deku nut to stun a target with a blinding flash.
Wizzrobe: Spellcaster with no normal attack. His spells are Triflame (spits out 3 fireballs in different directions), Teleport (disappear & reappear a short distance away) & Summon Keese (Spawns a weak air unit that doesn't add to the population). Summon Keese & Teleport are upgrades.
Darknut: A big slow knight. A very expensive infantry that's stronger than some armor units.
Deku Scrub:  A ranged unit that can hide itself in the ground. Will leave behind an HP restoring iem as well as coins when killed.
Armor
Hog Rider: Those enemies from Twilight Princess. Can be upgraded to use a charging attack.
Dodongo: A fire breathing monster.
Air
Peahat: A flying plant with rotary blades. They're near impossible to hit with another melee flier.
Helmaroc: A large bird with a pecking attack. Can carry infantry (& armor after upgrade).
Witch: An old hag on a broom. Her spells include Icy Spray (Freezes a small unit for a short time, air units take damage when they crash), Reinforce (gives an allied unit a brief stat boost) & Sniper Shot (very long range projectile atttack).
Sea
Mini-Sub: Defenseless unit used for spying.
Piratian Ship: Based on skeleton pirates from the Oracle games. With a pricy upgrade it can respawn once after being destroyed.
Seawitch: Naval spellcaster. It creates massive whirlpools to trap other sea units & cause small thunderstorms which can randomly shoot lighting bolts at passing units (they can't be directly controlled).

Structures
Ganon's Tower: Sky-scrapping HQ.
Training Grounds: Source of most infantry units.
Bird's Nest: Source of most air units. Note that this structure is suspended on top of 4 pillars & ground units can travel underneath it.
Library: Source of spellcasters. Other unit producing structures need to be built for each type of spellcaster to become avalible. Spells are researched here.
Armory: Source of upgrades for other units.
Stable: Source of Armor (to use the term loosely) units.
Boat House: Source of naval units.
Guard Tower: Defensive structure that fires down arrows.
Bemos: A small defensive structure that's not connect to the rest of the structures.
Title: Re: New Mario VIdeo Game Ideas
Post by: Jman on October 12, 2006, 06:24:52 PM
I've said it before, I'll say it again.  They need to create a Mario Football game. 
Title: Re: New Mario VIdeo Game Ideas
Post by: The Chef on October 12, 2006, 06:30:27 PM
Say, Axem Blue, you think you could make a Fire Emblem-themed faction?
Title: Re: New Mario VIdeo Game Ideas
Post by: PaperLuigi on October 12, 2006, 07:14:35 PM
I've said it before, I'll say it again.  They need to create a Mario Football game. 

Mario is walking. He picks up a football. He throws it at Luigi. Luigi catches it and says, "hey, let's get all our friends to play." They do, and Bowser wants to ruin their fun. The object of the game is to pull off tricks to score an obscure amount of points.
Title: Re: New Mario VIdeo Game Ideas
Post by: BP on October 12, 2006, 11:25:07 PM
Mario is walking. Something ridiculous happens, and everyone plays a board game. This time you can play as Santa Claus.
Mario Party 27.
Title: Re: New Mario VIdeo Game Ideas
Post by: The Chef on October 13, 2006, 02:01:11 PM
What's up with all the un-serious posts all of a sudden?

Title: Re: New Mario VIdeo Game Ideas
Post by: BP on October 13, 2006, 05:32:38 PM
Not serious? But you know, deep in your heart, that it's gonna happen.
Title: Re: New Mario VIdeo Game Ideas
Post by: The Chef on October 13, 2006, 07:13:33 PM
Well, Momotaro's Railroad is up to it's 16th sequel....

But I have an idea for a Mario Party that'll finally break the mold. Mario Party DS to be exact. I was thinking it would have all the Minigames from the first three parties, as well as a few new ones, all with the touch screen incorporated into thier controls. As for the main game, I was thinking they could replace the dice with a card system, sorta like Sonic Shuffle (which was an abomination, but it wasn't for a handheld with a touch screen) where you can play against up to 7 other people via Wi-Fi. The boards would have to be really big, though. Plus, they might have to change the minigames around to accomidate 8 people, unless they use some sort of mechanic where one set of people moves around while the other plays a minigame. Maybe that could help shorten the game time as well as allow a whole new level of strategic play. This could be the Mario Party that eveyone actually likes!