Fungi Forums
TMK Stuff => Latest News => Topic started by: Deezer on February 11, 2009, 01:56:25 PM
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Mario & Luigi RPG 3 (http://themushroomkingdom.net/games/mlrpg3) is out now in Japan. Nintendo of America has yet to announce a final release date and title for a North American release.
Link: Mario & Luigi RPG 3 Japanese website (http://www.nintendo.co.jp/ds/cljj/index.html)
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Well! Maybe it's just my intentional avoidance of information regarding the game (after the Dojo, I've vowed to know just enough about a game to be interested in it), but it seems like there wasn't much media released that wasn't about the same two or three things.
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I agree there. I think it was the Smash Dojo that watered down the initial wonderment of Brawl since we knew all about it in advance. When reading about a game I avoid important things like story lines or "secret" game play mechanics (as with PMTTYD, SPM, and SMG) as so to be surprised.
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***SPOILER ALERT!***
http://www.youtube.com/watch?v=dsFoPv06vVo
This shows the level-up animation, a boss late in the game, and six different Bros. Attacks.
Look at this guy's other videos for more M&L3 info if you wish.
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I wonder if that game would work on a NTSC DS if it was imported.
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Of course it would. DS is region-free. Why would you want to unless you can read Japanese, though?
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(Handhelds don't use TV video formats. Also, Japan uses NTSC for its TVs as well.)
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Heh, didnt they say the US name was "bowsers inside story"?
Thats what Nintendo Power said.
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Yes. This is a kind of old topic, though.
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I just wish they show us the US boxart soon.
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They announced a release date of September 25th, and possible U.S. boxart, which I hope is fake because it looks terrible.
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They announced a release date of September 25th, and possible U.S. boxart, which I hope is fake because it looks terrible.
Pics or it didn't happen
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I heard September 14th. GameStop put up a picture of a boxart that was just the Japanese box with the American logo, but it's probably a placeholder.
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That's funny, because four days ago Nintendo released this (PDF) (http://www.nintendo.co.jp/ir/pdf/2009/090731e.pdf) which says "2009 Fall."
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Yeah I just had a temporary brain lapse. I meant 14th. Dunno why I wrote 25th. But that's just going off of what I saw on several websites.
And I'm really hoping it's placeholder boxart. Really, really hoping. Mario & Luigi boxart has always been brollic.
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Wait. The Japanese release info on that PDF says that there's a Kirby game on the Wii! Too bad it didn't say anything on a release in the US or Europe.
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Presumably the one they announced as a GCN game like ten years ago.
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The one that was supposed to be an N64 launch title?
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The one that's been referenced in cave drawings?
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The one mentioned in Genesis 1:24?
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Huh, that'd be something. I've been waiting for Nintendo to release that Kirby game for years. Or hell, to even show it again or at least acknowledge its existance. It was part of that late batch of GCN titles along with Super Paper Mario, DK Bongo Blast. The two former were brought up to Wii, but Kirby's just been MIA forever. It was shown off with Mario Baseball originally back in like... 2004, and I think they showed it at E3 that year, but that was the last we heard of it.
But yeah, really hoping for it to come. 4-player Kirby sidescrolling is something that should've been done a lonnnnng time ago.
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4-player Kirby sidescrolling is something that should've been done a lonnnnng time ago.
Not to be nitpicking or anything, but wasn't four-player offered in The Amazing Mirror?
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Ah, touche. I forgot about that, which was one of my favorite Kirby games and one of my favorite platformers. However, four GBAs, three link cables, and four Kirby games was hard to come by, so it slipped my mind.
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Actually, I almost hope that "placeholder" is the real deal... or at least it wouldn't be a big deal to me if it was. After all, Final Fantasy and games like that--in Japan, at least--can get away with pretty much just the logo. Also, since PiT was a pretty shallow game, the cover revealed pretty much every character in the game and was therefore not as epic as it seemed. Not that I'm implying anything about the quality of BiS.
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My problem would be that, from the perspective of a graphic designer, the placeholder, if used as the official boxart would look so dull compared to its predecessors. Even my amateur fan design is more exciting.
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Try explaining that to the same people who made the horrendous "art" (or lack thereof) on MK Wii's box:
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.babble.com%2FCS%2Fblogs%2Fdroolicious%2F2009%2F05%2Fmario-kart-wii-box.jpg&hash=5e4d4b182d4d8f332f4c59ecc160f037)
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Yeah, after that POS, anything's possible.
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That's true. I'd forgotten how much Mario Kart Wii's boxart made me want to vomit.
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I always get a kick out of their lovingly detailed wrist straps.
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Yeah, blazing down the track, throwing Blue Shells and jumping over bottomless pits, but you'd [darn] well better be wearing that wrist strap!
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It's nothing to be joked about guys. (http://www.youtube.com/watch?v=WrrvkPo7TZ4)
Thousands of idiots and televisdion sets alike are killed every year in Wiimote-related incidents. Seriously. Likewise, it's advised that you practise safe gaming by always using the Wii Condom:
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.stephenfung.net%2Fwp-content%2Fuploads%2F2007%2F11%2Fwii-condom2.jpg&hash=2b004c1e3739306173fe86a8e3463008)
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The only reason I wear the wrist strap on non-flailing-around games is because it's just a nuisance hanging there when not in use. Of course, I could just remove it...
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That's what I did. I need no wrist strap. Galaxying, Zeldaing, Punching-Out!! or Moving Smoothly, I just don't.
I hate the jackets even more. Ridges? Dotted ridges? The ultimate in comfort, right?
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Ridges? Dotted ridges? The ultimate in comfort, right?
It's ribbed for extra pleasure. Lubrication is sold separately.
Back to topic, I'm just relieved that the Baby Bros are finally out of the picture. Controlling four characters simultaneously was gimmicky and awkward to the max.
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That's what I did. I need no wrist strap. Galaxying, Zeldaing, Punching-Out!! or Moving Smoothly, I just don't.
Smooth Moves has at least one microgame that hinges on you wearing the strap.
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True, but FYI, it only occurs after a microgame that involves extensive twisting of the remote (so as to not tangle up the strap's connection too much--and maybe make sure you're wearing the thing).
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Yes, I know the one--"Bungii." It's easy to tell when it's coming, easy to drop it into your other hand. Probably possible to just simulate a drop.