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Video Games => Mario Chat => Topic started by: Raccoon Sam on April 13, 2008, 07:54:15 AM

Title: Super Mario Land 2 lost bytes
Post by: Raccoon Sam on April 13, 2008, 07:54:15 AM
The graphics of the upper left corner of a Mushroom house can be found in the ROM.
There probably was a mushroom house in one point, but got removed at the last moment or something. There's still a Mushroom House in the World Map.
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fxs226.xs.to%2Fxs226%2F08150%2Flostsml456.png&hash=2439918e1def76dd9891414626344fa2)
Title: Re: Super Mario Land 2 lost bytes
Post by: Keiji Dragon on April 13, 2008, 01:02:11 PM
Interesting. How do you hack graphics out of an NES game?
Title: Re: Super Mario Land 2 lost bytes
Post by: MEGAߥTE on April 13, 2008, 01:06:42 PM
Maybe they just changed the design.

Interesting. How do you hack graphics out of an NES game?
Super Mario Land 2 lost bytes
Title: Re: Super Mario Land 2 lost bytes
Post by: Keiji Dragon on April 13, 2008, 01:08:51 PM
My bad.

But still, how do you rip out graphics out of a Game Boy game?
Title: Re: Super Mario Land 2 lost bytes
Post by: Raccoon Sam on April 13, 2008, 01:44:28 PM
You'll never regret clicking this (http://www.tenchionline.com/ragey/RandomHooHaas-ripsprites.htm).
Title: Re: Super Mario Land 2 lost bytes
Post by: Raccoon Sam on April 07, 2009, 01:35:54 PM
Shameless 120 day bump, but hey; a contribution!
There's an unused cloud sprite in the overworld. Normally you wouldn't see anything above the Pumpkin Zone, but if you go to 0x3CC04 and change FF to 09, you will have a fully functional cloud above the area. The sprite works like any cloud would, but for some reason its sprite number had been set to FF (nothing) by Nintendo.
Before:
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F7465%2Fbeforesml2.png&hash=e4bff9ac81ec1de13b82ccaacba3e5ec)

After:
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fimg254.imageshack.us%2Fimg254%2F9726%2Faftersml2.png&hash=e1a55714cdecb52444a18a7efa431204)
Title: Re: Super Mario Land 2 lost bytes
Post by: Deezer on April 07, 2009, 01:52:55 PM
Mr. Cloud looks so lonely.
Title: Re: Super Mario Land 2 lost bytes
Post by: nensondubois on April 07, 2009, 06:09:27 PM
I'll make a rom patch.

edit: The cloud is not present in the 1.0 version of the rom. I'll try 1.1

There is no cloud still and I know how to use a hex editor.
Title: Re: Super Mario Land 2 lost bytes
Post by: Raccoon Sam on April 07, 2009, 10:12:30 PM
I used 1.0 US version, and I'm fairly sure I gave the right offset...
Let me re-check.
EDIT: Yes, it is 0x3CC04. Are you sure your ROMs are clean dumps? Here' the string you should look for (with the FF to be changed bolded):
FA CD C8 4F C9 00 4C 4F 01 10 78 36 FF 10 A8 F0 09 01 C0 28
Title: Re: Super Mario Land 2 lost bytes
Post by: Tv_Themes on April 08, 2009, 12:01:33 AM
Wow, a cloud! How utterly remarkable :D
Title: Re: Super Mario Land 2 lost bytes
Post by: nensondubois on April 08, 2009, 09:49:50 AM
I used 1.0 US version, and I'm fairly sure I gave the right offset...
Let me re-check.
EDIT: Yes, it is 0x3CC04. Are you sure your ROMs are clean dumps? Here' the string you should look for (with the FF to be changed bolded):
FA CD C8 4F C9 00 4C 4F 01 10 78 36 FF 10 A8 F0 09 01 C0 28

I wasn't using a clean dump until after I downloaded (1.0) "(!)". The bad dump had a completely different set of bytes than the one you posted even at the same offset. This works with all versions of the game.

Here's the .IPS file. I used 1.0.
http://www.fileden.com/getfile.php?file_path=http://www.fileden.com/files/2007/11/9/1574507/UCSUPE%7E1.IPS