Fungi Forums
Video Games => Video Game Chat => Topic started by: Glorb on May 05, 2007, 11:47:00 AM
-
This may seem like a strange observation, but here goes (note that this only applies, to my knowledge, to PlayStation games). I've noticed that the "cancel" button in the game menues is different; games made in Japan usually use the Circle, or in a few rare cases, the Square button, while games made in America and other English-speaking countries use Triangle. Why is this? It can be a little hard to adjust to when switching from game to game.
-
I don't know why the American games do what they do, but in Japan, Circle means correct and X means incorrect, so it's logical for them to assign OK and Cancel to those buttons.
-
And in Sweden, purple means Go and they have desert before dinner!
-
I don't know why the American games do what they do, but in Japan, Circle means correct and X means incorrect, so it's logical for them to assign OK and Cancel to those buttons.
But O is usually cancel and X is usually OK so it's completely illogical.
-
No, O is OK and X is Cancel in Japan, but they are often switched for the US release.
-
I can understand X for OK because that's the equivalent of the A button on other systems, but that would be weird for me. I mean, my thumb is used to going on the bottom of the four face buttons by defeault, so I'd go crazy switching it around. Same thing for certain actions in certain games. I'm used to Square (or its equivalent on another controller) and X being used for Attack and Jump in lots of games, so it feels weird whenever I play a GTA game, for example (Square for jump? WTD?). That's also why I used to have a hard time playing lots of GameCube games and, now, playing Wii games.
-
It's the equivalent of A on Xbox and Dreamcast, and not the SNES, from which the PSX controller was copied. I find it horribly bothersome that they switch them because I'm used to "confirm" being the button on the right side. So all the Square RPGs and stuff for PSX have it wrong in America. And it bugs me.
-
Ugh, I hate it when they do this. I'm so used to SNES that it took me a while to adjust to X (B) as okay and O (A) as cancel. THEN I put custom firmware on my PSP and most of the software switches the standard X and O configuration. I'm used to it now, but it still bugs me.
I guess I just restated what Chupperson said. :P
-
But one question still remains: if Japanese games use Circle for okay and X for cancel, and that's switched around upon U.S. release, then why do English games use Triangle for cancel?
-
To make you ask questions.
-
A lot of American-made games don't follow the X/O scheme in the first place.
-
Well, the X is usually the main button that you hold your thumb on the majority of the time you play the game, so it's logical that it's the one button that's used for the main actions.
-
You can't say this for anyone else but yourself, you realize.
-
Sony ain't that great. If you think about it, they and Microsoft are pretty lazy when it comes to name their console.
PS, PS2, PSX, PS3. All with the names Playstation.
Xbox, Xbox360. All have Xbox.
Nintendo is smart enough to think of different names (excuding SNES and the load of GB's) for their miracle machines, are the others lazy?
-
What? Excuse me, what?
This has got to be the lamest attempt at Sony/Microsft-bashing I've ever seen.
I think the best part of what you said is "excluding the SNES and the load of GBs", which makes up roughly half of their products, meaning that the only "original" products they've made are the NES, GC, N64 and Wii.