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Messages - Fifth

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46
Yeah, it was straight-up lag.  The video and audio were nicely synced with one another, just a split second late.
Anyway, I bought a component cable and managed to get the thing set up.  It did the trick, and performed without any lag.  It was a used cable, and had a little bit of ghosting going on (one of the color channels was a tiny bit offset, maybe?)  But it was barely noticeable, and there was no lag.
But in the process of setting it up, I somehow discovered the one option on my TV that actually makes a difference.  An option that I had previously dismissed as meaningless.  After toying with it, I found it eliminated the video lag in even the HDMI input, leaving me with just the offset audio problem.  And then I discovered the "audio sync" section...

And now I have a component cable to return.

47
My TV has per-input designations that supposedly affect how the input is processed.  It also has a number of options for the processing it does.  I have tinkered with these as much as I am able, and nothing makes any significant difference.
Oddly, when the PS3 is hooked up to the TV via HDMI, all the processing things are completely disabled.  Like, I couldn't turn on that stupid "TruMotion" if I wanted to.  I wish I knew how to make the Wii U act like that, too.

LD, did the component input solve the lag problem completely?  I was considering it, but didn't want to spend the money on a cable if it were to end up with the same problem.

48
As it happens, my Wii U, hooked up to the TV with an HDMI cable, suffers from a noticeable split-second lag.  Whether this is the fault of the Wii U itself, of the use of an HDMI cable, of the TV, or of how I've got it set up, I don't know.  But I haven't been able to completely fix it.  Most games are still playable, though a little harder (I kept missing platform-edge jumps in NSMBU).  Rhythm Heaven Fever, however, is totally unplayable.
So I've got the Wii hooked up to the TV alongside the Wii U.  Pretty much just for that game.

49
Forum Games / Re: Let's play Hangman!
« on: December 23, 2012, 01:25:47 AM »
Correct!

A bonus challenge which has been lost.

Toad really won the round with that B, though.

50
Forum Games / Re: Let's play Hangman!
« on: December 17, 2012, 10:32:15 PM »
B O A R D   T H E   P L A T F O R M S

Challenge lost

51
Forum Games / Re: Let's play Hangman!
« on: December 17, 2012, 06:25:50 PM »
Oh yeah, this thing!

From what we've got, I would guess DREAMLAND EXPRESS.
I don't recognize it, though.

52
Game Help / Re: FBI pc blocked message??
« on: December 11, 2012, 02:31:14 AM »
That sounds more like a virus to me.  Reboot in safe mode and see if you can get a good anti-virus to take care of it.  Like Malwarebytes.

53
Forum Games / Re: Let's play Hangman!
« on: December 10, 2012, 01:09:57 AM »
Oh yeah, this thing!

...Let's go for E!

54
Mario Chat / Re: White Yoshi in SMA2
« on: December 01, 2012, 01:15:09 PM »
It's also possible that the Yoshi data is stored as something like a 4-bit number, with each bit representing the powers it has: 1 for a normal green Yoshi, 2 for fire, 4 for stomp, and 8 for flying (So fire+stomp would give you 6).  Thus they could get a unique value for any combination of powers.  Which wouldn't come into play (you'd only get a Yoshi of value 1, 2, 4, or 8), unless you add into that the shell colors.  You treat shells the same way, and simply take the boolean OR result of the two (Yoshi color OR shell color) and you end up with whatever powers either had.  Thus a red Yoshi (2) holding a blue shell (8) would have the combined value of 10.

But that's all just a guess.

55
Fan Creations / Re: Waluigi's Island
« on: November 20, 2012, 05:11:57 PM »
John and I recorded a full a capella of this song, with me doing Waluigi and the backup Waluigis, and him doing all the instruments.
Also includes the two backup Waluigi bits, which I didn't get to in the previous recording.

You can find it here:  http://tindeck.com/listen/zsoo

56
Friend Codes / Re: Nintendo Network IDs
« on: November 20, 2012, 05:07:41 PM »
Raccoon

And John (teh yoshi)'s is Yoster

57
Not at the Dinner Table / Re: Sexual Orientation
« on: November 17, 2012, 01:50:20 AM »

Anybody else scored in the "masculine" yet...?

58
Mario Chat / Re: The Silly Mario Fan Theories Thread
« on: November 13, 2012, 11:04:43 PM »
I always figured that was because Dinosaur Land's primary inhabitants, the Yoshis, were very food-driven, and so named each area after what food it reminded them of most.
With a few exceptions.

59
Video Game Chat / Re: Another Free PC Game No One Will Play
« on: November 05, 2012, 05:10:26 PM »
Oh, interesting.

For what it's worth, this game was made in MMF2, by one of the admins at The Daily Click.
Strange seeing it come up again.

60
Forum Games / Re: Let's play Hangman!
« on: October 16, 2012, 03:41:12 PM »
This should be 15.  It's all yours!

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