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Video Games => Mario Chat => Topic started by: Trainman on August 31, 2009, 12:46:39 PM

Title: Super Mario Galaxy 2
Post by: Trainman on August 31, 2009, 12:46:39 PM
I don't believe this thread has been created yet. If it hasn't, I dunno why it hasn't been already.

Anyway, I wanted to direct all of the Galaxy 2 thoughts/speculation into one wrapped up thread since it's been spreading to several threads.


First, I'd like to point out some the old-school bits (namely enemies) I've noticed in the trailer (besides Yoshi, duh):

-At 0:08, in the background you notice a rotating block resembling a ! or ? block at a 45ยบ angle. It has some red thing that resembles Bowser's face or something on it, then you notice a 1-Up Mushroom, and on the last side you see that it's a coin. Could that be replacing the Luma you have to feed 30 star bits to to get a 1-Up/Life Shroom or just a generic, random-item-spawning ? block?

-At 0:20, you notice that a familiar enemy has come back: Paragoombas. How freakin' awesome is that? There's more at 1:08.

-At 0:35, apparently that's Megaleg's little brother or something. That's cool.

-0:40 features the return of sliding courses as a possible shoutout to SM64's.

-0:46 reveals another familar enemy: Grinders from Super Mario World. That's very nice to see.

-Right at 0:59 (if you're quick) and 1:00, right before Mario freezes the water, you can see enemies that bear a striking resemblance to Skeeters that float on the water from SM64, flat-padded feet and all.

-1:26 shows the red & blue flippy platforms from.... wait, weren't those in Sunshine in one of the "The Secret of ....." levels? Also, you see huge ? blocks that have already been hit.

-1:34, it's impossible not to notice the SMB theme going on there.

-1:37, pause it right as Mario hits the third flower. In the top left of the screen, you see a ? block with wings reminiscent of Super Mario World's flying block.

-1:39, seems like Koopas might be common enemies instead of only being in a few levels. Also, that one's red! I wonder if they made them walk on all fours to make it easier to jump on them, or if they're trying to reference Mario Bros.'s shellcreepers or SMB/SMB3. The all-four walk is apparently being retained in SMG2.

-Lastly, who couldn't help but notice at 1:43 that you're Mario running on a planetoid of your own head?

So, yes, holy crap, I'm loving the old enemies/etc. that I've seen so far. We have Paragoombas from SMB3, Grinders and winged ? blocks from SMW, red/blue flipping platforms from Sunshine, sliding levels from SM64 and more of the SMB theme going on in the galaxies that resemble "The Secret of ...." levels in Sunshine. Friggin' awesome.

Discuss.
Title: Re: Super Mario Galaxy 2
Post by: Turtlekid1 on August 31, 2009, 01:28:30 PM
Ahh, the 'Secret of...' levels.  The one enjoyable part of Sunshine.  Hope they make a return.

Also, I hope a remixed Gusty Garden theme is put in SMG2 somewhere.  It was in the trailer music, along with a few other themes from SMG, so it's probably not too far-fetched of a theory.
Title: Re: Super Mario Galaxy 2
Post by: ShadowBrain on August 31, 2009, 01:39:13 PM
I think that weird spinning block thing is not the equivalent of an in-level Luma in SMG (those little guys are conspicuously absent, by the way...), but rather one of those blocks in SMW that rapidly cycled between items and you'd have to hit it at the right time to get what you wanted.

Also, Grinders, flying blocks, new slide levels, etc. on that list are cool, but after a while that kind of thing starts looking less like nostalgic references and more like unoriginality.
Title: Re: Super Mario Galaxy 2
Post by: Trainman on August 31, 2009, 01:45:30 PM
True, but we haven't seen Grinders in ages, and the last winged ? blocks I can remember are in NSMB. I don't think that they'd be beating it to death by using it in SMG2.

Also, I almost forgot about the transparent cycling block. I always get a star from them because I like SMW's starman song.
Title: Re: Super Mario Galaxy 2
Post by: CrossEyed7 on August 31, 2009, 03:47:24 PM
You can see a Luma (presumably the one named Luma) for a split-second.

(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.mariowiki.com%2Fimages%2F8%2F8f%2FSMG2ss8.png&hash=98dde1893354692f6dc9f0b2bbb34c18)

Paragoombas are indeed awesome. One of many enemies that need to show up more outside of Paper Marios, along with Fuzzies and Ninjis.

Around 0:29, you get a tiny glimpse of what looks like one of those Grounder-ish enemies from Sonic 1, or at least its head. The slide part looks like the same animation as skating. If we get to skate more often in the game, I'll be quite happy. That was possibly even funner than shell-surfing in 64.

Now that I look at it, they do look a lot like Grinders. That's my favorite kind of retro throwback -- ones where instead of just throwing things in, they just happen to end up with elements similar to ones they've had before, and then go ahead and make them the same thing.  I like it when they make the Marioverse seem a little more cohesive like that. Kind of like the opposite of what they did in MP8, making a character that looks just like Chuck Quizmo but is actually someone different who will never show up again.

Skeeters were probably my least-favorite new enemies from 64, but I think I like this new design. Now if only they could do the same thing for those ugly bee-colored plunger-footed spiders from NSMB.
Title: Re: Super Mario Galaxy 2
Post by: ShadowBrain on August 31, 2009, 05:13:09 PM
Oh, yeah... that's right, you need him (for whatever reason) for the spin move. I forgot what happens to him at the end of SMG... will he be a hanger-on from the last game or is a reintroduction in order? We still haven't seen if Rosalina, the Observatory, etc. is returning, so I suppose it's all up in the air at this point.

Also, CE7 just made me realize that Fuzzies and Ninjis have never been in a 3D Mario game... and now I really want them to be!

...Also also, I've just decided that I think I'm going to just download the trailer.
Title: Re: Super Mario Galaxy 2
Post by: Weegee on August 31, 2009, 05:18:45 PM
Paragoombas are indeed awesome. One of many enemies that need to show up more outside of Paper Marios, along with Fuzzies and Ninjis.

I'm gonna pull a Chupperson here by pointing out several instances of why your comment is technically incorrect: Paragoombas have appeared in SMB3, SMW (along with Fuzzies and Ninjis), NSMB, Mario Superstar Baseball, several Mario Parties, and not to mention Melee and Brawl.

But you're right nonetheless. And hey, if Nintendo bothered to resurrect those wrench-throwing mole-creatures from SMB3 for Galaxy, what can't they?
Title: Re: Super Mario Galaxy 2
Post by: ShadowBrain on August 31, 2009, 05:48:00 PM
I think what he meant is that, these days, they're just in the Paper Mario games (as you accurately pointed out, though, that's not the case).
Title: Re: Super Mario Galaxy 2
Post by: Chupperson Weird on August 31, 2009, 09:18:37 PM
Weegee, he said "show up more", not show up at all.
Title: Re: Super Mario Galaxy 2
Post by: jdaster64 on August 31, 2009, 09:24:53 PM
Also, CE7 just made me realize that Fuzzies and Ninjis have never been in a 3D Mario game... and now I really want them to be!

Nor have any of the Buzzy Beetle clan (discounting MP8 and the NSMBs, as they aren't fully 3D)

I'm liking the throwbackness of it all. Let's hope Nintendo gets this right!
Title: Re: Super Mario Galaxy 2
Post by: ShadowBrain on August 31, 2009, 09:56:58 PM
I guess the sliding effect of a Buzzy Beetle would be harder to pull off in 3D...?
Title: Re: Super Mario Galaxy 2
Post by: Trainman on August 31, 2009, 10:17:21 PM
Get him, Chupperson! (not saying that in a sarcastic way)
Title: Re: Super Mario Galaxy 2
Post by: CrossEyed7 on August 31, 2009, 10:17:39 PM
Oh, I was also going to mention that one of the Iwata Asks said that they made the Koopa Troopas walk on all fours in Galaxy to make it clear that you're supposed to jump on them. Makes sense; upright ones look more like characters than enemies these days.
Title: Re: Super Mario Galaxy 2
Post by: ShadowBrain on August 31, 2009, 10:26:10 PM
That's fine with me--after all the Mario RPGs having bipedal Koopas morally differentiated by nothing but shell color and a pair of shades, a throwback to the classic Koopas of yesteryear provides both clarity and nostalgia... though I think the Koopas in SM64 were on two legs and we got the message. Eh.
Title: Re: Super Mario Galaxy 2
Post by: Kimimaru on September 01, 2009, 06:44:02 PM
I guess the sliding effect of a Buzzy Beetle would be harder to pull off in 3D...?

It would certainly be harder, but Nintendo can obviously do it. Mario Party 8 has a battle minigame where a Lakitu, for some reason, throws Buzzy Beetles onto an ice platform. The players can then jump on the Buzzy Beetle and knock the shell at someone else to hit him/her off the platform.
Title: Re: Super Mario Galaxy 2
Post by: BP on September 01, 2009, 10:24:17 PM
Brain, there were no evil Koopa Troopas in Super Mario 64. There was Koopa the Quick, and very scarce, harmless Koopas you could brutally mug.
Title: Re: Super Mario Galaxy 2
Post by: Weegee on September 01, 2009, 10:54:54 PM
Since touching those Koopas would hurt you, wouldn't that essentially make them enemies though? Besides, they were meant to be jumped on, and players still got that point despite their bipedalism.
Title: Re: Super Mario Galaxy 2
Post by: BP on September 01, 2009, 11:09:25 PM
I just said they were harmless. Koopas did not hurt you in Super Mario 64, as far as I know.
Title: Re: Super Mario Galaxy 2
Post by: Weegee on September 01, 2009, 11:18:53 PM
Perhaps I'm mistaken. So sue me.
Title: Re: Super Mario Galaxy 2
Post by: CrossEyed7 on September 01, 2009, 11:45:59 PM
I don't remember them actively trying to attack you, but I'm pretty sure touching them on your own hurt you.
Title: Re: Super Mario Galaxy 2
Post by: Chupperson Weird on September 01, 2009, 11:52:37 PM
I think they do hurt you.
Title: Re: Super Mario Galaxy 2
Post by: Weegee on September 02, 2009, 12:18:51 AM
BP, thou hast been royally pwnt by the majority. LOLOLOLOLOL.

Anyways, I'm hoping that SMG2's level layouts won't be quite as linear as its predecessor. As cool as being blasted from one miniscule space-rock to the next is, it severely cuts down on the game's explorability factor.
Title: Re: Super Mario Galaxy 2
Post by: jdaster64 on September 02, 2009, 07:31:24 AM
What Weegee said.  And no, they didn't hurt you or actively attack you, they just stunned you briefly when you walked into one.
Title: Re: Super Mario Galaxy 2
Post by: ShadowBrain on September 02, 2009, 07:55:14 AM
Brain, there were no evil Koopa Troopas in Super Mario 64. There was Koopa the Quick, and very scarce, harmless Koopas you could brutally mug.
I never said they were enemies. But, as most everyone has agreed, they can deal damage, however scare they were (then again, I can't 100% confirm that--as far as I can remember, there were only two Koopas in SM64 and both made a break for it when you got near them).
Title: Re: Super Mario Galaxy 2
Post by: Kimimaru on September 02, 2009, 08:39:33 AM
I just tested it right now to clear up any confusion. jdaster64 is correct: they just stun you when you walk into them.
Title: Re: Super Mario Galaxy 2
Post by: ShadowBrain on September 02, 2009, 01:36:10 PM
Anyways, I'm hoping that SMG2's level layouts won't be quite as linear as its predecessor. As cool as being blasted from one miniscule space-rock to the next is, it severely cuts down on the game's explorability factor.
Reggie or someone said that it's going to be harder/less linear. Granted, the man's not exactly a wellspring of honesty, but it makes sense to me.
Title: Re: Super Mario Galaxy 2
Post by: Mr. Wiggles on September 02, 2009, 05:16:26 PM
According to Fils-Aime, Animal Crossing is a game targetted at those hardcore mature gamers.

If he wanted to properly troll them, he'd make the game harder than a power-upless, sped-up, Lost Levels plathrough.

Also, Yoshi still dissolves in water just to stick it to the Sunshine haters.
Title: Re: Super Mario Galaxy 2
Post by: Kimimaru on September 02, 2009, 09:51:17 PM
Also, Yoshi still dissolves in water just to stick it to the Sunshine haters.

Wow, I actually didn't expect them to stick with that idea. I really don't understand why they don't want Yoshi to swim in Super Mario Galaxy 2. I mean, Yoshi swims in every Mario Party. In Super Mario Sunshine, it stated that Delfino Yoshis were afraid of the water, so that's an explanation to why you can't go into the water with them. Why can't he swim in Super Mario Galaxy 2? That only limits the puzzles and challenges that can be put in the game. Let's just hope that you can do the same Yoshi tricks that you can do in Sunshine.
Title: Re: Super Mario Galaxy 2
Post by: Weegee on September 02, 2009, 10:04:57 PM
I'm awaiting the return of SMW's famed "Yoshi Launch", with which you could gain considerable air at the expense of your helpless green friend:

(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fmedia.dorks.com%2Fcontent%2Fpic%2Fd152009%2Fmario_betrayal.jpg&hash=cd3a637e26dd7b3c8e603d1c6ed21e2a)
Title: Re: Super Mario Galaxy 2
Post by: BP on September 02, 2009, 10:06:34 PM
I am talking about damage, you tools. When you touch a Koopa in SM64, Mario says "oof" (not even the standard "HOULGH!!") and stands back. What do you do when you run into someone? Cripes. I am so "royally pwnt," yeah. Weegee, with all due respect, I think I hate you. A lot.

And Wiggles, you gotta be joking... please...
Title: Re: Super Mario Galaxy 2
Post by: Kimimaru on September 02, 2009, 10:11:20 PM
I'm awaiting the return of SMW's famed "Yoshi Launch", with which you could gain considerable air at the expense of your helpless green friend:

(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fmedia.dorks.com%2Fcontent%2Fpic%2Fd152009%2Fmario_betrayal.jpg&hash=cd3a637e26dd7b3c8e603d1c6ed21e2a)

You can do that in Super Mario Sunshine too, but you don't go nearly as high as in Super Mario World when you do it. If you use it right in Sunshine, you can do pretty incredible things (http://www.youtube.com/watch?v=fbFncFZdZDQ&fmt=18).
Title: Re: Super Mario Galaxy 2
Post by: Mr. Wiggles on September 03, 2009, 12:52:47 AM
Yes BP, that was the joke.

It was a follow up on how they could make the game super hardcore.
Title: Re: Super Mario Galaxy 2
Post by: ShadowBrain on September 03, 2009, 07:36:08 AM
I kind of figured that because there's been one trailer released for the game and Yoshi never touches water in it...
Title: Re: Super Mario Galaxy 2
Post by: Trainman on September 03, 2009, 09:06:36 AM
Yeah, I guess it's a confidence issue whether enemies hurt you, haha.

Goombas hurt you because they jump and they're like "COME HERE MARIO." The Koopas in SM64 are apparently very scared of you, so they won't hurt you.

Every time I think of the friggin' Koopas in SM64, I always think about how the first thing he does at Bob-omb Battlefield is "glitch" up the wall where he's walking around so you keep sliding on your stomach every time you try and jump for him.... and the one at Tiny-Huge Island that instantly runs to the edge of the cliff and keeps running in place at his invisible wall prompting you to chase the blue coin down the slope when you jump on him... Either that, or he somehow manages to get unstuck from the invisible wall and run away while you fall down the slope.

Oh, Mr. Wiggles, there are three now that I think about it. 1 in Bob-omb Battlefield, 2 in Tiny-Huge Island, one for when you're big, one for when you're small.
Title: Re: Super Mario Galaxy 2
Post by: The Chef on September 03, 2009, 10:27:03 AM
Yeah, except the one that appears when you're big is so small he's unable to let you use his shell.
Title: Re: Super Mario Galaxy 2
Post by: Toad on September 03, 2009, 10:58:20 AM
Yeah. Don't punch or kick him away either, unless you like chasing after blue coins.
Title: Re: Super Mario Galaxy 2
Post by: Trainman on September 03, 2009, 02:12:27 PM
I typically kick the crap out of them because they freeze in their animation and soar away from me on some low trajectory then promptly explode which I find relatively hilarious.
Title: Re: Super Mario Galaxy 2
Post by: The Chef on September 03, 2009, 03:12:06 PM
I always used to try and see how far I could punch the tiny Goomba that appears when you start the level in "huge" mode.
Title: Re: Super Mario Galaxy 2
Post by: Glitchy on September 03, 2009, 03:51:35 PM
Wow, I actually didn't expect them to stick with that idea. I really don't understand why they don't want Yoshi to swim in Super Mario Galaxy 2. I mean, Yoshi swims in every Mario Party. In Super Mario Sunshine, it stated that Delfino Yoshis were afraid of the water, so that's an explanation to why you can't go into the water with them. Why can't he swim in Super Mario Galaxy 2? That only limits the puzzles and challenges that can be put in the game. Let's just hope that you can do the same Yoshi tricks that you can do in Sunshine.

To make it even more mysterious, for those who don't know, the sprite data for the never used Yoshi feature in SM64, was found in Wet-Dry Land.
Title: Re: Super Mario Galaxy 2
Post by: BP on September 03, 2009, 09:09:11 PM
Unused Yoshi feature in SM64? I've never heard of that...
Title: Re: Super Mario Galaxy 2
Post by: Trainman on September 03, 2009, 09:15:02 PM
In the Rewind trailer for Galaxy 2, Bozon and Casamassina both said, "Lol, it's weird that after beating each other up in Smash Bros., Yoshi wouldn't have any problem with Mario jumping on him and everything."

Buuuut.... Mario rode Yoshi in Sunshine and they killed each other in Bros. 64 and Melee... and they've partied, ridden go-karts, etc. since then, also... so why is this time so different?
Title: Re: Super Mario Galaxy 2
Post by: Chupperson Weird on September 03, 2009, 09:17:14 PM
Because those guys are dumb and just trying to think of things to say.
Title: Re: Super Mario Galaxy 2
Post by: Toad on September 03, 2009, 09:20:50 PM
You can't spell ignorance without IGN.
Title: Re: Super Mario Galaxy 2
Post by: Weegee on September 03, 2009, 09:26:21 PM
To make it even more mysterious, for those who don't know, the sprite data for the never used Yoshi feature in SM64, was found in Wet-Dry Land.

Source please? Not to question your honesty, but such a claim is dubious at best.
Title: Re: Super Mario Galaxy 2
Post by: Trainman on September 03, 2009, 09:27:53 PM
Yeah, I kinda don't like any of them. I do, however, kinda like Casamassina. He tells people what the game is like and what's really on his mind... but he says it in such a nice tone. AVGN is relatively funny, but would never pass as a reviewer at a ign.com or wherever (in character, at least).

We need a reviewer that is right in between Matt Casamassina and James Rolfe.
Title: Re: Super Mario Galaxy 2
Post by: jdaster64 on September 03, 2009, 10:10:13 PM
Unused Yoshi feature in SM64? I've never heard of that...

Never finished, all there is is an unused hatching egg sprite in the WDW data... See it in the video below (I know it says it's a cheat, but it's actually a Toad's Tool edit or such):

http://www.youtube.com/watch?v=EWwB1IA4x6g
Title: Re: Super Mario Galaxy 2
Post by: ShadowBrain on September 03, 2009, 10:55:47 PM
Let's just hope that you can do the same Yoshi tricks that you can do in Sunshine.
Taken out of context from a confused post, yes, but I think this is a good point of mini-discussion: What do you think we're going see Yoshi do in this game? So far, it looks like he'll be turning into living versions of powerups past--I've seen the floating Blue Yoshi (basically appears to be Balloon Mario with a Bee Mario-esque "air" meter) and a really fast-running Orange Yoshi (akin to the Turbo Nozzle). Hopefully we'll see something new...er.
Title: Re: Super Mario Galaxy 2
Post by: Kimimaru on September 04, 2009, 12:20:28 PM
What about Winged Yoshi? Seeing a return of that power-up would surely brighten my day.
Title: Re: Super Mario Galaxy 2
Post by: ShadowBrain on September 04, 2009, 12:40:42 PM
Ah, of course! Hopefully, it won't be a Flying Mario-esque means of movement about the hub...
Title: Re: Super Mario Galaxy 2
Post by: Weegee on September 04, 2009, 02:36:11 PM
Speaking of which, a more Isle Delfino-esque hub would be a pleasant surprise. In my opinion, Delfino Plaza > Peach's Castle > Rosalina's space station, mainly because a hub should be more than just a means of accessing levels.
Title: Re: Super Mario Galaxy 2
Post by: ShadowBrain on September 04, 2009, 03:13:40 PM
Well, SMG was designed to be more like the old Mario games.
Title: Re: Super Mario Galaxy 2
Post by: jdaster64 on September 04, 2009, 03:24:18 PM
What about Winged Yoshi? Seeing a return of that power-up would surely brighten my day.

Innnndeeed. In fact, every SMW-Yoshi-related addition to SMG2 is another 2 reasons for me to get it.
Title: Re: Super Mario Galaxy 2
Post by: Trainman on September 04, 2009, 04:27:39 PM
I wonder if swinging the Wii Remote like you would to do to a spin in Galaxy would a way to dismount Yoshi. See, that'd be cool because it'd be like dismounting him in Super Mario World. They could throw in the "spin jump" sound effect from SMW when you do it, also! How cool would that be?
Title: Re: Super Mario Galaxy 2
Post by: Kimimaru on September 04, 2009, 05:58:51 PM
That would be cool, but I think Nintendo might make you able to do a spin when Mario is riding Yoshi. Since Yoshi already has a Flutter Jump for extra height after a normal jump, I doubt the spin will allow Yoshi to gain more mid-air leverage.

Never finished, all there is is an unused hatching egg sprite in the WDW data.

There is also an unused Blargg in the game, but it is extremely primitive. It also has an animation, which is probably used for lunging at Mario. Footage can be seen here:

http://www.youtube.com/watch?v=w6MxvhRaZLE&fmt=18
Title: Re: Super Mario Galaxy 2
Post by: ShadowBrain on September 05, 2009, 10:06:51 PM
Shaking can happen unintentionally when playing the Wii, so I don't know if that would be the best way to dismount. May I suggest, though, that whatever button you hit to get off Yoshi will elicit a SMW-esque spin jump if you shake the remote simultaneously?
Title: Re: Super Mario Galaxy 2
Post by: Trainman on September 06, 2009, 03:46:43 PM
Yeah, that's what I was saying! Throw in the spin jump sound effect, too!
Title: Re: Super Mario Galaxy 2
Post by: Super Caterina! on September 11, 2009, 01:23:27 AM
Look what I have found!

http://www.youtube.com/watch?v=_gHTYlkdHx4&feature=channel_page

It looks very interesting! Some of the sketches are really curious, especially the one at 1:48, for example...I have never seen that level!
Maybe some of these sketches have been the inspiration of Super Mario Galaxy 2. Can't wait to play the game!!!
Title: Re: Super Mario Galaxy 2
Post by: coolkid on September 16, 2009, 02:45:21 PM
It's Super Mario Galaxy all over again with slightly better graphics, different music, Yoshi, and new gimmicks! Yay!
Title: Re: Super Mario Galaxy 2
Post by: Weegee on September 16, 2009, 04:09:07 PM
Let's hope that the sketch at 1:48 becomes reality in SMG2. Does that level's style remind anyone else of Windfall Island from LOZ:Wind Waker?
Title: Re: Super Mario Galaxy 2
Post by: Turtlekid1 on September 16, 2009, 04:33:35 PM
That's Buoy Base, folks.
Title: Re: Super Mario Galaxy 2
Post by: Trainman on September 17, 2009, 08:51:58 AM
I left a comment on the video (username: melisluv06) explaining that it reminded me of Whomp's Fortress and something else.... don't remember.
Title: Re: Super Mario Galaxy 2
Post by: ShadowBrain on September 23, 2009, 06:34:19 PM
Whatever it is, it fascinates me.
Title: Re: Super Mario Galaxy 2
Post by: DeftFunk on October 05, 2009, 12:16:29 AM
I was pretty disappointed  with Super Mario Galaxy 1. So this one is not looking too promising.
Title: Re: Super Mario Galaxy 2
Post by: Forest Guy on October 05, 2009, 01:01:47 AM
I was pretty disappointed  with Super Mario Galaxy 1. So this one is not looking too promising.
Pretty sure you're the only person in the world who felt that way.
Title: Re: Super Mario Galaxy 2
Post by: Tv_Themes on October 05, 2009, 10:21:58 AM
On the other end of the spectrum, I very much enjoyed Super Mario Sunshine.
Title: Re: Super Mario Galaxy 2
Post by: Ninjap00 on October 05, 2009, 03:38:14 PM
I was pretty disappointed  with Super Mario Galaxy 1. So this one is not looking too promising.
And I'm disappointed with you.
Not saying your opinion is wrong, but what about it wasn't good enough for you?
Title: Re: Super Mario Galaxy 2
Post by: Trainman on October 05, 2009, 04:12:34 PM
I was pretty disappointed  with Super Mario Galaxy 1. So this one is not looking too promising.

Okay, I know it's been quoted... but seriously, explain yourself.
Title: Re: Super Mario Galaxy 2
Post by: Weegee on October 05, 2009, 04:31:37 PM
DeftFunk, your license to express your opinion is revoked. Only so much blatant herecy can be tolerated, you know.
Title: Re: Super Mario Galaxy 2
Post by: ShadowBrain on October 05, 2009, 04:36:43 PM
I don't know what DeftFunk didn't like about SMG, but as I'm sure you all know, the only thing about it that disappointed me was the casualfication. Music, graphics, style, bosses... everything else was great.
Title: Re: Super Mario Galaxy 2
Post by: The Chef on October 06, 2009, 10:12:32 AM
I strongly doubt any casual gamer could ever tolerate Luigi's Purple Coins.
Title: Re: Super Mario Galaxy 2
Post by: ShadowBrain on October 06, 2009, 04:12:36 PM
Oh, it's not that the levels themselves were inherently easy (granted, compared to previous Mario games, they sort of were), but that there were way too many opportunities for 1UPs. Also, Star Bits could be used to help take out most enemies without much effort... But I've already laid out my theoretical plan for a retroactively more difficult SMG elsewhere.
Title: Re: Super Mario Galaxy 2
Post by: Toad on October 06, 2009, 08:02:33 PM
The levels were fun to explore, something that all Mario games have had. Who hasn't gone back and explored a level until you knew it like the back of your hand?
Title: Re: Super Mario Galaxy 2
Post by: ShadowBrain on October 06, 2009, 09:09:50 PM
Well, the SMG levels were very linear compared to SM64 and SMS. Still, I must confess, I think it's the only Mario game--nay, perhaps the only game--where I've gone back and replayed levels, just for fun.
Title: Re: Super Mario Galaxy 2
Post by: Mr. Wiggles on October 07, 2009, 12:42:52 AM
casualfication.

(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fi52.photobucket.com%2Falbums%2Fg16%2FMidgetBottle%2Freactionimages%2F1254376334377.gif&hash=42072a16cba5c02bac0d96bfc9196570)

Oh man I hate that word so much.

It implies Nintendo actually targetted the "hardcore" audeince prior to the success of the Wii/DS, or that easier/non games didn't exist before.
Title: Re: Super Mario Galaxy 2
Post by: Trainman on October 07, 2009, 08:43:15 AM
Same here, Shadowbrain. I replay levels that are epic or have a particular song I like.
Title: Re: Super Mario Galaxy 2
Post by: Trainman on December 21, 2009, 06:01:16 PM
Okay, so NSMB Wii is out. That's turned into a discussion about how it could've been better and/or what should be done differently next time.

Let's direct our speculation thinking caps over to Galaxy 2 since it's coming out in the first quarter of the new year.... wait, in the summer of the new year... no wait, probably holiday 2010.

Let's address release date: Nintendo mentioned long before NSMB Wii that Galaxy 2 was right in the pre-going gold stage and basically ready, but they didn't want to release two big Mario games around the same time for fear that there wouldn't be enough hype to go around for each game. I believe the source was IGN (or maybe it was Iwata Asks... not sure). Now, IGN reports that Nintendo has no friggin' clue when they wanna release Galaxy 2 with a horribly vague "TBA 2010" to look forward to.

Knowing Nintendo, "TBA 2010" probably means Galaxy 2 will be shown at E3 2010 as a 5 minute playable demo with the recent trailer playing in the background, and then they'll back it up to late November so they'll have enough copies to go around for the Christmas rush (and I guess keep it consistent with Galaxy 1's November release date).

Knowing some TMKers, "Well, a rushed game is never a good game" will probably be the general response to the aforementioned paragraphs.

Another thing: Since Nintendo knows that NSMB Wii is a huge success even though they probably knew they had the power to make the game a lot better, do you think that Nintendo is kinda "testing the waters" thinking: "Hmm, if we made NSMB Wii a slightly above-average game and people are eating up, how many corners do you think we would be able to cut with Galaxy 2 to make it decent enough to where millions will buy the game, but we can save quite a bit of money on it?"
Title: Re: Super Mario Galaxy 2
Post by: Turtlekid1 on December 21, 2009, 06:11:51 PM
Well, a rushed game isn't generally a good game.  I want SMG2 as much as the next guy, but I guess I just don't see much need for it at the moment.  Between the other games that will be released next year and my high hopes of getting a PS3 sometime on the soonish side, I'm not gonna have a whole lot of money to spare.  I would be just fine with waiting until Christmas for this thing to come out.

Title: Re: Super Mario Galaxy 2
Post by: Trainman on December 21, 2009, 06:15:59 PM
Yeah, but, what would need to be fixed that would take another year to get done if they already said it's virtually done?
Title: Re: Super Mario Galaxy 2
Post by: ShadowBrain on December 21, 2009, 10:47:12 PM
It's not a rushed game if they just slap it together and sit on it until Q(whatever) rolls around.
Title: Re: Super Mario Galaxy 2
Post by: Toad on December 21, 2009, 11:52:27 PM
Then it's a rushed game that sits around and collects dust until they release it.
Title: Re: Super Mario Galaxy 2
Post by: Trainman on December 22, 2009, 04:21:14 AM
Getting Galaxy 2 will probably signify the end of my game-buying days for this console generation. I see absolutely nothing interesting coming out on the Wii for the majority (if not all) of next year, and I might have a passing interest in a couple games for the 360... which will probably mean I won't end up buying them at all.

I have a total of 11 games. Exactly 5 for my Wii and 6 for my 360.

How bout some friggin' Camelot action, Camelot (and Nintendo)? Where's Mario Tennis (NPC! definitely does not count as a proper Mario Tennis) and Mario Golf? How about a Mario Party that doesn't have those [darn] 4:3 bars?

Wait, I know. Why don't they, instead of releasing Galaxy 2, take Super Mario Sunshine and tack on NEW PLAY CONTROL, then re-badge it as Mario's next big adventure?! Do a stupid gesture to do the spin jump and to throw durians at various Pianta and Noki townspeople and passersby!
Title: Re: Super Mario Galaxy 2
Post by: WarpRattler on December 22, 2009, 09:25:35 AM
At the moment, "Camelot action" is Golden Sun DS.
Title: Re: Super Mario Galaxy 2
Post by: ShadowBrain on December 22, 2009, 02:43:44 PM
At the moment, "Camelot action" sounds like a medival porno.

But seriously, until Nintendo reveals some plot details and such, I'm still waiting for a reason this game is (presumably) worth $50.
Title: Re: Super Mario Galaxy 2
Post by: Chupperson Weird on December 22, 2009, 09:00:12 PM
If you don't think Fragile Dreams* and Tatsunoko vs. Capcom are interesting, I don't know what's wrong with you. Also FFXIII (if we're going by all consoles here).

*Why did they feel the need to rename Fragile?
Title: Re: Super Mario Galaxy 2
Post by: Trainman on December 23, 2009, 02:26:37 AM
Joking about Nintendo tacking on motion controls to Sunshine and claiming it to be the next 3D adventure/platform game, I wonder if, since they re-badged Mario Power Tennis, they would have the nerve to re-badge it yet again for Motion+.

That would be utterly hilarious.
Title: Re: Super Mario Galaxy 2
Post by: Tv_Themes on December 23, 2009, 11:25:32 AM
I think I'm the only one in the entire fanbase who thought SMS was a Masterpiece (despite the presence of Mini-Me Bowser).
Title: Re: Super Mario Galaxy 2
Post by: ToadBowser on December 23, 2009, 11:33:14 AM
Would you please stop calling him Mini-me Bowser? God, he's Bowser Jr., the only one that really has a personality and shows it in his games. Also, I think SMS was a great game, and I will be buying it on Virtual Console for the next Nintendo system that comes out.
Title: Re: Super Mario Galaxy 2
Post by: Weegee on December 23, 2009, 04:35:38 PM
I think SMS was a great game, and I will be buying it on Virtual Console for the next Nintendo system that comes out.

What is this I don't even
Title: Re: Super Mario Galaxy 2
Post by: Tv_Themes on December 23, 2009, 07:21:55 PM
Would you please stop calling him Mini-me Bowser? God, he's Bowser Jr., the only one that really has a personality and shows it in his games. Also, I think SMS was a great game, and I will be buying it on Virtual Console for the next Nintendo system that comes out.

The Koopalings haven't had a chance to have any personality because they have yet to appear in any canonical games. And if Shigeru knew that sons DON'T need to look like younger versions of their dad, I wouldn't call Bowser Jr. that.
Title: Re: Super Mario Galaxy 2
Post by: Turtlekid1 on December 23, 2009, 07:26:47 PM
SMB3, SMW, and NSMBW are about as "canonical" as Mario gets.  Moreover, sons also DO sometimes look very like their fathers, so what's the problem?
Title: Re: Super Mario Galaxy 2
Post by: Glitchy on December 23, 2009, 07:43:59 PM
I think I'm the only one in the entire fanbase who thought SMS was a Masterpiece (despite the presence of Mini-Me Bowser).

Me too, it's an amazing game.
Title: Re: Super Mario Galaxy 2
Post by: Tv_Themes on December 23, 2009, 08:32:25 PM
Yes, but they don't NEED to.
Title: Re: Super Mario Galaxy 2
Post by: ShadowBrain on December 23, 2009, 09:51:43 PM
This is a rare case where the logic behind an argument is patently flawed but any rebuttal would be even more confusing.
Title: Re: Super Mario Galaxy 2
Post by: Tv_Themes on December 23, 2009, 10:49:04 PM
I think concerning SMS, its because I grew up on an island.
Title: Re: Super Mario Galaxy 2
Post by: Trainman on December 24, 2009, 05:56:42 AM
I think I'm the only one in the entire fanbase who thought SMS was a Masterpiece (despite the presence of Mini-Me Bowser).

I've always thought SMS was a masterpiece. Nintendo actually put its foot down and gave voice acting and very nice cinematics a try and it was such a great attempt. It actually painted the story very well and really immersed you. It gave you a reason why everything was happening and what you had to do rather than just, "well, the princess is gone again. here's your adventure. go do it." Hell, Mario even said complete sentences in the Japanese version, and even before I knew that, Mario & crew was speaking more in intros and certain spots in spin-off sports titles. I was hoping that Mario Galaxy would take that to the next level, but sadly, it did an about-face and dumbed it back down. The intro to Galaxy was great and reminded me of Sunshine's, but past that, they all fell short again (except for the last sequence.... but it still didn't have any full voice acting which was a shame). When characters make random grunts, laughs, or miscellaneous sounds, that is not speaking. I hate hearing a character make a sound, but then seeing that that sound = a couple complete sentences in the text box.

Galaxy 2 seems to be following NSMB Wii's route in that it will be dumbed down to zero story and will be, "Well, Bowser's at it again. Go take care of it." Hell, even the story in Super Mario Bros.' manual seems like it's more intricate that Galaxy 2's story will be. For all the people that say any type of story element should be confined to Mario RPGs: No, just no. I don't really even consider the RPGs to have that much of a story since any long-winded explanations and tales told in the game always have to do with the unrelated madmen & random heroes from the great beyond (that will never be seen or mentioned again) and their back-stories at hand: Smithy, Shadow Queen, Count Bleck, Mallow, Geno, etc. etc.


I guess Galaxy had less of a cinematic feel (and story) and Galaxy 2 will have even less of a cinematic feel (and story) because...

ALL WE WANT IZ GAEMPLAY AMIRITE
Title: Re: Super Mario Galaxy 2
Post by: Turtlekid1 on December 24, 2009, 07:05:02 AM
To be fair, though, Galaxy had a nice bit of back story in the form of Rosalina's book.  Quite honestly, I don't really mind whether there's voice acting or not, because Mario is traditionally a silent quiet protagonist; and the current voice they have for Peach is just fine for small things like "Help!" or "Thank you!" but I think it would really get on my nerves if it were heard more than that..
Title: Re: Super Mario Galaxy 2
Post by: Trainman on December 24, 2009, 12:46:47 PM
Well, a complete sentence here and there would be nice. "Come back here!" and "Hey! Stop!" does not count.

Like I've said before, I think Mario should have a more active speaking role during gameplay rather than his usual yells and grunts. You know the man's got more things running through his mind than "Yah! Hoo-hoo! Wee-hee!" He should maybe comment on his surroundings and/or certain situations so he is more in tune with the environment and things happening in the environment rather than just being an automaton.
Title: Re: Super Mario Galaxy 2
Post by: ToadBowser on December 25, 2009, 12:51:37 AM
I have two arguements to Mario talking.

First, the more a character talks, the less you feel like you are him, and the more you feel like you are controlling him.

Second, it would be kind of weird if Mario constantly chatted to himself about the things going on around him. Talking to yourslef is not ok.
Title: Re: Super Mario Galaxy 2
Post by: ShadowBrain on December 25, 2009, 06:44:07 AM
I would be content with M&L-level gobbledygook in the main series. I mean, yes, I don't think he needs to carry on a conversation, but it makes more sense than gestures and the other person acting like he said something. This applies to the Zelda series as well, though I'm not sure I would want to hear Link gobbledygook...
Title: Re: Super Mario Galaxy 2
Post by: Weegee on December 25, 2009, 05:00:57 PM
though I'm not sure I would want to hear Link gobbledygook...

"Oh boy! I'm so hungry, I could eat an Octorok! (http://www.youtube.com/watch?v=9mHw5g55oC4)

Anyways, silent protagonists have been a staple in countless preeminent game series for a reason. From Mario to Link to Gordon Freeman to Sonic in better times, non-conversational heroes have graced their respective games with opportunities for more accessible and immersive gameplay. Having such well-established characters speak (discounting grunts, noises or inane phrases) extrudes them further into a rigid, serious mold and detracts from their timelessness.
Title: Re: Super Mario Galaxy 2
Post by: Trainman on December 25, 2009, 06:52:26 PM
I have two arguements to Mario talking.

First, the more a character talks, the less you feel like you are him, and the more you feel like you are controlling him.

Second, it would be kind of weird if Mario constantly chatted to himself about the things going on around him. Talking to yourslef is not ok.

To your first point: Not really. If anything, it makes me feel more immersed because it's like I'm in a natural setting. Take a look at Uncharted 2 for an example of the main character commenting as the level progresses. What he says is probably just about what's on your mind when the crap starts hitting the fan.

To your second point: Mario does talk to himself quite a bit (and in Italian jibberish) anyway in quite a few games. Apparently, he must do it so much that he talks in his sleep.

To all of you: I never said that Mario needed to comment on every blade of grass and every tree in the environment... nor did I say he needs to be involved in a Mario RPG length discussion: I say he needs to comment on action moments or strange moments where he would have a reaction to something. A "mamma mia!", "Hello!", "Whoa!" or a "Hmm..." for example. For more of an example:

"Mamma Mia" could be said when something jumps out of the bushes or if he is caught off-guard.
"Hello" could be said when seeing a friendly person in the level for the first time and maybe saying a different greeting after the first one (and a certain amount of time and/or distance has passed)
"Whoa" could be used when something large appear or something crazy happens.
"Hmm..." could be used for encountering a puzzle element.

And so on...

About the Tradition:

I dunno why you guys keep telling me that "wel, u do noe that its a japaneze ting 4 teh protagaaanist not to talkz, rite?" I know it's like some "sacred" tradition and if they break it the universe implodes. Oh wait, that should've happened in 2002 because Japan had Mario talk in the Japanese version of Super Mario Sunshine. So much for your "always silent" tradition; Japan themselves broke it. I say two complete sentences is enough to "break" the tradition, since you guys keep saying that Japanese honor and their games will be desecrated and ruined forever if the protagonist says any sentences at all.
Title: Re: Super Mario Galaxy 2
Post by: Toad on December 25, 2009, 10:11:53 PM
"Hmm..." could be used for encountering a puzzle element.

"Hmm..." was used to great effect in Super Mario Sunshine. Hotel Delfino, any of the Shines that take place inside the hotel. Try to open a locked hotel room door..
Title: Re: Super Mario Galaxy 2
Post by: Turtlekid1 on December 26, 2009, 07:18:01 AM
Anyways, silent protagonists have been a staple in countless preeminent game series for a reason. From Mario to Link to Gordon Freeman to Sonic in better times, non-conversational heroes have graced their respective games with opportunities for more accessible and immersive gameplay. Having such well-established characters speak (discounting grunts, noises or inane phrases) extrudes them further into a rigid, serious mold and detracts from their timelessness.

You make an interesting point, and in some/most cases I agree.  For characters whose personalities have already been fairly well-established, such as Mario, full voice acting seems a tad unnecessary.  However, Link, who's never really been given character traits other than vague heroism, has never struck me as a strong or interesting protagonist (except "Toon" Link from WW; I think it has to do with the cartoony depiction and more expressive face).  Samus Aran was once a silent protagonist, but got a small monologue at the beginning of Super Metroid, and more monologues plus a scene of dialogue in Fusion.  I think it's improved the character in this case.  I suppose silence as a character trait works better for some characters than others (not that I want to see the return of CD-i Link, either).
Title: Re: Super Mario Galaxy 2
Post by: Sqrt2 on December 26, 2009, 06:45:07 PM
I actually hate it when Mario talks. For example in the SMB Advance games, it sounds extremely grating to me when Mario says "Just what I needed!" every single time he gets a power-up. If they do give him voice acting, I'd like it to be as much as there is in SM64 (ie hardly any).
Title: Re: Super Mario Galaxy 2
Post by: ShadowBrain on December 26, 2009, 07:18:25 PM
Well, a line does need to be drawn between important conversation and Mario unnecessarily and loudly talking to himself.
Title: Re: Super Mario Galaxy 2
Post by: Weegee on December 26, 2009, 08:12:35 PM
Eventually, Nintendo will release a Mario game featuring substantial dialogue from the plumber, and upon seeing the game fall flat, Miyamoto will make some joke about Mario being schizophrenic or more talkative than his late wife, and then the whole issue will be filed into the annals of time.
Title: Re: Super Mario Galaxy 2
Post by: bouvierru21 on December 26, 2009, 11:58:55 PM
let me just say I'm really excited for this. SMG was the first mario game in awhile that got me really excited and challenged me at the same time. And it's been awhile since a real Mario sequel has been made, so I'm eager to see what Miyamoto has in store.  Plus, Yoshi's involved. That's all.

Noticed a few comments made about SMS.  I did like that game overall. I think what gave me a sour taste about it was the final fight with Bowser was ridiculously easy for me. I had no idea what to expect, but I beat him more easily than I ever beat him before. SMG at least made me work for it.

anywho, I'm just so excited for SMG2
Title: Re: Super Mario Galaxy 2
Post by: Trainman on December 27, 2009, 01:15:44 AM
Eventually, Nintendo will release a Mario game featuring substantial dialogue from the plumber, and upon seeing the game fall flat, Miyamoto will make some joke about Mario being schizophrenic or more talkative than his late wife, and then the whole issue will be filed into the annals of time.

...

Well, a line does need to be drawn between important conversation and Mario unnecessarily and loudly talking to himself.

You beat me to it. I dunno why everyone thinks of the worst (and most irrelevant) examples of Mario voice-acting to support the "NO.. MEHRIO NEEDZ NO TALKIGN" debate.
Title: Re: Super Mario Galaxy 2
Post by: Toad on December 27, 2009, 01:20:57 AM
"Woo! Just what I needed!"
"Thank you so much!"
"Bravo Mario!"

"I'm the great Wart! Ah ha ha!"

These are examples of voice clips from the Mario Advance series.
Title: Re: Super Mario Galaxy 2
Post by: ShadowBrain on December 27, 2009, 07:09:28 AM
Well, for goodness sake, even if you don't like hearing Mario and co. speak, can't the various NPCs?
Title: Re: Super Mario Galaxy 2
Post by: Toad on December 27, 2009, 10:20:14 AM
I don't mind, I was just pointing out some examples.

NPC's I don't mind talking either, as long they don't go the Pokemon route and say their names..

"Hi! I'm Daisy!"
"Hooray for me! Luigi!"
"Yoshi!"*

"I'm the great Wart! Ah ha ha!"

I like how they used the SMW Yoshi noises instead of the YS Yoshi noises in New SMBW.
Title: Re: Super Mario Galaxy 2
Post by: ShadowBrain on December 27, 2009, 11:40:34 AM
Oh... well, I didn't mean "you" you. Probably should've phrased that better.
Title: Re: Super Mario Galaxy 2
Post by: ToadBowser on December 27, 2009, 12:24:09 PM
What's wrong with going the Pokemon route? They already did it with Yoshi. And having a goomba scream "GOOMBAAAAA!" after I stomp them is hilarious.
Title: Re: Super Mario Galaxy 2
Post by: Chupperson Weird on December 27, 2009, 08:02:28 PM
No, no it isn't.
Title: Re: Super Mario Galaxy 2
Post by: Weegee on December 27, 2009, 09:44:48 PM
What would be hilarious is if they screamed a random expletive upon being squashed.
Title: Re: Super Mario Galaxy 2
Post by: Chupperson Weird on December 27, 2009, 10:38:52 PM
Not really, no.
Title: Re: Super Mario Galaxy 2
Post by: Trainman on December 28, 2009, 09:30:24 AM
What's wrong with going the Pokemon route? They already did it with Yoshi. And having a goomba scream "GOOMBAAAAA!" after I stomp them is hilarious.

You know... I bet Nintendo, if they came and looked at this forum, THAT'D be the suggestion they'd take into consideration for their next game and they'd pass over all the suggestions they should be taking into account.
Title: Re: Super Mario Galaxy 2
Post by: ToadBowser on December 28, 2009, 01:28:59 PM
So are you saying that my suggestion is bad, but Nintendo is so stupid that they'd take it?

Or that my suggestion is so good Nintendo would probably take it?
Title: Re: Super Mario Galaxy 2
Post by: Trainman on December 28, 2009, 02:19:54 PM
...my suggestion is bad, but Nintendo is so stupid that they'd take it?


Bingo.
Title: Re: Super Mario Galaxy 2
Post by: Trainman on February 23, 2010, 10:25:17 PM
So the folks from IGN have the good word. Galaxy 2 inbetween June and August.

Now, without trying to jump to any conclusions, I believe I made a comment about how Nintendo would handle this (and what I said is now happening exactly):

I speculated some time back that they would not say anything about the "should be here around March" statement when Q1 actually came around and that they'd quietly delay it into the summer (just like the June-August date now suggests). The other important thing I said is that since Nintendo says they're gonna release it then probably means that in mid-late August, they'll pretty much say, "Welllll.... the holidays are, in fact, right around the corner... so let's back it up to around November to coincide with Galaxy 1's original release date."

So... so far, Step 1 and Step 2 has been completed. Now we just gotta wait till June thru August and see if Nintendo is gonna follow through with Step 3.

Do you think they might?

Title: Re: Super Mario Galaxy 2
Post by: Weegee on February 23, 2010, 10:28:15 PM
But of course. Mind you, Nintendo has a weird tendency of releasing things just after Christmas, judging from my own experience.
Title: Re: Super Mario Galaxy 2
Post by: penguinwizard on February 23, 2010, 10:51:45 PM
You got it wrong. Step 3 is ...? and Step 4 is Profit.
Title: Re: Super Mario Galaxy 2
Post by: Trainman on February 23, 2010, 11:36:16 PM
You got it wrong. Step 3 is ...? and Step 4 is Profit.

Oh come on...
Title: Re: Super Mario Galaxy 2
Post by: Turtlekid1 on February 24, 2010, 07:08:58 AM
I think they may well delay it again.  In fact, I hope they do, because until Christmas (unless I get a job), I'd have no way of obtaining the game.
Title: Re: Super Mario Galaxy 2
Post by: Toad on February 24, 2010, 07:59:46 AM
I'd rather they release it in the summer. I'm tired of going months without a new game release (or at least a good one, save for a couple of gems here and there) and all the big games being released just in time for the holiday rush (October to the end of the year).
Title: Re: Super Mario Galaxy 2
Post by: Chupperson Weird on February 24, 2010, 01:45:25 PM
How do you play games so fast
Title: Re: Super Mario Galaxy 2
Post by: Weegee on February 24, 2010, 03:03:37 PM
Through proper prioritization. "Games before work", that's what I always say.
Title: Re: Super Mario Galaxy 2
Post by: Mr. Wiggles on February 24, 2010, 03:18:44 PM
May 23rd it is then.

Judging by that awesome trailer at GT, it looks to be absolutely phenomenal, completely one-upping the first one with huge levels and bigger bosses. I'm definitely hyped now.

Oh, one more thing...

(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fmedia.nintendo.com%2Fnintendo%2Fbin%2FYahh8tIhzlzln16Vde1pCwam3ZhrV_yD%2FQe-vxf8GM1l7ezgIiKP8L4IN3l4X5qBb.jpg&hash=f2a7d069f8bd5a76f421ca93919d69cc)

HNNNNNGGGGG, another Sunshine-inspired level. Can't wait to visit this one.
Title: Re: Super Mario Galaxy 2
Post by: Turtlekid1 on February 24, 2010, 03:20:43 PM
The fact that Yoshi is there means he apparently won't dissolve in water, though.

:D
Title: Re: Super Mario Galaxy 2
Post by: Luigalaxy on February 24, 2010, 05:04:29 PM
Hate to burst your bubble, Turtle, but Yoshi is in the air at the time the image was taken. You're probably right, though.
Title: Re: Super Mario Galaxy 2
Post by: Turtlekid1 on February 24, 2010, 05:14:47 PM
But where did he jump from?  That island in the background is a bit far for Yoshi to have come from there, even with the Flutter Jump.

Unless...

OH NO HE BOUNCED ON THE CRAB FOR EXTRA AIRTIME.  WATER-SOLUBLE YOSHI IS BACK WE'RE ALL DOOMED!
Title: Re: Super Mario Galaxy 2
Post by: Weegee on February 24, 2010, 05:27:26 PM
I've always hated how trailers for big-budget games use only dramatic, impractical angle shots. I would much rather see a scant few seconds of realistic gameplay, complete with life gauges and whatnot cluttering up the screen, than be mesmerized by the gaudy deception contained in Mr. Wiggles' image.
Title: Re: Super Mario Galaxy 2
Post by: Luigison on February 24, 2010, 06:04:54 PM
Trailer with SMW music:  http://www.gametrailers.com/video/nintendo-media-super-mario/62299
HD Trailer:  http://www.gametrailers.com/video/nintendo-media-super-mario/62271
Title: Re: Super Mario Galaxy 2
Post by: Mr. Wiggles on February 24, 2010, 09:54:45 PM
I would much rather see a scant few seconds of realistic gameplay, complete with life gauges and whatnot cluttering up the screen, than be mesmerized by the gaudy deception contained in Mr. Wiggles' image.

There's been trailers for the gameplay ever since it was announced. I only posted that screenshot because of the Sunshine-inspired level.

Hopefully, there's more where that came from. The bonus star course from SM64DS was a total cocktease.
Title: Re: Super Mario Galaxy 2
Post by: jdaster64 on February 24, 2010, 10:03:19 PM
HOH SNAP, GIANT LAND IS BACK

Did I mention that trailer impressed me?
Title: Re: Super Mario Galaxy 2
Post by: Chupperson Weird on February 24, 2010, 10:09:41 PM
I'm surprised. With the level of hate Sunshine gets around here, I thought Wiggles was being sarcastic.
Title: Re: Super Mario Galaxy 2
Post by: Weegee on February 24, 2010, 10:25:46 PM
References to it are pleasant in small doses. Speaking of Sunshine, here's hoping that Nintendo uses Isle Delfino as a point of reference while designing SMG2's hub area. Rosalina's space-base pales in comparison to Peach's Castle and Delfino Plaza, as it doesn't share their aesthetic value or explorability factor.
Title: Re: Super Mario Galaxy 2
Post by: Tv_Themes on February 24, 2010, 10:33:20 PM
So far no sign of Mini-Me Bowser.
Title: Re: Super Mario Galaxy 2
Post by: Lizard Dude on February 24, 2010, 10:34:39 PM
I'd rather they release it in the summer. I'm tired of going months without a new game release (or at least a good one, save for a couple of gems here and there) and all the big games being released just in time for the holiday rush (October to the end of the year).
I find it rare for even a single week to go by without at least one good or great game that I want to play coming out. Sometimes they're big and sometime's they're small, but there is a constant bonanza of awesome out there. I have dedicated nearly all my free time to gaming, especially post-school, and plan to until I die and there are still literally hundreds of masterpieces I will probably never get around to experiencing.
Title: Re: Super Mario Galaxy 2
Post by: Mr. Wiggles on February 24, 2010, 10:53:21 PM
I'm surprised. With the level of hate Sunshine gets around here, I thought Wiggles was being sarcastic.

Around here? More like around the entire internet. The poor game never gets a break despite being critically acclaimed and actually doing something different for once. I find it even harder to believe some people can't control FLUDD properly.

Quote
here's hoping that Nintendo uses Isle Delfino as a point of reference while designing SMG2's hub area.

(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fmedia.nintendo.com%2Fnintendo%2Fbin%2FrxAjAmOX70pof3K913eX8R3LXJ5u1Oj0%2FshZ0bbdAWk-svjaq6gm3BSbNkOtjuI2D.jpg&hash=41d607944aaf1e95d84c12f887dc3763)

I think you're going to be disappointed.
Title: Re: Super Mario Galaxy 2
Post by: Weegee on February 24, 2010, 10:55:59 PM
I find it rare for even a single week to go by without at least one good or great game that I want to play coming out. Sometimes they're big and sometime's they're small, but there is a constant bonanza of awesome out there. I have dedicated nearly all my free time to gaming, especially post-school, and plan to until I die and there are still literally hundreds of masterpieces I will probably never get around to experiencing.

My gaming axiom: If it's not first-party, it probably sucks.

I think you're going to be disappointed.

FFFUUUUUUU--
Title: Re: Super Mario Galaxy 2
Post by: Lizard Dude on February 24, 2010, 11:06:02 PM
My gaming axiom: If it's not first-party, it probably sucks.
No offense, but you are a retard.
Title: Re: Super Mario Galaxy 2
Post by: ShadowBrain on February 24, 2010, 11:34:13 PM
So far no sign of Mini-Me Bowser.
Did you not watch the trailer?
Title: Re: Super Mario Galaxy 2
Post by: Lizard Dude on February 24, 2010, 11:35:58 PM
Nope, because I don't like spoilers.
Title: Re: Super Mario Galaxy 2
Post by: ShadowBrain on February 24, 2010, 11:43:15 PM
Well, I wasn't talking to you, but... okay. Really, though, is there anyone who can even pretend that this game appears to have anything in it worth spoiling at this point?
Title: Re: Super Mario Galaxy 2
Post by: Lizard Dude on February 24, 2010, 11:47:27 PM
Worth spoiling?
Title: Re: Super Mario Galaxy 2
Post by: Toad on February 25, 2010, 12:24:49 AM
I don't play games that fast, Chup.

The princess has been kidnapped

I find it rare for even a single week to go by without at least one good or great game that I want to play coming out. Sometimes they're big and sometime's they're small, but there is a constant bonanza of awesome out there. I have dedicated nearly all my free time to gaming, especially post-school, and plan to until I die and there are still literally hundreds of masterpieces I will probably never get around to experiencing.

I should also mention that while I have also dedicated nearly all my free time to gaming as well, lack of money and having kids has drastically cut into most of my free time. I'm sure there are lots of good or great games out, but due to lack of time and/or interest, I also may never get to play them.
Title: Re: Super Mario Galaxy 2
Post by: Lizard Dude on February 25, 2010, 12:38:30 AM
I know, and I totally understand, but you were specifically complaining about months going by without a good game coming out and I responded to that accordingly.
Title: Re: Super Mario Galaxy 2
Post by: Tv_Themes on February 25, 2010, 09:30:53 AM
Did you not watch the trailer?

There was two? Because I could only find one.
Title: Re: Super Mario Galaxy 2
Post by: Toad on February 25, 2010, 09:35:54 AM
I know, and I totally understand, but you were specifically complaining about months going by without a good game coming out and I responded to that accordingly.

I thank you for your responce. :)

What are some good games that have been released for Wii, DS, and/or PS2 that aren't shovelware? I'm having a hard time finding gems for these systems.
Title: Re: Super Mario Galaxy 2
Post by: CrossEyed7 on February 25, 2010, 10:25:12 AM
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.mariowiki.com%2Fimages%2Fthumb%2F6%2F60%2FGalaxy2_3rdlogo.jpg%2F1024px-Galaxy2_3rdlogo.jpg&hash=94b18ec079f6d058200ab7b06052f69d)

No more UR MR GAY.
Title: Re: Super Mario Galaxy 2
Post by: Fawful Fan on February 25, 2010, 10:49:51 AM
Aw man.  Super Mario Universe would have been a natural progression over Galaxy.  Might as well name it Super Mario 64 4.
Title: Re: Super Mario Galaxy 2
Post by: Mr. Wiggles on February 25, 2010, 02:47:04 PM
What are some good games that have been released for Wii, DS, and/or PS2 that aren't shovelware?

Wii:
Dewy's Adventure
A Boy and His Blob
Muramasa: The Demon Blade
Data East Collection
Little King's Story
de Blob
Deadly Creatures
House of the Dead Overkill
Tatsunoko vs Capcom

DS and PS2: Are you kidding me? These two have a backlog of gems its nearly impossible to not find something good for each one.
Title: Re: Super Mario Galaxy 2
Post by: WarpRattler on February 25, 2010, 02:57:38 PM
And a lot of really great games on both the DS and PS2 can be had for ten dollars or less each. So budget isn't really an issue either.

(Also for Wii: Blast Works, Castle of Shikigami III, and maybe Ultimate Shooting Collection.)
Title: Re: Super Mario Galaxy 2
Post by: Super Caterina! on February 25, 2010, 04:26:40 PM
May 23rd it is then.

Judging by that awesome trailer at GT, it looks to be absolutely phenomenal, completely one-upping the first one with huge levels and bigger bosses. I'm definitely hyped now.

Oh, one more thing...

(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fmedia.nintendo.com%2Fnintendo%2Fbin%2FYahh8tIhzlzln16Vde1pCwam3ZhrV_yD%2FQe-vxf8GM1l7ezgIiKP8L4IN3l4X5qBb.jpg&hash=f2a7d069f8bd5a76f421ca93919d69cc)

HNNNNNGGGGG, another Sunshine-inspired level. Can't wait to visit this one.


Have you seen at the left of the screen?? There is a Lakitu near to the statue! *o*
I love lakitu!! I also saw spiny in the gameplay videos!!

This new chapter of Mario galaxy is going to be awesome and better than the first one, I bet! *_*

I must wait untill the 11th of June to get it, anyway.... ;_;

There are also going to be many exams this summer...Well, if I fail it will be all the Super Mario Galaxy 2's fault! >:D
Title: Re: Super Mario Galaxy 2
Post by: jdaster64 on February 25, 2010, 05:22:10 PM
Have you seen at the left of the screen?? There is a Lakitu near to the statue! *o*

*squints* Dang, you're right, I think.  Sweeet.  Chances of buying this game are now up to 9/10.
Title: Re: Super Mario Galaxy 2
Post by: Turtlekid1 on February 25, 2010, 05:45:35 PM
Have you seen at the left of the screen?? There is a Lakitu near to the statue! *o*
I love lakitu!! I also saw spiny in the gameplay videos!!

Huh, good eye.  I hadn't noticed that.  Now, how cool would it be if it were possible to ride around in Lakitu's cloud once you beat him, like in the 2D games?
Title: Re: Super Mario Galaxy 2
Post by: ShadowBrain on February 25, 2010, 07:19:07 PM
YES.

...But U R MI AY just isn't the same...
Title: Re: Super Mario Galaxy 2
Post by: CrossEyed7 on February 25, 2010, 08:03:55 PM
What if that one sparkle is supposed to be on both A and L, spelling UR MI ALY? Like "You are my ally", talking to Yoshi?
Title: Re: Super Mario Galaxy 2
Post by: penguinwizard on February 25, 2010, 11:26:29 PM
Now that you mentioned "ur mi aly", it's the only thing I can interpret it as. There's something "aw, cute" about the ally maybe being Yoshi. Or maybe you, because you're the one helping Mario.

If they had made it Mario Galaxy X, they might have been able to come up with "ur my alyx". Our resident Gordon Freeman nutjob fan would probably like that.
Title: Re: Super Mario Galaxy 2
Post by: Toad on February 25, 2010, 11:51:18 PM
Wii:
Dewy's Adventure
A Boy and His Blob
Muramasa: The Demon Blade
Data East Collection
Little King's Story
de Blob
Deadly Creatures
House of the Dead Overkill
Tatsunoko vs Capcom

DS and PS2: Are you kidding me? These two have a backlog of gems its nearly impossible to not find something good for each one.

And a lot of really great games on both the DS and PS2 can be had for ten dollars or less each. So budget isn't really an issue either.

(Also for Wii: Blast Works, Castle of Shikigami III, and maybe Ultimate Shooting Collection.)

Awesome. Thank you, gentlemen.

Back to topic: SMG2 looks awesome.
Title: Re: Super Mario Galaxy 2
Post by: Trainman on February 26, 2010, 01:31:24 AM
There was another thing I had mentioned here before:

Everyone had a literal meltdown when the original trailer had MIDI music in it. I was extremely doubtful that Nintendo would just give us the shaft and take out the orchestrated music... and whaddya know... the new trailer has the orchestrated version of the first trailer's MIDI music... and they made an announcement that the Mario Galaxy Orchestra would be coming back in full force to be in the final product.

Funny.
Title: Re: Super Mario Galaxy 2
Post by: ShadowBrain on February 26, 2010, 08:32:03 AM
Demo levels:

- Sky Station Galaxy
- Spin-Dig Galaxy
- Hightail Falls Galaxy
- Tall Trunk Galaxy
- Upside Dizzy Galaxy
- Bowser Jr's Fiery Flotilla
- Supermassive Galaxy
- Bowser Jr.'s Fearsome Fleet
- Flip-Swap Galaxy
Title: Re: Super Mario Galaxy 2
Post by: Kimimaru on February 26, 2010, 11:06:08 AM
Looks amazing! I had plans to buy it before, but now I'm even more excited to play it.
Title: Re: Super Mario Galaxy 2
Post by: Toad on February 26, 2010, 04:29:13 PM
Demo levels:

- Sky Station Galaxy
- Spin-Dig Galaxy
- Hightail Falls Galaxy
- Tall Trunk Galaxy
- Upside Dizzy Galaxy
- Bowser Jr's Fiery Flotilla
- Supermassive Galaxy
- Bowser Jr.'s Fearsome Fleet
- Flip-Swap Galaxy

Where did you find/see a demo? Also, couldn't they just have called it the Giant Land Galaxy? Supermassive Galaxy sounds weird.. (yet fun, of course)

edit:fixed a slight typo that I made twice
Title: Re: Super Mario Galaxy 2
Post by: Weegee on February 26, 2010, 05:20:56 PM
What's a Galazy?
Title: Re: Super Mario Galaxy 2
Post by: Toad on February 26, 2010, 06:32:17 PM
Heh. oops. It should be noted how close Z and X are on the keyboard, however..
Title: Re: Super Mario Galaxy 2
Post by: Lizard Dude on February 26, 2010, 09:06:34 PM
Also, couldn't they just have called it the Giant Land Galaxy? Supermassive Galaxy sounds weird.. (yet fun, of course)
The term is used (http://en.wikipedia.org/wiki/Supermassive_black_hole) in astronomy.
Title: Re: Super Mario Galaxy 2
Post by: ShadowBrain on February 26, 2010, 11:44:21 PM
I just got those level names from GoNintendo. I guess they had playable demos at the conference...?
Title: Re: Super Mario Galaxy 2
Post by: Toad on February 27, 2010, 12:11:25 AM
Lizard Dude: So it is. How silly of me not to remember that.

ShadowBrain: Playable demos would make sense, considering it was another video game trade show.
Title: Re: Super Mario Galaxy 2
Post by: Ninjap00 on March 20, 2010, 01:34:33 PM
YES.

...But U R MI AY just isn't the same...
It's a response to UR MR GAY when typed backwards.
UR MR GAY
YA I M R U
"You are Mr. Gay!" "Yeah, I am. Are you?"
Title: Re: Super Mario Galaxy 2
Post by: Weegee on March 20, 2010, 03:49:12 PM
THIS MAN IS A GENIUS.
Title: Re: Super Mario Galaxy 2
Post by: Toad on March 20, 2010, 05:43:27 PM
No..

U R MI AY

You are my ally.
Title: Re: Super Mario Galaxy 2
Post by: Trainman on March 21, 2010, 02:47:32 PM
No..

YA IM R U

Yeah, I am. Are you?
Title: Re: Super Mario Galaxy 2
Post by: ShadowBrain on March 21, 2010, 04:01:50 PM
My hope that the "Mr. Gay" response was intentional clashes with my hope that something as cheesy as "you are my ally" wasn't actually worked in there.
Title: Re: Super Mario Galaxy 2
Post by: jdaster64 on March 21, 2010, 11:31:29 PM
My hope that the "Mr. Gay" response was intentional clashes with my hope that something as cheesy as "you are my ally" wasn't actually worked in there.
I'd have to say that the former is definitely not true (think of the audience Nintendo's catering to), but I shudder to think that the latter is.
Title: Re: Super Mario Galaxy 2
Post by: Trainman on March 22, 2010, 04:46:07 AM
Since they haven't released any new videos or anything (not since the second trailer, etc.), we don't have anything better to talk about than the u r mr gay thing.
Title: Re: Super Mario Galaxy 2
Post by: ShadowBrain on March 22, 2010, 07:20:21 AM
That reminds me: Where do people on gaming websites get off making "previews" of games like SMG2, when anyone who's followed the game at all knows it's going to be the same screenshots and bare information, rearranged with a few opinions thrown in?
Title: Resisting the urge to empty-quote, but unsuccessfully.
Post by: jdaster64 on March 22, 2010, 12:13:57 PM
That reminds me: Where do people on gaming websites get off making "previews" of games like SMG2, when anyone who's followed the game at all knows it's going to be the same screenshots and bare information, rearranged with a few opinions thrown in?
Title: Re: Super Mario Galaxy 2
Post by: penguinwizard on March 22, 2010, 12:44:30 PM
I was going to say "it's the videogame equivalent of a slow news day, and anything with Mario Galaxy in it is guaranteed to get traffic", but I didn't think that was a substantial enough answer. But hey, JD gave an even less substantial reply.
Title: Re: Super Mario Galaxy 2
Post by: jdaster64 on March 22, 2010, 03:01:40 PM
JD gave an even less substantial reply.

Largely because of the average response I get (http://themushroomkingdom.net/board/index.php?topic=12821.600#msg570071) (with typos, to boot) when I attempt to coolly, logically argue a valid point.  More seriously, I agree that the question concerning unofficial, repetitive game previews needed to be asked, but I don't see any reason why they exist either.
Title: Re: Super Mario Galaxy 2
Post by: Fawful Fan on March 23, 2010, 07:02:29 PM
So, no hub world (http://www.thelostgamer.com/2010/03/22/super-mario-galaxy-2-drops-world-hub/ (http://www.thelostgamer.com/2010/03/22/super-mario-galaxy-2-drops-world-hub/), by the way, can somebody tell me how I can condense links into a single word?).

I guess a map screen would make it faster to reach levels, but I think it's at a great cost.  For 3D platformers, the hub enhances that sense of exploration.  And they really help get you immersed within the game world.  Remember in Super Mario Galaxy when you found the Toad Brigade, and then how you saw them build their little space craft in the garage?  And then remember when you saved Luigi, and then after grabbing a few stars, the Mailtoad gave you a letter from Luigi to save him?  These little details just help get you more into the game.  Getting rid of this just to make it more blatantly clear where to go seems like a waste.  And really, how hard was it to find the levels?  If you can't navigate a hub world, should you even be playing platformers?

I'm not saying this will ruin the game, but I'd be lying if I said I wasn't disappointed.
Title: Re: Super Mario Galaxy 2
Post by: Turtlekid1 on March 23, 2010, 07:19:30 PM
So, no hub world (http://www.thelostgamer.com/2010/03/22/super-mario-galaxy-2-drops-world-hub/ (http://www.thelostgamer.com/2010/03/22/super-mario-galaxy-2-drops-world-hub/), by the way, can somebody tell me how I can condense links into a single word?).

"[url =(yourlinkhere)](Your word here)[/url]" Remember to remove the space right after "url;" I put that in there you wouldn't see:

(Your word here) (http://(yourlinkhere))


...and yeah, the lack of a hub world is disappointing, to say the least.

Title: Re: Super Mario Galaxy 2
Post by: Weegee on March 23, 2010, 07:27:40 PM
Agreed completely. Peach's Castle, Delfino Plaza, and, to a lesser extent, Rosalina's space station each contributed a substantial amount of depth to their respective games. They really gave exploration and experimentation free rein, all while adding to the storyline. It's difficult to imagine even the standard "save-the-princess" plot to consistently progress without a standard setting for events to carry out.
Title: Re: Super Mario Galaxy 2
Post by: Turtlekid1 on March 23, 2010, 07:36:13 PM
depth...storyline
Now we know why Miyamoto didn't include the hub.
Title: Re: Super Mario Galaxy 2
Post by: Trainman on March 23, 2010, 09:58:31 PM
That reminds me: Where do people on gaming websites get off making "previews" of games like SMG2, when anyone who's followed the game at all knows it's going to be the same screenshots and bare information, rearranged with a few opinions thrown in?

What's worse is when someone puts a preview video on Youtube using Windows Movie Maker. You know, the generic pale blue background/white Arial font saying, "xD lol mehrio screenz OMG LOOK", and it has some crappy quality screencaps with some unfitting music slapped over the whole thing.

Anyway, since I've thought on it, no hub world isn't that big of a deal for me, really, but Miyamoto's reasoning is what strikes me as extremely odd. He said it's "...for the player's convenience. We want players to focus on the joy of the action instead of getting to each game course." Seriously? How the hell much more can you friggin' focus on the gameplay? I mean, is Miyamoto gonna change it to where the second you press 'A' after creating a save file it drops you into Galaxy 1-1? Are we going to have a simple, little 30 second commercial-length cutscene at the beginning that is stale like NSMB Wii's?

As I've asked a bajillion times before, "all we wunt iz gaemplay, amirite???"
Title: Re: Super Mario Galaxy 2
Post by: Chupperson Weird on March 23, 2010, 10:41:53 PM
QUESTION

Why do you impersonate bad spelling and grammar any time you wish to represent someone whose opinion is not your own
Title: Re: Super Mario Galaxy 2
Post by: jdaster64 on March 24, 2010, 12:20:36 AM
I mean, is Miyamoto gonna change it to where the second you press 'A' after creating a save file it drops you into Galaxy 1-1? Are we going to have a simple, little 30 second commercial-length cutscene at the beginning that is stale like NSMB Wii's?

As I recall, Miyamoto even hated Donkey Kong Country for its lack of gameplay (perhaps Cranky is a personification of this view), so it wouldn't surprise me.  While I don't think that a storyline is necessary, a 3D Mario game sans hub does seem a bit disappointing, though for some reason I can't quite put my finger on.
Title: Re: Super Mario Galaxy 2
Post by: ShadowBrain on March 24, 2010, 09:08:07 AM
Well, if the hub was just going to be as bare-bones as the Observatory was, I can't say this news is all that distressing. Besides, this'll help differentiate it from the first game, and having a hub world, only to cram four or five linear Galaxies into the same "portal" never seemed right to me. I'll agree that it could dampen the impact of it being an actual, you know, 3D game in 2010, but hey.
Title: Re: Super Mario Galaxy 2
Post by: Trainman on March 24, 2010, 01:05:25 PM
QUESTION

Why do you impersonate bad spelling and grammar any time you wish to represent someone whose opinion is not your own

I've already explained it because someone has already bitched me out about it (but it was more about using capital letters than worrying about spelling and grammar), so I guess you could find the thread it's in to figure out why. I forgot which thread, though. Oh well.
Title: Re: Super Mario Galaxy 2
Post by: Trainman on March 26, 2010, 08:29:16 PM
Holy crap.

240+ stars in Galaxy 2. Super Guide included and it's much, much harder. Good.

http://gonintendo.com/viewstory.php?id=118670
Title: Re: Super Mario Galaxy 2
Post by: CrossEyed7 on March 26, 2010, 08:40:06 PM
Quote from: Miyamoto
Because my two children have already left home, unfortunately nobody was kind enough to play New Super Mario Bros. Wii with me.
:'(
Title: Re: Super Mario Galaxy 2
Post by: Weegee on March 26, 2010, 08:46:16 PM
More than 240 Stars, to be particular.

In other words, #241 will be a super-easy unlockable bonus mission, like #121 on the original
Title: Re: Super Mario Galaxy 2
Post by: Turtlekid1 on March 26, 2010, 08:47:15 PM
I wonder if they're just counting the same 120 twice - once through for Mario, and once for Luigi.
Title: Re: Super Mario Galaxy 2
Post by: ShadowBrain on March 26, 2010, 09:36:20 PM
Nooo, you think?!

...Okay, maybe that's a bit harsh, but I find it extremely unlikely that there's going to be twice as many just-Mario stars.
Title: Re: Super Mario Galaxy 2
Post by: Weegee on March 26, 2010, 09:47:09 PM
I that proves to be the case, I'll be like (https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Ftragicaddiction.files.wordpress.com%2F2008%2F12%2Fprincess.png%3Fw%3D256%26amp%3Bh%3D224&hash=1c8cf0fbe3b73e932684b00ac6aafd0c) X 1000.
Title: Re: Super Mario Galaxy 2
Post by: Trainman on March 26, 2010, 10:23:56 PM
But why would he come out and announce it like that (if it has to do with major spoilers?) If that logic holds true, then why didn't Miyamoto say, "Omg, 240+ stars in Galaxy!!" when Galaxy 1 was in the works?
Title: Re: Super Mario Galaxy 2
Post by: FlamingBlueMario on March 28, 2010, 10:27:22 PM
But why would he come out and announce it like that (if it has to do with major spoilers?) If that logic holds true, then why didn't Miyamoto say, "Omg, 240+ stars in Galaxy!!" when Galaxy 1 was in the works?
The only spoiler I can see is if he told us where every hidden star was located. Since SMG1 was the first Mario game to contain 240+ stars, he was probably trying not to overwhelm the players by telling them that right off the bat. He probably felt that it would discourage the player from finishing the game or something. Now that a sequel is coming out soon (which is more challenging,) he feels that it's okay to announce that there will be a lot more than 240 stars this time around. I'm sure that his announcement of there being more than 240 stars in SMG2 is not to overwhelm the player, but to excite them about the game's difficulty.
Title: Re: Super Mario Galaxy 2
Post by: ShadowBrain on March 28, 2010, 11:00:45 PM
In the same way that NSMBW could theoretically be made to seem harder by having Miyamoto list every single enemy in the game during an interview?
Title: Re: Super Mario Galaxy 2
Post by: FlamingBlueMario on March 29, 2010, 11:14:59 AM
In the same way that NSMBW could theoretically be made to seem harder by having Miyamoto list every single enemy in the game during an interview?
Whether it's NSMBW or SMG2, I think it would take up too much time for Miyamoto to list all of the enemies in a single interview. But if he were to do so, some people could have mixed feelings about how hard the game might be. Because to list every enemy without unveiling to the public any convincing proof or gameplay footage showcasing them being a hefty challenge, would only make us more curious or disappointed about what to expect from that game. Even if there was convincing proof or gameplay videos of NSMBW or SMG2 being a hefty challenge, it still wouldn't mean much unless you were to actually play the games for yourself.
Title: Re: Super Mario Galaxy 2
Post by: Trainman on March 29, 2010, 01:55:32 PM
I don't know. It just still doesn't make much sense to me that Miyamoto himself would artificially make the game seem longer/more challenging for quietly brushing in the "New Game Plus" stars like that. I understand that you can say whatever you want to make your crap seem cooler (see: blast processing), but Miyamoto? I just don't see it coming from his mouth, no matter how senile he may be. He's always been the "here's what you're getting; stfu and don't whine" kind of person.
Title: Re: Super Mario Galaxy 2
Post by: ShadowBrain on March 29, 2010, 10:53:39 PM
My point was that being incredibly specific doesn't necessarily have anything to do with a game's difficulty, unless you want to psyche people out.
Title: Re: Super Mario Galaxy 2
Post by: Glitchy on March 30, 2010, 09:13:59 AM
Let me think...

8 worlds, so each world is one place, but with say, about 10 missions on that. That's only 80 stars. It would take about 24 worlds to get exactly 240 stars. There's bonus levels too, so say 22 worlds, with 20 bonus stars (SM64 had 15.) Give or take, it'll be like that. Of course there will probably be secret stars too...
Title: Re: Super Mario Galaxy 2
Post by: hydrakiller4000 on March 30, 2010, 11:45:26 AM
I'm just hoping this game turns out to be as promising as the first one, except more difficult and with cooler features, such as riding Yoshi.
Title: Re: Super Mario Galaxy 2
Post by: Turtlekid1 on March 30, 2010, 12:04:03 PM
Not sure why people seem to think that the first one was too easy.  I mean, sure, it was cake to get the required stars to beat Bowser, and there were a lot of 1-Ups to be had, but I found it to be genuinely challenging when I went for 100%.  I suppose I'd be for a more balanced difficulty curve, though - with a less drastic spike after getting the first half of the stars.

Also, I find myself desperately hoping that galaxies with the mechanics of Rolling Gizmo Galaxy and Loopdeeswoop Galaxy do not appear in this game.
Title: Re: Super Mario Galaxy 2
Post by: Mr. Wiggles on March 30, 2010, 04:12:46 PM
Super Mario Galaxy is a masterpiece, but it's the easiest Mario game to date. I managed to beat the entire game in a week and get all stars in less than a month.

In comparison, Sunshine took about 2 months to beat and about 4 months to get all Sprites. Super Mario 64 took a month to beat with 3 months to get all stars.

Please Miyamoto, bring on the masochistic Lost-Levels style difficulty.
Title: Re: Super Mario Galaxy 2
Post by: Kimimaru on March 30, 2010, 10:18:58 PM
I have recently played all of the E-Reader levels in Super Mario Advance 4, and I must say, they are quite fantastic! If Super Mario Galaxy 2 had the same difficulty as them, I'd be happy.
Title: Re: Super Mario Galaxy 2
Post by: jdaster64 on March 31, 2010, 12:12:54 AM
@Wiggles: While that may be true, I can clear SM64 in a matter of a mere 6 hours on a good playthrough (got 50 stars in just over an hour and a half recently), and I don't think I could manage even close to that on Galaxy.
Title: Re: Super Mario Galaxy 2
Post by: ShadowBrain on March 31, 2010, 07:06:30 AM
I've said this before, but the topic at hand behooves a restatement: The game itself was not really easy, but the incredible number of coins, 1-ups, extra-health Mushrooms, etc. took away any sense of tension.
Title: Re: Super Mario Galaxy 2
Post by: jdaster64 on March 31, 2010, 08:36:54 AM
I've said this before, but the topic at hand behooves a restatement: The game itself was not really easy, but the incredible number of coins, 1-ups, extra-health Mushrooms, etc. took away any sense of tension.
But SM64 had a similar issue, were it to save the number of lives I had, I'd probably be at least halfway maxed at the end of the game. Courses 7 and 12 are notably bad about giving far too many 1-ups, to the point of being able to gain lives twice as fast as you should be losing them.
Title: Re: Super Mario Galaxy 2
Post by: penguinwizard on March 31, 2010, 10:46:05 AM
But that brings up the idea that this is why you have continues so you don't lose a bunch of progress when you lose all your lives. For something like Super Mario Bros. it's understandable, which seems better suited at an arcade anyway. For Super Mario 64, you're just going around collecting Stars at your own pace, and you're probably saving after each Star such that losing all your lives means you don't really lose any progress. So come to think of it, Super Mario 64 (and Galaxy by extension) doesn't need a concept of lives if you're just going to keep on playing the same areas and keep that game in the console. ...Now I understand the thread of having the 1-Up die. The only place I can think of for 1-Ups being useful are in the longer levels where you'll die a bunch of times trying to get to the end. ...and those certain levels in Galaxy where you die a bunch of times, always picking up the 1-Up along the way so that you essentially play indefinitely until you make it.

Which course was Tall Tall Mountain again? I didn't notice an abundance of lives there as I was too busy falling off the mountain. For losing lives, the course I have bad memories of the most is probably Hazy Maze Cave.
Title: Re: Super Mario Galaxy 2
Post by: Turtlekid1 on March 31, 2010, 11:44:47 AM
Tick Tock Clock and Rainbow Ride seem to be the life-sappers for me; so much so that I tend to do those courses as soon as I have the stars to enter them, so I can get them over with.  Still need to get that pesky 100-Coin star for Tick Tock Clock in my current playthrough...
Title: Re: Super Mario Galaxy 2
Post by: jdaster64 on March 31, 2010, 02:37:33 PM
Tick Tock Clock and Rainbow Ride seem to be the life-sappers for me; so much so that I tend to do those courses as soon as I have the stars to enter them, so I can get them over with.  Still need to get that pesky 100-Coin star for Tick Tock Clock in my current playthrough...

True dat, I do get insane amounts of game-overs if unlucky and starting from course 14/15.  Whereas there were only two or three star objectives, none from the same course, in Galaxy in which I couldn't earn enough lives to balance out those lost.  The Bouldergeist DDC star and that one desert-ish pink-Luma galaxy come to mind, but I think that the latter was due to incredibly bad luck rather than actual difficulty.
Title: Re: Super Mario Galaxy 2
Post by: El Gato on March 31, 2010, 04:18:53 PM
Well, a new video. Minor spoilers.

Video (http://www.giantbomb.com/super-mario-galaxy-2-rock-suit-light-yoshi/17-2263/)

Thanks for pointing out my stupidity, ShadowBrain XD I should've looked at the link before I posted that.
Title: Re: Super Mario Galaxy 2
Post by: ShadowBrain on March 31, 2010, 04:31:42 PM
Spoilers which, if I am interpreting that correctly, are present in the URL...
Title: Re: Super Mario Galaxy 2
Post by: Weegee on March 31, 2010, 04:50:47 PM
Technically speaking, that planetoid shaped like Mario's head is a hub of sorts, but it doesn't suffice in my books.

Overall, this game is looking to be identical to SMG in almost every aspect. Awesome.
Title: Re: Super Mario Galaxy 2
Post by: Glitchy on April 02, 2010, 06:21:14 PM
Despite controversy, the levels actually look good and inspired.
Technically speaking, that planetoid shaped like Mario's head is a hub of sorts, but it doesn't suffice in my books.
:/
Plus that would be the most uninspired hub...(Unintentionally contradicting what I said above, but still...)
Title: Re: Super Mario Galaxy 2
Post by: Fawful Fan on April 03, 2010, 07:33:53 PM
I'm probably going to get stoned to death for saying this, but here goes...

I enjoyed Super Mario Galaxy, but clearly not as much as everybody else.  I'm sorry, but after playing through some brilliantly non-linear platformers like Super Mario World and Banjo-Tooie, Galaxy just felt a bit underwhelming and I didn't see what was so innovative.  Sure, you can walk upside-down on spheres for a cute visual effect, but essentially you're still confined to grabbing one star at a time, only this time on a set, unbreakable path.  You just grab star number one.  Good, now grab star number two.  Okay, now grab star number three.  Etc. and so forth.  SMW and Tooie provided much more exploration, and I consider Tooie to be the SMW of 3D platformers.  Youโ€™d explore world two, discover in world two secret pathways to worlds four and six, and then complete several interrelated tasks over the course of several different worlds to solve a single puzzle!  In comparison, once I got a star in Galaxy, I had no real motivation or reason to revisit the old levels.  I was hoping for the next game the developers would reevaluate Mario's 3D platformers and evolve it to point of Mario's 2D platformers, so I was initially a bit disappointed with the announcement of Galaxy 2 since it looked like just a new set of levels (note, I said looked likeโ€”Iโ€™m still going to buy the game and give it a chance).

Sometimes, wonder if I'm too hard on Galaxy.  Looking at some of the best platformers on SNES, like Yoshi's Island and DKC2, I realize that they didn't have secret exits.  So yeah, not every platformer needs secret branching pathways, and if Galaxy wants to be more like a one-way 2D sidescroller with a z-axis, then apples to oranges.  Then again, Yoshiโ€™s Island and DKC2 still had something, a bit of non-linearity that made me go back to old levels and find something new.  In Yoshiโ€™s Island, I constantly replayed levels to get perfect scores, and in DKC2 I went back to complete all the Bonus Levels and find the DK Coin.  But I was just looking at Galaxy 2โ€™s second trailer (http://www.youtube.com/watch?v=eDX_fY3wDM0) the other day, and noticed that shiny thing at around 0:17.  Could that beโ€ฆa Star Coin?!  Maybe thatโ€™s all that Galaxy 2 needs, a few well-hidden Star Coins per star mission that could propel me to backtrack and provide that depth that the first Galaxy was missing.

End of rant.  You can send your death threats now.
Title: Re: Super Mario Galaxy 2
Post by: Weegee on April 04, 2010, 04:38:58 PM
Yeah, the element of backtracking was sorely missing from SMG. That's on respect in which Sunshine had 64 and Galaxy beat: It required the player to return to levels after unlocking certain elements (FLUDD nozzles, Yoshi, etc.) in order to flesh them out completely. Conversely, any given world in Galaxy can be 100%'ed from the get-go, leaving the player little reason to revisit it later.
Title: Re: Super Mario Galaxy 2
Post by: Red Menace Forman on April 05, 2010, 08:46:14 PM
You know what Mario Galaxy 2 really needs?

1. Easter eggs

2. Larger cast.

Video games are like professional wrestling, you need the technical aspects, the atmosphere, and the showmanship to make a good program. Nintendo's got the gameplay (the match) and the spectacle (the atmosphere) down, they just need a good amount of bells and whistles (showmanship) to round out the experience.
Title: Re: Super Mario Galaxy 2
Post by: Weegee on April 05, 2010, 08:58:11 PM
Mario Galaxy 2 really needed

What else does the future hold in store for us, o time-travelling mystic?
Title: Re: Super Mario Galaxy 2
Post by: Red Menace Forman on April 05, 2010, 09:10:36 PM
That's comedy, real comedy.
Title: Re: Super Mario Galaxy 2
Post by: Weegee on April 05, 2010, 09:16:45 PM
Thanks.

So, what exactly are you implying with "Easter eggs"? Hidden game references and unlockables are only worth so much.
Title: Re: Super Mario Galaxy 2
Post by: Red Menace Forman on April 05, 2010, 09:26:43 PM
Yes

And what you say is True, but they're good to keep the player coming back.

Now that I think about it, some mini-games would be nice. Might as well add a blooper reel like they did with Mario's Power Tennis.

Edit: But the most important would be a larger, more memorable cast. Even if it's just a bunch of NPC's. Give 'em good dialogue and quirks and we'll be set to go.
Title: Re: Super Mario Galaxy 2
Post by: Mr. Wiggles on April 05, 2010, 10:08:36 PM
I like this guy already.

Especially helps when he's named after a That 70s Show character.
Title: Re: Super Mario Galaxy 2
Post by: penguinwizard on April 06, 2010, 01:47:04 AM
Thanks Wiggles, now I'm imagining Red saying those lines. Galaxy 2's gonna have a foot up its ass if it doesn't have the things Red predicts it will.
Title: Re: Super Mario Galaxy 2
Post by: Mr. Wiggles on April 06, 2010, 02:04:58 AM
Well, itโ€™s a tough world, Eric, and people donโ€™t always get what they want. Especially you.
Title: Re: Super Mario Galaxy 2
Post by: Trainman on April 06, 2010, 07:54:42 PM
Hmm, totally off-topic, but I've seen two firsts with penguinwizard on this page.

-He has typed out a post that is less than one full paragraph (I always recall several 3-5 sentence paragraphs in his normal posts).
-He has used his first swear word in a post (that I recall, of course).
Title: Re: Super Mario Galaxy 2
Post by: penguinwizard on April 07, 2010, 02:16:41 AM
That's because there's not much to say when I just had to follow up on the 70s reference, especially since it's not the same without saying that one word. Also, I've used swears a couple times before, but I routinely try to dodge it either because I'm not feeling it needs the punch or because I still think there might be kids lurking around. I have the language filter turned off, so sometimes I forget it exists. I don't trust it much anymore anyway. It might render my post as "a foot up its fanny" or something else ridiculous. I would have done the f-bomb over in the topic about that Mario thing I saw at the grocery store, but I have my standards. Which are thrown out the window at high velocity if you ever hear me talk about some of the dreams I have.

You know I could keep on talking about something vaguely related and keep on getting those multiple-paragraph posts that I can't stop doing. Conciseness is something I'm notoriously bad at.
Title: Re: Super Mario Galaxy 2
Post by: Alisbet on April 11, 2010, 02:38:19 AM
Well, it seems that we are discussing about SMG2 in here. i personally can't wait for the game to be released, i hope that it exceeds my expectations.  I also happen to have some ideas for future mario games, listed below.

Idea no. 1: Energy ball puzzles, these puzzles involves guiding an energy ball send out by an emitter to a receptor by various methods, the most common method being done by devices that sends the energy ball off to various directions, these puzzles can also involve gimmicks.

Idea no. 2: Energy cores, these puzzles are rather simple, you simply have to knock the energy cores to a holder by spinning into them.

And that is all of the ideas for now, tell me what do you thing.
Title: Re: Super Mario Galaxy 2
Post by: Luigalaxy on April 11, 2010, 06:56:41 AM
I think they should have the cake too, don't you?
Title: Re: Super Mario Galaxy 2
Post by: Alisbet on April 11, 2010, 08:04:13 AM
Did these ideas remind you of the videogame Portal just now, luigalaxy. Anyway, about these gimmicks that come with these energy ball puzzles, like i said, there are various methods of how you can direct these balls, for example, when mario is rolling on top of the ball, he can spin these vanes to direct the energy ball to the receptor and another gimmick that involves reflecting the energy ball by holding the koopa shell in front of Mario. I am rather interested to know what you might have in mind for a future Mario game, or should i create a new thread dedicated for this subject. And about the SMG2, i am really hoping that there will be some wild gravity platforming, if you know what i mean.
Title: Re: Super Mario Galaxy 2
Post by: Weegee on April 11, 2010, 12:09:01 PM
And about the SMG2, i am really hoping that there will be some wild gravity platforming, if you know what i mean.

That's the best euphemism I've ever heard.
Title: Re: Super Mario Galaxy 2
Post by: Mr. Wiggles on April 15, 2010, 02:43:39 PM
Official site updated today.

Bowser's Road orchestrated made me swoon.
Title: Re: Super Mario Galaxy 2
Post by: Weegee on April 15, 2010, 04:54:18 PM
Lynx please?
Title: Re: Super Mario Galaxy 2
Post by: jdaster64 on April 16, 2010, 12:54:47 AM
Here. (http://www.nintendo.co.jp/wii/sb4j/index.html) (Japanese)  SM64 Bowser course music is indeed sweet.

Oh, and this (http://gonintendo.com/viewstory.php?id=120465) (also Japanese) is pretty sweet too.

Off topic, but anyone else expecting 150 (300, if the same lame "unlockable mode" is retained) stars, as a nod to the SM64/SM64DS change?
Title: Re: Super Mario Galaxy 2
Post by: The Chef on April 16, 2010, 03:58:22 PM
I expect 98 stars in reference to the band 98ยฐ. They were big in the mid-90s, when Mario 64 came out, remember?
Title: Re: Super Mario Galaxy 2
Post by: Mr. Wiggles on April 16, 2010, 04:07:09 PM
It's going to be around 240 stars (http://gameinformer.com/b/features/archive/2010/03/26/miyamoto-on-mario-galaxy-2-expanding-games-and-more.aspx) according to this interview.

The same as the first it seems.
Title: Re: Super Mario Galaxy 2
Post by: Luigison on April 17, 2010, 12:39:21 PM
Has anyone posted about the cloud suit?  http://www.gossipgamers.com/new-super-mario-galaxy-2-cloud-suit-videos-screenshots/
Title: Re: Super Mario Galaxy 2
Post by: jdaster64 on April 17, 2010, 05:19:13 PM
Good night, these new suits are strange, yet funny as heck to imagine in play.
Title: Re: Super Mario Galaxy 2
Post by: ShadowBrain on April 18, 2010, 11:12:49 AM
GAAH SPOILERS. I already saw that by accident on GoNintendo, but still!

...I normally wouldn't care, but since this game's plot is probably going to be tracing paper-thin, literally any new game implements are secrecy-worthy.
Title: Re: Super Mario Galaxy 2
Post by: Weegee on April 18, 2010, 11:28:52 AM
I'm still wondering why this one wasn't called Super Mario Universe, unless they're leaving even more room for expansion.
Title: Re: Super Mario Galaxy 2
Post by: Luigison on April 18, 2010, 12:09:30 PM
If you're trying to protect yourself from SMG2 spoilers why are you reading a thread titled, "Super Mario Galaxy 2"?
Title: Re: Super Mario Galaxy 2
Post by: ShadowBrain on April 18, 2010, 12:58:44 PM
Good point.
Title: Re: Super Mario Galaxy 2
Post by: Koopalmier on April 18, 2010, 03:28:54 PM
I'm still wondering why this one wasn't called Super Mario Universe, unless they're leaving even more room for expansion.

Because Mario doesn't go through the universe, but through the solar system ("Worlds" being planets, "Galaxies" being natural satellites). Look:
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.mariowiki.com%2Fimages%2F0%2F0a%2FMg8.jpg&hash=5a4b0ec18f7b6767c28b271c509a1a27)
Title: Re: Super Mario Galaxy 2
Post by: Mr. Wiggles on April 21, 2010, 02:50:11 PM
Another new trailer (http://www.youtube.com/watch?v=7_2uilWh7JE&feature=player_embedded)

Featuring Cloud Mario in action, the 2P co-op mode, and the Cosmic Guide featuring...Rosalina!

This game just can't come soon enough.
Title: Re: Super Mario Galaxy 2
Post by: Turtlekid1 on April 21, 2010, 03:21:16 PM
Rosalina!
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.catherineseven.com%2Fwp-content%2Fuploads%2F2009%2F01%2Fhappy-cat.jpeg&hash=21ff293b7ed58048957b4277be0e1b2d)

Although in this context, half of what made the character great still won't be there. 

...eh.  Who am I to complain about it?
Title: Re: Super Mario Galaxy 2
Post by: Weegee on April 21, 2010, 03:27:03 PM
I'm wondering whether Cloud Mario's supply regenerates after using all three of the clouds which initially trail behind him.
Title: Re: Super Mario Galaxy 2
Post by: jdaster64 on April 21, 2010, 03:55:30 PM
So galaxies apparently orbit planets... who said mainstream Mario games can't be educational?
Title: Re: Super Mario Galaxy 2
Post by: Toad on April 21, 2010, 11:15:25 PM
the Cosmic Guide featuring...Rosalina!

NOOOOOOOOOOO!!!!

Meh. As long as it's completely optional, and only appears if you really suck need help, like in New SMBW.
Title: Re: Super Mario Galaxy 2
Post by: Red Menace Forman on April 21, 2010, 11:16:31 PM
I'm wondering whether Cloud Mario's supply regenerates after using all three of the clouds which initially trail behind him.
I looked real close, and nope. When you use all three you go back to normal

[darn], I wish they could've found a way to get Luigi in for 2-player co-op. I miss Super Mario BROTHERS...
Title: Re: Super Mario Galaxy 2
Post by: Chupperson Weird on April 21, 2010, 11:59:47 PM
I like how your post implies there was ever co-op in the first place before NSMBW.
Title: Re: Super Mario Galaxy 2
Post by: Luigison on April 25, 2010, 12:08:50 PM
New transmission:  http://www.youtube.com/profile?user=wii (not an all new video though).
Title: Re: Super Mario Galaxy 2
Post by: Purple_Goomba on April 26, 2010, 07:13:50 PM
It going to be hard to wait until May 23 for this game.  Looks so good...
Title: Re: Super Mario Galaxy 2
Post by: Mr. Wiggles on May 06, 2010, 05:20:41 PM
and the reviews are pouring in. (http://www.edge-online.com/magazine/review-super-mario-galaxy-2)

With such an impressive score, my hopes are at an all time high. This game is definitely looking like a top contender for Game of the Year.
Title: Re: Super Mario Galaxy 2
Post by: Luigison on May 06, 2010, 05:28:52 PM
I'm behind on my transmissions, but I'm not going to watch them:  http://www.supermariogalaxy.com/#/video/transmission-1/
Title: Re: Super Mario Galaxy 2
Post by: Turtlekid1 on May 06, 2010, 05:30:46 PM
and the reviews are pouring in. (http://www.edge-online.com/magazine/review-super-mario-galaxy-2)

With such an impressive score, my hopes are at an all time high. This game is definitely looking like a top contender for Game of the Year.
lulz revuews meen nothing mr wigles only loozerz read them
Title: Re: Super Mario Galaxy 2
Post by: Luigison on May 06, 2010, 05:41:07 PM
I think reviews are important; it's the scores often associated with them that have little meaning. 
Title: Re: Super Mario Galaxy 2
Post by: Weegee on May 06, 2010, 07:15:06 PM
How do you suppose one could convince Nintendo that you run a credible game-review site from your basement? Getting such highly anticipated titles two weeks early is quite a perk, after all.
Title: Re: Super Mario Galaxy 2
Post by: Trainman on May 13, 2010, 01:05:52 AM
Has anyone noticed that Yoshi's eyes are purple in Galaxy 2?
Title: Re: Super Mario Galaxy 2
Post by: Red Menace Forman on May 14, 2010, 06:24:32 PM
I hope the boss fights aren't weak like last game. The only ones I couldn't beat in one try wer the Bouldergeist and Baron Burr
Title: Re: Super Mario Galaxy 2
Post by: Trainman on May 16, 2010, 09:55:33 AM
I'd have to say the Bouldergeist comet challenge was the hardest thing, boss-wise.

Baron Burr was really easy because they give you a 1-Up on one side and a Life Shroom (what's it called in Galaxy again?) on the other. Even if you opt to not get them just to challenge yourself... well, it's still pretty easy.

I'd like a boss battle that ****es me off and that has me looking at the screen after restarting the level saying "...aight, this time I'm gonna get this motha/b****."
Title: Re: Super Mario Galaxy 2
Post by: Luigison on May 16, 2010, 10:31:26 AM
Youtube video transmissions so far: 
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fi40.tinypic.com%2F2aew412.jpg&hash=7587855634a6c4d15883b7000cd3f64e) (http://www.youtube.com/watch?v=qleVPr10PRw)(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fi39.tinypic.com%2F8vx17t.jpg&hash=f2576594307e671195301622289b2e66) (http://www.youtube.com/watch?v=hp1hdcw7HOM)(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fi44.tinypic.com%2F106yog8.jpg&hash=8f8649439008764670b2771ae2e952d8) (http://www.youtube.com/watch?v=54_LSI-gCl4)(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fi44.tinypic.com%2F33ojx21.jpg&hash=e57f3ee1f786cae4e2c603f9fe52a552) (http://www.youtube.com/watch?v=p9UshSHuzDY)(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fi43.tinypic.com%2F2j4ar76.jpg&hash=276585d66e30c1f16c7688c77abd9626) (http://www.youtube.com/watch?v=9mh5fLrS11w)(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fi44.tinypic.com%2Fkah378.jpg&hash=ae821f87d00257a9b1f48440c3554394)
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fi39.tinypic.com%2Fdg70pi.jpg&hash=706a8f807bc6f17d0feb959c5f08b4f3) (http://www.youtube.com/watch?v=yoS712EvPSc)(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fi41.tinypic.com%2F357ppn9.jpg&hash=da91b60d046fc8ac5d8798f9f531474a) (http://www.youtube.com/watch?v=RTmj06n-jB0)(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fi41.tinypic.com%2F1581izs.jpg&hash=cd7ea6cb4d88c1be3d006b2e6c19f3f4) (http://www.youtube.com/watch?v=O07vq5HhfrI)(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fi41.tinypic.com%2F1zxphe9.jpg&hash=d6ffc9d8fd3dda2b8052e05015f8a34b) (http://www.youtube.com/watch?v=UC5sTfaPvns)(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fi42.tinypic.com%2Fnlbz7r.jpg&hash=96b09f12f77654ace46732db1a2b2500) (http://www.youtube.com/watch?v=wMaZqkq5uPg)
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fi43.tinypic.com%2Fb9gkz7.jpg&hash=6b0a231eeef850ebf2d5ab1d6a595bf2) (http://www.youtube.com/watch?v=71z267y-Qro)(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fi40.tinypic.com%2Fws8t8m.jpg&hash=06bd763c5ec93909ff433fdf58c4341e) (http://www.youtube.com/watch?v=XIN4Fhczfu8)(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fi39.tinypic.com%2F254x5p4.jpg&hash=f40051548a2d4b88c4246d27c7a1d2a6) (http://www.youtube.com/watch?v=7XwxCA03bUU)(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fi41.tinypic.com%2F2cms0h5.jpg&hash=7f1b5d44bc08e94a189a37d68cec889e)(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fi40.tinypic.com%2Fr8a683.jpg&hash=2767a7175fe501943a92f95de0261e57)(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fi39.tinypic.com%2F2ir6om8.jpg&hash=11283233db93e166e200948fd7d4af27)
Channel:  http://www.youtube.com/user/Wii
Title: Re: Super Mario Galaxy 2
Post by: Turtlekid1 on May 17, 2010, 08:21:36 PM
SPOILERZ:
Look familiar (http://www.youtube.com/watch?v=3I_W2z70ADw)?
Title: Re: Super Mario Galaxy 2
Post by: Dr. Echidna on May 17, 2010, 09:00:35 PM
:D





:D





:D
Title: Re: Super Mario Galaxy 2
Post by: Kimimaru on May 17, 2010, 10:00:00 PM
Wow! That's awesome! Doesn't that confirm that the paintings led to other galaxies, then?
Title: Re: Super Mario Galaxy 2
Post by: Chupperson Weird on May 17, 2010, 10:24:41 PM
No, they led to painting worlds. Pay attention.
Title: Re: Super Mario Galaxy 2
Post by: The Chef on May 18, 2010, 09:50:48 AM
It's still a pretty big coincidence that a galaxy out in space would have the exact same structure as a painting world.
Title: Re: Super Mario Galaxy 2
Post by: Turtlekid1 on May 18, 2010, 09:54:31 AM
In SMG2, Mario will use the Infinite Improbability Drive to travel to levels.
Title: Re: Super Mario Galaxy 2
Post by: Weegee on May 18, 2010, 01:57:43 PM
Look familiar (http://www.youtube.com/watch?v=3I_W2z70ADw)?

I lost buckets of bodily fluids through several orfices.
Title: Re: Super Mario Galaxy 2
Post by: Koopalmier on May 20, 2010, 10:11:46 AM
It's still a pretty big coincidence that a galaxy out in space would have the exact same structure as a painting world.

Who cares about that ? There's no canon. In the world of SMG2, it's never said that SM64 happened. Heck, even SMG2 isn't canon to itself, as the intro shows it's only a storybook. It'd seems that SMG was a storybook too, as the narrator says he'll "tell us another story, that also starts during the star rain" or some crap like that. SMB3 isn't canon to itself either, just like the Paper Mario "trilogy".

Also, if I remember well, the "painting worlds" are supposed to actually exist around the planet, with the paintings, holes and stuff being the portals that lead to those "worlds". This is supported by the fact that if you fall from the last secret course (the one in the sky with red coins, I can't remember its name) you land near Peach's castle.
Title: Re: Super Mario Galaxy 2
Post by: The Chef on May 20, 2010, 02:11:35 PM
How is it that one moment you're discussing what solar system Mario lives in yet now you're saying the games "aren't canon to themselves"? There's no canon to even FIT the games INTO. There's NOTHING that says whether or not games did or didn't "happen". They simply exist. End of discussion.

Secondly, it should be noted that the Over the Rainbow sub-course wasn't accessed through a painting. I think it's heavily implied that all the sub-courses are actually a part of the castle, while some of the main courses exist within the paintings and walls.
Title: Re: Super Mario Galaxy 2
Post by: Trainman on May 20, 2010, 03:48:47 PM
Turtlekid:

While that video was awesome, that's quite an enormous spoiler and it kinda ****ed me off in the end because now I'm totally gonna be expecting that. I'm hoping there's other surprises similar to that so it's not 100% ruined for me and others.

Could you please edit that URL to say "spoiler warning" or something on it for other members that aren't wanting anything spoiled? Thanks.
Title: Re: Super Mario Galaxy 2
Post by: Turtlekid1 on May 20, 2010, 03:51:24 PM
Sure, sorry about that.
Title: Re: Super Mario Galaxy 2
Post by: Trainman on May 20, 2010, 04:56:08 PM
Nah, its cool
Title: Re: Super Mario Galaxy 2
Post by: CrossEyed7 on May 20, 2010, 05:58:35 PM
If you're trying to protect yourself from SMG2 spoilers why are you reading a thread titled, "Super Mario Galaxy 2"?
Title: Re: Super Mario Galaxy 2
Post by: Trainman on May 20, 2010, 06:18:52 PM
The title isn't "Super Mario Galaxy 2 Spoilerz", so if any spoiler-tastic material gets brought up in the midst of the thread's original purpose (thoughts, speculations, wish list, etc.), a simple warning would be nice. Besides, I didn't create this thread just to avoid it.
Title: Re: Super Mario Galaxy 2
Post by: jdaster64 on May 21, 2010, 09:45:59 AM
Only watched a few minutes of that 1UP video (since video buffering is painfully slow on this computer), but I liked every bit of what I saw.  Also, Transmission 16'll probably be out in a couple of hours, if it isn't already.
Title: Re: Super Mario Galaxy 2
Post by: Electric on May 21, 2010, 08:19:26 PM
Oh the memories... this makes me want Super Mario Galaxy 2 even more! Thankfully, the release is only 2 days away.
Title: Re: Super Mario Galaxy 2
Post by: Turtlekid1 on May 22, 2010, 10:44:59 AM
More footage of the above spoiler (http://www.youtube.com/watch?v=ZdU3Y7X2VjE#t=15s).
Title: Re: Super Mario Galaxy 2
Post by: Trainman on May 22, 2010, 11:27:26 AM
So I called Gamestop and they said they're opening an hour earlier (10AM) for the release tomorrow. However, I looked at the promotion on Gamestop's main website and it says all participating stores across the whole country will be opening at 9AM. The hell? The Gamestop I called is participating according to the website's store locator, but according to the guy I spoke with, either they're gonna be jack***es and open up an hour later or I was told the wrong information.
Title: Re: Super Mario Galaxy 2
Post by: Chupperson Weird on May 22, 2010, 09:51:23 PM
Maybe it's 9AM Mountain time. (ha?)
Title: Re: Super Mario Galaxy 2
Post by: Trainman on May 24, 2010, 11:07:56 AM
Lolz.

Eh, I suppose it kinda didn't matter in the end since I ended up not being able to go until about 11AM.

Anyway, the game is awesome. No spoilers. However, I can reaffirm that the game is well deserving of the 10s it has scored.

Big question: What in the hell is Nintendo gonna do for the next Mario adventure?
Title: Re: Super Mario Galaxy 2
Post by: Turtlekid1 on May 24, 2010, 11:28:17 AM
When I heard the music for Hightail Falls Galaxy, I was like "AWWRIGHT!"
Title: Re: Super Mario Galaxy 2
Post by: PaperLuigi on May 24, 2010, 12:03:30 PM
Big question: What in the hell is Nintendo gonna do for the next Mario adventure?

Mario Universe obviously.
Title: Re: Super Mario Galaxy 2
Post by: The Chef on May 24, 2010, 01:30:31 PM
Super Mario Galaxy 3. Lord knows what it'll entail.
Title: Re: Super Mario Galaxy 2
Post by: Turtlekid1 on May 24, 2010, 01:53:10 PM
Anyone know exactly how the Cosmic Guide feature works?  Like, how many consecutive deaths does it need to be activated, and can it be used on any level?  Also, is there some sort of punishment just for having it appear (like in NSMBW, where your profile stars would lose their shine if the Super Guide appeared)?
Title: Re: Super Mario Galaxy 2
Post by: The Chef on May 24, 2010, 03:39:32 PM
I'm not sure how many times you need to die, nor do I know if it appears in every Galaxy, but I do know that if you use it the Power Star turns Bronze instead of Gold.
Title: Re: Super Mario Galaxy 2
Post by: Weegee on May 24, 2010, 06:47:39 PM
Regarding whether the Cosmic Guide/Bronze Stars ultimately affect your score, it appears not (http://www.mariowiki.com/Bronze_Star).

Also, I hate Fluzzard with the burning, passionate rage of 1000 hells. Just thought I'd put that out there.
Title: Re: Super Mario Galaxy 2
Post by: Turtlekid1 on May 24, 2010, 06:58:41 PM
I didn't mind Fluzzard nearly as much as the returning Star Ball.  Although I get the nasty feeling they'll both get incredibly hard rehashed versions of their original levels later on.
Title: Re: Super Mario Galaxy 2
Post by: Weegee on May 24, 2010, 08:47:02 PM
Oddly enough, I've never minded the Star Ball levels, at least not in comparison to the ray-surfing challenges. Manta Ray, how I loathe thee.

Has anyone else noticed how similar Fluzzard-gliding is to LOZ:TP's fruit balloon minigame?
Title: Re: Super Mario Galaxy 2
Post by: Luigison on May 25, 2010, 06:11:25 PM
At first I didn't like Fluzzard either, but after a few attempts at racing I got the hang of it.  I disliked the Star Ball levels in SMG, but found them easier (so far) in SMG2.  In both types of levels I'd have preferred a horizontal Wiimote configuration like Kororinpa: Marble Mania though.  I can see why they didn't do that with the Nunchuk and having to dis/reconnect it. 

My daughter like using P2 to get the star bits.  She has problems getting it on the screen sometime, but so do I.  We both tend to hold the controllers with a slightly upward tilt.  Since there's no calibration (that I know/remember of) I guess I could try moving the "sensor" bar. 
Title: Re: Super Mario Galaxy 2
Post by: Weegee on May 25, 2010, 06:38:37 PM
The Wii itself has calibration settings (or something to a similar extent), but SMG2 doesn't even have an "Options" menu.

120 Stars get. :3
Title: Re: Super Mario Galaxy 2
Post by: Turtlekid1 on May 25, 2010, 07:07:53 PM
Mario Squared Galaxy sucks.  What was my least favorite star mission in SMG1?  Luigi's Purple Coins!  Which one did they decide to bring back for the sequel?  Luigi's Purple Freaking Coins.
Title: Re: Super Mario Galaxy 2
Post by: Weegee on May 25, 2010, 09:01:33 PM
Once again, I've never found that level (or its aforementioned reincarnation) to be terribly difficult. The lack of flipping panels this time around was a relief, though.

Expect to be mildly disappointed by the post-120th Stars. Just sayin'.
Title: Re: Super Mario Galaxy 2
Post by: Turtlekid1 on May 25, 2010, 09:09:08 PM
At least they're not exactly the same as the first 120...
Title: Re: Super Mario Galaxy 2
Post by: Weegee on May 26, 2010, 07:55:42 PM
214 Stars.
Title: Re: Super Mario Galaxy 2
Post by: Glitchy on May 26, 2010, 08:46:10 PM
I can't freaking beat the purple coin level on the galaxy with the chain chomps and the switching platforms...ugh.

Also anyone else here absolutely hate the screwed up controls when fighting the Megaleg boss? I lost like 5 lives cause of it...
Title: Re: Super Mario Galaxy 2
Post by: Weegee on May 26, 2010, 10:20:26 PM
Yeah, that instant left/right-control reversal can get bothersome in the Digga-Legs fight.

I'm on the last Star, and I'll have you know she's a doozy. In fact, it's an absolute, unrelenting ***** of a level. Think Yoshi's Island bonus levels, times a million. After having lost nearly forty lives to it, my face currently resembles that of my avatar.
Title: Re: Super Mario Galaxy 2
Post by: Turtlekid1 on May 27, 2010, 05:56:01 AM
I grow weary of seeing "PRANKSTER COMET DETECTED" whenever I enter a Galaxy I haven't gotten all the Green Stars in yet.  Yes, I know there's a Prankster Comet there, that's why I went to that Galaxy in the first place.  Also, I had kind of hoped that we'd see and hear the classic "Star get" animation and music from SM64 after beating Whomp King... still, at least they kept his dialogue the same.

Is it that bad, Weegee?  Taking out all those Boomerang Bros. while being bombarded with hammers from their brethren looked like the only truly difficult part.  Hm.  That statement came out oddly alliterative.

Anyone else tried out the infinite flutter jump glitch (http://www.youtube.com/watch?v=Oh1uexrKEJI)?  I used it to get Green Star 2 in Bowser's Galaxy Generator - I still have no idea how to get that thing legitimately.
Title: Re: Super Mario Galaxy 2
Post by: Weegee on May 27, 2010, 02:34:18 PM
I grow weary of seeing "PRANKSTER COMET DETECTED" whenever I enter a Galaxy I haven't gotten all the Green Stars in yet.  Yes, I know there's a Prankster Comet there, that's why I went to that Galaxy in the first place.  Also, I had kind of hoped that we'd see and hear the classic "Star get" animation and music from SM64 after beating Whomp King... still, at least they kept his dialogue the same.

Agreed 100% on both counts.

Is it that bad, Weegee?

The combination of red/blue flipping platforms and shockwave generators in the third-last area is brutal. Of last night's 42 attempts, I only cleared that section twice.

Anyone else tried out the infinite flutter jump glitch (http://www.youtube.com/watch?v=Oh1uexrKEJI)?  I used it to get Green Star 2 in Bowser's Galaxy Generator - I still have no idea how to get that thing legitimately.

According to the guidebook*, you're meant to get it by reserving a couple of cloud platforms from the previous section. However, I miraculously managed to snag it with a single flutter jump, followed by a sacrificial dino-ditching (http://allezoup.files.wordpress.com/2008/02/betrayal.jpg).

*inb4 "ONLY NOOBS USE GUIDEBOOKS" or "You do not understand the value and preciousness of an experience". I've only referred to it a few times, and how could any self-respecting Mario fan resist buying a hardcover collector's edition guide?
Title: Re: Super Mario Galaxy 2
Post by: Turtlekid1 on May 27, 2010, 02:56:42 PM
I was actually wondering for a while if they expected you to perform the classic Yoshi-betrayal to reach it.  Because if they had, it would've been a great nod to the SMW fandom.
Title: Re: Super Mario Galaxy 2
Post by: penguinwizard on May 27, 2010, 03:14:03 PM
But then parents would be sending angry letters saying "you required little Johnny to kill Mario's longtime friend and helper just to progress further in the game". I'm surprised Yoshi hasn't died more in mods. Or maybe he has and I just haven't checked it out. There's a Mario mod for some version of Doom where part of it has you shooting several Yoshi enemies.
Title: Re: Super Mario Galaxy 2
Post by: Weegee on May 27, 2010, 03:42:54 PM
Regarding that last level again, I made it through normally on my first attempt. That comet makes all the difference, brah.
Title: Re: Super Mario Galaxy 2
Post by: Weegee on May 27, 2010, 05:38:52 PM
Done.

(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fs.buzzfeed.com%2Fraw%2Frevenge-baby%2Frevenge-baby.png&hash=394636db32ea48633b851db9a12c5368)

The reward for completion is slightly disappointing, but the accompanying sense of satisfaction made it worthwhile. That last level ultimately cost me 58 lives, by the way.
Title: Re: Super Mario Galaxy 2
Post by: Turtlekid1 on May 27, 2010, 09:02:43 PM
Argh.

Where in the name of Mama Luigi is that blasted Green Star 3 in Clockwork Ruins!?
Title: Re: Super Mario Galaxy 2
Post by: Weegee on May 27, 2010, 09:12:54 PM
Keep riding one of the giant cogs past the regular Star, and long-jump off it as it begins to fall. The Green Star is suspended high above and to the left of the void which the cogs fall into.
Title: Re: Super Mario Galaxy 2
Post by: N64 Chick on May 27, 2010, 10:22:50 PM
Bah. Seems that everyone is way farther than I am. Then again, I don't get to use the Wii at all during the day.

I just got my 64th Star...in Throwback Galaxy. And that wasn't even intended.
Title: Re: Super Mario Galaxy 2
Post by: CrossEyed7 on May 28, 2010, 02:15:39 AM
That's where I got my 64th star too, also unplannedly.
Title: Re: Super Mario Galaxy 2
Post by: Weegee on May 28, 2010, 06:43:48 PM
Hmmm... (http://www.tu.tv/videos/super-mario-galaxy-2-cheat-infinite-99)
Title: Re: Super Mario Galaxy 2
Post by: Turtlekid1 on May 29, 2010, 07:08:11 AM
First the infinite Flutter Jump, and now this.  They're slipping.

EDIT: Well, there's 100%.  That last star nearly cost me my sanity, but I finally got it (oh, and I didn't think the part with the flipping platforms and shockwaves was far and away the hardest part for me - I probably had the most deaths in the final area, as I suspected I would, but the real challenge is running through all of them back to back without checkpoints or margin for error).  And I don't think I'll be playing SMG2 for about a year or so.  It'll probably take that long for my hatred of the final level to simmer down - anyone who hasn't beaten it yet, do not underestimate that beast.

Also, was anyone else hoping that Starship Mario would attach to a giant mech body to defeat Bowser?  Because I know I was.  But all we got was a lousy admittedly epic boss battle.
Title: Re: Super Mario Galaxy 2
Post by: jdaster64 on May 29, 2010, 05:34:20 PM
After a few days of heavy playthrough, and the loss of about 600 lives, I managed to get everything.  Boy, is that last level a beast and a half to tackle, though.  And just out of curiosity, was I the only one that had a ludicrously hard time getting that second gate in the Fleet Glide Galaxy?  Also, I particularly liked Mario Squared, though the purple coin challenge was admittedly annoying.  At least they made up for it, as the course's Green Stars were fifteen-second blitzes.
Title: Re: Super Mario Galaxy 2
Post by: Weegee on May 29, 2010, 09:35:49 PM
Was Fleet Glide's second gate the one positioned on the structure's polar opposite side? If so, then yes.
Title: Re: Super Mario Galaxy 2
Post by: jdaster64 on May 30, 2010, 03:27:49 PM
Yeah, that's the one.  I guess it wasn't so much a matter of getting it as it was a matter of finding it.  I wasn't paying much attention to the Star Bit trail as I couldn't exactly grab them whilst flying, so it didn't occur to me to follow it for some time.
Title: Re: Super Mario Galaxy 2
Post by: Fawful Fan on June 03, 2010, 01:55:14 PM
I squealed like a true nerd when I entered the Throwback Galaxy and found that the walls in star #6 of Super Mario 64 were still chipped off!  And who says that Mario games are void of continuity?
Title: Re: Super Mario Galaxy 2
Post by: jdaster64 on June 04, 2010, 08:57:24 AM
I'm just really mad that the long jump shortcut after the Thwomps is so much harder to pull off now.
Title: Re: Super Mario Galaxy 2
Post by: The Guy on June 11, 2010, 12:53:40 AM
YES. The Throwback Galaxy was awesome. But I didn't notice that the wall you needed to chip in Star 6 in SM64 was still chipped. Also, am I the only one who thinks the Star Ball Galaxies are easier then in the first Super Mario Galaxy? Either that or I've gotten better at them. And I even think the one in World S is awesome.
Title: Re: Super Mario Galaxy 2
Post by: Alisbet on June 11, 2010, 12:43:45 PM
Oh yes, today, I finally got my hands on Super Mario Galaxy 2. Wish me the best of luck everyone. I have to admit that it has rather stunning levels.
Title: Re: Super Mario Galaxy 2
Post by: jdaster64 on June 11, 2010, 12:48:44 PM
I also think that the Star Ball galaxies are easier.  At least, until they throw a Purple Coin Challenge at you.  Even then, it might be easier than the Rolling Gizmo Galaxy was.
Title: Re: Super Mario Galaxy 2
Post by: Luigison on June 11, 2010, 03:50:39 PM
YES. The Throwback Galaxy was awesome. But I didn't notice that the wall you needed to chip in Star 6 in SM64 was still chipped. Also, am I the only one who thinks the Star Ball Galaxies are easier then in the first Super Mario Galaxy? Either that or I've gotten better at them. And I even think the one in World S is awesome.
At first I didn't like Fluzzard either, but after a few attempts at racing I got the hang of it.  I disliked the Star Ball levels in SMG, but found them easier (so far) in SMG2.  In both types of levels I'd have preferred a horizontal Wiimote configuration like Kororinpa: Marble Mania though.  I can see why they didn't do that with the Nunchuk and having to dis/reconnect it.
Title: Re: Super Mario Galaxy 2
Post by: Weegee on June 11, 2010, 07:46:51 PM
Aside from that one Green Star which required a precision leap of faith into the abyss, none of this game's Star Ball courses gave me much trouble.
Title: Re: Super Mario Galaxy 2
Post by: Trainman on July 06, 2010, 06:35:58 PM
Grandmaster Galaxy was disappointingly easy. When I got to the Hammer Bros. part, I was like, holy crap, but then it just abruptly ends right after that. [darn] it, I thought there'd be much more. It's only a challenge if you fabricate your own challenge. I wanted some like... SMB2J crap where I would be barely skating by with epic jumps on the brink of death at almost all times, but it was not that.

Speaking of which, I've gotten my 9,999 star bits and have had them for a good long while. When the hell does the prankster comet for grandmaster appear?! I was wondering if I had to beat Bowser again like you have to do to unlock green stars, but there was no such prompt. I've played a million levels and dunno what to do. How long am I gonna have to sit there before it shows up?
Title: Re: Super Mario Galaxy 2
Post by: Turtlekid1 on July 06, 2010, 06:51:02 PM
Do you have the comet medal for the level?  And have you collected all the other Green Stars?
Title: Re: Super Mario Galaxy 2
Post by: Trainman on July 06, 2010, 06:57:07 PM
Of course, man. I got the comet medal on the first run and I'm sitting on 241 stars right now. I figured it'd appear immediately after getting 9,999, but I've beat the game again, played a million levels over again... I've tried everything, so... I dunno what the deal is or how long it should take for it to appear.
Title: Re: Super Mario Galaxy 2
Post by: Fawful Fan on July 06, 2010, 09:19:55 PM
I believe you have to deposit 9,999 to the Banker Toad after you get all the Comet Medals to make the last star appear.
Title: Re: Super Mario Galaxy 2
Post by: Weegee on July 06, 2010, 09:23:47 PM
Fawful Fan has a point. Try removing a Star Bit from your bank, and then replacing it.
Title: Re: Super Mario Galaxy 2
Post by: Trainman on July 06, 2010, 09:26:55 PM
I believe you have to deposit 9,999 to the Banker Toad after you get all the Comet Medals to make the last star appear.

That makes sense and I'm about to try that just to rule it out. However, I don't believe there's much importance there because when you get 9,999 star bits, Lubba says "hey, I wonder what happens when you collect 9,999 star bits! prolly somethin cool" and makes no mention of needing to deposit your star bits into the account. Also, some of the guides I've looked at have made no mention of the Banker Toad in regard to unlocking the comet for the last galaxy. As in, they just tell you that you need to max out your star bit count in general.
Title: Re: Super Mario Galaxy 2
Post by: Alisbet on July 07, 2010, 09:49:21 AM
I am stuck on the second Fluzzard level at the Fleet Glide Galaxy. Do you have any advice for me?
Title: Re: Super Mario Galaxy 2
Post by: Trainman on July 07, 2010, 09:13:32 PM
I am stuck on the second Fluzzard level at the Fleet Glide Galaxy. Do you have any advice for me?


"Go fast, pull up hard."
Title: Re: Super Mario Galaxy 2
Post by: Fawful Fan on July 08, 2010, 10:31:42 PM
That's strange.  I never made the Cosmic Spirit appear (actually, I did once, but didn't save so she wasn't there next time).  My brother played in his file and made her appear.  Now, she appears in my file every time.  Has this happened to anyone else?  It's not a big deal since there's no penalty to making the Super Guide appear like there was in New Super Mario Bros. Wii, but I'm just wondering if this happened to anyone else or if there is a reason behind this.
Title: Re: Super Mario Galaxy 2
Post by: Trainman on July 11, 2010, 03:39:16 PM
It happened to me in one of the later galaxies because I was bored and trying to beat a Luigi ghost, so I was trying some new, big jumps (with friggin cosmic clones everywhere which was detrimental to my little jump experiment, I might add).

The time she appeared was ironically the time I finally didn't die. I haven't gone back to the galaxy to check if she's still there, but I think she appears at whichever checkpoint you've died on too many times instead of always being at the beginning of the galaxy.
Title: Re: Super Mario Galaxy 2
Post by: Fawful Fan on July 21, 2010, 04:03:38 PM
By the way, Trainman...did it work?
Title: Re: Super Mario Galaxy 2
Post by: Trainman on July 22, 2010, 08:24:38 AM
Oh, the comet medal thing? Yeah, suddenly worked about 2 hours after I posted that I tried everything. I don't know what I did different.
Title: Re: Super Mario Galaxy 2
Post by: ShadowBrain on July 22, 2010, 08:52:39 PM
Yeah, first game was better. I won't say anymore (at least not now), because I'm sure y'all don't want to hear it.
Title: Re: Super Mario Galaxy 2
Post by: Weegee on July 22, 2010, 11:37:53 PM
On the contrary, please expound.

I agree that the original SMG was more enjoyable, by the way.
Title: Re: Super Mario Galaxy 2
Post by: Trainman on July 23, 2010, 01:20:28 AM
Eh, the two games almost seem incomparable except for the game's engine and classic premise, really.

The first one was all about deep space, triumphant and soft music, some deeper story, and some ground-breaking takes at what Nintendo could really do with Mario and the Wii.

The second one perfects all flaws in the first one and adds some glimmer overall (notably lighting effects), but has an overall lighter, joyous tone to it. It's not all deep space even down to the box art for the game, and quite a few of the tunes are generally more upbeat and happy overall with less emphasis on making every song epic and everything (although the game is not without its generous share of awesome pieces).

Each game is their own experience. I like both equally.
Title: Re: Super Mario Galaxy 2
Post by: Weegee on July 23, 2010, 01:43:41 AM
I prefer finding numerous Stars in larger, fleshed-out worlds over having them spaced out (hurr hurr) amongst smaller galaxies. Many of SMG2's worlds had amazing concepts, but were too short or linear to exhibit their potential. If Nintendo were a band and their games albums, Galaxy's track listing would have been comprised mainly of eight-minute epics, while Galaxy 2 would consist of catchy two-minute tracks.
Title: Re: Super Mario Galaxy 2
Post by: Turtlekid1 on July 23, 2010, 07:46:54 AM
Funnily enough, the soundtracks of the games themselves could be referred to as such, with Galaxy having more epic music, and Galaxy 2 having catchy tunes.  I would love to say I found a piece in Galaxy 2 that was on par with Gusty Garden or Buoy Base, but the only ones that I did find were those very tracks when they were both eventually reused.
Title: Re: Super Mario Galaxy 2
Post by: ShadowBrain on July 23, 2010, 10:04:15 AM
I prefer finding numerous Stars in larger, fleshed-out worlds over having them spaced out (hurr hurr) amongst smaller galaxies. Many of SMG2's worlds had amazing concepts, but were too short or linear to exhibit their potential. If Nintendo were a band and their games albums, Galaxy's track listing would have been comprised mainly of eight-minute epics, while Galaxy 2 would consist of catchy two-minute tracks.
Funnily enough, the soundtracks of the games themselves could be referred to as such, with Galaxy having more epic music, and Galaxy 2 having catchy tunes.  I would love to say I found a piece in Galaxy 2 that was on par with Gusty Garden or Buoy Base, but the only ones that I did find were those very tracks when they were both eventually reused.
These are why. But you know what? Trainman's got a point. I guess if I just knew the game was going to have a slightly different flavor from the start, I wouldn't have been as let down. Still, whoever said the game was more difficult and had more open-ended areas was clearly on the propaganda end of things.

Also, I have a few questions:

1)How the hell does this game's plot fit with the last one? I know Miyamoto and co. deliberately refused to put a whole lot of effort into it, but the whole thing with the Star Festival happening again and the way Rosalina acts when she shows up left me confused. My first guess was that it's taking place in that alternate-universe "new galaxy" thing, or whatever popped into existence after that insanity at the end of the first game, but then I figured that was what led to Luigi playing the game over again (and meeting himself, no less--to SMG2's credit, Luigi is implemented much more smoothly).

2) What is the point of "Ghosts"? At first, I thought they'd be something you'd have to race, ala Mario Kart, but nothing could be further from the truth: The one in Cloudy Court does some sweet long jumps, shows you where a 1-Up is, and takes a nap; the one in Throwback shows you where the Comet Medal is, then takes a nap; the one in Clockwork Ruins backflips onto a torch, burns his butt, and levitates in the air indefinitely.

3) Why does the Flip-Out Galaxy, the second-to-last level of the game, show you how to shake the Wii Remote?
Title: Re: Super Mario Galaxy 2
Post by: Toad on July 23, 2010, 11:33:08 AM
I've only had minimal contact with SMG2 (a friend brings it over sometimes) and I feel that yes, it has some nice ideas going for it, but it feels moreso remixed than a full game. I really liked the Dino Pirahna design in the first game, but not so much in the second game.

I also don't like how a lot of the battles seem to be just the same boss battles from the first game, redone. I play a new game for new experiences, not to feel the same experience again (that's why I replay a game, but anyway..)

I'm kinda glad that I haven't had the chance to get SMG2 yet: I could just start a new file in SMG1 for the same effects that I've been feeling so far (save for Yoshi, of course).

It should be noted that I've only made it up to World..3 I think (it's been a couple of weeks since I've played..)
Title: Re: Super Mario Galaxy 2
Post by: Trainman on July 23, 2010, 09:08:32 PM
They just need to tweak battles.


All generic boss battles feel like the same tired formula: Big enemy, glaring weak spot. Hit boss 2 times, boss gets really ****ed, adds/repeats a move to generic moveset and gets slightly faster. Get hit by boss, boss freezes and chucks it up about how they've hurt you.

Nintendo's approach to "changing it up a great deal" is by adding an extra hit or two for a boss. Of course, it's always the use of the level itself that provides the challenge for the boss which, hey, that's awesome. However, the bosses themselves are never really memorable and they don't take any technique themselves, really, to defeat. If there was a combination between the level being the challenge AND the boss being the challenge, that'd be cool.

(Tarantox is a kiiiiiinda good example of going in the right direction)
Title: Re: Super Mario Galaxy 2
Post by: ShadowBrain on July 30, 2010, 09:28:53 PM
Looking back, the first game's bosses were better, but I don't have any massive complaints about the ones in the second.

In other news, I'm having a difficult time mustering the enthusiasm to start collecting Green Stars. (spoiler if you haven't beaten the game with all Stars)
Title: Re: Super Mario Galaxy 2
Post by: Trainman on July 31, 2010, 02:07:57 AM
Do it. There are a lot of fun ones, and you can break away from the straight-forward level design and come up with your own unique ways of getting them.
Title: Re: Super Mario Galaxy 2
Post by: johnny1up on September 22, 2010, 03:07:20 PM
This game is fantastic! Everything was right in this game. The only reason I liked the first one better is because I had no idea what to expect. I sort of broke my addiction to the internet so I had no idea about a game until it was just about to come out, and I didn't realize that Super Mario Galaxy was the next big Mario game.

For this game, I knew about it month before it came out. And it didn't help that my stupid friend showed me all the power-ups before it came out. I hate spoilers, especially when the game was still weeks away from coming out.

But that's not important now, because whenever I go back to replay the game it's every bit as good as super Mario Galaxy.
Title: Re: Super Mario Galaxy 2
Post by: Trainman on September 26, 2010, 10:28:36 PM
I sort of broke my addiction to the internet so I had no idea about a game until it was just about to come out, and I didn't realize that Super Mario Galaxy was the next big Mario game.

Hmm..
Title: Re: Super Mario Galaxy 2
Post by: Lizard Dude on May 19, 2012, 05:06:59 PM
I'm currently catching up on all the Wii games I missed over the last two years and finally played SMG2 and got to read this thread. Two things I never saw mentioned:

1) If you die a few times while fighting the Whomp King, he'll have new dialogue complaining about getting sick of his pre-battle speech.

2) Hardest star BY FAR for me was Green Star 1 of Stone Cyclone Galaxy. It's the only star in the game that requires the height of a triple jump + spin instead of the normal backflip + spin of all the other high Green Stars. Since I couldn't wrap my brain around this disparity I kept trying to get the star through the only method I could see: slowing time with the ! Switch at the perfect moment to be able to long jump across the blocks to the star's side and walljump off the back of the Tox Box. After failing at this about forty times, I accidentally triplejumped up to the star while jumping around after a failed attempt. Mamma mia.

Second hardest goes to Green Star 2 of Bowser's Galaxy Generator that WeeGee talked about. I couldn't figure out how to get up to it with more than one cloud in reserve so I had to do it with only two EXTREEEEEME longjumps. Hard, but it worked.
Title: Re: Super Mario Galaxy 2
Post by: jdaster64 on May 19, 2012, 05:55:05 PM
Huh, I never knew about the Whomp King thing before; I'll have to check that out.  And I concur about the hardest Green Star being Cyclone Stone 1; originally I thought you had to jump from the oddly sloped part, not the ring with the Tox Boxes that it's situated directly above.  It was on some subsequent playthrough I figured out you could get it from the ring, which made it substantially easier.  Still by far the hardest on a first playthrough, at the very least; how you're actually supposed to collect it is very unintuitive.