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Messages - TEM

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136
General Chat / Re: Is there a musician in the house?
« on: June 26, 2011, 11:29:21 AM »
I will never stop bumping this thread forever.

Number 1 Adopted Son

137
Video Game Chat / Re: TEM's Biweekly Video Games
« on: June 26, 2011, 10:44:41 AM »
Answering LD's question: Yeah, specifically the raped naked women stuck into the walls, their stomachs inflating and bursting with alien babies. Too dark, disturbing, and serious in the context of such a goofy game. But I accept it as a minor portion of an otherwise really fun game.

138
General Chat / Re: Quote of the day
« on: June 25, 2011, 12:09:12 PM »
"What sick man sends babies to fight me?!"

139
Video Game Chat / Re: TF2 is F2P
« on: June 24, 2011, 02:26:31 PM »
Not affect us? Endless waves of noobs to own.

Endless.

140
Video Game Chat / Re: Meet the...?
« on: June 24, 2011, 02:24:53 PM »
I thought it was very good, and made me lol, but I think I like Meet the Spy a little better. I love all of them.

141
Video Game Chat / Re: Meet the...?
« on: June 21, 2011, 05:17:52 PM »
I'm surprised Valve is bothering to make the remaining videos.

Millions of ravenous customers demand it.

142
Video Game Chat / Re: TEM's Biweekly Video Games
« on: June 16, 2011, 05:32:53 PM »
The Duke, The Whole Duke, and Nothing But The Duke.

Duke Nukem Forever has been getting its balls punched by critics. I am confused by this, as DNF is one of the most fun FPS games I've ever played. The game isn't a perfect triple A masterpiece, but it's a great gameplay experience that a lot of people are going to miss out on because of the negative press. It should be kept in mind that I am reviewing the PC version of the game, as well as I am no Duke Nukem fanboy.

The Humor
Most games aren't that funny. They might have funny moments. They might have stupid dialogue that is meant to be funny. But more importantly, there aren't any games where humor is an underlying law of design, possibly excluding a few games that are probably rated E and the "humor" is on par with a Muppets sketch. Duke Nukem Forever is sketched with humor in mind. It isn't always laugh out loud funny, but the levity is there. And it often did make me laugh. I will withhold examples, but the game is about having a good time and laughing, when you aren't busy shooting. The only game I've ever played that approaches the camp and humor of DNF is the PSN game Pain. The action in the game, the set pieces, the character of Duke, and almost everything about the game is suffuse with subtle humor and fun, and I love it for that.

Interaction
This game is full of various interactive moments of a number and detail that you don't see in games much. Again, difficult to describe without examples, but it is a big reason for why I enjoy the game. There is often no purpose to these interactions Duke has with the environment, except for a random Ego (health/shield) boost. It is a necessary key to the tone of this game. One example you'll find rather early in the game is urinating in the toilet/urinal. I found myself doing this multiple times throughout the game, even though no benefit arises from multiple whizzes. The game has a few decent puzzles and many cool action sequences that aren't running and gunning.

Graphics
Not the best looking game I've ever played, but it's okay. I did notice one odd thing about the visuals though. With my computer, it is customary for me to max out the video settings of any game I might be playing. Unfortunately, DNF has a few options that you "turn on" that make the game look worse. Specifically the "Post Special Effects" and the "Depth of Field" option. I pray that console owners are able to toggle this setting off, but it seems unlikely. The graphics seem a little unpolished, and reminiscent of a game made maybe a few years earlier, but they aren't dated to the point of adversely affecting the game.

Criticisms
Duke Nukem Forever is far from perfect, and I have three major criticisms:

  • Some offensive material: I'm not easily offended, in fact, I don't ever really get offended at all. But there was one element, present in a smallish section of the game, that kind of made me say "Really, developer guys? Come on." I felt the game crossed the boundary from "playful sexism" to "full blown misogyny."
  • There weren't enough action set pieces that let you go to town with the Steroids. Sounds trivial, but I feel like that particular power-up should have had a lot more room to shine because it's lots of fun.
  • Once again, it seems silly for me to make this point, given the goofy, light-hearted nature of the game, but there is a particular plot turn that I feel is missing from the story. In most action... anything there is a moment when the main character(s) get into particularly dangerous territory. This can be labeled as the "Descent into Hades" that is featured in Greek mythological works, one example being The Odyssey by Homer. Duke Nukem Forever is missing this particular piece of action as a climax or a build up to the climax of the game. In Star Wars, Luke entered the Death Star trenches. In Ghostbusters, the guys climbed to the penthouse of Spook Central. In God of War, Kratos ... descended into Hades. This set piece is either missing, put in the wrong part of the game (too early), or isn't built up enough to provide the dramatic tension necessary for the moment.

The Whole Hog
Overall, from a gameplay point of view, I've played better games. The FPS mechanics are great, the non-FPS oriented actions sequences are fun, but I've seen a lot more amazing things in other games. Duke Nukem Forever doesn't break any kind of gameplay boundaries or push the standards of excellence in game design. It could use some refining, some polish in certain places (I'd say a few months for a normal game, maybe 5 years in DNF time) The point I must emphasize is that the game has humor and an emphasis on having fun; these are the real reasons that Duke is A-#1 in my heart.


143
General Chat / Re: Toilet paper positioning
« on: June 12, 2011, 07:33:13 PM »
I recently purchased a toilet paper holder core, before hand my TP was free like a bird. But when it is on the roll and the window is open, the wind blows all the TP into a pile on the floor regardless of innie or outtie placement. I guess some TP just has to be free, and this bird you cannot change. Lord knows it cannot change.

(attached pic: my face when I saw the TP pile on the floor)

144
General Chat / Re: The ANGST thread: Complain here!
« on: June 12, 2011, 11:33:44 AM »
You both live in Mountain Redneck Country and should leave both places.

145
General Chat / Re: Wallpapers you have used
« on: June 11, 2011, 01:06:10 PM »
.

146
General Chat / Re: The HOPEFUL thread: Be happy here!
« on: June 11, 2011, 12:56:53 PM »
VANILLAWARE LIVES. PROOF OF GOD'S EXISTENCE.

Those are some of the most ridiculous huge titties I've ever seen animated in my life.

147
****ing Texas.

148
General Chat / Re: CE7's Drawing Contest!
« on: June 07, 2011, 02:30:24 PM »
I choose CD with 3 songs. Any extended instrumental sections I request performed acapella.

Boston - More Than a Feeling
Emerson, Lake & Palmer - Karn Evil 9: 1st Impression - Part 2
The Police - Don't Stand So Close To Me

149
Video Game Chat / Re: Things That Made You Poop A Little.
« on: June 04, 2011, 05:35:53 PM »
http://www.youtube.com/watch?v=OP0PQPWy09E

The guy playing Scoot probably pooped more than I did.

150
Not at the Dinner Table / Re: Determinism vs. Free Will
« on: June 02, 2011, 08:05:19 PM »
So you're saying the IF is... GOD?

PRAISE JESUS

I HAVE SEEN

THE

LIGHT

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