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Messages - Toad

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76
General Chat / Re: How do you help depressed people
« on: October 13, 2015, 07:57:48 AM »
I wouldn't have asked about the method. Seems like it would have made them think about the act all over again, and how they could..improve it.

You did the right thing in letting them know you are available to listen. As one who suffers from depression, I like when people let me know they are there for me.

77
Video Game Chat / Re: Undertale.
« on: October 07, 2015, 10:54:06 PM »
I am disappointed that nobody has rated it 3 out of 10 yet.

78
Mario Chat / Re: Super Mario Maker
« on: September 16, 2015, 10:56:24 AM »
Nobody was trying to.

79
Mario Chat / Re: Super Mario Maker
« on: September 06, 2015, 08:42:59 PM »
We haven't seen every thing. It's possible some of those missing features are in, we just haven't seen them yet.

I didn't know there was a limit on..the time limit.

80
Mario Chat / Re: Super Mario Maker
« on: September 05, 2015, 02:26:07 PM »
I don't know how hard this would be to program, but I'd like it if each style kept the physics of the original game. No holding the jump to jump higher in SMB-style, say.

But I understand why they are doing the way it is. To keep things relatively uniform.

I don't have a Wii U yet, so..

81
Video Game Chat / Re: Pokemon Topic
« on: September 01, 2015, 12:25:34 PM »
No one suspects.. the Octillery.

82
Mario Chat / Re: The Silly Mario Fan Theories Thread
« on: August 31, 2015, 12:10:27 PM »
Are you going to complain every few posts in this thread?

83
Mario Chat / Re: The Silly Mario Fan Theories Thread
« on: August 30, 2015, 06:31:05 PM »
The spin-offs is where the alternate timelines/realities cross over. Think of it as the End of Time in Chrono Trigger: the area of least resistance. That's what allows multiple versions of the same character to appear in the spin-offs (this could also apply to the alternate costume colors in Mario Sprots Mix).

84
Video Game Chat / Re: Pokemon Topic
« on: August 21, 2015, 11:48:11 PM »
..you can't even get Glameow on GTS with X and Y alone because you never see one in-game.

Actually, yes you can. You don't have to see one in-game. While you're on the GTS screens, at any point where you input a Pokemon you are searching for, scroll to the bottom of the list to the option "What Pokemon?", and it'll let you type in the name of the thing you are looking for. Whether you've seen it in-game or not.

85
Mario Chat / Re: Marrymore Mystery
« on: August 13, 2015, 07:52:35 PM »
Yes. Only Toad is somehow tall enough to reach that one particular hidden treasure. If you can somehow get the npc Toads there later on, none of them will give you the height needed to reach it.

86
Mario Chat / Re: Marrymore Mystery
« on: August 13, 2015, 01:53:56 PM »
Is this the same young Toad who is later sitting in Raz and Raini's wedding? (sorry if that was spoilers.. have you played before?)

There's no sidequest. He really just needs to use the restrooms.

87
Forum Games / Re: The Pointless Topic!
« on: August 10, 2015, 03:25:38 PM »
That is a lie. The cage is never open. The lighting makes him look green, though..

88
Game Blog / Re: Everything Wrong With the Super Mario Bros. Movie
« on: July 28, 2015, 06:37:55 PM »
.. what the hell was the point of the sequence anyway?

They had to get out of the elevator shaft somehow, and also Daisy had catch them on camera at some point.

89
General Chat / Re: Open voice acting casting call for a game jam game
« on: July 28, 2015, 06:35:12 PM »
Understood.

I'm going to follow the King Dedede School of Voice Clips, and use basically the same sound for everything.

"You're happy." "HOO"
"You're sad." "HOO"
"You're hurt." "HOO"

I kid of course.

I'll have to see if I can find some time when the wife and kids are not here (or maybe if they are here and want to help too. Haha)

90
General Chat / Re: Open voice acting casting call for a game jam game
« on: July 26, 2015, 09:07:42 PM »
Were there any specific words or phrases you were looking for the on-lookers to say?

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