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WarioWare D.I.Y. Friend Codes and Discussion

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Luigison:
I've added Phred in DIY DS. Still need to update Showcase on the Wii though.

I've been sick and haven't done much, but have plans to fill a page with SMB level based games. I put betas of SMB 1-2 and 1-4 in my cart. Feedback is welcome.

For now I'm just making proof of concept betas, but will let you guys know when I'm finished. BTW, can you send more than 2 games at a time to friends with the Wii Showcase?

I also updated 1-1, but since various versions of it have been up for a week decide to change levels in the cart. 1-2 needs the walking animation and a timer. For 1-4 I might shade the area around the coins if they are too hard to tap and I'll add a coin counter. I'd originally planned to have the coins hidden like in the real game, but that seemed to hard. What do you guys think?

Here's a run down of my plans:
1-1 survive and power up
1-2 slide under
1-3 collect coins & don't fall
1-4 find 6 coins
2-1 coin heaven
2-2 swim to pipe & avoid fish
2-3 avoid cheep cheeps
2-4 get past firebars
3-1 stomp koopa on stairs for 1-ups
3-2 kick koopa into enemies for points & 1-up
3-3 don't let the platform fall
3-4 duck & jump bowser's fire
4-1 dodge lakita's spiny drops
4-2 collect coins from mushroom platforms
4-3 don't let the platforms fall off their pulleys
4-4 find the correct path
... I think you get the picture.
8-8 defeat bowser & save princess

Phred:
That sounds cool, I just made a game where you protect Peach from monsters using fireballs.
It kept evolving as I did the tutorials and lessons. It was pretty cool.
Now you can save her from 1-3 monsters.
It took a lot of work to get that 3rd one to work, because I made it needlessly complicated.

Luigison:
SMB 1-3 and 2-1 beta are now in my cart. Level 1-3 is basically ready to leave beta, but I still don't like the big honking button. Any ideas? Level 2-1 "Coin Heaven" works well, but I haven't added the official art for the platform or clouds yet.

In 2-1 it was a pain to make a special object to count part of the coins since you can only have 6 win conditions. Is there an code for "increment" or "+1"? What about using "OR" logic? Is there a way to have commands follow each other? For example, "go 16 px North then go 8px East" without having to have the objects hit an object or area.

Is there any way to access the boss stages besides the blender? I'd like to make longer games and take a look under the hood of some of the boss stages.

Lizard Dude:
Phred, I really like your comics. Great art.

(For the comic reading in general, I love the musical stings it puts with the fourth panel.)

I promise I will get around to making some games soon. I'm more a player than a creator. (Orbulon boss stage is a DUKAR)

Phred:
Oh, thanks.
I thought I'd make comics about my characters to go with the microgames I make using them.
Although that's pretty hard, I'll have to learn how to draw smaller, because using the largest size objects eats up the points a ton.
Hm, it's a good thing I waited until I unlocked 9-Volt's stages. This jumping game is so much better made than what I had in mind.
Although my idea threw goombas into the mix that you could stomp if you had good timing.
Maybe I can edit it a little...

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