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Author Topic: Super Mario Maker  (Read 27732 times)

« on: September 05, 2015, 11:55:19 AM »
A week until release and still no thread? For shame.

I'm really excited for this one. Probably won't be uploading too many levels of my own, but I'm looking forward to playing the few good stages amidst the sea of ones shaped like reproductive organs. With any luck some of the missing features (slopes, certain enemies, etc.) will be added in as DLC.

Any level ideas you've come up with?
YYur  waYur n beYur you Yur plusYur instYur an Yur Yur whaYur

« Reply #1 on: September 05, 2015, 02:26:07 PM »
I don't know how hard this would be to program, but I'd like it if each style kept the physics of the original game. No holding the jump to jump higher in SMB-style, say.

But I understand why they are doing the way it is. To keep things relatively uniform.

I don't have a Wii U yet, so..
Kinopio is the ultimate video game character! Who else can drive a kart, host parties, play tennis, give good advice and items, and is almost always happy??

The Chef

  • Super
« Reply #2 on: September 05, 2015, 05:10:09 PM »
I think for the most part, each skin does keep the original physics intact. Being able to super-jump off enemies is probably in SMB mode because it was introduced in Lost Levels.

« Reply #3 on: September 05, 2015, 05:38:50 PM »
I tried a demo at Target today. I wasn't really looking for anything in particular, but I liked what I saw.

I really liked the enemy customization. Being able to power them up presents a great creative spark in me.
I'm a horrible person.

CrossEyed7

  • i can make this whatever i want; you're not my dad
« Reply #4 on: September 05, 2015, 06:14:56 PM »
There's some pretty huge debates online about whether the original physics are preserved, mostly between people who've never played the game, but the consensus from everyone who's played it is that it feels right, so I'm not worried.
"Oh man, I wish being a part of a Mario fan community was the most embarrassing thing about my life." - Super-Jesse

BP

  • Beside Pacific
« Reply #5 on: September 05, 2015, 07:40:47 PM »
I guess the physics do differ. That could be kind of great but kind of a problem too, sometimes... I like SMB1's physics and inability to backtrack, they give the gameplay a heavy leaning on inertia. You can't always make a long or high jump without some speed and you can't brake and turn around from a run, so you have to decide how to deal with what's coming at you quickly and chew on your mistakes. Cool levels could be made to capitalize on that. But any level possible in SMB1 physics would probably be much less dangerous in SMB3 and World's... Can you force or recommend a mode?

I think the deal breaker here, for me, is that it's on Wii U. We've had easy-to-use level editors for Mario games for years. I've used 'em. I probably have Reggie! and Lunar Magic. You know how often I'm at home and have access to those and think, "I'm gonna make and play some Mario ROM hacks!"? Very rarely. I think this one is a way obvious match for the 3DS instead. You're on a bus, or waiting to have your teeth drilled or something--THAT'S when you'll want some Mario levels that you'll only play once.

I don't think Nintendo is doomed or stupid or anything, but, this seems to be the theme for why I don't have or play a whole lot of 3DS or Wii U games. They're on the opposite machine from what would have made them the best they could have been. Mario Maker and Game & Wario should just trade places with the Zelda remakes and Luigi's Mansion. Kid Icarus Uprising too, probably. I mean sure it's episodic enough to play in short bursts but it comes with a stand, so it clearly wants you to hold still while it gives you carpal tunnel
All your dreeeeeeams begiiin to shatterrrrrr~
It's YOUR problem!

WarpRattler

  • Paid by the word
« Reply #6 on: September 05, 2015, 08:12:47 PM »
The game relies entirely on user-generated content, so being on a device without constant Internet access would take away most of its draw. Remember, it's not "let's make some cool Mario levels," it's "let's make some cool Mario levels, share them with the rest of the world, and play other people's levels."

« Reply #7 on: September 05, 2015, 09:39:51 PM »
Hm, I can't remember if the demo forced you to move forward in SMB style stages, but I could've sworn I backtracked several times when playing one. I could be missing something entirely, and it's a feature/hindrance that I just missed.

I DO know double jumping is eliminated from SMB mode.
I'm a horrible person.

« Reply #8 on: September 06, 2015, 04:30:11 PM »
Backtracking is possible in SMB-mode levels. Here's one in which doing so is necessary if you screw up:

<a href="https://www.youtube.com/watch?v=AgTrsFSDRXU" target="_blank">https://www.youtube.com/watch?v=AgTrsFSDRXU</a>

I guess the physics do differ. That could be kind of great but kind of a problem too, sometimes... I like SMB1's physics and inability to backtrack, they give the gameplay a heavy leaning on inertia. You can't always make a long or high jump without some speed and you can't brake and turn around from a run, so you have to decide how to deal with what's coming at you quickly and chew on your mistakes. Cool levels could be made to capitalize on that. But any level possible in SMB1 physics would probably be much less dangerous in SMB3 and World's... Can you force or recommend a mode?

I think the deal breaker here, for me, is that it's on Wii U. We've had easy-to-use level editors for Mario games for years. I've used 'em. I probably have Reggie! and Lunar Magic. You know how often I'm at home and have access to those and think, "I'm gonna make and play some Mario ROM hacks!"? Very rarely. I think this one is a way obvious match for the 3DS instead. You're on a bus, or waiting to have your teeth drilled or something--THAT'S when you'll want some Mario levels that you'll only play once.

From what I've seen, it isn't possible to change the mode of a level enetered during the 10- or 100-Mario Challenge.

The single reason why I like this game being on the Wii U is the size of the touch screen. The gamepad's is small enough as is.
YYur  waYur n beYur you Yur plusYur instYur an Yur Yur whaYur

BP

  • Beside Pacific
« Reply #9 on: September 06, 2015, 08:29:42 PM »
Those are good points. But when aliens take over the Earth and solve all our problems like cancer and poverty and how we don't have free worldwide wifi there will be a portable version of this and I'll love it and play it every day on the monorail subway ride under the Pacific Ocean to my job in Taiwan making propaganda posters in support of Emperor Glurchwicz.
All your dreeeeeeams begiiin to shatterrrrrr~
It's YOUR problem!

« Reply #10 on: September 06, 2015, 08:42:59 PM »
We haven't seen every thing. It's possible some of those missing features are in, we just haven't seen them yet.

I didn't know there was a limit on..the time limit.
Kinopio is the ultimate video game character! Who else can drive a kart, host parties, play tennis, give good advice and items, and is almost always happy??

BP

  • Beside Pacific
« Reply #11 on: September 06, 2015, 09:36:36 PM »
You know, I just realized, if the monorail subway under the Pacific Ocean had electric outlets, I could have my Wii U in a backpack with the plug strategically placed to be easy to pull out and put back in and use the GamePad to play this, as it is going to be, on my way to my job in Taiwan making propaganda posters for Emperor Glurchwicz.

I should think about the Wii U's potential as an almost-portable console a little more. Next time I'm in an airport and my flight gets delayed, delayed and delayed again before being canceled eight ****ing hours after it was originally supposed to take off, it could pay off.
All your dreeeeeeams begiiin to shatterrrrrr~
It's YOUR problem!

« Reply #12 on: September 07, 2015, 07:01:26 PM »
My plan is to start by making a bunch of mindlessly easy levels with names like "star 4 pewdiepie" and "star if ur not racst" in order to cause my ranking to skyrocket.
YYur  waYur n beYur you Yur plusYur instYur an Yur Yur whaYur

« Reply #13 on: September 09, 2015, 05:42:28 PM »
Skinny Mario is my thinspiration.
YYur  waYur n beYur you Yur plusYur instYur an Yur Yur whaYur

Tavros

  • he was hello
« Reply #14 on: September 10, 2015, 07:05:48 PM »
While I'm definitely going to get it, t's great that all Smash amiibos (and Splatoon) are compatible.
Mainly so I can play as Lucina and Shulk in Mario levels.
read jitsu wa watashi wa

« Reply #15 on: September 12, 2015, 04:45:33 PM »
Someone care to give feedback on my first (proper) level?

D3A8-0000-001D-14D7
YYur  waYur n beYur you Yur plusYur instYur an Yur Yur whaYur

« Reply #16 on: September 12, 2015, 09:00:14 PM »
I like how the most popular level, an auto-playing stage called "Don't Touch Anything", has a 40% clear rate.
YYur  waYur n beYur you Yur plusYur instYur an Yur Yur whaYur

« Reply #17 on: September 14, 2015, 02:07:59 PM »
Stage loosely inspired by Hotel Mario:

73A1-0000-0035-4498
YYur  waYur n beYur you Yur plusYur instYur an Yur Yur whaYur

« Reply #18 on: September 14, 2015, 10:23:08 PM »
98F0-0000-003B-0B11

A level which almost completely forgoes challenging gameplay in favour of looking nice.
YYur  waYur n beYur you Yur plusYur instYur an Yur Yur whaYur

BriGuy92

  • Luck of the Irish
« Reply #19 on: September 15, 2015, 01:02:05 AM »
I like all of these! I'll admit I couldn't beat Tree Fort or Shroom City, but I love your sense of aesthetics all the same!

Here's one that I made in an attempt to recreate the way that SMB3 airships made me feel when I was 13. Kind of a "holy crap there's so much going on all at once" feeling. Maybe it's harder than those levels really are? I'm not sure, I haven't played through SMB3 in a long time.
1888-0000-003B-7156
Know the most important contribution of the organ Fund science girls type. It's true!

« Reply #20 on: September 15, 2015, 04:52:18 PM »
Any tips on what I could modify? Places you repeatedly died at? I had one or two complaints about the ice-block platforming on the last couple buildings in Shroom City.

The airship's "boss" area was really clever. I could ultimately only get through by holding a Bob-omb up against the barrier and letting myself take damage, though. Not sure if you knew, but you can shake Rocket Engines/Thrusters/Burners to switch around their on/off pattern.
YYur  waYur n beYur you Yur plusYur instYur an Yur Yur whaYur

BP

  • Beside Pacific
« Reply #21 on: September 16, 2015, 08:50:01 AM »
98F0-0000-003B-0B11

A level which almost completely forgoes challenging gameplay in favour of looking nice.

Galaxy?
All your dreeeeeeams begiiin to shatterrrrrr~
It's YOUR problem!

The Chef

  • Super
« Reply #22 on: September 16, 2015, 09:38:41 AM »
You will never convince me that the comet challenges weren't a gigantic pain in the nads.

« Reply #23 on: September 16, 2015, 10:56:24 AM »
Nobody was trying to.
Kinopio is the ultimate video game character! Who else can drive a kart, host parties, play tennis, give good advice and items, and is almost always happy??

Fifth

  • Quadruped
« Reply #24 on: September 16, 2015, 02:38:43 PM »
Weegee, I really liked the Shroom City level.  It was very well-presented, and transitioned nicely into a weird puzzle.
I will agree that the the P-switch ice-platforming was a little annoying, though, and probably the weakest part.  But I don't think you really need to change anything.

So far I've made three Marios:

A ghost house with some tricks:  95FE-0000-0033-26BB
A Bob-omb-themed airship:  CFAE-0000-003E-E9A1
A sort of puzzle-y level using an enemy gimmick:  BDFF-0000-0042-F6EE
Go Moon!

« Reply #25 on: September 16, 2015, 05:36:55 PM »
Thank you kindly. The 6% completion rate just concerns me.

Coincidentally, I made a SMB airship that incorporates Bob-ombs last night, but yours is more novel. Dig how the fireballs set them off.
YYur  waYur n beYur you Yur plusYur instYur an Yur Yur whaYur

« Reply #26 on: September 17, 2015, 03:18:40 PM »
After some more suggestions, I retooled a bit of Shroom City. In particular, a couple buildings are now easier to scale... so I hope. I'd appreciate if someone tested the new version:

6DDF-0000-0047-9DCA
« Last Edit: September 17, 2015, 03:35:33 PM by Weegee »
YYur  waYur n beYur you Yur plusYur instYur an Yur Yur whaYur

Fifth

  • Quadruped
« Reply #27 on: September 18, 2015, 11:35:47 AM »
Yeah, I think the changes help.


So, here's two more courses I made:

A musical level, the Yoshi's Island athletic theme:  04C6-0000-0048-EB7D
A short, puzzle-y castle level based off a single game mechanic:  FCAD-0000-0049-7544
Go Moon!

CrossEyed7

  • i can make this whatever i want; you're not my dad
« Reply #28 on: September 20, 2015, 10:21:42 PM »

Molequest
FEB7-0000-005A-7706

Just did this one in a three-hour session tonight; it's my favorite. While you're on my profile, check out L Castle too; that one's also pretty good I think.
"Oh man, I wish being a part of a Mario fan community was the most embarrassing thing about my life." - Super-Jesse

« Reply #29 on: September 21, 2015, 04:25:07 PM »
;~;
YYur  waYur n beYur you Yur plusYur instYur an Yur Yur whaYur

The Chef

  • Super
« Reply #30 on: September 21, 2015, 06:38:27 PM »
Guess Mario's there to put him out of his misery. :c

CrossEyed7

  • i can make this whatever i want; you're not my dad
« Reply #31 on: September 21, 2015, 10:29:08 PM »

DF30-0000-005F-921F

I made an even better mole level. Check it out.
"Oh man, I wish being a part of a Mario fan community was the most embarrassing thing about my life." - Super-Jesse

« Reply #32 on: September 22, 2015, 11:14:29 AM »
Here's my crappy version of the first level in Super Mario Bros. 2 (USA), done SMB style, with hidden mushrooms that turn you into all four playable characters from the game:

03BA-0000-005C-CDA1

Here's my favorite airship stage I've made (it's apparently really hard... 4.58% clear rate):

08C9-0000-0018-BC09

I think I'll try all the levels posted here now.
I'm a horrible person.

« Reply #33 on: September 22, 2015, 11:55:48 AM »
Cool work with the SMB2 remake. Found two of the four hidden 'shrooms.

I tried my darnedest on both of your mole levels, CE, but both had some bit that refused to cooperate. Stars still given as deserved, of course.

Reworked my first level a bit because everyone was dying on the first half, and no one on the second half. If you're able to fly up to where the Goombas/Koopa Clown Car are, please inform me.

ACA2-0000-0051-8F3D
« Last Edit: September 22, 2015, 12:41:16 PM by Weegee »
YYur  waYur n beYur you Yur plusYur instYur an Yur Yur whaYur

« Reply #34 on: September 22, 2015, 04:56:30 PM »
God help me, I have 29 Amiibo costumes left to get and they can only be unlocked in Expert mode.
YYur  waYur n beYur you Yur plusYur instYur an Yur Yur whaYur

« Reply #35 on: September 22, 2015, 05:51:21 PM »
One of the best I've seen. Prepare your heart.

14C0-0000-005D-A3A7
YYur  waYur n beYur you Yur plusYur instYur an Yur Yur whaYur

« Reply #36 on: September 25, 2015, 06:47:40 PM »
Find your way into an underground laboratory and bear witness to the ungodly genetic experiments being performed within.

F964-0000-0066-DD15
YYur  waYur n beYur you Yur plusYur instYur an Yur Yur whaYur

« Reply #37 on: September 30, 2015, 03:31:58 PM »
My latest ghost house:

45C6-0000-007D-7530

I hid a couple things in there. It's probably the most decent puzzle stage I've built.
I'm a horrible person.

Sqrt2

  • 1.41421356
« Reply #38 on: October 01, 2015, 05:04:37 PM »
Here are my three absolutely terrible stages that I made.

3745-0000-0015-6CED

B6FE-0000-0027-8B55

E683-0000-0047-FA14

I'm also working on a SMW castle stage which I'll post when I've finished/uploaded it.
AA fanboy and proud!

« Reply #39 on: October 07, 2015, 05:22:22 PM »
I didn't wanna buy this because I had Super Mario Bros. X and thought that was a better level editor, but now that I've played some of Super Mario Maker at a buddy's house, I really want it!
Relics.

Sqrt2

  • 1.41421356
« Reply #40 on: October 10, 2015, 02:30:06 PM »
I've finished the castle level that I made, so here it is:  A2DD-0000-009B-BC3A

Please remember to comment on anything I could improve on, as well as giving me a star if you liked any of my courses.
AA fanboy and proud!

Jman

  • Score
« Reply #41 on: October 23, 2015, 01:09:40 AM »
I've been having a lot of fun with this.  Yesterday, I made a level which culminates in a Bowser Jr. battle with strategically placed springs.  My favorite stage I've played was a SMW recreation of one of the bramble levels from Donkey Kong Country 2.
I always figured "Time to tip the scales" was Wario's everyday motto.

« Reply #42 on: October 27, 2015, 03:26:02 PM »
Hey everyone, new guy here. Nice to meet you Smile
112F-0000-0024-43E5 Metroid Nes Brinstar. Difficulty: easy
54DD-0000-0046-ED93 P switch puzzle level. Difficulty: moderate
C21D-0000-007A-CD90 Silent Hill. Difficulty: a little difficult


Luigi's Nightmare-Difficulty: moderate
DFF1-0000-0094-CF9E
The Wizard of Oz-Mario Edition-Difficulty:easy
FE76-0000-00A6-DA86
hope you guys enjoy them!

Deezer

  • Invincible
« Reply #43 on: November 05, 2015, 11:18:46 PM »

Parabeetle Castle
6397-0000-00D3-3193

« Reply #44 on: November 08, 2015, 08:52:29 PM »
Darn you, CE. Your accursed (but clever) mole level has made its way into Yoshis Woolly World as world 2's extra stage.
YYur  waYur n beYur you Yur plusYur instYur an Yur Yur whaYur

Sqrt2

  • 1.41421356
« Reply #45 on: November 22, 2015, 12:10:17 PM »
I've got two more levels for you guys to try out:


Volcano Ghost House:  2CC6-0000-00DA-9CDE
Board Bowser's Battleship!: 6E97-0000-0127-CF73
« Last Edit: January 21, 2016, 03:51:49 AM by Sqrt2 »
AA fanboy and proud!

« Reply #46 on: December 28, 2015, 11:52:28 PM »
Aw man, just checked and Shroom City got deleted from the server.

Anyone have any of theirs taken down?
YYur  waYur n beYur you Yur plusYur instYur an Yur Yur whaYur

« Reply #47 on: December 29, 2015, 02:35:53 PM »
The ghost house I posted here got deleted twice. The second time, I made it slightly easier (with a checkpoint flag), and someone even starred/completed it; it was still removed, again. I have no idea why.

I've seen some unconventionally hard levels stick around and get huge publicity, but my sort of difficult stage keeps getting deleted, no matter how I re-purpose it. I like the game and all, but that is pretty annoying.
I'm a horrible person.

Sqrt2

  • 1.41421356
« Reply #48 on: January 21, 2016, 03:54:41 AM »
I have some more courses for you guys to try out.

Taking back the castle  - B115-0000-0115-2700
Big Mario Bros. A82E-0000-0123-ACAC
Grass Land - 65CE-0000-0194-7047
AA fanboy and proud!

Sqrt2

  • 1.41421356
« Reply #49 on: February 13, 2016, 01:46:50 PM »
Sorry for the double post, but I have a new course that I'd like to share: Bowser's Last Stand - 8720-0000-01CB-0F2C

As usual, don' forget to comment and star if you like it.
AA fanboy and proud!

Tavros

  • he was hello
« Reply #50 on: February 23, 2016, 04:26:23 PM »
So recently Nisekoi related things (2 stages and a skin) were added. Because obviously, when anime related things should go into Mario games, the best choice is a fanservice heavy waifu generator. Not something with immense popularity and a large background (like, say Dragon Ball, though honestly I wouldn't be mad if it never got in), because Mario needs more waifu material.
See you guys when the Monster Musume and High School DxD skins arrive.
read jitsu wa watashi wa

« Reply #51 on: February 23, 2016, 05:20:36 PM »
Super Mario Maker is proof that people without programming experience cant make decent levels in a video game. All of these levels suck and you should all stop playing this.

« Reply #52 on: February 23, 2016, 05:50:50 PM »
lol no

EDIT: Should have screencapped this "conversation."
« Last Edit: February 23, 2016, 11:35:40 PM by Bigluigifan1.0 »
I'm a horrible person.

Tavros

  • he was hello
« Reply #53 on: February 23, 2016, 08:34:26 PM »
I see our newest member is full of edge.
read jitsu wa watashi wa

« Reply #54 on: February 23, 2016, 09:12:58 PM »
Super Mario Maker is proof that people without programming experience cant make decent levels in a video game. All of these levels suck and you should all stop playing this.

Agreed. In fact, they should all kill themselves. Especially the children.
YYur  waYur n beYur you Yur plusYur instYur an Yur Yur whaYur

WarpRattler

  • Paid by the word
« Reply #55 on: February 24, 2016, 08:04:26 AM »
See you guys when the Monster Musume skins arrive.
That might actually get me to buy Super Mario Maker, though. That series is well above your average harem series, unlike, say, Nisekoi (which is also significantly more popular than you make it out to be, being a very successful Weekly Shonen Jump serial and all).

(Actually, it wouldn't get me to buy the game anyway. There's a kernel of truth to our banned friend's inflammatory comment above; while it has nothing to do with programming experience, making level design tools available to a wide audience makes a strong case for Sturgeon coming in a bit on the low side.)

BP

  • Beside Pacific
« Reply #56 on: May 12, 2016, 12:27:02 AM »
I shouldn't have bought this.

Making a good level is hard. Choosing a theme is hard. showing the player what the theme is in a safe environment so they understand what's going on before you go to town with it is hard. Telegraphing hazards is hard. Pacing action and deciding when a mercy powerup is earned is hard. And there is no restraint that can stop me from doing it and doing it right even if it takes hours.

It helps, though, that I can't seem to remember I made the level I'm in after I hit play. I either really get Mario level design or I just know what works on me, because I fall for all my own manipulation tricks and get killed by bad design when I don't put those tricks in. In my most recent level, after the checkpoint, there is a pipe that produces Koopas because you need a shell, and I kept getting hit by the first one as it'd fall out until I put a 10-coin block to keep myself busy until after it did.
All your dreeeeeeams begiiin to shatterrrrrr~
It's YOUR problem!

BP

  • Beside Pacific
« Reply #57 on: May 14, 2016, 04:08:47 AM »
I'm running out of upload slots. Play my fairly balanced and well-playtested crap and gimme stars https://supermariomakerbookmark.nintendo.net/profile/ajollyskeleton?type=posted
All your dreeeeeeams begiiin to shatterrrrrr~
It's YOUR problem!

CrossEyed7

  • i can make this whatever i want; you're not my dad
« Reply #58 on: May 14, 2016, 03:58:07 PM »
I just starred all of them. Sriracha and Best Friend were probably my favorites, but they were all really good and could definitely fit in a real Mario game.
"Oh man, I wish being a part of a Mario fan community was the most embarrassing thing about my life." - Super-Jesse

« Reply #59 on: June 21, 2016, 09:46:27 AM »
I'll have to get the upload codes for my levels at some point!!

I actually have been writing Mario levels since before Mario Maker. A long time ago, back before kids occupied themselves with iPhones, we had to settle for our TI-83 Plus graphing calculators as entertainment in school. These calculators not only helped us survive Algebra and Calculus, but served as gaming devices. You could download simple games off the Internet to play on these things. They were cruder than the original GameBoy, but when it looks like you're doing your schoolwork and you're really shooting up bad guys, nothing else will do.

Someone made a Super Mario port for the TI-83, which happened to include an editor. Fifteen years ago, my freshman year of high school, we had these competitions in school to see who could make the hardest and best Mario levels. Looking back, I know why my Honors Biology grades could have been a little higher. I made some pretty good levels--and incidentally, the harder of those levels went unbeaten for a week until my friend who didn't even have a video game system beat it!! (This was WITHOUT help of her gamer boyfriend, who also made a decent level or two!)

When I got Mario Maker, I played around with it at first, then got my old TI-83 Plus out and started converting the levels to Mario Maker. They're still tough, but I do like to think they are well-made.

Anyone else on these forums a veteran of the TI-83 port?

I'm not even sure kids play games on those calculators anymore!! They have a color screen model out at long last (which is GREAT for figuring out which line you graphed--I actually teach math for a living and like the new model a lot) but if students are going to play a game, they usually do so on an iOS or Android device. Some of them are shocked when they find out we used to play games on our calculators (and no, I don't permit my students to do that during instruction and know EXACTLY what it looks like when you're gaming and not solving a problem).

« Reply #60 on: June 21, 2016, 06:17:33 PM »
Here's a few of mine:

My personal favorite level: Treasure Hunt: Ancient Pyramid!
A non-linear level. In the first half you have to explore and find the coins to get the key to the pyramid. In the second half you venture into the pyramid itself!
Code: (4421-0000-01F9-E3D8)

My most popular level: Spaceship Shakedown (V.20)
Sneak aboard Bowser's spaceship!
Code:  (D0E5-0000-00D7-CF38)

My hardest level: Super Mario RPG: Smithy's Factory
An artistic re-interpretation of Smithy's Factory. Try to survive.
Code:  (6A63-0000-014B-9CFD)

EDIT: I took down a level for tweaking.
« Last Edit: June 25, 2016, 09:22:56 AM by Chocobo »
Kweeh! Kweeh! Yes, Kweeh forever!

« Reply #61 on: June 21, 2016, 09:28:20 PM »
I'll have to get the upload codes for my levels at some point!!

I actually have been writing Mario levels since before Mario Maker. A long time ago, back before kids occupied themselves with iPhones, we had to settle for our TI-83 Plus graphing calculators as entertainment in school. These calculators not only helped us survive Algebra and Calculus, but served as gaming devices. You could download simple games off the Internet to play on these things. They were cruder than the original GameBoy, but when it looks like you're doing your schoolwork and you're really shooting up bad guys, nothing else will do.

Someone made a Super Mario port for the TI-83, which happened to include an editor. Fifteen years ago, my freshman year of high school, we had these competitions in school to see who could make the hardest and best Mario levels. Looking back, I know why my Honors Biology grades could have been a little higher. I made some pretty good levels--and incidentally, the harder of those levels went unbeaten for a week until my friend who didn't even have a video game system beat it!! (This was WITHOUT help of her gamer boyfriend, who also made a decent level or two!)

When I got Mario Maker, I played around with it at first, then got my old TI-83 Plus out and started converting the levels to Mario Maker. They're still tough, but I do like to think they are well-made.

Anyone else on these forums a veteran of the TI-83 port?

I'm not even sure kids play games on those calculators anymore!! They have a color screen model out at long last (which is GREAT for figuring out which line you graphed--I actually teach math for a living and like the new model a lot) but if students are going to play a game, they usually do so on an iOS or Android device. Some of them are shocked when they find out we used to play games on our calculators (and no, I don't permit my students to do that during instruction and know EXACTLY what it looks like when you're gaming and not solving a problem).

I've been drawing out Mario levels since the third grade or so. It was a challenge on plain, non-lined paper.
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