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Video Games => Video Game Chat => Topic started by: A on April 19, 2011, 10:31:54 AM

Title: Sonic Generations
Post by: A on April 19, 2011, 10:31:54 AM
https://www.youtube.com/watch?v=tV1Osnkr5Nc

Interesting, no?
Title: Re: Sonic Generations
Post by: Turtlekid1 on April 19, 2011, 10:34:12 AM
It might not suck.
Title: Re: Sonic Generations
Post by: CrossEyed7 on April 19, 2011, 12:01:37 PM
Sonic Fan Remix vs. Sonic Colors. That's something I can get behind.

As long as the 2D segments are nothing like Needlemouse, it'll be awesome.
Title: Re: Sonic Generations
Post by: PaperLuigi on April 19, 2011, 03:02:02 PM
I won't make a judgment until I play it.
Title: Re: Sonic Generations
Post by: Toad on April 19, 2011, 04:09:27 PM
I'm not a huge Sonic fan, but this looks intriguing. I might have to give it a spindash! *zing*
Title: Re: Sonic Generations
Post by: ShadowBrain on April 19, 2011, 04:49:46 PM
It is so odd how there ever became enough of a gulf to warrant "Generations", but this still looks pretty neat.
Title: Re: Sonic Generations
Post by: Kimimaru on April 19, 2011, 05:51:32 PM
Another 3D Green Hill remake? That means I'm getting it :)!
Title: Re: Sonic Generations
Post by: The Chef on April 21, 2011, 06:42:51 PM
....They've finally managed to recreate the physics of the original Sonic trilogy and brought back Sonic's 90s design....and your only reason for buying is the fact that Green Hill Zone is in it?

Also....There's more. (http://www.youtube.com/watch?v=Wuj-6T_ymqg&feature=player_embedded)
Title: Re: Sonic Generations
Post by: Turtlekid1 on April 21, 2011, 06:47:25 PM
I like how 90s Sonic runs in midair.
Title: Re: Sonic Generations
Post by: Kimimaru on April 21, 2011, 09:57:01 PM
....They've finally managed to recreate the physics of the original Sonic trilogy and brought back Sonic's 90s design....and your only reason for buying is the fact that Green Hill Zone is in it?

I never stated that was my only reason for wanting to buy the game. I loved the 3D Green Hill Zone remake in Sonic Adventure 2, and that was a great game on its own. Regardless, though, this game looks great, and I really look forward to it!
Title: Re: Sonic Generations
Post by: The Chef on April 22, 2011, 09:15:42 AM
For the uninformed: The whole game is to be made up of remade levels from across the past 20 years of the franchise. Excitement ahoy.
Title: Re: Sonic Generations
Post by: ShadowBrain on April 22, 2011, 01:29:30 PM
Well, Nintendo made SMAS, and then... made it again, so I actually don't have a problem with this.

Also, I never got to that Green Hill Zone remake in SA2, but that's probably because I lost interest in that game very quickly (the GCN version, to be specific. That was in it, right?)
Title: Re: Sonic Generations
Post by: BP on April 22, 2011, 03:56:45 PM
For the uninformed: The whole game is to be made up of remade levels from across the past 20 years of the franchise. Excitement ahoy.
...so...

It's like, "We wanted to make a new game, but it ended up being an enhanced remake collection"

"An incomplete one"

?
Title: Re: Sonic Generations
Post by: CoconutMikeNIke on April 22, 2011, 07:17:23 PM
I will hold off judgement until I can play it, but I will say that how interested I am to play it will depend on how much the levels are remade from earlier levels and how much of it is just thematically inspired by them. It's going to be a tricky tightrope to walk, too. Go too far into remake, people will complain about nothing new, but the old games have some of the best level design the medium has seen, and I don't know if the people that have been doing Sonic lately have the same ability to create.
Title: Re: Sonic Generations
Post by: The Chef on April 22, 2011, 07:53:37 PM
They managed to come pretty darn close to recreating the physics of the Genesis trilogy after shrugging it off for like 10 years now. I consider that an achievement. Whether the worlds included in the game are based on previous ones or not is a non-issue for me.
Title: Re: Sonic Generations
Post by: jmdblazer on April 23, 2011, 01:54:51 AM
*sigh* This game does look awesome, but alas, it's only coming to the PS3 and the 360...
Title: Re: Sonic Generations
Post by: ShadowBrain on April 23, 2011, 09:16:20 AM
That's part of the reason why it looks awesome.
Title: Re: Sonic Generations
Post by: Toad on April 23, 2011, 09:30:40 AM
Nintendo games look awesome too. Super Mario Galaxy, Smash Bros Melee and Brawl, the Metroid Prime games (I've only played the first one, but I have seen the other two in action)..
Title: Re: Sonic Generations
Post by: ShadowBrain on April 23, 2011, 11:05:40 AM
Well, that's true. And I suppose no-one's ever played Sonic games for their looks... have they? I mean, the demo for Unleashed had some nice scenery, but this is a series I don't vest as much interest in as I used to.
Title: Re: Sonic Generations
Post by: CoconutMikeNIke on April 24, 2011, 11:05:49 AM
I alway considered the graphics to be one of the main things SEGA has pushed for Sonic. It kind of goes hand in hand with the old Blast Processing stuff, how it all looked so good going that fast. Then you slow down and it looks even better. Though I guess they haven't used the brand for new stuff(graphics wise) lately, so that kind of falla apart.
Title: Re: Sonic Generations
Post by: Lizard Dude on October 21, 2011, 10:55:24 AM
Played the new demo. It... wasn't too bad!

The classic mode physics are almost okay, which is a giant step up from Sonic 4. And the X button boost thing in modern mode is fun and lets you go ultro-fast at almost all times.
Title: Re: Sonic Generations
Post by: BriGuy92 on October 21, 2011, 11:25:09 AM
What exactly do you mean when you say "almost okay"? Do you mean you don't like most of it, or it's actually not too bad, or what?
Title: Re: Sonic Generations
Post by: CoconutMikeNIke on October 21, 2011, 02:18:21 PM
Classic feels sluggish and like he's always moving through tar.  Also, I had some trouble keeping track of where I was and what was Badnik, everything is in vibrant colors.  Modern is pretty good, and seems to have the old branching paths plan.
Title: Re: Sonic Generations
Post by: Kimimaru on October 21, 2011, 04:22:20 PM
It's good to know that the Classic mode physics are better than Sonic 4's physics (I downloaded a demo of it on my phone and was highly disappointed). I don't like the inclusion of the boost in Modern mode because Sonic is about momentum-based gameplay :/.
Title: Re: Sonic Generations
Post by: The Chef on October 21, 2011, 07:12:16 PM
To be fair, most of the later stages look like there are less places to boost. This is a good thing.
Title: Re: Sonic Generations
Post by: CoconutMikeNIke on October 21, 2011, 10:18:26 PM
I'm going to disagree that the boost and Sonic being about momentum. As much as speed was important and you could just power through levels, you're just as likely to fly right into trouble and missing the better path doing that, and it's about knowing when to not go at breakneck speed.
Title: Re: Sonic Generations
Post by: Kimimaru on October 22, 2011, 01:15:43 AM
I wasn't referring to speeding through every level. Let's say there's a slope that curves and extends up to a ledge, like they have in every 2D Genesis sonic game. If you didn't have enough momentum to get up the slope, you can just activate the boost instead of going back and gaining more speed or using the Spin Dash. Now that I think about it, why did they bother making Sonic's boost move when he has the Spin Dash? That was the entire point of making it in Sonic 2...
Title: Re: Sonic Generations
Post by: The Chef on October 22, 2011, 10:53:01 AM
At least in this game we have Classic Sonic to get your Spin Dashy momentumy physicsy gameplay on. I'm just happy they've refined Modern Sonic enough so that his levels aren't all "BOOST BOOST BOOST STRAIGHTLINE BOOST".
Title: Re: Sonic Generations
Post by: bobbysq1337 on October 23, 2011, 07:25:15 AM
So, who else is planning to prepurchase the game on Steam?
Title: Re: Sonic Generations
Post by: bobbysq1337 on October 31, 2011, 10:42:04 PM
In my time zone, the game will come out in less than an hour. Too bad Steam uses the European release date.
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fmlkshk.com%2Fr%2F1LNW&hash=6cbc21418660e1e44dd000ca5e9bf281)
Y U NO CONVINENT STEAM
Title: Re: Sonic Generations
Post by: Kimimaru on November 01, 2011, 01:36:35 PM
I don't know. I heard good things about it but I saw some Modern Sonic gameplay and was disappointed that about every level just randomly turned into a 2D side-scroller. That's what Classic Sonic is for. I was hoping to see many of the old levels recreated in full 3D, similar to Sonic Adventure 2's Green Hill Zone. That boost ability just completely ruins the game as well.

Also, why does Super Sonic jump just as high as normal Sonic? Yes, he has more acceleration, but his better jumping abilities are what made him stand out from other characters' super forms.
Title: Re: Sonic Generations
Post by: bobbysq1337 on November 01, 2011, 03:09:56 PM
I don't know. I heard good things about it but I saw some Modern Sonic gameplay and was disappointed that about every level just randomly turned into a 2D side-scroller. That's what Classic Sonic is for. I was hoping to see many of the old levels recreated in full 3D, similar to Sonic Adventure 2's Green Hill Zone. That boost ability just completely ruins the game as well.

Also, why does Super Sonic jump just as high as normal Sonic? Yes, he has more acceleration, but his better jumping abilities are what made him stand out from other characters' super forms.
So Modern Sonic is fail and Classic is win? This game is so accurate!
Title: Re: Sonic Generations
Post by: Lizard Dude on November 02, 2011, 03:20:10 AM
Modern does turn into 2D a lot but the movement is very different than Classic: navigating with midair dashes, homing attacks, and boost versus Classic's spin dash.

I'm actually enjoying Modern more because boosting is so pimp. But Classic or Modern, this game kills Sonic 4.
Title: Re: Sonic Generations
Post by: Lizard Dude on November 04, 2011, 09:10:59 PM
Something I really appreciate about this game is that every rating and challenge is based almost purely on raw speed alone. "Collecting" bull[dukar] is kept very minimal; time is king. Sonic Generations is basically a weird racing game.

Another thing I like is the fact you can choose the music at all times. You can play every single level listening to "Sonic Boom".
Title: Re: Sonic Generations
Post by: bobbysq1337 on November 04, 2011, 09:30:36 PM
I was finally able to get it on Steam, but I got low FPS. Minecraft runs smoother with Fancy graphics and Far render distance. Any way to fix this?
Title: Re: Sonic Generations
Post by: A on November 05, 2011, 12:00:20 AM
Reprogram Generations so all its graphics are made out of giant cubes with 16 x 16 textures?
Title: Re: Sonic Generations
Post by: bobbysq1337 on November 05, 2011, 12:07:43 AM
Reprogram Generations so all its graphics are made out of giant cubes with 16 x 16 textures?
Could anyone make a CMP server for us to make Minecraft Generations? (Classic and Beta Steve!)