Fungi Forums
Video Games => Mario Chat => Topic started by: Morton-Koopa-Jr on February 17, 2009, 09:57:26 AM
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Hi as you may see in another post I love NSMB does anybody know or think that there will be a sequel for it???
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I don't exactly see a sequel coming up, but I think they might make a New Super Mario World. Either way, both would be great.
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That would be the best, plus DS's would sell out in no time!!
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I don't exactly see a sequel coming up, but I think they might make a New Super Mario World. Either way, both would be great.
NSMW = WIN.
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NSMW = WIN.
Seconded, I almost fell out of my chair after hearing the suggestion. I don't know what a new SMW would entail... but the first thing I thought of was that vivid commercial for SMW Advance. Either give me that, or Yoshi doing cool stuff, and then I'd be interested.
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I'd love to see a NSMW, because I don't believe SMW ever got a sequel that stayed true to the original.
What I'd like to see in the way of powerups are only the original powerups; as much I liked the Koopa Shell and Mini Mushroom, I can't say that I think they deserve a spot in any good remake of SMW. All the Yoshis and Switch Palaces (or possibly more) need to make a reoccurence, as well as a hidden Star and Special World, or something similar.
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YES GIVE US THE SAME THING WE ALREADY OWN
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YES GIVE US THE SAME THING WE ALREADY OWN
Just like NSMB is the same thing as SMB.
@_@
But yeah, seeing a new game more inspired by SMW would seriously own, and could be done so well... I think NSMB just lacked a little something, to be honest, and I think that something could be found in a new Super Mario World.
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Here's what I want to see:
-Console title, with SNES-style graphics (similar to Wind Waker)
-More disk space results in massive amounts of levels.
-If not massive amounts of levels, a level editor with all the trappings.
-As many different stage archetypes, power-ups, enemy drones and bosses from all the 2D Mario games as possible.
-Elements from all those games taken and switched up in ways we'd never expect.
Basically the same principle as what they did with the SMA4 e-reader levels.
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Man what was so great about Super Mario World? It's good, certainly, but ... geez.
Super Mario World didn't get a sequel ever, jdaster. Yoshi's Island is not really Super Mario World 2. Also, games used to improve on one another (see SMB->SMB2j->SMB3->SMW, although SMW didn't quite improve in a few areas) rather than "stay true" to the last one. NSMB is weird but it still has cool new stuff, and a game that just has stuff that SMW already had wouldn't be exciting.
I think Yoshi's Island is just about at the pinnacle of doing awesome stuff with old ideas, but it's been shown that Nintendo is too busy to make a good sequel to it.
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I wouldn't mind a few updates, actually, on second thought; but I would like to at least see nearly everything from the first SMW intact. I am for practically everything the Chef said; particularly the idea of the level editor would appeal to me.
Improvements that could be made on NSMB, particularly:
2-player co-op play
A lot longer (150+ levels)
Many, many secrets (possibly even a la Mario Forever)
Many types of enemies, levels, and worlds
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Man what was so great about Super Mario World? It's good, certainly, but ... geez.
One of my favorite things about Super Mario World was the MAP SCREEN! What beauty!
The Super Mario Bros 3 Map Screen was forced, and the paths all led to basically the same place.
And the New Super Mario Bros Map was simply a straight block of land with a few curves, that all ended up in the same place, etc.
But the Super Mario World Map...so many paths...so many hard to find, hidden levels...
In my opinion, the Super Mario World Map is the best of em' all. If they make a New Super Mario World, they better not screw up the map.
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-Console title, with SNES-style graphics (similar to Wind Waker)
How were WW graphics like the SNES? Unless you mean how colorful they are...
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Whoops.... I meant to say Four Swords Adventures. Silly me. <:D
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Improvements that could be made on NSMB, particularly:
2-player co-op play
A lot longer (150+ levels)
Many, many secrets (possibly even a la Mario Forever)
Many types of enemies, levels, and worlds
Also, a better saving system would be nice (instead of NSMB's retarded one).
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Also, a better saving system would be nice (instead of NSMB's classic one).
Fixed. Real men don't need to save after every level. And even medium men have a wider vocabulary range than that.
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Considering how easy that game was even with a "retarded" save system, I think the next one should keep that system, if not implement an even stricter one, if they're not willing to amp the difficulty.
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I found that the brutal save system really just detracted from the game without upping the difficulty. For those (not really myself, by the way) who have only scant minutes in a day to spend quality time with their DS, little is more frustrating than just having blazed through a tough chunk of the game only to be forced to shut it off without a saving oppurtunity due to other obligations. And if Nintendo seriously expects them to have the system in sleep mode almost 24/7, they're truly being
retarded... wheelchair-bound... political correctness will be the death of us... special. NSMB wasn't a particularly challenging game by any means, but the saving system is unreasonable for, say, first-time Mario players who can barely make it to a world's halfway Tower without a game over. Even as a seasoned Mario gamer, I believe that saving just about whenever is essentially a "right" which game programmers should never deny us.
Imagine if the next Zelda title only allowed saving after one of the game's, say, seven or eight Dungeons. Eughh.
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Dungeons are about 100x longer than any 2D Mario level. Saving after every world would be ideal, a la SMW or SMAS-SMB3.
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Couldn't restricting saving be viewed as an easy way out of actually making the game more challenging? Just a thought.
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There's only so much you can do to a single level to make it hard and not impossible. A string of levels you must clear without messing up is better than getting to save after every tiny bit of play.
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Imagine if the next Zelda title only allowed saving after one of the game's, say, seven or eight Dungeons. Eughh.
PH certainly should've.
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I hope they make a sequal but I don't think they'll make one for a while.
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I too found NSMB's save system very inconvenient for reasons stated by Weegee, and because I'm not very good at 2D platformers.
I would love to see a NSMW if we can do more stuff with Yoshi, and see the return of the Koopalings. One level for each koopaling (including Bowser Jr.) and then the final level for Bowser. That would make 9 levels total. And a save system that gives the player the option to save on the map screen.
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Amen to the idea of the Koopalings' triumphal return. However, I'd reason have the game spoiled with Bowser Jr.'s ugly visage. It's imaginable why Nintendo would culminate King Koopa's seven kids into one for posterity's sake, although most would agree that Larry, Lemmy, Iggy, Wendy, Roy, Morton Jr. and Ludwig would be far superior to that sham of a son named Bowser Jr. in A Super Mario World sequel (http://apostolicmessenger.files.wordpress.com/2007/11/prayer_home.jpg).
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What on Earth could possibly make the characterless, a-different-hairstyle-for-each koopalings better than Bowser Jr.?
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What on Earth could possibly make the characterless, a-different-hairstyle-for-each koopalings better than Bowser Jr.?
What on Earth could possibly make the characterless Bowser Jr better than the wonderfully more varied koopalings?
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Why do you guys like either of them so much?
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I'm pretty sure that people have a biased opinion on characters depending on which one they see first, have earlier memories of.
Yes, I only played Super Mario World as of three years ago, and I thought that the koopalings just seemed weird.
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I'm pretty sure that people have a biased opinion on characters depending on which one they see first, have earlier memories of.
I agree.
Now, why I love the Koopalings.. There are so many reasons..
-Would you rather fight one boss multiple times (sometimes I have my bib up, and that makes me stronger!?) or would you rather fight multiple bosses?
- Some of them have similar attacks, sure, but if you were related to someone, you would also have a similar attack pattern. Why aren't people complaining about the fact that both the Bros shoot fire...?
- They all look different. I got really sick of seeing Bowser Jr's ugly mug, back in Super Mario Sunshine, and have never liked the monstrosity. Ever. Why does Nintendo keep using characters everybody hates??
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"everybody"
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I am part of the everyone.
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I've always found that the Koopalings each have their own unique charm, while Bowser Jr. is nothing more than a dimwitted Bowser clonewhose character traits were clihed before he was even invented. Better yet, his very creation has thrown the Mario canon ever more out-of-wack
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A NSMB2 would be great if it had a map design similar to SMW, power-ups and level design of SMB3, and difficulty of the japanese SMB2. Also Luigi should play differently than Mario and the Koopalings should return. And throw in GIga Bowser as a secret final boss and I'd be one happy man.
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difficulty of the japanese SMB2.
Not that it should be as easy as NSMB, but... come one, man! I couldn't even finish SMB2J. A difficulty around the level of SMW would be appropriate, IMO; you can do as little or as much as you want in terms of completion.
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Okay, maybe that would be a little too intense. But yeah, they should make it harder than NSMB. They should add something similar to those secret levels in SMW that have the difficulty SMB2J. And make the bosses harder, most bosses in the Mario series have been total pushovers. (SMG Bowser, I'm looking at you!)
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Difficulty of SMB2J would be a definite improvement. I'd like to see 2-P co-op play (possibly even by wi-fi if on the DS) I'd be happy to see the return of every item from SMB3, NSMB, and SMW (perhaps sans the Frog Suit), and a lot of Yoshi action (with at least the original four colors). I'd also like to see eight normal worlds (Koopalings + Bowser) plus a couple of harder secret worlds a la Star and Special Zones, and lots of possible path options. (like the two bridges in World 3 + 4 of SMW)
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Come on people! SMB2J difficulty would be murder on the current audience that Nintendo reaches out to. Not a good thing to do from a business standpoint. A good selling game's difficulty level would be placed at a select medium that satisfies both parties. Give long time gamers a challenge, but don't make it so frustrating that it'd be a turnoff for newer less experienced gamers.
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That's why SMW was perfect: it was fairly easy to beat Bowser and rescue the princess. But if you wanted to get all the exit goals and dragon coins, it was a whole different story.
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- They all look different.
So? SMB3 and SMW wouldn't have been any worse with the bosses being 7 stick figures that looked exactly alike.
I got really sick of seeing Bowser Jr's ugly mug, back in Super Mario Sunshine, and have never liked the monstrosity. Ever. Why does Nintendo keep using characters everybody hates??
I never saw Navi after Ocarina of Time. Everyone hated her. Oh, and what about the dog from Duck Hunt?
(although I'm just as lost as you are on Waluigi)
In Bowser Jr.'s case, it's probably due to the fact that it's easier to develop one character than it is seven. And he takes up a lot less screen time than seven koopa kids. Sure, there's not a whole lot of character development in the Super Mario games, but it does exist, especially since technology has advanced to a point in which more storytelling can occur.
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That's why SMW was perfect: it was fairly easy to beat Bowser and rescue the princess. But if you wanted to get all the exit goals and dragon coins, it was a whole different story.
I never found any levels but Tubular, Outrageous, and at one time Star World 5 difficult at all. A slightly harder game would be nice, if not SMB2j difficulty. Granted, SMB2j difficulty can be taken multiple ways. I wouldn't want it as hard as, say, worlds A-D. Every time I play world C, I end up wanting to slam my controller on the ground.
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I can't recall having that much trouble with SMB2j except for those levels with super springs that would launch you off the screen. I just thought it was plain sadistic to have a completely empty level save for some tiny platforms with springs on them.
As for NSMB it was a bit too easy but the real problem was the boss fights really. Just seemed a little uninspired to me (with a few exceptions). And what's up with not being able to play co-op in the main adventure? That would have been awesome.
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I can't recall having that much trouble with SMB2j except for those levels with super springs that would launch you off the screen. I just thought it was plain sadistic to have a completely empty level save for some tiny platforms with springs on them.
As for NSMB it was a bit too easy but the real problem was the boss fights really. Just seemed a little uninspired to me (with a few exceptions). And what's up with not being able to play co-op in the main adventure? That would have been awesome.
This.
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Is that another way of QFT-ing?
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Man, I always thought the super spring levels were fun. And not too hard to judge where you'd come down.
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So? SMB3 and SMW wouldn't have been any worse with the bosses being 7 stick figures that looked exactly alike.
Really? You don't think the games would lose anything if you took away the characters? It's true that SMB3 with Mario turned into a solid red rectangle and all the enemies turned into solid brown rectangles would still be fun, but I don't think it would be nearly as much fun without the personality. I know we Nintendo fans have gotten used to the "gameplay > graphics" speeches, but it can be taken too far. It's silly to act like the way a game looks, let alone its backstories and world-building, have nothing to do with its fun factor, and that only the physical act of moving your guy matters.
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Fact is, the Koopalings aren't exactly well-defined characters.
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Man, I always thought the super spring levels were fun. And not too hard to judge where you'd come down.
One of those levels features that stupid wind though... That one was frustrating.
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Fact is, the Koopalings aren't exactly well-defined characters.
Neither are Rip Van Fishes, but they still look cool.
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So? SMB3 and SMW wouldn't have been any worse with the bosses being 7 stick figures that looked exactly alike.
I never saw Navi after Ocarina of Time. Everyone hated her. Oh, and what about the dog from Duck Hunt?
(although I'm just as lost as you are on Waluigi)
That is exactly what Bowser Jr is: A short cut. They could turn it into at least one of the Koopalings, but intsead we get Bowser Jr. SMB3/SMW wouldn't have been any worse, but the boss fights would've sucked almost as much as the Bowser Jr fights in NSMB.
I don't hate Waluigi, Navi didn't appear after OoT (but they still used fairies with annoying sounds, like.. the one in Majora's Mask), and the dog was only annoying if you sucked at the game (I honestly found the dog to be a bit charming and would often purposely lose a couple if I was ahead..)
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Bowser Jr. is change for the sake of change. What exactly were they gaining by replacing characters that could've been defined with a facsimile that probably had less potential opportunity for definition in the first place? I don't stand for that, which is why I'll always prefer the Koopalings to Bowser Jr.
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I definitely prefer the Koopa Kids to Bowser Jr., primarily because his voice in Sunshine was extremely annoying. At least the Koopa Kids in Super Mario World (the cartoon, mind you) were funny to listen to.
As for Waluigi, I like him only because he's a lovable loser. Then again, he has absolutely NO character compared to his supposed brother Wario, who is downright hilarious and probably my favorite video game character ever.
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Aaah, Waluigi. Never understood all the hate. I'd like to see the Wario Bros. as a Popple/Rookie-esque backstory in a future M&L...
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Aaah, Waluigi. Never understood all the hate.
Me either. Sure, he's never been my favorite character, but I think he's kind of funny.
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Waluigi should be in a new Mario adventure, I'm getting sick of him just being in spin-offs. The Koopa Kids would be interesting to see in 3D, but they should have different attacks patterns though.
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Waluigi should be in a new Mario adventure, I'm getting sick of him just being in spin-offs.
I predict that at least one member who hates Waluigi on this site will object to this.
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I'd like to see Waluigi become more than just a roster filler in the spinoffs. He could slowly work his way up to sidekick for Wario in an adventure game. But before he makes that kind of leap, he should have a small role in a Wario Ware game.
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I object to this.
I see Waluigi as little more than a corporate gimmick, wholly undeserving of setting even one lanky limb into a quality, full-fledged Mario game. Honestly, most lint balls contain more individuality than the anti-Luigi. Pairing him with Wario in the next Wario Land title could certainly offer character improvements, as long as he's capable of more than Luigi-esque floaty jumps.
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Well, when Luigi was introduced, he was nothing more than a slightly taller but thinner green Mario, yet no one complained. However, when Waluigi comes in, everybody was bawwwwing their eyes out. However, if Waluigi were to appear in a proper Mario game, it could benefit him greatly, he could gain new powers, like for example Mario is the jack of all trades and can use fire, yet Luigi is a watered down Mario with great jumping abilities and could manipulate lighting. Wario could be the slow but strong guy who uses farts/gas/whatever while Waluigi could be the weak but super agile guy with ice powers. Waluigi could open up a new potenial for a M&L4.
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I knew someone would object...I just didn't expect it to be Weegee.
WHAT A TWIST
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ALSO, SNAPE KILLS DUMBLEDORE
Regarding Silver Metaknight's note, it would certainly be a pity if Waluigi's debut as a mainstream character saw him as nothing more than what Luigi is to Mario "Tubbio McPlumperton" Mario already.
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You didn't spoil the ending for me, but that post probably has just ruined Harry Potter for many people. You should edit it. Or at least put that in a spoiler.
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(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fi285.photobucket.com%2Falbums%2Fll64%2FMrS4turn%2Fbrawl%2Fhp6.jpg&hash=d238ba88d25a2d8147df4f6f29f7c33b)
Snake kills Dumbledorf!
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Its not so much of a spoiler anymore, because:
1. Almost every Harry Potter fan found out.
2. The news is like everywhere now, so its spoiled for a majority of the population.
3. Majority of the population doesn't care for Harry Potter.
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Just tack on "as much anymore" to the end of that last statement and I'm with you all the way.
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It's an intense struggle between two conversational topics to win the attention of these thread-readers, folks! Who'll it be?
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fmario.neoseeker.com%2Fw%2Fi%2Fmario%2Fe%2Fea%2FNsmb.jpg&hash=cc3f60787a4948e7ce1978b9528218ba) VS. (https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.primicias.com.do%2Fphotos%2F00001539-constrain-200x200.jpeg&hash=7c28d81da498bfb3f8c7247a3476c963)
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Waluigi could be the weak but super agile guy with ice powers. Waluigi could open up a new potenial for a M&L4.
I always imagined him with a bunch of missiles and bombs and stuff... at any rate, I agree that Waluigi is personafiable.
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Waluigi is personafiable because.. he has no character!
.. Seriously though, you're right. I too agree that a M&L&W&W would work well. Mario with firehand, Luigi with thunder, Wario with water, and Waluigi with.. earth.
Then Toad could be the one with heart, and..!
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(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.kennethseals.com%2Fwp-content%2Fuploads%2F2007%2F11%2Fcaptain_planet.jpg&hash=e9e673522c3f75784427b28bf90eb817)
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Sadly, Waluigi is a character that most fangirls have field days with.
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Yes; he certainly does possess that rugged, mannish charm.
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Ahahahaha...ah, no.
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It would be great if Nintendo made a sequel to NSMB. The sequel could be similar to Super Mario Bros. 2. But in all honesty, I just want 2D-3D remakes of SMB2 (USA), SMB3 and SMW for the DS. Geez, Nintendo, is that too much to ask? Also, I wouldn't want Wario and Waluigi in a Mario RPG because I have a bad feeling that they might add even MORE confusion to the Mario universe...or something.
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Dude, they just remade all those games for GBA. I hope they don't get another (even easier) remake.
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Essentially, Super Mario All-Stars DS would be great. I don't know whether I'd like that or NSMW better.
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Also, I wouldn't want Wario and Waluigi in a Mario RPG because I have a bad feeling that they might add even MORE confusion to the Mario universe...or something.
There's already so much confusion in the Mario universe that you can't add much more.
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^
Understatement of the century.
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...What confusion could there possibly be by Wario and Waluigi being playable in M&L4? I mean... what the hell?
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...What confusion could there possibly be by Wario and Waluigi being playable in M&L4? I mean... what the hell?
...Are they Mario and Luigi's brothers? Are they themselves even related? Where has baby Waluigi been all this time? If they've been antagonists since Wario stole Mario's castle in SML2 and the "evil bros." worked in cahoots with Bowser in Mario Power Tennis, why would they be playable? If they're just in it "for the money" as one might guess, where was Waluigi during the events of Wario's last outing? Is Baby Wario so [darn]ed ugly because he grew out of the lettuce patch, as opposed to the cabbage patch?
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I think that confusion already exists, so it can't be added.
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I just feel that it would be awkward to have Wario and Waluigi in a Mario RPG. It's like putting Diddy Kong and Wart in a Mario RPG. It wouldn't look right. Wario already has his own stack of games (Wario World, WarioWare, Wario Land, etc.) and is becoming more and more distant from the Mushroom Kingdom (kind of like DK) that if Mario and Wario were to team up in a Mario RPG, it would look weird.
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Uh... no it wouldn't. They'll work fine. I mean, that's like saying it was a bad idea to put Baby Mario and Baby Luigi in a Mario RPG, but look how that turned out.
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No, no, I see FBM's point. Baby Mario and Baby Luigi can't really be treated the same as Wario and Waluigi (or just Wario, at least) because they haven't broken off into a spinoff series for themselves, whereas Wario's primarily moved on from the Mario series into not one, but two series of his own, except he still participates in spinoffs. I'd love to be proven wrong, but I don't see it happening.
Though, to be honest, the Mario vs DK games might damage the point slightly.
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Ugh... Waluigi is still a Mario character through and through. Putting him and Wario in an M&L game is probably the best way to break him out of spin-off hell.
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Wario has already established so much of a separate canon that his inclusion in a mainstream Mario game would be something akin to having Peach kidnapped by King K. Rool... which is what Super Smash Bros is for.
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I have zero problems with Wario and Waluigi being in a M&L game.
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Waluigi is still a Mario character through and through
Waluigi wouldn't really work without Wario there as well, though.
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That was the point. He and Wario would be the second set of Bros. in M&L4, and eventually they form a quartet, Four Swords-style.
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I'd still rather a Popple-Rookie style role for the brothers W, with Wario as the demanding, interminally unsucessful leader, and Waluigi as the incompetent, blame-receiving sidekick. I'd even like to see a SMB Z-style backstory with no significant effect on the storyline. However, I don't think they have what it takes to become playable starring roles.
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What do they not have? Why would you demote them to a status that's way too cliched for it's own good?
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Of course they're never going to be worth a "playable starring role" if they don't get a playable starring role. This is like saying "that guy isn't a good author because he's never written a book".
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What do they not have? Why would you demote them to a status that's way too cliched for it's own good?
How is it cliched if they've never appeared in anything outside of a spin-off?
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That was the point. He and Wario would be the second set of Bros. in M&L4, and eventually they form a quartet, Four Swords-style.
But not if Wario is too busy putting out his own games... hence my statement that Waluigi probably wouldn't work by himself.
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That's the great thing about fictional characters. They can't ever be too busy with one project.
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I don't think Wario would LET Waluigi tag along on an adventure.
I don't think having Wario and Waluigi tag along with Mario and Luigi would be any good. See the change in overworld action between Superstar Saga and Partners in Time? Two is better.
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But in Partners in Time the babies just rode around on the Bros.'s backs until you seperated them. I'm talking something more along the lines of Four Swords, where you can control the four of them in various formations and orders. This would allow for a ton of different Bros. Attack combination possibilities.
Besides, I thought I managed to convince you that having Wario and Waluigi in an M&L game would be a good idea, BP. :P
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Have you forgotten BP's trip to the future (http://themushroomkingdom.net/board/index.php?topic=12255.msg533195#msg533195)?
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Some time after that I convinced him otherwise. Go on #tmk more often.
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I don't think having Wario and Waluigi tag along with Mario and Luigi would be any good. See the change in overworld action between Superstar Saga and Partners in Time? Two is better.
The change wasn't really that bad, was it? I mean, I've started new files recently in both M&L games, end they play pretty similarly to eachother. I don't really notice any major changes (besides new moves added anyway..)
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I liked two better, but the way I figure it, it could work with M&L&W&W if there were different pairings for the bros.' moves; that is, not strictly "M&L" and "W&W" attacks. If each bro paired up with each other bro, there would be six different combinations, the same number as in SS.
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Some time after that I convinced him otherwise. Go on #tmk more often.
It hasn't worked for me in a while. I think the campus network might be blocking some essential tubes or something.
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or eight, if you found the two Secret Scrolls.
I don't know why, but I could see Wario as the one to drink water, and Mario whacking him over the head to make him cough it up.
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Toad: It wasn't so bad, no, but I hated having to toss the babies to do ANYTHING. I can only imagine having four characters walking around and having two able to use some special moves at once would be a fat disgusting mess of disorganization and inadequacy. And
If each bro paired up with each other bro, there would be six different combinations, the same number as in SS.
You sound like you want each pair to have one special move. That would be awful. In SS it was great because of the large number of moves both used individually and made from teamwork. and both Mario and Luigi got new moves simultaneously (not counting the bonus Bros. attacks). A game where there are six special moves and either you get them all at once and never get more (MESS) or they're spread out over the game (NO WAY MAN)? No way man.
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It still seems better than separating the moves into "solely M&L" and "solely W+Wal". I'm not sure how the secret scrolls or something similar would even work with all four, anyway... I also definitely want to see a return in elenmental attacks.
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Let's see, here's all the possible team-ups:
Mario & Luigi
Mario & Wario
Mario & Waluigi
Luigi & Wario
Luigi & Waluigi
Wario & Waluigi
That's six. If you take the three original special move types from SS: Jump, Hammer and Hand and apply them to the above six teams (one for each Bro on each team), you get a total of 36 possible move opportunities. It would take a really BIG game to apply all of them, and naturally all four Bros. would have to earn them at the same time when you receive the Jump and Hammer.
This isn't even counting whatever M&L and W&W exclusive stuff they could add in either. There's enormous potential here, folks.
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Great Idea!
But,what if they came out with an updated Super Mario All Stars
It would include:
Super Mario Bros. 1,2,3
The Lost Levels
Super Mario World 1,2 (Maybe only 1,2 wasnt that great)
Super Mario 64
If you can think of any more,feel free post them
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2 wasnt that great
/me swallows koopa_killer57 and throws the egg down a pit
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Great Idea!
But,what if they came out with an updated Super Mario All Stars
It would include:
Super Mario Bros. 1,2,3
The Lost Levels
Super Mario World 1,2 (Maybe only 1,2 wasnt that great)
Super Mario 64
If you can think of any more,feel free post them
Not SMW2. Super Mario 64 in its original form piled with the others would be sweet, though.
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As great of a game as it is, it could be argued that Yoshi's Island (if that IS what SMW2 refers to) isn't quite a true-blue Mario series staple as compared to the likes of the SMB's and SMW. But of course, the more the merrier.
If we're upping the number of playable characters in the next Mario & Luigi title to four, I demand that Mario, Luigi, Wario, Waluigi and their respective infantile incarnations, Toad, Toadette, Yoshi(s), Link, Young Link, Baby Link, Fetus Link, Captain Syrup, Master Chief, John Lennon, Paul McCartney, George Harrison, Ringo Starr and Poochy from Yoshi's Island all be simultaneously available. Of course, each combination of two would have their own unique team moves, just as in past M&L games.
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36 possible move opportunities.
Excessive and wouldn't flow smoothly at all. You learn six moves at once and what do you get? Confused. You try to put all those moves to use on the field and? You have either an astoundingly messy field or each individual move is used less than the weapons of Twilight Princess were used out of their dungeons.
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But then you have a game like Wind Waker that had about a million gadgets and tools that they worked cleverly into every dungeon. It could go either way...
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I got it, twelve moves, learned in groups of four.
Four jump-based moves, where Mario & Waluigi team to do two, and Luigi & Wario do the others.
Four hammer-based moves, where Mario & Wario team up for two, and Luigi & Waluigi do the others.
Four elemental moves, where the Mario Bros. team up to do two, and the Wario Bros. team up for the others.
This makes 12 moves, not too many or too few, 4 jump, 4 hammer, and 4 elemental, and 2 for each bro pairing. Not sure how secret scrolls, or other means of obtaining extra moves, would work. Whatcha think?
Just a tidbit, I came up with something like this in the past, but it involved the Mario Bros., Yoshi, and my Buzzy Beetle fanchar.
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Great Idea!
But,what if they came out with an updated Super Mario All Stars
It would include:
Super Mario Bros. 1,2,3
The Lost Levels
Super Mario World 1,2 (Maybe only 1,2 wasnt that great)
Super Mario 64
i tell ya, i just don't see it happening...as awesome as it would be, i doubt nintendo would do that what with what they did with the super mario advance games. butchering by decreasing the challenges and adding voiceovers and what not...but that aside, think of what they did with super mario allstars + super mario world? gba was supposedly better than snes, so you'd think they'd be able to release them all on one cartridge.
anyway my point is, a game like that would be awesome, but i don't think they would, because i think they'd rather get finances from individual releases. what would be better would be using the layout and making like new mario 3 or world games. now that would be sweet!
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Well, Nintendo is a corporation, and just like any other corporation, it has to shoot for the highest possible profit margins in order to keep its head honchos with their multi-million dollar paychecks. A bit harsh, but it be the truth. They'd still undoubtedly be making Yen out the wazoo in Japan by selling new Mario titles for ten dollars apiece. Similarly, Nintendo would consider releasing Super Mario All-Stars on Virtual Console to be financial crazy-talk -- why give the buyer five games for eight bucks when we can milk 'em for nearly thirty dollars through individual sales?
'Tis sad, but true, non?
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It's very sad actually, because my bro was able to get Super Mario All-Stars + Super Mario World for 30 and Yoshi's Island for 10 at a pawn shop...thats only 40 bucks. The advance series were 50 bucks a piece when they first came out I do believe. So $40>$200
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Super Mario Advance games were $30.
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I think here they were around 40 plus tax (Canada)
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Why do people buy games they already own? At the time I got the Advance series for the portable factor. What other reason would compel you to buy the same game over and over if you already have that?
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For backups for when small children (nieces, nephews, your own children) erase your completed game file that took months to complete.
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Rewinding back to what I was saying before, a good example would be that it's very hard to find the classic mega man games individually, but they released that mega man collection on gamecube and a mega man x collection too. why not with mario? they even did it (somewhat) with zelda games on that anniversary thingy.
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I almost never buy games I already own. The exception is when there's some game collection or remake that adds value to it. I treated Super Mario All-Stars as a replacement for the three SMB games I already had. Then I got SMBDX because... um... well, there was a cool factor to it. Get stamps of enemies for doing well, see The Lost Levels with its original graphics, has a cool box cover. Seriously I thought it was awesome, although I can't recall it having much added value other than the portability. And I was considering Okami for Wii just because of the hassle it'd be to hook up my PS2 (I don't have PS2 component cables, so I fear Okami might look lame on a hi-def TV), until I heard about the wonky gameplay and removing the epilogue.
If we're upping the number of playable characters in the next Mario & Luigi title to four, I demand that Mario, Luigi, Wario, Waluigi and their respective infantile incarnations, Toad, Toadette, Yoshi(s), Link, Young Link, Baby Link, Fetus Link, Captain Syrup, Master Chief, John Lennon, Paul McCartney, George Harrison, Ringo Starr and Poochy from Yoshi's Island all be simultaneously available. Of course, each combination of two would have their own unique team moves, just as in past M&L games.
Why did I read part of that as "Baby Poochy"? I remember Poochy frightened me at first when I saw him. I don't need a freaky-looking baby version of him too.
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SMBDX was pretty cool. They didn't ruin it with upgrades or terrible voiceovers, it had a challenge mood which was really awesome, a vs. mode, and lost levels, race boo, and all that extra cool stuff like photos and what not. That was one port I did appreciate.
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SMBDX was pretty cool. They didn't ruin it with upgrades or terrible voiceovers, it had a challenge mood which was really awesome, a vs. mode, and lost levels, race boo, and all that extra cool stuff like photos and what not. That was one port I did appreciate.
Everything in SMBDX rocked. Except the Super Players mode, they could have included all of the levels and more SMB2j-ized graphics.
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Yeah they changed it to look a bit more like the first one, I've always wanted to play the original. Still, at least we got to play the first 8 worlds of it.
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You're aware that SMB2j was directly ported to the Virtual Console for only 600 points, I assume?
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The only problem the original has is that it's a pain to unlock worlds A-D.
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You're aware that SMB2j was directly ported to the Virtual Console for only 600 points, I assume?
Don't own a wii
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...there's also the Famicom Mini GBA version released only in Japan, but that's hard to come by and costs around $40-60. I bought it a month before it released on VC (grrr.....)
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Back to the subject of New Super Mario Brothers, I wouldn't hold my breath for a sequel.
And how did I feel about this game? It was ok. I didn't LOVE it, I wouldn't call it a classic like the Super Mario Bros. series or Super Mario World, but it had its moments. My main complaint about it, is what Nintendo seems to do with all of its latest, is make it too easy. Getting 1-Ups is a sinch, and there's that trick to turn into huge Mario and just go ape through half the level...of course to enhance my experience, I didn't do that. Second complaint: Bowser Jr. But we all know how I feel about him already.
Not a bad game, but at least they finally did something new.
1992...Super Mario Land 2 comes out
2006...New Super Mario Bros. is released
Now that's surprising...first original handheld Mario platformer in 14 years!
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1992...Super Mario Land 2 comes out
2006...New Super Mario Bros. is released
Now that's surprising...first original handheld Mario platformer in 14 years!
True, but SML2 proved to be the beginning of an uncharacteristically long hiatus in Mario platformer production. Until then, nearly every year had seen at least one new side-scrolling adventure in the series... but yeah.
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Yeah, they changed it to the Wario Land series. Don't get me wrong, but the first Wario Land game was awesome and challenging, and one of the coolest platformers I own on Gameboy...yes I bought it just a few weeks ago.
However, I also got Wario Land II...now that was terrible. I very much prefer games that have some risk factor to them, but not being able to die was just a turd sandwich. And why does he have to fly so far back when he gets hit? Is that neccessary?
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Which one was Wario Land 1 again? The whole "Super Mario Land 3: Wario Land" title confuses me every time...
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Wario Land 1 was Super Mario Land 3: Wario Land, but then they just started calling them Wario Land II, Wario Land 3, 4, etc. Even Virtual Boy had one
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For everyone claiming Mario games have gotten progressively easier: Maybe you're just really bad at the older ones, somehow? I'll have about the same number of lives in New Super Mario Bros. as I'll have playing Super Mario World or Super Mario Bros. 3 just as long. Which is, admittedly, a lot. The difficulty isn't any different is what I'm saying. Most of the levels are smooth sailing and then there's the one with the one spot that kills you repeatedly.
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When I first started playing the old Super Mario Bros. series, it was a challenge and a half, and it took years of practice to be able to finish the game with those tons of lives, but my first time playing through New Super Mario Bros. it was eays as pie to get tons of lives.
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Yeeeeaaaah, I'm gonna agree and say that newer Mario games are much easier. I've beaten NSMB twice through (once with Mario and then again with Luigi), including collecting every star coin and finding every secret goal (which there weren't enough of), but have not yet managed to beat SMB3 even once so far.
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Funny. SMB3 doesn't have any secret goals (aside from the ones that give you the warp whistles), or collectibles scattered through the levels, but it does have powerups that allow you to fly indefinitely, one that lets you simply skip levels you don't like, warping to the last world is incredibly easy, and if you wanted you could essentially double your lives by playing as both Mario bros. How have you not beaten it?
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I beat every world up to 8 without so much as a game over. Getting there isn't the problem. When I got there, I used P-Wings for 8-1 and 8-2, then got a game over on the airship level. Repeat a few times, and all my P-Wings are gone, making it even rarer to get past 8-1 and 8-2, much less 8-3 (I did manage to beat the airship eventually) and Bowser's Castle with just five lives.
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Err, Turtlekid, how would it be even possible to screw up a World-8 Airship with a P-Wing? No offense, of course.
I must agree that SMB3's average level layouts are exponentially harder than those of, say, NSMB. I had no trouble with collecting every Special Coin by my fifth day of owning the latter, while the former took me every honest gamer but Bird Person upwards of a couple dozen lives to usurp Bowser in the 1990 game.
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SMB3 and SMW aren't really that hard. SMB3 bombards you with lives with the card spaces and the end of the level prizes, top that with the constant items it throws at you and you got a relatively easy game. And the only challenging boss is Bowser. SMW also throws lives at you with bonus levels and that cape is so powerful, you can take out nearly every enemy with it and you can just glide across the course. And the only remotely challenging boss was the 4 dinosaurs and Bowser. Its kind of sad that NSMB is easier than both of them.
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It's not. There are too many gimmicky level hazards and enemies. You can't fly (in this context, I mean run really fast) through NSMB like in the older games.
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However, I also got Wario Land II...now that was terrible. I very much prefer games that have some risk factor to them, but not being able to die was just a turd sandwich. And why does he have to fly so far back when he gets hit? Is that neccessary?
I'll be havin' none o' this...
Wario Land II's "Can't die" factor rendered it a whole other kind of game. It's heavily puzzle-based rather than skill-based.
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As was Wario Land 4, but at least in that game you could die. Risk factor, in my opinion, is neccessary
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For the record...
The Reasons Why New Mario Games Are Easier
1) We're better.
2) Nintendo has to make them easier or the casuals will leave.
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So you all think I could, say, give NSMB to my dad and he'd do okay? Really, now?
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Nintendo seems to think so.
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As was Wario Land 4, but at least in that game you could die. Risk factor, in my opinion, is neccessary
Lives systems don't work for every kind of game. WL4 was far more linear and skill-based than WL2 or 3.
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And the only challenging boss is Bowser.
..the 4 dinosaurs and Bowser.
I dunno: Roy and Ludwig were pretty challenging for me, since everytime they jumped (or rather landed from a jump) the cabin shook. There's also Wendy and Lemmy, with their candy rings and circus balls.
Also, the 4 dinosaurs are called Reznor (the bosses at the end of the Fortress levels, correct?)
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I've just stated playing Mario vs DK 2. This one was done entirely by Nintendo of America, right?
I reckon these guys should make the next Mario Platformer in this exact visual style, with the same characterisation, powerups, mix of enemies etc. It would completely rock, and be just the right mix of nostalgia and new ingredients.
Personally, and I know I'm in the severe minority here, I have always hated Super Mario World. Graphics are terrible, gameplay is even more convuluted than Toki Toki Panic, enemies are stoopid, rendering and illustration is poor (are those fat ball things meant to be goombas or what??). I would be very disappointed if any new Mario platformer took its cues from SMW.
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Your second post in as many years and you blast SMW? No.
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Haha, mea culpa, don't hate me! Like I said, I know I'm in the severe minority. For SOME reason people seem to love it. :)
But I do think, somewhat more objectively perhaps, that there are a number of much more original possibilities for a "New Super Mario" platformer.
New Super Mario Land would surely be more interesting, a Mario vs Donkey platformer as I mentioned might be cool. SMB3 and SMW just get too much attention, and its as much a bandwagon as it is warranted.
And for what its worth, I think my first post might have been bagging SMW too, I can't remember. :P
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NSMB except with Donkey Kong as the villian and Diddy Kong replacing Bowser Jr., I'd buy that.
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And for what its worth, I think my first post might have been bagging SMW too, I can't remember. :P
No, it was about you being physically similar to Waluigi. And not to keep getting off-topic, but did you ever consider the New/Returning Members thread after a two-year hiatus?
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Actually, I can truthfully say that thought would never have crossed my mind at all. :|
Another thought: Why not turn the Dr Mario phenomena into a DS platformer? At the very least it would have a wicked soundtrack, and it'd have potential with coloured pills instead of conventional powerups...
The possibilities are endless! This is what I mean when I say using SMW as the blueprint for yet another Mario platformer would surely be, to me, uninspired at best. Think outside the square!
(NSMB was essentially a melting pot of SMB 1, SMB 3 and SMW anyway. And highly enjoyable it is too, but why do it again with so many other options?)
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Actually, I can truthfully say that thought would never have crossed my mind at all. :|
Another thought: Why not turn the Dr Mario phenomena into a DS platformer? At the very least it would have a wicked soundtrack, and it'd have potential with coloured pills instead of conventional powerups...
The possibilities are endless! This is what I mean when I say using SMW as the blueprint for yet another Mario platformer would surely be, to me, uninspired at best. Think outside the square!
(NSMB was essentially a melting pot of SMB 1, SMB 3 and SMW anyway. And highly enjoyable it is too, but why do it again with so many other options?)
NSMB also had a few Mario 64 parts. (Wall jumps and Ground pound)
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What's wrong with a melting pot?
I don't have any problem with a rehash as long as there are shout-outs to previous games, and the visuals are updated, and the soundtrack is retro-ly epic (SMG's old songs orchestrated, for example).
What I'm meaning is, I would be happy if they took old NES/SNES mario games and updated the visuals to Galaxy's levels (read: not NSMB's).
My list for games that should be revisited and updated to today's capabilities (graphics, sound, interface, etc.) includes:
-SMAS
-SMW
-Parappa the Rappa (btw I hear Parappa 3 is being announced)
-Need for Speed: High Stakes (4th game in series)
-Need for Speed: Porsche Unleashed (5th game in series)
(Need for Speed: Underground and every one since then SUCKS. Friggin' Fast and the Furious video games is what they should be labeled as...)