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Video Games => Video Game Chat => Friend Codes => Topic started by: MEGAߥTE on September 27, 2006, 09:56:57 PM

Title: Mario vs. Donkey Kong 2 Friend Codes
Post by: MEGAߥTE on September 27, 2006, 09:56:57 PM
Post them here.

Mine:

2277
1245
3245
Title: Re: Mario vs. Donkey Kong 2 Friend Codes
Post by: Luigison on September 28, 2006, 12:41:49 AM
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.nintendowifi.com%2Fimages%2FMariovsDK2%2F5.12-MariovsDK2-level1_large.jpg&hash=b5cc9c690316ab6e5752e4c2593b4a22)
http://www.nintendowifi.com/global/searchArticles.do?article_id=167 (http://www.nintendowifi.com/global/searchArticles.do?article_id=167)

Nintendo's friend code:
Click the Nintendo logo under "WFC FRIENDS" and select "SYNC".  Then use "RECEIVE" as usual and click the Nintendo logo once connected.  For more details see http://www.nintendowifi.com/global/searchArticles.do?article_id=167

Nintendo's levels: (New level added every week.)
WiFiKong

Wow!  I knew the Nintendo logo was clickable, but for some reason it never dawned on me that I could download levels from Nintendo (http://www.nintendowifi.com/global/searchArticles.do?article_id=167) with it. Very cool. Now if Nintendo WiFi would stop having connection errors for me.



(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fkontek.net%2FLuigison%2FMvDK2images%2FSMB_1-1.PNG&hash=c8e50c7f63ef127db46ec35324bc86bf)

(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fkontek.net%2FLuigison%2FMvDK2images%2FSMB_1-2.PNG&hash=b9486edcc72a158a14f5a64cd420ed3b)
If you don't have a friend code you can make your own levels and upload images from:
- Mushroom Mayhem:  http://kontek.net/Luigison/MvDK2images/drag.htm (http://kontek.net/Luigison/MvDK2images/drag.htm)
- Tropical Island:  http://kontek.net/Luigison/MvDK2images/drag2.htm (http://kontek.net/Luigison/MvDK2images/drag2.htm)
More coming soon. 

Luigisan's friend code (Spelled Luigison here.)
5326
5512
8004

Luigisan's synchronized levels:
Luigi
SMB 1-1
SMB flag
SMB 2-1
SMB Bwsr
SMBBwsr6
M. Bros.
DK down

The Luigi level is just his upper body from the SMB sprite, the SMBBwser6 is the same as SMB Bwsr, but made from the first special kit and has a secret character in it six times, and DK down is similar to DK arcade, but with Donkey Kong having to get to the bottom. The other names are probably self explanatory.

On my DS I have 8 levels and can't make any more without deleting something. How many can I keep online? Will syncing some or all of the levels automatically delete the online levels I don't sync?



David TMK's friend code
0430
2892
8269

David's synchronized levels:
Bound Hi
DK
Automata
Simple
Buttons
Toad Day
Jump,Man
Royalty

David's DK level was pretty cool.  Jumping and getting hammers is a pain though.  Since he posted it on #tmk, I don't think he'll mind his code here.  Of couse he'd have to have your code too if you wanted to see each others levels. 



MEGAßYTE's friend code  (Spelled MEGAߥTE here.)
2277
1245
3245

MEGAßYTE's synchronized levels:
"THIS FRIEND DOES NOT CURRENTLY HAVE ANY LEVELS AVAILABLE FOR DOWNLOAD.  PLEASE HAVE YOUR FRIEND VERIFY YOUR FRIEND CODE AND SYNCHRONIZE THEIR LEVELS.  THEN TRY AGAIN LATER."

Title: Re: Mario vs. Donkey Kong 2 Friend Codes
Post by: Toad on October 01, 2006, 09:39:32 PM
Sorry to not post a friend code, but I would just like to say that this looks slightly familiar..

Weren't they planning on a level maker being in the first Mario VS DK game (on GBA), only they scrapped it due to time constraints (or that's what I heard, anyway)?

Good to see the level creator is back! I have another reason to get this game now. :)
Title: Re: Mario vs. Donkey Kong 2 Friend Codes
Post by: MEGAߥTE on October 01, 2006, 10:53:46 PM
Donkey Kong + was supposed to have a level creator on GameCube which could send levels to the GBA.  Too bad it was canned... maybe we'll see something for Wii/DS.
Title: Re: Mario vs. Donkey Kong 2 Friend Codes
Post by: SushieBoy on October 02, 2006, 09:03:18 PM
I have a question about the level editor, do you need to be on the Wi-Fi to make levels? Or can you just have them on your own DS?
Title: Re: Mario vs. Donkey Kong 2 Friend Codes
Post by: MEGAߥTE on October 02, 2006, 09:08:48 PM
Wi-Fi isn't required for level editing.
Title: Re: Mario vs. Donkey Kong 2 Friend Codes
Post by: SushieBoy on October 02, 2006, 09:14:19 PM
Okay! *throws away brand new WFC connector*
Title: Re: Mario vs. Donkey Kong 2 Friend Codes
Post by: MaxVance on October 03, 2006, 05:13:10 AM
Well, that's silly. You'l need it to upload the levels.
Title: Re: Mario vs. Donkey Kong 2 Friend Codes
Post by: Luigison on October 03, 2006, 11:24:08 AM
And to download Nintendo's and/or your friends' levels.  If/when you get a friend code let me know and I'll add you so you can try my levels too.
Title: Re: Mario vs. Donkey Kong 2 Friend Codes
Post by: MEGAߥTE on October 04, 2006, 09:03:24 AM
You can share levels offline as well... you just need to be in their proximity.
Title: Re: Mario vs. Donkey Kong 2 Friend Codes
Post by: Toad on October 10, 2006, 05:47:47 PM
Ok, here is my friend code, and levels that I have created..

FC- 4596
    4198
    0704 (please add me. ^_^)

My levels- Level 1 (a simiple level)
           Level 2 (a more complex level)

Edit: I found an answer to your question, Luigison, sort of.. Recieved levels are stored in a different place than the ones that you have created. As for them being deleted when someone recieves them, I don't think they would be, otherwise Nintendo would have to reboot their system every single time someone downloads one of their levels (and that would be alot).

Edit2: If you could share where you found the images, I might be able to create an image that shows what is in each construction set. I've got the game right here, so it is just a simple matter of opening each consrtuction set. :)
Title: Re: Mario vs. Donkey Kong 2 Friend Codes
Post by: Luigison on October 10, 2006, 08:30:41 PM
FC- 4596
    4198
    0704 (please add me. ^_^)
I added and synced you.

My levels- Level 1 (a simiple level)
           Level 2 (a more complex level)
Thanks for the detailed description of your levels.  Level 2 was pretty good, but the magnetic walls were useless. 

Edit: I found an answer to your question, Luigison, sort of.. Recieved levels are stored in a different place than the ones that you have created. As for them being deleted when someone recieves them, I don't think they would be, otherwise Nintendo would have to reboot their system every single time someone downloads one of their levels (and that would be alot).
No, no, and no.  That's not what I asked.  I know they are in different places.  I know they won't be deleted when someone downloads them.  Why would they have to reboot? 

What I wanted to know was how many levels I could keep on Nintendo's server.  Say I create and upload eight levels.  Then there would obviously be eight levels on their server, but if I delete those from my DS and create eight more that I also upload would I then have sixteen levels online or would they delete the other eight.  What if I add levels one at a time without syncing all eight at once?  They wouldn't know which ones to delete if the limit was eight.  I created a few "test" levels I want deleted, but don't know if I can, how to, or if they've already been deleted when I synced eight different ones.  How many can be online anyway?


Edit2: If you could share where you found the images, I might be able to create an image that shows what is in each construction set. I've got the game right here, so it is just a simple matter of opening each consrtuction set. :)
Google.  Isn't that were anything can be found.  I have the game so I can and have checked the sets myself.  It's a matter of having good images or the sprites themselves and the time to cut, edit, and upload them.  Thanks though.


When you download my levels please make note of the names of the levels (and how many) are available.  I want to figure out if any were deleted or not.

Edit:  You should have called "Level 3" WarpPipe or something.  It has some useless conveyor belts and a shyguy.  Let me know when you have nontest level up.
Title: Re: Mario vs. Donkey Kong 2 Friend Codes
Post by: Toad on October 10, 2006, 09:06:07 PM
Level 2 was pretty good, but the magnetic walls were useless. 

You should have called "Level 3" WarpPipe or something.  It has some useless conveyor belts and a shyguy.  Let me know when you have nontest level up.

None of those were test levels.. I guess I should have added the stories that I made up with them when I made the levels..

Level 1- no story, really. Just my first attempt at creating a level. I thought it was kind of fun.

Level 2- MiniDK's are invading Peach's Castle, and have captured at least two of the MiniPeach's. The two that have been captured aren't being guraded very well, and have decided to find a way out. They find a door near the magent areas of the factory (hence the useless magnet panels near the end).

Level 3- Toad is lost in the pipe maze.. ok, no real story here, either. The shyguy and the conveyor belts are just there becuase I felt like there was too much open space.

I might make updated versions of those levels eventually.. :)


When you download my levels please make note of the names of the levels (and how many) are available.  I want to figure out if any were deleted or not.

I don't know what you mean by how many are available. I've downloaded Nintendo's level for this week twice (by accident), and it was the same version of the level both times, saved to a different slot.
Title: Re: Mario vs. Donkey Kong 2 Friend Codes
Post by: Toad on October 10, 2006, 09:18:30 PM
Odd.. I've erased the useless belts and Shyguy in my Level 3, and now it won't let me Sync it so people can recieve it.

On a side note: I recived all your levels. Good fun! :)

Edit: Ok, it seems you have to have play tested all of your levels at least once before you can Sync them. If you would download my Level 3 again, you will find no useless belts or guys. :)

Good night!
Title: Re: Mario vs. Donkey Kong 2 Friend Codes
Post by: Luigison on October 10, 2006, 09:54:42 PM
Were there only 8 levels downloadable from me?  Did any of them have the word "test" in them?  Or, were they all the ones I mentioned above?

Edit:  I did a fairly large update to http://kontek.net/Luigison/MvDK2images/drag.htm  The number of sprites there is the number allowed in the game.  It's interesting that they allow up to 255 total platforms, but only 12 total springs.

Edit2:  The MUSHROOM MAYHEM Level Map Creation Tool is now complete:  http://kontek.net/Luigison/MvDK2images/drag.htm
Title: Re: Mario vs. Donkey Kong 2 Friend Codes
Post by: Toad on October 11, 2006, 08:43:52 PM
Were there only 8 levels downloadable from me?  Did any of them have the word "test" in them?  Or, were they all the ones I mentioned above?

These were the levels I could download from you..

Luigi
SMB 1-1
SMB flag
SMB 2-1
SMB Bwsr
SMBBwsr6
M. Bros.
DK down

None of them had the word test on it/in it when I recieved them. I am assuming that you can download a level as many times as you like, as I could download Nintendo's levels twice (I did the one for this week twice by accident.)
Title: Re: Mario vs. Donkey Kong 2 Friend Codes
Post by: Luigison on October 11, 2006, 09:01:43 PM
Thanks.  It appears that if a level is deleted for a particular slot and a new level in that slot is upload the old one will be deleted from Nintendo's website.  So the total number online cannot be more than eight.  Thanks again.
Title: Re: Mario vs. Donkey Kong 2 Friend Codes
Post by: Toad on October 13, 2006, 06:09:17 PM
I've made a couple more levels..

Level 4- contiuing the story of the two MiniPeaches, this one takes place in another area of the Castle, where the MiniDK's have set up a guard to try and make sure the MiniPeaches don't get away. Make sure you get all the MiniPeaches. :)

Gridlock- No story, sort of a work in progress.. I wanted to make a bigger version, where you start out on a platform in the middle, and have to hit the gate buttons in order to make you're way to the door, but somehow my brain isn't working with me to work it out.. If anybody wants to make their own Gridlock level, feel free.

Pipeland- There is a MiniToad that has somehow made his way into a local network of pipes. Help him find the exit. Be careful.

DKGBlvl- The name says it all.. and this level is sort of a work in progress as well. I am trying to recreate one of the levels in the GB Donkey Kong game, but I can't seem to get it right when I try to make it more than one screen high.
Title: Re: Mario vs. Donkey Kong 2 Friend Codes
Post by: Toad on October 15, 2006, 09:11:54 PM
I've Synched more levels, but what you may notice is that I have two that are really similar.. it's because I wanted to create them, and see which one people liked more.

DKGBlvl1 and DKGBlvl2 are the same level, but are set up with different tool kits.. one is the Tropical Island, the other the Lava Dome. Both are modeled after that one level in DK for the original GB (the one level in the last area of the game).

Which do you like better?

Aside: David and Megabyte, are you guys going to add me? I'm not trying to be pushy or anything, I'm just tired of seeing the same message when I go to see if you guys have any levels to download. "You do not have access to this friends' levels." XD
Title: Re: Mario vs. Donkey Kong 2 Friend Codes
Post by: Luigison on October 15, 2006, 09:35:04 PM
I'll check your levels out later. I'm working on a major update to the level editors that will have all the sprites for the first two kits and include javascript from Vorpy that I hope will allow image copying instead of the current cumbersome method that requires scrolling the page to get some sprites.

I don't think David is going to add anyone.  He gave us his code in the chat room.  I don't think MegaByte has any levels yet.  He's away in Atlanta right now anyway.

I found a glitch in 2-4 that put a gold and regular mini Mario on top of another mini Mario that was floating across the water.  I haven't tried to reproduce or record it yet though.
Title: Re: Mario vs. Donkey Kong 2 Friend Codes
Post by: Robert on October 22, 2006, 07:36:57 PM
Hey guys! I just finished building my own level using the magnet madness construction kit. I thoroughly played my level and edited it over and over to ensure it was beatable, and I evantually beat it and got all the Mini Marios in the door. I think that you'd be able to go nonstop & get the Mini Marios in the door in a chain. BTW, I got Bronze on my victory. If anyone scores a gold star, tell me, please. Anyway, if you want to check it out, here's my friend code:

Robert
1804
7050
9582

Just direct me to your friend code, and I'll put it on my friends list. Then you're ready to play my level.

Oh, and Luigison, could you add me to your friends list? I'm itching to play your levels, and I've already added you to my friends list.
Title: Re: Mario vs. Donkey Kong 2 Friend Codes
Post by: Tingrio on October 29, 2006, 03:39:15 PM
5025
9367
1264

Some of my levels are up for grabs (already schronized) if you want them.
Title: Re: Mario vs. Donkey Kong 2 Friend Codes
Post by: smfan1085 on November 01, 2006, 10:00:15 AM
I finally got a Wi-Fi connection!

Here's my MvDK Friend Code:

0215
5768
3827