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Video Games => Video Game Chat => Topic started by: Turtlekid1 on April 28, 2010, 06:35:36 AM

Title: Super Mario Crossover
Post by: Turtlekid1 on April 28, 2010, 06:35:36 AM
So I found this awesome game.

You play through Super Mario Bros.  Okay.  Not much new there.  There are lots of SMB clones online.

But not like this.

You play through Super Mario Bros. with characters from other NES games (http://www.newgrounds.com/portal/view/534416).  My favorite is Samus.  Don't let the Newgrounds URL dissuade you.  This game is pretty awesome.  I think I said that already.
Title: Re: Super Mario Crossover
Post by: PaperLuigi on April 28, 2010, 07:09:54 AM
This game is pretty sweet. I picked Mega Man.
Title: Re: Super Mario Crossover
Post by: TEM on April 28, 2010, 09:21:23 AM
Link ftw.
Title: Re: Super Mario Crossover
Post by: penguinwizard on April 28, 2010, 11:38:19 AM
Forget what I said on the other thread, THIS needs to be on the Wii. The characters are cool, but I found Bill to be the most fun since you could shoot the crap out of all the blocks.
Title: Re: Super Mario Crossover
Post by: Purple_Goomba on April 28, 2010, 06:07:57 PM
I wonder what a lost levels version of this game would be like.
Title: Re: Super Mario Crossover
Post by: Weegee on April 28, 2010, 06:11:32 PM
I'm guessing that it would be like playing Super Mario Bros: The Lost Levels/SMB2J with characters from other NES games. I could be wrong, though.
Title: Re: Super Mario Crossover
Post by: Lizard Dude on April 28, 2010, 06:50:57 PM
Really should have used the Zelda II Link sprite if he wanted to make Link control like that. Jumping, up-sword, and down-sword? Come on.

I expected original Link to be able to walk anywhere in the sky.
Title: Re: Super Mario Crossover
Post by: Weegee on April 28, 2010, 07:21:11 PM
I was expecting Link to take on his Zelda II appearance upon getting a Super Mushroom. Nonetheless, the maker deserves props for recreating the entire game rather than submitting it after making just World 1, as most Newgrounders would've done.
Title: Re: Super Mario Crossover
Post by: Chupperson Weird on April 28, 2010, 10:05:10 PM
Man, I always used to want to make a Mario game with Mega Man instead.
Title: Re: Super Mario Crossover
Post by: Phred on April 28, 2010, 10:10:08 PM
Really should have used the Zelda II Link sprite if he wanted to make Link control like that. Jumping, up-sword, and down-sword? Come on.

I expected original Link to be able to walk anywhere in the sky.

According to him, he was going to do that, but then decided it made him more unique that way.
And that he hates Zelda II Link's sprites.
Title: Re: Super Mario Crossover
Post by: CrossEyed7 on April 28, 2010, 10:28:13 PM
I found Bill to be the most fun since you could shoot the crap out of all the blocks.
I read this before playing and went in expecting a playable Bullet Bill. So I was a little disappointed at first. But then it was awesome.
Title: Re: Super Mario Crossover
Post by: Toad on April 29, 2010, 03:48:35 PM
So how do I get a game controller (or similar) to work with this game? Playing with the keyboard is great and all, but being a console gamer..
Title: Re: Super Mario Crossover
Post by: Lizard Dude on April 29, 2010, 07:59:02 PM
To use a gamepad with any game, use the program JoyToKey (http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version.htm).
Title: Re: Super Mario Crossover
Post by: Toad on April 29, 2010, 08:08:56 PM
Edit2: Nevermind! With some help from The Chef, I got it to work. :)
Title: Re: Super Mario Crossover
Post by: The Chef on April 29, 2010, 08:19:01 PM
Having played this pretty extensively, I managed to notice that Mario himself feels off compared to all the other characters, who are otherwise pretty much perfect (Simon of course has been buffed for obvious reasons). Mario seems to run a little too slow and skid a little too much.

The creator said there may be sequels. All I'd really want him to do is balance the characters a bit more (Bill is pretty broken), maybe add another one (Kirby? Arthur from Ghosts n Goblins?) and possibly have more than just Mario levels.

Hell, maybe the next came in the series could be based on a different game entirely. Legend of Zelda Crossover? Mega Man Crossover? Endless possibilities here...
Title: Re: Super Mario Crossover
Post by: penguinwizard on April 29, 2010, 09:20:46 PM
I definitely noticed how off Mario felt. I don't care if Bill's broken, shooting up World 1-2 is awesome. ...oh man, I've gotta check to see if I can shoot my way into the Warp Zone with him.
Title: Re: Super Mario Crossover
Post by: Chupperson Weird on April 29, 2010, 09:32:03 PM
Mega Man jumps really high and slow and it was starting to mess up my Actual Mega Man skills.
Title: Re: Super Mario Crossover
Post by: Glorb on April 29, 2010, 10:26:44 PM
Next game should be levels from Streets of Rage with Tetris blocks and Mortal Kombat characters as enemies.
Title: Re: Super Mario Crossover
Post by: Lizard Dude on June 01, 2010, 08:30:22 PM
Ryu Hayabusa Trailer (http://www.youtube.com/watch?v=Zdr95SSgm2g)