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Author Topic: Game Making programs you use?  (Read 3391 times)

« on: January 10, 2006, 09:34:27 PM »
So what Game Making program do you use? Do you use multiple ones, or do you have any at all? For me, I use Game Maker, ot was pretty easy for me to get used to, so I'm pretty good at doing stuff with it.
So what about you?
I'm a horrible person.

« Reply #1 on: January 10, 2006, 09:43:12 PM »
Any of the RPG Makers, but 2003's my fave.
If my son could decimate Lego cities with his genitals, I'd be [darn] proud.

Ambulance Y

  • raewrednu
« Reply #2 on: January 10, 2006, 09:47:17 PM »
True Basic.
Edward has always dreamed of becoming a female monkey.

Insane Steve

  • Professional Cynic
« Reply #3 on: January 10, 2006, 11:19:29 PM »
Adventure Game Studio -- which I used to make the perpetually on hold Yoshi's World the Game!.
~I.S.~

Luigison

  • Old Person™
« Reply #4 on: January 10, 2006, 11:23:38 PM »
Of all the programs I've used I like DarkBASIC best.  So much so that I bought an official copy and made a Super Mario Bros. / Super Breakout type game.
“Evolution has shaped us with perceptions that allow us to survive. But part of that involves hiding from us the stuff we don’t need to know."

BP

  • Beside Pacific
« Reply #5 on: January 11, 2006, 12:37:36 AM »
I tried to make an RPG, but got distracted by other random crap and forgot about it. Then my computer got virus'd sevreal moths later.
All your dreeeeeeams begiiin to shatterrrrrr~
It's YOUR problem!

Fifth

  • Quadruped
« Reply #6 on: January 11, 2006, 11:24:28 AM »
I'm partial to Multimedia Fusion, successor to The Games Factory and Klik 'n' Play.
I think it offers a good deal of power and complexity for how easy it is to use.
Go Moon!

Suffix

  • Steamed
« Reply #7 on: January 11, 2006, 11:32:49 AM »
I'd really like to learn Dark Basic soon, but I'm aiming for higher compilers after QBasic.

Glorb

  • Banned
« Reply #8 on: January 11, 2006, 02:22:31 PM »
Ha! Back in MAH TIME, we didn't HAVE NO stinkin' new-fangled game creatin' thingamajigs. Oh no, we had tah wake up at three in da mornin' and go whittle games outta cow manure an' raw data code! Shore, it was hard 'nd smelly an' of'n dang'rus, but boy HOWDY, it done builded character, ya'll.
« Last Edit: January 11, 2006, 02:24:08 PM by Glorb »
every

Hirocon

  • June 14-16, every year
« Reply #9 on: January 11, 2006, 03:32:47 PM »
Visual C# 2005 Express

It's free.  :)

BP

  • Beside Pacific
« Reply #10 on: January 11, 2006, 07:57:10 PM »
I should make a short game or RPG where you kill ALICE. 'twould be awesome!
All your dreeeeeeams begiiin to shatterrrrrr~
It's YOUR problem!

Glorb

  • Banned
« Reply #11 on: January 12, 2006, 10:29:04 AM »
But ALICE is nice! And she's invincible. Believe me, I've tried.
every

MaxVance

  • Vance Vance Revolution
« Reply #12 on: January 12, 2006, 06:10:03 PM »
I write crappy TI-BASIC games on my calculator.
« Last Edit: January 12, 2006, 06:18:06 PM by MaxVance »
Remember that your first Goomba boldly you walk? When Mario touched that mushroom being brought up more largely remember that you are surprised? Miscalculate your jump that pit remember that it falls?

« Reply #13 on: January 12, 2006, 06:17:19 PM »
The Games Factory.

Suffix

  • Steamed
« Reply #14 on: January 12, 2006, 07:02:20 PM »
I make TI-BASIC programs, but none of them are games. They're all math-related. Fancy that!

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